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daRabbit edited this page Dec 9, 2018 · 2 revisions

Lanaya, the Templar Assassin, is a ranged agility hero who slows and then bursts the enemy while making clutches with shield that blocks damage while increasing damage dealt.

Difference to vanilla

  • No notable changes.

Abilities

Q: Refraction

Ability: No Target
Affects: Self
Dispellable: No
100 mana || 17 cooldown

Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.

Cast Point: 0
Number of Instances: 3/4/5/6/7/8 (Talent 7/8/9/10/11/12)
Attack Damage Bonus: 20/40/60/80/100/120
Duration: 17
Note:

  • Refraction doesn't block damage that is less than 5.

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W: Meld

Ability: No Target
Affects: Self/Enemies
Damage Type: Physical
Pierces Spell Immunity: Yes
50 mana || 6 cooldown

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.

Dispel Type: None (Talent Basic Dispel)

Cast Point: 0
Fade Time: 0
Damage: 50/100/150/200/450/700
Armor Reduction: 2/4/6/8/16/24 (Talent 6/8/10/12/20/28)
Debuff Duration: 10
Stun Duration: 0 (Talent 1.5)
Invisible Duration: Permanent

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E: Psi Blades

Ability: Passive
Affects: Enemies
Damage Type: Pure
Pierces Spell Immunity: Yes

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.

Spill Range: 590/630/670/710/750/800
Spill Width: 75
Attack Range Bonus: 60/120/180/240/300/360
Attack Damage Spilled: 100%
Slow Duration: 0 (Talent 1)

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R: Psionic Trap

Ability: Target Point
15 mana || 11/8/5/4/3 cooldown

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow 60% after 4 seconds. Deals bonus damage when fully charged.

Cast Range: 2000
Cast Point: 0.3
Maximum Traps: 5/8/11/14/17 (Talent 8/11/14/17/20)
Trap Fade Time: 2
Trap Duration: Permanent

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D: Trap

Ability: No Target
Affects: Enemies
Damage Type: Magical

Springs the nearest trap, slowing nearby enemies.

Cast Point: 0
Trap Search Radius: Global
Slow Radius: 400
Damage per Second: 50/60/70/120/210 (Talent 90/100/110/160/250)
Min Move Speed Slow: 30%
Max Move Speed Slow: 60%
Trap Charge Time: 4
Slow Duration: 5
Note:

  • Trap can be exploded by selecting the trap and cast "Trap".

Talents


Talents
+4 Refraction Instances

25

Meld Strike 1.5s Bash
-4 Meld Armor Reduction

20

Meld Dispels
+200 Psionic Trap Damage

15

+7 Armor
+3 Psionic Traps

10

+25 Attack Speed

Trivia

  • Currently none, for now.
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