-
Notifications
You must be signed in to change notification settings - Fork 125
Namespace Index
← Index
These are the game assemblies used by programmable block scripts.
Sandbox.Common.dll
Sandbox.Game.dll
SpaceEngineers.Game.dll
SpaceEngineers.ObjectBuilders.dll
VRage.dll
VRage.Game.dll
VRage.Library.dll
VRage.Math.dll
This index contains all types and members available to ingame scripting - with exception to the .NET types, because including those would have made the listing far too big. There will be links to Microsoft's own documentation for those types where appropriate.
MyResourceSinkComponent
MyResourceSourceComponent
DoorStatus
FlightMode
IMyAssembler
IMyAttachableTopBlock
IMyBatteryBlock
IMyBeacon
IMyBlockGroup
IMyCameraBlock
IMyCockpit
IMyCollector
IMyConveyorSorter
IMyDoor
IMyFunctionalBlock
IMyGasGenerator
IMyGasTank
IMyGridProgramRuntimeInfo
IMyGridTerminalSystem
IMyGyro
IMyJumpDrive
IMyLargeTurretBase
IMyLaserAntenna
IMyLightingBlock
IMyMechanicalConnectionBlock
IMyMotorStator
IMyMotorSuspension
IMyOreDetector
IMyOxygenTank
IMyPistonBase
IMyProductionBlock
IMyProgrammableBlock
IMyProjector
IMyRadioAntenna
IMyReactor
IMyRemoteControl
IMySensorBlock
IMyShipConnector
IMyShipController
IMyShipDrill
IMyShipToolBase
IMyShipWelder
IMySmallGatlingGun
IMySmallMissileLauncher
IMyTerminalBlock
IMyTextPanel
IMyThrust
IMyUpgradableBlock
IMyUpgradeModule
IMyUserControllableGun
IMyWarhead
MyAssemblerMode
MyConveyorSorterMode
MyDetectedEntityInfo
MyDetectedEntityType
MyGridProgram
MyInventoryItemFilter
MyJumpDriveStatus
MyLaserAntennaStatus
MyPlanetElevation
MyProductionItem
MyShipConnectorStatus
MyShipMass
MyShipVelocities
MyTransmitTarget
MyWaypointInfo
PistonStatus
TerminalActionParameter
TerminalBlockExtentions
UpdateFrequency
UpdateType
ITerminalAction
ITerminalProperty
ITerminalProperty<TValue>
TerminalPropertyExtensions
IMyAirVent
IMyButtonPanel
IMyGravityGenerator
IMyGravityGeneratorBase
IMyGravityGeneratorSphere
IMyLandingGear
IMyLargeConveyorTurretBase
IMyOxygenFarm
IMyParachute
IMyShipMergeBlock
IMySolarPanel
IMySoundBlock
IMySpaceBall
IMyTimerBlock
IMyVirtualMass
LandingGearMode
VentStatus
ClearToken<T>
DictionaryExtensions
HashSetExtensions
ListExtensions
QueueExtensions
MyFixedPoint
MyLanguagesEnum
MyTexts
MyTuple
MyTuple<T1, T2, T3, T4, T5, T6>
MyTuple<T1, T2, T3, T4, T5>
MyTuple<T1, T2, T3, T4>
MyTuple<T1, T2, T3>
MyTuple<T1, T2>
MyTuple<T1>
MyTupleComparer<T1, T2, T3>
MyTupleComparer<T1, T2>
MyCubeSize
MyDefinitionId
MyRelationsBetweenPlayerAndBlock
MyRelationsBetweenPlayerAndBlockExtensions
MyComponentBase
MyComponentContainer
MyResourceSinkComponentBase
MyResourceSourceComponentBase
IMyCubeBlock
IMyCubeGrid
IMyEntity
IMyInventory
IMyInventoryItem
IMyInventoryOwner
IMySlimBlock
MyInventoryItemExtension
MyCommandLine
MyIni
MyIniKey
MyIniParseResult
MyIniValue
StringSegment
TextPtr
MyObjectBuilder_Base
SerializableDefinitionId
AddOp<T>
Base27Directions
Base6Directions
BoundingBox
BoundingBox2
BoundingBox2D
BoundingBox2I
BoundingBoxD
BoundingBoxI
BoundingFrustum
BoundingFrustumD
BoundingFrustumExtensions
BoundingSphere
BoundingSphereD
BoxCornerEnumerator
Capsule
CapsuleD
Color
ColorExtensions
CompressedPositionOrientation
ContainmentType
CubeFace
Curve
CurveContinuity
CurveKey
CurveKeyCollection
CurveLoopType
CurveTangent
HyperSphereHelpers
Line
LineD
MathHelper
MathHelperD
Matrix
Matrix3x3
MatrixD
MatrixI
MyBlockOrientation
MyBounds
MyCuboid
MyCuboidSide
MyDynamicAABBTree
MyDynamicAABBTreeD
MyLineSegmentOverlapResult<T>
MyMath
MyMortonCode3D
MyMovingAverage
MyOrientedBoundingBox
MyOrientedBoundingBoxD
MyQuad
MyQuadD
MyShort4
MyTransform
MyTransformD
MyUShort4
NullableVector3DExtensions
NullableVector3Extensions
Plane
PlaneD
PlaneIntersectionType
Point
Quaternion
QuaternionD
Ray
RayD
Rectangle
RectangleF
SerializableRange
SymmetricSerializableRange
Vector2
Vector2B
Vector2D
Vector2I
Vector3
Vector3B
Vector3D
Vector3Extensions
Vector3I
Vector3I_RangeIterator
Vector3INormalEqualityComparer
Vector3L
Vector3L_RangeIterator
Vector3LNormalEqualityComparer
Vector3S
Vector3UByte
Vector3Ushort
Vector4
Vector4D
Vector4I
Vector4UByte
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!