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Sandbox.ModAPI.Ingame.IMyRemoteControl
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public interface IMyRemoteControl: IMyShipController, IMyTerminalBlock, IMyCubeBlock, IMyEntity
Describes remote control block (PB scripting interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Type Definitions:
- MyObjectBuilder_RemoteControl/LargeBlockRemoteControl
- MyObjectBuilder_RemoteControl/SmallBlockRemoteControl
MyWaypointInfo CurrentWaypoint { get; }
Gets the current target waypoint
Direction Direction { get; set; }
Gets or sets the current flight direction
FlightMode FlightMode { get; set; }
Gets or sets the current flight mode
bool IsAutoPilotEnabled { get; }
Determines whether the autopilot is currently enabled.
float SpeedLimit { get; set; }
Gets or sets the autopilot speed limit
bool WaitForFreeWay { get; set; }
if true, if collision avoidance is on, autopilot will wait until path is clear to move forward.
SerializableDefinitionId BlockDefinition { get; }
Gets definition.Id assigned to this block
Inherited from IMyCubeBlock
Determines whether this specific ship controller is capable of controlling the ship it's installed on.
Inherited from IMyShipController
Vector3D CenterOfMass { get; }
Center of mass in world coordinates
Inherited from IMyShipController
True if the block has been removed from the world.
Inherited from IMyEntity
IMyEntityComponentContainer Components { get; }
Gets blocks component logic container
Inherited from IMyEntity
bool ControlThrusters { get; set; }
Gets or sets whether thrusters are being controlled by this controller.
Inherited from IMyShipController
bool ControlWheels { get; set; }
Gets or sets whether wheels are being controlled by this controller.
Inherited from IMyShipController
Grid in which the block is placed
Inherited from IMyCubeBlock
string CustomData { get; set; }
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent
Inherited from IMyTerminalBlock
Gets information about block status (available from mods) Sandbox.ModAPI.IMyTerminalBlock.AppendingCustomInfo Sandbox.ModAPI.IMyTerminalBlock.RefreshCustomInfo .
Inherited from IMyTerminalBlock
string CustomName { get; set; }
Gets or sets how block is named in Terminal menu
Inherited from IMyTerminalBlock
string CustomNameWithFaction { get; }
Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon
Inherited from IMyTerminalBlock
bool DampenersOverride { get; set; }
Gets or sets whether dampeners are currently enabled.
Inherited from IMyShipController
string DefinitionDisplayNameText { get; }
Definition name
Inherited from IMyCubeBlock
Gets information about block status. In Control panel bottom right text
Inherited from IMyTerminalBlock
float DisassembleRatio { get; }
Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding
Inherited from IMyCubeBlock
Gets user friendly name of entity. May be null For block terminal name use DisplayNameText
Inherited from IMyEntity
string DisplayNameText { get; }
Translated block name
Inherited from IMyCubeBlock
Id of entity
Inherited from IMyEntity
Gets or sets the current state of the handbrake.
Inherited from IMyShipController
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.
Inherited from IMyEntity
Determines whether there are any wheels on this ship.
Inherited from IMyShipController
Returns the count of the number of inventories this entity has.
Inherited from IMyEntity
Hacking of the block is in progress
Inherited from IMyCubeBlock
Gets if integrity is above breaking threshold
Inherited from IMyCubeBlock
bool IsMainCockpit { get; set; }
Gets or sets if this controller is the main one for current ship Setter checks if there is any other main cockpit on the ship before proceeding
Inherited from IMyShipController
Indicates whether a block is locally or remotely controlled.
Inherited from IMyShipController
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)
Inherited from IMyCubeBlock
Block mass
Inherited from IMyCubeBlock
Maximum coordinates of grid cells occupied by this block
Inherited from IMyCubeBlock
Minimum coordinates of grid cells occupied by this block
Inherited from IMyCubeBlock
Vector3 MoveIndicator { get; }
Directional input from user/autopilot. Values can be very large with high controller sensitivity
Inherited from IMyShipController
Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)
Inherited from IMyEntity
Order in which were the blocks of same type added to grid Used in default display name
Inherited from IMyCubeBlock
MyBlockOrientation Orientation { get; }
Returns block orientation in base 6 directions
Inherited from IMyCubeBlock
IdentityId of player owning block (not steam Id)
Inherited from IMyCubeBlock
Position in grid coordinates
Inherited from IMyCubeBlock
Roll input from user/autopilot. Values can be very large with high controller sensitivity
Inherited from IMyShipController
Vector2 RotationIndicator { get; }
Pitch, yaw input from user/autopilot. Values can be very large with high controller sensitivity
Inherited from IMyShipController
bool ShowHorizonIndicator { get; set; }
Gets or sets whether the horizon indicator should be displayed for this block.
Inherited from IMyShipController
bool ShowInInventory { get; set; }
Represent terminal gui toggle
Show block in Inventory Screen
. Gets or sets its valueInherited from IMyTerminalBlock
bool ShowInTerminal { get; set; }
Represent terminal gui toggle
Show block in terminal
. Gets or sets its valueInherited from IMyTerminalBlock
bool ShowInToolbarConfig { get; set; }
Represent terminal gui toggle
Show in toolbar config
. Gets or sets its valueInherited from IMyTerminalBlock
Represent terminal gui toggle
Show On HUD
. Gets or sets its valueInherited from IMyTerminalBlock
BoundingBoxD WorldAABB { get; }
Gets world axis-aligned bounding box
Inherited from IMyEntity
BoundingBoxD WorldAABBHr { get; }
Gets world axis-aligned bounding box
Inherited from IMyEntity
Gets world matrix of this entity
Inherited from IMyEntity
BoundingSphereD WorldVolume { get; }
Gets bounding sphere of this entity
Inherited from IMyEntity
BoundingSphereD WorldVolumeHr { get; }
Gets bounding sphere of this entity
Inherited from IMyEntity
void AddWaypoint(Vector3D coords, string name)
Adds a new waypoint.
void AddWaypoint(MyWaypointInfo coords)
Adds a new waypoint.
Removes all existing waypoints.
bool GetNearestPlayer(out Vector3D playerPosition)
Gets the nearest player's position. Will only work if the remote control belongs to an NPC
void GetWaypointInfo(List<MyWaypointInfo> waypoints)
Gets basic information about the currently configured waypoints.
void SetAutoPilotEnabled(bool enabled)
Enables or disables the autopilot.
void SetCollisionAvoidance(bool enabled)
Enables or disables collision avoidance.
void SetDockingMode(bool enabled)
Enables or disables docking mode.
MyShipMass CalculateShipMass()
Gets information about the current mass of the ship.
Inherited from IMyShipController
void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)
Get all terminal actions available for block
Inherited from IMyTerminalBlock
ITerminalAction GetActionWithName(string name)
Get first found terminal action with name
Inherited from IMyTerminalBlock
Vector3D GetArtificialGravity()
Gets the detected artificial gravity vector and power at the current location.
Inherited from IMyShipController
Simply get the MyInventoryBase component stored in this entity.
Inherited from IMyEntity
IMyInventory GetInventory(int index)
Search for inventory component with maching index.
Inherited from IMyEntity
Gets the detected natural gravity vector and power at the current location.
Inherited from IMyShipController
Tag of faction owning block
Inherited from IMyCubeBlock
Gets position in world coordinates
Inherited from IMyEntity
void GetProperties(List<ITerminalProperty> resultList, Func<ITerminalProperty, bool> collect = null)
Get all terminal actions available for block.
Inherited from IMyTerminalBlock
ITerminalProperty GetProperty(string id)
Finds terminal property with provided id
Inherited from IMyTerminalBlock
Gets the basic ship speed in meters per second, for when you just need to know how fast you're going.
Inherited from IMyShipController
MyShipVelocities GetShipVelocities()
Determines the linear velocities in meters per second and angular velocities in radians per second. Provides a more accurate representation of the directions and axis speeds.
Inherited from IMyShipController
Gets the total accumulated gravity vector and power at the current location, taking both natural and artificial gravity into account.
Inherited from IMyShipController
Gets relation to owner of block
Inherited from IMyCubeBlock
Returns if local player can use block. Executes HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.NoOwnership) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId
Inherited from IMyTerminalBlock
bool HasNobodyPlayerAccessToBlock()
Returns if Nobody has access to block.
Inherited from IMyTerminalBlock
Returns if local player can use block. It is also checking for admin access.
Inherited from IMyTerminalBlock
bool HasPlayerAccessWithNobodyCheck(long playerId, bool isForPB = default)
Returns if player can use block. If playerId is 0 (Nobody), calls HasNobodyPlayerAccessToBlock instead It is also checking for admin access.
Inherited from IMyTerminalBlock
bool IsSameConstructAs(IMyTerminalBlock other)
Determines whether this block is VRage.Game.ModAPI.GridLinkTypeEnum.Mechanical connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.
Inherited from IMyTerminalBlock
Get all terminal actions available for block. NOTE: First called `
and then
` check
Inherited from IMyTerminalBlock
bool TryGetPlanetElevation(MyPlanetElevation detail, out double elevation)
Attempts to get the elevation of the ship in relation to the nearest planet. This method is only available when a ship is within the gravity well of a planet.
Inherited from IMyShipController
bool TryGetPlanetPosition(out Vector3D position)
Attempts to get the world position of the nearest planet. This method is only available when a ship is within the gravity well of a planet.
Inherited from IMyShipController
MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock
Relation of local player to the block Should not be called on Dedicated Server.
Inherited from IMyCubeBlock
void SetCustomName(string text)
Obsolete: Use the setter of Customname
Obsolete
Inherited from IMyTerminalBlock
void SetCustomName(StringBuilder text)
Obsolete: Use the setter of Customname
Obsolete
Inherited from IMyTerminalBlock
Obsolete
Force refresh working state. Call if you change block state that could affect its working status.
Inherited from IMyCubeBlock
Obsolete
Updates block visuals (ie. block emissivity)
Inherited from IMyCubeBlock
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!