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Sandbox.ModAPI.Ingame.IMyTextPanel
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public interface IMyTextPanel: IMyTextSurface, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
Describes LCD block (mods interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Type Definitions:
- MyObjectBuilder_TextPanel/HoloLCDLarge
- MyObjectBuilder_TextPanel/HoloLCDSmall
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_1
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_2
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_1
- MyObjectBuilder_TextPanel/LargeBlockCorner_LCD_Flat_2
- MyObjectBuilder_TextPanel/LargeCurvedLCDPanel
- MyObjectBuilder_TextPanel/LargeDiagonalLCDPanel
- MyObjectBuilder_TextPanel/LargeFullBlockLCDPanel
- MyObjectBuilder_TextPanel/LargeLCDPanel
- MyObjectBuilder_TextPanel/LargeLCDPanel3x3
- MyObjectBuilder_TextPanel/LargeLCDPanel5x3
- MyObjectBuilder_TextPanel/LargeLCDPanel5x5
- MyObjectBuilder_TextPanel/LargeLCDPanelWide
- MyObjectBuilder_TextPanel/LargeTextPanel
- MyObjectBuilder_TextPanel/SmallBlockConsoleModuleScreens
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_1
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_2
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_1
- MyObjectBuilder_TextPanel/SmallBlockCorner_LCD_Flat_2
- MyObjectBuilder_TextPanel/SmallCurvedLCDPanel
- MyObjectBuilder_TextPanel/SmallDiagonalLCDPanel
- MyObjectBuilder_TextPanel/SmallFullBlockLCDPanel
- MyObjectBuilder_TextPanel/SmallLCDPanel
- MyObjectBuilder_TextPanel/SmallLCDPanelWide
- MyObjectBuilder_TextPanel/SmallTextPanel
- MyObjectBuilder_TextPanel/TransparentLCDLarge
- MyObjectBuilder_TextPanel/TransparentLCDSmall
TextAlignment Alignment { get; set; }
How should the text be aligned
Inherited from IMyTextSurface
byte BackgroundAlpha { get; set; }
Value for offscreen texture alpha channel - for PBR material it is metalness (should be 0) - for transparent texture it is opacity
Inherited from IMyTextSurface
Color BackgroundColor { get; set; }
Gets or sets background color
Inherited from IMyTextSurface
SerializableDefinitionId BlockDefinition { get; }
Gets definition.Id assigned to this block
Inherited from IMyCubeBlock
float ChangeInterval { get; set; }
Gets or sets the change interval for selected textures
Inherited from IMyTextSurface
True if the block has been removed from the world.
Inherited from IMyEntity
IMyEntityComponentContainer Components { get; }
Gets blocks component logic container
Inherited from IMyEntity
ContentType ContentType { get; set; }
Type of content to be displayed on the screen.
Inherited from IMyTextSurface
Grid in which the block is placed
Inherited from IMyCubeBlock
string CurrentlyShownImage { get; }
Gets image that is currently shown on the screen. Returns NULL if there are no images selected OR the screen is in text mode.
Inherited from IMyTextSurface
string CustomData { get; set; }
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent
Inherited from IMyTerminalBlock
Gets information about block status (available from mods) Sandbox.ModAPI.IMyTerminalBlock.AppendingCustomInfo Sandbox.ModAPI.IMyTerminalBlock.RefreshCustomInfo .
Inherited from IMyTerminalBlock
string CustomName { get; set; }
Gets or sets how block is named in Terminal menu
Inherited from IMyTerminalBlock
string CustomNameWithFaction { get; }
Gets or sets how block is named in Terminal menu. Work only for Cockpit, LaserAntenna RadioAntenna, SpaceBall, Beacon
Inherited from IMyTerminalBlock
string DefinitionDisplayNameText { get; }
Definition name
Inherited from IMyCubeBlock
Gets information about block status. In Control panel bottom right text
Inherited from IMyTerminalBlock
float DisassembleRatio { get; }
Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding
Inherited from IMyCubeBlock
Gets user friendly name of entity. May be null For block terminal name use DisplayNameText
Inherited from IMyEntity
Get localized name of this surface.
Inherited from IMyTextSurface
string DisplayNameText { get; }
Translated block name
Inherited from IMyCubeBlock
Represents terminal gui toggle. Gets or sets if block is Enabled
Inherited from IMyFunctionalBlock
Id of entity
Inherited from IMyEntity
Gets or sets the font
Inherited from IMyTextSurface
Gets or sets font color
Inherited from IMyTextSurface
Gets or sets font size
Inherited from IMyTextSurface
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.
Inherited from IMyEntity
Returns the count of the number of inventories this entity has.
Inherited from IMyEntity
Hacking of the block is in progress
Inherited from IMyCubeBlock
Gets if integrity is above breaking threshold
Inherited from IMyCubeBlock
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...)
Inherited from IMyCubeBlock
Block mass
Inherited from IMyCubeBlock
Maximum coordinates of grid cells occupied by this block
Inherited from IMyCubeBlock
Minimum coordinates of grid cells occupied by this block
Inherited from IMyCubeBlock
Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)
Inherited from IMyEntity
Gets identifier name of this surface.
Inherited from IMyTextSurface
Order in which were the blocks of same type added to grid Used in default display name
Inherited from IMyCubeBlock
MyBlockOrientation Orientation { get; }
Returns block orientation in base 6 directions
Inherited from IMyCubeBlock
IdentityId of player owning block (not steam Id)
Inherited from IMyCubeBlock
Position in grid coordinates
Inherited from IMyCubeBlock
bool PreserveAspectRatio { get; set; }
Gets or sets preserve aspect ratio of images.
Inherited from IMyTextSurface
Currently running script
Inherited from IMyTextSurface
Color ScriptBackgroundColor { get; set; }
Gets or sets background color used for scripts.
Inherited from IMyTextSurface
Color ScriptForegroundColor { get; set; }
Gets or sets foreground color used for scripts.
Inherited from IMyTextSurface
bool ShowInInventory { get; set; }
Represent terminal gui toggle
Show block in Inventory Screen
. Gets or sets its valueInherited from IMyTerminalBlock
bool ShowInTerminal { get; set; }
Represent terminal gui toggle
Show block in terminal
. Gets or sets its valueInherited from IMyTerminalBlock
bool ShowInToolbarConfig { get; set; }
Represent terminal gui toggle
Show in toolbar config
. Gets or sets its valueInherited from IMyTerminalBlock
Represent terminal gui toggle
Show On HUD
. Gets or sets its valueInherited from IMyTerminalBlock
Gets size of the drawing surface.
Inherited from IMyTextSurface
float TextPadding { get; set; }
Gets or sets text padding from all sides of the panel.
Inherited from IMyTextSurface
Gets size of the texture the drawing surface is rendered to.
Inherited from IMyTextSurface
BoundingBoxD WorldAABB { get; }
Gets world axis-aligned bounding box
Inherited from IMyEntity
BoundingBoxD WorldAABBHr { get; }
Gets world axis-aligned bounding box
Inherited from IMyEntity
Gets world matrix of this entity
Inherited from IMyEntity
BoundingSphereD WorldVolume { get; }
Gets bounding sphere of this entity
Inherited from IMyEntity
BoundingSphereD WorldVolumeHr { get; }
Gets bounding sphere of this entity
Inherited from IMyEntity
Gets popup dialog title
bool WritePublicTitle(string value, bool append = default)
Writes LCD popup dialog title If somebody opened LCD text in popup dialog, text can no longer be added.
void AddImagesToSelection(List<string> ids, bool checkExistence = default)
Adds image to list of shown images. You can get image ids by GetSelectedImages(List)
Inherited from IMyTextSurface
void AddImageToSelection(string id, bool checkExistence = default)
Adds image to list of shown images. You can get image ids by GetSelectedImages(List)
Inherited from IMyTextSurface
void ClearImagesFromSelection()
Removes images from shown images.
Inherited from IMyTextSurface
Creates a new draw frame where you can add sprites to be rendered.
Inherited from IMyTextSurface
void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)
Get all terminal actions available for block
Inherited from IMyTerminalBlock
ITerminalAction GetActionWithName(string name)
Get first found terminal action with name
Inherited from IMyTerminalBlock
void GetFonts(List<string> fonts)
Gets a list of available fonts
Inherited from IMyTextSurface
Simply get the MyInventoryBase component stored in this entity.
Inherited from IMyEntity
IMyInventory GetInventory(int index)
Search for inventory component with maching index.
Inherited from IMyEntity
Tag of faction owning block
Inherited from IMyCubeBlock
Gets position in world coordinates
Inherited from IMyEntity
void GetProperties(List<ITerminalProperty> resultList, Func<ITerminalProperty, bool> collect = null)
Get all terminal actions available for block.
Inherited from IMyTerminalBlock
ITerminalProperty GetProperty(string id)
Finds terminal property with provided id
Inherited from IMyTerminalBlock
void GetScripts(List<string> scripts)
Gets a list of available scripts
Inherited from IMyTextSurface
void GetSelectedImages(List<string> output)
Outputs the selected image ids to the specified list. NOTE: List is not cleared internally.
Inherited from IMyTextSurface
void GetSprites(List<string> sprites)
Gets a list of available sprites
Inherited from IMyTextSurface
Gets current text that is written on surface. Allocates memory (StringBuilder.ToString())! This method doesn't allocate memory ReadText(StringBuilder, bool = default)
Inherited from IMyTextSurface
Gets relation to owner of block
Inherited from IMyCubeBlock
Returns if local player can use block. Executes HasPlayerAccess(long, MyRelationsBetweenPlayerAndBlock = MyRelationsBetweenPlayerAndBlock.NoOwnership) with local player identityId. On Dedicated Server as identityId it is using 0 as playerId
Inherited from IMyTerminalBlock
bool HasNobodyPlayerAccessToBlock()
Returns if Nobody has access to block.
Inherited from IMyTerminalBlock
Returns if local player can use block. It is also checking for admin access.
Inherited from IMyTerminalBlock
bool HasPlayerAccessWithNobodyCheck(long playerId, bool isForPB = default)
Returns if player can use block. If playerId is 0 (Nobody), calls HasNobodyPlayerAccessToBlock instead It is also checking for admin access.
Inherited from IMyTerminalBlock
bool IsSameConstructAs(IMyTerminalBlock other)
Determines whether this block is VRage.Game.ModAPI.GridLinkTypeEnum.Mechanical connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.
Inherited from IMyTerminalBlock
Vector2 MeasureStringInPixels(StringBuilder text, string font, float scale)
Calculates how many pixels a string of a given font and scale will take up.
Inherited from IMyTextSurface
void ReadText(StringBuilder buffer, bool append = default)
Gets current text that is written on surface.
Inherited from IMyTextSurface
void RemoveImageFromSelection(string id, bool removeDuplicates = default)
Removes image from shown images.
Inherited from IMyTextSurface
void RemoveImagesFromSelection(List<string> ids, bool removeDuplicates = default)
Removes images from shown images.
Inherited from IMyTextSurface
Get all terminal actions available for block. NOTE: First called `
and then
` check
Inherited from IMyTerminalBlock
bool WriteText(string value, bool append = default)
Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols
Inherited from IMyTextSurface
bool WriteText(StringBuilder value, bool append = default)
Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols
Inherited from IMyTextSurface
MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner()
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock
Relation of local player to the block Should not be called on Dedicated Server.
Inherited from IMyCubeBlock
void RequestEnable(bool enable)
Obsolete: Use the setter of Enabled
Obsolete
Inherited from IMyFunctionalBlock
void SetCustomName(string text)
Obsolete: Use the setter of Customname
Obsolete
Inherited from IMyTerminalBlock
void SetCustomName(StringBuilder text)
Obsolete: Use the setter of Customname
Obsolete
Inherited from IMyTerminalBlock
Obsolete
Force refresh working state. Call if you change block state that could affect its working status.
Inherited from IMyCubeBlock
Obsolete
Updates block visuals (ie. block emissivity)
Inherited from IMyCubeBlock
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!