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Sandbox.ModAPI.Ingame.MyGridProgram
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public abstract class MyGridProgram: IMyGridProgram
All programmable block scripts derive from this class, meaning that all properties in this class are directly available for use in your scripts. If you use Visual Studio or other external editors to write your scripts, you can derive directly from this class and have a compatible script template.
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
- IMyGridProgram prohibited
public void Main()
{
// Print out the time elapsed since the currently running programmable block was run
// the last time.
Echo(Me.CustomName + " was last run " + Runtime.TimeSinceLastRun.TotalSeconds + " seconds ago.");
}
Action<string> Echo { get; protected set; }
Prints out text onto the currently running programmable block's detail info area.
IMyGridTerminalSystem GridTerminalSystem { get; protected set; }
Provides access to the grid terminal system as viewed from this programmable block.
IMyIntergridCommunicationSystem IGC { get; }
Gets IGC instance
IMyProgrammableBlock Me { get; protected set; }
Gets a reference to the currently running programmable block.
IMyGridProgramRuntimeInfo Runtime { get; protected set; }
Gets runtime information for the running grid program.
string Storage { get; protected set; }
Allows you to store data between game sessions.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!