This repository was archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 126
Sandbox.ModAPI.Ingame.IMyOffensiveCombatHitAndRun.SetSelectedWeapons
Morten Aune Lyrstad edited this page Apr 13, 2023
·
1 revision
← Index ← Namespace Index ← IMyOffensiveCombatHitAndRun
public void SetSelectedWeapons(List<long> blockEntityId)
Sets weapons EntityIds that can would be used to damage to attack enemy Modded gun are allowed, but you need override Sandbox.ModAPI.IMyOffensiveCombatHitAndRun.BlockValidation and Sandbox.ModAPI.IMyOffensiveCombatHitAndRun.SetShooting
- List<long> blockEntityId
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!