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VRageMath.MyTransformD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct MyTransformD
Namespace: VRageMath
Assembly: VRage.Math.dll
MatrixD TransformMatrix { get; }
MyTransformD(Vector3D position)
MyTransformD(ref Vector3D position)
MyTransformD(ref MatrixD matrix)
static MyTransformD Transform(ref MyTransformD t1, ref MyTransformD t2)
static void Transform(ref MyTransformD t1, ref MyTransformD t2, out MyTransformD result)
static Vector3D Transform(ref Vector3D v, ref MyTransformD t2)
static void Transform(ref Vector3D v, ref MyTransformD t2, out Vector3D result)
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