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VRageMath.BoundingSphereD.RandomToUniformPointInSphere
Morten Aune Lyrstad edited this page Feb 3, 2022
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← Index ← Namespace Index ← BoundingSphereD
public Vector3D RandomToUniformPointInSphere(double ranX, double ranY, double ranZ)
If ranX, ranY, ranZ are uniformly distributed across ranges <0,1>, Resulting point will be uniformly distributed inside sphere
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