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Sandbox.Game.Localization.MySpaceTexts

Malware edited this page Oct 22, 2024 · 60 revisions

IndexNamespace Index

MySpaceTexts Class

public abstract sealed class MySpaceTexts

Namespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll

Fields

static MyStringId ActiveContractsScreen_Help_Abandon

{CONTROL:GUI:BUTTON_A} Abandon

static MyStringId ActiveContractsScreen_Help_Refresh

{CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId Add

Add

static MyStringId AddAll

Add all

static MyStringId AddNpcToFaction

Add NPC

static MyStringId AddNpcToFactionHelp

Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only.

static MyStringId AdminMenuNotAvailable

Admin menu is available only when you're admin or when admin promotes you to Observer and beyond

static MyStringId AdminScreen_Safezone_Collision

Safe zone collision. Reduce radius until no safezones are overlapping.

static MyStringId AdvancedWorldSettings_GlobalEncounterCap

Global Encounter Cap

static MyStringId AdvancedWorldSettings_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId Afterburner

Sprint

static MyStringId AGravity

A-Gravity

static MyStringId AI_NoMovementBlock

[Color=#FFFF0000]ERROR: Grid has no active Move type block! Please add and/or enable a Move type block.[/Color]

static MyStringId AiBlock_StatusMessage_BlockDisabled

Status: Block disabled

static MyStringId AIBlocks_HudMessage_Error

ERROR

static MyStringId AlienFogHeavy

Alien Fog Heavy

static MyStringId AlienFogLight

Alien Fog Light

static MyStringId AlienRainHeavy

Alien Rain Heavy

static MyStringId AlienRainLight

Alien Rain Light

static MyStringId AlienThunderstormHeavy

Alien Thunderstorm Heavy

static MyStringId AlienThunderstormLight

Alien Thunderstorm Light

static MyStringId Align_Center

Center

static MyStringId Align_Left

Left

static MyStringId Align_Right

Right

static MyStringId AngleGrinderPrimaryAction

Press {0} to dismount target

static MyStringId Antenna_EnableBroadcast

Enable broadcasting

static MyStringId Antenna_HudTextLabel

HUD Text

static MyStringId Antenna_HudTextToolTip

The text to display on the HUD when the antenna is enabled. Leave empty to display the block name.

static MyStringId Antenna_IgnoreAlliedBroadcast

Ignore Allied Broadcast

static MyStringId Antenna_IgnoreAlliedBroadcastTooltip

Ignores broadcasts sent by friendly antenna that do not belong to you

static MyStringId Antenna_IgnoreOtherBroadcast

Ignore Other Broadcast

static MyStringId Antenna_IgnoreOtherBroadcastTooltip

Ignores broadcasts sent by neutral and enemy antenna

static MyStringId AreaInteration_Label

Enable Area interaction

static MyStringId Assembler_ItemsInQueue

Items in queue: {0}/{1}

static MyStringId Assembler_SlaveMode

Cooperative Mode

static MyStringId AssemblerState_Disabled

Disabled

static MyStringId AssemblerState_InventoryFull

Inventory is full

static MyStringId AssemblerState_MissingItems

Missing items

static MyStringId AssemblerState_NotEnoughPower

Not enough power

static MyStringId AssemblerState_NothingBeingProduced

Nothing produced right now

static MyStringId AssemblerState_NotWorking

Assembler damaged or dismounted

static MyStringId Asteroid_Amount

Asteroid amount

static MyStringId Asteroids

Asteroids

static MyStringId AttachToSelectedEntity

Attach to selected entity

static MyStringId AttackMode_EnemiesAndNeutrals

Enemies And Neutrals

static MyStringId AttackMode_EnemiesOnly

Enemies Only

static MyStringId AudioOptions_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId AUTO

AUTO

static MyStringId Autopilot_Collision_Avoidance_Error

[Color=#FFFF0000]ERROR: Destination cannot be reached. Collision avoidance prevents this grid from moving inside the bounding box of a static grid. Move this grid and/or the destination outside any static grid’s bounding box or disable collision avoidance.[/Color]

static MyStringId Autopilot_MovingToGPS

Status: Moving to GPS {0}.

static MyStringId BannerControl_Help_Next

{CONTROL:GUI:ACCEPT} Select

static MyStringId BannerControl_Help_Open

{CONTROL:GUI:ACCEPT} Select

static MyStringId BannerControl_Help_Previous

{CONTROL:GUI:ACCEPT} Select

static MyStringId BasicMission_Autopilot

Autopilot

static MyStringId BasicMission_FollowHome

Follow Home

static MyStringId BasicMission_FollowPlayer

Follow Player

static MyStringId BasicMissionAutopilot_Add_Tooltip

Add selected GPS location as new waypoint.

static MyStringId BasicMissionAutopilot_Copy_Tooltip

Copy the listed waypoints to the clipboard.

static MyStringId BasicMissionAutopilot_DeleteWaypoint_Tooltip

Delete selected waypoint.

static MyStringId BasicMissionAutopilot_Down_Tooltip

Move selected waypoint down.

static MyStringId BasicMissionAutopilot_GPS

GPS

static MyStringId BasicMissionAutopilot_GpsListbox_Tooltip

List of available GPS coordinates.

static MyStringId BasicMissionAutopilot_Mode

Mode

static MyStringId BasicMissionAutopilot_Paste_Tooltip

Paste waypoints from the clipboard to the waypoint list.

static MyStringId BasicMissionAutopilot_SetupAction_Tooltip

Add actions to be triggered at the selected waypoint.

static MyStringId BasicMissionAutopilot_Up_Tooltip

Move selected waypoint up.

static MyStringId BasicMissionAutopilot_Waypoints

Waypoints

static MyStringId BasicMissionAutopilot_Waypoints_Tooltip

List of waypoints for autopilot to move to.

static MyStringId BasicMissionBlock_SavedGps

(Saved)

static MyStringId BasicMissionBlock_SelectMission

Select Objective

static MyStringId BasicMissionBlock_SelectMission_Tooltip

Follow Home - Allows you to select a home beacon or GPS that the grid should follow. Can be set up to wander while it is within range. Follow Player - The grid will follow the player who presses the “Follow Me” button. Autopilot - Allows the grid to move to GPS locations and patrol/circle between several locations. Patrol and Circle requires 2 GPS locations!

static MyStringId BatteryBlock

Battery

static MyStringId Beacon_SafeZone_AllowBuild_TTIP

Allow/Disallow Building in Safe Zone

static MyStringId Beacon_SafeZone_AllowConvertToStation_TTIP

Select to allow converting large grids to stations inside the safe zone.

static MyStringId Beacon_SafeZone_AllowDmg_TTIP

Allow/Disallow Damage in Safe Zone

static MyStringId Beacon_SafeZone_AllowDrill_TTIP

Allow/Disallow Drilling in Safe Zone

static MyStringId Beacon_SafeZone_AllowGrind_TTIP

Allow/Disallow Grinding in Safe Zone

static MyStringId Beacon_SafeZone_AllowLandingGear_TTIP

Select to allow landing gear locking inside the safe zone

static MyStringId Beacon_SafeZone_AllowShoot_TTIP

Allow/Disallow Shooting in Safe Zone

static MyStringId Beacon_SafeZone_AllowVoxel_TTIP

Allow/Disallow Voxel modifications in Safe Zone

static MyStringId Beacon_SafeZone_AllowWeld_TTIP

Allow/Disallow Welding in Safe Zone

static MyStringId Beacon_SafeZone_Desc

Enable safe zone

static MyStringId Beacon_SafeZone_FilterBtn_TTIP

Setup Safe Zone access

static MyStringId Beacon_SafeZone_Info_Desc

Safe Zone:

static MyStringId Beacon_SafeZone_Info_Disabled

Disabled

static MyStringId Beacon_SafeZone_Info_Enabled

Enabled

static MyStringId Beacon_SafeZone_Info_Inactive

Inactive

static MyStringId Beacon_SafeZone_Info_Initializing

Initializing...

static MyStringId Beacon_SafeZone_Info_NextUnkeepIn

Next Upkeep in:

static MyStringId Beacon_SafeZone_Info_ZoneChips

Zone Chips:

static MyStringId Beacon_SafeZone_Off

Off

static MyStringId Beacon_SafeZone_On

On

static MyStringId Beacon_SafeZone_RangeSlider

Set Range of safe zone

static MyStringId Beacon_SafeZone_RangeSlider_TTIP

Change to set new safe zone range

static MyStringId Beacon_SafeZone_Shape_TTIP

Change shape of safe zone

static MyStringId Beacon_SafeZone_ToolTip

Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}.

static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Activation

s

static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Minutes

s

static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips

s

static MyStringId BiggestDistanceFromPlayers

BiggestDistanceFromPlayers

static MyStringId BiggestGrids

BiggestGrids

static MyStringId Blacklist

Blacklist

static MyStringId Blank

static MyStringId BlindJump

Blind Jump

static MyStringId BlockAction_ConveyorSorterBlacklist

Blacklist

static MyStringId BlockAction_ConveyorSorterWhitelist

Whitelist

static MyStringId BlockAction_DoorClosed

Closed

static MyStringId BlockAction_DoorOpen

Open

static MyStringId BlockAction_RemoveFromToolbar

[remove from toolbar]

static MyStringId BlockAction_Switch

Switch

static MyStringId BlockAction_Toggle

Toggle block

static MyStringId BlockActionDropDownValue_RotationAuto

Auto

static MyStringId BlockActionDropDownValue_RotationCCW

Counter-Clockwise

static MyStringId BlockActionDropDownValue_RotationCW

Clockwise

static MyStringId BlockActionDropDownValueTip_RotationAuto

Automatically chooses the shortest rotation to the set angle

static MyStringId BlockActionDropDownValueTip_RotationCCW

Rotate counter-clockwise to the set angle

static MyStringId BlockActionDropDownValueTip_RotationCW

Rotate clockwise to the set angle

static MyStringId BlockActionTitle_AddHingeHead

Add Hinge Head

static MyStringId BlockActionTitle_AddMediumHingeHead

Add Medium Head

static MyStringId BlockActionTitle_AddMediumRotorHead

Add Medium Head

static MyStringId BlockActionTitle_AddPistonHead

Add Piston Head

static MyStringId BlockActionTitle_AddRotorHead

Add Rotor Head

static MyStringId BlockActionTitle_AddSmallHingeHead

Add Small Head

static MyStringId BlockActionTitle_AddSmallRotorHead

Add Small Head

static MyStringId BlockActionTitle_AddWaypoint

Add

static MyStringId BlockActionTitle_AddWheel

Add Wheel

static MyStringId BlockActionTitle_Attach

Attach

static MyStringId BlockActionTitle_AutoEnable

Enable Auto

static MyStringId BlockActionTitle_Detach

Detach

static MyStringId BlockActionTitle_Discharge

Discharge

static MyStringId BlockActionTitle_Extend

Extend

static MyStringId BlockActionTitle_Jump

Jump

static MyStringId BlockActionTitle_LargeTurretCopyTarget

Copy target

static MyStringId BlockActionTitle_LargeTurretFocusLockedTarget

Focus Locked Target

static MyStringId BlockActionTitle_LargeTurretUnlockTarget

Forget target

static MyStringId BlockActionTitle_Lock

Lock

static MyStringId BlockActionTitle_MoveWaypointDown

Move Down

static MyStringId BlockActionTitle_MoveWaypointUp

Move Up

static MyStringId BlockActionTitle_Park

Park

static MyStringId BlockActionTitle_Recharge

Recharge

static MyStringId BlockActionTitle_RemoteCopy

Copy

static MyStringId BlockActionTitle_RemotePaste

Paste

static MyStringId BlockActionTitle_RemoveWaypoint

Remove

static MyStringId BlockActionTitle_Retract

Retract

static MyStringId BlockActionTitle_Reverse

Reverse

static MyStringId BlockActionTitle_RotateToAngle

Rotate To Angle

static MyStringId BlockActionTitle_SetAndMove

Set And Move

static MyStringId BlockActionTitle_SetAngle

Set Angle

static MyStringId BlockActionTitle_SetDistance

Set Distance

static MyStringId BlockActionTitle_SetLowerLimit

Set Lower Limit

static MyStringId BlockActionTitle_SetRotationDirection

Set Rotation Direction

static MyStringId BlockActionTitle_SetUpperLimit

Set Upper Limit

static MyStringId BlockActionTitle_SetVelocity

Set Velocity

static MyStringId BlockActionTitle_SwitchLock

Switch lock

static MyStringId BlockActionTitle_Unlock

Unlock

static MyStringId BlockActionTitle_View

View

static MyStringId BlockActionTitle_WaypointReset

Reset waypoint

static MyStringId BlockActionTooltip_AddHingeHead

Tries to add a Hinge head if no head is present

static MyStringId BlockActionTooltip_AddMediumHingeHead

Tries to add a Medium Hinge head on Large Hinge if no head is present

static MyStringId BlockActionTooltip_AddMediumRotorHead

Tries to add a Medium Rotor head on Large Rotor if no head is present

static MyStringId BlockActionTooltip_AddPistonHead

Tries to add a piston head if no head is present

static MyStringId BlockActionTooltip_AddRotorHead

Tries to add a Rotor head if no head is present

static MyStringId BlockActionTooltip_AddSmallHingeHead

Tries to add a Small Hinge head on Large Hinge if no head is present

static MyStringId BlockActionTooltip_AddSmallRotorHead

Tries to add a Small Rotor head on Large Rotor if no head is present

static MyStringId BlockActionTooltip_AddWheel

Tries to add a Wheel if no wheel is present

static MyStringId BlockActionTooltip_LargeTurretCopyTarget

Make turret lock to your target.

static MyStringId BlockActionTooltip_LargeTurretFocusLockedTarget

Prioritize locked target while target lock is maintained

static MyStringId BlockActionTooltip_LargeTurretUnlockTarget

This immediately forgets the current target

static MyStringId BlockActionTooltip_SelectedJumpTarget

To execute the jump, assign the "Jump" command to the toolbar of a cockpit

static MyStringId BlockActionTooltip_WaypointReset

Sets the first waypoint to be the current target waypoint.

static MyStringId BlockComboBoxValue_TextPanelAccessOnlyOwner

Only owner

static MyStringId BlockComboBoxValue_TextPanelAccessReadAll

Everyone read-only

static MyStringId BlockComboBoxValue_TextPanelAccessReadFaction

Faction read-only

static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteAll

Everyone read/write

static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteFaction

Faction read/write

static MyStringId BlockComboBoxValue_TextPanelShowTextNone

None

static MyStringId BlockComboBoxValue_TextPanelShowTextPrivate

Private

static MyStringId BlockComboBoxValue_TextPanelShowTextPublic

Public

static MyStringId BlockCount

BlockCount

static MyStringId BlockIsNotPowered

Block is not powered

static MyStringId BlockNotAvailableInSize

This block is not available in the selected size

static MyStringId BlockOwner_Me

Me

static MyStringId BlockOwner_Nobody

Nobody

static MyStringId BlockOwner_Owner

Owner

static MyStringId BlockOwner_ShareAll

Share with all

static MyStringId BlockOwner_ShareFaction

Share with my faction

static MyStringId BlockOwner_ShareNone

No share

static MyStringId BlockOwner_Transfer

Transfer ownership

static MyStringId BlockOwner_TransferTo

Transfer to:

static MyStringId BlockOwner_Unknown

Unknown

static MyStringId BlockPropertiesText_ConnectorDetail_Part1

Connected

static MyStringId BlockPropertiesText_ConnectorDetail_Part2

ago Disconnect after:

static MyStringId BlockPropertiesText_ConnectorDetail_Part3

Never

static MyStringId BlockPropertiesText_CurrentJump

Current jump:

static MyStringId BlockPropertiesText_DepletedIn

Fully depleted in:

static MyStringId BlockPropertiesText_Effectiveness

Yield Rate:

static MyStringId BlockPropertiesText_Efficiency

Power Efficiency:

static MyStringId BlockPropertiesText_HeadAttachingAny

Looking for any Head to attach

static MyStringId BlockPropertiesText_HeadAttachingSpecific

Looking for specific Head to attach

static MyStringId BlockPropertiesText_LockState

Lock State:

static MyStringId BlockPropertiesText_LoopTimer

Loop timer:

static MyStringId BlockPropertiesText_MainCockpit

Main ship cockpit

static MyStringId BlockPropertiesText_MaxJump

Max jump distance:

static MyStringId BlockPropertiesText_MaxOutput

Max Output:

static MyStringId BlockPropertiesText_MaxRequiredInput

Max Required Input:

static MyStringId BlockPropertiesText_MaxStoredPower

Max Stored Power:

static MyStringId BlockPropertiesText_MotoLockOverrideDisabled

The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower.

static MyStringId BlockPropertiesText_MotorAttached

Attached

static MyStringId BlockPropertiesText_MotorAttachingAny

Looking for any rotor to attach

static MyStringId BlockPropertiesText_MotorAttachingSpecific

Looking for specific rotor to attach

static MyStringId BlockPropertiesText_MotorCurrentAngle

Current angle:

static MyStringId BlockPropertiesText_MotorDetached

Detached

static MyStringId BlockPropertiesText_MotorLimitsDisabled

The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range

static MyStringId BlockPropertiesText_MotorLocked

Safety locked

static MyStringId BlockPropertiesText_OxygenOutput

Oxygen Output:

static MyStringId BlockPropertiesText_PistonCurrentPosition

Current position:

static MyStringId BlockPropertiesText_Productivity

Refine Speed:

static MyStringId BlockPropertiesText_Productivity_Assembler

Production Speed:

static MyStringId BlockPropertiesText_RechargedIn

Fully recharged in:

static MyStringId BlockPropertiesText_RequiredInput

Required Input:

static MyStringId BlockPropertiesText_StoredPower

Stored power:

static MyStringId BlockPropertiesTitle_HudText

HUD Text

static MyStringId BlockPropertiesTitle_HudText_Tooltip

The text to display on the HUD when the beacon is enabled. Leave empty to display the block name.

static MyStringId BlockPropertiesTooltip_Projector_GetOwnership

All blocks from the spawned ship will have the same ownership settings as this projector

static MyStringId BlockPropertyButtonOff_Retract

Retract

static MyStringId BlockPropertyButtonOn_Expand

Expand

static MyStringId BlockPropertyDescription_AngleDeviation

Turret will shoot only if the angle to target is less than deviation.

static MyStringId BlockPropertyDescription_AnyoneCanUse

If false checks whether player pressing button has access to the block

static MyStringId BlockPropertyDescription_BreakForce

Landing gear will unlock automatically when force applied to keep it attached is larger than this value

static MyStringId BlockPropertyDescription_BroadcastRadius

Broadcast radius

static MyStringId BlockPropertyDescription_BroadcastUsingAntennas

Broadcast using antennas

static MyStringId BlockPropertyDescription_Connector_AutoUnlockTime

Time (in seconds) after which connector automatically unlocks.

static MyStringId BlockPropertyDescription_Connector_Strength

Connector strength when aligning ship (yellow color), smaller strength of two connectors is used

static MyStringId BlockPropertyDescription_Depressurize

The vent will remove air from the room and store it in tanks

static MyStringId BlockPropertyDescription_EnableRegeneration

Enable dummy to be regenerated after its complete destruction.

static MyStringId BlockPropertyDescription_GravityAcceleration

Gravitational acceleration of the generator

static MyStringId BlockPropertyDescription_GravityFieldDepth

Depth of the gravity field of the generator

static MyStringId BlockPropertyDescription_GravityFieldHeight

Height of the gravity field of the generator

static MyStringId BlockPropertyDescription_GravityFieldRadius

Radius of the gravity field

static MyStringId BlockPropertyDescription_GravityFieldWidth

Width of the gravity field of the generator

static MyStringId BlockPropertyDescription_GyroOverride

If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders

static MyStringId BlockPropertyDescription_GyroPitchOverride

Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden

static MyStringId BlockPropertyDescription_GyroPower

Supplied power affects gyroscope force

static MyStringId BlockPropertyDescription_GyroRollOverride

Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden

static MyStringId BlockPropertyDescription_GyroYawOverride

Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden

static MyStringId BlockPropertyDescription_HingeLock

Hinge will lock its current position

static MyStringId BlockPropertyDescription_LaserRange

Range

static MyStringId BlockPropertyDescription_LightBlinkInterval

Blinking interval of light (in seconds)

static MyStringId BlockPropertyDescription_LightBlinkLenght

Length of blinking as percentage of blink interval

static MyStringId BlockPropertyDescription_LightBlinkOffset

Offset of blinking as percentage of blink interval

static MyStringId BlockPropertyDescription_LightColor

Color of the light

static MyStringId BlockPropertyDescription_LightFalloff

Exponential falloff of the light (1 = linear, 2 = quadratic, etc)

static MyStringId BlockPropertyDescription_LightIntensity

Intensity of the light

static MyStringId BlockPropertyDescription_LightOffset

Offset of the light from model

static MyStringId BlockPropertyDescription_LightRadius

Radius of influence of the light

static MyStringId BlockPropertyDescription_LightReflectorRadius

Reflector radius of influence of the light

static MyStringId BlockPropertyDescription_Motor_Friction

Regulates wheel friction by changing pressure in the tire

static MyStringId BlockPropertyDescription_Motor_Height

Axle height offset from center

static MyStringId BlockPropertyDescription_Motor_InvertPropulsion

Invert the propulsion direction

static MyStringId BlockPropertyDescription_Motor_InvertSteer

Invert the steering direction

static MyStringId BlockPropertyDescription_Motor_MaxSteerAngle

The maximum angle that the wheel will turn when steering

static MyStringId BlockPropertyDescription_Motor_Power

Power supplied to propulsion

static MyStringId BlockPropertyDescription_Motor_Propulsion

If the wheel is propelled

static MyStringId BlockPropertyDescription_Motor_PropulsionOverride

Propulsion override

static MyStringId BlockPropertyDescription_Motor_Steering

Control steering of this suspension from cockpit

static MyStringId BlockPropertyDescription_Motor_SteerOverride

Steer override

static MyStringId BlockPropertyDescription_Motor_SteerReturnSpeed

The wheel's return speed from turning

static MyStringId BlockPropertyDescription_Motor_SteerSpeed

The wheel turn speed

static MyStringId BlockPropertyDescription_Motor_SuspensionSpeed

Wheels will not be propeled over this speed

static MyStringId BlockPropertyDescription_Motor_SuspensionTravel

Limits the suspension's travel height. Setting to 0% will effectively lock the suspension.

static MyStringId BlockPropertyDescription_MotorBrakingTorque

Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off)

static MyStringId BlockPropertyDescription_MotorLock

Rotor will lock its current position

static MyStringId BlockPropertyDescription_MotorLowerLimit

Lower angular limit

static MyStringId BlockPropertyDescription_MotorRotorDisplacement

Allows to move the rotor grid up or down to solve various alignment issues

static MyStringId BlockPropertyDescription_MotorTorque

The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on)

static MyStringId BlockPropertyDescription_MotorUpperLimit

Upper angular limit

static MyStringId BlockPropertyDescription_MotorUsesWheelCommands

Indicates whether motor is controlled like a wheel directly from cockpit

static MyStringId BlockPropertyDescription_MotorVelocity

Target velocity of the {0}; the {0} will accelerate until the target velocity is reached

static MyStringId BlockPropertyDescription_MultiplierAzimuth

Modify maximum velocity of azimuth rotor

static MyStringId BlockPropertyDescription_MultiplierElevation

Modify maximum velocity of elevation rotor

static MyStringId BlockPropertyDescription_OreDetectorRange

Maximum detection range

static MyStringId BlockPropertyDescription_PowerDependency

Determines how much of the glow effect is dependent on power consumption percentage of the grid.

static MyStringId BlockPropertyDescription_RegenerationDelay

Time before the dummy is restored

static MyStringId BlockPropertyDescription_SensorFieldBack

How far the sensing field extends backwards from the sensor's position

static MyStringId BlockPropertyDescription_SensorFieldBottom

How far the sensing field extends below the sensor's position

static MyStringId BlockPropertyDescription_SensorFieldFront

How far the sensing field extends in front of the sensor

static MyStringId BlockPropertyDescription_SensorFieldLeft

How far the sensing field extends to the left from the sensor's position

static MyStringId BlockPropertyDescription_SensorFieldRight

How far the sensing field extends to the right from the sensor's position

static MyStringId BlockPropertyDescription_SensorFieldTop

How far the sensing field extends above the sensor's position

static MyStringId BlockPropertyDescription_SensorToolbarOpen

Opens toolbar

static MyStringId BlockPropertyDescription_ShowShipName

Show ship name

static MyStringId BlockPropertyDescription_SoundBlockRange

Range of played sound

static MyStringId BlockPropertyDescription_SoundBlockVolume

Volume of played sound

static MyStringId BlockPropertyDescription_SpaceBallFriction

Friction

static MyStringId BlockPropertyDescription_SpaceBallRestitution

Restitution

static MyStringId BlockPropertyDescription_SpaceBallVirtualMass

Virtual mass

static MyStringId BlockPropertyDescription_Stockpile

Stockpiling tanks will not get drained by air vents

static MyStringId BlockPropertyDescription_Suspension_AirShock

Automatically increases the strength of suspension spring when it is about to land hard.

static MyStringId BlockPropertyDescription_Suspension_Brake

Enables sensitivity on brake input.

static MyStringId BlockPropertyDescription_ThrustOverride

Overriding thruster will cause activation of thruster even without cockpit

static MyStringId BlockPropertyItem_TargetOptions_CycleSubsystems

Cycle Subsystems

static MyStringId BlockPropertyItem_TargetOptions_Default

Default

static MyStringId BlockPropertyItem_TargetOptions_Unknown

Unknown

static MyStringId BlockPropertyPopup_AutoPilotToolbarOpen

Set actions to be done when autopilot reaches this waypoint

static MyStringId BlockPropertyProperties_ChargeEfficiency

Charge Efficiency:

static MyStringId BlockPropertyProperties_CurrentInput

Current Input:

static MyStringId BlockPropertyProperties_CurrentMass

Current Mass:

static MyStringId BlockPropertyProperties_CurrentOutput

Current Output:

static MyStringId BlockPropertyText_AnyoneCanUse

Anyone Can Use

static MyStringId BlockPropertyText_Button

Button

static MyStringId BlockPropertyText_ButtonList

Available buttons

static MyStringId BlockPropertyText_ButtonName

Button name

static MyStringId BlockPropertyText_TargetOptions

Target Options

static MyStringId BlockPropertyText_TargetOptions_Target

Target

static MyStringId BlockPropertyTitle_ActivateBehavior

Subsystem to destroy

static MyStringId BlockPropertyTitle_AddTool

Add tool or weapon

static MyStringId BlockPropertyTitle_AddWeapon

Add weapon

static MyStringId BlockPropertyTitle_Alignment

Alignment:

static MyStringId BlockPropertyTitle_AlignToGravity

Align to P-Gravity

static MyStringId BlockPropertyTitle_AngleDeviation

Angle deviation

static MyStringId BlockPropertyTitle_AssignedCamera

Assigned camera

static MyStringId BlockPropertyTitle_AssignedPB

Assigned Programmable Block

static MyStringId BlockPropertyTitle_AssignRotorAzimuth

Assign azimuth rotor

static MyStringId BlockPropertyTitle_AssignRotorElevation

Assign elevation rotor

static MyStringId BlockPropertyTitle_AttackMode

Attack

static MyStringId BlockPropertyTitle_AttackPattern

Attack Pattern

static MyStringId BlockPropertyTitle_Auto

Auto

static MyStringId BlockPropertyTitle_AutoPilot

Autopilot

static MyStringId BlockPropertyTitle_AutoPilotToolbarOpen

Setup Actions

static MyStringId BlockPropertyTitle_AutoRefill

Auto-Refill

static MyStringId BlockPropertyTitle_AvailableEffects

Available Effects

static MyStringId BlockPropertyTitle_BackgroundColor

Backgr.

static MyStringId BlockPropertyTitle_Beacons

Beacons

static MyStringId BlockPropertyTitle_BreakForce

Break Force

static MyStringId BlockPropertyTitle_BroadcastRadius

Broadcast radius

static MyStringId BlockPropertyTitle_ChargeMode

Charge Mode

static MyStringId BlockPropertyTitle_CockpitOnLockedToolbarOpen

Setup Action

static MyStringId BlockPropertyTitle_CollisionAvoidance

Collision avoidance

static MyStringId BlockPropertyTitle_Connector_AutoUnlockTime

Autounlock Time

static MyStringId BlockPropertyTitle_Connector_Strength

Strength

static MyStringId BlockPropertyTitle_ConveyorSorterAdd

Add

static MyStringId BlockPropertyTitle_ConveyorSorterCandidatesList

Add new filter

static MyStringId BlockPropertyTitle_ConveyorSorterFilterItemsList

Active filters

static MyStringId BlockPropertyTitle_ConveyorSorterFilterMode

Filter Mode

static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeBlacklist

Blacklist

static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeWhitelist

Whitelist

static MyStringId BlockPropertyTitle_ConveyorSorterRemove

Remove

static MyStringId BlockPropertyTitle_Depressurize

Depressurize

static MyStringId BlockPropertyTitle_DestinationGPS

Destination GPS coordinates:

static MyStringId BlockPropertyTitle_Discharge

Discharge

static MyStringId BlockPropertyTitle_EnableAI

Enable AI

static MyStringId BlockPropertyTitle_EnableDockingMode

Precision Mode

static MyStringId BlockPropertyTitle_EnableRegeneration

Enable regeneration

static MyStringId BlockPropertyTitle_ExhaustEffect

Exhaust Effect

static MyStringId BlockPropertyTitle_FlightMode

Flight Mode

static MyStringId BlockPropertyTitle_FlightMode_Circle

Circle

static MyStringId BlockPropertyTitle_FlightMode_OneWay

One Way

static MyStringId BlockPropertyTitle_FlightMode_Patrol

Patrol

static MyStringId BlockPropertyTitle_Font

Font

static MyStringId BlockPropertyTitle_FontColor

Color

static MyStringId BlockPropertyTitle_Force

Force

static MyStringId BlockPropertyTitle_ForwardDirection

Forward Direction

static MyStringId BlockPropertyTitle_GpsLocations

GPS Locations

static MyStringId BlockPropertyTitle_GravityAcceleration

Acceleration

static MyStringId BlockPropertyTitle_GravityFieldDepth

Field depth

static MyStringId BlockPropertyTitle_GravityFieldHeight

Field height

static MyStringId BlockPropertyTitle_GravityFieldRadius

Radius

static MyStringId BlockPropertyTitle_GravityFieldWidth

Field width

static MyStringId BlockPropertyTitle_GyroOverride

Override controls

static MyStringId BlockPropertyTitle_GyroPitchOverride

Pitch override

static MyStringId BlockPropertyTitle_GyroPower

Power

static MyStringId BlockPropertyTitle_GyroRollOverride

Roll override

static MyStringId BlockPropertyTitle_GyroYawOverride

Yaw override

static MyStringId BlockPropertyTitle_HingeLock

Hinge lock

static MyStringId BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds

Remove selected

static MyStringId BlockPropertyTitle_JukeboxScreenSelectedSounds

Selected sounds

static MyStringId BlockPropertyTitle_JukeboxScreenSelectSounds

Add to selection

static MyStringId BlockPropertyTitle_JumpDistance

Distance

static MyStringId BlockPropertyTitle_LandGearAutoLock

Autolock

static MyStringId BlockPropertyTitle_LargeTurret_EnableTargetLocking

Enable target locking

static MyStringId BlockPropertyTitle_LargeTurretEnableTurretIdleMovement

Enable idle movement

static MyStringId BlockPropertyTitle_LargeTurretFireAtLockedTarget

Fire at locked target

static MyStringId BlockPropertyTitle_LargeTurretRadius

AI aiming radius

static MyStringId BlockPropertyTitle_LargeTurretTargetCharacters

Target characters

static MyStringId BlockPropertyTitle_LargeTurretTargetDecoys

Target decoys

static MyStringId BlockPropertyTitle_LargeTurretTargetEnemies

Target Enemies

static MyStringId BlockPropertyTitle_LargeTurretTargetFriends

Target Friends

static MyStringId BlockPropertyTitle_LargeTurretTargetLargeGrids

Target large ships

static MyStringId BlockPropertyTitle_LargeTurretTargetLocking

Enable target locking

static MyStringId BlockPropertyTitle_LargeTurretTargetMeteors

Target meteors

static MyStringId BlockPropertyTitle_LargeTurretTargetMissiles

Target rockets

static MyStringId BlockPropertyTitle_LargeTurretTargetMoving

Target moving objects

static MyStringId BlockPropertyTitle_LargeTurretTargetNeutrals

Target neutrals

static MyStringId BlockPropertyTitle_LargeTurretTargetSmallGrids

Target small ships

static MyStringId BlockPropertyTitle_LargeTurretTargetStations

Target stations

static MyStringId BlockPropertyTitle_LaserRange

Range

static MyStringId BlockPropertyTitle_LCDScreenDefinitionsTextures

Loaded textures

static MyStringId BlockPropertyTitle_LCDScreenPreserveAspectRatio

Preserve aspect ratio

static MyStringId BlockPropertyTitle_LCDScreenRefreshInterval

Image change interval

static MyStringId BlockPropertyTitle_LCDScreenRemoveSelectedTextures

Remove selected

static MyStringId BlockPropertyTitle_LCDScreenSelectedTextures

Selected textures

static MyStringId BlockPropertyTitle_LCDScreenSelectTextures

Add to selection

static MyStringId BlockPropertyTitle_LCDScreenTextPadding

Text Padding

static MyStringId BlockPropertyTitle_LCDScreenTextSize

Font Size

static MyStringId BlockPropertyTitle_LightBlinkInterval

Blink Interval

static MyStringId BlockPropertyTitle_LightBlinkLenght

Blink Length

static MyStringId BlockPropertyTitle_LightBlinkOffset

Blink Offset

static MyStringId BlockPropertyTitle_LightColor

Color

static MyStringId BlockPropertyTitle_LightColorAtMaximalLoad

Color at maximal load

static MyStringId BlockPropertyTitle_LightColorAtMinimalLoad

Color at minimal load

static MyStringId BlockPropertyTitle_LightFalloff

Falloff

static MyStringId BlockPropertyTitle_LightIntensity

Intensity

static MyStringId BlockPropertyTitle_LightOffset

Offset

static MyStringId BlockPropertyTitle_LightRadius

Radius

static MyStringId BlockPropertyTitle_LightReflectorRadius

Reflector radius

static MyStringId BlockPropertyTitle_LightReflectorRotationSpeed

Rotation speed

static MyStringId BlockPropertyTitle_MaximalDistance

Maximum distance

static MyStringId BlockPropertyTitle_MaxImpulseAxis

Max Impulse Axis

static MyStringId BlockPropertyTitle_MaxImpulseNonAxis

Max Impulse NonAxis

static MyStringId BlockPropertyTitle_MinHeightAboveTerrain

Min. altitude

static MyStringId BlockPropertyTitle_MinimalDistance

Minimum distance

static MyStringId BlockPropertyTitle_Motor_Damping

Damping

static MyStringId BlockPropertyTitle_Motor_Friction

Friction

static MyStringId BlockPropertyTitle_Motor_Height

Height Offset

static MyStringId BlockPropertyTitle_Motor_InvertPropulsion

Invert Propulsion

static MyStringId BlockPropertyTitle_Motor_InvertSteer

Invert Steering

static MyStringId BlockPropertyTitle_Motor_MaxSteerAngle

Steering Angle

static MyStringId BlockPropertyTitle_Motor_Power

Power

static MyStringId BlockPropertyTitle_Motor_Propulsion

Propulsion

static MyStringId BlockPropertyTitle_Motor_PropulsionOverride

Propulsion override

static MyStringId BlockPropertyTitle_Motor_Steering

Steering

static MyStringId BlockPropertyTitle_Motor_SteerOverride

Steer override

static MyStringId BlockPropertyTitle_Motor_SteerReturnSpeed

Steer Return Speed

static MyStringId BlockPropertyTitle_Motor_SteerSpeed

Steering Speed

static MyStringId BlockPropertyTitle_Motor_Strength

Strength

static MyStringId BlockPropertyTitle_Motor_SuspensionSpeed

Speed limit

static MyStringId BlockPropertyTitle_Motor_SuspensionTravel

Suspension Travel

static MyStringId BlockPropertyTitle_MotorBrakingTorque

Braking torque

static MyStringId BlockPropertyTitle_MotorLock

Rotor lock

static MyStringId BlockPropertyTitle_MotorMaxAngle

Upper limit

static MyStringId BlockPropertyTitle_MotorMinAngle

Lower limit

static MyStringId BlockPropertyTitle_MotorRotorDisplacement

Rotor displacement

static MyStringId BlockPropertyTitle_MotorTargetVelocity

Velocity

static MyStringId BlockPropertyTitle_MotorTorque

Torque

static MyStringId BlockPropertyTitle_MotorUsesWheelCommands

Uses wheel commands

static MyStringId BlockPropertyTitle_MultiplierAzimuth

Azimuth velocity multiplier

static MyStringId BlockPropertyTitle_MultiplierElevation

Elevation velocity multiplier

static MyStringId BlockPropertyTitle_OreDetectorRange

Range

static MyStringId BlockPropertyTitle_PanelContent

Content

static MyStringId BlockPropertyTitle_PanelScript

App

static MyStringId BlockPropertyTitle_Parking_EnableParking

Used for parking

static MyStringId BlockPropertyTitle_Parking_EnableParkingTooltip

Is this block triggered by the parking signal?

static MyStringId BlockPropertyTitle_PowerDependency

Power Dependency

static MyStringId BlockPropertyTitle_ProjectionOffsetX

Horizontal offset

static MyStringId BlockPropertyTitle_ProjectionOffsetY

Vertical offset

static MyStringId BlockPropertyTitle_ProjectionOffsetZ

Forward offset

static MyStringId BlockPropertyTitle_ProjectionRotationX

Pitch

static MyStringId BlockPropertyTitle_ProjectionRotationY

Yaw

static MyStringId BlockPropertyTitle_ProjectionRotationZ

Roll

static MyStringId BlockPropertyTitle_ProjectionSpawn

Spawn projection

static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection

Number of blocks

static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip

The maximum number of blocks a projection can have when building instantly

static MyStringId BlockPropertyTitle_Projector_GetOwnership

Ownership from projector

static MyStringId BlockPropertyTitle_Projector_InstantBuilding

Instant building

static MyStringId BlockPropertyTitle_Projector_InstantBuilding_Tooltip

Enable the projector to build the blueprint instantly, even in survival

static MyStringId BlockPropertyTitle_Projector_NumberOfProjections

Number of projections

static MyStringId BlockPropertyTitle_Projector_NumberOfProjections_Tooltip

The maximum number of projections this projector can build instantly

static MyStringId BlockPropertyTitle_Recharge

Recharge

static MyStringId BlockPropertyTitle_Refill

Refill Bottles

static MyStringId BlockPropertyTitle_RegenerationDelay

Regeneration delay

static MyStringId BlockPropertyTitle_RemoteBlockSpeedLimit

Speed limit

static MyStringId BlockPropertyTitle_RemoveTool

Remove tool or weapon

static MyStringId BlockPropertyTitle_RemoveWeapon

Remove weapon

static MyStringId BlockPropertyTitle_SafetyDetach

Safety detach

static MyStringId BlockPropertyTitle_Scale

Scale

static MyStringId BlockPropertyTitle_SelectedToolList

Selected tools and weapons

static MyStringId BlockPropertyTitle_SelectedWeaponList

Selected weapons

static MyStringId BlockPropertyTitle_Semiauto

Semi-auto

static MyStringId BlockPropertyTitle_SensorDetectAsteroids

Detect asteroids

static MyStringId BlockPropertyTitle_SensorDetectEnemy

Detect enemy

static MyStringId BlockPropertyTitle_SensorDetectFloatingObjects

Detect floating objects

static MyStringId BlockPropertyTitle_SensorDetectFriendly

Detect friendly

static MyStringId BlockPropertyTitle_SensorDetectLargeShips

Detect large ships

static MyStringId BlockPropertyTitle_SensorDetectNeutral

Detect neutral

static MyStringId BlockPropertyTitle_SensorDetectOwner

Detect owner

static MyStringId BlockPropertyTitle_SensorDetectPlayers

Detect players

static MyStringId BlockPropertyTitle_SensorDetectSmallShips

Detect small ships

static MyStringId BlockPropertyTitle_SensorDetectStations

Detect stations

static MyStringId BlockPropertyTitle_SensorDetectSubgrids

Detect subgrids

static MyStringId BlockPropertyTitle_SensorFieldDepthMax

Back extent

static MyStringId BlockPropertyTitle_SensorFieldDepthMin

Front extent

static MyStringId BlockPropertyTitle_SensorFieldHeightMax

Top extent

static MyStringId BlockPropertyTitle_SensorFieldHeightMin

Bottom extent

static MyStringId BlockPropertyTitle_SensorFieldWidthMax

Right extent

static MyStringId BlockPropertyTitle_SensorFieldWidthMin

Left extent

static MyStringId BlockPropertyTitle_SensorPlaySound

Audible Proximity Alert

static MyStringId BlockPropertyTitle_SensorToolbarOpen

Setup actions

static MyStringId BlockPropertyTitle_SetAttackModeFormat

Set Attack Mode: {0}

static MyStringId BlockPropertyTitle_SetFlightModeFormat

Set Flight Mode: {0}

static MyStringId BlockPropertyTitle_SetTargetPriorityFormat

Set Target Priority: {0}

static MyStringId BlockPropertyTitle_ShareTensor

Share inertia tensor

static MyStringId BlockPropertyTitle_ShowShipName

Show ship name

static MyStringId BlockPropertyTitle_ShowSpritesOnScreen

Show sprites on screen

static MyStringId BlockPropertyTitle_ShowTextOnScreen

Show text on screen

static MyStringId BlockPropertyTitle_SignalReceiverToolbarOpen

Setup actions

static MyStringId BlockPropertyTitle_Silent

Silent

static MyStringId BlockPropertyTitle_SoundBlockLoopTime

Loop time

static MyStringId BlockPropertyTitle_SoundBlockPlay

Play

static MyStringId BlockPropertyTitle_SoundBlockRange

Range

static MyStringId BlockPropertyTitle_SoundBlockSoundList

Sound list

static MyStringId BlockPropertyTitle_SoundBlockStop

Stop

static MyStringId BlockPropertyTitle_SoundBlockVolume

Volume

static MyStringId BlockPropertyTitle_Stockpile

Stockpile

static MyStringId BlockPropertyTitle_SubsystemToDestroy

Subsystem to destroy

static MyStringId BlockPropertyTitle_SunTracking

Always aim at sun

static MyStringId BlockPropertyTitle_Suspension_AirShock

AirShock

static MyStringId BlockPropertyTitle_Suspension_Brake

Brake

static MyStringId BlockPropertyTitle_Suspension_EnableParking

Allow Parking Brake

static MyStringId BlockPropertyTitle_TargetPriority

Target Priority

static MyStringId BlockPropertyTitle_TextPanelAccessType

Access type

static MyStringId BlockPropertyTitle_TextPanelPublicTitle

Title

static MyStringId BlockPropertyTitle_TextPanelShowPublicTextPanel

Edit text

static MyStringId BlockPropertyTitle_TextPanelShowTextPanel

Edit private text

static MyStringId BlockPropertyTitle_TextPanelTitle

Private title

static MyStringId BlockPropertyTitle_ThrustOverride

Thrust override

static MyStringId BlockPropertyTitle_TimerStart

Start

static MyStringId BlockPropertyTitle_TimerStop

Stop

static MyStringId BlockPropertyTitle_TimerToolbarOpen

Setup actions

static MyStringId BlockPropertyTitle_TimerToTrigger

Time to trigger:

static MyStringId BlockPropertyTitle_TimerTrigger

Trigger now

static MyStringId BlockPropertyTitle_ToolList

Available tools and weapons

static MyStringId BlockPropertyTitle_Velocity

Velocity

static MyStringId BlockPropertyTitle_Warning

Warning:

static MyStringId BlockPropertyTitle_Waypoints

Waypoints

static MyStringId BlockPropertyTitle_WeaponList

Weapon list

static MyStringId BlockPropertyTitle_WeldForce

Safety lock override

static MyStringId BlockPropertyTitle_WeldSpeed

Safety lock speed

static MyStringId BlockPropertyTooltip_AlignToGravity

If checked, the grid will at all times attempt to keep itself aligned to P-Gravity.

static MyStringId BlockPropertyTooltip_CockpitOnLockedToolbarOpen

Triggers when this grid has been target locked by any other

static MyStringId BlockPropertyTooltip_CollisionAvoidance

Enabling this will make the grid avoid voxels and other grids.

static MyStringId BlockPropertyTooltip_LargeTurretFireAtLockedTarget

Enabling this will make the turrets aim and fire at a locked target

static MyStringId BlockPropertyTooltip_LargeTurretTargetLocking

While this is enabled, you can select and lock targets while controlling this block

static MyStringId BlockPropertyTooltip_MaxImpulseAxis

Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour.

static MyStringId BlockPropertyTooltip_MaxImpulseNonAxis

Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour.

static MyStringId BlockPropertyTooltip_MinHeightAboveTerrain

Set the minimum altitude the grid should keep when in P-Gravity.

static MyStringId BlockPropertyTooltip_PathRecorder_AddWaypoint

Manually add a waypoint at the current position.

static MyStringId BlockPropertyTooltip_PathRecorder_Beacons

When a reference is selected, the waypoints are in local space coordinates relative to the reference. If none is selected, the waypoints are relative to the world space coordinates.

static MyStringId BlockPropertyTooltip_PathRecorder_ClearWaypoints

Deselect all waypoints.

static MyStringId BlockPropertyTooltip_PathRecorder_DeleteAllWaypoints

Delete all waypoints.

static MyStringId BlockPropertyTooltip_PathRecorder_DeleteSelectedWaypoints

Delete selected waypoints.

static MyStringId BlockPropertyTooltip_PathRecorder_DeselectBeacons

Deselect reference beacon.

static MyStringId BlockPropertyTooltip_PathRecorder_Play

Start/stop playing the recorded path.

static MyStringId BlockPropertyTooltip_PathRecorder_RecordPath

Start recording a new path. Recording adds to the end of any existing record. A path cannot be recorded while the Autopilot is enabled.

static MyStringId BlockPropertyTooltip_PathRecorder_RecordsDistance

A waypoint is added when the distance to the last waypoint is greater than this value, and the time since the previous waypoint exceeds the Waypoint Addition Interval value.

static MyStringId BlockPropertyTooltip_PathRecorder_RecordsSteps

A waypoint is added when the time since the last waypoint is greater than this value, and the distance to the previous waypoint exceeds the Minimal Distance value.

static MyStringId BlockPropertyTooltip_PathRecorder_Repeat

Repeat the path.

static MyStringId BlockPropertyTooltip_PathRecorder_ReversePath

Reverse order of all waypoints.

static MyStringId BlockPropertyTooltip_PathRecorder_SetupActionForSelectedWaypoint

Setup action for selected waypoint.

static MyStringId BlockPropertyTooltip_PathRecorder_ShowPath

Displays the recorded path on the HUD. To see this, ensure you have “Show on HUD” enabled on this block, as well as “Show AI Functions” in the Info screen, and have an Antenna connection to this grid.

static MyStringId BlockPropertyTooltip_PathRecorder_ShowPoints

Displays the selected point(s) on the HUD. To see this, ensure you have “Show on HUD” enabled on this block, as well as “Show AI Functions” in the Info screen, and have an Antenna connection to this grid.

static MyStringId BlockPropertyTooltip_PresisionMode

Precision Mode ensures the grid will reach the exact waypoint location. Additionally, it forces the grid to fully rotate towards the next waypoint before it can accelerate. NOTE: This greatly slows down the autopilot’s movement and is only recommended to be used in cases where precise movement is required (e.g., a docking sequence).

static MyStringId BlockPropertyTooltip_RemoteBlockSpeedLimit

The maximum speed the grid is allowed to move.

static MyStringId BlockPropertyTooltip_SafetyDetach

Safety detach

static MyStringId BlockPropertyTooltip_ShareTensor

Equalizes virtual masses of connected grids to achieve more stable behaviour

static MyStringId BlockPropertyTooltip_SunTracking

Makes the turret attempt to aim at the sun position and disables other AI features. Useful for solar collectors.

static MyStringId BlockPropertyValue_Locked

Locked

static MyStringId BlockPropertyValue_MotorAngleUnlimited

Unlimited

static MyStringId BlockPropertyValue_NoContent

No Content

static MyStringId BlockPropertyValue_ReadyToLock

Ready To Lock

static MyStringId BlockPropertyValue_ScriptContent

Apps

static MyStringId BlockPropertyValue_TextAndImageContent

Text and Images

static MyStringId BlockPropertyValue_Unlocked

Unlocked

static MyStringId BlockSize_NotAvailable

This block is for {0} only

static MyStringId BlockTransfers_AcceptTooltip

Accept this transfer and take ownership of these blocks.

static MyStringId BlockTransfers_Amount

Amount:

static MyStringId BlockTransfers_AmountValue

Amount: {0} Block(s)

static MyStringId BlockTransfers_Blocks

Block(s)

static MyStringId BlockTransfers_CancelTooltip

Cancels this transfer

static MyStringId BlockTransfers_Caption

Manage Block Transfers

static MyStringId BlockTransfers_Close

Close

static MyStringId BlockTransfers_Decline

Decline

static MyStringId BlockTransfers_DeclineTooltip

Decline this transfer.

static MyStringId BlockTransfers_From

From:

static MyStringId BlockTransfers_Incoming

Good.bot: Incoming Block Transfer

static MyStringId BlockTransfers_IncomingTransferInfo

{0} wants to transfer ownership of blocks to you.

static MyStringId BlockTransfers_ManageInTerminal

Manage this transfer in terminal.

static MyStringId BlockTransfers_OnGrid

On grid:

static MyStringId BlockTransfers_OnGridValue

On grid: {0}

static MyStringId BlockTransfers_To

To:

static MyStringId BlockTransfers_UnknownGrid

Unknown Grid

static MyStringId BlockTransfers_UnknownPlayer

Unknown Player

static MyStringId Blueprint_GridType_Large

Large

static MyStringId Blueprint_GridType_Small

Small

static MyStringId BlueprintInfo_Author

Author:

static MyStringId BlueprintInfo_Name

Name:

static MyStringId BlueprintInfo_NumberOfBlocks

Number of blocks:

static MyStringId BlueprintInfo_SendTo

Send to:

static MyStringId BlueprintPublished

BLUEPRINT PUBLISHED

static MyStringId BlueprintScreen_FilePathTooLong_Caption

File path too long

static MyStringId BlueprintScreen_FilePathTooLong_Description

File path is too long, current length is {0}, maximum length is {1}. Path: {2}

static MyStringId BlueprintScreen_Help_Screen

{CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop

static MyStringId BlueprintScreen_Help_Screen_Local

{CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop

static MyStringId Blueprintshare_Label

Blueprint share

static MyStringId Blueprintshare_Tooltip

Enables/Disables recieving of blueprints

static MyStringId BlueprintshareTimeOut

Blueprint-share TimeOut

static MyStringId BlueprintshareTimeOutText

You cannot share blueprints so fast

static MyStringId BlueprintsScreen

Blueprints Screen

static MyStringId BriefingTutorial01Movements

Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill.

static MyStringId BriefingTutorial02Inventory

An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions.

static MyStringId BriefingTutorial03Energy

Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it.

static MyStringId BriefingTutorial04Oxygen

This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed.

static MyStringId BriefingTutorial05OreRefining

The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements.

static MyStringId BriefingTutorial06Conveyors

Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other.

static MyStringId BriefingTutorial07Jetpack

The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards!

static MyStringId BriefingTutorial08YourFirstShip

The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs.

static MyStringId BriefingTutorial09ShipFlight

This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors.

static MyStringId BriefingTutorial10Grids

This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects.

static MyStringId BroadcastController_BroadcastTarget_Everyone

Everyone

static MyStringId BroadcastController_BroadcastTarget_Faction

Faction Only

static MyStringId BroadcastController_BroadcastTarget_Owner

Owner Only

static MyStringId BroadcastController_BroadcastTarget_Title

Broadcast Target

static MyStringId BroadcastController_BroadcastTarget_Tooltip

Set who receives the message.

static MyStringId BroadcastController_CustomName_Title

Custom Name

static MyStringId BroadcastController_CustomName_Tooltip

Sets a custom name, displayed before each message.

static MyStringId BroadcastController_DetailInfo_AntispamCooldown

Anti-spam cooldown: {0} s remaining.

static MyStringId BroadcastController_DetailInfo_MessagesInBuffer

Messages in buffer: {0}.

static MyStringId BroadcastController_DetailInfo_NoAntenna

Error: No antenna found.

static MyStringId BroadcastController_DetailInfo_NoFunctionalAntenna

Error: Antennas inaccessible.

static MyStringId BroadcastController_DetailInfo_NoMessages

Error: No messages stored.

static MyStringId BroadcastController_DetailInfo_OwnerOffline

Owner offline, Range restricted: {0} m

static MyStringId BroadcastController_Message1_Title

Message 1

static MyStringId BroadcastController_Message2_Title

Message 2

static MyStringId BroadcastController_Message3_Title

Message 3

static MyStringId BroadcastController_Message4_Title

Message 4

static MyStringId BroadcastController_Message5_Title

Message 5

static MyStringId BroadcastController_Message6_Title

Message 6

static MyStringId BroadcastController_Message7_Title

Message 7

static MyStringId BroadcastController_Message8_Title

Message 8

static MyStringId BroadcastController_SendGps_Title

Send GPS

static MyStringId BroadcastController_SendGps_Tooltip

Send current position

static MyStringId BroadcastController_SetBroadcastTarget_Everyone

Enable Everyone

static MyStringId BroadcastController_SetBroadcastTarget_Faction

Enable Faction Only

static MyStringId BroadcastController_SetBroadcastTarget_Owner

Enable Owner Only

static MyStringId BroadcastController_TransmitMessage1_Title

Transmit Message 1

static MyStringId BroadcastController_TransmitMessage2_Title

Transmit Message 2

static MyStringId BroadcastController_TransmitMessage3_Title

Transmit Message 3

static MyStringId BroadcastController_TransmitMessage4_Title

Transmit Message 4

static MyStringId BroadcastController_TransmitMessage5_Title

Transmit Message 5

static MyStringId BroadcastController_TransmitMessage6_Title

Transmit Message 6

static MyStringId BroadcastController_TransmitMessage7_Title

Transmit Message 7

static MyStringId BroadcastController_TransmitMessage8_Title

Transmit Message 8

static MyStringId BroadcastController_TransmitRandomMessage_Title

Send Random Message

static MyStringId BroadcastController_TransmitRandomMessage_Tooltip

Selects random message and transmits that message.

static MyStringId BroadcastController_UseAntenna_Title

Use Antenna

static MyStringId BroadcastController_UseAntenna_Tooltip

Enable broadcasting using antennas. If left unchecked, only players inside cockpits on this grid will see the message(s).

static MyStringId BroadcastScreen_Antenna

Antenna

static MyStringId BroadcastScreen_NoOwnership

Wrong ownership setting:

static MyStringId BroadcastScreen_Ownership

Ownership correct

static MyStringId BroadcastScreen_RemoteControl

Remote Control

static MyStringId BroadcastScreen_TakeControlButton

Control

static MyStringId BroadcastScreen_TakeControlButton_NoMainRemoteControl

Multiple Remote Controllers on grid. Set one as main!

static MyStringId BroadcastScreen_TakeControlButton_NoRemoteToolTip

No Remote Controller on grid

static MyStringId BroadcastScreen_TakeControlButton_RemoteToolTip

Remote Control ready

static MyStringId BroadcastScreen_TakeControlButton_ToolTip

Take control of target grid

static MyStringId BroadcastScreen_TakeControlButtonDisabled_ToolTip

Cannot take control of target grid. Hover over status icons for more info.

static MyStringId BroadcastScreen_TerminalButton

Terminal

static MyStringId BroadcastScreen_TerminalButton_NoStableConnectionToolTip

Cannot establish connection to grid

static MyStringId BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip

Players antenna off

static MyStringId BroadcastScreen_TerminalButton_StableConnectionToolTip

Connection stable

static MyStringId BroadcastScreen_TerminalButton_ToolTip

Open terminal of target grid.

static MyStringId BroadcastScreen_TerminalButtonDisabled_ToolTip

Cannot open terminal of target grid. Hover over status icons for more info.

static MyStringId BroadcastScreen_UnavailableControlButton

Unavailable

static MyStringId BroadcastStatus_Connected

Remote access

static MyStringId BroadcastStatus_IsPreviewGrid

Preview Grid

static MyStringId BroadcastStatus_Me

Me

static MyStringId BroadcastStatus_OutOfBroadcastingRange

Out of broadcasting range

static MyStringId BroadcastStatus_OutOfReceivingRange

Out of receiving range

static MyStringId BroadcastStatus_PhysicallyConnected

Direct access

static MyStringId BuilderModeOff

Builder mode off

static MyStringId BuilderModeOn

Builder mode on

static MyStringId BuildPlanner

Build Planner

static MyStringId BuildPlanner_Controls

Inventory terminal controls

static MyStringId BuildPlanner_DepositAll

Deposit all

static MyStringId BuildPlanner_Description

Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production.

static MyStringId BuildPlanner_Put10ToProduction

Put x10 to production

static MyStringId BuildPlanner_PutToProduction

Put to production

static MyStringId BuildPlanner_Withdraw

Withdraw

static MyStringId BuildPlanner_Withdraw10Keep

Withdraw x10 and keep

static MyStringId BuildPlanner_WithdrawKeep

Withdraw and keep

static MyStringId BuildPlannerCapacityReached

Build planner capacity reached. Components not added.

static MyStringId BuildPlannerComponentsAdded

Components added to Build Planner.

static MyStringId BuildPlannerHint

Use {0} / {1} to add/remove to/from Build planner

static MyStringId buttonBrowseWorkshop

Browse Workshop

static MyStringId buttonEdit

Edit

static MyStringId ButtonEditFactionBanner_Cancel

Cancel

static MyStringId ButtonEditFactionBanner_OK

Ok

static MyStringId buttonOpenInWorkshop

Open in Workshop

static MyStringId buttonPublish

Publish

static MyStringId buttonRefresh

Refresh

static MyStringId buttonRemove

Remove

static MyStringId CannotFindBlueprint

Cannot find the blueprint file.

static MyStringId CannotFindBlueprintSteam

Couldn't load blueprints from {0} workshop

static MyStringId Characters

Characters

static MyStringId CharacterSkinInventory_Help_ScreenCraft

{CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor

static MyStringId CharacterSkinInventory_Help_ScreenOK

{CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor

static MyStringId Chat_screen

Chat screen

static MyStringId ChatAntiSpam_OnTimeoutNotification

You are still on spam timeout, message cannot be sent.

static MyStringId ChatAntiSpam_SameMessageNotification

You tried sending the same message within a short amount of time. Message not sent.

static MyStringId ChatAntiSpam_SpamMessageNotification

You have been put on timeout for spamming. Message not sent.

static MyStringId ChatBot_Generic

Hello, Engineer! I am Good.bot. What can I help you with?

static MyStringId ChatBot_Generic_Q0

Hi

static MyStringId ChatBot_Generic_Q1

Hello

static MyStringId ChatBot_Generic_Q10

What is this

static MyStringId ChatBot_Generic_Q11

How does this work

static MyStringId ChatBot_Generic_Q12

Hey

static MyStringId ChatBot_Generic_Q2

Hallo

static MyStringId ChatBot_Generic_Q3

Ciao

static MyStringId ChatBot_Generic_Q4

Ahoy

static MyStringId ChatBot_Generic_Q5

Greetings

static MyStringId ChatBot_Generic_Q6

Aloha

static MyStringId ChatBot_Generic_Q7

Howdy

static MyStringId ChatBot_Generic_Q8

Namaste

static MyStringId ChatBot_Generic_Q9

Look at you

static MyStringId ChatBot_HowAreYou

I am well, thank you!

static MyStringId ChatBot_HowAreYou_Q0

How are you

static MyStringId ChatBot_HowAreYou_Q1

How have you been

static MyStringId ChatBot_HowAreYou_Q2

Hows everything

static MyStringId ChatBot_HowAreYou_Q3

Hows it going

static MyStringId ChatBot_HowAreYou_Q4

How are things going

static MyStringId ChatBot_HowAreYou_Q5

Whats going on

static MyStringId ChatBot_HowAreYou_Q6

Whats new

static MyStringId ChatBot_HowAreYou_Q7

Whats up

static MyStringId ChatBot_HowAreYou_Q8

Whassup

static MyStringId ChatBot_HowAreYou_Q9

What are you up to

static MyStringId ChatBot_Rude

That was not very nice! In case of any issues, please contact us at https://support.keenswh.com/

static MyStringId ChatBot_Rude_Q0

Fuck

static MyStringId ChatBot_Rude_Q1

Fucking

static MyStringId ChatBot_Rude_Q2

dumb

static MyStringId ChatBot_Rude_Q3

Shit

static MyStringId ChatBot_Rude_Q4

Shitty

static MyStringId ChatBot_Rude_Q5

stupid

static MyStringId ChatBot_Rude_Q6

bitch

static MyStringId ChatBot_Substitute0_D

strawberry dumpling

static MyStringId ChatBot_Substitute0_S

Advanced Rotor Part

static MyStringId ChatBot_Substitute1_D

strawberry dumplings

static MyStringId ChatBot_Substitute1_S

Advanced Rotor Parts

static MyStringId ChatBot_Substitute2_D

strawberry dumpling

static MyStringId ChatBot_Substitute2_S

Advanced Rotors Part

static MyStringId ChatBot_Substitute3_D

strawberry dumplings

static MyStringId ChatBot_Substitute3_S

Advanced Rotors Parts

static MyStringId ChatBot_ThankYou

You're welcome!

static MyStringId ChatBot_ThankYou_Q0

Thank you

static MyStringId ChatBot_ThankYou_Q1

Thanks

static MyStringId ChatBot_ThankYou_Q2

Thats great

static MyStringId ChatBot_ThankYou_Q3

Sounds great

static MyStringId ChatBot_ThankYou_Q4

Always appreciated

static MyStringId ChatBot_ThankYou_Q5

Thanks so much

static MyStringId ChatBot_ThankYou_Q6

Thanks a lot

static MyStringId ChatBot_ThankYou_Q7

Thanks a bunch

static MyStringId ChatBot_ThankYou_Q8

I owe you one

static MyStringId ChatBot_ThankYou_Q9

I can’t thank you enough

static MyStringId ChatBotMisunderstanding0

Apologies, I am unable to answer the question. I am still learning. For more help, please visit https://support.keenswh.com/

static MyStringId ChatBotName

Good.bot

static MyStringId ChatBotUnavailable

I am sorry, I'm not available right now. Please visit https://support.keenswh.com/ or try again later.

static MyStringId ChatScreen_TerminalSendMessage

Send the message

static MyStringId ChatScreen_TerminalSendMessageDisabled

You cannot send an empty message

static MyStringId ChatScreen_TerminaMessageBox

Insert your message

static MyStringId ClaimAuthorship_BlockDespawnNotification

Unclaimed blocks will despawn in {0}

static MyStringId ClaimAuthorship_Text

Claiming this grid will transfer all of its PCU to you and prevent it from despawning. Blocks will still need to be hacked to gain ownership PCU Needed to Claim: {0} Available PCU {1}

static MyStringId ClaimAuthorship_Title

Claim NPC Grid

static MyStringId ClaimAuthorship_Tooltip_Limit

Claim the PCU of this grid. You reached your {0} limit.

static MyStringId ClaimAuthorship_Tooltip_PCU

Claim the PCU of this grid. You must have {0} PCU available.

static MyStringId ClaimSkin_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId ClipboardBlueprintIsTooBig

Blueprint too big, preview disabled.

static MyStringId Cobalt

Cobalt

static MyStringId ColorTool_Help_Screen

{CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back

static MyStringId CombatBlock_OffensivePatternsTooltip

Determines how the grid will attack the enemy. Circle/Orbit - The grid will try to circle or orbit the enemy at a customizable distance. Stay at Range - The grid will try to keep the enemy between a customizable min/max distance. Hit and Run - The grid will continuously make an attack run on the target, and break off to retreat when it gets close. Intercept - The grid will attempt to intercept the enemy and ram it.

static MyStringId CombatBlock_StatusMessage_AiOff

Status: Behavior disabled

static MyStringId CombatBlock_StatusMessage_BlockOff

Status: Block disabled

static MyStringId CombatBlock_StatusMessage_Searching

Status: Searching for enemies... {0}

static MyStringId CombatBlock_StatusMessage_TargetLocking

Status: Target locking {0}. {1} remaining.

static MyStringId CombatBlock_Tooltip_Circle

The grid will try to circle or orbit the enemy at a customizable distance

static MyStringId CombatBlock_Tooltip_HitRun

The grid will continuously make an attack run on the target, and break off to retreat when it gets close.

static MyStringId CombatBlock_Tooltip_Intercept

The grid will attempt to intercept the enemy and ram it.

static MyStringId CombatBlock_Tooltip_StayAtRange

The grid will try to keep the enemy between a customizable min/max distance.

static MyStringId Connector_AutoUnlockWarning

Your ship will be unlocked in: {0} min {1} s

static MyStringId Connector_TemporaryBlock

Connection failed. Connector will unblock in {0} seconds.

static MyStringId Consent

Consent

static MyStringId ContainerDropSystemBeaconText

Container drop

static MyStringId ContainerDropSystemContainerLarge

Strong Unknown Signal

static MyStringId ContainerDropSystemContainerSmall

Unknown Signal

static MyStringId ContainerDropSystemContainerWasDetected

{0} was detected.

static MyStringId Contract_Repair_GpsDescription

Repair this ship

static MyStringId Contract_Repair_GpsName

---> REPAIR HERE<---

static MyStringId Contracts_AbandonConfirmation_Caption

Do you really want to abandon this contract?

static MyStringId Contracts_AbandonConfirmation_Text

By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process.

static MyStringId Contracts_AcceptConfirmation_Caption

Do you accept this contract?

static MyStringId Contracts_AcceptConfirmation_Text

By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.

static MyStringId Contracts_Accepted_Caption

Contract Accepted

static MyStringId Contracts_Accepted_Text

By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.

static MyStringId Contracts_Completed_Caption

Contract Completed

static MyStringId Contracts_Completed_Text

Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1}

static MyStringId Contracts_Error_Caption_Abandon

Abandon failed

static MyStringId Contracts_Error_Caption_Activation

Accept failed

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline

Cannot accept

static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt

Cannot accept

static MyStringId Contracts_Error_Caption_Finish

Finish failed

static MyStringId Contracts_Error_Caption_FinishCondition_IncorrectGrid

Contract finishing failed

static MyStringId Contracts_Error_Caption_FinishCondition_MissingPackage

Contract finishing failed

static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughItems

Contract finishing failed

static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughSpace

Contract finishing failed

static MyStringId Contracts_Error_Caption_FinishingCondition

Contract finishing failed

static MyStringId Contracts_Error_Caption_NoAccess

Cannot Access

static MyStringId Contracts_Error_Text_Abandon

Contract cannot be abandoned as it has been deleted or finished by someone else.

static MyStringId Contracts_Error_Text_Activation

Contract cannot be accepted because it has been deleted or already accepted by someone else.

static MyStringId Contracts_Error_Text_ActivationconditionNotMet

You do not meet requirements to accept this contract.

static MyStringId Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached

You have too many contracts. Finish or abandon some before you can accept another.

static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds

You do not meet requirements to accept this contract. You have not enough money.

static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace

You do not meet requirements to accept this contract. You have not enough space in inventory.

static MyStringId Contracts_Error_Text_ActivationConditionNotMet_TargetOffline

You cannot accept this contract as target is currently not online.

static MyStringId Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt

You do not meet requirements to accept this contract. You are the target.

static MyStringId Contracts_Error_Text_Finish

Contract cannot be finished as it has been deleted or already finished by someone else.

static MyStringId Contracts_Error_Text_FinishCondition_IncorrectGrid

Contract could not be finished as selected ship was invalid.

static MyStringId Contracts_Error_Text_FinishCondition_MissingPackage

Contract could not be finished. You must carry the package in your inventory.

static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughItems

Contract could not be finished. Selected ship does not contain enough items.

static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughSpace

Contract could not be finished. There is not enough space for transfered items.

static MyStringId Contracts_Error_Text_FinishingCondition

Contract could not be finished.

static MyStringId Contracts_Error_Text_NoAccess

You don't have access to this block.

static MyStringId ContractScreen_Administration_NoSelection

No selection

static MyStringId ContractScreen_Administration_SelectionCaption_DeliverBlock

Select Contract block

static MyStringId ContractScreen_Administration_SelectionCaption_FindGrid

Select grid to find

static MyStringId ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock

Select Contract block

static MyStringId ContractScreen_Administration_SelectionCaption_Repair

Select grid to repair

static MyStringId ContractScreen_Administration_SelectionText_DeliverBlock

Select one of your contract block that will serve as deliver point for package

static MyStringId ContractScreen_Administration_SelectionText_FindGrid

Select one of your grid that will be searched in contract

static MyStringId ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock

Select one of your contract block that will serve as deliver point for items

static MyStringId ContractScreen_Administration_SelectionText_Repair

Select the grid that shall be rapaired in this contract

static MyStringId ContractScreen_Aministration_CreatinResultCaption_BlockNotFound

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_Error

Error

static MyStringId ContractScreen_Aministration_CreatinResultCaption_Fail

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_GridNotFound

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds

Failure

static MyStringId ContractScreen_Aministration_CreatinResultCaption_Success

Success

static MyStringId ContractScreen_Aministration_CreatinResultText_BlockNotFound

Contract creation failed. Target block was not found.

static MyStringId ContractScreen_Aministration_CreatinResultText_CreationLimitHard

Contract creation failed. You have reached limit amount of contracts for this block.

static MyStringId ContractScreen_Aministration_CreatinResultText_Error

Contract creation failed due to an error.

static MyStringId ContractScreen_Aministration_CreatinResultText_Fail

Contract creation failed.

static MyStringId ContractScreen_Aministration_CreatinResultText_GridNotFound

Contract creation failed. Target grid was not found.

static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock

Contract creation failed. You are not and owner of targeted block.

static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid

Contract creation failed. You are not and owner of targeted grid.

static MyStringId ContractScreen_Aministration_CreatinResultText_NotEnoughFunds

Contract creation failed. You don't have enough funds to pay reward.

static MyStringId ContractScreen_Aministration_CreatinResultText_Success

Contract was successfully created.

static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_Duration

Invalid value

static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount

Invalid value

static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward

Invalid value

static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius

Invalid value

static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit

Invalid value

static MyStringId ContractScreen_Aministration_FailCaption_ItemTypeNotSelected

Value not selected

static MyStringId ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected

Value not selected

static MyStringId ContractScreen_Aministration_FailCaption_TargetGridNotSelected

Value not selected

static MyStringId ContractScreen_Aministration_FailText_IsNaN_Duration

Duration has invalid value. Must be non-negative number.

static MyStringId ContractScreen_Aministration_FailText_IsNaN_ItemAmount

Item amount has invalid value. Must be positive number.

static MyStringId ContractScreen_Aministration_FailText_IsNaN_MoneyReward

Currency reward has invalid value. Must be non-negative number.

static MyStringId ContractScreen_Aministration_FailText_IsNaN_SearchRadius

Search radius has invalid value. Must be positive number.

static MyStringId ContractScreen_Aministration_FailText_IsNaN_StartingDeposit

Collateral has invalid value. Must be non-negative number.

static MyStringId ContractScreen_Aministration_FailText_ItemTypeNotSelected

Item type for delivery must be selected.

static MyStringId ContractScreen_Aministration_FailText_TargetContractBlockNotSelected

Contract block for item delivery must be selected.

static MyStringId ContractScreen_Aministration_FailText_TargetGridNotSelected

You must select grid to be searched for.

static MyStringId ContractScreen_Button_Abandon

Abandon

static MyStringId ContractScreen_Button_Accept

Accept

static MyStringId ContractScreen_Button_Confirm

Confirm

static MyStringId ContractScreen_Button_CreateContract

Create

static MyStringId ContractScreen_Button_DeleteContract

Delete

static MyStringId ContractScreen_Button_Finish

Finish

static MyStringId ContractScreen_Button_Refresh

Refresh

static MyStringId ContractScreen_Button_RefreshContracts

Refresh

static MyStringId ContractScreen_Button_SelectBlock

Select Block

static MyStringId ContractScreen_Button_SelectGrid

Select Grid

static MyStringId ContractScreen_Column_Icon

Icon

static MyStringId ContractScreen_Column_Name

Name

static MyStringId ContractScreen_Column_RewardCurrency

SC reward

static MyStringId ContractScreen_Column_RewardReputation

Reputation reward

static MyStringId ContractScreen_Column_TimeLimit

Time limit

static MyStringId ContractScreen_Condition_Name_DeliverItem

Deliver Items {0}

static MyStringId ContractScreen_Condition_Name_DeliverPackage

Deliver Package {0}

static MyStringId ContractScreen_Contract_Name_Deliver

Hauling Contract

static MyStringId ContractScreen_Contract_Name_Deliver_WithId

Hauling Contract ({0})

static MyStringId ContractScreen_Contract_Name_Escort

Escort Contract

static MyStringId ContractScreen_Contract_Name_Escort_WithId

Escort Contract ({0})

static MyStringId ContractScreen_Contract_Name_Find

Search Contract

static MyStringId ContractScreen_Contract_Name_Find_WithId

Search Contract ({0})

static MyStringId ContractScreen_Contract_Name_Hunt

Bounty Contract

static MyStringId ContractScreen_Contract_Name_Hunt_WithId

Bounty Contract ({0})

static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver

Acquisition Contract

static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver_WithId

Acquisition Contract ({0})

static MyStringId ContractScreen_Contract_Name_Repair

Repair Contract

static MyStringId ContractScreen_Contract_Name_Repair_WithId

Repair Contract ({0})

static MyStringId ContractScreen_ContractFilterTitle

Show:

static MyStringId ContractScreen_Deliver_Description_0

A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task.

static MyStringId ContractScreen_Deliver_Description_1

A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time.

static MyStringId ContractScreen_Deliver_Description_2

We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it?

static MyStringId ContractScreen_Deliver_Distance

Distance:

static MyStringId ContractScreen_Escort_Description_0

One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job?

static MyStringId ContractScreen_Escort_Description_1

A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation.

static MyStringId ContractScreen_Escort_Description_2

It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance.

static MyStringId ContractScreen_Escort_Description_3

One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed.

static MyStringId ContractScreen_Find_Description_0

A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container.

static MyStringId ContractScreen_Find_Description_1

Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it?

static MyStringId ContractScreen_Find_Description_2

We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you.

static MyStringId ContractScreen_Find_Description_3

A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended.

static MyStringId ContractScreen_Find_Description_4

A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup.

static MyStringId ContractScreen_Formating_Deposit_None

None

static MyStringId ContractScreen_Formating_RepPenalty_None

None

static MyStringId ContractScreen_Formating_TimeLimit_Days

{0} d {1:00} h {2:00} min

static MyStringId ContractScreen_Formating_TimeLimit_Hours

{0:00} h {1:00} min

static MyStringId ContractScreen_Formating_TimeLimit_Mins

{0:00} min

static MyStringId ContractScreen_Formating_TimeLimit_No

No limit

static MyStringId ContractScreen_Formating_TimeLimit_NotStarted

Not started

static MyStringId ContractScreen_Formating_TimeLimit_Secs

{0:00} s

static MyStringId ContractScreen_Formating_TimeLimit_TimeOut

Time's out

static MyStringId ContractScreen_GridSelection_Caption

Vehicle/Character inventory selection

static MyStringId ContractScreen_GridSelection_Text

Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own.

static MyStringId ContractScreen_Hunt_Description_0

With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target.

static MyStringId ContractScreen_Hunt_Description_1

It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job?

static MyStringId ContractScreen_Hunt_Description_2

Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry.

static MyStringId ContractScreen_Hunt_Target

Target:

static MyStringId ContractScreen_ObtainDeliver_Description_0

A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded.

static MyStringId ContractScreen_ObtainDeliver_Description_1

This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full.

static MyStringId ContractScreen_ObtainDeliver_Description_2

As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services.

static MyStringId ContractScreen_ObtainDeliver_Description_3

Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price.

static MyStringId ContractScreen_ObtainDeliver_Description_4

We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut.

static MyStringId ContractScreen_ObtainDeliver_Description_5

These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated.

static MyStringId ContractScreen_ObtainDeliver_ItemAmount

Amount:

static MyStringId ContractScreen_ObtainDeliver_ItemVolume

Volume:

static MyStringId ContractScreen_Repair_Description_0

Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order.

static MyStringId ContractScreen_Repair_Description_1

We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed.

static MyStringId ContractScreen_Repair_Description_2

Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition.

static MyStringId ContractScreen_Repair_Description_3

A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components.

static MyStringId ContractScreen_Repair_Description_4

We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components.

static MyStringId ContractScreen_Repair_Description_5

Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find.

static MyStringId ContractScreen_RepChange_Hint

Reputation:

static MyStringId ContractScreen_Tab_AcceptedContracts

Accepted Contracts

static MyStringId ContractScreen_Tab_Administration

Administration

static MyStringId ContractScreen_Tab_AvailableContracts

Available Contracts

static MyStringId ContractScreen_Text_CurrentMoney

Account Balance:

static MyStringId ContractScreen_Text_Duration

Duration [min]:

static MyStringId ContractScreen_Text_ItemAmount

Item amount:

static MyStringId ContractScreen_Text_ItemType

Item type:

static MyStringId ContractScreen_Text_MoneyReward

Payment:

static MyStringId ContractScreen_Text_NewContract

New Contract

static MyStringId ContractScreen_Text_NoActiveContracts

You do not have any Contract active.

static MyStringId ContractScreen_Text_NoAdministrableContracts

There are no custom contracts.

static MyStringId ContractScreen_Text_NoAvailableContracts

There are no contracts available.

static MyStringId ContractScreen_Text_SearchRadius

Search radius:

static MyStringId ContractScreen_Text_StartingDeposit

Collateral:

static MyStringId ContractScreen_Text_TargetBlock

Target block:

static MyStringId ContractScreen_Text_TargetGrid

Target grid:

static MyStringId ContractScreen_Text_Type

Type:

static MyStringId ContractScreen_Tooltip_Currency

Payment:

static MyStringId ContractScreen_Tooltip_Duration

Duration:

static MyStringId ContractScreen_Tooltip_FailReputationPenalty

Fail reputation penalty:

static MyStringId ContractScreen_Tooltip_InitialDeposit

Collateral:

static MyStringId ContractScreen_Tooltip_MaxGpsOffset

Maximum GPS deviation:

static MyStringId ContractScreen_Tooltip_Name

Name:

static MyStringId ContractScreen_Tooltip_Reputation

Reputation reward:

static MyStringId ContractsScreen_Help_Accept

{CONTROL:GUI:BUTTON_A} Accept

static MyStringId ContractsScreen_Help_CreateContract

{CONTROL:GUI:BUTTON_X} Create contract

static MyStringId ContractsScreen_Help_Delete

{CONTROL:GUI:BUTTON_X} Delete

static MyStringId ContractsScreen_Help_Finish

{CONTROL:GUI:BUTTON_X} Finish

static MyStringId ContractsScreen_Help_Refresh

{CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId ContractsScreen_Help_Select

{CONTROL:GUI:ACCEPT} Select

static MyStringId ContractsScreenGridSelection_Help_Confirm

{CONTROL:GUI:BUTTON_X} Confirm

static MyStringId ContractSystem_Notifications_ContractFailed

Contract failed.

static MyStringId ContractSystem_Notifications_ContractSuccess

Contract was successfully finished.

static MyStringId ContractType_NameLocalizationKey_All

All

static MyStringId ContractType_NameLocalizationKey_Deliver

Hauling

static MyStringId ContractType_NameLocalizationKey_Escort

Escort

static MyStringId ContractType_NameLocalizationKey_Find

Search

static MyStringId ContractType_NameLocalizationKey_Hunt

Bounty

static MyStringId ContractType_NameLocalizationKey_ObtainAndDeliver

Acquisition

static MyStringId ContractType_NameLocalizationKey_Repair

Repair

static MyStringId ContractTypeNames_Deliver

Hauling

static MyStringId ContractTypeNames_Find

Search

static MyStringId ContractTypeNames_ObtainAndDeliver

Acquisition

static MyStringId ContractTypeNames_Repair

Repair

static MyStringId ControlDescBrake

Brake

static MyStringId ControlDescCameraZoom

Camera zoom

static MyStringId ControlDescHoldToColor

Color block

static MyStringId ControlDescLargeBrush

Large color brush

static MyStringId ControlDescLoot

Loot dead body

static MyStringId ControlDescMediumBrush

Medium color brush

static MyStringId ControlDescNetgraph

Toggle statistics

static MyStringId ControlDescSingleAllMode

Single / All weapon mode (cockpit)

static MyStringId ControlDescSpectatorSpeed

Changes spectator speed

static MyStringId ControlDescWholeBrush

Color whole grid

static MyStringId ControlDescZoom

Zoom in third-person mode

static MyStringId ControlMenuItemLabel_ActiveContracts

Show Active Contracts

static MyStringId ControlMenuItemLabel_AlienGreenGrass

Alien grass green

static MyStringId ControlMenuItemLabel_AlienGreenGrassBare

Alien grass green bare

static MyStringId ControlMenuItemLabel_AlienIce

Alien ice

static MyStringId ControlMenuItemLabel_AlienIce_03

Alien ice 03

static MyStringId ControlMenuItemLabel_AlienOrangeGrass

Alien grass orange

static MyStringId ControlMenuItemLabel_AlienOrangeGrassBare

Alien grass orange bare

static MyStringId ControlMenuItemLabel_AlienRockGrass

Alien grass rock

static MyStringId ControlMenuItemLabel_AlienRockGrassBare

Alient grass rock bare

static MyStringId ControlMenuItemLabel_AlienRockyMountain

Alien rocky mountain

static MyStringId ControlMenuItemLabel_AlienRockyTerrain

Alien rocky terrain

static MyStringId ControlMenuItemLabel_AlienSand

Alien sand

static MyStringId ControlMenuItemLabel_AlienSnow

Alien snow

static MyStringId ControlMenuItemLabel_AlienSoil

Alien soil

static MyStringId ControlMenuItemLabel_AlienYellowGrass

Alien grass yellow

static MyStringId ControlMenuItemLabel_AlienYellowGrassBare

Alien grass yellow bare

static MyStringId ControlMenuItemLabel_BlockAutoRotate

Toggle Block Auto Rotation

static MyStringId ControlMenuItemLabel_Broadcasting

Toggle Broadcasting

static MyStringId ControlMenuItemLabel_BuildMode

Build Mode

static MyStringId ControlMenuItemLabel_CameraMode

Toggle Camera Mode

static MyStringId ControlMenuItemLabel_Chat

Open Chat

static MyStringId ControlMenuItemLabel_Cobalt01

Cobalt 01

static MyStringId ControlMenuItemLabel_ColorPicker

Open Color Picker

static MyStringId ControlMenuItemLabel_CommitSuicide

Respawn

static MyStringId ControlMenuItemLabel_Connectors

Toggle Landing Gears / Connectors

static MyStringId ControlMenuItemLabel_CopyGrid

Copy Grid

static MyStringId ControlMenuItemLabel_CrackedSoil

Cracked soil

static MyStringId ControlMenuItemLabel_CreateBlueprint

Create Blueprint

static MyStringId ControlMenuItemLabel_CutGrid

Cut Grid

static MyStringId ControlMenuItemLabel_Dampeners

Toggle Dampeners

static MyStringId ControlMenuItemLabel_DebugMaterial

Debug material

static MyStringId ControlMenuItemLabel_DesertRocks

Desert rocks

static MyStringId ControlMenuItemLabel_DustyRocks

Dusty rocks 1

static MyStringId ControlMenuItemLabel_DustyRocks2

Dusty rocks 2

static MyStringId ControlMenuItemLabel_DustyRocks3

Dusty rocks 3

static MyStringId ControlMenuItemLabel_EquipVoxelhand

Equip Voxel hand

static MyStringId ControlMenuItemLabel_ExitSymmetrySetup

Exit Symmetry Setup

static MyStringId ControlMenuItemLabel_Gold01

Gold 01

static MyStringId ControlMenuItemLabel_Grass

Grass

static MyStringId ControlMenuItemLabel_Grass02

Grass 02

static MyStringId ControlMenuItemLabel_GrassBare

Grass bare

static MyStringId ControlMenuItemLabel_GrassOld

Grass old

static MyStringId ControlMenuItemLabel_GrassOldBare

Grass old bare

static MyStringId ControlMenuItemLabel_Handbrake

Toggles the grid handbrake

static MyStringId ControlMenuItemLabel_Helmet

Toggle Helmet

static MyStringId ControlMenuItemLabel_Ice

Ice

static MyStringId ControlMenuItemLabel_Ice01

Ice 01

static MyStringId ControlMenuItemLabel_Ice02

Ice 02

static MyStringId ControlMenuItemLabel_Ice03

Ice 03

static MyStringId ControlMenuItemLabel_IceEuropa2

Ice europa 02

static MyStringId ControlMenuItemLabel_Iron_02

Iron 02

static MyStringId ControlMenuItemLabel_Iron01

Iron 01

static MyStringId ControlMenuItemLabel_Jetpack

Jetpack

static MyStringId ControlMenuItemLabel_LandingGear

Landing Gears

static MyStringId ControlMenuItemLabel_Lights

Toggle Lights

static MyStringId ControlMenuItemLabel_Magnesium01

Magnesium 01

static MyStringId ControlMenuItemLabel_MarsRocks

Mars rocks

static MyStringId ControlMenuItemLabel_MarsSoil

Mars soil

static MyStringId ControlMenuItemLabel_MoonRocks

Moon rocks

static MyStringId ControlMenuItemLabel_MoonSoil

Moon soil

static MyStringId ControlMenuItemLabel_Nickel01

Nickel 01

static MyStringId ControlMenuItemLabel_OpenInventory

Open Inventory

static MyStringId ControlMenuItemLabel_Park

Toggles the grid Parking

static MyStringId ControlMenuItemLabel_PasteGrid

Paste Grid

static MyStringId ControlMenuItemLabel_PauseGame

Pause Game

static MyStringId ControlMenuItemLabel_PertamSand

Pertam sand

static MyStringId ControlMenuItemLabel_PlacementMode

Toggle Placement Modes

static MyStringId ControlMenuItemLabel_Platinum01

Platinum 01

static MyStringId ControlMenuItemLabel_QuickLoad

Quick Load / Reconnect

static MyStringId ControlMenuItemLabel_Reactors

Toggle Local Power Switch

static MyStringId ControlMenuItemLabel_Reactors_All

Toggle Power Switch

static MyStringId ControlMenuItemLabel_Reload

Reload Game

static MyStringId ControlMenuItemLabel_Respawn

Respawn

static MyStringId ControlMenuItemLabel_RocksGrass

Rocks grass

static MyStringId ControlMenuItemLabel_Sand02

Sand 02

static MyStringId ControlMenuItemLabel_ScenarioBriefing

Show Scenario Briefing

static MyStringId ControlMenuItemLabel_SelectColorTool

Select Color Tool

static MyStringId ControlMenuItemLabel_SetupButtons

Setup Buttons

static MyStringId ControlMenuItemLabel_ShowAdminMenu

Open Admin Menu

static MyStringId ControlMenuItemLabel_ShowBlueprints

Open Blueprints Screen

static MyStringId ControlMenuItemLabel_ShowBuildScreen

Open Build Screen

static MyStringId ControlMenuItemLabel_ShowColorPicker

Open Color Picker

static MyStringId ControlMenuItemLabel_ShowControlPanel

Open Control Panel

static MyStringId ControlMenuItemLabel_ShowHelp

Open Help Screen

static MyStringId ControlMenuItemLabel_ShowHelpScreen

Open Help Screen

static MyStringId ControlMenuItemLabel_ShowPlayers

Open Players Screen

static MyStringId ControlMenuItemLabel_ShowProgressionTree

Open Progression Tree

static MyStringId ControlMenuItemLabel_ShowSpawnMenu

Open Spawn Menu

static MyStringId ControlMenuItemLabel_ShowTerminal

Open Terminal

static MyStringId ControlMenuItemLabel_ShowToolbarScreen

Show Toolbar Screen

static MyStringId ControlMenuItemLabel_Silicon01

Silicon 01

static MyStringId ControlMenuItemLabel_Silver_01

Silver 01

static MyStringId ControlMenuItemLabel_SmallMoonRocks

Small moon rocks

static MyStringId ControlMenuItemLabel_Snow

Snow

static MyStringId ControlMenuItemLabel_Soil

Soil

static MyStringId ControlMenuItemLabel_Stone

Stone

static MyStringId ControlMenuItemLabel_Stone01

Stone 01

static MyStringId ControlMenuItemLabel_Stone02

Stone 02

static MyStringId ControlMenuItemLabel_Stone03

Stone 03

static MyStringId ControlMenuItemLabel_Stone04

Stone 04

static MyStringId ControlMenuItemLabel_Stone05

Stone 05

static MyStringId ControlMenuItemLabel_SymmetrySetup

Enter Symmetry Setup

static MyStringId ControlMenuItemLabel_Terminal

Open Terminal

static MyStringId ControlMenuItemLabel_Thrusts

Thrusters

static MyStringId ControlMenuItemLabel_ToggleHud

Toggle HUD

static MyStringId ControlMenuItemLabel_ToggleMultiBlock

Toggle Multi-block Building

static MyStringId ControlMenuItemLabel_ToggleSignals

Toggle Signal Mode

static MyStringId ControlMenuItemLabel_TritonBlend

Triton blend

static MyStringId ControlMenuItemLabel_TritonIce

Triton ice

static MyStringId ControlMenuItemLabel_TritonStone

Triton stone

static MyStringId ControlMenuItemLabel_Unequip

Unequip

static MyStringId ControlMenuItemLabel_Uraninite_01

Uraninite 01

static MyStringId ControlMenuItemLabel_UseSymmetry

Toggle Symmetry Mode On/Off:

static MyStringId ControlMenuItemLabel_ViewMode

Toggle Spectator Mode

static MyStringId ControlMenuItemLabel_VoxelBrushAutoLevel

Select Terrain Auto-Level

static MyStringId ControlMenuItemLabel_VoxelBrushBox

Select Box

static MyStringId ControlMenuItemLabel_VoxelBrushCapsule

Select Capsule

static MyStringId ControlMenuItemLabel_VoxelBrushRamp

Select Ramp

static MyStringId ControlMenuItemLabel_VoxelBrushSphere

Select Sphere

static MyStringId ControlMenuItemLabel_VoxelHand

Voxel Hand

static MyStringId ControlMenuItemLabel_Wardrobe

Change Appearance

static MyStringId ControlMenuItemLabel_WoodsGrass

Woods grass

static MyStringId ControlMenuItemLabel_WoodsGrassBare

Woods grass bare

static MyStringId ControlMenuItemValue_FPP

FPP

static MyStringId ControlMenuItemValue_TPP

TPP

static MyStringId ControlName_BlockAutorotation

Toggle block auto-rotation

static MyStringId ControlName_Broadcasting

Broadcasting

static MyStringId ControlName_ColorPicker

Color picker

static MyStringId ControlName_Console

Console

static MyStringId ControlName_Crouch

Crouch

static MyStringId ControlName_CubeDefaultMountpoint

Reset orientation

static MyStringId ControlName_Down

Down

static MyStringId ControlName_FirePrimaryWeapon

Use tool / Fire weapon

static MyStringId ControlName_FireSecondaryWeapon

Secondary mode

static MyStringId ControlName_Helmet

Helmet

static MyStringId ControlName_InertialDampeners

Inertia dampeners

static MyStringId ControlName_InertialDampenersOnOff

Inertia dampeners on / off

static MyStringId ControlName_Jetpack

Jetpack on / off

static MyStringId ControlName_JetpackOff

Jetpack Off

static MyStringId ControlName_JetpackOn

Jetpack On

static MyStringId ControlName_Jump

Jump

static MyStringId ControlName_LandingGear

Park

static MyStringId ControlName_MissionSettings

Scenario settings

static MyStringId ControlName_PowerSwitchOnOff

Local power switch on / off

static MyStringId ControlName_PowerSwitchOnOff_All

Power switch on / off

static MyStringId ControlName_RelativeDampening

Enable relative dampening

static MyStringId ControlName_RollLeft

Roll left (ship / jetpack)

static MyStringId ControlName_RollRight

Roll right (ship / jetpack)

static MyStringId ControlName_RotationDown

Rotate down

static MyStringId ControlName_RotationLeft

Rotate left

static MyStringId ControlName_RotationRight

Rotate right

static MyStringId ControlName_RotationUp

Rotate up

static MyStringId ControlName_SymmetrySwitch

Symmetry setup

static MyStringId ControlName_TerminalOrInventory

Terminal / Inventory

static MyStringId ControlName_ToggleHeadlights

Lights on / off

static MyStringId ControlName_Up

Up

static MyStringId ControlName_UseSymmetry

Toggle symmetry

static MyStringId ControlPanel

Control Panel

static MyStringId ControlRemote

Control

static MyStringId ControlScreen_GridBlocksLabel

Grid blocks:

static MyStringId ControlScreen_ShareCombobox

Share selected blocks with another player/faction

static MyStringId ControlScreen_ShareComboboxDisabled

You need to be owner of the block to access it's sharing options

static MyStringId ControlScreen_ShareLabel

Share block:

static MyStringId ControlScreen_TerminalBlockGroup

Insert name of a new block group

static MyStringId ControlScreen_TerminalBlockGroupDelete

Remove selected block group

static MyStringId ControlScreen_TerminalBlockGroupDeleteDisabled

You need to select a block group before you can remove it

static MyStringId ControlScreen_TerminalBlockGroupSave

Create a new block group from selected blocks

static MyStringId ControlScreen_TerminalBlockGroupSaveDisabled

You need to insert a group name before you can create a new block group

static MyStringId ControlScreen_TransferCombobox

Transfer ownership of selected blocks to another player/faction

static MyStringId ControlsOptions_Help_Scheme

{CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme

static MyStringId ControlsOptions_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId CopyObject

Copy object

static MyStringId CopyObjectDetached

Copy object detached

static MyStringId CreateFromClipboard

Create from clipboard

static MyStringId CreateManageBlueprints

Create/manage blueprints

static MyStringId Crossplay_Disabled_Warning

Crossplay servers are disabled. Go to the Game Options menu to enable.

static MyStringId CryopodDeathNotification_OkButtonTooltip

Respawn at the nearest Medical Room or transition to the respawn screen, based on the configured world settings

static MyStringId CubeBuilder_CubeSizeModeChange

Press {0} again{1}to change block size.

static MyStringId Currency_Default_Account_Label

Account Balance:

static MyStringId CustomShipName_LargeShip

Large Ship

static MyStringId CustomShipName_Platform

Platform

static MyStringId CustomShipName_SmallShip

Small Ship

static MyStringId CustomWorld_AlienSystem

Distant Worlds

static MyStringId CustomWorld_AsteroidArmory

Asteroid Armory

static MyStringId CustomWorld_CrashedRedShip

Crashed Red Ship

static MyStringId CustomWorld_DeadDropArena

Dead Drop Arena

static MyStringId CustomWorld_DistantMoons

Distant Moons

static MyStringId CustomWorld_EasyStartAlien

Alien Planet

static MyStringId CustomWorld_EasyStartEarth

Earth Planet

static MyStringId CustomWorld_EasyStartGreen

Green Station

static MyStringId CustomWorld_EasyStartMars

Mars Planet

static MyStringId CustomWorld_EasyStartMoon

Moon Base

static MyStringId CustomWorld_EasyStartSpace

Red Ship

static MyStringId CustomWorld_EmptyWorld

Empty World

static MyStringId CustomWorld_HomeSystem

Home System

static MyStringId CustomWorld_LearningToSurvive

Learning to Survive

static MyStringId CustomWorld_LoneSurvivor

Lone Survivor

static MyStringId CustomWorld_NeverSurrender

Never Surrender

static MyStringId CustomWorld_PetramOrbiter

Pertam Orbiter

static MyStringId CustomWorld_RedShip2

Red Ship v2

static MyStringId CustomWorld_RivalPlatforms

Rival Platforms

static MyStringId CustomWorld_StarSystem

Star System

static MyStringId CutObject

Cut object

static MyStringId CutsceneToolsButton

Cutscenes tools

static MyStringId CycleHUD

Cycle HUD

static MyStringId Dampeners

Dampeners

static MyStringId Dampeners_Relative

Toggle Relative dampeners

static MyStringId Datapad_GPS_Data

{0} - Station

static MyStringId Datapad_GPS_Name

GPS {0} - Station

static MyStringId Datapad_Station_GPS_Content_0

I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested.

static MyStringId Datapad_Station_GPS_Content_1

A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck!

static MyStringId Datapad_Station_GPS_Content_2

So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here.

static MyStringId Datapad_Station_GPS_Content_3

Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go.

static MyStringId Datapad_Station_GPS_Content_4

There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers.

static MyStringId Datapad_Station_GPS_Content_5

Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said.

static MyStringId Datapad_Station_GPS_Content_6

I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it.

static MyStringId Datapad_Station_GPS_Content_7

A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go.

static MyStringId Datapad_Station_GPS_Content_8

Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates!

static MyStringId DatapadEdit_Help_Screen

{CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId DatapadEditEcreen_Caption

Datapad Editor

static MyStringId DatapadEditScreen_Content

Content:

static MyStringId DatapadEditScreen_ContentUsage

Bytes used: {0}/{1}

static MyStringId DatapadEditScreen_Name

Datapad Name:

static MyStringId DedicatedServer_Join_CrossPlayError

To be able to join a dedicated server you need to enable crossplay in Game Options

static MyStringId Default_Astronaut

Male Astronaut

static MyStringId Default_Astronaut_Female

Female Astronaut

static MyStringId DefensiveBlock_SetupActions

Setup actions

static MyStringId DefensiveBlock_SetupActions_Tooltip

The first slot triggers when an enemy is detected, the second slot triggers when an enemy is no longer detected.

static MyStringId DefensiveCombatBlock_CharacterLocked

Status: Defending against {0}

static MyStringId DefensiveCombatBlock_DefendAgainst

Defend Against

static MyStringId DefensiveCombatBlock_DefendAgainst_Tooltip

Which other grids may be a threat?

static MyStringId DefensiveCombatBlock_EvasiveManeuverIntervalRange_Title

Random Deviations Interval

static MyStringId DefensiveCombatBlock_EvasiveManeuverIntervalRange_Tooltip

When fleeing, the grid will change directions at this interval.

static MyStringId DefensiveCombatBlock_EvasiveManeuvers_Title

Evasive Maneuvers

static MyStringId DefensiveCombatBlock_EvasiveManeuvers_Tooltip

The AI will take evasive maneuvers to attempt to avoid incoming projectiles.

static MyStringId DefensiveCombatBlock_FleeDistance_Title

Flee distance

static MyStringId DefensiveCombatBlock_FleeDistance_Tooltip

Flee up to this distance from the last known location of the threat.

static MyStringId DefensiveCombatBlock_FleeMode_AwayFromTarget

Away from target

static MyStringId DefensiveCombatBlock_FleeMode_Title

Flee Destination

static MyStringId DefensiveCombatBlock_FleeMode_ToGPSOrBeacon

To GPS / Beacon

static MyStringId DefensiveCombatBlock_FleeMode_Tooltip

Determines where the grid will flee to. Away from target - The grid will flee into the opposite direction of a threat. To GPS / Beacon - The grid will flee towards a selected GPS or Beacon.

static MyStringId DefensiveCombatBlock_FleeTo

Flee to

static MyStringId DefensiveCombatBlock_FleeTo_Tooltip

If this grid flees, it will flee towards the selected waypoint.

static MyStringId DefensiveCombatBlock_FleeTrigger

Flee trigger

static MyStringId DefensiveCombatBlock_FleeTrigger_Always

Always

static MyStringId DefensiveCombatBlock_FleeTrigger_FleeTo

Flee to

static MyStringId DefensiveCombatBlock_FleeTrigger_Never

Never

static MyStringId DefensiveCombatBlock_FleeTrigger_Tooltip

When to flee? Never - This grid never flees. Always - This grid flees when it detects another grid within 2500m and the "defend against" and "With Subsystem" conditions are met. When being Target Locked - When another grid that meets the "Defend against" and "With Subsystem" conditions locks this grid. When taking damage - When taking damage from any source while a grid that meets the "Defend against" and "With Subsystem" is within 2500m.

static MyStringId DefensiveCombatBlock_FleeTrigger_WhenTakingDamage

When taking damage

static MyStringId DefensiveCombatBlock_FleeTrigger_WhenTargetLocked

When target locked

static MyStringId DefensiveCombatBlock_HitAndRun_CustomWaypoint

Custom Waypoint

static MyStringId DefensiveCombatBlock_LockTarget

Lock Target

static MyStringId DefensiveCombatBlock_LockTarget_Tooltip

Target lock grids that meet the above conditions

static MyStringId DefensiveCombatBlock_NoFleeTo

[Color=#FFFF0000]ERROR: No "Flee to" waypoint selected! Please select a waypoint[/Color]

static MyStringId DefensiveCombatBlock_RandomDeviations_Title

Random Deviations Angle

static MyStringId DefensiveCombatBlock_RandomDeviations_Tooltip

To make it hard to predict where it will flee to, the AI will alter its course to this angle at the Random Deviations Interval. Note: Setting a high angle will reduce the effective speed.

static MyStringId DefensiveCombatBlock_SavedGps

(Saved)

static MyStringId DefensiveCombatBlock_StatusMessage_Fleeing

Status: Fleeing from {0}

static MyStringId DefensiveCombatBlock_StatusMessage_ReadyToFlee

Status: Defending against {0}

static MyStringId DefensiveCombatBlock_SubsystemsToDestroy

Subsystems to destroy

static MyStringId DefensiveCombatBlock_TargetLock

Target lock

static MyStringId DefensiveCombatBlock_TargetLock_Enemies

Enemies

static MyStringId DefensiveCombatBlock_TargetLock_EnemiesAndNeutrals

Enemies and neutrals

static MyStringId DefensiveCombatBlock_TargetLock_Nobody

Nobody

static MyStringId DefensiveCombatBlock_ThreateningSubsystem

Threatening Subsystem

static MyStringId DefensiveCombatBlock_ThreateningSubsystemTooltip

This block will only consider grids with the selected subsystem(s) to be a threat

static MyStringId DefensiveCombatBlock_WaypointSize

Flee waypoint size

static MyStringId DefensiveCombatBlock_WaypointSize_Tooltip

The distance to the selected waypoint the grid should be to consider it to have been reached.

static MyStringId DefensiveCombatBlock_WithSubsystem

With Subsystem

static MyStringId DefensiveCombatBlock_WithSubsystem_Tooltip

Will "Defend against" grids with this subsystem.

static MyStringId DefinitionError_BlockWithComputerNotTerminalBlock

Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock

static MyStringId DeleteBlueprintQuestion

Are you sure you want to delete this blueprint?

static MyStringId DeleteEntity

Delete

static MyStringId DeleteObject

Delete object

static MyStringId Department_AdditionalArtists

Additional Artists

static MyStringId Department_AdditionalDesigners

Additional Designers

static MyStringId Department_AdditionalProgrammers

Additional Programmers

static MyStringId Department_AdditionalTesters

Additional Testers

static MyStringId Department_Artists

Artists

static MyStringId Department_AssistantProducer

Assistant Producer

static MyStringId Department_CommunityManagers

Community Managers

static MyStringId Department_CommunityPr

Community & PR Manager

static MyStringId Department_Designers

Designers

static MyStringId Department_ExecutiveProducer

Executive Producer & Creative Director

static MyStringId Department_GameDesigners

Game Designers

static MyStringId Department_LeadArtist

Lead Artist

static MyStringId Department_LeadDesigner

Lead Designer

static MyStringId Department_LeadProducer

Producer

static MyStringId Department_LeadProgrammers

Lead Programmers

static MyStringId Department_LeadTester

QA Lead

static MyStringId Department_Licenses

3rd Party Software

static MyStringId Department_LiveOpsArtists

LiveOps Artists

static MyStringId Department_LiveOpsDesigners

LiveOps Designers

static MyStringId Department_LiveOpsLeadArtist

LiveOps Deputy Lead Artist

static MyStringId Department_LiveOpsLeadDesigner

LiveOps Lead Designer

static MyStringId Department_LiveOpsLeadTester

LiveOps Deputy Lead QA

static MyStringId Department_LiveOpsProducer

LiveOps Producer

static MyStringId Department_LiveOpsProgrammers

LiveOps Programmers

static MyStringId Department_LiveOpsTechLead

LiveOps Technical Leader

static MyStringId Department_LiveOpsTesters

LiveOps QA

static MyStringId Department_LiveOpsWriter

LiveOps Writer

static MyStringId Department_ModContributors

Mod Contributors

static MyStringId Department_MoreInfo

For more information see

static MyStringId Department_Music

Music

static MyStringId Department_Office

Office

static MyStringId Department_PlaystationPort

PlayStation®4 and PlayStation®5 Port

static MyStringId Department_Programmers

Programmers

static MyStringId Department_SoundDesign

Sound Design

static MyStringId Department_SpecialThanks

Special Thanks (in alphabetical order)

static MyStringId Department_TeamOperations

Team Operations

static MyStringId Department_TechnicalDirector

Technical Director

static MyStringId Department_Testers

QA Testers

static MyStringId Department_Translators

Translators

static MyStringId Department_Video

Video

static MyStringId Department_XboxPort

Xbox Port

static MyStringId Depower

Depower

static MyStringId Description_AccesPanel

Access Panels allow access for emergency or maintenance and make flat surfaces look more detailed.

static MyStringId Description_AccessPanel

Access Panels decorative blocks that hide the internal electrical systems of structures and ships.

static MyStringId Description_AdvancedHandHeldLauncher

Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope.

static MyStringId Description_AdvancedRotor

Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids.

static MyStringId Description_AdvancedRotorPart

The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings.

static MyStringId Description_AirDucts

Willis Ducts can be used to crawl through and enter restricted spaces.

static MyStringId Description_AirVent

The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks.

static MyStringId Description_AngleGrinder

A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind.

static MyStringId Description_AntennaDish

Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.

static MyStringId Description_Aquarium

An Aquarium to observe aquatic lifeforms.

static MyStringId Description_Assembler

Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components.

static MyStringId Description_AssemblerBasic

A basic assembler to produce a limited selection of components. Requires ingots and power to produce components.

static MyStringId Description_AtmBlock

Automated Teller Machine

static MyStringId Description_AtmosphericThrust

Atmospheric thrusters can only function in planetary atmospheres.

static MyStringId Description_Autocannon

Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m

static MyStringId Description_AutoCannonTurret

Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m

static MyStringId Description_BarCounter

With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy.

static MyStringId Description_BarredWindow

Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside.

static MyStringId Description_BasicHandHeldLauncher

Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile.

static MyStringId Description_BasicMissionBlock

Type: Task This can be used for basic, customizable AI tasks. It can follow a player, follow and wander around a home position, or perform autopilot functions.

static MyStringId Description_Bathroom

A toilet for decorating interiors. Can be used as a seat.

static MyStringId Description_BathroomOpen

A toilet for decorating interiors. Can be used as a seat.

static MyStringId Description_Battery

A battery stores power and is able to distribute a high output of energy.

static MyStringId Description_Beacon

A beacon is used to broadcast its position.

static MyStringId Description_BeamBlock

Beam blocks offer a variety of different shapes to be used as decoration or light structural support.

static MyStringId Description_Bed

A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment.

static MyStringId Description_BlastDoor

Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges.

static MyStringId Description_BlockGroup_AntennaGroup

Blocks responsible for communication and remote connection.

static MyStringId Description_BlockGroup_AutomationGroup

Various blocks responsible for any kind of automation.

static MyStringId Description_BlockGroup_ContainerGroup

Universal storage blocks.

static MyStringId Description_BlockGroup_DeadBodies

The remains of unfortunate engineers. They can contain loot for others to find.

static MyStringId Description_BlockGroup_DecorativeUtilityGroup

Various utility blocks for decorative purposes.

static MyStringId Description_BlockGroup_EnergyFueledGroup

Power provide blocks, that are consuming some kind of fuel in order to generate energy.

static MyStringId Description_BlockGroup_EnergyRenewableGroup

Power provider blocks, that are draining energy from renewable sources: wind and sun.

static MyStringId Description_BlockGroup_GravityGroup

Various blocks related to artificial gravity.

static MyStringId Description_BlockGroup_InputOutputGroup

Blocks that are responsible for input and output from conveyor system.

static MyStringId Description_BlockGroup_InteriorStructureGroup

Internal pillars and cover walls.

static MyStringId Description_BlockGroup_LCDGroup

LCD Screens of various sizes and formats.

static MyStringId Description_BlockGroup_LightingGroup

Various sources of light.

static MyStringId Description_BlockGroup_MedicalGroup

Blocks that are responsible for preserving character's health.

static MyStringId Description_BlockGroup_MiscGroup

Uncategorized hidden blocks.

static MyStringId Description_BlockGroup_SeatsGroup

Various seats and beds for character.

static MyStringId Description_BlockGroup_ShipToolGroup

Ship equipment blocks.

static MyStringId Description_BlockGroup_ShipWeaponStaticGroup

Static weapon blocks.

static MyStringId Description_BlockGroup_TankGroup

Tanks are used to store gases.

static MyStringId Description_BlockGroup_TurretGroup

Weaponized turrets with own targeting AI.

static MyStringId Description_BlockGroup_UpgradeModuleGroup

Various upgrade modules for production blocks, like refinery or assembler.

static MyStringId Description_BlueprintClass_Ammo

Ammo - Bullets and ordinance used in combat situations.

static MyStringId Description_BlueprintClass_BasicComponents

Basic Ingots and Components - Click on any ingot or component to assemble it.

static MyStringId Description_BlueprintClass_BasicTools

Basic Tools

static MyStringId Description_BlueprintClass_BuildPlanner

Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction.

static MyStringId Description_BlueprintClass_CommonMetals

Common Metals

static MyStringId Description_BlueprintClass_Components

Components - Components are used in the construction of structural, mechanical, and electrical systems.

static MyStringId Description_BlueprintClass_Consumables

Consumables - Click on any item to assemble it.

static MyStringId Description_BlueprintClass_Equipment

Equipment - A variety of utility items and survival equipment.

static MyStringId Description_BlueprintClass_HydrogenBottles

Hydrogen Bottles

static MyStringId Description_BlueprintClass_Ice

Ice

static MyStringId Description_BlueprintClass_Ingots

Ingots

static MyStringId Description_BlueprintClass_LargeBlocks

Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.

static MyStringId Description_BlueprintClass_LargePrototechBlocks

Large Prototech Blocks - Click on any Large Prototech Block to assemble all components necessary for it's construction except for the Prototech Frame.

static MyStringId Description_BlueprintClass_OxygenBottles

Oxygen Bottles

static MyStringId Description_BlueprintClass_PrototechComponents

Prototech Components - Components are used in the construction of structural, mechanical, and electrical systems.

static MyStringId Description_BlueprintClass_SmallBlocks

Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.

static MyStringId Description_BlueprintClass_SmallPrototechBlocks

Small Prototech Blocks - Click on any Small Prototech Block to assemble all components necessary for it's construction except for the Prototech Frame.

static MyStringId Description_BlueprintClass_SurvivalKitIngots

Ingots - Retrieve materials from mined ore.

static MyStringId Description_BlueprintClass_Tools

Tools - Handheld instruments that perform a variety of functions.

static MyStringId Description_BlueprintClass_Weapons

Weapons - Weaponry suitable for combat situations, ranging from personal defense to anti-vehicle.

static MyStringId Description_BroadcastController

The Broadcast Controller transmits custom messages to players using the chat window. Use antennas to increase the range.

static MyStringId Description_BuggyCockpit

The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside.

static MyStringId Description_ButtonPanel

Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them.

static MyStringId Description_Camera

The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking.

static MyStringId Description_ClangKola

Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system.

static MyStringId Description_Cockpit

Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.

static MyStringId Description_CockpitFlush

flush cockpit placeholder

static MyStringId Description_CockpitIndustrial

Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.

static MyStringId Description_CockpitStandingBridge

Helms are control stations that are operated in standing position.

static MyStringId Description_Collector

Collectors collects items when they get close to the collector's funnel.

static MyStringId Description_Connector

The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function.

static MyStringId Description_Console

A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays.

static MyStringId Description_ConsoleModule

Console module blocks can be used to make a working station appear productive and important.

static MyStringId Description_ContractBlock

Block for contract management

static MyStringId Description_ControlPanel

Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel.

static MyStringId Description_ControlSeat

The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen.

static MyStringId Description_ControlStation

Control stations are used to control a large ship.

static MyStringId Description_ConveyorSorter

Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container.

static MyStringId Description_ConveyorTube

Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another.

static MyStringId Description_CornerCouch

A couch for decorating interior corners. Can be used as a seat.

static MyStringId Description_CornerLight

Lights are used to illuminate interiors or can be used to act as reference points on exteriors.

static MyStringId Description_CosmicCoffee

Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space.

static MyStringId Description_Couch

A couch for decorating interiors. Can be used as a seat.

static MyStringId Description_CrateBlock

A large storage crate, reinforced to keep the items contained within it safe from harm.

static MyStringId Description_CryoChamber

Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen.

static MyStringId Description_Datapad

A datapad is an electronic device used to store and display information.

static MyStringId Description_DeadEngineer

The remains of an unfortunate engineer.

static MyStringId Description_Decoy

Decoys attract fire from enemy turrets and protect your property from lightning strikes.

static MyStringId Description_DefensiveCombatBlock

Type: Combat This can detect and target lock enemy grids up to 2500m. Additionally, it can be set up to flee to a predetermined location when it has detected an enemy. When enemies are detected, this block takes priority over any active Task type blocks.

static MyStringId Description_Desk

A desk for decorating interiors. Can be used as a seat.

static MyStringId Description_DeskChairless

A desk for decorating interiors.

static MyStringId Description_DeskChairlessCorner

A desk for decorating interiors.

static MyStringId Description_DeskCorner

A desk for decorating interiors. Can be used as a seat.

static MyStringId Description_DiagonalWindow

Diagonal window shutters can be used as stairs.

static MyStringId Description_DLC_Anniversary

Anniversary

static MyStringId Description_DLC_Automatons

Automatons

static MyStringId Description_DLC_DecorativeBlocks

*** Description of decorative blocks DLC ***

static MyStringId Description_DLC_DecorativeBlocks2

*** Description of decorative blocks 2 DLC ***

static MyStringId Description_DLC_DeluxeEdition

*** Description of deluxe edition DLC ***

static MyStringId Description_DLC_EconomyExpansion

*** Description of Economy Deluxe DLC ***

static MyStringId Description_DLC_Frostbite

*** Description of Frostbite DLC ***

static MyStringId Description_DLC_HeavyIndustry

Heavy Industry

static MyStringId Description_DLC_Major203DLC

Decorative Blocks 3

static MyStringId Description_DLC_PreorderPack

*** Description of pre-order pack DLC ***

static MyStringId Description_DLC_ScrapRace

*** Description of Wasteland ***

static MyStringId Description_DLC_SparksOfTheFuture

*** Description of Sparks Of The Future DLC ***

static MyStringId Description_DLC_StylePack

*** Description of style pack DLC ***

static MyStringId Description_DLC_Warfare1

Warfare I.

static MyStringId Description_DLC_Warfare2

Warfare II.

static MyStringId Description_Door

Doors can seal off interiors and make them air tight while still allowing access for the player.

static MyStringId Description_Drill

Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries.

static MyStringId Description_EffectivenessModule

Yield modules increase production yield of refineries when connected.

static MyStringId Description_Ejector

The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items.

static MyStringId Description_EliteAutomaticRifle

The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight.

static MyStringId Description_ElitePistol

An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight.

static MyStringId Description_Embrasure

The Embrasure provides cover while allowing you to keep up the pressure on your enemies.

static MyStringId Description_EmotionController

The Emotion Controller displays emoticons and can copy those to other assigned LCD panels and screens.

static MyStringId Description_EngineerPlushie

An advanced motivational device of pristine quality. Can not be crafted or disassembled.

static MyStringId Description_EventController

Event Controllers trigger actions based on block or grid conditions.

static MyStringId Description_ExhaustPipe

The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures.

static MyStringId Description_ExplosiveBarrel

A barrel which has been converted into an improvised explosive. Safe when unarmed. It can be detonated manually, by taking damage or set to detonate after a configurable amount of time.

static MyStringId Description_Faction_Factorum

The creators of Prototech. They’ve returned from the edge of known space to seek revenge.

static MyStringId Description_Faction_Pirate

Fearless pirate raiders scour the stars, seeking vast fortunes as they attack and salvage without mercy.

static MyStringId Description_Faction_Unknown

Space is vast. As humans push into the void of space, sometimes the void pushes back. Danger, mystery, or reward may lie ahead.

static MyStringId Description_FAQ_Airlock

An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts.

static MyStringId Description_FAQ_AirTightnessPressure

A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed.

static MyStringId Description_FAQ_Ammo

You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available.

static MyStringId Description_FAQ_Armor

Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed.

static MyStringId Description_FAQ_ArmorSkins

Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen.

static MyStringId Description_FAQ_Asteroids

Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined.

static MyStringId Description_FAQ_AutoPilot

To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint.

static MyStringId Description_FAQ_BasicMovement

Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump.

static MyStringId Description_FAQ_Begin

Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure!

static MyStringId Description_FAQ_Begin_Q0

What should I do

static MyStringId Description_FAQ_Blastdoors

Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms.

static MyStringId Description_FAQ_BlockLimit

Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings.

static MyStringId Description_FAQ_BlockRotation

You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point.

static MyStringId Description_FAQ_BlockShapes

You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes.

static MyStringId Description_FAQ_Bottles

Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators.

static MyStringId Description_FAQ_Broadcasting

Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O.

static MyStringId Description_FAQ_Bug

You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/

static MyStringId Description_FAQ_Bug_Q0

How do I report a bug

static MyStringId Description_FAQ_Bug_Q1

Bug

static MyStringId Description_FAQ_Bug_Q2

I found a bug

static MyStringId Description_FAQ_Bug_Q3

Is the game is bugged

static MyStringId Description_FAQ_Bug_Q4

The game is broken

static MyStringId Description_FAQ_Bug_Q5

Where can I report a bug

static MyStringId Description_FAQ_Bug_Q6

Glitch

static MyStringId Description_FAQ_Bug_Q7

This does not work

static MyStringId Description_FAQ_Bug_Q8

Out of memory

static MyStringId Description_FAQ_BuildMode

You can toggle different building modes by pressing B.

static MyStringId Description_FAQ_BuildPlanner

The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible.

static MyStringId Description_FAQ_Camera

You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view.

static MyStringId Description_FAQ_CarJump

Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting.

static MyStringId Description_FAQ_CarRover

A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players.

static MyStringId Description_FAQ_Clang

Hail Clang!

static MyStringId Description_FAQ_Clang_Q0

Clang

static MyStringId Description_FAQ_Clang_Q1

Xocliw

static MyStringId Description_FAQ_CombatMechanics

Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil.

static MyStringId Description_FAQ_Commands

Use /help to find all chat commands.

static MyStringId Description_FAQ_Components

Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component.

static MyStringId Description_FAQ_ConsoleBlock

The console block is a decorative block with the ability to project large and small grids scaled down.

static MyStringId Description_FAQ_ContractBlock

A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations.

static MyStringId Description_FAQ_Contracts

Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks.

static MyStringId Description_FAQ_ConvertGrid

You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings.

static MyStringId Description_FAQ_CooperativeMode

Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together.

static MyStringId Description_FAQ_CopyPaste

You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X.

static MyStringId Description_FAQ_Damage

Damage can be inflicted by using weapons like rocket launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels.

static MyStringId Description_FAQ_Decoratives

Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes.

static MyStringId Description_FAQ_DisableHints

To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints".

static MyStringId Description_FAQ_Drones

Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks.

static MyStringId Description_FAQ_Elaborate

Can you be more specific?

static MyStringId Description_FAQ_Electricity

Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function.

static MyStringId Description_FAQ_Emotes

Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName

static MyStringId Description_FAQ_Encounter

Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous.

static MyStringId Description_FAQ_Experimental

Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings.

static MyStringId Description_FAQ_Factions

Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions.

static MyStringId Description_FAQ_FindOtherPlayers

Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players.

static MyStringId Description_FAQ_Flashlight

You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted.

static MyStringId Description_FAQ_FlipRover

You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass.

static MyStringId Description_FAQ_FrostbitePack

The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters.

static MyStringId Description_FAQ_Fuel

Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen.

static MyStringId Description_FAQ_GameMode

There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings.

static MyStringId Description_FAQ_GoodAI

GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence.

static MyStringId Description_FAQ_GoodBot

I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you?

static MyStringId Description_FAQ_GoodBot_Q0

Who are you

static MyStringId Description_FAQ_GoodBot_Q1

What is your purpose

static MyStringId Description_FAQ_GoodBot_Q2

What are you

static MyStringId Description_FAQ_GoodBot_Q3

What can you do

static MyStringId Description_FAQ_GoodBot_Q4

Help

static MyStringId Description_FAQ_GPSColors

Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods.

static MyStringId Description_FAQ_GPSSignals

GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies.

static MyStringId Description_FAQ_Gravity

There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented.

static MyStringId Description_FAQ_Grid

Grids are collections of blocks that shape stations or ships.

static MyStringId Description_FAQ_GridMovement

Make sure it has thrusters pointing in the direction it is moving and some source of power.

static MyStringId Description_FAQ_GridSize

There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes.

static MyStringId Description_FAQ_Grinding

You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding.

static MyStringId Description_FAQ_Groups

You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group.

static MyStringId Description_FAQ_Hacking

Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block.

static MyStringId Description_FAQ_HandHeldLaunchers

Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts.

static MyStringId Description_FAQ_HandTools

There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels.

static MyStringId Description_FAQ_Healing

You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console.

static MyStringId Description_FAQ_Help

Press {CONTROL:HELP_SCREEN} to find additional help or just ask me.

static MyStringId Description_FAQ_HowToPlayGame

Can you be more specific, please?

static MyStringId Description_FAQ_HUD

You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals.

static MyStringId Description_FAQ_Hydrogen

Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles.

static MyStringId Description_FAQ_Ice

Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids.

static MyStringId Description_FAQ_IndustrialCockpit

The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them.

static MyStringId Description_FAQ_InertiaDampeners

Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively

static MyStringId Description_FAQ_Ingots

Ingots are produced in refineries from ores and are essential to produce components.

static MyStringId Description_FAQ_Interaction

Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}.

static MyStringId Description_FAQ_InvalidMaterial

Sorry, That material does not exist in Space Engineers.

static MyStringId Description_FAQ_Inventory

Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}.

static MyStringId Description_FAQ_Jetpack

Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly.

static MyStringId Description_FAQ_Ladder

You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder.

static MyStringId Description_FAQ_LeavePlanet

To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks.

static MyStringId Description_FAQ_LogOut

You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power.

static MyStringId Description_FAQ_LosingHealth

Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool?

static MyStringId Description_FAQ_Lost

If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point.

static MyStringId Description_FAQ_MagneticBoots

Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface.

static MyStringId Description_FAQ_Marek

Marek Rosa is the Founder and CEO of Keen Software House and GoodAI.

static MyStringId Description_FAQ_Mass

Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship.

static MyStringId Description_FAQ_Math

Math! I do that all the time!

static MyStringId Description_FAQ_MergeGrids

You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors.

static MyStringId Description_FAQ_Messages

You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas.

static MyStringId Description_FAQ_MetalScrap

Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery.

static MyStringId Description_FAQ_Meteor

Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures.

static MyStringId Description_FAQ_Mining

You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores.

static MyStringId Description_FAQ_MirrorMode

Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode.

static MyStringId Description_FAQ_Navigation

You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location.

static MyStringId Description_FAQ_NPCShip

There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat.

static MyStringId Description_FAQ_Objective

Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner.

static MyStringId Description_FAQ_Objective_Q0

What is my purpose

static MyStringId Description_FAQ_Objective_Q1

Should I do something

static MyStringId Description_FAQ_Objective_Q2

What can I do

static MyStringId Description_FAQ_Objective_Q3

what Do I do

static MyStringId Description_FAQ_Objective_Q4

What do I have to do

static MyStringId Description_FAQ_Objective_Q5

what to do

static MyStringId Description_FAQ_Ore

Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore.

static MyStringId Description_FAQ_Ownership

You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else.

static MyStringId Description_FAQ_Oxygen

Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles.

static MyStringId Description_FAQ_Painting

While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces.

static MyStringId Description_FAQ_PCU

PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU.

static MyStringId Description_FAQ_Permissions

In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative.

static MyStringId Description_FAQ_Pirates

Protect yourself against pirates and other players by building armor, turrets and decoys.

static MyStringId Description_FAQ_Pistols

Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines.

static MyStringId Description_FAQ_Planets

Planets can be seen from any distance. If you do not see planets then they are likely not part of this world.

static MyStringId Description_FAQ_Platinum

Platinum is a rare material only found in asteroids and moons. There is no platinum on planets.

static MyStringId Description_FAQ_ProtectingMyself

Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base.

static MyStringId Description_FAQ_Pushing

Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear.

static MyStringId Description_FAQ_Recharging

You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered.

static MyStringId Description_FAQ_RelativeDampeners

Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work.

static MyStringId Description_FAQ_Repair

Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster.

static MyStringId Description_FAQ_Rifles

Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines.

static MyStringId Description_FAQ_RoomPressure

Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized.

static MyStringId Description_FAQ_RoverMovement

Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged.

static MyStringId Description_FAQ_SafeZoneBlock

The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations.

static MyStringId Description_FAQ_SaveBlueprints

You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints.

static MyStringId Description_FAQ_ScrapRacePack

The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin.

static MyStringId Description_FAQ_ScreenShot

You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode.

static MyStringId Description_FAQ_Script

Scripts might be disabled in world settings.

static MyStringId Description_FAQ_Ship

A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting.

static MyStringId Description_FAQ_ShipBuilding

The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery.

static MyStringId Description_FAQ_ShipInventories

Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory.

static MyStringId Description_FAQ_ShipMovement

Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged.

static MyStringId Description_FAQ_ShipToolsWeapons

Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit.

static MyStringId Description_FAQ_ShipWontFly

Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on?

static MyStringId Description_FAQ_Skins

Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character.

static MyStringId Description_FAQ_SOTFPack

The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins.

static MyStringId Description_FAQ_SpaceCredit

Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks.

static MyStringId Description_FAQ_SpawnShip

Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it.

static MyStringId Description_FAQ_SpectatorMode

You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings.

static MyStringId Description_FAQ_Station

A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement.

static MyStringId Description_FAQ_SteamWorkshop

The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game.

static MyStringId Description_FAQ_Stone

Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit.

static MyStringId Description_FAQ_StopMoving

Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}.

static MyStringId Description_FAQ_StoreBlock

You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled.

static MyStringId Description_FAQ_StylePack

The Style Pack ads more player skins, armor skins and emotes for you to use in game.

static MyStringId Description_FAQ_Suit

Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly.

static MyStringId Description_FAQ_Temperature

Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage.

static MyStringId Description_FAQ_Test

Test received!

static MyStringId Description_FAQ_Test_Q0

Test

static MyStringId Description_FAQ_Test_Q1

Testing

static MyStringId Description_FAQ_Test_Q2

Is this working

static MyStringId Description_FAQ_Test_Q3

Does this work

static MyStringId Description_FAQ_Thing

Have you tried that other thing?

static MyStringId Description_FAQ_Thrusters

Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space!

static MyStringId Description_FAQ_Time

It is time for Space Engineers!

static MyStringId Description_FAQ_Tools

A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials.

static MyStringId Description_FAQ_TradeStations

Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them.

static MyStringId Description_FAQ_Trading

You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3.

static MyStringId Description_FAQ_Tutorial

Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way!

static MyStringId Description_FAQ_UnknownSignals

Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot.

static MyStringId Description_FAQ_Unlock

You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen.

static MyStringId Description_FAQ_Upgrade

You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming.

static MyStringId Description_FAQ_Uranium

Uranium is a rare material only found in asteroids and moons. There is no uranium on planets.

static MyStringId Description_FAQ_Visor

Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate!

static MyStringId Description_FAQ_Voxel

Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes.

static MyStringId Description_FAQ_VoxelHands

Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped.

static MyStringId Description_FAQ_Warfare1

Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes.

static MyStringId Description_FAQ_Weather

There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings.

static MyStringId Description_FAQ_Welding

Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner.

static MyStringId Description_FAQ_WhatIsABlock

Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}.

static MyStringId Description_FighterCockpit

Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.

static MyStringId Description_FireCover

Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges.

static MyStringId Description_FirstAidCabinet

The First Aid Cabinet stores medical kits for quick access.

static MyStringId Description_FlareGun

Flare Guns can be used to signal your position to others or to temporarily illuminate your surroundings.

static MyStringId Description_FlightMovementBlock

Type: Move This controls the movement of an AI grid, using available thrusters and gyros. Used in conjunction with other AI type blocks, it will attempt to move the grid to waypoints provided by other AI blocks. An active Move type block is required to make an AI grid move.

static MyStringId Description_FlightSeat

Flight seats are used to control a large ship and access all of its functions.

static MyStringId Description_FoodDispenser

A vending machine used to distract engineers from the hazards of space and boost morale.

static MyStringId Description_Freight

Crates left scattered around, indicating hard working engineers have been working in the area.

static MyStringId Description_FullAutoPistol

A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level.

static MyStringId Description_FullCoverWall

Armored walls provide cover in interiors or can be used to prevent players from walking off ledges.

static MyStringId Description_Gate

Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside.

static MyStringId Description_GatlingGun

Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m

static MyStringId Description_GatlingTurret

Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m

static MyStringId Description_GratedCatwalk

Catwalks can be used to create safe walkways throughout your creations.

static MyStringId Description_GratedCatwalkCorner

Catwalks can be used to create safe walkways throughout your creations.

static MyStringId Description_GratedCatwalkStraight

Catwalks can be used to create safe walkways throughout your creations.

static MyStringId Description_GratedCatwalkWall

Catwalks can be used to create safe walkways throughout your creations.

static MyStringId Description_GratedHalfStairs

Stairs can be used to create safe walkways throughout your creations.

static MyStringId Description_GratedStairs

Stairs can be used to create safe walkways throughout your creations.

static MyStringId Description_GravityGenerator

Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.

static MyStringId Description_GravityGeneratorSphere

Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.

static MyStringId Description_Gyroscope

Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn.

static MyStringId Description_HandDrill

A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels.

static MyStringId Description_HangarDoor

Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically.

static MyStringId Description_HeatVent

Heat Vents open and emit light when the grid's power usage increases.

static MyStringId Description_HeavyArmor

Heavy armor to give structure and shape to ships and stations. Durable but heavy.

static MyStringId Description_HeavyCalibreGun

A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m

static MyStringId Description_Hinge

Hinges can transfer items and rotate up to 180 degrees.

static MyStringId Description_HingeHead

Hinge Parts can be reattached to hinges.

static MyStringId Description_HydrogenTank

Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles.

static MyStringId Description_HydrogenThrust

Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen.

static MyStringId Description_InteriorLight

Lights are used to illuminate interiors or can be used to act as reference points on exteriors.

static MyStringId Description_InteriorPillar

Pillars and columns can be used to reinforce structures or as decoration.

static MyStringId Description_InteriorTurret

Autonomous anti-personnel turret. Must be manually loaded with MR-50A Rifle Magazines. Maximum range: 800 m

static MyStringId Description_InteriorWall

Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors.

static MyStringId Description_IonThrust

Ion thrusters are advanced thrusters that function best in zero gravity environments.

static MyStringId Description_Jukebox

A device that plays music. Great for hosting dance parties or winding down after a hard day’s work.

static MyStringId Description_JumpDrive

Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit.

static MyStringId Description_Kitchen

A kitchen for decorating interiors.

static MyStringId Description_KitchenSet

Kitchen appliance for decorating interiors.

static MyStringId Description_LabEquipment

Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors.

static MyStringId Description_Ladder

The ladder enables you to traverse vertical spaces.

static MyStringId Description_LandingGear

Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto.

static MyStringId Description_LargeCalibreTurret

A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m

static MyStringId Description_LargeCargoContainer

Large containers can be used to store many items.

static MyStringId Description_LargeFlareLauncher

A launcher for signalling or putting up a spectacle.

static MyStringId Description_LargeRocketLauncher

A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Rockets. Maximum range: 800 m

static MyStringId Description_LargeTurretControlBlock

Block for controlling custom turrets

static MyStringId Description_LaserAntenna

Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates.

static MyStringId Description_Letters

Letter shaped blocks

static MyStringId Description_LightArmor

Basic armor to give structure and shape to ships and stations. Not very durable but lightweight.

static MyStringId Description_LockerRoom

A locker to store tools, weapons, ammunition and bottles.

static MyStringId Description_LockerRoomCorner

A locker to store tools, weapons, ammunition and bottles.

static MyStringId Description_Lockers

Personalized lockers for decorating interiors and store your essentials.

static MyStringId Description_MagneticPlate

WIP stickyBlock

static MyStringId Description_MedicalRoom

The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit.

static MyStringId Description_MedicalStation

A decorative station that allows engineers to examine their injuries.

static MyStringId Description_MediumCalibreGun

Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m

static MyStringId Description_MediumCalibreTurret

Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m

static MyStringId Description_MediumCargoContainer

Medium containers can be used to store items.

static MyStringId Description_Medkit

A medkit is a case containing medical supplies for healing astronaut.

static MyStringId Description_MergeBlock

Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block.

static MyStringId Description_MissileTurret

Slow-shooting, explosive damage dealing, rocket launcher that can be loaded through conveyors. Uses Rockets. Maximum range: 800 m

static MyStringId Description_ModularBridgeCockpit

A set of modular blocks to design elaborate bridges to helm your ship from.

static MyStringId Description_NeonTubes

Neon Tubes are decorative blocks that can be built in all colors.

static MyStringId Description_NotAvailable

Context help not available.

static MyStringId Description_Numbers

Number shaped blocks

static MyStringId Description_OffensiveCombatBlock

Type: Combat This can detect, target lock, and engage enemy grids up to 2500m using customizable attack patterns. When enemies are detected, this block takes priority over any active Task type blocks.

static MyStringId Description_OffsetDoor

Doors can seal off interiors and make them air tight while still allowing access for the player.

static MyStringId Description_OffsetLight

The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas.

static MyStringId Description_OpenCockpitLarge

Seat in between lots of consoles. More like a bridge seat.

static MyStringId Description_OpenCockpitSmall

This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable.

static MyStringId Description_OreDetector

Ore detectors detect ores within a limited radius and makes them show up on your HUD.

static MyStringId Description_OxygenFarm

Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen.

static MyStringId Description_OxygenGenerator

O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically.

static MyStringId Description_OxygenTank

Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen.

static MyStringId Description_Package

A package is a box used for storing items for Hauling contract.

static MyStringId Description_ParachuteHatch

Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings.

static MyStringId Description_Passage

Passages allow passage either vertically or horizontally.

static MyStringId Description_PassengerSeat

A passenger seat can be used to transport other players.

static MyStringId Description_PathRecorderBlock

Type: Task This can record a path and action sequence. This path can be relative to another grid if the reference is set. This path and sequence can then be replayed, provided there is a Move type block available on the grid.

static MyStringId Description_Piston

The piston is an expandable block that allows the transfer of power and items.

static MyStringId Description_PistonTop

This piston part is the top section of the piston. It has no function of its own, but can be used decoratively.

static MyStringId Description_Planters

A planter for decorating interiors.

static MyStringId Description_PowerEfficiencyModule

Power modules decrease power consumption of refineries or assemblers when connected.

static MyStringId Description_PowerGenerator

The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank.

static MyStringId Description_Powerkit

A powerkit is a portable battery pack for recharging suit of an astronaut.

static MyStringId Description_PreciseAutomaticRifle

The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power.

static MyStringId Description_ProductivityModule

Speed modules increase the production speed of refineries or assemblers when connected.

static MyStringId Description_ProgrammableBlock

A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually.

static MyStringId Description_Projector

The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction.

static MyStringId Description_Prototech_Battery

Prototech Batteries are powerful energy storage devices. They are able to output high volumes of power with increased efficiency. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_Prototech_Drill

Prototech Drills are a powerful tools capable of collecting raw ores at higher efficiency than standard drill types. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_Prototech_Gyroscope

Prototech Gyroscopes are more powerful, reinforced versions of standard Gyroscopes. They allow grids to stabilize and rotate. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_Prototech_JumpDrive

Prototech Jump Drives allow grids to teleport over incredibly large distances. They have a higher range and better efficiency than standard Jump Drives. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_Prototech_Refinery

Prototech Refineries refine ores into ingots at higher yield and speed rates than other refineries. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_Prototech_Thrust

Prototech Thrusters are advanced thrusters that provide a significant amount of force. They function best in zero gravity environments. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_PrototechAssembler

Prototech Assemblers are capable of manufacturing most Prototech components. Possessing one allows the owner to repair and maintain other Prototech blocks. Prototech blocks contain advanced components that will be lost if extraction is attempted.

static MyStringId Description_RadioAntenna

Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.

static MyStringId Description_Railgun

High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m

static MyStringId Description_RailingCorner

Railings stop engineers from falling off dangerous ledges. Safety first!

static MyStringId Description_RailingDiagonal

Railings stop engineers from falling off dangerous ledges. Safety first!

static MyStringId Description_RailingDouble

Railings stop engineers from falling off dangerous ledges. Safety first!

static MyStringId Description_RailingStraight

Railings stop engineers from falling off dangerous ledges. Safety first!

static MyStringId Description_Ramp

The ramp block can be used to traverse heights or simply used for aesthetics.

static MyStringId Description_RapidFireAutomaticRifle

The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM.

static MyStringId Description_Reactor

Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts.

static MyStringId Description_Refinery

Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules.

static MyStringId Description_RefineryBasic

Basic refineries refines limited types of ores into ingots.

static MyStringId Description_ReflectorLight

Spotlights are powerful lights used to illuminate dark areas.

static MyStringId Description_RemoteControl

Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints.

static MyStringId Description_Rifle

The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean.

static MyStringId Description_RocketLauncher

Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Rockets. Maximum range: 800 m

static MyStringId Description_RocketLauncherReload

An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Rockets. Maximum range: 800 m

static MyStringId Description_RotatingLight

A rotating light to alert engineers of hazardous situations.

static MyStringId Description_Rotor

Rotors allows connected grids to rotate.

static MyStringId Description_RotorPart

The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings.

static MyStringId Description_RoverCockpit

The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors.

static MyStringId Description_SabiroidPlushie

An advanced motivational device of pristine quality. Can not be crafted or disassembled.

static MyStringId Description_SafeZone

Projects safe zone around itself. Safe zone can be used to protect your assets

static MyStringId Description_SciFiWall

Sci-Fi Walls have 6 different sides that can be used to improve your interior design.

static MyStringId Description_Searchlight

Searchlights are articulated spotlights that can target nearby grids and can be used as cameras.

static MyStringId Description_SemiAutoPistol

The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable.

static MyStringId Description_Sensor

Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range.

static MyStringId Description_ShipGrinder

Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active.

static MyStringId Description_ShipWelder

A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner.

static MyStringId Description_Shower

A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene.

static MyStringId Description_SignBlocks

Warning Signs can be used to attend crew to the dangers of their environment.

static MyStringId Description_SmallCargoContainer

Small containers can be used to store items.

static MyStringId Description_SmallRailgun

High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m

static MyStringId Description_SolarPanel

Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated.

static MyStringId Description_Sound

Sound blocks emit sounds when activated.

static MyStringId Description_SpaceBall

A spherical block that reacts to gravity.

static MyStringId Description_SpaceCredit

A Space Credit is a currency used for trading.

static MyStringId Description_SpeederCockpit

The Saddle Cockpit can be used to pilot anything from modest rovers to small-scale ships.

static MyStringId Description_Stairs

Stairs can be used to traverse heights.

static MyStringId Description_StatueEngineer

A statue to celebrate the 10th anniversary of Space Engineers.

static MyStringId Description_SteelCatwalk

Catwalks can be used to build walkways or function as thin walls.

static MyStringId Description_StorageShelf

Storage Shelves can be used to store components and make your hangar or garage look messy and productive.

static MyStringId Description_StoreBlock

Block that enables automatized trading.

static MyStringId Description_SurvivalKit

All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge.

static MyStringId Description_Suspension

Suspensions are highly durable and enable vehicles to drive over most terrains.

static MyStringId Description_Symbols

Symbol shaped blocks

static MyStringId Description_TargetDummy

The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself.

static MyStringId Description_TargetingSystemBlock

Targeting System Block Description

static MyStringId Description_TextBlocks

Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures.

static MyStringId Description_TextPanel

LCD panels display pictograms or customized text.

static MyStringId Description_Timer

Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems.

static MyStringId Description_ToiletSeat

A toilet for decorating interiors. Can be used as a seat.

static MyStringId Description_TransparentLCD

Transparent LCD panels display pictograms, scripts or customized text.

static MyStringId Description_Transponder

Action Relay blocks, in conjunction with Antennas, can trigger actions on other Action Relay blocks on other grids using the corresponding channel.

static MyStringId Description_Truss

Scaffold Blocks can provide light weight structural support to ships and stations.

static MyStringId Description_TurretControlBlock

The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional.

static MyStringId Description_VendingMachine

Allows displaying and selling of items.

static MyStringId Description_VerticalWindow

Vertical windows can be used to funnel air through and keep engineers out.

static MyStringId Description_ViewPort

Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens.

static MyStringId Description_VirtualMass

Artificial mass or spaceballs enable grids to react to artificial gravity.

static MyStringId Description_Warhead

Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time.

static MyStringId Description_WeaponRack

The Weapon Rack stores weapons and ammunition for quick access.

static MyStringId Description_Welder

A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner.

static MyStringId Description_Wheel

Wheels can be used to traverse terrain in environments with gravity.

static MyStringId Description_Window

Transparent windows will keep the air in and space out while you enjoy the view.

static MyStringId Description_WindowWall

Transparent windows will keep the air inside and space outside while you enjoy the view in style.

static MyStringId Description_WindowWallLeft

Transparent windows will keep the air inside and space outside while you enjoy the view in style.

static MyStringId Description_WindowWallRight

Transparent windows will keep the air inside and space outside while you enjoy the view in style.

static MyStringId Description_WindTurbine

The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere.

static MyStringId Descripton_ConveyorJunction

Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another.

static MyStringId DetailScreen_Button_Close

Close

static MyStringId DetailScreen_Button_Delete

Delete

static MyStringId DetailScreen_Button_OpenInWorkshop

Open In Workshop

static MyStringId DetailScreen_Button_OpenWorkshop

Open Workshop

static MyStringId DetailScreen_Button_Publish

Publish

static MyStringId DetailScreen_Button_Rename

Rename

static MyStringId DetailScreen_Button_SendToPlayer

Send to Player:

static MyStringId DetectedEntity_Asteroid

Asteroid

static MyStringId DetectedEntity_CharacterHuman

Human

static MyStringId DetectedEntity_CharacterOther

Animal

static MyStringId DetectedEntity_LargeGrid

Large Grid

static MyStringId DetectedEntity_Meteor

Meteor

static MyStringId DetectedEntity_Planet

Planet

static MyStringId DetectedEntity_SmallGrid

Small Grid

static MyStringId DetectedEntity_Unknown

Unknown

static MyStringId DialogBlueprintRename_GamepadHelp

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId DialogText_RunArgument

Argument

static MyStringId DialogTextJoinBattleFailed

Joining battle failed, reason: {0}

static MyStringId DialogTextJoiningBattle

Joining battle

static MyStringId DialogTextJoiningScenario

Joining scenario

static MyStringId Difficulty

Difficulty

static MyStringId DifficultyEasy

Easy

static MyStringId DifficultyHard

Hard

static MyStringId DifficultyNormal

Normal

static MyStringId DisableTransformation

Disable Transformation

static MyStringId DisplayName

DisplayName

static MyStringId DisplayName_AlienLander

Alien Planet Landing

static MyStringId DisplayName_Animation_SpiderAttackBite

Bite attack

static MyStringId DisplayName_Animation_SpiderAttackLegs

Leg attack

static MyStringId DisplayName_Animation_SpiderAttackStinger

Stinger attack

static MyStringId DisplayName_Animation_SpiderBurrow

Burrow

static MyStringId DisplayName_Animation_SpiderDeburrow

Deburrow

static MyStringId DisplayName_Animation_ThumbUp

Thumb-Up

static MyStringId DisplayName_Animation_Victory

Victory

static MyStringId DisplayName_Animation_Wave

Wave Animation

static MyStringId DisplayName_AstronautBackpack

Backpack

static MyStringId DisplayName_Block_2x1RailingLeft

Railing 2x1 Left

static MyStringId DisplayName_Block_2x1RailingRight

Railing 2x1 Right

static MyStringId DisplayName_Block_AccessPanel1

Access Panel 1

static MyStringId DisplayName_Block_AccessPanel2

Access Panel 2

static MyStringId DisplayName_Block_AccessPanel3

Access Panel 3

static MyStringId DisplayName_Block_AccessPanel4

Access Panel 4

static MyStringId DisplayName_Block_AdvancedRotor

Advanced Rotor

static MyStringId DisplayName_Block_AdvancedRotor3x3

Advanced Rotor 3x3

static MyStringId DisplayName_Block_AdvancedRotorPart

Advanced Rotor Part

static MyStringId DisplayName_Block_AdvancedRotorPart3x3

Advanced Rotor Part 3x3

static MyStringId DisplayName_Block_AirDuct1

Willis Duct

static MyStringId DisplayName_Block_AirDuct2

Willis Duct 2

static MyStringId DisplayName_Block_AirDuctCorner

Willis Duct Corner

static MyStringId DisplayName_Block_AirDuctGrate

Willis Duct Grate

static MyStringId DisplayName_Block_AirDuctLight

Willis Duct Light

static MyStringId DisplayName_Block_AirDuctRamp

Willis Duct Ramp

static MyStringId DisplayName_Block_AirDuctT

Willis Duct T Junction

static MyStringId DisplayName_Block_AirDuctX

Willis Duct X Junction

static MyStringId DisplayName_Block_AirtightHangarDoor

Airtight Hangar Door

static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2A

Warfare Hangar Door

static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2B

Warfare Hangar Door Windowed

static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2C

Warfare Hangar Door 2

static MyStringId DisplayName_Block_AirtightSlideDoor

Sliding Door

static MyStringId DisplayName_Block_AirVent

Air Vent

static MyStringId DisplayName_Block_AirVentFan

Air Vent Fan

static MyStringId DisplayName_Block_AirVentFanFull

Air Vent Fan Full

static MyStringId DisplayName_Block_AirVentFull

Air Vent Full

static MyStringId DisplayName_Block_Ammo_Assembler

Ammo Assembler

static MyStringId DisplayName_Block_AngledInteriorWallA

Angled Interior Wall A

static MyStringId DisplayName_Block_AngledInteriorWallB

Angled Interior Wall B

static MyStringId DisplayName_Block_Antenna

Antenna

static MyStringId DisplayName_Block_AntennaDish

Antenna Dish

static MyStringId DisplayName_Block_Arc_Furnace

Basic Refinery

static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavy

Heavy Armor Half Panel 2x1 Base Right

static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv

Heavy Armor Half Panel 2x1 Base Left

static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLight

Light Armor Half Panel 2x1 Base Right

static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLightInv

Light Armor Half Panel 2x1 Base Left

static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy

Heavy Armor Half Panel 2x1 Tip Right

static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv

Heavy Armor Half Panel 2x1 Tip Left

static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLight

Light Armor Half Panel 2x1 Tip Right

static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv

Light Armor Half Panel 2x1 Tip Left

static MyStringId DisplayName_Block_Armor2x1SlopedPanelHeavy

Heavy Armor Panel 2x1 Slope Base

static MyStringId DisplayName_Block_Armor2x1SlopedPanelLight

Light Armor Panel 2x1 Slope Base

static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipHeavy

Heavy Armor Panel 2x1 Slope Tip

static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipLight

Light Armor Panel 2x1 Slope Tip

static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy

Heavy Armor Panel 2x1 Base Right

static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv

Heavy Armor Panel 2x1 Base Left

static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLight

Light Armor Panel 2x1 Base Right

static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv

Light Armor Panel 2x1 Base Left

static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy

Heavy Armor Panel 2x1 Tip Right

static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv

Heavy Armor Panel 2x1 Tip Left

static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLight

Light Armor Panel 2x1 Tip Right

static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv

Light Armor Panel 2x1 Tip Left

static MyStringId DisplayName_Block_ArmorCenter

Blast Doors

static MyStringId DisplayName_Block_ArmorCenterPanelHeavy

Heavy Armor Centered Panel

static MyStringId DisplayName_Block_ArmorCenterPanelLight

Light Armor Centered Panel

static MyStringId DisplayName_Block_ArmorCorner

Blast Door Corner

static MyStringId DisplayName_Block_ArmorHalfCenterPanelHeavy

Heavy Armor Centered Half Panel

static MyStringId DisplayName_Block_ArmorHalfCenterPanelLight

Light Armor Centered Half Panel

static MyStringId DisplayName_Block_ArmorHalfPanelHeavy

Heavy Armor Half Panel

static MyStringId DisplayName_Block_ArmorHalfPanelLight

Light Armor Half Panel

static MyStringId DisplayName_Block_ArmorHalfSlopedPanelHeavy

Heavy Armor Panel Half Slope

static MyStringId DisplayName_Block_ArmorHalfSlopedPanelLight

Light Armor Panel Half Slope

static MyStringId DisplayName_Block_ArmorInvCorner

Blast Door Corner Inverted

static MyStringId DisplayName_Block_ArmorPanelHeavy

Heavy Armor Panel

static MyStringId DisplayName_Block_ArmorPanelLight

Light Armor Panel

static MyStringId DisplayName_Block_ArmorPanelRoundCornerHeavy

Heavy Armor Panel Round Corner

static MyStringId DisplayName_Block_ArmorPanelRoundCornerLight

Light Armor Panel Round Corner

static MyStringId DisplayName_Block_ArmorPanelRoundFaceHeavy

Heavy Armor Panel Round Face

static MyStringId DisplayName_Block_ArmorPanelRoundFaceLight

Light Armor Panel Round Face

static MyStringId DisplayName_Block_ArmorPanelRoundHeavy

Heavy Armor Panel Round

static MyStringId DisplayName_Block_ArmorPanelRoundInvertedCornerHeavy

Heavy Armor Panel Round Inverted Corner

static MyStringId DisplayName_Block_ArmorPanelRoundInvertedCornerLight

Light Armor Panel Round Inverted Corner

static MyStringId DisplayName_Block_ArmorPanelRoundLight

Light Armor Panel Round

static MyStringId DisplayName_Block_ArmorQuarterPanelHeavy

Heavy Armor Quarter Panel

static MyStringId DisplayName_Block_ArmorQuarterPanelLight

Light Armor Quarter Panel

static MyStringId DisplayName_Block_ArmorSide

Blast Door Edge

static MyStringId DisplayName_Block_ArmorSlopedPanelHeavy

Heavy Armor Panel Slope

static MyStringId DisplayName_Block_ArmorSlopedPanelLight

Light Armor Panel Slope

static MyStringId DisplayName_Block_ArmorSlopedSidePanelHeavy

Heavy Armor Panel Side

static MyStringId DisplayName_Block_ArmorSlopedSidePanelLight

Light Armor Panel Side

static MyStringId DisplayName_Block_Assembler

Assembler

static MyStringId DisplayName_Block_AssemblerIndustrial

Industrial Assembler

static MyStringId DisplayName_Block_ATM

ATM

static MyStringId DisplayName_Block_Autocannon

Autocannon

static MyStringId DisplayName_Block_AutoCannonTurret

Autocannon Turret

static MyStringId DisplayName_Block_BarCounter

Sci-Fi Bar Counter

static MyStringId DisplayName_Block_BarCounterCorner

Sci-Fi Bar Counter Corner

static MyStringId DisplayName_Block_BarredWindow

Barred Window

static MyStringId DisplayName_Block_BarredWindowFace

Barred Window Face

static MyStringId DisplayName_Block_BarredWindowSide

Barred Window Side

static MyStringId DisplayName_Block_BarredWindowSlope

Barred Window Slope

static MyStringId DisplayName_Block_Barrel

Barrel

static MyStringId DisplayName_Block_BarrelStack

Stacked Barrels

static MyStringId DisplayName_Block_BarrelThree

Three Barrels

static MyStringId DisplayName_Block_Base_Components_Assembler

Base Assembler Comp.

static MyStringId DisplayName_Block_BasicAssembler

Basic Assembler

static MyStringId DisplayName_Block_BasicMissionBlock

AI Basic (Task)

static MyStringId DisplayName_Block_Bathroom

Bathroom

static MyStringId DisplayName_Block_BathroomOpen

Toilet

static MyStringId DisplayName_Block_Battery

Battery

static MyStringId DisplayName_Block_BatteryWarfare2

Warfare Battery

static MyStringId DisplayName_Block_Beacon

Beacon

static MyStringId DisplayName_Block_BeaconReskin

Round Beacon

static MyStringId DisplayName_Block_BeamBlock

Beam Block

static MyStringId DisplayName_Block_BeamBlockEnd

Beam Block End

static MyStringId DisplayName_Block_BeamBlockHalf

Beam Block Half

static MyStringId DisplayName_Block_BeamBlockHalfSlope

Beam Block Half Slope

static MyStringId DisplayName_Block_BeamBlockJunction

Beam Block Junction

static MyStringId DisplayName_Block_BeamBlockRound

Beam Block Round

static MyStringId DisplayName_Block_BeamBlockSlope

Beam Block Slope

static MyStringId DisplayName_Block_BeamBlockSlope2x1Base

Beam Block2x1 Base

static MyStringId DisplayName_Block_BeamBlockSlope2x1Tip

Beam Block2x1 Tip

static MyStringId DisplayName_Block_BeamBlockTJunction

Beam Block T-Junction

static MyStringId DisplayName_Block_Bed

Bed

static MyStringId DisplayName_Block_Big_Arc_Furnace

Big Arc Furnace

static MyStringId DisplayName_Block_Big_Gas_Centrifugal_Refinery

Big Gas Centrifugal Refinery

static MyStringId DisplayName_Block_Big_Precious_Furnace

Big Noble Metals Furnace

static MyStringId DisplayName_Block_Big_Solids_Refinery

Big Solids Refinery

static MyStringId DisplayName_Block_BridgeCockpitButtonPanel

Bridge Button Panel

static MyStringId DisplayName_Block_BridgeCockpitCorner

Bridge Sloped Corner

static MyStringId DisplayName_Block_BridgeCockpitCorner2x1Base

Bridge Corner 2x1 Base L

static MyStringId DisplayName_Block_BridgeCockpitCorner2x1BaseR

Bridge Corner 2x1 Base R

static MyStringId DisplayName_Block_BridgeCockpitEmpty

Bridge Floorless

static MyStringId DisplayName_Block_BridgeCockpitFloor

Bridge Floor

static MyStringId DisplayName_Block_BridgeCockpitHalfSlopedCorner

Bridge Half Sloped Corner

static MyStringId DisplayName_Block_BridgeCockpitRaisedSlopedCorner

Bridge Raised Sloped Corner

static MyStringId DisplayName_Block_BridgeCockpitSideL

Bridge Side L

static MyStringId DisplayName_Block_BridgeCockpitSideR

Bridge Side R

static MyStringId DisplayName_Block_BridgeWindow1x1Face

Bridge Window Face

static MyStringId DisplayName_Block_BridgeWindow1x1FaceInverted

Bridge Window Face Inv.

static MyStringId DisplayName_Block_BridgeWindow1x1Slope

Bridge Window Slope

static MyStringId DisplayName_Block_BroadcastController

Broadcast Controller

static MyStringId DisplayName_Block_BuggyCockpit

Buggy Cockpit

static MyStringId DisplayName_Block_BunkBed

Bunk

static MyStringId DisplayName_Block_ButtonPanel

Button Panel

static MyStringId DisplayName_Block_ButtonPanelPedestal

Button Panel Pedestal

static MyStringId DisplayName_Block_Camera

Camera

static MyStringId DisplayName_Block_CameraReskin

Top Mounted Camera

static MyStringId DisplayName_Block_CapCockpit

Cab Cockpit

static MyStringId DisplayName_Block_CaptainDesk

Captain's Desk

static MyStringId DisplayName_Block_Cockpit1

Cockpit

static MyStringId DisplayName_Block_Cockpit2

Control Station

static MyStringId DisplayName_Block_Cockpit3

Flight Seat

static MyStringId DisplayName_Block_CockpitFlush

Flush Cockpit

static MyStringId DisplayName_Block_CockpitIndustrial

Industrial Cockpit

static MyStringId DisplayName_Block_CockpitStandingBridge

Helm

static MyStringId DisplayName_Block_Collector

Collector

static MyStringId DisplayName_Block_ColorableSolarPanel

Colorable Solar Panel

static MyStringId DisplayName_Block_ColorableSolarPanelCorner

Colorable Solar Panel Slope Left

static MyStringId DisplayName_Block_ColorableSolarPanelCornerInverted

Colorable Solar Panel Slope Right

static MyStringId DisplayName_Block_CompactAntenna

Compact Antenna

static MyStringId DisplayName_Block_CompactAntennaReskin

Parabolic Antenna

static MyStringId DisplayName_Block_Connector

Connector

static MyStringId DisplayName_Block_ConnectorSmall

Small Connector

static MyStringId DisplayName_Block_Console

Console Block

static MyStringId DisplayName_Block_ConsoleModule

Console Module

static MyStringId DisplayName_Block_ConsoleModuleButtons

Console Module Buttons

static MyStringId DisplayName_Block_ConsoleModuleCorner

Console Module Corner

static MyStringId DisplayName_Block_ConsoleModuleInvertedCorner

Console Module Corner Inv.

static MyStringId DisplayName_Block_ConsoleModuleScreens

Console Module LCD

static MyStringId DisplayName_Block_Construction_Components_Assembler

Construction Assembler Comp.

static MyStringId DisplayName_Block_Contract

Contracts

static MyStringId DisplayName_Block_ControlPanel

Control Panel

static MyStringId DisplayName_Block_ControlPanelPedestal

Control Panel Pedestal

static MyStringId DisplayName_Block_Conveyor

Conveyor Junction

static MyStringId DisplayName_Block_ConveyorCap

Conveyor Cap

static MyStringId DisplayName_Block_ConveyorCapMedium

Conveyor Cap Medium

static MyStringId DisplayName_Block_ConveyorConverter

Conveyor Converter

static MyStringId DisplayName_Block_ConveyorFrame

Conveyor Frame

static MyStringId DisplayName_Block_ConveyorPipeCorner

Conveyor Pipe Curved

static MyStringId DisplayName_Block_ConveyorPipeEnd

Conveyor Pipe End

static MyStringId DisplayName_Block_ConveyorPipeFlange

Conveyor Pipe Flanged

static MyStringId DisplayName_Block_ConveyorPipeIntersection

Conveyor Pipe Cross

static MyStringId DisplayName_Block_ConveyorPipeJunction

Conveyor Pipe Junction

static MyStringId DisplayName_Block_ConveyorPipes

Industrial Conveyor Pipes

static MyStringId DisplayName_Block_ConveyorPipeSeamless

Conveyor Pipe

static MyStringId DisplayName_Block_ConveyorPipeT

Conveyor Pipe T Junction

static MyStringId DisplayName_Block_ConveyorSmall

Small Conveyor

static MyStringId DisplayName_Block_ConveyorSorter

Conveyor Sorter

static MyStringId DisplayName_Block_ConveyorSorterIndustrial

Industrial Conveyor Sorter

static MyStringId DisplayName_Block_ConveyorTube

Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeCurved

Curved Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeCurvedSmall

Small Curved Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeDuct

Reinforced Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeDuctCurved

Reinforced Curved Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeDuctSmall

Small Reinforced Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeDuctSmallCurved

Small Reinforced Curved Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeDuctSmallT

Small Reinforced Conveyor Tube T Junction

static MyStringId DisplayName_Block_ConveyorTubeDuctT

Reinforced Conveyor Tube T Junction

static MyStringId DisplayName_Block_ConveyorTubeMedium

Medium Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeSmall

Small Conveyor Tube

static MyStringId DisplayName_Block_ConveyorTubeT

Conveyor Tube T Junction

static MyStringId DisplayName_Block_ConveyorTubeTSmall

Small Conveyor Tube T Junction

static MyStringId DisplayName_Block_CornerLCD

Corner LCD Top

static MyStringId DisplayName_Block_CornerLCD2

Corner LCD Bottom

static MyStringId DisplayName_Block_CornerLCDFlatBottom

Corner LCD Flat Bottom

static MyStringId DisplayName_Block_CornerLCDFlatTop

Corner LCD Flat Top

static MyStringId DisplayName_Block_CornerLight

Corner Light

static MyStringId DisplayName_Block_CornerLightDouble

Corner Light - Double

static MyStringId DisplayName_Block_Corridor

Corridor

static MyStringId DisplayName_Block_CorridorCorner

Corridor Corner

static MyStringId DisplayName_Block_CorridorDoubleWindow

Corridor Double Windowed Sides

static MyStringId DisplayName_Block_CorridorLight

Corridor Light

static MyStringId DisplayName_Block_CorridorNarrow

Corridor Narrow

static MyStringId DisplayName_Block_CorridorNarrowStowage

Corridor Narrow Stowage

static MyStringId DisplayName_Block_CorridorT

Corridor T Intersection

static MyStringId DisplayName_Block_CorridorWindow

Corridor Windowed Side

static MyStringId DisplayName_Block_CorridorWindowRoof

Corridor Windowed Roof

static MyStringId DisplayName_Block_CorridorX

Corridor X Intersection

static MyStringId DisplayName_Block_Couch

Couch

static MyStringId DisplayName_Block_CouchCorner

Corner Couch

static MyStringId DisplayName_Block_Crate

Cargo Crate

static MyStringId DisplayName_Block_CryoChamber

Cryo Chamber

static MyStringId DisplayName_Block_CryoRoom

Inset Cryo Room

static MyStringId DisplayName_Block_CurvedLCDPanel

Curved LCD Panel

static MyStringId DisplayName_Block_CylindricalColumn

Cylindrical Column

static MyStringId DisplayName_Block_DeadBody01

Dead Engineer 1

static MyStringId DisplayName_Block_DeadBody02

Dead Engineer 2

static MyStringId DisplayName_Block_DeadBody03

Dead Engineer 3

static MyStringId DisplayName_Block_DeadBody04

Dead Engineer 4

static MyStringId DisplayName_Block_DeadBody05

Dead Engineer 5

static MyStringId DisplayName_Block_DeadBody06

Dead Engineer 6

static MyStringId DisplayName_Block_DebugSphere1

Debug spheres 1

static MyStringId DisplayName_Block_DebugSphere2

Debug spheres 2 (no metal)

static MyStringId DisplayName_Block_DebugSphere3

Debug spheres 3 (fixed gloss)

static MyStringId DisplayName_Block_Decoy

Decoy

static MyStringId DisplayName_Block_DefensiveCombatBlock

AI Defensive (Combat)

static MyStringId DisplayName_Block_Desk

Desk

static MyStringId DisplayName_Block_DeskChairless

Chairless Desk

static MyStringId DisplayName_Block_DeskChairlessCorner

Chairless Desk Corner

static MyStringId DisplayName_Block_DeskChairlessCornerInv

Chairless Desk Corner Inv.

static MyStringId DisplayName_Block_DeskCorner

Desk Corner

static MyStringId DisplayName_Block_DeskCornerInv

Desk Corner Inv.

static MyStringId DisplayName_Block_DiagonalLCD

Sloped LCD Panel

static MyStringId DisplayName_Block_DiagonalWindow

Diagonal Window

static MyStringId DisplayName_Block_Door

Door

static MyStringId DisplayName_Block_Drill

Drill

static MyStringId DisplayName_Block_EffectivenessModule

Yield Module

static MyStringId DisplayName_Block_Electronics_Assembler

Electronics Assembler

static MyStringId DisplayName_Block_Embrasure

Embrasure

static MyStringId DisplayName_Block_EngineerPlushie

Engineer Plushie

static MyStringId DisplayName_Block_EventController

Event Controller

static MyStringId DisplayName_Block_EvenWideDoor

Small Gate Wide

static MyStringId DisplayName_Block_ExhaustPipe

Exhaust Pipe

static MyStringId DisplayName_Block_ExplosiveBarrel

Explosive Barrel

static MyStringId DisplayName_Block_ExtendedWindow

Bay Window

static MyStringId DisplayName_Block_ExtendedWindowCorner

Bay Window Corner

static MyStringId DisplayName_Block_ExtendedWindowCornerInverted

Bay Window Corner Inverted

static MyStringId DisplayName_Block_ExtendedWindowCornerInvertedRailing

Bay Window Corner Inverted Railing

static MyStringId DisplayName_Block_ExtendedWindowDiagonal

Bay Window Diagonal

static MyStringId DisplayName_Block_ExtendedWindowDiagonalRailing

Bay Window Diagonal Railing

static MyStringId DisplayName_Block_ExtendedWindowDome

Bay Window Dome

static MyStringId DisplayName_Block_ExtendedWindowEnd

Bay Window End

static MyStringId DisplayName_Block_ExtendedWindowRailing

Bay Window Railing

static MyStringId DisplayName_Block_FighterCockpit

Fighter Cockpit

static MyStringId DisplayName_Block_FireCover

Fire Cover

static MyStringId DisplayName_Block_FireCoverCorner

Fire Cover Corner

static MyStringId DisplayName_Block_FirstAidCabinet

First Aid Cabinet

static MyStringId DisplayName_Block_FlareLauncher

Firework Launcher

static MyStringId DisplayName_Block_FlightMovementBlock

AI Flight (Move)

static MyStringId DisplayName_Block_Floodlight

Floodlight

static MyStringId DisplayName_Block_FloodlightAngled

Floodlight Angled

static MyStringId DisplayName_Block_FloodlightAngledRotated

Floodlight Diagonal

static MyStringId DisplayName_Block_FloodlightCornerL

Floodlight Corner L

static MyStringId DisplayName_Block_FloodlightCornerR

Floodlight Corner R

static MyStringId DisplayName_Block_FloodlightDown

Floodlight Down

static MyStringId DisplayName_Block_FoodDispenser

Dispenser

static MyStringId DisplayName_Block_Freight1

Freight 1

static MyStringId DisplayName_Block_Freight2

Freight 2

static MyStringId DisplayName_Block_Freight3

Freight 3

static MyStringId DisplayName_Block_FullBlockLCD

Inset LCD Panel

static MyStringId DisplayName_Block_FullCoverWall

Cover Walls

static MyStringId DisplayName_Block_Gate

Gate

static MyStringId DisplayName_Block_GatlingGun

Gatling Gun

static MyStringId DisplayName_Block_GatlingGunWarfare2

Warfare Gatling Gun

static MyStringId DisplayName_Block_GatlingTurret

Gatling Turret

static MyStringId DisplayName_Block_GatlingTurretReskin

Gatling Turret Type II

static MyStringId DisplayName_Block_GratedCatwalk

Grated Catwalk

static MyStringId DisplayName_Block_GratedCatwalkCorner

Grated Catwalk Corner

static MyStringId DisplayName_Block_GratedCatwalkRailingEnd

Grated Catwalk End

static MyStringId DisplayName_Block_GratedCatwalkRailingHalfLeft

Grated Catwalk Half Left

static MyStringId DisplayName_Block_GratedCatwalkRailingHalfRight

Grated Catwalk Half Right

static MyStringId DisplayName_Block_GratedCatwalkStraight

Grated Catwalk Straight

static MyStringId DisplayName_Block_GratedCatwalkWall

Grated Catwalk Wall

static MyStringId DisplayName_Block_GratedHalfStairs

Grated Half Stairs

static MyStringId DisplayName_Block_GratedHalfStairsMirrored

Grated Half Stairs Mirrored

static MyStringId DisplayName_Block_GratedStairs

Grated Stairs

static MyStringId DisplayName_Block_GravityGenerator

Gravity Generator

static MyStringId DisplayName_Block_GravityGeneratorSphere

Spherical Gravity Generator

static MyStringId DisplayName_Block_Gyroscope

Gyroscope

static MyStringId DisplayName_Block_HalfBed

Half Bed

static MyStringId DisplayName_Block_HalfBedOffset

Half Bed Open

static MyStringId DisplayName_Block_HalfCoverWall

Half Cover Wall

static MyStringId DisplayName_Block_HalfCoverWallMirror

Half Cover Wall Mirrored

static MyStringId DisplayName_Block_HalfGratedCatwalk

Half Grated Catwalk

static MyStringId DisplayName_Block_HalfGratedCatwalkCenterRailing

Half Grated Catwalk Center Railing

static MyStringId DisplayName_Block_HalfGratedCatwalkOuterRailing

Half Grated Catwalk Railing

static MyStringId DisplayName_Block_HalfGratedCatwalkRailing

Half Grated Catwalk Straight

static MyStringId DisplayName_Block_HalfHeavyArmorBlock

Half Heavy Armor Block

static MyStringId DisplayName_Block_HalfLightArmorBlock

Half Light Armor Block

static MyStringId DisplayName_Block_HalfSlopeHeavyArmorBlock

Half Slope Heavy Armor Block

static MyStringId DisplayName_Block_HalfSlopeLightArmorBlock

Half Slope Light Armor Block

static MyStringId DisplayName_Block_HalfWindow

Half Window

static MyStringId DisplayName_Block_HalfWindowCorner

Half Window Corner

static MyStringId DisplayName_Block_HalfWindowCornerInv

Half Window Corner Inv.

static MyStringId DisplayName_Block_HalfWindowDiagonal

Half Window Diagonal

static MyStringId DisplayName_Block_HalfWindowInv

Half Window Inv.

static MyStringId DisplayName_Block_HalfWindowRound

Half Window Round

static MyStringId DisplayName_Block_HeatVent

Heat Vent

static MyStringId DisplayName_Block_HeatVentWarfare2

Heat Vent

static MyStringId DisplayName_Block_HeavyAngledArmorCorner

Angled Heavy Armor Corner

static MyStringId DisplayName_Block_HeavyAngledArmorSlope

Angled Heavy Armor Slope

static MyStringId DisplayName_Block_HeavyArmorBlock

Heavy Armor Block

static MyStringId DisplayName_Block_HeavyArmorCorner

Heavy Armor Corner

static MyStringId DisplayName_Block_HeavyArmorCorner2

Heavy Armor Corner 2x1x1

static MyStringId DisplayName_Block_HeavyArmorCorner2Base

Heavy Armor Corner 2x1x1 Base

static MyStringId DisplayName_Block_HeavyArmorCorner2BaseSmooth

Heavy Armor Corner 2x1x1 Base Smooth

static MyStringId DisplayName_Block_HeavyArmorCorner2Smooth

Heavy Armor Corner 2x1x1 Smooth

static MyStringId DisplayName_Block_HeavyArmorCorner2Tip

Heavy Armor Corner 2x1x1 Tip

static MyStringId DisplayName_Block_HeavyArmorCorner2TipSmooth

Heavy Armor Corner 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_HeavyArmorCornerSquare

Heavy Armor Corner Square Block

static MyStringId DisplayName_Block_HeavyArmorCornerSquareInverted

Heavy Armor Corner Square Inv. Block

static MyStringId DisplayName_Block_HeavyArmorHalfCorner

Heavy Armor Half Corner Block

static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCorner

Half Slope Corner Heavy Armor

static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCornerInverted

Half Slope Corner Inv. Heavy Armor

static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCorner

Heavy Armor Half Sloped Corner

static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCornerBase

Heavy Armor Half Sloped Corner Base

static MyStringId DisplayName_Block_HeavyArmorHalfSlopeInverted

Half Slope Inv. Heavy Armor

static MyStringId DisplayName_Block_HeavyArmorInvCorner

Heavy Armor Inv. Corner

static MyStringId DisplayName_Block_HeavyArmorInvCorner2

Heavy Armor Inv. Corner 2x1x1

static MyStringId DisplayName_Block_HeavyArmorInvCorner2Base

Heavy Armor Inv. Corner 2x1x1 Base

static MyStringId DisplayName_Block_HeavyArmorInvCorner2BaseSmooth

Heavy Armor Inv. Corner 2x1x1 Base Smooth

static MyStringId DisplayName_Block_HeavyArmorInvCorner2Smooth

Heavy Armor Inv. Corner 2x1x1 Smooth

static MyStringId DisplayName_Block_HeavyArmorInvCorner2Tip

Heavy Armor Inv. Corner 2x1x1 Tip

static MyStringId DisplayName_Block_HeavyArmorInvCorner2TipSmooth

Heavy Armor Inv. Corner 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_HeavyArmorRaisedSlopedCorner

Heavy Armor Raised Sloped Corner

static MyStringId DisplayName_Block_HeavyArmorSlope

Heavy Armor Slope

static MyStringId DisplayName_Block_HeavyArmorSlope2

Heavy Armor Slope 2x1x1

static MyStringId DisplayName_Block_HeavyArmorSlope2Base

Heavy Armor Slope 2x1x1 Base

static MyStringId DisplayName_Block_HeavyArmorSlope2BaseSmooth

Heavy Armor Slope 2x1x1 Base Smooth

static MyStringId DisplayName_Block_HeavyArmorSlope2Smooth

Heavy Armor Slope 2x1x1 Smooth

static MyStringId DisplayName_Block_HeavyArmorSlope2Tip

Heavy Armor Slope 2x1x1 Tip

static MyStringId DisplayName_Block_HeavyArmorSlope2TipSmooth

Heavy Armor Slope 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_HeavyArmorSlopedCorner

Heavy Armor Sloped Corner

static MyStringId DisplayName_Block_HeavyArmorSlopedCornerBase

Heavy Armor Sloped Corner Base

static MyStringId DisplayName_Block_HeavyArmorSlopedCornerTip

Sloped Corner Heavy Armor Tip

static MyStringId DisplayName_Block_HeavyArmorSlopeTransition

Heavy Armor Slope Transition

static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionBase

Heavy Armor Slope Transition Base

static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionBaseMirrored

Heavy Armor Slope Transition Base Mirrored

static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionMirrored

Heavy Armor Slope Transition Mirrored

static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionTip

Heavy Armor Slope Transition Tip

static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionTipMirrored

Heavy Armor Slope Transition Tip Mirrored

static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerBase

Heavy Armor Square Sloped Corner Base

static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerTip

Heavy Armor Square Sloped Corner Tip

static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerTipInv

Heavy Armor Square Sloped Corner Tip Inv.

static MyStringId DisplayName_Block_HeavyCalibreGun

Artillery

static MyStringId DisplayName_Block_HeavyRoundArmorCorner

Heavy Armor Round Corner

static MyStringId DisplayName_Block_HeavyRoundArmorInvCorner

Heavy Armor Round Inv. Corner

static MyStringId DisplayName_Block_HeavyRoundArmorSlope

Heavy Armor Round Slope

static MyStringId DisplayName_Block_HeavyRoundedArmorCorner

Rounded Heavy Armor Corner

static MyStringId DisplayName_Block_HeavyRoundedArmorSlope

Rounded Heavy Armor Slope

static MyStringId DisplayName_Block_HeavytArmorSquareSlopedCornerTip

Heavy Armor Square Sloped Corner Tip Inv.

static MyStringId DisplayName_Block_HoloLCD

Holo LCD

static MyStringId DisplayName_Block_Hydrogen_Engine

Hydrogen Engine

static MyStringId DisplayName_Block_HydrogenTank

Hydrogen Tank

static MyStringId DisplayName_Block_HydrogenTankIndustrial

Industrial Hydrogen Tank

static MyStringId DisplayName_Block_HydrogenTankSmall

Small Hydrogen Tank

static MyStringId DisplayName_Block_HydrogenThrustIndustrial

Industrial Hydrogen Thruster

static MyStringId DisplayName_Block_IndustrialConveyorSorter

Industrial Conveyor Sorter

static MyStringId DisplayName_Block_InsetAquarium

Inset Aquarium

static MyStringId DisplayName_Block_InsetBed

Inset Bed

static MyStringId DisplayName_Block_InsetBookshelf

Inset Bookshelf

static MyStringId DisplayName_Block_InsetButtonPanel

Inset Button Panel

static MyStringId DisplayName_Block_InsetConnector

Inset Connector

static MyStringId DisplayName_Block_InsetConnectorSmall

Small Inset Connector

static MyStringId DisplayName_Block_InsetEntertainmentCorner

Inset Entertainment Corner

static MyStringId DisplayName_Block_InsetKitchen

Inset Kitchen

static MyStringId DisplayName_Block_InsetLight

Inset Light

static MyStringId DisplayName_Block_InsetPlantCouch

Inset Couch

static MyStringId DisplayName_Block_InsetWall

Inset Wall

static MyStringId DisplayName_Block_InsetWallCorner

Inset Wall Corner

static MyStringId DisplayName_Block_InsetWallCornerInverted

Inset Wall Corner Inv.

static MyStringId DisplayName_Block_InsetWallLight

Inset Wall Light

static MyStringId DisplayName_Block_InsetWallPillar

Inset Wall Pillar

static MyStringId DisplayName_Block_InsetWallSlope

Inset Wall Diagonal

static MyStringId DisplayName_Block_InteriorLight

Interior Light

static MyStringId DisplayName_Block_InteriorPillar

Interior Pillar

static MyStringId DisplayName_Block_InteriorTurret

Interior Turret

static MyStringId DisplayName_Block_InteriorWall

Interior Wall

static MyStringId DisplayName_Block_Jukebox

Jukebox

static MyStringId DisplayName_Block_JumpDrive

Jump Drive

static MyStringId DisplayName_Block_Kitchen

Kitchen

static MyStringId DisplayName_Block_KitchenCoffeeMachine

Coffee Machine

static MyStringId DisplayName_Block_KitchenFridge

Fridge

static MyStringId DisplayName_Block_KitchenMicrowave

Microwave

static MyStringId DisplayName_Block_KitchenOven

Oven

static MyStringId DisplayName_Block_KitchenSink

Sink

static MyStringId DisplayName_Block_LabEquipment

Lab Equipment

static MyStringId DisplayName_Block_Ladder

Ladder

static MyStringId DisplayName_Block_LadderShaft

Ladder Shaft

static MyStringId DisplayName_Block_LandingGear

Landing Gear

static MyStringId DisplayName_Block_LargeAtmoThrust

Large Atmospheric Thruster

static MyStringId DisplayName_Block_LargeAtmoThrustFlat

Large Flat Atmospheric Thruster

static MyStringId DisplayName_Block_LargeAtmoThrustFlatDShape

Large Flat Atmospheric Thruster D Shape

static MyStringId DisplayName_Block_LargeAtmoThrustSciFi

Sci-Fi Large Atmospheric Thruster

static MyStringId DisplayName_Block_LargeCalibreTurret

Artillery Turret

static MyStringId DisplayName_Block_LargeCargoContainer

Large Cargo Container

static MyStringId DisplayName_Block_LargeHinge

Hinge

static MyStringId DisplayName_Block_LargeHingeHead

Hinge Part

static MyStringId DisplayName_Block_LargeHydrogenThrust

Large Hydrogen Thruster

static MyStringId DisplayName_Block_LargeHydrogenThrustIndustrial

Industrial Large Hydrogen Thruster

static MyStringId DisplayName_Block_LargeIndustrialCargoContainer

Large Industrial Cargo Container

static MyStringId DisplayName_Block_LargeModularThruster

Large Warfare Ion Thruster

static MyStringId DisplayName_Block_LargeReactor

Large Reactor

static MyStringId DisplayName_Block_LargeReactorWarfare2

Large Warfare Reactor

static MyStringId DisplayName_Block_LargeThrust

Large Ion Thruster

static MyStringId DisplayName_Block_LargeThrustSciFi

Sci-Fi Large Ion Thruster

static MyStringId DisplayName_Block_LaserAntenna

Laser Antenna

static MyStringId DisplayName_Block_LightAngledArmorCorner

Angled Armor Corner

static MyStringId DisplayName_Block_LightAngledArmorSlope

Angled Armor Slope

static MyStringId DisplayName_Block_LightArmorBlock

Light Armor Block

static MyStringId DisplayName_Block_LightArmorCorner

Light Armor Corner

static MyStringId DisplayName_Block_LightArmorCorner2

Light Armor Corner 2x1x1

static MyStringId DisplayName_Block_LightArmorCorner2Base

Light Armor Corner 2x1x1 Base

static MyStringId DisplayName_Block_LightArmorCorner2BaseSmooth

Light Armor Corner 2x1x1 Base Smooth

static MyStringId DisplayName_Block_LightArmorCorner2Smooth

Light Armor Corner 2x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorCorner2Tip

Light Armor Corner 2x1x1 Tip

static MyStringId DisplayName_Block_LightArmorCorner2TipSmooth

Light Armor Corner 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_LightArmorCorner3

Light Armor Corner 3x1x1

static MyStringId DisplayName_Block_LightArmorCorner3Smooth

Light Armor Corner 3x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorCornerSquare

Light Armor Corner Square Block

static MyStringId DisplayName_Block_LightArmorCornerSquareInverted

Light Armor Corner Square Inv. Block

static MyStringId DisplayName_Block_LightArmorHalfCorner

Light Armor Half Corner Block

static MyStringId DisplayName_Block_LightArmorHalfSlopeCorner

Half Slope Corner Light Armor

static MyStringId DisplayName_Block_LightArmorHalfSlopeCornerInverted

Half Slope Corner Inv. Light Armor

static MyStringId DisplayName_Block_LightArmorHalfSlopedCorner

Light Armor Half Sloped Corner

static MyStringId DisplayName_Block_LightArmorHalfSlopedCornerBase

Light Armor Half Sloped Corner Base

static MyStringId DisplayName_Block_LightArmorHalfSlopeInverted

Half Slope Inv. Light Armor

static MyStringId DisplayName_Block_LightArmorInvCorner

Light Armor Inv. Corner

static MyStringId DisplayName_Block_LightArmorInvCorner2

Light Armor Inv. Corner 2x1x1

static MyStringId DisplayName_Block_LightArmorInvCorner2Base

Light Armor Inv. Corner 2x1x1 Base

static MyStringId DisplayName_Block_LightArmorInvCorner2BaseSmooth

Light Armor Inv. Corner 2x1x1 Base Smooth

static MyStringId DisplayName_Block_LightArmorInvCorner2Smooth

Light Armor Inv. Corner 2x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorInvCorner2Tip

Light Armor Inv. Corner 2x1x1 Tip

static MyStringId DisplayName_Block_LightArmorInvCorner2TipSmooth

Light Armor Inv. Corner 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_LightArmorInvCorner3

Light Armor Inv. Corner 3x1x1

static MyStringId DisplayName_Block_LightArmorInvCorner3Smooth

Light Armor Inv. Corner 3x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorRaisedSlopedCorner

Light Armor Raised Sloped Corner

static MyStringId DisplayName_Block_LightArmorSlope

Light Armor Slope

static MyStringId DisplayName_Block_LightArmorSlope2

Light Armor Slope 2x1x1

static MyStringId DisplayName_Block_LightArmorSlope2Base

Light Armor Slope 2x1x1 Base

static MyStringId DisplayName_Block_LightArmorSlope2BaseSmooth

Light Armor Slope 2x1x1 Base Smooth

static MyStringId DisplayName_Block_LightArmorSlope2Smooth

Light Armor Slope 2x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorSlope2Tip

Light Armor Slope 2x1x1 Tip

static MyStringId DisplayName_Block_LightArmorSlope2TipSmooth

Light Armor Slope 2x1x1 Tip Smooth

static MyStringId DisplayName_Block_LightArmorSlope3

Light Armor Slope 3x1x1

static MyStringId DisplayName_Block_LightArmorSlope3Smooth

Light Armor Slope 3x1x1 Smooth

static MyStringId DisplayName_Block_LightArmorSlopedCorner

Light Armor Sloped Corner

static MyStringId DisplayName_Block_LightArmorSlopedCornerBase

Light Armor Sloped Corner Base

static MyStringId DisplayName_Block_LightArmorSlopedCornerTip

Sloped Corner Light Armor Tip

static MyStringId DisplayName_Block_LightArmorSlopeTransition

Light Armor Slope Transition

static MyStringId DisplayName_Block_LightArmorSlopeTransitionBase

Light Armor Slope Transition Base

static MyStringId DisplayName_Block_LightArmorSlopeTransitionBaseMirrored

Light Armor Slope Transition Base Mirrored

static MyStringId DisplayName_Block_LightArmorSlopeTransitionMirrored

Light Armor Slope Transition Mirrored

static MyStringId DisplayName_Block_LightArmorSlopeTransitionTip

Light Armor Slope Transition Tip

static MyStringId DisplayName_Block_LightArmorSlopeTransitionTipMirrored

Light Armor Slope Transition Tip Mirrored

static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerBase

Light Armor Square Sloped Corner Base

static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerTip

Light Armor Square Sloped Corner Tip

static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerTipInv

Light Armor Square Sloped Corner Tip Inv.

static MyStringId DisplayName_Block_LightPanel

Light Panel

static MyStringId DisplayName_Block_LightRoundArmorCorner

Round Armor Corner

static MyStringId DisplayName_Block_LightRoundArmorInvCorner

Round Armor Inv. Corner

static MyStringId DisplayName_Block_LightRoundArmorSlope

Round Armor Slope

static MyStringId DisplayName_Block_LightRoundedArmorCorner

Rounded Armor Corner

static MyStringId DisplayName_Block_LightRoundedArmorSlope

Rounded Armor Slope

static MyStringId DisplayName_Block_LockerRoom

Armory

static MyStringId DisplayName_Block_LockerRoomCorner

Armory Lockers

static MyStringId DisplayName_Block_Lockers

Lockers

static MyStringId DisplayName_Block_MagneticPlateLarge

Large Magnetic Plate

static MyStringId DisplayName_Block_MagneticPlateSmall

Magnetic Plate

static MyStringId DisplayName_Block_MaintenancePanel

Maintenance Panel

static MyStringId DisplayName_Block_MedicalRoom

Medical Room

static MyStringId DisplayName_Block_MedicalRoomReskin

Corner Medical Room

static MyStringId DisplayName_Block_MedicalStation

Medical Station

static MyStringId DisplayName_Block_MediumCalibreGun

Assault Cannon

static MyStringId DisplayName_Block_MediumCalibreTurret

Assault Cannon Turret

static MyStringId DisplayName_Block_MediumCargoContainer

Medium Cargo Container

static MyStringId DisplayName_Block_MediumHinge

Hinge 3x3

static MyStringId DisplayName_Block_MediumHingeHead

Hinge Part 3x3

static MyStringId DisplayName_Block_MergeBlock

Merge Block

static MyStringId DisplayName_Block_MergeBlockSmall

Small Merge Block

static MyStringId DisplayName_Block_MissileTurret

Rocket Turret

static MyStringId DisplayName_Block_MissileTurretReskin

Rocket Turret Type II

static MyStringId DisplayName_Block_ModularBridgeCockpit

Bridge Helm

static MyStringId DisplayName_Block_ModularCargoContainer

Modular Cargo Container

static MyStringId DisplayName_Block_NarrowDoor

Narrow Door

static MyStringId DisplayName_Block_NarrowDoorHalf

Narrow Door Half

static MyStringId DisplayName_Block_NeonTubesBendDown

Neon Tubes Down

static MyStringId DisplayName_Block_NeonTubesBendUp

Neon Tubes Up

static MyStringId DisplayName_Block_NeonTubesCircle

Neon Tubes Circle

static MyStringId DisplayName_Block_NeonTubesCorner

Neon Tubes Corner

static MyStringId DisplayName_Block_NeonTubesStraight1

Neon Tubes 1

static MyStringId DisplayName_Block_NeonTubesStraight2

Neon Tubes 2

static MyStringId DisplayName_Block_NeonTubesStraightDown

Neon Tubes Down 2

static MyStringId DisplayName_Block_NeonTubesStraightEnd1

Neon Tubes End 1

static MyStringId DisplayName_Block_NeonTubesStraightEnd2

Neon Tubes End 2

static MyStringId DisplayName_Block_NeonTubesT

Neon Tubes T Shape

static MyStringId DisplayName_Block_NeonTubesU

Neon Tubes U Shape

static MyStringId DisplayName_Block_OffensiveCombatBlock

AI Offensive (Combat)

static MyStringId DisplayName_Block_OffroadShortSuspension1x1

Offroad Short Wheel Suspension 1x1 Right

static MyStringId DisplayName_Block_OffroadShortSuspension1x1Mirrored

Offroad Short Wheel Suspension 1x1 Left

static MyStringId DisplayName_Block_OffroadShortSuspension2x2

Offroad Short Wheel Suspension 2x2 Right

static MyStringId DisplayName_Block_OffroadShortSuspension2x2Mirrored

Offroad Short Wheel Suspension 2x2 Left

static MyStringId DisplayName_Block_OffroadShortSuspension3x3

Offroad Short Wheel Suspension 3x3 Right

static MyStringId DisplayName_Block_OffroadShortSuspension3x3mirrored

Offroad Short Wheel Suspension 3x3 Left

static MyStringId DisplayName_Block_OffroadShortSuspension5x5

Offroad Short Wheel Suspension 5x5 Right

static MyStringId DisplayName_Block_OffroadShortSuspension5x5mirrored

Offroad Short Wheel Suspension 5x5 Left

static MyStringId DisplayName_Block_OffroadSuspension1x1

Offroad Wheel Suspension 1x1 Right

static MyStringId DisplayName_Block_OffroadSuspension1x1mirrored

Offroad Wheel Suspension 1x1 Left

static MyStringId DisplayName_Block_OffroadSuspension2x2

Offroad Wheel Suspension 2x2 Right

static MyStringId DisplayName_Block_OffroadSuspension2x2Mirrored

Offroad Wheel Suspension 2x2 Left

static MyStringId DisplayName_Block_OffroadSuspension3x3

Offroad Wheel Suspension 3x3 Right

static MyStringId DisplayName_Block_OffroadSuspension3x3mirrored

Offroad Wheel Suspension 3x3 Left

static MyStringId DisplayName_Block_OffroadSuspension5x5

Offroad Wheel Suspension 5x5 Right

static MyStringId DisplayName_Block_OffroadSuspension5x5mirrored

Offroad Wheel Suspension 5x5 Left

static MyStringId DisplayName_Block_OffroadWheel1x1

Offroad Wheel 1x1

static MyStringId DisplayName_Block_OffroadWheel1x1mirrored

Offroad Wheel 1x1

static MyStringId DisplayName_Block_OffroadWheel2x2

Offroad Wheel 2x2

static MyStringId DisplayName_Block_OffroadWheel3x3

Offroad Wheel 3x3

static MyStringId DisplayName_Block_OffroadWheel3x3mirrored

Offroad Wheel 3x3

static MyStringId DisplayName_Block_OffroadWheel5x5

Offroad Wheel 5x5

static MyStringId DisplayName_Block_OffroadWheel5x5mirrored

Offroad Wheel 5x5

static MyStringId DisplayName_Block_OffsetDoor

Offset Door

static MyStringId DisplayName_Block_OffsetLight

Offset Light

static MyStringId DisplayName_Block_OffsetSpotlight

Offset Spotlight

static MyStringId DisplayName_Block_OpenCockpitLarge

Control Seat

static MyStringId DisplayName_Block_OpenCockpitSmall

Control Seat

static MyStringId DisplayName_Block_OreDetector

Ore Detector

static MyStringId DisplayName_Block_OxygenFarm

Oxygen Farm

static MyStringId DisplayName_Block_OxygenGenerator

O2/H2 Generator

static MyStringId DisplayName_Block_OxygenTank

Oxygen Tank

static MyStringId DisplayName_Block_ParachuteHatch

Parachute Hatch

static MyStringId DisplayName_Block_Passage

Passage

static MyStringId DisplayName_Block_Passage2

Passage 2

static MyStringId DisplayName_Block_Passage2Side

Passage 2 Side

static MyStringId DisplayName_Block_Passage3

Passage 3

static MyStringId DisplayName_Block_Passage3Cross

Passage 3 Cross

static MyStringId DisplayName_Block_Passage3Frame

Passage 3 Frame

static MyStringId DisplayName_Block_Passage3Light

Passage 3 Light

static MyStringId DisplayName_Block_Passage3Wall

Passage 3 Wall

static MyStringId DisplayName_Block_PassageScifiCorner

Passage 3 Corner

static MyStringId DisplayName_Block_PassageSciFiTjunction

Passage 3 T-junction

static MyStringId DisplayName_Block_PassageSciFiWindow

Passage 3 Windowed

static MyStringId DisplayName_Block_PassengerBench

Passenger Bench

static MyStringId DisplayName_Block_PassengerSeat

Passenger Seat

static MyStringId DisplayName_Block_PassengerSeatOffset

Passenger Seat Offset

static MyStringId DisplayName_Block_PassengerSeatOld

Passenger Seat Old

static MyStringId DisplayName_Block_PipeCap

Conveyor Pipe Cap

static MyStringId DisplayName_Block_PipeWorkBlockA

Pipeworks A

static MyStringId DisplayName_Block_PipeWorkBlockB

Pipeworks B

static MyStringId DisplayName_Block_PistonBase

Piston

static MyStringId DisplayName_Block_PistonBaseReskin

Square Piston

static MyStringId DisplayName_Block_PistonTop

Top Piston Part

static MyStringId DisplayName_Block_PistonTopReskin

Top Square Piston Part

static MyStringId DisplayName_Block_Planters

Planters

static MyStringId DisplayName_Block_PowerEfficiencyModule

Power Efficiency Module

static MyStringId DisplayName_Block_ProductivityModule

Speed Module

static MyStringId DisplayName_Block_Projector

Projector

static MyStringId DisplayName_Block_PrototechAssembler

Prototech Assembler

static MyStringId DisplayName_Block_PrototechBattery

Prototech Battery

static MyStringId DisplayName_Block_PrototechDrill

Prototech Drill

static MyStringId DisplayName_Block_PrototechGyroscope

Prototech Gyroscope

static MyStringId DisplayName_Block_PrototechJumpDrive

Prototech Jump Drive

static MyStringId DisplayName_Block_PrototechRefinery

Prototech Refinery

static MyStringId DisplayName_Block_PrototechThruster

Prototech Thruster

static MyStringId DisplayName_Block_Railgun

Railgun

static MyStringId DisplayName_Block_RailingCenter

Railing Center

static MyStringId DisplayName_Block_RailingCorner

Railing Corner

static MyStringId DisplayName_Block_RailingDiagonal

Railing Diagonal

static MyStringId DisplayName_Block_RailingDouble

Railing Double

static MyStringId DisplayName_Block_RailingHalfLeft

Railing Half Left

static MyStringId DisplayName_Block_RailingHalfRight

Railing Half Right

static MyStringId DisplayName_Block_RailingStraight

Railing Straight

static MyStringId DisplayName_Block_Ramp

Ramp

static MyStringId DisplayName_Block_Refinery

Refinery

static MyStringId DisplayName_Block_RefineryIndustrial

Industrial Refinery

static MyStringId DisplayName_Block_ReflectorLight

Spotlight

static MyStringId DisplayName_Block_RemoteControl

Remote Control

static MyStringId DisplayName_Block_RocketLauncher

Rocket Launcher

static MyStringId DisplayName_Block_RocketLauncherWarfare2

Warfare Rocket Launcher

static MyStringId DisplayName_Block_RotatingLight

Rotating Light

static MyStringId DisplayName_Block_Rotor

Rotor

static MyStringId DisplayName_Block_RotorPart

Rotor Part

static MyStringId DisplayName_Block_RoverCockpit

Rover Cockpit

static MyStringId DisplayName_Block_SabiroidPlushie

Saberoid Plushie

static MyStringId DisplayName_Block_SafeZone

Safe Zone

static MyStringId DisplayName_Block_SciFiButtonPanel

Sci-Fi Four-Button Panel

static MyStringId DisplayName_Block_SciFiButtonTerminal

Sci-Fi One-Button Terminal

static MyStringId DisplayName_Block_SciFiTerminal

Sci-Fi Control Panel

static MyStringId DisplayName_Block_SciFiWall

Sci-Fi Interior Wall

static MyStringId DisplayName_Block_Searchlight

Searchlight

static MyStringId DisplayName_Block_Sensor

Sensor

static MyStringId DisplayName_Block_SensorReskin

Automaton Sensor

static MyStringId DisplayName_Block_ShipGrinder

Grinder

static MyStringId DisplayName_Block_ShipWelder

Welder

static MyStringId DisplayName_Block_ShortSuspension1x1

Short Wheel Suspension 1x1 Right

static MyStringId DisplayName_Block_ShortSuspension1x1Mirrored

Short Wheel Suspension 1x1 Left

static MyStringId DisplayName_Block_ShortSuspension2x2

Short Wheel Suspension 2x2 Right

static MyStringId DisplayName_Block_ShortSuspension2x2Mirrored

Short Wheel Suspension 2x2 Left

static MyStringId DisplayName_Block_ShortSuspension3x3

Short Wheel Suspension 3x3 Right

static MyStringId DisplayName_Block_ShortSuspension3x3mirrored

Short Wheel Suspension 3x3 Left

static MyStringId DisplayName_Block_ShortSuspension5x5

Short Wheel Suspension 5x5 Right

static MyStringId DisplayName_Block_ShortSuspension5x5mirrored

Short Wheel Suspension 5x5 Left

static MyStringId DisplayName_Block_Shower

Shower

static MyStringId DisplayName_Block_SideDoor

Sci-Fi Sliding Door

static MyStringId DisplayName_Block_SlidingHatchDoor

Sliding Hatch Door

static MyStringId DisplayName_Block_SlidingHatchDoorHalf

Half Sliding Hatch Door

static MyStringId DisplayName_Block_SmallAtmoThrust

Atmospheric Thruster

static MyStringId DisplayName_Block_SmallAtmoThrustFlat

Flat Atmospheric Thruster

static MyStringId DisplayName_Block_SmallAtmoThrustFlatDShape

Flat Atmospheric Thruster D Shape

static MyStringId DisplayName_Block_SmallAtmoThrustSciFi

Sci-Fi Atmospheric Thruster

static MyStringId DisplayName_Block_SmallBattery

Small Battery

static MyStringId DisplayName_Block_SmallBlockJukeboxReskin

Media Player

static MyStringId DisplayName_Block_SmallCargoContainer

Small Cargo Container

static MyStringId DisplayName_Block_SmallConveyorSorter

Small Conveyor Sorter

static MyStringId DisplayName_Block_SmallGate

Small Gate Tall

static MyStringId DisplayName_Block_SmallHinge

Hinge

static MyStringId DisplayName_Block_SmallHingeHead

Hinge Part

static MyStringId DisplayName_Block_SmallHydrogenThrust

Hydrogen Thruster

static MyStringId DisplayName_Block_SmallModularThruster

Warfare Ion Thruster

static MyStringId DisplayName_Block_SmallReactor

Small Reactor

static MyStringId DisplayName_Block_SmallReactorWarfare2

Small Warfare Reactor

static MyStringId DisplayName_Block_SmallRocketLauncherReload

Reloadable Rocket Launcher

static MyStringId DisplayName_Block_SmallThrust

Ion Thruster

static MyStringId DisplayName_Block_SmallThrustSciFi

Sci-Fi Ion Thruster

static MyStringId DisplayName_Block_SolarPanel

Solar Panel

static MyStringId DisplayName_Block_SoundBlock

Sound Block

static MyStringId DisplayName_Block_SpaceBall

Space Ball

static MyStringId DisplayName_Block_SpeederCockpit

Saddle Cockpit

static MyStringId DisplayName_Block_SpeederCockpitCompact

Saddle Cockpit Compact

static MyStringId DisplayName_Block_Stairs

Stairs

static MyStringId DisplayName_Block_StatueEngineer

Anniversary Statue

static MyStringId DisplayName_Block_SteelCatwalk

Steel Catwalk

static MyStringId DisplayName_Block_SteelCatwalkCorner

Steel Catwalk Corner

static MyStringId DisplayName_Block_SteelCatwalkPlate

Steel Catwalk Plate

static MyStringId DisplayName_Block_SteelCatwalkTwoSides

Steel Catwalk Two Sides

static MyStringId DisplayName_Block_StorageShelf1

Storage Shelf 1

static MyStringId DisplayName_Block_StorageShelf2

Storage Shelf 2

static MyStringId DisplayName_Block_StorageShelf3

Storage Shelf 3

static MyStringId DisplayName_Block_Store

Store

static MyStringId DisplayName_Block_SurvivalKit

Survival Kit

static MyStringId DisplayName_Block_Suspension1x1

Wheel Suspension 1x1 Right

static MyStringId DisplayName_Block_Suspension1x1mirrored

Wheel Suspension 1x1 Left

static MyStringId DisplayName_Block_Suspension2x2

Wheel Suspension 2x2 Right

static MyStringId DisplayName_Block_Suspension2x2Mirrored

Wheel Suspension 2x2 Left

static MyStringId DisplayName_Block_Suspension3x3

Wheel Suspension 3x3 Right

static MyStringId DisplayName_Block_Suspension3x3mirrored

Wheel Suspension 3x3 Left

static MyStringId DisplayName_Block_Suspension5x5

Wheel Suspension 5x5 Right

static MyStringId DisplayName_Block_Suspension5x5mirrored

Wheel Suspension 5x5 Left

static MyStringId DisplayName_Block_Symbol0

Number 0

static MyStringId DisplayName_Block_Symbol1

Number 1

static MyStringId DisplayName_Block_Symbol2

Number 2

static MyStringId DisplayName_Block_Symbol3

Number 3

static MyStringId DisplayName_Block_Symbol4

Number 4

static MyStringId DisplayName_Block_Symbol5

Number 5

static MyStringId DisplayName_Block_Symbol6

Number 6

static MyStringId DisplayName_Block_Symbol7

Number 7

static MyStringId DisplayName_Block_Symbol8

Number 8

static MyStringId DisplayName_Block_Symbol9

Number 9

static MyStringId DisplayName_Block_SymbolA

Letter A

static MyStringId DisplayName_Block_SymbolAnd

And

static MyStringId DisplayName_Block_SymbolApostrophe

Apostrophe

static MyStringId DisplayName_Block_SymbolB

Letter B

static MyStringId DisplayName_Block_SymbolC

Letter C

static MyStringId DisplayName_Block_SymbolColon

Colon

static MyStringId DisplayName_Block_SymbolD

Letter D

static MyStringId DisplayName_Block_SymbolDot

Dot

static MyStringId DisplayName_Block_SymbolE

Letter E

static MyStringId DisplayName_Block_SymbolExclamationMark

Exclamationmark

static MyStringId DisplayName_Block_SymbolF

Letter F

static MyStringId DisplayName_Block_SymbolG

Letter G

static MyStringId DisplayName_Block_SymbolH

Letter H

static MyStringId DisplayName_Block_SymbolHyphen

Hyphen

static MyStringId DisplayName_Block_SymbolI

Letter I

static MyStringId DisplayName_Block_SymbolJ

Letter J

static MyStringId DisplayName_Block_SymbolK

Letter K

static MyStringId DisplayName_Block_SymbolL

Letter L

static MyStringId DisplayName_Block_SymbolM

Letter M

static MyStringId DisplayName_Block_SymbolN

Letter N

static MyStringId DisplayName_Block_SymbolO

Letter O

static MyStringId DisplayName_Block_SymbolP

Letter P

static MyStringId DisplayName_Block_SymbolQ

Letter Q

static MyStringId DisplayName_Block_SymbolQuestionMark

Questionmark

static MyStringId DisplayName_Block_SymbolR

Letter R

static MyStringId DisplayName_Block_SymbolS

Letter S

static MyStringId DisplayName_Block_SymbolT

Letter T

static MyStringId DisplayName_Block_SymbolU

Letter U

static MyStringId DisplayName_Block_SymbolUnderscore

Underscore

static MyStringId DisplayName_Block_SymbolV

Letter V

static MyStringId DisplayName_Block_SymbolW

Letter W

static MyStringId DisplayName_Block_SymbolX

Letter X

static MyStringId DisplayName_Block_SymbolY

Letter Y

static MyStringId DisplayName_Block_SymbolZ

Letter Z

static MyStringId DisplayName_Block_TargetDummy

Target Dummy

static MyStringId DisplayName_Block_TargetingSystemBlock

Targeting System Block

static MyStringId DisplayName_Block_TextPanel

Text Panel

static MyStringId DisplayName_Block_TimerBlock

Timer Block

static MyStringId DisplayName_Block_TimerBlockReskin

Automaton Timer Block

static MyStringId DisplayName_Block_Toilet

Toilet Seat

static MyStringId DisplayName_Block_TransparentLCD

Transparent LCD

static MyStringId DisplayName_Block_Transponder

Action Relay

static MyStringId DisplayName_Block_Truss

Scaffold Block

static MyStringId DisplayName_Block_TrussAngled

Scaffold Block Corner

static MyStringId DisplayName_Block_TrussFloor

Walkable Scaffold Block

static MyStringId DisplayName_Block_TrussFloorAngled

Walkable Scaffold Block Corner

static MyStringId DisplayName_Block_TrussFloorAngledInverted

Walkable Scaffold Block Corner Inv.

static MyStringId DisplayName_Block_TrussFloorHalf

Walkable Half Scaffold Block

static MyStringId DisplayName_Block_TrussFloorT

Walkable Scaffold Block T

static MyStringId DisplayName_Block_TrussFloorX

Walkable Scaffold Block X

static MyStringId DisplayName_Block_TrussFrame

Scaffold Frame

static MyStringId DisplayName_Block_TrussHalf

Half Scaffold Block

static MyStringId DisplayName_Block_TrussLadder

Scaffold Block Ladder

static MyStringId DisplayName_Block_TrussPillar

Truss Pillar

static MyStringId DisplayName_Block_TrussPillarCorner

Truss Pillar Corner

static MyStringId DisplayName_Block_TrussPillarDecoy

Truss Decoy

static MyStringId DisplayName_Block_TrussPillarDiagonal

Truss Pillar Offset Corner

static MyStringId DisplayName_Block_TrussPillarLight

Truss Light

static MyStringId DisplayName_Block_TrussPillarOffset

Truss Pillar Offset

static MyStringId DisplayName_Block_TrussPillarSlanted

Truss Pillar Slanted

static MyStringId DisplayName_Block_TrussPillarT

Truss Pillar T

static MyStringId DisplayName_Block_TrussPillarX

Truss Pillar X

static MyStringId DisplayName_Block_TrussSloped

Scaffold Block Slope

static MyStringId DisplayName_Block_TrussSlopedFrame

Scaffold Sloped Frame

static MyStringId DisplayName_Block_VendingMachine

Vending Machine

static MyStringId DisplayName_Block_VerticalButtonPanel

Vertical Button Panel

static MyStringId DisplayName_Block_VerticalCen

Centered Window

static MyStringId DisplayName_Block_VerticalWindow

Vertical Window

static MyStringId DisplayName_Block_Viewport1

Viewport 1

static MyStringId DisplayName_Block_Viewport2

Viewport 2

static MyStringId DisplayName_Block_VirtualMass

Artificial Mass

static MyStringId DisplayName_Block_Warhead

Warhead

static MyStringId DisplayName_Block_WarningSign1

Warning Sign Trade

static MyStringId DisplayName_Block_WarningSign10

Warning Sign Construction

static MyStringId DisplayName_Block_WarningSign11

Warning Sign Gravity

static MyStringId DisplayName_Block_WarningSign12

Warning Sign Airlock

static MyStringId DisplayName_Block_WarningSign13

Warning Sign Hazard

static MyStringId DisplayName_Block_WarningSign2

Warning Sign Access

static MyStringId DisplayName_Block_WarningSign3

Warning Sign Safety

static MyStringId DisplayName_Block_WarningSign4

Warning Sign Storage

static MyStringId DisplayName_Block_WarningSign5

Warning Sign Explosive

static MyStringId DisplayName_Block_WarningSign6

Warning Sign Notice

static MyStringId DisplayName_Block_WarningSign7

Warning Sign Medical

static MyStringId DisplayName_Block_WarningSign8

Warning Sign Caution

static MyStringId DisplayName_Block_WarningSign9

Warning Sign Atmosphere

static MyStringId DisplayName_Block_WarningSignEaster10

Warning Sign AI Powered

static MyStringId DisplayName_Block_WarningSignEaster11

Warning Sign GoodAI

static MyStringId DisplayName_Block_WarningSignEaster13

Warning Sign Memetic Badger 1

static MyStringId DisplayName_Block_WarningSignEaster2

Warning Sign Memetic Badger 2

static MyStringId DisplayName_Block_WarningSignEaster3

Warning Sign Grid AI

static MyStringId DisplayName_Block_WarningSignEaster9

Warning Sign Arrow

static MyStringId DisplayName_Block_WeaponRack

Weapon Rack

static MyStringId DisplayName_Block_Wheel1x1

Wheel 1x1

static MyStringId DisplayName_Block_Wheel1x1mirrored

Wheel 1x1

static MyStringId DisplayName_Block_Wheel2x2

Wheel 2x2

static MyStringId DisplayName_Block_Wheel3x3

Wheel 3x3

static MyStringId DisplayName_Block_Wheel3x3mirrored

Wheel 3x3

static MyStringId DisplayName_Block_Wheel5x5

Wheel 5x5

static MyStringId DisplayName_Block_Wheel5x5mirrored

Wheel 5x5

static MyStringId DisplayName_Block_Window1x1Face

Window 1x1 Face

static MyStringId DisplayName_Block_Window1x1FaceInv

Window 1x1 Face Inv.

static MyStringId DisplayName_Block_Window1x1Flat

Window 1x1 Flat

static MyStringId DisplayName_Block_Window1x1FlatInv

Window 1x1 Flat Inv.

static MyStringId DisplayName_Block_Window1x1Side

Window 1x1 Side

static MyStringId DisplayName_Block_Window1x1SideInv

Window 1x1 Side Inv

static MyStringId DisplayName_Block_Window1x1Slope

Window 1x1 Slope

static MyStringId DisplayName_Block_Window1x2Face

Window 1x2 Face

static MyStringId DisplayName_Block_Window1x2FaceInv

Window 1x2 Face Inv.

static MyStringId DisplayName_Block_Window1x2Flat

Window 1x2 Flat

static MyStringId DisplayName_Block_Window1x2FlatInv

Window 1x2 Flat Inv.

static MyStringId DisplayName_Block_Window1x2SideLeft

Window 1x2 Side Left

static MyStringId DisplayName_Block_Window1x2SideLeftInv

Window 1x2 Side Left Inv

static MyStringId DisplayName_Block_Window1x2SideRight

Window 1x2 Side Right

static MyStringId DisplayName_Block_Window1x2SideRightInv

Window 1x2 Side Right Inv

static MyStringId DisplayName_Block_Window1x2Slope

Window 1x2 Slope

static MyStringId DisplayName_Block_Window2x3Flat

Window 2x3 Flat

static MyStringId DisplayName_Block_Window2x3FlatInv

Window 2x3 Flat Inv.

static MyStringId DisplayName_Block_Window3x3Flat

Window 3x3 Flat

static MyStringId DisplayName_Block_Window3x3FlatInv

Window 3x3 Flat Inv.

static MyStringId DisplayName_Block_WindowRound

Round Window

static MyStringId DisplayName_Block_WindowRoundCorner

Round Window Corner

static MyStringId DisplayName_Block_WindowRoundCornerInv

Round Window Corner Inv.

static MyStringId DisplayName_Block_WindowRoundFace

Round Window Face

static MyStringId DisplayName_Block_WindowRoundFaceInv

Round Window Face Inv.

static MyStringId DisplayName_Block_WindowRoundInv

Round Window Inv.

static MyStringId DisplayName_Block_WindowRoundInwardsCorner

Round Window Inwards Corner

static MyStringId DisplayName_Block_WindowRoundInwardsCornerInv

Round Window Inwards Corner Inv.

static MyStringId DisplayName_Block_WindowWall

Window Wall

static MyStringId DisplayName_Block_WindowWallLeft

Window Wall Left

static MyStringId DisplayName_Block_WindowWallRight

Window Wall Right

static MyStringId DisplayName_Block_WindTurbine

Wind Turbine

static MyStringId DisplayName_Block_WindTurbineReskin

Twin-blade Wind Turbine

static MyStringId DisplayName_BlockGroup_ActionRelays

Action Relays

static MyStringId DisplayName_BlockGroup_AIBlocks

AI Blocks

static MyStringId DisplayName_BlockGroup_AirVents

Air Vents

static MyStringId DisplayName_BlockGroup_AntennaGroup

Communication Blocks

static MyStringId DisplayName_BlockGroup_ArmorHeavyRampCornerGroup

Heavy Armor Ramp Corners

static MyStringId DisplayName_BlockGroup_ArmorHeavyRampGroup

Heavy Armor Ramps

static MyStringId DisplayName_BlockGroup_ArmorLightRampCornerGroup

Light Armor Ramp Corners

static MyStringId DisplayName_BlockGroup_ArmorLightRampGroup

Light Armor Ramps

static MyStringId DisplayName_BlockGroup_Assemblers

Assemblers

static MyStringId DisplayName_BlockGroup_AtmosphericThrusters

Atmospheric Thrusters

static MyStringId DisplayName_BlockGroup_AutomationGroup

Automation Blocks

static MyStringId DisplayName_BlockGroup_BarredWindows

Barred Windows

static MyStringId DisplayName_BlockGroup_Batteries

Batteries

static MyStringId DisplayName_BlockGroup_Beacons

Beacons

static MyStringId DisplayName_BlockGroup_BridgeWindowsGroup

Bridge Windows

static MyStringId DisplayName_BlockGroup_BroadcastControllers

Broadcast Controllers

static MyStringId DisplayName_BlockGroup_ButtonPanels

Button Panels

static MyStringId DisplayName_BlockGroup_Cameras

Cameras

static MyStringId DisplayName_BlockGroup_CargoContainers

Cargo Containers

static MyStringId DisplayName_BlockGroup_Cockpits

Cockpits

static MyStringId DisplayName_BlockGroup_Collectors

Collectors

static MyStringId DisplayName_BlockGroup_Connectors

Connectors

static MyStringId DisplayName_BlockGroup_ContainerGroup

Cargo Containers

static MyStringId DisplayName_BlockGroup_ControlPanels

Control Panels

static MyStringId DisplayName_BlockGroup_ConveyorBlocks

Conveyor Blocks

static MyStringId DisplayName_BlockGroup_ConveyorSorters

Conveyor Sorters

static MyStringId DisplayName_BlockGroup_CryoChambers

Cryo Chambers

static MyStringId DisplayName_BlockGroup_CubeBlocks

Cube Blocks

static MyStringId DisplayName_BlockGroup_CustomTurretControllers

Custom Turret Controllers

static MyStringId DisplayName_BlockGroup_DeadBodies

Dead Engineers

static MyStringId DisplayName_BlockGroup_DecorativeUtilityGroup

Decorative Utility

static MyStringId DisplayName_BlockGroup_Decoys

Decoys

static MyStringId DisplayName_BlockGroup_Drills

Drills

static MyStringId DisplayName_BlockGroup_EconomyBlocks

Economy Blocks

static MyStringId DisplayName_BlockGroup_EnergyFueledGroup

Fueled Energy Sources

static MyStringId DisplayName_BlockGroup_EnergyRenewableGroup

Renewable Energy Sources

static MyStringId DisplayName_BlockGroup_EventControllers

Event Controllers

static MyStringId DisplayName_BlockGroup_ExhaustBlocks

Exhaust Blocks

static MyStringId DisplayName_BlockGroup_Freight

Freight Blocks

static MyStringId DisplayName_BlockGroup_GasGenerators

Gas Generators

static MyStringId DisplayName_BlockGroup_GravityGenerators

Gravity Generators

static MyStringId DisplayName_BlockGroup_GravityGroup

Gravity Blocks

static MyStringId DisplayName_BlockGroup_Grinders

Grinders

static MyStringId DisplayName_BlockGroup_Gyroscopes

Gyroscopes

static MyStringId DisplayName_BlockGroup_HalfWindows

Half Windows

static MyStringId DisplayName_BlockGroup_HeavyArmorSlopedCorners

Heavy Armor Sloped Corners

static MyStringId DisplayName_BlockGroup_Hinges

Hinges

static MyStringId DisplayName_BlockGroup_HydrogenEngines

Hydrogen Engines

static MyStringId DisplayName_BlockGroup_HydrogenTanks

Hydrogen Tanks

static MyStringId DisplayName_BlockGroup_HydrogenThrusters

Hydrogen Thrusters

static MyStringId DisplayName_BlockGroup_InputOutputGroup

Inputs/Outputs

static MyStringId DisplayName_BlockGroup_InteriorStructureGroup

Interior Structure

static MyStringId DisplayName_BlockGroup_IonThrusters

Ion Thrusters

static MyStringId DisplayName_BlockGroup_JumpDrives

Jump Drives

static MyStringId DisplayName_BlockGroup_LandingGear

Landing Gear

static MyStringId DisplayName_BlockGroup_LargeDoors

Large Doors

static MyStringId DisplayName_BlockGroup_LaserAntennas

Laser Antennas

static MyStringId DisplayName_BlockGroup_LCDBlocks

LCD Blocks

static MyStringId DisplayName_BlockGroup_LCDCornerGroup

Corner LCD Screens

static MyStringId DisplayName_BlockGroup_LCDGroup

LCD Screens

static MyStringId DisplayName_BlockGroup_LCDGroupSOTF

Very Large LCD Panels from the Sparks Of the Future pack.

static MyStringId DisplayName_BlockGroup_LettersAH

letters A to H

static MyStringId DisplayName_BlockGroup_LightArmorSlopedCorners

Light Armor Sloped Corners

static MyStringId DisplayName_BlockGroup_LightingGroup

Lighting

static MyStringId DisplayName_BlockGroup_Lights

Lights

static MyStringId DisplayName_BlockGroup_MassBlocks

Mass Blocks

static MyStringId DisplayName_BlockGroup_MedicalGroup

Medical Blocks

static MyStringId DisplayName_BlockGroup_MergeBlocks

Merge Blocks

static MyStringId DisplayName_BlockGroup_MiscGroup

Miscellaneous Blocks

static MyStringId DisplayName_BlockGroup_NeonTubes

Neon Tubes

static MyStringId DisplayName_BlockGroup_OreDetectors

Ore Detectors

static MyStringId DisplayName_BlockGroup_OxygenFarms

Oxygen Farms

static MyStringId DisplayName_BlockGroup_OxygenTanks

Oxygen Tanks

static MyStringId DisplayName_BlockGroup_Parachutes

Parachutes

static MyStringId DisplayName_BlockGroup_PassengerSeats

Passenger Seats

static MyStringId DisplayName_BlockGroup_Pistons

Pistons

static MyStringId DisplayName_BlockGroup_ProgrammableBlocks

Programmable Blocks

static MyStringId DisplayName_BlockGroup_Projectors

Projectors

static MyStringId DisplayName_BlockGroup_RadioAntennas

Radio Antennas

static MyStringId DisplayName_BlockGroup_Reactors

Reactors

static MyStringId DisplayName_BlockGroup_Refineries

Refineries

static MyStringId DisplayName_BlockGroup_RemoteControls

Remote Controls

static MyStringId DisplayName_BlockGroup_RespawnPoints

Respawn Points

static MyStringId DisplayName_BlockGroup_Rotors

Rotors

static MyStringId DisplayName_BlockGroup_RoundWindows

Round Windows

static MyStringId DisplayName_BlockGroup_SafeZones

Safe Zones

static MyStringId DisplayName_BlockGroup_SeatsGroup

Seats

static MyStringId DisplayName_BlockGroup_Sensors

Sensors

static MyStringId DisplayName_BlockGroup_ShipToolGroup

Ship Tools

static MyStringId DisplayName_BlockGroup_ShipWeaponStaticGroup

Stationary Weapons

static MyStringId DisplayName_BlockGroup_ShutterGroup

Shutters

static MyStringId DisplayName_BlockGroup_SmallDoors

Small Doors

static MyStringId DisplayName_BlockGroup_SolarPanels

Solar Panels

static MyStringId DisplayName_BlockGroup_SoundBlocks

Sound Blocks

static MyStringId DisplayName_BlockGroup_StaticWeapons

Static Weapons

static MyStringId DisplayName_BlockGroup_StorageShelves

Storage Shelves

static MyStringId DisplayName_BlockGroup_Symbols

Symbols

static MyStringId DisplayName_BlockGroup_TankGroup

Gas Tanks

static MyStringId DisplayName_BlockGroup_TargetDummies

Target Dummies

static MyStringId DisplayName_BlockGroup_TimerBlocks

Timer Blocks

static MyStringId DisplayName_BlockGroup_TurretGroup

Turreted Weapons

static MyStringId DisplayName_BlockGroup_Turrets

Turrets

static MyStringId DisplayName_BlockGroup_UpgradeModuleGroup

Upgrade Modules

static MyStringId DisplayName_BlockGroup_UpgradeModules

Upgrade Modules

static MyStringId DisplayName_BlockGroup_Warheads

Warheads

static MyStringId DisplayName_BlockGroup_Welders

Welders

static MyStringId DisplayName_BlockGroup_WheelStaticGroup

Static Wheels

static MyStringId DisplayName_BlockGroup_WheelSuspensions

Wheel Suspensions

static MyStringId DisplayName_BlockGroup_WindowLargeGroup

Large Windows

static MyStringId DisplayName_BlockGroup_WindowMediumCornerGroup

Medium Corner Windows

static MyStringId DisplayName_BlockGroup_WindowMediumGroup

Medium Windows

static MyStringId DisplayName_BlockGroup_WindowSmallCornerGroup

Small Corner Windows

static MyStringId DisplayName_BlockGroup_WindowSmallGroup

Small Windows

static MyStringId DisplayName_BlockGroup_WindTurbines

Wind Turbines

static MyStringId DisplayName_BlueprintClass_Ammo

Ammo

static MyStringId DisplayName_BlueprintClass_Base_Components

Base Comp.

static MyStringId DisplayName_BlueprintClass_BasicComponents

Basic Ingots and Components

static MyStringId DisplayName_BlueprintClass_BasicLargeBlocks

Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.

static MyStringId DisplayName_BlueprintClass_BasicSmallBlocks

Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.

static MyStringId DisplayName_BlueprintClass_BasicTools

Basic Tools

static MyStringId DisplayName_BlueprintClass_BuildPlanner

Build Planner

static MyStringId DisplayName_BlueprintClass_CommonMetals

Common Metals

static MyStringId DisplayName_BlueprintClass_Components

Components

static MyStringId DisplayName_BlueprintClass_Construction_Components

Construction Comp.

static MyStringId DisplayName_BlueprintClass_Consumables

Consumables

static MyStringId DisplayName_BlueprintClass_Electronics

Electronics

static MyStringId DisplayName_BlueprintClass_EnergeticIngots

Energetic Ingots

static MyStringId DisplayName_BlueprintClass_Equipment

Equipment

static MyStringId DisplayName_BlueprintClass_HydrogenBottles

Hydrogen Bottles

static MyStringId DisplayName_BlueprintClass_Ice

Ice

static MyStringId DisplayName_BlueprintClass_Ingots

Ingots

static MyStringId DisplayName_BlueprintClass_LargeBlocks

Large Blocks

static MyStringId DisplayName_BlueprintClass_LargePrototechBlocks

Large Prototech Blocks

static MyStringId DisplayName_BlueprintClass_OxygenBottles

Oxygen Bottles

static MyStringId DisplayName_BlueprintClass_PreciousMetals

Noble Metals

static MyStringId DisplayName_BlueprintClass_PrototechComponents

Prototech Components

static MyStringId DisplayName_BlueprintClass_SmallBlocks

Small Blocks

static MyStringId DisplayName_BlueprintClass_SmallPrototechBlocks

Small Prototech Blocks

static MyStringId DisplayName_BlueprintClass_Solids

Solids

static MyStringId DisplayName_BlueprintClass_SurvivalKitIngots

Ingots

static MyStringId DisplayName_BlueprintClass_Tools

Tools

static MyStringId DisplayName_BlueprintClass_Weapons

Weapons

static MyStringId DisplayName_CargoBag

Cargo Bag ({0})

static MyStringId DisplayName_CargoFilledEntityComponent

Cargo Filled %

static MyStringId DisplayName_Category_AllBlocks

Home

static MyStringId DisplayName_Category_ArmorBlocks

Armor Blocks

static MyStringId DisplayName_Category_Automation

Automation

static MyStringId DisplayName_Category_CharacterAnimations

Emotes

static MyStringId DisplayName_Category_CharacterItems

Character Items

static MyStringId DisplayName_Category_CharacterTools

Character Tools

static MyStringId DisplayName_Category_CharacterWeapons

Character Weapons

static MyStringId DisplayName_Category_Cockpit

Cockpit Blocks

static MyStringId DisplayName_Category_Consumables

Consumables

static MyStringId DisplayName_Category_Control

Control

static MyStringId DisplayName_Category_ConveyorBlocks

Conv./Cargo Blocks

static MyStringId DisplayName_Category_Decorative

Decorative

static MyStringId DisplayName_Category_DLC_Automatons

Automatons

static MyStringId DisplayName_Category_DLC_Contact

Contact

static MyStringId DisplayName_Category_DLC_DecorativePack

Decorative Pack 1

static MyStringId DisplayName_Category_DLC_DecorativePack2

Decorative Pack 2

static MyStringId DisplayName_Category_DLC_DecorativePack3

Decorative Pack 3

static MyStringId DisplayName_Category_DLC_Frostbite

Frostbite

static MyStringId DisplayName_Category_DLC_HeavyIndustry

Heavy Industry

static MyStringId DisplayName_Category_DLC_Signal

Signal

static MyStringId DisplayName_Category_DLC_SparksOfTheFuture

Sparks Of The Future

static MyStringId DisplayName_Category_DLC_Warfare1

Warfare 1

static MyStringId DisplayName_Category_DLC_Warfare2

Warfare 2

static MyStringId DisplayName_Category_DLC_Wasteland

Wasteland

static MyStringId DisplayName_Category_DLCBlocks

DLC Blocks

static MyStringId DisplayName_Category_GeneratedBlocks

Generated Blocks

static MyStringId DisplayName_Category_LargeBlocks

Large Blocks

static MyStringId DisplayName_Category_Logistics

Logistics

static MyStringId DisplayName_Category_Mechanical

Mechanical

static MyStringId DisplayName_Category_Nonarmor

Non-Armor Blocks

static MyStringId DisplayName_Category_Power

Power

static MyStringId DisplayName_Category_Production

Production

static MyStringId DisplayName_Category_Propulsion

Propulsion

static MyStringId DisplayName_Category_Prototech

Prototech

static MyStringId DisplayName_Category_ShipGroups

Groups

static MyStringId DisplayName_Category_ShipLights

Lights

static MyStringId DisplayName_Category_ShipThrusters

Thrusters

static MyStringId DisplayName_Category_ShipTools

Tool Blocks

static MyStringId DisplayName_Category_ShipWeapons

Weapon Blocks

static MyStringId DisplayName_Category_SmallBlocks

Small Blocks

static MyStringId DisplayName_Category_Structure

Structure

static MyStringId DisplayName_Category_Symbols

Symbols

static MyStringId DisplayName_Category_Tools

Tools

static MyStringId DisplayName_Category_Utility

Utility

static MyStringId DisplayName_Category_VoxelHands

Voxel Hands

static MyStringId DisplayName_Category_Weapons

Weapons

static MyStringId DisplayName_Category_WindowBlocks

Windows

static MyStringId DisplayName_CloseHelmet

Close Helmet

static MyStringId DisplayName_Community

Community

static MyStringId DisplayName_ConvSorterTypes_Ammo

ammo

static MyStringId DisplayName_ConvSorterTypes_Component

components

static MyStringId DisplayName_ConvSorterTypes_HandTool

hand tools

static MyStringId DisplayName_ConvSorterTypes_Ingot

ingots

static MyStringId DisplayName_ConvSorterTypes_Ore

ore

static MyStringId DisplayName_DanceDisco1

Dance Disco 1

static MyStringId DisplayName_DanceDisco2

Dance Disco 2

static MyStringId DisplayName_Dead_Astronaut

Dead Astronaut

static MyStringId DisplayName_DefensiveBasicMission_SavedBeacon

(Saved Beacon)

static MyStringId DisplayName_DLC_205

Contact Blocks

static MyStringId DisplayName_DLC_AIUpdateDLC

Automatons

static MyStringId DisplayName_DLC_Anniversary

Anniversary

static MyStringId DisplayName_DLC_Automatons

Automatons

static MyStringId DisplayName_DLC_Contact

Contact

static MyStringId DisplayName_DLC_DecorativeBlocks

Decorative Blocks

static MyStringId DisplayName_DLC_DecorativeBlocks2

Decorative Blocks 2

static MyStringId DisplayName_DLC_DecorativeBlocks3

Decorative Blocks 3

static MyStringId DisplayName_DLC_DecorativeBlocks4

Signal Blocks

static MyStringId DisplayName_DLC_DeluxeEdition

Deluxe Edition

static MyStringId DisplayName_DLC_EconomyExpansion

Economy Deluxe

static MyStringId DisplayName_DLC_Frostbite

Frostbite

static MyStringId DisplayName_DLC_HeavyIndustry

Heavy Industry

static MyStringId DisplayName_DLC_IndustrialPackDLC

Industrial Blocks

static MyStringId DisplayName_DLC_Major203DLC

Decorative Blocks 3

static MyStringId DisplayName_DLC_PreorderPack

Pre-order Pack

static MyStringId DisplayName_DLC_ScrapRace

Wasteland

static MyStringId DisplayName_DLC_SparksOfTheFuture

Sparks Of The Future

static MyStringId DisplayName_DLC_StylePack

Style Pack

static MyStringId DisplayName_DLC_Warfare1

Warfare I.

static MyStringId DisplayName_DLC_Warfare1DLC

Warfare 1 Blocks

static MyStringId DisplayName_DLC_Warfare2

Warfare II.

static MyStringId DisplayName_DLC_Warfare2DLC

Warfare 2 Blocks

static MyStringId DisplayName_EmoteAngry

Angry

static MyStringId DisplayName_EmoteAssistCome

Assist Come Closer

static MyStringId DisplayName_EmoteAssistStop

Assist Stop

static MyStringId DisplayName_EmoteCharge

Charge

static MyStringId DisplayName_EmoteCheckWrist

Check Wrist

static MyStringId DisplayName_EmoteCold

Cold

static MyStringId DisplayName_EmoteComeHereBaby

Come Here Baby

static MyStringId DisplayName_EmoteDance

Dance

static MyStringId DisplayName_EmoteDrunk

Drunk

static MyStringId DisplayName_EmoteFYou

Bite Me

static MyStringId DisplayName_EmotePointAggressive

Aggressive Point

static MyStringId DisplayName_EmotePointBack

Point Back

static MyStringId DisplayName_EmotePointDown

Point Down

static MyStringId DisplayName_EmotePointForward

Point Forward

static MyStringId DisplayName_EmotePointLeft

Point Left

static MyStringId DisplayName_EmotePointRight

Point Right

static MyStringId DisplayName_EmoteRPS

Rock Paper Scissors

static MyStringId DisplayName_EmoteRPS_Paper

Paper

static MyStringId DisplayName_EmoteRPS_Rock

Rock

static MyStringId DisplayName_EmoteRPS_Scissors

Scissors

static MyStringId DisplayName_EmotionController

Emotion Controller

static MyStringId DisplayName_EventAngleChanged

Angle Changed

static MyStringId DisplayName_EventBlockAddedRemoved

Block Added/Removed

static MyStringId DisplayName_EventBlockIntegrity

Block Integrity %

static MyStringId DisplayName_EventCockpitOccupied

Cockpit Occupied

static MyStringId DisplayName_EventConnectorConnected

Connector Connected

static MyStringId DisplayName_EventConnectorLockReady_NotReady

not ready to lock.

static MyStringId DisplayName_EventConnectorLockReady_Ready

ready to lock.

static MyStringId DisplayName_EventConnectorReadyToLock

Connector Ready to Lock

static MyStringId DisplayName_EventDistanceToLockedTarget

Distance to Locked Target

static MyStringId DisplayName_EventDistanceToLockedTarget_NotLocked

(not locked)

static MyStringId DisplayName_EventDistanceToLockedTargetChanged

Distance to Locked Target

static MyStringId DisplayName_EventDoorOpened

Door Opened

static MyStringId DisplayName_EventGasTankFilled

Gas Tank Filled %

static MyStringId DisplayName_EventGridSpeedChanged

Grid Speed Changed

static MyStringId DisplayName_EventLandingGearLocked

Landing Gear Locked

static MyStringId DisplayName_EventMagneticLockReady

Magnetic Lock Ready

static MyStringId DisplayName_EventMagneticLockReady_NotReady

not ready to lock

static MyStringId DisplayName_EventMagneticLockReady_Ready

ready to lock

static MyStringId DisplayName_EventMerged

Merge Block Merged

static MyStringId DisplayName_EventNaturalGravity

Natural gravity:

static MyStringId DisplayName_EventNaturalGravityChanged

Natural Gravity Changed

static MyStringId DisplayName_EventPistonPosition

Piston Position %

static MyStringId DisplayName_EventPowerOutput

Power Output %

static MyStringId DisplayName_EventRotorHingeAttachedDetached

Rotor/Hinge Attached/Detached

static MyStringId DisplayName_EventStoredPower

Stored Power %

static MyStringId DisplayName_EventSurfaceHeight

Altitude

static MyStringId DisplayName_EventThrustPercentage

Thrust %

static MyStringId DisplayName_Faction_Factorum

{LOCG:DisplayName_Faction_Factorum_Translation}

static MyStringId DisplayName_Faction_Factorum_Translation

The Factorum

static MyStringId DisplayName_Faction_FirstColonyFaction

{LOCG:DisplayName_Faction_FirstColonyFaction_Translation}

static MyStringId DisplayName_Faction_FirstColonyFaction_Translation

First Colony

static MyStringId DisplayName_Faction_SpacePirates

{LOCG:DisplayName_Faction_SpacePirates_Translation}

static MyStringId DisplayName_Faction_SpacePirates_Translation

Space Pirates

static MyStringId DisplayName_Faction_SpaceSpiders

{LOCG:DisplayName_Faction_SpaceSpiders_Translation}

static MyStringId DisplayName_Faction_SpaceSpiders_Translation

Space Spiders

static MyStringId DisplayName_Faction_Unknown

{LOCG:DisplayName_Faction_Unknown_Translation}

static MyStringId DisplayName_Faction_Unknown_Translation

Unknown

static MyStringId DisplayName_FingerGuns

Finger Guns

static MyStringId DisplayName_GotHit

Got Hit

static MyStringId DisplayName_GridAutomation

Grid Automation

static MyStringId DisplayName_GridCreateTool_CreateLargeShip

Create New Large Ship

static MyStringId DisplayName_GridCreateTool_CreateSmallShip

Create New Small Ship

static MyStringId DisplayName_GridCreateTool_CreateStation

Create New Station

static MyStringId DisplayName_InventoryConstraint_PersonalItems

Tools, Weapons, Ammo, and personal items

static MyStringId DisplayName_Item_AdvancedHandHeldLauncher

PRO-1 Rocket Launcher

static MyStringId DisplayName_Item_AngleGrinder

Grinder

static MyStringId DisplayName_Item_AngleGrinder2

Enhanced Grinder

static MyStringId DisplayName_Item_AngleGrinder3

Proficient Grinder

static MyStringId DisplayName_Item_AngleGrinder4

Elite Grinder

static MyStringId DisplayName_Item_AutoCannonClip

Autocannon Magazine

static MyStringId DisplayName_Item_AutomaticRifle

MR-20 Rifle

static MyStringId DisplayName_Item_AutomaticRifleGun_Mag_20rd

MR-20 Rifle Magazine

static MyStringId DisplayName_Item_BasicHandHeldLauncher

RO-1 Rocket Launcher

static MyStringId DisplayName_Item_BulletproofGlass

Bulletproof Glass

static MyStringId DisplayName_Item_CanvasCartridge

Canvas

static MyStringId DisplayName_Item_ClangCola

Clang Kola

static MyStringId DisplayName_Item_CobaltIngot

Cobalt Ingot

static MyStringId DisplayName_Item_CobaltOre

Cobalt Ore

static MyStringId DisplayName_Item_Computer

Computer

static MyStringId DisplayName_Item_ConstructionComponent

Construction Comp.

static MyStringId DisplayName_Item_CosmicCoffee

Cosmic Coffee

static MyStringId DisplayName_Item_Datapad

Datapad

static MyStringId DisplayName_Item_DetectorComponents

Detector Comp.

static MyStringId DisplayName_Item_Display

Display

static MyStringId DisplayName_Item_EliteAutomaticRifle

MR-30E Rifle

static MyStringId DisplayName_Item_ElitePistol

S-10E Pistol

static MyStringId DisplayName_Item_ElitePistolMagazine

S-10E Pistol Magazine

static MyStringId DisplayName_Item_Explosives

Explosives

static MyStringId DisplayName_Item_FireworksBoxBlue

Fireworks Blue

static MyStringId DisplayName_Item_FireworksBoxGreen

Fireworks Green

static MyStringId DisplayName_Item_FireworksBoxPink

Fireworks Pink

static MyStringId DisplayName_Item_FireworksBoxRainbow

Fireworks Rainbow

static MyStringId DisplayName_Item_FireworksBoxRed

Fireworks Red

static MyStringId DisplayName_Item_FireworksBoxYellow

Fireworks Yellow

static MyStringId DisplayName_Item_FlareClip

Flare Gun Clip

static MyStringId DisplayName_Item_FlareGun

Flare Gun

static MyStringId DisplayName_Item_FullAutoPistol

S-20A Pistol

static MyStringId DisplayName_Item_FullAutoPistolMagazine

S-20A Pistol Magazine

static MyStringId DisplayName_Item_Girder

Girder

static MyStringId DisplayName_Item_GoldIngot

Gold Ingot

static MyStringId DisplayName_Item_GoldOre

Gold Ore

static MyStringId DisplayName_Item_Gravel

Gravel

static MyStringId DisplayName_Item_GravityGeneratorComponents

Gravity Comp.

static MyStringId DisplayName_Item_HandDrill

Hand Drill

static MyStringId DisplayName_Item_HandDrill2

Enhanced Hand Drill

static MyStringId DisplayName_Item_HandDrill3

Proficient Hand Drill

static MyStringId DisplayName_Item_HandDrill4

Elite Hand Drill

static MyStringId DisplayName_Item_Hydrogen

Hydrogen

static MyStringId DisplayName_Item_HydrogenBottle

Hydrogen Bottle

static MyStringId DisplayName_Item_HydrogenBottles

Hydrogen Bottles

static MyStringId DisplayName_Item_Ice

Ice

static MyStringId DisplayName_Item_InteriorPlate

Interior Plate

static MyStringId DisplayName_Item_InteriorTurret_Mag_100rd

Interior Turret Ammo Box

static MyStringId DisplayName_Item_IronIngot

Iron Ingot

static MyStringId DisplayName_Item_IronOre

Iron Ore

static MyStringId DisplayName_Item_LargeCalibreAmmo

Artillery Shell

static MyStringId DisplayName_Item_LargeRailgunAmmo

Large Railgun Sabot

static MyStringId DisplayName_Item_LargeSteelTube

Large Steel Tube

static MyStringId DisplayName_Item_MagnesiumOre

Magnesium Ore

static MyStringId DisplayName_Item_MagnesiumPowder

Magnesium Powder

static MyStringId DisplayName_Item_MedicalComponents

Medical Comp.

static MyStringId DisplayName_Item_MediumCalibreAmmo

Assault Cannon Shell

static MyStringId DisplayName_Item_Medkit

Medkit

static MyStringId DisplayName_Item_MetalGrid

Metal Grid

static MyStringId DisplayName_Item_Missile200mm

Rocket

static MyStringId DisplayName_Item_Motor

Motor

static MyStringId DisplayName_Item_NATO_25x184mm

Gatling Ammo Box

static MyStringId DisplayName_Item_NATO_5p56x45mm

5.56x45mm NATO magazine

static MyStringId DisplayName_Item_NickelIngot

Nickel Ingot

static MyStringId DisplayName_Item_NickelOre

Nickel Ore

static MyStringId DisplayName_Item_Organic

Organic

static MyStringId DisplayName_Item_Oxygen

Oxygen

static MyStringId DisplayName_Item_OxygenBottle

Oxygen Bottle

static MyStringId DisplayName_Item_OxygenBottles

Oxygen Bottles

static MyStringId DisplayName_Item_Package

Package

static MyStringId DisplayName_Item_PlatinumIngot

Platinum Ingot

static MyStringId DisplayName_Item_PlatinumOre

Platinum Ore

static MyStringId DisplayName_Item_Potassium

Potassium

static MyStringId DisplayName_Item_PowerCell

Power Cell

static MyStringId DisplayName_Item_Powerkit

Powerkit

static MyStringId DisplayName_Item_PreciseAutomaticRifle

MR-8P Rifle

static MyStringId DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd

MR-8P Rifle Magazine

static MyStringId DisplayName_Item_PrototechCapacitor

Prototech Capacitor

static MyStringId DisplayName_Item_PrototechCircuitry

Prototech Circuitry

static MyStringId DisplayName_Item_PrototechCoolingUnit

Prototech Cooling Unit

static MyStringId DisplayName_Item_PrototechFrame

Prototech Frame

static MyStringId DisplayName_Item_PrototechMachinery

Prototech Machinery

static MyStringId DisplayName_Item_PrototechPanel

Prototech Panel

static MyStringId DisplayName_Item_PrototechPropulsionUnit

Prototech Propulsion Unit

static MyStringId DisplayName_Item_PrototechScrap

Prototech Scrap

static MyStringId DisplayName_Item_RadioCommunicationComponents

Radio-comm Comp.

static MyStringId DisplayName_Item_RapidFireAutomaticRifle

MR-50A Rifle

static MyStringId DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd

MR-50A Rifle Magazine

static MyStringId DisplayName_Item_ReactorComponents

Reactor Comp.

static MyStringId DisplayName_Item_Scrap

Scrap Metal

static MyStringId DisplayName_Item_ScrapIngot

Old Scrap Metal

static MyStringId DisplayName_Item_SemiAutoPistol

S-10 Pistol

static MyStringId DisplayName_Item_SemiAutoPistolMagazine

S-10 Pistol Magazine

static MyStringId DisplayName_Item_SiliconOre

Silicon Ore

static MyStringId DisplayName_Item_SiliconWafer

Silicon Wafer

static MyStringId DisplayName_Item_SilverIngot

Silver Ingot

static MyStringId DisplayName_Item_SilverOre

Silver Ore

static MyStringId DisplayName_Item_SmallRailgunAmmo

Small Railgun Sabot

static MyStringId DisplayName_Item_SmallSteelTube

Small Steel Tube

static MyStringId DisplayName_Item_SolarCell

Solar Cell

static MyStringId DisplayName_Item_SpaceCredit

Space Credit

static MyStringId DisplayName_Item_SteelPlate

Steel Plate

static MyStringId DisplayName_Item_StoneOre

Stone

static MyStringId DisplayName_Item_Superconductor

Superconductor

static MyStringId DisplayName_Item_ThrustComponents

Thruster Comp.

static MyStringId DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd

MR-30E Rifle Magazine

static MyStringId DisplayName_Item_Uncraftable

Non-craftable

static MyStringId DisplayName_Item_UraniumIngot

Uranium Ingot

static MyStringId DisplayName_Item_UraniumOre

Uranium Ore

static MyStringId DisplayName_Item_Welder

Welder

static MyStringId DisplayName_Item_Welder2

Enhanced Welder

static MyStringId DisplayName_Item_Welder3

Proficient Welder

static MyStringId DisplayName_Item_Welder4

Elite Welder

static MyStringId DisplayName_Item_ZoneChip

Zone Chip

static MyStringId DisplayName_LCD_Panel

LCD Panel

static MyStringId DisplayName_LCD_Panel3x3

Sci-Fi LCD Panel 3x3

static MyStringId DisplayName_LCD_Panel5x3

Sci-Fi LCD Panel 5x3

static MyStringId DisplayName_LCD_Panel5x5

Sci-Fi LCD Panel 5x5

static MyStringId DisplayName_LCD_PanelWide

Wide LCD Panel

static MyStringId DisplayName_LookingAround

Looking Around

static MyStringId DisplayName_MarsLander

Mars Planet Landing

static MyStringId DisplayName_MyEventBlockOnOff

Block On/Off Switched

static MyStringId DisplayName_OpenHelmet

Open Helmet

static MyStringId DisplayName_OpenInCommunity

Open in Community

static MyStringId DisplayName_PathRecorderBlock

AI Recorder (Task)

static MyStringId DisplayName_PlanetaryLander

PlanetaryLander

static MyStringId DisplayName_Programmable_Block

Programmable Block

static MyStringId DisplayName_Programmable_BlockReskin

Automaton Programmable Block

static MyStringId DisplayName_Prototech

Prototech Blocks

static MyStringId DisplayName_RespawnPodSpace

Space Pod

static MyStringId DisplayName_RespawnShip_Assembler

Respawn Ship 2

static MyStringId DisplayName_RespawnShip_EscapePod

Escape Pod

static MyStringId DisplayName_RespawnShip_RefineryAssembler

Respawn Ship 3

static MyStringId DisplayName_RespawnShip_ShipDrill

Small Drill Ship

static MyStringId DisplayName_RewardPunishmentTool

GoodAI Bot Feedback

static MyStringId DisplayName_Rifle

MR-20 Rifle

static MyStringId DisplayName_Salute

Salute

static MyStringId DisplayName_Scenario_2Planets

2 planets

static MyStringId DisplayName_Scenario_AlienEasyStart

Easy Start Alien

static MyStringId DisplayName_Scenario_Asteroids

Asteroids

static MyStringId DisplayName_Scenario_BigSmall

Big and small planet

static MyStringId DisplayName_Scenario_CrashedRedShip

Crashed Red Ship

static MyStringId DisplayName_Scenario_DebugStart

Debug fast start

static MyStringId DisplayName_Scenario_EarthEasyStart

Easy Start Earth

static MyStringId DisplayName_Scenario_EasyStart1

Easy Start 1

static MyStringId DisplayName_Scenario_EasyStart2

Easy Start 2

static MyStringId DisplayName_Scenario_EasyStart3

Easy Start 3 (64-bit only)

static MyStringId DisplayName_Scenario_EmptyWorld

Empty World

static MyStringId DisplayName_Scenario_MarsEasyStart

Easy Start Mars

static MyStringId DisplayName_Scenario_MoonEasyStart

Easy Start Moon

static MyStringId DisplayName_Scenario_Planet

Habitable planet

static MyStringId DisplayName_Scenario_ScaleTest

Scale test

static MyStringId DisplayName_Scenario_StarSystem

Star System

static MyStringId DisplayName_Scenario_StarSystemAligned

Star System Aligned

static MyStringId DisplayName_Scenario_Survival

Lone Survivor

static MyStringId DisplayName_Scenario_TestStarSystem

Test Star System

static MyStringId DisplayName_Scenario_TwoPlatforms

Two platforms

static MyStringId DisplayName_Screen_BottomCenter

Bottom Center Screen

static MyStringId DisplayName_Screen_BottomLeft

Bottom Left Screen

static MyStringId DisplayName_Screen_BottomRight

Bottom Right Screen

static MyStringId DisplayName_Screen_Center

Center Screen

static MyStringId DisplayName_Screen_Keyboard

Keyboard

static MyStringId DisplayName_Screen_Large

Large Display

static MyStringId DisplayName_Screen_Left

Left Screen

static MyStringId DisplayName_Screen_Numpad

Numpad

static MyStringId DisplayName_Screen_Numpad1

Numpad 1

static MyStringId DisplayName_Screen_Numpad2

Numpad 2

static MyStringId DisplayName_Screen_Numpad3

Numpad 3

static MyStringId DisplayName_Screen_Numpad4

Numpad 4

static MyStringId DisplayName_Screen_ProjectionArea

Projection Area

static MyStringId DisplayName_Screen_Right

Right Screen

static MyStringId DisplayName_Screen_Small

Small Screen

static MyStringId DisplayName_Screen_TopCenter

Top Center Screen

static MyStringId DisplayName_Screen_TopLeft

Top Left Screen

static MyStringId DisplayName_Screen_TopRight

Top Right Screen

static MyStringId DisplayName_Space_spider

Sabiroid

static MyStringId DisplayName_Space_spider_black

Black Sabiroid

static MyStringId DisplayName_Space_spider_brown

Brown Sabiroid

static MyStringId DisplayName_Space_spider_green

Green Sabiroid

static MyStringId DisplayName_Space_Wolf

Wolf

static MyStringId DisplayName_Stretching

Stretching

static MyStringId DisplayName_TargetOptions_PowerSystems

Power systems

static MyStringId DisplayName_TargetOptions_Propulsion

Propulsion

static MyStringId DisplayName_TargetOptions_Weapons

Weapons

static MyStringId DisplayName_TemporaryContainer

Temporary Container

static MyStringId DisplayName_TSS_ArtificialHorizon

Artificial Horizon

static MyStringId DisplayName_TSS_ArtificialHorizon_AltitudeWarning

ALTITUDE

static MyStringId DisplayName_TSS_ClockAnalog

Analog Clock

static MyStringId DisplayName_TSS_ClockDigital

Digital Clock

static MyStringId DisplayName_TSS_Description

Description

static MyStringId DisplayName_TSS_EnergyHydrogen

Energy and Hydrogen

static MyStringId DisplayName_TSS_FactionIcon

Faction Icon

static MyStringId DisplayName_TSS_Gravity

Gravity

static MyStringId DisplayName_TSS_Jukebox

Jukebox GUI

static MyStringId DisplayName_TSS_TargetingInfo

Targeting Info

static MyStringId DisplayName_TSS_Velocity

Velocity

static MyStringId DisplayName_TSS_VendingMachine

Vending Machine GUI

static MyStringId DisplayName_TSS_Weather

Weather

static MyStringId DisplayName_TSS_Weather_Dust

Dust

static MyStringId DisplayName_TSS_Weather_ElectricStorm

Electric Storm

static MyStringId DisplayName_TSS_Weather_Fog

Fog

static MyStringId DisplayName_TSS_Weather_MarsSnow

Dry Ice Snow

static MyStringId DisplayName_TSS_Weather_Marsstorm

Dust Storm

static MyStringId DisplayName_TSS_Weather_Rain

Rain

static MyStringId DisplayName_TSS_Weather_Sandstorm

Sandstorm

static MyStringId DisplayName_TSS_Weather_Snow

Snow

static MyStringId DisplayName_TSS_Weather_SnowStorm

Snow Storm

static MyStringId DisplayName_TSS_Weather_Thunderstorm

Thunderstorm

static MyStringId DisplayName_TurretControlBlock

Custom Turret Controller

static MyStringId DisplayName_VoxelHand_AutoLevel

Terrain Auto Level

static MyStringId DisplayName_VoxelHand_Box

Box

static MyStringId DisplayName_VoxelHand_Capsule

Capsule

static MyStringId DisplayName_VoxelHand_Ramp

Ramp

static MyStringId DisplayName_VoxelHand_Sphere

Sphere

static MyStringId DisplayName_Whatever

Whatever

static MyStringId DisplayName_Yelling

Yelling

static MyStringId DisplayOptions_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId DisplaySettings

Display settings

static MyStringId DistanceFromCenter

DistanceFromCenter

static MyStringId DistanceFromPlayers

DistanceFromPlayers

static MyStringId Dust

Dust

static MyStringId Economy_CantRemoveStation_Caption

Removal not allowed

static MyStringId Economy_CantRemoveStation_Text

Economy stations are handled by Economy system. You may not remove them.

static MyStringId Economy_CharacterSelection

Character Inventory

static MyStringId Economy_Contract_FinishTooltip_CannotFinishInBlock

This contract cannot be finished through contract block. It has different objective.

static MyStringId Economy_Contract_FinishTooltip_NotAFinishPoint

This contract cannot be finished at this station.

static MyStringId Economy_Contract_FinishTooltip_YouCanFinish

Press to finish your contract.

static MyStringId Economy_FactionIcon_Tooltip_Allowed

Click to select icon.

static MyStringId Economy_FactionIcon_Tooltip_BuyEconomy

Buy Economy DLC to unlock these faction icons

static MyStringId Economy_FactionLeader_Formated

{0} CEO

static MyStringId Economy_Notification_ReputationDecreased

Reputation with {0} dropped by {1}

static MyStringId Economy_Notification_ReputationIncreased

Reputation with {0} raised by {1}

static MyStringId EconomyFaction_Description_Builder

Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials.

static MyStringId EconomyFaction_Description_Builder0

The best choice for reliable ships of industrial grade. We offer the finest quality money can buy.

static MyStringId EconomyFaction_Description_Builder1

Top manufacturer of ships for the best prices. We offer excellent service that fit your needs.

static MyStringId EconomyFaction_Description_Builder2

Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles.

static MyStringId EconomyFaction_Description_Builder3

Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors.

static MyStringId EconomyFaction_Description_Builder4

Number one producer of vehicles for industrial, military, mining and exploration aplications.

static MyStringId EconomyFaction_Description_Military

With our weaponry, the battle will be over before it even starts. The best weapons money can buy, directly to your hands.

static MyStringId EconomyFaction_Description_Military0

When it comes to waging war, we're what you want. Guns, ammo, and Medkits all available for purchase.

static MyStringId EconomyFaction_Description_Military1

Whether it's tearing apart your enemies or putting together your friends, we've got what you need.

static MyStringId EconomyFaction_Description_Military2

Our Medkits save lives. Our guns save lives too. As long as they're pointed at someone nasty.

static MyStringId EconomyFaction_Description_Military3

We promise high-class weapons, affordable ammunition, and our guaranteed discretion on all transactions.

static MyStringId EconomyFaction_Description_Military4

You can't put a price tag on peace of mind. We have rifles, pistols, ammunition, and all other security needs.

static MyStringId EconomyFaction_Description_Miner

No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements.

static MyStringId EconomyFaction_Description_Miner0

For the highest grade of minerals and gases come visit us.

static MyStringId EconomyFaction_Description_Miner1

We procure all manner of ores and gases, so you don't have to.

static MyStringId EconomyFaction_Description_Miner2

Finest ore and purest gases. Nothing but the best for our customers.

static MyStringId EconomyFaction_Description_Miner3

We offer every raw material the galaxy has to offer. Except water. No one can seem to find water.

static MyStringId EconomyFaction_Description_Miner4

Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices.

static MyStringId EconomyFaction_Description_Pirate

Guns, ammo, ships, components - we sell everything they wouldn't want you to have.

static MyStringId EconomyFaction_Description_Pirate0

Guns, ammo, and more for sale. You don't ask where we got them from, we won't ask what you'll do with them.

static MyStringId EconomyFaction_Description_Pirate1

Our goods are unethical. So are our prices. Come for all your weaponry needs.

static MyStringId EconomyFaction_Description_Pirate2

Some call us criminals. We call ourselves entrepreneurs. Come browse our selection of fine wares.

static MyStringId EconomyFaction_Description_Pirate3

Our wares fell off the back of a spaceship, in case any authorities ask. But if a customer is asking, all we'll say is that the price can't be beat.

static MyStringId EconomyFaction_Description_Pirate4

Everyone has a right to afford security. If you can't afford conventional solutions, or they refuse to sell to you, our shop is always open.

static MyStringId EconomyFaction_Description_Trader

If you can build with it, we sell it. If you can shoot with it, we sell that too.

static MyStringId EconomyFaction_Description_Trader0

You want it, we've got it. Top supplier of components, tools and gases.

static MyStringId EconomyFaction_Description_Trader1

Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you.

static MyStringId EconomyFaction_Description_Trader2

We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners.

static MyStringId EconomyFaction_Description_Trader3

Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while.

static MyStringId EconomyFaction_Description_Trader4

We offer all the essentials for your space industrial advancements and more.

static MyStringId EditFaction_HueIconSliderText

Icon Hue:

static MyStringId EditFaction_HueSliderText

Hue:

static MyStringId EditFaction_SaturationIconSliderText

Icon Saturation:

static MyStringId EditFaction_SaturationSliderText

Saturation:

static MyStringId EditFaction_ValueIconSliderText

Icon Value:

static MyStringId EditFaction_ValueSliderText

Value:

static MyStringId EditFactionLogoScreen_Help_ChangeColor

{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color

static MyStringId EditFactionLogoScreen_Help_Selection

{CONTROL:GUI:ACCEPT} OK

static MyStringId ElectricStorm

Electric Storm

static MyStringId EmotionBlock_Currently_Selected_Emotion

Currently selected emotion :

static MyStringId EmotionControll_SelectedLCDs

Selected LCDs

static MyStringId EmotionControll_UsableLCDs

Available LCDs

static MyStringId EnableCrossplay

Enable Crossplay

static MyStringId EnableDamageEffects

Enable damage effects

static MyStringId Encounter_Amount

Encounter amount

static MyStringId EntityRename

Entity Rename

static MyStringId EntitySpawnOn

Entity Spawn on

static MyStringId EventAboveEqualInfo

Condition: >=

static MyStringId EventActionInfo

Output: Action slot {0}

static MyStringId EventAddedRemoveInputInfo

Input: Block was {0}

static MyStringId EventBellowEqualInfo

Condition: <=

static MyStringId EventBlockInputInfo

Input: {0} at {1} {2}

static MyStringId EventBlockValueAdded

added

static MyStringId EventBlockValueRemoved

removed

static MyStringId EventBoolBlockInputInfo

Input: {0} is {1}

static MyStringId EventConditionInfo

Condition: {0}

static MyStringId EventControllerBlock_AddBlocks_Title

Add Blocks

static MyStringId EventControllerBlock_AddBlocks_Tooltip

Add Blocks

static MyStringId EventControllerBlock_AgregateEvent_Title

AND Gate

static MyStringId EventControllerBlock_AgregateEvent_Tooltip

The first action is triggered if each block meets the condition. Else, the second action is triggered.

static MyStringId EventControllerBlock_AngleThreshold_Title

Angle Threshold

static MyStringId EventControllerBlock_AngleThreshold_Tooltip

Angle Threshold

static MyStringId EventControllerBlock_AvailableBlocks_Title

Available Blocks

static MyStringId EventControllerBlock_AvailableBlocks_Tooltip

Available Blocks

static MyStringId EventControllerBlock_AvailableEvents

Event

static MyStringId EventControllerBlock_BoolTriggerState_Title

Target Prediction

static MyStringId EventControllerBlock_Condition

Condition

static MyStringId EventControllerBlock_Condition_Higher

Equal or greater than

static MyStringId EventControllerBlock_Condition_Lower

Equal or less than

static MyStringId EventControllerBlock_Condition_Tooltip

Sets under what condition the actions trigger.

static MyStringId EventControllerBlock_Height_Title

Altitude

static MyStringId EventControllerBlock_RemoveBlocks_Title

Remove Blocks

static MyStringId EventControllerBlock_RemoveBlocks_Tooltip

Remove Blocks

static MyStringId EventControllerBlock_SelectActions_Title

Select Actions

static MyStringId EventControllerBlock_SelectActions_Tooltip

Select Actions

static MyStringId EventControllerBlock_SelectedBlocks_Title

Selected Blocks

static MyStringId EventControllerBlock_SelectedBlocks_Tooltip

Selected Blocks

static MyStringId EventControllerBlock_SpeedThreshold_Title

Speed Threshold

static MyStringId EventControllerBlock_SpeedThreshold_Tooltip

Speed Threshold

static MyStringId EventControllerBlock_Threshold_Title

Threshold

static MyStringId EventControllerBlock_Threshold_Tooltip

Threshold

static MyStringId EventControllerBlock_UnknownBlock

Unknown block

static MyStringId EventControllerBlock_UnknownBlockTooltip

Block {0} is referenced but not found yet

static MyStringId EventControllerBlock_WaitingForRefBlocks

ERROR: There are missing referenced blocks. The event won't work until they are resolved or removed.

static MyStringId EventInfo

Event: {0}

static MyStringId EventInputInfo

Input: {0} {1}

static MyStringId EventOutputInfo

Output: Action Slot {0}

static MyStringId EventState_CockpitOccupied

Occupied

static MyStringId EventState_CockpitUnoccupied

Unoccupied

static MyStringId EventState_ConnectorConnected

Connected

static MyStringId EventState_ConnectorDisconnected

Disconnected

static MyStringId EventState_DoorClosed

Closed

static MyStringId EventState_DoorOpened

Opened

static MyStringId EventState_EventThrustPercentage

Thrust:

static MyStringId EventState_LandingGearLocked

Locked

static MyStringId EventState_LandingGearUnlocked

Unlocked

static MyStringId EventState_Merged

Merged

static MyStringId EventState_NotMerged

Not Merged

static MyStringId EventThresholdInfo

Threshold: {0} {1}

static MyStringId Faction_Discovered_Info

You discovered {0}

static MyStringId Faction_Filter_Discovered

Discovered

static MyStringId Faction_Filter_Enemy

Show Enemies

static MyStringId Faction_Filter_Friend

Show Friends

static MyStringId Faction_Filter_Neutral

Show Neutrals

static MyStringId Faction_Filter_None

All

static MyStringId Faction_Filter_NPC

Non Player

static MyStringId Faction_Filter_Player

Show Me

static MyStringId Faction_Filter_PlayersFactions

Players Factions

static MyStringId Faction_Filter_Unknown

Unknown

static MyStringId FactionCreateEdit_Help_Screen

{CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId Factions_EnemyFaction

Enemy faction

static MyStringId Factions_NeutralFaction

Neutral faction

static MyStringId Factions_YourBlock

Your block (no faction)

static MyStringId Factions_YourFaction

Your faction

static MyStringId FactionTerminal_Deposit_Currency

Deposit

static MyStringId FactionTerminal_Deposit_Currency_TTIP

Deposit to faction account from personal account

static MyStringId FactionTerminal_Withdraw_Currency

Withdraw

static MyStringId FactionTerminal_Withdraw_Currency_TTIP

Withdraw from faction account to personal account

static MyStringId Fastest

Fastest

static MyStringId FeatureNotSupported

This feature is not supported

static MyStringId FirstApril2014

1st April! Don't tell anyone!

static MyStringId FlaresIntensity

Flares intensity

static MyStringId FlightBlock_Circle_StatusMessage_Circling

Status: Circling {0}

static MyStringId FlightBlock_HitRun_StatusMessage_Attacking

Status: Attacking {0}

static MyStringId FlightBlock_HitRun_StatusMessage_Retreating

Status: Retreating from {0}

static MyStringId FlightBlock_Intercept_StatusMessage_Intercepting

Status: Intercepting {0}

static MyStringId FlightBlock_PathRecorder_StatusMessage_MovingToWaypoint

Status: Moving to Recorder waypoint {0}

static MyStringId FlightBlock_StatusMessage_Fleeing

Status: Fleeing from {0}

static MyStringId FlightBlock_StatusMessage_Idle

Status: Idle

static MyStringId FlightBlock_StatusMessage_MaintainingMinimalHeight

Status: Maintaining minimal altitude: {0}

static MyStringId FlightBlock_StatusMessage_NoTaskBlock

[Color=#FFFF0000]ERROR: No movement input. Please add/activate a Task and/or Combat block![/Color]

static MyStringId FlightBlock_StayAtRange_StatusMessage_Keeping

Status: Stay at range from {0}

static MyStringId FlightMovementBlock_MaxPitchAngle

Max Pitch Angle

static MyStringId FlightMovementBlock_MaxPitchAngle_Tooltip

When moving to a waypoint in P-Gravity, the grid may pitch up or down by this angle. Note: A low value may prevent the grid from being able to target things close to the ground.

static MyStringId FlightMovementBlock_MaxRollAngle

Max Roll Angle

static MyStringId FlightMovementBlock_MaxRollAngle_Tooltip

When moving to a waypoint in P-Gravity, the grid may roll left or right by this angle

static MyStringId FlightMovementBlock_NoGyro

[Color=#FFFF0000]ERROR: Grid cannot rotate, please add a gyroscope![/Color]

static MyStringId FlightMovementBlock_NoThrustInAllDirections

[Color=#FFFF0000]ERROR: Grid cannot move in one or more directions, please ensure a thruster is available for each direction![/Color]

static MyStringId FloatingObjects

Floating Objects

static MyStringId FogHeavy

Fog Heavy

static MyStringId FogLight

Fog Light

static MyStringId FolderScreen_Help_Screen

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back

static MyStringId FollowHome_HomeNotSet

[Color=#FFFF0000]ERROR: Home not set, please select a home position![/Color]

static MyStringId FollowHome_MaxRange_Title

Max. Range from Home

static MyStringId FollowHome_MaxRange_Tooltip

Set the max range away from the home position. The grid will stay between min and max range.

static MyStringId FollowHome_MinRange_Title

Min. Range from Home

static MyStringId FollowHome_MinRange_Tooltip

Set the min range away from the home position. The grid will stay between min and max range.

static MyStringId FollowHome_PositionList

Home List

static MyStringId FollowHome_PositionList_Tooltip

Available home positions.

static MyStringId FollowHome_SetHomePositionGrid_Title

Set Grid Position

static MyStringId FollowHome_SetHomePositionGrid_Tooltip

Creates a GPS at the current grid location and sets it as the Home position.

static MyStringId FollowHome_SetHomePositionPlayer_Title

Set Player Position

static MyStringId FollowHome_SetHomePositionPlayer_Tooltip

Creates a GPS at your current location and sets it as the Home position.

static MyStringId FollowHome_StatusMessage_Wandering

Status: Wandering around {0}

static MyStringId FollowHome_Wander_Title

Wander when idle

static MyStringId FollowHome_Wander_Tooltip

If set, the grid will wander to random positions within the min and max range from home.

static MyStringId FollowPlayer_FollowDistance_Title

Follow Distance

static MyStringId FollowPlayer_FollowDistance_Tooltip

The grid will try to stay within this distance of the player it is following.

static MyStringId FollowPlayer_Following

Status: Following {0}.

static MyStringId FollowPlayer_FollowMe_Title

Follow Me

static MyStringId FollowPlayer_FollowMe_Tooltip

This will make the grid attempt to follow you.

static MyStringId FollowPlayer_StopFollowing_Title

Stop Following

static MyStringId FollowPlayer_StopFollowing_Tooltip

Stop following the player.

static MyStringId Format_OneParameter

{0}

static MyStringId GameOptions_EnableTrading

Enable Trading

static MyStringId GameOptions_EnableTrading_TTIP

Enables trading with other players in multiplayer games. If disabled all trade requests are ignored

static MyStringId GameOptions_Help_Screen_TabCrosshair

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId GameOptions_Help_Screen_TabGeneral

{CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId GameOptions_MuteBroadcastControllers

Mute Broadcast Controllers

static MyStringId GameOptionsTooltip_MuteBroadcastControllers

Mutes every Broadcast Controller in the game.

static MyStringId Gamepad_Help_Back

{CONTROL:GUI:CANCEL} Back

static MyStringId Gamepad_Help_ChangeValue

{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value

static MyStringId Gamepad_Help_Select

{CONTROL:GUI:ACCEPT} Select

static MyStringId GDPR_Caption

GDPR Consent agreement

static MyStringId GDPR_PrivacyPolicy

Read our Privacy Policy

static MyStringId GDPR_Text1

Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers.

static MyStringId GDPR_Text2

By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy.

static MyStringId GlobalEncounter_GPS_Name

Unidentified Signal

static MyStringId Gold

Gold

static MyStringId Gps

GPS

static MyStringId GPS_Body_Location_Desc

Last known body location

static MyStringId GPS_Body_Location_Name

Body Location

static MyStringId GPS_Respawn_Location_Desc

Location of your respawn pod

static MyStringId GPS_Respawn_Location_Name

Respawn Pod

static MyStringId GpsScreen_GpsListLabel

GPS list:

static MyStringId GPSScreen_hexLabel

Hex

static MyStringId GPSScreen_hexTooltip

Colors HEX:

static MyStringId GPSScreen_hueLabel

H

static MyStringId GPSScreen_hueTooltip

Hue:

static MyStringId GPSScreen_saturationLabel

S

static MyStringId GPSScreen_saturationTooltip

Saturation:

static MyStringId GPSScreen_valueLabel

V

static MyStringId GPSScreen_valueTooltip

Value:

static MyStringId GraphicsOptions_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId Grid_Name_Station

{0} {1} {2}

static MyStringId Grids

Grids

static MyStringId GUI_Datapad_CreateGPSCoord

Create Gps Marker

static MyStringId GUI_Datapad_CreateGPSCoord_TTIP

Press to create gps coordinate marker.

static MyStringId GuiLabelVideoOnStart

Video on start:

static MyStringId GuiMissionTriggersLostCondition

Lost condition:

static MyStringId GuiMissionTriggersWinCondition

Win condition:

static MyStringId GuiScenarioCannotJoin

Scenario is already running, cannot join game.

static MyStringId GuiScenarioCannotJoinCaption

CANNOT JOIN

static MyStringId GuiScenarioDescription

Scenario description

static MyStringId GuiScenarioEdit_CopyIds

Copy block IDs

static MyStringId GuiScenarioEdit_CopyIdsTooltip

You can then paste them into "Block destroyed" trigger

static MyStringId GuiScenarioPlayerName

Player name

static MyStringId GuiScenarioPlayerStatus

Status

static MyStringId GuiScenarioSend

Send

static MyStringId GuiScenarioStart

Start

static MyStringId GuiScenarioTimeout

Connection timeout:

static MyStringId GuiScenarioTimeout10min

10 min

static MyStringId GuiScenarioTimeout3min

3 min

static MyStringId GuiScenarioTimeout5min

5 min

static MyStringId GuiScenarioTimeoutUnlimited

Unlimited

static MyStringId GuiTriggerBlockDestroyed_ColumnName

Block name

static MyStringId GuiTriggerBlockDestroyedSingleMessage

Message after each block is destroyed

static MyStringId GuiTriggerCaptionAllOthersLost

All others lost

static MyStringId GuiTriggerCaptionBlockDestroyed

Block destroyed

static MyStringId GuiTriggerCaptionLives

Limited lives

static MyStringId GuiTriggerCaptionNoSpawn

Spawn screen time limit

static MyStringId GuiTriggerCaptionPositionLeft

Leave game area

static MyStringId GuiTriggerCaptionPositionReached

Reach GPS position

static MyStringId GuiTriggerCaptionSomeoneWon

Someone Won

static MyStringId GuiTriggerCaptionTimeLimit

Scenario time limit

static MyStringId GuiTriggerDeleteBlocks

Delete

static MyStringId GuiTriggerMessage

Message

static MyStringId GuiTriggerNextMission

Next mission

static MyStringId GuiTriggerNextMissionTooltip

You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web.

static MyStringId GuiTriggerNoSpawnTimeLimit

Time limit (sec):

static MyStringId GuiTriggerPasteBlocks

Add blocks

static MyStringId GuiTriggerPasteBlocksTooltip

Adds blocks copied through button at the end of block terminal screen.

static MyStringId GuiTriggerPasteGps

Paste GPS

static MyStringId GuiTriggerPositionRadius

Radius

static MyStringId GuiTriggersLives

Lives

static MyStringId GuiTriggerTimeLimit

Limit (in minutes)

static MyStringId GuiTriggerWwwLink

WWW link

static MyStringId HelpScreen_Chat

Chat

static MyStringId HelpScreen_Contracts

Active contracts

static MyStringId HelpScreen_ControllerBuilding

Building

static MyStringId HelpScreen_ControllerBuildingCreative

Creative Only Building

static MyStringId HelpScreen_ControllerBuildingSurvival

Survival Only Building

static MyStringId HelpScreen_ControllerBuildMenu

Build Menu

static MyStringId HelpScreen_ControllerChangeRotationAxis

Change Rotation Axis

static MyStringId HelpScreen_ControllerCharacterControl

Character Control

static MyStringId HelpScreen_ControllerCharacterCreative

Creative Only Character

static MyStringId HelpScreen_ControllerCharacterSurvival

Survival Only Character

static MyStringId HelpScreen_ControllerCloser

Move Item Closer

static MyStringId HelpScreen_ControllerColorNext

Select next color

static MyStringId HelpScreen_ControllerColorPrevious

Select previous color

static MyStringId HelpScreen_ControllerColorTool

Color Tool

static MyStringId HelpScreen_ControllerCycleEmoteToolbar

Cycle Emote Toolbar

static MyStringId HelpScreen_ControllerCycleShipToolbar

Cycle Ship Toolbar

static MyStringId HelpScreen_ControllerEmoteToolbarActions

Emote Toolbar Actions

static MyStringId HelpScreen_ControllerFlyDown

Fly Down

static MyStringId HelpScreen_ControllerFlyUp

Fly Up

static MyStringId HelpScreen_ControllerFurther

Move Item Further

static MyStringId HelpScreen_ControllerHint1

You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH}

static MyStringId HelpScreen_ControllerHint10

When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}.

static MyStringId HelpScreen_ControllerHint2

You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring.

static MyStringId HelpScreen_ControllerHint3

If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block.

static MyStringId HelpScreen_ControllerHint4

You can move through complicated windows more easily with Right Stick.

static MyStringId HelpScreen_ControllerHint5

If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu.

static MyStringId HelpScreen_ControllerHint6

You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.

static MyStringId HelpScreen_ControllerHint7

Emotes toolbar is predefined and cannot be changed.

static MyStringId HelpScreen_ControllerHint8

Most common actions on Systems Menu have shortcuts. Pros use shortcuts!

static MyStringId HelpScreen_ControllerHint9

When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT

static MyStringId HelpScreen_ControllerHorizontalMover

Hor. Movement

static MyStringId HelpScreen_ControllerHorizontalMover_Forward

Forward/Backward

static MyStringId HelpScreen_ControllerJetpackControl

Jetpack Control

static MyStringId HelpScreen_ControllerLeaveControl

Leave Control

static MyStringId HelpScreen_ControllerLookAround

Look Around

static MyStringId HelpScreen_ControllerLookAround_PassengerSeat

Look Around in passenger seat

static MyStringId HelpScreen_ControllerModifier

Modifier

static MyStringId HelpScreen_ControllerPaint

Paint

static MyStringId HelpScreen_ControllerPlace

Place

static MyStringId HelpScreen_ControllerPlacing

Placing Blocks and Blueprints

static MyStringId HelpScreen_ControllerPrimaryAction

Primary Action

static MyStringId HelpScreen_ControllerRevert

Revert

static MyStringId HelpScreen_ControllerRoll

Roll

static MyStringId HelpScreen_ControllerRotateCcw

Rotate Counter-Clockwise

static MyStringId HelpScreen_ControllerRotateCw

Rotate Clockwise

static MyStringId HelpScreen_ControllerRotation

Rotation

static MyStringId HelpScreen_ControllerRotation_Pitch

Rotation - Pitch

static MyStringId HelpScreen_ControllerRotation_Roll

Rotation - Roll

static MyStringId HelpScreen_ControllerRotation_Yaw

Rotation - Yaw

static MyStringId HelpScreen_ControllerScaleDown

Scale Down

static MyStringId HelpScreen_ControllerScaleUp

Scale Up

static MyStringId HelpScreen_ControllerSecondaryAction

Secondary Action

static MyStringId HelpScreen_ControllerSecondaryBuildSurvival

Switch between Grinder / Building

static MyStringId HelpScreen_ControllerSecondayBuildCreative

Remove Block

static MyStringId HelpScreen_ControllerShipActions

Ship Actions

static MyStringId HelpScreen_ControllerShipControl

Ship Control

static MyStringId HelpScreen_ControllerSkinNext

Select next skin

static MyStringId HelpScreen_ControllerSkinPrevious

Select previous skin

static MyStringId HelpScreen_ControllerSystemMenu

System Menu

static MyStringId HelpScreen_ControllerTools

Select Tool

static MyStringId HelpScreen_ControllerTurretControl

Turret Control

static MyStringId HelpScreen_ControllerVerticalMover_Up

Up/Down

static MyStringId HelpScreen_FactionColor_Blue

Blue

static MyStringId HelpScreen_FactionColor_Green

Green

static MyStringId HelpScreen_FactionColor_Red

Red

static MyStringId HelpScreen_FactionColor_White

White

static MyStringId HelpScreen_Progression

Progression tree

static MyStringId HelpScreen_ResetPlane

Remove plane

static MyStringId HelpScreen_RotateCamera

Camera rotation

static MyStringId HelpScreen_SetPlane

Add plane

static MyStringId HelpScreen_Strafe

Strafe

static MyStringId HelpScreen_SymmetryNextPlane

Next plane

static MyStringId HelpScreen_SymmetryTurnOffSetup

Turn off setup

static MyStringId HelpScreen_SymmetryUnequip

Unequip

static MyStringId HelpScreen_ToggleHud

Toggle HUD

static MyStringId HelpScreen_Tools

Tools

static MyStringId HelpScreen_Warnings

Open Warning screen

static MyStringId HelpScreen_ZoomCamera

CameraZoom

static MyStringId HideEmpty

Hide empty

static MyStringId Hint00Text

Did you know? You can build blocks from any cockpit by pressing Ctrl-G.

static MyStringId Hint01Text

Did you know? You can use /f to chat with your faction only or /g for global.

static MyStringId Hint02Text

Did you know? Wheel suspensions use power based on their power setting.

static MyStringId Hint03Text

You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control.

static MyStringId Hint04Control0

SUICIDE

static MyStringId Hint04Text

Stuck? Pressing {0} enables you to respawn.

static MyStringId Hint05Text

Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners.

static MyStringId Hint06Text

A few well placed decoy blocks can make the difference between a victory and a loss.

static MyStringId Hint07Text

Did you know? Meteor impact craters can leave valuable resources.

static MyStringId Hint08Text

Did you know? Dark spots on planets indicate ore deposits.

static MyStringId Hint09Text

Did you know? Rocks on the surface of planets often contain valuable resources.

static MyStringId Hint10Control0

JUMP

static MyStringId Hint10Text

Did you know? While driving a rover, Hold {0} to brake.

static MyStringId Hint11Text

Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly.

static MyStringId Hint12Control0

LANDING_GEAR

static MyStringId Hint12Text

Did you know? you can open the color picker by pressing {0}.

static MyStringId Hint13Text

Batteries will automatically charge and distribute power when necessary according to their settings.

static MyStringId Hint14Text

Upgrade modules will improve the performance of your refineries and assemblers.

static MyStringId Hint15Text

Did you know? Advanced refineries give better yield when refining minerals.

static MyStringId Hint16Text

Did you know? Rovers can use their wheel suspensions to jump out of tight situations.

static MyStringId Hint17Text

Using a ship to grind down a container will also pick up whatever was inside of the container.

static MyStringId Hint18Text

Did you know? Wind turbines are more efficient when placed in high and open spaces.

static MyStringId Hint19Text

Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base.

static MyStringId Hint20Text

Did you know? The medical room recharges your energy and health five times as fast as the survival kit.

static MyStringId Hint21Text

Did you know? You can manually control turrets to carefully pick off targets.

static MyStringId Hint22Text

Did you know? Your magnetic boots only work when there is no gravity around.

static MyStringId Hint23Text

Did you know? Your suit's power drains faster when residing in cold or hot temperatures.

static MyStringId Hint24Text

Did you know? Warheads are perfectly safe until you arm them.

static MyStringId Hint25Text

Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved.

static MyStringId Hint26Text

Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen.

static MyStringId Hint27Text

Did you know? Blocks that are destroyed during collisions or combat can cause damage around them.

static MyStringId HintGamepadOnly00Control0

CLIPBOARD:SWITCH_BUILDING_MODE

static MyStringId HintGamepadOnly00Text

Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity.

static MyStringId HintGamepadOnly01Control0

BASE:FAKE_MODIFIER_LB

static MyStringId HintGamepadOnly01Control1

BASE:FAKE_MODIFIER_RB

static MyStringId HintGamepadOnly01Text

Did you know? {0} and {1} are modifier buttons. Try holding them while performing any action in-game. And most of the times the action will do something slightly different.

static MyStringId HintGamepadOnly02Control0

BUILD:SECONDARY_TOOL_ACTION

static MyStringId HintGamepadOnly02Text

Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block.

static MyStringId HintGamepadOnly03Control0

GUI:FAKE_RS

static MyStringId HintGamepadOnly03Text

Did you know? You can move through complicated windows more easily with {0}.

static MyStringId HintGamepadOnly04Control0

BASE:FAKE_MODIFIER_LB

static MyStringId HintGamepadOnly04Control1

BASE:FAKE_MODIFIER_RB

static MyStringId HintGamepadOnly04Control2

BASE:FAKE_LS

static MyStringId HintGamepadOnly04Control3

BASE:FAKE_RS

static MyStringId HintGamepadOnly04Text

Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship.

static MyStringId HintGamepadOnly05Control0

SPACESHIP:FAKE_LS

static MyStringId HintGamepadOnly05Text

Did you know? You can zoom in and out while using a camera or turret with {0}.

static MyStringId HintGamepadOnly06Text

Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu.

static MyStringId HintGamepadOnly07Text

Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu.

static MyStringId HintGamepadOnly08Control0

BASE:FAKE_MODIFIER_LB

static MyStringId HintGamepadOnly08Control1

BASE:FAKE_MODIFIER_RB

static MyStringId HintGamepadOnly08Text

Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time.

static MyStringId HintGamepadOnly09Control0

BASE:FAKE_MODIFIER_LB

static MyStringId HintGamepadOnly09Control1

BASE:FAKE_MODIFIER_RB

static MyStringId HintGamepadOnly09Text

Did you know? You can trigger Emotes Toolbar by holding {0}+{1}.

static MyStringId HintGamepadOnly10Control0

VOXEL:PRIMARY_TOOL_ACTION

static MyStringId HintGamepadOnly10Control1

VOXEL:SECONDARY_TOOL_ACTION

static MyStringId HintGamepadOnly10Control2

VOXEL:VOXEL_REVERT

static MyStringId HintGamepadOnly10Control3

VOXEL:VOXEL_PAINT

static MyStringId HintGamepadOnly10Text

Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.

static MyStringId HintGamepadOnly11Control0

BUILD:CUBE_DEFAULT_MOUNTPOINT

static MyStringId HintGamepadOnly11Text

Did you know? You can toggle off the block auto rotation function with {0}

static MyStringId HintGamepadOnly12Control0

SPACESHIP:FAKE_RS

static MyStringId HintGamepadOnly12Text

Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around.

static MyStringId HintGamepadOnly13Control0

TOOLS:SECONDARY_TOOL_ACTION

static MyStringId HintGamepadOnly13Text

Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill.

static MyStringId HintKeyboardOnly00Control0

TOGGLE_SIGNALS

static MyStringId HintKeyboardOnly00Text

Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD.

static MyStringId HintKeyboardOnly01Control0

CUBE_DEFAULT_MOUNTPOINT

static MyStringId HintKeyboardOnly01Text

Did you know? You can toggle off the block auto rotation function with {0}.

static MyStringId HintKeyboardOnly02Control0

TERMINAL

static MyStringId HintKeyboardOnly02Text

Did you know? Shift-{0} will directly bring you to the antenna menu.

static MyStringId HintKeyboardOnly03Text

Did you know? Double click while wielding a tool will keep it continuously working.

static MyStringId HintKeyboardOnly04Text

Did you know? Scrolling while using a camera or turret enables you to zoom in and out.

static MyStringId HintKeyboardOnly05Text

Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill.

static MyStringId HintKeyboardOnly06Text

Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time.

static MyStringId HintKeyboardOnly07Text

Double clicking items will automatically transfer the whole stack between inventories.

static MyStringId HintKeyboardOnly08Text

While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity.

static MyStringId HintKeyboardOnly09Text

You can save Creations by pressing CTRL-B. Open the blueprint menu with F10.

static MyStringId HudBlockInfo_Components

Components

static MyStringId HudBlockInfo_Installed_Required

Installed / Required

static MyStringId HudBlockInfo_LargeShip_Station

Large Ship / Station

static MyStringId HudBlockInfo_SmallShip

Small Ship

static MyStringId HudEnergyGroupBatteries

Batteries

static MyStringId HudEnergyGroupCharging

Charging

static MyStringId HudEnergyGroupConveyors

Conveyors

static MyStringId HudEnergyGroupDefense

Defense

static MyStringId HudEnergyGroupDoors

Doors

static MyStringId HudEnergyGroupFactory

Factory

static MyStringId HudEnergyGroupGyroscope

Gyroscope

static MyStringId HudEnergyGroupThrust

Thrusters

static MyStringId HudEnergyGroupUtility

Utility

static MyStringId HudEnergyMissingTotal

MISSING TOTAL

static MyStringId HudInfoBroadcasting

Broadcasting

static MyStringId HudInfoControllingStation

Controlling Station

static MyStringId HudInfoCrouching

Crouching

static MyStringId HudInfoFalling

Falling

static MyStringId HudInfoFlying

Flying

static MyStringId HudInfoGravity

Actual Gravity:

static MyStringId HudInfoGravityArtificial

Artif. Gravity:

static MyStringId HudInfoGravityNatural

Planet Gravity:

static MyStringId HudInfoHelmet

Helmet

static MyStringId HudInfoInventoryVolume

Volume:

static MyStringId HudInfoMagnetic

Magnetic

static MyStringId HudInfoNameBroadcastRange

Radio:

static MyStringId HudInfoNameDampeners

Dampeners:

static MyStringId HudInfoNameEnergy

Energy:

static MyStringId HudInfoNameFuelTime

Fuel Time:

static MyStringId HudInfoNameGyroscopes

Gyroscopes:

static MyStringId HudInfoNameHealth

Health:

static MyStringId HudInfoNameInProximity

In proximity:

static MyStringId HudInfoNameJetpack

Jetpack

static MyStringId HudInfoNameLandingGear

Landing gears:

static MyStringId HudInfoNameLights

Lights:

static MyStringId HudInfoNameLocked

Locked:

static MyStringId HudInfoNameMass

Mass:

static MyStringId HudInfoNameNumberOfBatteries

Number of batteries in use:

static MyStringId HudInfoNamePowerUsage

Power Usage:

static MyStringId HudInfoNameReactors

Reactors:

static MyStringId HudInfoNameSpeed

Speed:

static MyStringId HudInfoNameThrusts

Thrusters:

static MyStringId HudInfoNoGravity

No gravity

static MyStringId HudInfoNoPower

No Power

static MyStringId HudInfoNoReflectors

No Spotlights

static MyStringId HudInfoOff

Off

static MyStringId HudInfoOn

On

static MyStringId HudInfoOxygen

Oxygen:

static MyStringId HudInfoPilotingLargeShip

Piloting Large Ship

static MyStringId HudInfoPilotingSmallShip

Piloting Small Ship

static MyStringId HudInfoPowerOverload

Overload

static MyStringId HudInfoReflectorsOff

Spotlights Off

static MyStringId HudInfoReflectorsOn

Spotlights On

static MyStringId HudInfoStanding

Standing

static MyStringId HudInfoState

State

static MyStringId HudScenarioInfoLivesLeft

Lives:

static MyStringId HudScenarioInfoTimeLeft

Time left:

static MyStringId Ice

Ice

static MyStringId IconSymbol_Ag

Ag

static MyStringId IconSymbol_Au

Au

static MyStringId IconSymbol_Co

Co

static MyStringId IconSymbol_Fe

Fe

static MyStringId IconSymbol_Gravel

Gravel

static MyStringId IconSymbol_Ice

Ice

static MyStringId IconSymbol_K

K

static MyStringId IconSymbol_Mg

Mg

static MyStringId IconSymbol_Ni

Ni

static MyStringId IconSymbol_Organic

Organic

static MyStringId IconSymbol_Pt

Pt

static MyStringId IconSymbol_Si

Si

static MyStringId IconSymbol_Stone

Stone

static MyStringId IconSymbol_U

U

static MyStringId IngameHelp_BasicRefinery_Detail1

A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently.

static MyStringId IngameHelp_BasicRefinery_Title

Good.bot: Efficiency

static MyStringId IngameHelp_Battery_Detail1

Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly.

static MyStringId IngameHelp_Battery_Title

Good.bot: Progression

static MyStringId IngameHelp_Battery2_Detail1

You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base.

static MyStringId IngameHelp_Building_Detail1

You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build.

static MyStringId IngameHelp_Building_Detail2

Press {CONTROL:BUILD_SCREEN} to open toolbar config screen.

static MyStringId IngameHelp_Building_Detail2_Gamepad

Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu].

static MyStringId IngameHelp_Building_Detail3

Drag a block to your toolbar.

static MyStringId IngameHelp_Building_Detail3_Gamepad

Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs.

static MyStringId IngameHelp_Building_Detail4

Select a block or tool by pressing 1 - 9

static MyStringId IngameHelp_Building_Detail4_Gamepad

Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block.

static MyStringId IngameHelp_Building_Title

Good.bot: Building

static MyStringId IngameHelp_Building2_Detail1

Most blocks come in two sizes and can be rotated in any direction.

static MyStringId IngameHelp_Building2_Detail2

Select the same block twice on your toolbar to pick a size.

static MyStringId IngameHelp_Building2_Detail2_Gamepad

Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size.

static MyStringId IngameHelp_Building2_Detail3

Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} to rotate blocks.

static MyStringId IngameHelp_Building2_Detail3_Gamepad

Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis.

static MyStringId IngameHelp_Building2_Detail4_Gamepad

Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis.

static MyStringId IngameHelp_Building3_Detail1

In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder.

static MyStringId IngameHelp_Building3_Detail2

Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}.

static MyStringId IngameHelp_BuildingTip_Detail1

You are a natural!

static MyStringId IngameHelp_BuildingTip_Detail2

Tip: Blocks with a + symbol have variations available that you can scroll through.

static MyStringId IngameHelp_BuildingTip2_Detail1

Are you sure you have not done this before?

static MyStringId IngameHelp_BuildingTip2_Detail2

Tip: Always make sure you keep a few components with you.

static MyStringId IngameHelp_Camera_Detail1

Changing your point of view can be useful in many situations.

static MyStringId IngameHelp_Camera_Detail2

Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view.

static MyStringId IngameHelp_Camera_Detail3

Use [ALT + Mouse Wheel] to adjust the distance of third person view.

static MyStringId IngameHelp_Camera_Title

Good.bot: Camera

static MyStringId IngameHelp_CameraTip_Detail1

You will be building in no time!

static MyStringId IngameHelp_CameraTip_Detail2

Tip: Third person camera will switch to first person if there are objects in your way.

static MyStringId IngameHelp_Components_Detail1

Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar.

static MyStringId IngameHelp_Components_Detail2

Repair a block

static MyStringId IngameHelp_Components_Title

Good.bot: Components

static MyStringId IngameHelp_ComponentsTip_Detail1

Your skills are quickly becoming superior to mine!

static MyStringId IngameHelp_ComponentsTip_Detail2

Tip: Blocks with a + symbol have variations available that you can scroll through.

static MyStringId IngameHelp_Datapad_Desc

I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations.

static MyStringId IngameHelp_Datapad_Detail1

{0} on datapad to open it.

static MyStringId IngameHelp_Datapad_Title

Open datapad

static MyStringId IngameHelp_Economy_GPSDesc

This is location of the nearest trading station, where you can buy/sell various items.

static MyStringId IngameHelp_Economy_GPSName

Trading Station

static MyStringId IngameHelp_EconomyStation_Desc

Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions.

static MyStringId IngameHelp_EconomyStation_DetailDesc

Visit the nearest station

static MyStringId IngameHelp_EconomyStation_Title

Good.bot: Economy Stations

static MyStringId IngameHelp_Energy_Detail1

Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function.

static MyStringId IngameHelp_Energy_Detail2

Refill your energy.

static MyStringId IngameHelp_Energy_Title

Good.bot: Energy

static MyStringId IngameHelp_EnergyTip_Detail1

Energized!

static MyStringId IngameHelp_EnergyTip_Detail2

Tip: Energy drains faster when it is hot or cold.

static MyStringId IngameHelp_Flashlight_Detail1

Use your flashlight when entering dark areas.

static MyStringId IngameHelp_Flashlight_Detail2

Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on.

static MyStringId IngameHelp_Flashlight_Title

Good.bot: Flashlight

static MyStringId IngameHelp_FlashlightTip_Detail1

A little light goes a long way!

static MyStringId IngameHelp_FlashlightTip_Detail2

Tip: Remember, your flashlight consumes power from your suit.

static MyStringId IngameHelp_FlyingAShip_Detail1

A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack.

static MyStringId IngameHelp_FlyingAShip_Detail2

Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off.

static MyStringId IngameHelp_FlyingAShip_Detail3

Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down.

static MyStringId IngameHelp_FlyingAShip_Detail4

Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.

static MyStringId IngameHelp_FlyingAShip_Title

Good.bot: Flying a Ship

static MyStringId IngameHelp_FlyingAShipLG_Detail1

This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock.

static MyStringId IngameHelp_FlyingAShipLG_Detail2

Use {CONTROL:LANDING_GEAR} to toggle the landing gear.

static MyStringId IngameHelp_FlyingAShipLGTip_Detail1

One Engineer told me that flying a ship is as easy as riding a bike!

static MyStringId IngameHelp_FlyingAShipLGTip_Detail2

Tip: Landing gears can be used to pick up other grids and move them around.

static MyStringId IngameHelp_FlyingAShipTip_Detail1

Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong

static MyStringId IngameHelp_FlyingAShipTip_Detail2

Tip: You need thrusters in all six directions. More thrusters means faster acceleration!

static MyStringId IngameHelp_Grinder_Detail1

A grinder is used to deconstruct and salvage blocks by removing their components into your inventory.

static MyStringId IngameHelp_Grinder_Detail2

Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block.

static MyStringId IngameHelp_Grinder_Title

Good.bot: Grinder

static MyStringId IngameHelp_GrinderTip_Detail1

You made quick work of that!

static MyStringId IngameHelp_GrinderTip_Detail2

Tip: Grinder's can be used to remove trees.

static MyStringId IngameHelp_HandDrill_Detail1

A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector.

static MyStringId IngameHelp_HandDrill_Detail2

Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone.

static MyStringId IngameHelp_HandDrill_Detail3

Press {CONTROL:USE} to pick up rocks.

static MyStringId IngameHelp_HandDrill_Detail4

Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels.

static MyStringId IngameHelp_HandDrill_Title

Good.bot: Hand Drill

static MyStringId IngameHelp_Health_Detail1

You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit.

static MyStringId IngameHelp_Health_Detail2

Replenish your health.

static MyStringId IngameHelp_Health_Title

Good.bot: Health

static MyStringId IngameHelp_HealthTip_Detail1

Just what the doctor ordered!

static MyStringId IngameHelp_HealthTip_Detail2

Tip: You will also slowly heal in oxygenated environments.

static MyStringId IngameHelp_HelmetVisor_Detail1

Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments.

static MyStringId IngameHelp_HelmetVisor_Detail2

Use {CONTROL:HELMET} to open and close your visor.

static MyStringId IngameHelp_HelmetVisor_Title

Good.bot: Helmet Visor

static MyStringId IngameHelp_HelmetVisorTip_Detail1

Being able to breathe makes working a little easier.

static MyStringId IngameHelp_HelmetVisorTip_Detail2

Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}.

static MyStringId IngameHelp_HUD_Detail1

Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD.

static MyStringId IngameHelp_HUD_Detail2

Press {CONTROL:TOGGLE_HUD} to cycle through HUD states.

static MyStringId IngameHelp_HUD_Detail3

Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states.

static MyStringId IngameHelp_HUD_Title

Good.bot: HUD

static MyStringId IngameHelp_HUDTip_Detail1

I could not have done it better myself!

static MyStringId IngameHelp_HUDTip_Detail2

Tip: HUD signals can be individually disabled in your terminal control panel.

static MyStringId IngameHelp_Hydrogen_Detail1

Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.

static MyStringId IngameHelp_Hydrogen_Detail2

Refill your hydrogen.

static MyStringId IngameHelp_Hydrogen_Title

Good.bot: Hydrogen

static MyStringId IngameHelp_HydrogenTip_Detail1

I think you are smarter than my maker!

static MyStringId IngameHelp_HydrogenTip_Detail2

Tip: You can conserve hydrogen when in space by flying with dampeners off.

static MyStringId IngameHelp_Ingots_Detail1

Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu.

static MyStringId IngameHelp_Ingots_Detail2

Put iron ingot into Assembler inventory.

static MyStringId IngameHelp_Ingots_Detail3

Use a survival kit or Assembler to produce and obtain steel plates.

static MyStringId IngameHelp_Ingots_Title

Good.bot: Ingots

static MyStringId IngameHelp_Interactive_Detail1

Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions.

static MyStringId IngameHelp_Interactive_Detail2

Press {CONTROL:USE} to activate a highlighted block.

static MyStringId IngameHelp_Interactive_Detail3

Press {CONTROL:TERMINAL} to go to menu of highlighted block.

static MyStringId IngameHelp_Interactive_Detail4

Press {CONTROL:INVENTORY} to open inventory of highlighted block.

static MyStringId IngameHelp_Interactive_Title

Good.bot: Interactive objects

static MyStringId IngameHelp_InteractiveTip_Detail1

These skills will serve you well!

static MyStringId IngameHelp_InteractiveTip_Detail2

Tip: Build control panels to easily access ship menus.

static MyStringId IngameHelp_Intro_Detail1

Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen.

static MyStringId IngameHelp_Intro_Detail2

Press {CONTROL:HELP_SCREEN} to open help screen.

static MyStringId IngameHelp_Intro_Title

Good.bot: Introduction

static MyStringId IngameHelp_IntroTip_Detail1

Well done!

static MyStringId IngameHelp_IntroTip_Detail2

Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at [email protected]

static MyStringId IngameHelp_IntroTip2_Detail1

Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options.

static MyStringId IngameHelp_Inventory_Detail1

Highlighted objects can be picked up if there is room in your inventory.

static MyStringId IngameHelp_Inventory_Detail2

Press {CONTROL:USE} to pick up an item.

static MyStringId IngameHelp_Inventory_Detail3

Press {CONTROL:INVENTORY} to open inventory.

static MyStringId IngameHelp_Inventory_Title

Good.bot: Inventory

static MyStringId IngameHelp_InventoryTip_Detail1

Organization equals efficiency!

static MyStringId IngameHelp_InventoryTip_Detail2

Tip: You can drag items out of your inventory to drop them again.

static MyStringId IngameHelp_Jetpack_Detail1

Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying.

static MyStringId IngameHelp_Jetpack_Detail2

Toggle jetpack with {CONTROL:THRUSTS}.

static MyStringId IngameHelp_Jetpack_Detail3

{CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down.

static MyStringId IngameHelp_Jetpack_Detail4

Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} to move and strafe.

static MyStringId IngameHelp_Jetpack_Detail5

Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.

static MyStringId IngameHelp_Jetpack_Title

Good.bot: Jetpack

static MyStringId IngameHelp_Jetpack2_Detail1

Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel.

static MyStringId IngameHelp_Jetpack2_Detail2

Toggle dampeners with {CONTROL:DAMPING} while flying.

static MyStringId IngameHelp_JetpackTip_Detail1

That is my definition of flying!

static MyStringId IngameHelp_JetpackTip_Detail2

Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor.

static MyStringId IngameHelp_MagneticBoots_Detail1

In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots.

static MyStringId IngameHelp_MagneticBoots_Detail2

Use your magnetic boots in zero gravity.

static MyStringId IngameHelp_MagneticBoots_Title

Good.bot: Magnetic Boots

static MyStringId IngameHelp_MagneticBootsTip_Detail1

The last Engineer took much longer to figure this out!

static MyStringId IngameHelp_MagneticBootsTip_Detail2

Tip: Do not jump!

static MyStringId IngameHelp_Movement_Detail1

Let's get you started on the basics of movement. Don't forget to stay on the ground.

static MyStringId IngameHelp_Movement_Detail2

Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} to walk and strafe.

static MyStringId IngameHelp_Movement_Detail3

Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint.

static MyStringId IngameHelp_Movement_Detail4

Use {CONTROL:JUMP} to jump.

static MyStringId IngameHelp_Movement_Detail5

Toggle {CONTROL:CROUCH} to crouch.

static MyStringId IngameHelp_Movement_Title

Good.bot: Movement

static MyStringId IngameHelp_Ownership_Detail1

Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access.

static MyStringId IngameHelp_Ownership_Detail2

Hack a block.

static MyStringId IngameHelp_Ownership_Title

Good.bot: Ownership

static MyStringId IngameHelp_OwnershipTip_Detail1

To hack or not to hack? That is the real question!

static MyStringId IngameHelp_OwnershipTip_Detail2

Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.

static MyStringId IngameHelp_Oxygen_Detail1

Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.

static MyStringId IngameHelp_Oxygen_Detail2

Refill your oxygen.

static MyStringId IngameHelp_Oxygen_Title

Good.bot: Oxygen

static MyStringId IngameHelp_OxygenTip_Detail1

Breathing is preferable to not breathing!

static MyStringId IngameHelp_OxygenTip_Detail2

Tip: Walking consumes less oxygen than running or sprinting

static MyStringId IngameHelp_Pod_Title

Good.bot: Drop pod

static MyStringId IngameHelp_Pod1_Detail1

You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy.

static MyStringId IngameHelp_Pod2_Detail1

The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components.

static MyStringId IngameHelp_Pod3_Detail1

The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots.

static MyStringId IngameHelp_Power_Detail1

Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks.

static MyStringId IngameHelp_Power_Detail2

Press {CONTROL:TOGGLE_REACTORS} while in a cockpit.

static MyStringId IngameHelp_Power_Title

Good.bot: Power

static MyStringId IngameHelp_PowerTip_Detail1

Simple enough, is it not?!

static MyStringId IngameHelp_PowerTip_Detail2

Tip: Turn off blocks that you do not need to save power.

static MyStringId IngameHelp_PowerTip_Detail3

Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids.

static MyStringId IngameHelp_RefiningOre_Detail1

Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them.

static MyStringId IngameHelp_RefiningOre_Detail2

Use a survival kit or Refinery to process ore and obtain ingots.

static MyStringId IngameHelp_RefiningOre_Title

Good.bot: Refining Ore

static MyStringId IngameHelp_Rifle_Detail1

A basic weapon to protect yourself; requires MR-20 Rifle Magazine ammunition.

static MyStringId IngameHelp_Rifle_Detail2

Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.

static MyStringId IngameHelp_Rifle_Title

Good.bot: MR-20 Rifle

static MyStringId IngameHelp_Stuck_Detail1

You appear to be stuck.

static MyStringId IngameHelp_Stuck_Detail2

Press {0} to toggle power on and off.

static MyStringId IngameHelp_Stuck_Detail3

Press {0} to toggle landing gears, brakes and connectors.

static MyStringId IngameHelp_Stuck_Title

Good.bot: Stuck?

static MyStringId IngameHelp_StuckTip_Detail1

Excellent! Now you can continue your training.

static MyStringId IngameHelp_StuckTip_Detail2

Tip: Always make sure your vehicle has enough fuel before leaving your base.

static MyStringId IngameHelp_Temperature_Detail1

Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures.

static MyStringId IngameHelp_Temperature_Title

Good.bot: Temperature

static MyStringId IngameHelp_Turbine_Detail1

A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base.

static MyStringId IngameHelp_Turbine_Title

Good.bot: Power

static MyStringId IngameHelp_Turbine2_Detail1

Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power.

static MyStringId IngameHelp_Welder_Detail1

A welder is used to construct and repair blocks by adding the required components from your inventory.

static MyStringId IngameHelp_Welder_Detail2

Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block.

static MyStringId IngameHelp_Welder_Title

Good.bot: Welder

static MyStringId IngameHelp_WelderTip_Detail1

Impressive… Most impressive!

static MyStringId IngameHelp_WelderTip_Detail2

Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction.

static MyStringId IngameHelp_WheeledVehicles_Detail1

Wheeled Vehicles are cheap to build and require little power.

static MyStringId IngameHelp_WheeledVehicles_Detail2

Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on.

static MyStringId IngameHelp_WheeledVehicles_Detail3

Toggle {CONTROL:LANDING_GEAR} for parking.

static MyStringId IngameHelp_WheeledVehicles_Detail4

Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} to move.

static MyStringId IngameHelp_WheeledVehicles_Detail5

Hold {CONTROL:JUMP} to brake.

static MyStringId IngameHelp_WheeledVehicles_Title

Good.bot: Driving a Vehicle

static MyStringId IngameHelp_WheeledVehicles2_Detail1

You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps.

static MyStringId IngameHelp_WheeledVehicles2_Detail2

Hold and release {CONTROL:THRUSTS} to charge a jump.

static MyStringId IngameHelp_WheeledVehiclesTip_Detail1

Congratulations! You just passed your driving test!

static MyStringId IngameHelp_WheeledVehiclesTip_Detail2

Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily.

static MyStringId INVALID

INVALID TEXT WRAPPER ENUM

static MyStringId Inventory

Inventory

static MyStringId InventorySelection_All

All inventories

static MyStringId InventorySelection_Character

Character inventory

static MyStringId Iron

Iron

static MyStringId Item_Drill_Extra_Tooltip

Wider cutout, faster mining

static MyStringId Item_Drill4_Extra_Tooltip

Widest cutout, fastest mining

static MyStringId Item_Grinder_Extra_Tooltip

Longer reach and faster grinding

static MyStringId Item_Grinder4_Extra_Tooltip

Longest reach and fastest grinding

static MyStringId Item_Welder_Extra_Tooltip

Longer reach and faster welding

static MyStringId Item_Welder4_Extra_Tooltip

Longest reach and fastest welding

static MyStringId JoinGameScreen_Help_Screen

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type

static MyStringId JoinGameScreen_Help_ScreenGamesTab

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back

static MyStringId JoinGameScreen_Help_ScreenGamesTabXbox

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back

static MyStringId JoinGameScreen_Help_ScreenXbox

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back

static MyStringId JoinScreen_GTXGamingBanner

Rent your server here.

static MyStringId Jukebox_Script_DlcUnavailable

Missing {0} DLC

static MyStringId Jukebox_Script_NoTracksAvailable

No tracks available

static MyStringId Jukebox_Script_Playing

Playing

static MyStringId Jukebox_Script_SelectInTerminal

Select tracks to play in terminal screen

static MyStringId Jukebox_Script_Stopped

Stopped

static MyStringId Jump_Achievable

Achievable percentage of the jump

static MyStringId Jump_Blind

Blind Jump

static MyStringId Jump_CrewCount

Seated crew on board:

static MyStringId Jump_Destination

Jump destination:

static MyStringId Jump_Distance

Distance to the proximity of coordinate:

static MyStringId Jump_DistanceToDest

Distance to destination:

static MyStringId Jump_DriveCount

Operational jump drives:

static MyStringId Jump_MinDistance

Minimum jump distance:

static MyStringId Jump_Obstacle

(Obstacle Detected)

static MyStringId Jump_ObstacleTruncation

Obstacle Detected! Jump Distance will be truncated.

static MyStringId Jump_Weight

Weight of transported mass:

static MyStringId KeepProjectionToggle

Keep Projection

static MyStringId KeepProjectionTooltip

Keep projection after building is complete. Useful for automated building, but can degrade performance.

static MyStringId LabelOptionsDisplay_SpriteMainViewportScale

UI scale

static MyStringId LargeGrids

LargeGrids

static MyStringId LargeMissileTurretReloadingNotification

Reloading

static MyStringId LaserAntennaConnectButton

Connect to receiver

static MyStringId LaserAntennaConnectGPS

Connect to coords

static MyStringId LaserAntennaCopyCoords

Copy my coords

static MyStringId LaserAntennaCopyCoordsHelp

Copy this antenna's position into clipboard

static MyStringId LaserAntennaCopyTargetCoords

Copy target coords

static MyStringId LaserAntennaCopyTargetCoordsHelp

Copy target's current or last known position into clipboard

static MyStringId LaserAntennaIdleButton

Idle

static MyStringId LaserAntennaModeConnectedTo

Connected to

static MyStringId LaserAntennaModeContactRec

Trying to establish connection to

static MyStringId LaserAntennaModeIdle

Idle

static MyStringId LaserAntennaModeRotGPS

Rotating towards GPS coordinates

static MyStringId LaserAntennaModeRotRec

Rotating towards

static MyStringId LaserAntennaModeSearchGPS

Searching for a laser at GPS coordinates

static MyStringId LaserAntennaOnlyPerm

Only receivers set to permanent connection found

static MyStringId LaserAntennaOutsideLimits

Target outside movement range

static MyStringId LaserAntennaPasteGPS

Paste coords

static MyStringId LaserAntennaPermanentCheckbox

Permanent connection

static MyStringId LaserAntennaReceiversList

Known receivers

static MyStringId LaserAntennaReceiversListHelp

These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates.

static MyStringId LaserAntennaSelectedCoords

Selected GPS coordinates

static MyStringId LCD_Arrow

Arrow

static MyStringId LCD_BrightFuture_Landscape

Poster Bright Future H

static MyStringId LCD_BrightFuture_Portrait

Poster Bright Future V

static MyStringId LCD_BrightFuture_Square

Poster Bright Future

static MyStringId LCD_Construction

Construction

static MyStringId LCD_CosmicTeam_Landscape

Poster Cosmic Team H

static MyStringId LCD_CosmicTeam_Portrait

Poster Cosmic Team V

static MyStringId LCD_CosmicTeam_Square

Poster Cosmic Team

static MyStringId LCD_Cross

Cross

static MyStringId LCD_Danger

Danger

static MyStringId LCD_Economy_Badge

Badge

static MyStringId LCD_Economy_Blueprint_2

Blueprint 2

static MyStringId LCD_Economy_Blueprint_3

Blueprint 3

static MyStringId LCD_Economy_Charts

Charts

static MyStringId LCD_Economy_Clear

Clear

static MyStringId LCD_Economy_Coins

Coins

static MyStringId LCD_Economy_Faction_1

Faction

static MyStringId LCD_Economy_Graph_1

Graph 1

static MyStringId LCD_Economy_Graph_2

Graph 2

static MyStringId LCD_Economy_Graph_3

Graph 3

static MyStringId LCD_Economy_Graph_4

Graph 4

static MyStringId LCD_Economy_Graph_5

Graph 5

static MyStringId LCD_Economy_KeenSWH

Keen SWH

static MyStringId LCD_Economy_Poster_1

Poster

static MyStringId LCD_Economy_SC_Here

SC Here

static MyStringId LCD_Economy_SC_Logo

SC Logo 1

static MyStringId LCD_Economy_SE_Logo_1

SE Logo 1

static MyStringId LCD_Economy_SE_Logo_2

SE Logo 2

static MyStringId LCD_Economy_SingleCoin

Single Coin

static MyStringId LCD_Economy_StoreBlock

Store

static MyStringId LCD_Economy_Trade

Trade

static MyStringId LCD_Economy_Trinity

Trinity

static MyStringId LCD_Emote_Angry

Angry

static MyStringId LCD_Emote_Annoyed

Annoyed

static MyStringId LCD_Emote_Confused

Confused

static MyStringId LCD_Emote_Crying

Crying

static MyStringId LCD_Emote_Dead

Dead

static MyStringId LCD_Emote_Evil

Evil

static MyStringId LCD_Emote_Happy

Happy

static MyStringId LCD_Emote_Love

Love

static MyStringId LCD_Emote_Neutral

Neutral

static MyStringId LCD_Emote_Sad

Sad

static MyStringId LCD_Emote_Shocked

Shocked

static MyStringId LCD_Emote_Skeptical

Skeptical

static MyStringId LCD_Emote_Sleepy

Sleepy

static MyStringId LCD_Emote_Suspicious_Left

Suspicious Left

static MyStringId LCD_Emote_Suspicious_Right

Suspicious Right

static MyStringId LCD_Emote_Wink

Wink

static MyStringId LCD_Exploration_Landscape

Poster Exploration H

static MyStringId LCD_Exploration_Portrait

Poster Exploration V

static MyStringId LCD_Exploration_Square

Poster Exploration

static MyStringId LCD_Grid

Grid

static MyStringId LCD_HI_Poster1_Landscape

Poster Industry Of War H

static MyStringId LCD_HI_Poster1_Portrait

Poster Industry Of War V

static MyStringId LCD_HI_Poster1_Square

Poster Industry Of War

static MyStringId LCD_HI_Poster2_Landscape

Poster Heavy Industry H

static MyStringId LCD_HI_Poster2_Portrait

Poster Heavy Industry V

static MyStringId LCD_HI_Poster2_Square

Poster Heavy Industry

static MyStringId LCD_HI_Poster3_Landscape

Poster We Want You H

static MyStringId LCD_HI_Poster3_Portrait

Poster We Want You V

static MyStringId LCD_HI_Poster3_Square

Poster We Want You

static MyStringId LCD_NoEntry

No Entry

static MyStringId LCD_Offline

Offline

static MyStringId LCD_Online

Online

static MyStringId LCD_Poster_CosmicCoffee01

Poster Cosmic Coffee 1

static MyStringId LCD_Poster_CosmicCoffee02

Poster Cosmic Coffee 2

static MyStringId LCD_Poster_IWantYou

Poster Recruit

static MyStringId LCD_Poster_klangCola01

Poster Klang Cola 1

static MyStringId LCD_Poster_klangCola02

Poster Klang Cola 2

static MyStringId LCD_Poster_ROS01

Poster ROS 1

static MyStringId LCD_Poster_ROS02

Poster ROS 2

static MyStringId LCD_SC_Blueprint

Blueprint 1

static MyStringId LCD_SC_Logo_2

SC Logo 2

static MyStringId LCD_SpaceTravel_Landscape

Poster Space Travel H

static MyStringId LCD_SpaceTravel_Portrait

Poster Space Travel V

static MyStringId LCD_SpaceTravel_Square

Poster Space Travel

static MyStringId LCD_ThunderFleet_Landscape

Poster Thunder Fleet H

static MyStringId LCD_ThunderFleet_Portrait

Poster Thunder Fleet V

static MyStringId LCD_ThunderFleet_Square

Poster Thunder Fleet

static MyStringId LCD_WhiteScreen

White screen

static MyStringId LeadIndicator_OutOfWeaponRange

Out of weapon range

static MyStringId LoadingError_ModifiedOriginalContent

Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files!

static MyStringId LoadingWheel_Streaming

Streaming

static MyStringId LoadScreen_Help_Load

{CONTROL:GUI:ACCEPT} Load

static MyStringId LoadScreen_Help_Screen

{CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back

static MyStringId LowMemSwitchToLowQuestion

Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes?

static MyStringId Magnesium

Magnesium

static MyStringId MainMenuScreen_Help_Exit

{CONTROL:GUI:BUTTON_X} Exit to Windows

static MyStringId MainMenuScreen_Help_Menu

{CONTROL:GUI:ACCEPT} Select

static MyStringId MainMenuScreen_Help_Screen

{CONTROL:GUI:BUTTON_Y} Show help

static MyStringId MainMenuScreen_Help_ScreenIngame

{CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game

static MyStringId MainMenuScreen_Help_ScreenInGameWithLink

{CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game

static MyStringId MainMenuScreen_Help_ScreenWithLink

{CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help

static MyStringId MarsSnow

Mars Snow

static MyStringId MarsStormHeavy

Mars Storm Heavy

static MyStringId MarsStormLight

Mars Storm Light

static MyStringId Mass

Mass

static MyStringId MaxBackupSaves

Max backup saves

static MyStringId MaxFloatingObjects

Max objects

static MyStringId MeasurementUnit_Kg

kg

static MyStringId MeasurementUnit_Meter

m

static MyStringId MeasurementUnit_Mps

m/s

static MyStringId MeasurementUnit_Rpm

rpm

static MyStringId Medical_EnableAutorespawn_Tooltip

This is not the nearest medical room. The "Autorespawn" world setting prevents you from spawning here.

static MyStringId MedicalRoom_factionAssignmentLabel

Assign player to faction

static MyStringId MedicalRoom_factionAssignmentTooltip

Respawned player will be assigned to this medical room's faction

static MyStringId MedicalRoom_ownershipAssignmentLabel

Ownership Assignment

static MyStringId MedicalRoom_ownershipAssignmentTooltip

Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody

static MyStringId MedicalRoom_SpawnNameLabel

Spawn Name

static MyStringId MedicalRoom_SpawnNameToolTip

The name to display on the spawn screen. Leave empty to display the block name.

static MyStringId MedicalsScreen_Help_FactionList

{CONTROL:GUI:ACCEPT} Join

static MyStringId MedicalsScreen_Help_Factions

{CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId MedicalsScreen_Help_FactionsMultiplayer

{CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId MedicalsScreen_Help_Respawn

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back

static MyStringId MedicalsScreen_Help_Respawn_Factionless

{CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId MedicalsScreen_Help_RespawnList

{CONTROL:GUI:ACCEPT} Respawn

static MyStringId MergeBlock_UnclaimedError

[Color=#FFFF0000]ERROR: Cannot merge while the grid is unclaimed![/Color]

static MyStringId MessageBoxCaptionDoYouWishToPublishScenario

PUBLISH SCENARIO

static MyStringId MessageBoxCaptionDoYouWishToUpdateScenario

UPDATE SCENARIO

static MyStringId MessageBoxCaptionRecommend

Recommend Space Engineers

static MyStringId MessageBoxCaptionRespawn

You will lose all ownership and spawn as new player! Respawn?

static MyStringId MessageBoxCaptionScenarioPublished

SCENARIO PUBLISHED

static MyStringId MessageBoxCaptionScenarioPublishFailed

PUBLISH FAILED

static MyStringId MessageBoxCaptionTutorial

Tutorial

static MyStringId MessageBoxCaptionVideo

Video

static MyStringId MessageBoxTextAreYouSureEnableOxygen

Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible.

static MyStringId MessageBoxTextAreYouSureEnableOxygenPressurization

Are you sure you want to enable airtightness? This can have negative influence to performance.

static MyStringId MessageBoxTextAreYouSureToRemoveAsteroid

Are you sure you want to delete selected asteroid? (this can not be undone!)

static MyStringId MessageBoxTextDoYouWishToPublishScenario

Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}).

static MyStringId MessageBoxTextDoYouWishToUpdateScenario

Are you sure you want to upload and overwrite selected scenario on {0} Workshop?

static MyStringId MessageBoxTextRecommend

If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you!

static MyStringId MessageBoxTextRestartNeededAfterLanguageSwitch

Some texts might need game restart to be reloaded.

static MyStringId MessageBoxTextRestartNeededAfterRendererSwitch

Applied changes will be visible after restarting the game

static MyStringId MessageBoxTextScenarioNotFound

Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it.

static MyStringId MessageBoxTextScenarioPublishFailed

Failed to publish on {0} Workshop

static MyStringId MessageBoxTextThumbnailTooBig

Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again.

static MyStringId MessageBoxTextTutorialQuestion

Do you want to see basic tutorial video?

static MyStringId MessageBoxTextWatchVideo

Would you like to watch video before tutorial starts?

static MyStringId MessageBoxTextWorkshopDownloadFailed

Download failed, please try again later.

static MyStringId MessageBoxWorldOperation_CloudSynchronization

Cloud synchronization failed. Please, enable cloud synchronization and try again later.

static MyStringId MessageBoxWorldOperation_Error

The operation failed. Please, try again later.

static MyStringId MessageBoxWorldOperation_Quota

There is not enough space for the operation. Please, remove some saved games or blueprints and try again.

static MyStringId MessageBoxWorldSave_Quota

There is not enough space to save the game! Please, remove some saved games or blueprints and try again.

static MyStringId MissileLauncherReloadingNotification

Reloading

static MyStringId MissionScreenCaption

Scenario Settings

static MyStringId MissionTriggerOtherWon

Other side won

static MyStringId MissionTriggerReachPosition

Reach GPS position

static MyStringId ModIoConsent

Mod.io Consent

static MyStringId ModsScreen_Help_Screen

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId MostActiveDrills

MostActiveDrills

static MyStringId MostActiveProductionBuildings

MostActiveProductionBuildings

static MyStringId MostActiveReactors

MostActiveReactors

static MyStringId MostActiveSensors

MostActiveSensors

static MyStringId MostActiveThrusters

MostActiveThrusters

static MyStringId MostWheels

MostWheels

static MyStringId MultiplayerJoinProductionMultipliers

Production multipliers

static MyStringId MyGuiScreenTriggerBlockDestroyed

Block destroyed

static MyStringId MyGuiScreenTriggerNoSpawn

No spawn place

static MyStringId MyGuiScreenTriggerTimeLimit

Time limit

static MyStringId NewGameScenarios_Help_ScenarioWithPublish

{CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish

static MyStringId NewGameScenarios_Help_Screen

{CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back

static MyStringId NewGameWorkshop_Help_Screen

{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop

static MyStringId NewsControl_Help_Next

{CONTROL:GUI:ACCEPT} Select

static MyStringId NewsControl_Help_Previous

{CONTROL:GUI:ACCEPT} Select

static MyStringId Newsletter_Caption

Sign up for the Keen Software House Newsletter

static MyStringId Newsletter_Description

Stay updated with the latest news, updates, and exclusive content from Keen Software House, and enjoy this special in-game reward as a thank you for joining us!

static MyStringId Newsletter_Disclaimer

If you would like to know more about how we store your data you can read our [https://www.keenswh.com/gdpr/ Privacy Policy]

static MyStringId Newsletter_Email

Email address

static MyStringId Newsletter_Help

{CONTROL:GUI:BUTTON_X} Subscribe {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:BUTTON_Y} Privacy Policy

static MyStringId Newsletter_OfferCheckbox

You may contact me with news and offers related to your products and services

static MyStringId Newsletter_Privacy

Privacy

static MyStringId Newsletter_PrivacyCheckbox

I have read and agree to the Keen Software House privacy policy. I understand I can opt out at any time.

static MyStringId Newsletter_Signup

Sign up for our newsletter and get the Flush Cockpit for free!

static MyStringId NewVersionAvailable

New version of Space Engineers is available!

static MyStringId Nickel

Nickel

static MyStringId None

None

static MyStringId NotAvailable

Not Available

static MyStringId NotEnoughMaterial

Not enough materials to create a new block. At least one steel plate is required.

static MyStringId NoticeLine_01

Powered by VRAGE 2.0

static MyStringId NoticeLine_02

Copyright © 2013-2019 KEEN SWH LTD.

static MyStringId NoticeLine_03

Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.

static MyStringId NoticeLine_04

www.keenswh.com

static MyStringId NoticeLine_05

“Space Engineers” uses Havok®.

static MyStringId NoticeLine_06

©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved.

static MyStringId NoticeLine_07

See www.havok.com for details.

static MyStringId Notification_ActivationFailed

Activation failed

static MyStringId Notification_BlueprintScriptRemoved

Some scripts were removed from this blueprint because you do not have Scripter permissions

static MyStringId Notification_ControllableBlockIsDamaged

{0} is damaged!

static MyStringId Notification_DeconstructionLoss

Some components will be lost if removed.

static MyStringId Notification_NoControl

Someone else is using this ship!

static MyStringId Notification_NoControlAutoPilot

Autopilot enabled

static MyStringId Notification_NoControlLowerPriority

Grid control forbidden. Seat/Remote with higher priority is already occupied.

static MyStringId Notification_NoControlNotMain

This is not main cockpit!

static MyStringId Notification_NoControlOtherShip

A connected ship has taken control

static MyStringId Notification_NoControlStation

Someone else is using this station!

static MyStringId Notification_PistonHeadAlreadyExists

Piston head already exists.

static MyStringId Notification_PistonHeadNotPlaced

Piston head could not be placed.

static MyStringId Notification_PlanetNotWhitelisted

New planet of type {0} would exceed limits of this scenario

static MyStringId Notification_PlanetsNotSupported

Planets are not supported on this platform

static MyStringId Notification_PlanetsTooBig

Planet is too big

static MyStringId Notification_TargetOutOfRange

{0} Turret(s) have insufficient range

static MyStringId Notification_TooManyPlanets

World contains too many planet types and could not be loaded.

static MyStringId Notification_TooManyUncounterPCUError

World contains too many uncounted PCUs and could not be loaded.

static MyStringId Notification_TooManyUncounterPCUReport

Do you want to report this world?

static MyStringId Notification_TooManyUncounterPCUWarning

World contains too many uncounted PCUs and may be be unstable.

static MyStringId Notification_WheelNotPlaced

Wheel could not be placed. Try to remove any obstacles first.

static MyStringId NotificationArgAngleGrinder

Angle grinder

static MyStringId NotificationArgDrill

Drill

static MyStringId NotificationArgLargeShip

large ship

static MyStringId NotificationArgMissile

Rocket

static MyStringId NotificationArgProjectile

Projectile

static MyStringId NotificationArgSmallShip

small ship

static MyStringId NotificationArgStation

station

static MyStringId NotificationArgWelder

Welder

static MyStringId NotificationBlockNotAvailableFor

{0} {1} is not available for a {2}

static MyStringId NotificationBlockNotResearched

Unknown technology. You have to research it first.

static MyStringId NotificationBottleRefill

Oxygen refilled from bottles.

static MyStringId NotificationBuildingOnRespawnShip

Respawn ship. It will get removed if you spawn a new one.

static MyStringId NotificationBuildPlannerEmpty

Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner.

static MyStringId NotificationCannotJumpFromGravity

Jump drives cannot be used in natural gravity.

static MyStringId NotificationCannotJumpIntoGravity

Jump drives cannot be used to jump into natural gravity field.

static MyStringId NotificationCannotJumpOutsideWorld

Jump drives cannot be used to jump outside world limits.

static MyStringId NotificationCannotPaint

You are not allowed to paint this grid

static MyStringId NotificationCharacterBroadcastingOff

Broadcasting Off

static MyStringId NotificationCharacterBroadcastingOn

Broadcasting On

static MyStringId NotificationConnectorsDisabled

Connectors Disabled

static MyStringId NotificationConnectorsEnabled

Connectors Enabled

static MyStringId NotificationCopyPasteAsteroidObstructed

Can not place asteroids/voxels over ships(except stations), players, or out of world bounds

static MyStringId NotificationDamageTurnedOff

Damage is turned off

static MyStringId NotificationDepositFailed

{0} component(s) could not be deposited.

static MyStringId NotificationDepositSuccessful

All possible components were deposited.

static MyStringId NotificationEnergyCritical

Energy is critical.

static MyStringId NotificationEnergyLow

Energy is low.

static MyStringId NotificationEnergyNo

No Energy

static MyStringId NotificationFuelCritical

Fuel is critical.

static MyStringId NotificationFuelLow

Fuel is low.

static MyStringId NotificationFuelNo

No Fuel

static MyStringId NotificationGasBottleRefill

Gas refilled from bottles.

static MyStringId NotificationGoodbotPressToOpenTerminal

Press {CONTROL:TERMINAL} to open terminal

static MyStringId NotificationGridIsImmune

This grid is immune to damage

static MyStringId NotificationGridReachedPhysicalLimit

Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics.

static MyStringId NotificationHandbrakeFailedToEngage

Cannot engage handbrake

static MyStringId NotificationHandbrakeOff

Handbrake off

static MyStringId NotificationHandbrakeOn

Handbrake on

static MyStringId NotificationHealthCritical

Warning: Your health is critically low.

static MyStringId NotificationHealthLow

Warning: Your health is low.

static MyStringId NotificationHelmetOff

Helmet Off

static MyStringId NotificationHelmetOn

Helmet On

static MyStringId NotificationHint_CubeDefaultMountpoint

Press {0} to toggle auto orientation

static MyStringId NotificationHintBuyItem

Press {0} to Buy item

static MyStringId NotificationHintJoystickPressToOpenButtonPanel

Access control menu to setup panel's buttons

static MyStringId NotificationHintJoystickPressToOpenControlPanel

Access control menu to open control panel of {0}

static MyStringId NotificationHintJoystickPressToOpenInventory

Access control menu to open inventory of {0}

static MyStringId NotificationHintJoystickPressToOpenTerminal

Access control menu to open terminal

static MyStringId NotificationHintJukeboxPlay

Press {0} to play/stop music

static MyStringId NotificationHintJukeboxPlayNext

Press {0} to play next track

static MyStringId NotificationHintJukeboxPlayPrevious

Press {0} to play previous track

static MyStringId NotificationHintLadderBlocked

Ladder area is blocked

static MyStringId NotificationHintLeaveCockpit

Press {0} to leave {1}

static MyStringId NotificationHintLeaveCryoChamber

Press {0} to leave cryo chamber

static MyStringId NotificationHintLockTarget

{0} to lock target

static MyStringId NotificationHintNextItem

Press {0} for Next item

static MyStringId NotificationHintNoAction

Empty

static MyStringId NotificationHintOpenShipControlPanel

Press {0} to open ship control panel

static MyStringId NotificationHintPressToAccessAtm

Press {0} to access ATM

static MyStringId NotificationHintPressToClimbUpDown

Press {0} or {1} to climb up and down

static MyStringId NotificationHintPressToEnterCockpit

Press {0} to enter {1}

static MyStringId NotificationHintPressToEnterCryochamber

Press {0} to enter {1}

static MyStringId NotificationHintPressToExitCamera

Press {0} to exit camera view

static MyStringId NotificationHintPressToGetDownFromLadder

Press {0} to get down from ladder

static MyStringId NotificationHintPressToGetOnLadder

Press {0} to get on ladder

static MyStringId NotificationHintPressToJumpOffLadder

Press {0} to jump off from ladder

static MyStringId NotificationHintPressToOpenButtonPanel

Press {0} to setup panel's buttons

static MyStringId NotificationHintPressToOpenContract

Press {0} to open contract

static MyStringId NotificationHintPressToOpenControlPanel

Press {0} to open control panel of {1}

static MyStringId NotificationHintPressToOpenDoor

Press {0} to open/close {1}

static MyStringId NotificationHintPressToOpenInventory

Press {0} to open inventory of {1}

static MyStringId NotificationHintPressToOpenInventoryConnector

Press {0} to open inventory

static MyStringId NotificationHintPressToOpenStore

Press {0} to open store

static MyStringId NotificationHintPressToOpenTerminal

Press {0} to open terminal

static MyStringId NotificationHintPressToRechargeInMedicalRoom

Hold {0} to recharge and heal

static MyStringId NotificationHintPressToShowScreen

Press {0} to show screen

static MyStringId NotificationHintPressToWithdraw

Press {0} to withdraw components from {1}

static MyStringId NotificationHintPreviewsItem

Press {0} for Previous item

static MyStringId NotificationHintSoundBlockDlcUnavailable

This item won't play as the {0} DLC is missing

static MyStringId NotificationHintSwitchWeaponMode

Press {0} to switch between single/all weapon mode.

static MyStringId NotificationHintTurnPowerOff

Press {0} to turn power off

static MyStringId NotificationHintTurnPowerOn

Press {0} to turn power on

static MyStringId NotificationHintUnlockTarget

{0} to unlock target

static MyStringId NotificationJetpackOff

Jetpack Off

static MyStringId NotificationJetpackOffNoHydrogen

Jetpack Off (no hydrogen)

static MyStringId NotificationJetpackOn

Jetpack On

static MyStringId NotificationJoystickColorFormat

Press {0} to apply color, access control menu to change color

static MyStringId NotificationJumpAborted

Jump was aborted!

static MyStringId NotificationJumpAbortedAlreadyJumping

Jump was aborted, connected grid is already jumping.

static MyStringId NotificationJumpAbortedLocked

Jump was aborted, the grid is locked.

static MyStringId NotificationJumpAbortedNoLocation

Jump was aborted, no suitable target location found.

static MyStringId NotificationJumpAbortedShortDistance

Jump was aborted, distance too short.

static MyStringId NotificationJumpAbortedStatic

Jump was aborted, the grid is static.

static MyStringId NotificationJumpDriveNotFullyCharged

Jump drive is only {0} charged!

static MyStringId NotificationJumpWarmupTime

Ship will jump in {0} seconds.

static MyStringId NotificationLandingGearSwitchLocked

Landing gears Locked

static MyStringId NotificationLandingGearSwitchUnlocked

Landing gears Unlocked

static MyStringId NotificationLimitsGridSize

Maximum grid size limit reached.

static MyStringId NotificationLimitsNoFaction

Player without faction can not build. Press {0} to join a faction.

static MyStringId NotificationLimitsPCU

PCU limit reached.

static MyStringId NotificationLimitsPerBlockType

Maximum blocks of specific type limit reached.

static MyStringId NotificationLimitsPlayer

Player block limit reached.

static MyStringId NotificationMeteorInbound

Meteor storm inbound.

static MyStringId NotificationNextScenarioWillLoad

Prepare for next scenario ...

static MyStringId NotificationNoHelmetVariation

Cannot remove helmet on this suit.

static MyStringId NotificationObstructingBlockDuringMerge

Cannot merge ships! Some blocks would occupy the same space after the merge!

static MyStringId NotificationOxygenCritical

Oxygen is critical.

static MyStringId NotificationOxygenLow

Oxygen is low.

static MyStringId NotificationParkingFailed

Unable to park

static MyStringId NotificationParkingReleased

Parking released

static MyStringId NotificationParkingSuccessful

Parking engaged

static MyStringId NotificationPlayerDemoted_Moderator

You have heen demoted to Observer

static MyStringId NotificationPlayerDemoted_None

You have been demoted to Player

static MyStringId NotificationPlayerDemoted_Scripter

You have been demoted to Scripter

static MyStringId NotificationPlayerDemoted_SpaceMaster

You have been demoted to Space Master

static MyStringId NotificationPlayerPromoted_Admin

You have been promoted to Administrator

static MyStringId NotificationPlayerPromoted_Moderator

You have been promoted to Observer

static MyStringId NotificationPlayerPromoted_Scripter

You have been promoted to Scripter

static MyStringId NotificationPlayerPromoted_SpaceMaster

You have been promoted to Space Master

static MyStringId NotificationProjectorGridSize

Incorrect grid size. Blueprint size must match that of the projector.

static MyStringId NotificationProjectorMultipleGrids

Multiple grids are not supported. Only the largest grid will be used.

static MyStringId NotificationPutToProductionFailed

{0} component(s) could not be put to production.

static MyStringId NotificationPutToProductionSuccessful

All components were successfully put to production.

static MyStringId NotificationRespawnShipDelete

Temporary ship. It will get removed after you leave the game or spawn in a new one.

static MyStringId NotificationShipEnergyCritical

Warning: Ship fuel is critically low. Life support failure imminent.

static MyStringId NotificationShipEnergyCriticalNoDamage

Warning: Ship fuel is critically low.

static MyStringId NotificationShipEnergyLow

Warning: Ship fuel is low. Life support systems may fail.

static MyStringId NotificationShipEnergyLowNoDamage

Warning: Ship fuel is low.

static MyStringId NotificationStationRotation

Station rotation mode, press {0} to switch off

static MyStringId NotificationStationRotationOff

Press {0} for station rotation mode

static MyStringId NotificationSuitEnergyCritical

Warning: Suit energy is critically low. Life support failure imminent.

static MyStringId NotificationSuitEnergyCriticalNoDamage

Warning: Suit energy is critically low.

static MyStringId NotificationSuitEnergyLow

Warning: Suit energy is low. Life support systems may fail.

static MyStringId NotificationSuitEnergyLowNoDamage

Warning: Suit energy is low.

static MyStringId NotificationSuitFuelCritical

Jetpack fuel is critical

static MyStringId NotificationSuitFuelLow

Jetpack fuel is low

static MyStringId NotificationUsingWeaponType

Using {0}

static MyStringId NotificationWeaponNotFullyCharged

Weapon is only {0} charged!

static MyStringId NotificationWheelNotPlaced

Wheel could not be placed.

static MyStringId NotificationWithdrawFailed1

Cannot withdraw {0} {1}(s).

static MyStringId NotificationWithdrawFailed2

Cannot withdraw {0} {1}(s) and {2} {3}(s).

static MyStringId NotificationWithdrawFailed3

Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s).

static MyStringId NotificationWithdrawFailed4More

Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components.

static MyStringId NotificationWithdrawSuccessful

All components were successfully withdrawn.

static MyStringId NotReplicated

Not replicated

static MyStringId Number

Number

static MyStringId O2High

High

static MyStringId O2Low

Low

static MyStringId O2None

None

static MyStringId OFF

OFF

static MyStringId OffensiveCombatBlock_CharacterLocked

Attacking {0}

static MyStringId OffensiveCombatBlock_FacingMode

Facing mode

static MyStringId OffensiveCombatBlock_FacingMode_Tooltip

Use static weapons or manually set what side(s) should face the enemy

static MyStringId OffensiveCombatBlock_FacingPriority_Title

Facing Priority

static MyStringId OffensiveCombatBlock_Status_ErrorNotFacingForward

[Color=#FFFF0000]ERROR: {0} not facing in the forwards direction, this weapon will not be used![/Color]

static MyStringId OffensiveCombatBlock_Status_HitAndRun_WarningNotFacingForward

Warning: One or more selected weapons are not facing the forwards direction and are not used.

static MyStringId OffensiveCombatBlock_Status_Nominal

NOMINAL: {0} used as aiming reference

static MyStringId OffensiveCombatBlock_Status_WarningMultipleAmmo

[Color=#FFFFBB00]WARNING: Multiple ammo types detected, accuracy may be reduced[/Color]

static MyStringId OffensiveCombatBlock_StatusMessage_Attacking

Status: Attacking {0}

static MyStringId OffensiveCombatBlock_StatusMessage_TargetLocked

Status: Target locked {0}

static MyStringId OffensiveCombatBlock_UpdateTargetInterval

Target Search Interval

static MyStringId OffensiveCombatBlock_UpdateTargetInterval_Tooltip

Determines how often this block checks and (possibly) changes targets. Warning: Setting this very low may result in erratic targeting behavior!

static MyStringId OffensiveCombatCircleOrbit_CircleDistance_Title

Circle Distance

static MyStringId OffensiveCombatCircleOrbit_CircleDistance_Tooltip

The distance the grid should circle around the target

static MyStringId OffensiveCombatCircleOrbit_CircleInPGravity_Title

Circle in P-Gravity

static MyStringId OffensiveCombatCircleOrbit_CircleInPGravity_Tooltip

If the engagement is taking place in P-gravity, the orbit will be around the gravity direction

static MyStringId OffensiveCombatCircleOrbit_Front

Front

static MyStringId OffensiveCombatCircleOrbit_PatternName

Circle/Orbit

static MyStringId OffensiveCombatHitAndRun_AddWeapon_Title

Add Weapon

static MyStringId OffensiveCombatHitAndRun_AddWeapon_Tooltip

Add the selected weapon to the Selected Weapons list

static MyStringId OffensiveCombatHitAndRun_AvailiableWeapons_Title

Availiable Weapons

static MyStringId OffensiveCombatHitAndRun_BreakOffDistance_Title

Break-off distance

static MyStringId OffensiveCombatHitAndRun_BreakOffDistance_Tooltip

At this distance to the target, this grid should retreat. Note: A value lower than the min. altitude in the active Move block can cause the grid to never reach this distance.

static MyStringId OffensiveCombatHitAndRun_PassOverTarget_Title

Pass over target

static MyStringId OffensiveCombatHitAndRun_PassOverTarget_Tooltip

If the retreat angle is greater than 90° and the engagement is taking place in P-gravity, this will set the retreat waypoint to the far side over the target

static MyStringId OffensiveCombatHitAndRun_PatternName

Hit And Run

static MyStringId OffensiveCombatHitAndRun_RemoveWeapon_Title

Remove Weapon

static MyStringId OffensiveCombatHitAndRun_RemoveWeapon_Tooltip

Remove the selected weapon from the Selected Weapons list

static MyStringId OffensiveCombatHitAndRun_RetreatAngle_Title

Retreat angle

static MyStringId OffensiveCombatHitAndRun_RetreatAngle_Tooltip

The angle of the retreat vector relative to the attack run. A value of 180 means the grid will retreat back in the same direction it started the attack run from. A value of 0 means the retreat will continue in a straight line from the attack run.

static MyStringId OffensiveCombatHitAndRun_RetreatDistance_Title

Retreat distance

static MyStringId OffensiveCombatHitAndRun_RetreatDistance_Tooltip

The distance from the target to retreat to, before starting a new attack run

static MyStringId OffensiveCombatHitAndRun_RetreatTimeout_Title

Retreat timeout

static MyStringId OffensiveCombatHitAndRun_RetreatTimeout_Tooltip

The time this grid should take to attempt to reach its retreat distance. If it runs out of time, a new attack run will start regardless of distance from the target. Note: A low value can cause the grid to never reach the retreat distance, and repeatedly attempt to restart the attack run.

static MyStringId OffensiveCombatHitAndRun_SelectedWeapons_Title

Selected Weapons

static MyStringId OffensiveCombatIntercept_GuidanceBasic

Basic

static MyStringId OffensiveCombatIntercept_GuidanceProportionalNavigation

Proportional Navigation

static MyStringId OffensiveCombatIntercept_GuidanceTargetPrediction

Target Prediction

static MyStringId OffensiveCombatIntercept_GuidanceType_Title

Guidance Type

static MyStringId OffensiveCombatIntercept_OverrideCollisionAvoidance_Title

Override Collision Avoidance

static MyStringId OffensiveCombatIntercept_OverrideCollisionAvoidance_Tooltip

If checked, the collision avoidance of the Move type block will be ignored

static MyStringId OffensiveCombatIntercept_PatternName

Intercept

static MyStringId OffensiveCombatStayAtRange_EvasiveManeuvers_Title

Evasive Maneuvers

static MyStringId OffensiveCombatStayAtRange_EvasiveManeuvers_Tooltip

To evade enemy fire, the grid will move to random positions when it is within min and max distance

static MyStringId OffensiveCombatStayAtRange_FacingPriority_Tooltip

The grid will attempt to keep the selected side(s) facing towards the target

static MyStringId OffensiveCombatStayAtRange_MaximalDistance_Title

Maximal Distance

static MyStringId OffensiveCombatStayAtRange_MaximalDistance_Tooltip

The maximal distance the grid should (try to) stay from the target

static MyStringId OffensiveCombatStayAtRange_MinimalDistance_Title

Minimal Distance

static MyStringId OffensiveCombatStayAtRange_MinimalDistance_Tooltip

The minimal distance the grid should (try to) stay from the target

static MyStringId OffensiveCombatStayAtRange_PatternName

Stay At Range

static MyStringId OffensiveDefensiveCombatBlock_CanTargetCharacters

Target Characters

static MyStringId OffensiveDefensiveCombatBlock_TargetLocked

Status: Target locked {0}

static MyStringId OffensiveDefensiveCombatBlock_TargetLocking_TimeLeft

Status: Target locking {0}. {1}s remaining.

static MyStringId ON

ON

static MyStringId OpenAdminScreen

Open admin screen

static MyStringId OpenBlueprints

Open blueprint screen

static MyStringId OpenDlcShop

Open store

static MyStringId OpenDlcShop_ps

Open PlayStation™Store

static MyStringId OpenSpawnScreen

Open spawn screen

static MyStringId OptionsScreen_Help_Menu

{CONTROL:GUI:ACCEPT} Select

static MyStringId OwnerLastLogin

OwnerLastLogin

static MyStringId OwnerLastLogout

Owner Last Logout

static MyStringId OwnerLoginTime

OwnerLoginTime

static MyStringId OwnerName

OwnerName

static MyStringId Oxygen_Disabled

Oxygen or Airtightness disabled in world settings!

static MyStringId Oxygen_Filled

Filled: {0}% ({1}L/{2}L)

static MyStringId Oxygen_NotPressurized

Room pressure: Not pressurized

static MyStringId Oxygen_Pressure

Room pressure:

static MyStringId Parachute_AutoDeploy

Auto deploy

static MyStringId Parachute_AutoDeployOff

Auto deploy off

static MyStringId Parachute_AutoDeployOn

Auto deploy on

static MyStringId Parachute_AutoDeployTooltip

Parachute will auto deploy at auto deploy height if descending to the ground

static MyStringId Parachute_ConstraintItem

Parachute Material

static MyStringId Parachute_DeployHeightTitle

Auto deploy height

static MyStringId Parachute_DeployHeightTooltip

Height that the parachute will automatically deploy if auto deploy is On

static MyStringId PasteObject

Paste object

static MyStringId PathRecorderBlock_Action

Action

static MyStringId PathRecorderBlock_AddWaypoint

Add Waypoint

static MyStringId PathRecorderBlock_ClearWaypointSelection

Clear selection

static MyStringId PathRecorderBlock_DeleteAllWaypoints

Delete all waypoints

static MyStringId PathRecorderBlock_DeleteSelected

Delete selected

static MyStringId PathRecorderBlock_FarAwayBeacon

Faraway beacon

static MyStringId PathRecorderBlock_HideWaypoints

Hide waypoints

static MyStringId PathRecorderBlock_MinimalDistance

Minimal distance

static MyStringId PathRecorderBlock_MinimalDistanceBetweenPoints

A waypoint is added when the distance to the last waypoint is greater than this value, and the time since the previous waypoint exceeds the Waypoint Addition Interval value.

static MyStringId PathRecorderBlock_Play

Play

static MyStringId PathRecorderBlock_Record

Record

static MyStringId PathRecorderBlock_RecordInterval

Record interval

static MyStringId PathRecorderBlock_ReferenceBeacon

Reference Beacon

static MyStringId PathRecorderBlock_Repeat

Repeat

static MyStringId PathRecorderBlock_ReversePathOrder

Reverse order

static MyStringId PathRecorderBlock_SetupAction

Setup action

static MyStringId PathRecorderBlock_ShowPath

Show path on HUD

static MyStringId PathRecorderBlock_ShowSelectedPoints

Show selected points

static MyStringId PathRecorderBlock_Stop

Stop

static MyStringId PathRecorderBlock_Waypoint

Waypoint

static MyStringId PathRecorderBlock_Waypoints

Waypoints

static MyStringId PathRecorderComponent_StatusMessage_BehaviorDisabled

Status: Behavior disabled

static MyStringId PathRecorderComponent_StatusMessage_BlockDisabled

Status: Block disabled

static MyStringId PathRecorderComponent_StatusMessage_Idle

Status: Idle

static MyStringId PathRecorderComponent_StatusMessage_NoWaypoints

[Color=#FFFF0000]ERROR: No sequence found! Please record a sequence[/Color]

static MyStringId PathRecorderComponent_StatusMessage_PlayingPathNextWaypoint

Status: Moving to Recorder waypoint: {0}

static MyStringId PathRecorderComponent_StatusMessage_Recording

Status: Recording

static MyStringId PbEditor_Help_Screen

{CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back

static MyStringId PCU

PCU

static MyStringId PerformanceWarnings_Help_Screen

{CONTROL:GUI:CANCEL} Back

static MyStringId Person_FB

Like us on Facebook: www.facebook.com/SpaceEngineers

static MyStringId Person_Twitter

Follow us on Twitter: twitter.com/SpaceEngineersG

static MyStringId Person_Web

www.SpaceEngineersGame.com

static MyStringId PGravity

P-Gravity

static MyStringId PickColorFromCube

Pick color from cube into slot

static MyStringId PlanetRespawnPod

{0} Drop Pod

static MyStringId Planets

Planets

static MyStringId Platinum

Platinum

static MyStringId PlayerCharacterColorBlack

Black

static MyStringId PlayerCharacterColorBlue

Blue

static MyStringId PlayerCharacterColorDefault

Shadow

static MyStringId PlayerCharacterColorGreen

Green

static MyStringId PlayerCharacterColorRed

Red

static MyStringId PlayerCharacterColorWhite

White

static MyStringId PlayerCharacterColorYellow

Yellow

static MyStringId PlayersScreen_Help_PlayersList

{CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute

static MyStringId PlayersScreen_Help_PlayersList_ProfileDisabled

{CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute

static MyStringId PlayersScreen_Help_Screen

{CONTROL:GUI:CANCEL} Back

static MyStringId PlayersScreen_LobbyType

Lobby Type:

static MyStringId PlayersScreen_TradeBtn

Trade

static MyStringId PlayersScreen_TradeBtn_TTP

Initiate trade with player. Be sure that player is in range of 5 meters from you.

static MyStringId PlayersScreen_TradeBtn_Waiting

Waiting...

static MyStringId PlayerTrade_Help_AcceptOffer

{CONTROL:GUI:BUTTON_X} Accept offer

static MyStringId PlayerTrade_Help_ChangeValue

{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value

static MyStringId PlayerTrade_Help_SubmitOffer

{CONTROL:GUI:BUTTON_X} Submit offer

static MyStringId PlayerTrade_Help_Transfer

{CONTROL:GUI:ACCEPT} Transfer all

static MyStringId Plural_Seconds

seconds

static MyStringId PressNumberAgain

Press number again to switch size

static MyStringId ProductionScreen_AssemblerList

List of available assemblers

static MyStringId ProductionScreen_TerminalControlScreen

Show this assembler in the control panel

static MyStringId ProductionScreen_TerminalInventoryScreen

Show this assembler in the inventory screen

static MyStringId ProgrammableBlock_ButtonCreateFromEditor

Create from Editor

static MyStringId ProgrammableBlock_ButtonDetails

Details

static MyStringId ProgrammableBlock_ButtonRefreshScripts

Refresh Scripts

static MyStringId ProgrammableBlock_ButtonRename

Rename

static MyStringId ProgrammableBlock_ButtonReplaceFromEditor

Replace from Editor

static MyStringId ProgrammableBlock_CodeChanged

Code changed

static MyStringId ProgrammableBlock_CodeEditor_SaveExit

Remember & Exit

static MyStringId ProgrammableBlock_CodeEditor_SaveExit_Tooltip

Remembers code inside editor and returns to terminal panel

static MyStringId ProgrammableBlock_CodeEditor_Title

Code Editor

static MyStringId ProgrammableBlock_DefaultScript_Constructor

The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block.

static MyStringId ProgrammableBlock_DefaultScript_Main

The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed.

static MyStringId ProgrammableBlock_DefaultScript_Save

Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed.

static MyStringId ProgrammableBlock_DeleteScriptDialogText

Are you sure you want to delete this script ?

static MyStringId ProgrammableBlock_Editor_BrowseWorkshop_Tooltip

Open screen with list of available scripts

static MyStringId ProgrammableBlock_Editor_CharacterLimit

Character Limit :

static MyStringId ProgrammableBlock_Editor_CheckCode

Check Code

static MyStringId ProgrammableBlock_Editor_CheckCode_Tooltip

Checks code inside editor for errors

static MyStringId ProgrammableBlock_Editor_CheckingCode

Checking Code

static MyStringId ProgrammableBlock_Editor_CompilationFailed

Compilation failed

static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorFormat

Line {0} : {1}

static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorList

Error list

static MyStringId ProgrammableBlock_Editor_CompilationOk

Compilation successful.

static MyStringId ProgrammableBlock_Editor_CompilationOkWarningList

Warning list

static MyStringId ProgrammableBlock_Editor_Help

Help

static MyStringId ProgrammableBlock_Editor_HelpTooltip

Opens workshop page with description about in-game programming

static MyStringId ProgrammableBlock_Editor_LineNo

Line : {0} / {1}

static MyStringId ProgrammableBlock_Editor_NotSupported

Script compilation and execution is not supported.

static MyStringId ProgrammableBlock_Editor_RememberCode

Remember code

static MyStringId ProgrammableBlock_Editor_RememberCode_Tooltip

Remember current script and leave editor window open

static MyStringId ProgrammableBlock_Editor_TextTooLong

Text is too long. It won't be saved.

static MyStringId ProgrammableBlock_Error_NotExperimental

Error: This world is not in experimental mode.

static MyStringId ProgrammableBlock_Error_ScriptsDisabled

Error: This world has disabled scripts.

static MyStringId ProgrammableBlock_Exception_AllreadyRunning

Program is already running.

static MyStringId ProgrammableBlock_Exception_ExceptionCaught

Caught exception during execution of script:

static MyStringId ProgrammableBlock_Exception_NestedTooComplex

Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has.

static MyStringId ProgrammableBlock_Exception_NoAssembly

Assembly not found. Please compile script.

static MyStringId ProgrammableBlock_Exception_NoMain

Main method not found. Please add Main method into script.

static MyStringId ProgrammableBlock_Exception_NotAllowed

In-game scripts are disabled for this world

static MyStringId ProgrammableBlock_Exception_NoValidConstructor

This program has no valid constructor.

static MyStringId ProgrammableBlock_Exception_Ownershipchanged

Ownership of programmable block changed. Please recompile program.

static MyStringId ProgrammableBlock_Exception_TooComplex

Script execution terminated, script is too complex. Please edit and rebuild script.

static MyStringId ProgrammableBlock_NewScriptName

Enter new name

static MyStringId ProgrammableBlock_OpenInWorkshop

static MyStringId ProgrammableBlock_PublishScriptDialogText

Do you want to publish this script?

static MyStringId ProgrammableBlock_PublishScriptPublished

SCRIPT PUBLISHED

static MyStringId ProgrammableBlock_ReplaceScriptDialogText

Are you sure to replace existing script with new one from editor ?

static MyStringId ProgrammableBlock_ReplaceScriptNameDialogText

Script with the name {0} already exists. Do you want to replace it?

static MyStringId ProgrammableBlock_ReplaceScriptNameDialogTitle

Replace

static MyStringId ProgrammableBlock_ReplaceScriptNameUsed

Cannot rename script because it is used by another process.

static MyStringId ProgrammableBlock_SaveChanges

Do you want to remember changes ?

static MyStringId ProgrammableBlock_ScriptNotFound

Cannot find the script file

static MyStringId ProgrammableBlock_ScriptsScreenTitle

Scripts Screen

static MyStringId ProgressScreen_LoadingWorld

Preparing world loading

static MyStringId ProgressScreen_UnloadingWorld

Unloading world

static MyStringId PublishBlueprint_Caption

Publish

static MyStringId PublishBlueprint_Question

Do you want to publish this blueprint?

static MyStringId QuickstartDX11NotAvailable

It seems that your system does not support DirectX 11, game will load scenario with no planets

static MyStringId QuickstartDX11PleaseRestartGame

Please restart the game to finish switching to DX11

static MyStringId QuickstartDX11SwitchQuestion

Please switch to DirectX 11 to play a planet scenario

static MyStringId QuickstartNoDx9SelectDifferent

It seems that your system does not support DirectX 11, please select scenario with no planets

static MyStringId QuickstartNoPlanets

Game will load scenario with no planets

static MyStringId QuickStartNotification_Title

Would you like to try Quick Start instead?

static MyStringId QuickStartNotification_Yes

Play Quick Start

static MyStringId QuickstartSelectDifferent

Please select scenario with no planets

static MyStringId Quote00Author

Theodore Von Karman

static MyStringId Quote00Text

Scientists discover the world that exists; Engineers create the world that never was.

static MyStringId Quote01Author

Max Planck

static MyStringId Quote01Text

Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view.

static MyStringId Quote02Author

Archimedes

static MyStringId Quote02Text

Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.

static MyStringId Quote03Author

Arthur C. Clarke

static MyStringId Quote03Text

When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.

static MyStringId Quote04Author

Bertrand Russell

static MyStringId Quote04Text

Science may set limits to knowledge, but should not set limits to imagination.

static MyStringId Quote05Author

Indiana Jones

static MyStringId Quote05Text

Nothing shocks me. I'm a scientist.

static MyStringId Quote06Author

Immanuel Kant

static MyStringId Quote06Text

Science is organized knowledge. Wisdom is organized life.

static MyStringId Quote07Author

Max Planck

static MyStringId Quote07Text

A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it.

static MyStringId Quote08Author

Benjamin Franklin

static MyStringId Quote08Text

An investment in knowledge pays the best interest.

static MyStringId Quote09Author

Albert Einstein

static MyStringId Quote09Text

Anyone who has never made a mistake has never tried anything new.

static MyStringId Quote10Author

Leonardo da Vinci

static MyStringId Quote10Text

Nature never breaks her own laws.

static MyStringId Quote11Author

Leonardo da Vinci

static MyStringId Quote11Text

Simplicity is the ultimate sophistication.

static MyStringId Quote12Author

Leonardo da Vinci

static MyStringId Quote12Text

Where there is shouting, there is no true knowledge.

static MyStringId Quote13Author

Leonardo da Vinci

static MyStringId Quote13Text

I have offended God and mankind because my work didn't reach the quality it should have.

static MyStringId Quote14Author

Leonardo da Vinci

static MyStringId Quote14Text

All our knowledge has its origins in our perceptions.

static MyStringId Quote15Author

Galileo Galilei

static MyStringId Quote15Text

By denying scientific principles, one may maintain any paradox.

static MyStringId Quote16Author

Galileo Galilei

static MyStringId Quote16Text

Mathematics is the language in which God has written the universe.

static MyStringId Quote17Author

Galileo Galilei

static MyStringId Quote17Text

If I were again beginning my studies, I would follow the advice of Plato and start with mathematics.

static MyStringId Quote18Author

Johann W. Goethe

static MyStringId Quote18Text

We see only what we know.

static MyStringId Quote19Author

Niels H. D. Bohr

static MyStringId Quote19Text

If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them.

static MyStringId Quote20Author

Ancient paradox

static MyStringId Quote20Text

Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false.

static MyStringId Quote21Author

Richard Feynman

static MyStringId Quote21Text

Scientists are explorers. Philosophers are tourists.

static MyStringId Quote22Author

Walter Bagehot

static MyStringId Quote22Text

A great pleasure in life is doing what people say you cannot do.

static MyStringId Quote23Author

Thomas A. Edison

static MyStringId Quote23Text

Genius is one percent inspiration and ninety-nine percent perspiration.

static MyStringId Quote24Author

Socrates

static MyStringId Quote24Text

I know one thing: that I know nothing.

static MyStringId Quote25Author

Arthur C. Clarke

static MyStringId Quote25Text

Any sufficiently advanced technology is indistinguishable from magic.

static MyStringId Quote26Author

William Gibson

static MyStringId Quote26Text

When you want to know how things really work, study them when they're coming apart.

static MyStringId Quote27Author

Scott Adams

static MyStringId Quote27Text

Engineers like to solve problems. If there are no problems handily available, they will create their own problems.

static MyStringId Quote28Author

Robert A. Heinlein

static MyStringId Quote28Text

One man's "magic" is another man's engineering. "Supernatural" is a null word.

static MyStringId Quote29Author

Freeman Dyson

static MyStringId Quote29Text

A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering.

static MyStringId Quote30Author

Freeman Dyson

static MyStringId Quote30Text

Aviation is the branch of engineering that is least forgiving of mistakes.

static MyStringId Quote31Author

Wikipedia, 2077

static MyStringId Quote31Text

A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space.

static MyStringId Quote32Author

Wikipedia, 2077

static MyStringId Quote32Text

Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost.

static MyStringId Quote33Author

Wikipedia, 2077

static MyStringId Quote33Text

Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists.

static MyStringId Quote34Author

Wikipedia, 2077

static MyStringId Quote34Text

In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions.

static MyStringId Quote35Author

Wikipedia, 2077

static MyStringId Quote35Text

Space engineers are in a high demand, especially since the Second Space Race of 2029.

static MyStringId Quote36Author

Wikipedia, 2077

static MyStringId Quote36Text

Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote.

static MyStringId Quote37Author

Wikipedia, 2077

static MyStringId Quote37Text

The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness").

static MyStringId Quote38Author

Anonym

static MyStringId Quote38Text

To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be.

static MyStringId Quote39Author

Albert Einstein

static MyStringId Quote39Text

Scientists investigate that which already is; engineers create that which has never been.

static MyStringId Quote40Author

U.S. Army Ordnance

static MyStringId Quote40Text

Tracers work both ways.

static MyStringId Quote41Author

USAF Ammo Troop

static MyStringId Quote41Text

If you see a bomb technician running, follow him.

static MyStringId Quote42Author

Anonym

static MyStringId Quote42Text

The only time you have too much fuel is when you're on fire.

static MyStringId Quote43Author

Anonym

static MyStringId Quote43Text

Never trade luck for skill.

static MyStringId Quote44Author

Jon McBride

static MyStringId Quote44Text

A pilot who doesn't have any fear probably isn't flying his plane to its maximum.

static MyStringId Quote45Author

Alexander Calder

static MyStringId Quote45Text

To an engineer, good enough means perfect. With an artist, there's no such thing as perfect.

static MyStringId Quote46Author

Buzz Aldrin

static MyStringId Quote46Text

Mars is there, waiting to be reached.

static MyStringId Quote47Author

Neil Armstrong

static MyStringId Quote47Text

This is one small step for a man, one giant leap for mankind.

static MyStringId Quote48Author

Yuri Gagarin

static MyStringId Quote48Text

I see Earth! It is so beautiful!

static MyStringId Quote49Author

Yuri Gagarin

static MyStringId Quote49Text

I could have gone on flying through space forever.

static MyStringId Quote50Author

Michael Collins

static MyStringId Quote50Text

To go places and do things that have never been done before - that's what living is all about.

static MyStringId Quote51Author

Ralph W. Emerson

static MyStringId Quote51Text

Do not go where the path may lead, go instead where there is no path and leave a trail.

static MyStringId Quote52Author

Yuri Gagarin

static MyStringId Quote52Text

To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?

static MyStringId Quote53Author

Yuri Gagarin

static MyStringId Quote53Text

The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin.

static MyStringId Quote54Author

Robert H. Goddard

static MyStringId Quote54Text

The dreams of yesterday are the hopes of today and the reality of tomorrow.

static MyStringId Quote55Author

Gene Kranz

static MyStringId Quote55Text

Failure is not an option.

static MyStringId Quote56Author

Albert Einstein

static MyStringId Quote56Text

No amount of experimentation can ever prove me right; a single experiment can prove me wrong.

static MyStringId Quote57Author

George B. Shaw

static MyStringId Quote57Text

Science never solves a problem without creating ten more.

static MyStringId Quote58Author

The first law of thermodynamics

static MyStringId Quote58Text

The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same.

static MyStringId Quote59Author

The first law of thermodynamics

static MyStringId Quote59Text

The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one.

static MyStringId Quote60Author

Newton's first law

static MyStringId Quote60Text

Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed.

static MyStringId Quote61Author

Newton's first law

static MyStringId Quote61Text

An object that is at rest will stay at rest unless an external force acts upon it.

static MyStringId Quote62Author

Newton's first law

static MyStringId Quote62Text

An object that is in motion will not change its velocity unless an external force acts upon it.

static MyStringId Quote63Author

Newton's second law

static MyStringId Quote63Text

The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass.

static MyStringId Quote64Author

Newton's third law

static MyStringId Quote64Text

To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions.

static MyStringId Quote65Author

Wikipedia, 2077

static MyStringId Quote65Text

SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses.

static MyStringId Quote66Author

Wikipedia, 2077

static MyStringId Quote66Text

To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning.

static MyStringId Quote67Author

Wikipedia, 2077

static MyStringId Quote67Text

The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature.

static MyStringId Quote68Author

Wikipedia, 2077

static MyStringId Quote68Text

Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified).

static MyStringId Quote69Author

Newton's law of universal gravitation

static MyStringId Quote69Text

Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them.

static MyStringId Quote70Author

Albert Einstein

static MyStringId Quote70Text

Creativity is intelligence having fun.

static MyStringId RadialMenu_HintClose

{0} Close

static MyStringId RadialMenu_HintConfirm

{0} Confirm

static MyStringId RadialMenu_HintCycleBlocks

{0} Cycle blocks in group

static MyStringId RadialMenu_Label_AdminOnly

Available only for admins.

static MyStringId RadialMenu_Label_CharacterOnly

Can respawn only when in character.

static MyStringId RadialMenu_Label_CreativeOnly

Available only in creative mode or with creative tools.

static MyStringId RadialMenu_Label_DisabledWorld

Disabled for this world.

static MyStringId RadialMenu_Label_MultiplayerOnly

Available only in online mode.

static MyStringId RadialMenu_Label_SurvivalOnly

Available only in survival mode.

static MyStringId RadialMenu_Label_VoxelHand_Disabled

Disabled for this World.

static MyStringId RadialMenu_Label_VoxelHand_Survival

Available only in Creative mode or with creative tools.

static MyStringId RadialMenu_Materials

Material Radial Menu

static MyStringId RadialMenuAction_BuildingMode_Line

Line

static MyStringId RadialMenuAction_BuildingMode_Plane

Plane

static MyStringId RadialMenuAction_BuildingMode_Single

Single block

static MyStringId RadialMenuAction_EnableBroadcasting_None

N/A

static MyStringId RadialMenuAction_EnableBroadcasting_Off

Off

static MyStringId RadialMenuAction_EnableBroadcasting_On

On

static MyStringId RadialMenuAction_EnabledConnectors_None

N/A

static MyStringId RadialMenuAction_EnabledConnectors_Off

Off

static MyStringId RadialMenuAction_EnabledConnectors_On

On

static MyStringId RadialMenuAction_EnabledDampeners_None

N/A

static MyStringId RadialMenuAction_EnabledDampeners_Off

Off

static MyStringId RadialMenuAction_EnabledDampeners_On

On

static MyStringId RadialMenuAction_EnabledLights_None

N/A

static MyStringId RadialMenuAction_EnabledLights_Off

Off

static MyStringId RadialMenuAction_EnabledLights_On

On

static MyStringId RadialMenuAction_EnablePower_None

N/A

static MyStringId RadialMenuAction_EnablePower_Off

Off

static MyStringId RadialMenuAction_EnablePower_On

On

static MyStringId RadialMenuAction_Hud_Hidden

Hidden

static MyStringId RadialMenuAction_Hud_Visible

Visible

static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled

Rotation disabled

static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled

Rotation enabled

static MyStringId RadialMenuAction_PlacementMode_Grid_Free

Free placement

static MyStringId RadialMenuAction_PlacementMode_Grid_Gravity

Gravity aligned

static MyStringId RadialMenuAction_PlacementMode_Grid_Local

Local coordinates

static MyStringId RadialMenuAction_Shortcut_ActiveContracts

{GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN}

static MyStringId RadialMenuAction_Shortcut_AdminMenu

{GAMEPAD_CONTROL:ABASE:ADMIN_MENU}

static MyStringId RadialMenuAction_Shortcut_BlueprintScreen

{GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU}

static MyStringId RadialMenuAction_Shortcut_ColorTool

{GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL}

static MyStringId RadialMenuAction_Shortcut_OpenChat

{GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN}

static MyStringId RadialMenuAction_Shortcut_PlacementMode

{GAMEPAD_CONTROL:BUILD:FREE_ROTATION}

static MyStringId RadialMenuAction_Shortcut_ProgressionMenu

{GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU}

static MyStringId RadialMenuAction_Shortcut_ShowProgressionTree

{GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU}

static MyStringId RadialMenuAction_Shortcut_SwitchCamera

{GAMEPAD_CONTROL:BASE:CAMERA_MODE}

static MyStringId RadialMenuAction_Shortcut_ToggleAutoRotation

{GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT}

static MyStringId RadialMenuAction_Shortcut_ToggleBroadcasting

{GAMEPAD_CONTROL:TOOLS:BROADCASTING}

static MyStringId RadialMenuAction_Shortcut_ToggleConnectors

{GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR}

static MyStringId RadialMenuAction_Shortcut_ToggleDampeners

{GAMEPAD_CONTROL:BASE:DAMPING}

static MyStringId RadialMenuAction_Shortcut_ToggleHUD

{GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD}

static MyStringId RadialMenuAction_Shortcut_ToggleLights

{GAMEPAD_CONTROL:BASE:HEADLIGHTS}

static MyStringId RadialMenuAction_Shortcut_TogglePower

{GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS}

static MyStringId RadialMenuAction_Shortcut_ToggleSignals

{GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS}

static MyStringId RadialMenuAction_Shortcut_ToggleSymmetry

{GAMEPAD_CONTROL:BUILD:USE_SYMMETRY}

static MyStringId RadialMenuAction_Shortcut_ToggleVisor

{GAMEPAD_CONTROL:CHARACTER:HELMET}

static MyStringId RadialMenuAction_Shortcut_Unequip

{GAMEPAD_CONTROL:TOOLS:SLOT0}

static MyStringId RadialMenuAction_Signal_Default

Default

static MyStringId RadialMenuAction_Signal_Full

Full

static MyStringId RadialMenuAction_Signal_MaxSignals

Max Signals

static MyStringId RadialMenuAction_Signal_NoNames

No names

static MyStringId RadialMenuAction_Signal_Off

Off

static MyStringId RadialMenuAction_SwitchCamera_FirstPerson

First person

static MyStringId RadialMenuAction_SwitchCamera_None

N/A

static MyStringId RadialMenuAction_SwitchCamera_ThirdPerson

Third person

static MyStringId RadialMenuAction_Symmetry_Off

Off

static MyStringId RadialMenuAction_Symmetry_On

On

static MyStringId RadialMenuAction_ToggleAutoRotation_Off

Off

static MyStringId RadialMenuAction_ToggleAutoRotation_On

On

static MyStringId RadialMenuAction_ToggleHandbrake_Off

Off

static MyStringId RadialMenuAction_ToggleHandbrake_On

On

static MyStringId RadialMenuAction_ToggleViewMode_Off

Off

static MyStringId RadialMenuAction_ToggleViewMode_On

On

static MyStringId RadialMenuAction_Visor_Off

Off

static MyStringId RadialMenuAction_Visor_On

On

static MyStringId RadialMenuGroupTitle_AdvancedSystems

Advanced Systems

static MyStringId RadialMenuGroupTitle_ArmorHeavy

Heavy Armor

static MyStringId RadialMenuGroupTitle_ArmorLight

Light Armor

static MyStringId RadialMenuGroupTitle_Automation

Automation

static MyStringId RadialMenuGroupTitle_BlueprintActions

Blueprint Actions

static MyStringId RadialMenuGroupTitle_Build

Build

static MyStringId RadialMenuGroupTitle_CommsHangars

Comms & Hangars

static MyStringId RadialMenuGroupTitle_Control

Control

static MyStringId RadialMenuGroupTitle_Creative

Creative

static MyStringId RadialMenuGroupTitle_DecoPack2

Deecortive Pack 2

static MyStringId RadialMenuGroupTitle_Decoration

Decoration #1

static MyStringId RadialMenuGroupTitle_Decoration2

Decoration #2

static MyStringId RadialMenuGroupTitle_Decoration3

Decoration #3

static MyStringId RadialMenuGroupTitle_Decoration4

Decoration #4

static MyStringId RadialMenuGroupTitle_Decoration5

Decoration #5

static MyStringId RadialMenuGroupTitle_Decoration6

Decoration #6

static MyStringId RadialMenuGroupTitle_GasLogistics

Gas & Logistics

static MyStringId RadialMenuGroupTitle_Hitech

High-Tech

static MyStringId RadialMenuGroupTitle_LastUsed

Recent Blocks

static MyStringId RadialMenuGroupTitle_LastUsedVoxels

Recent Voxels

static MyStringId RadialMenuGroupTitle_Logistics1

Logistics #1

static MyStringId RadialMenuGroupTitle_Logistics2

Logistics #2

static MyStringId RadialMenuGroupTitle_Mechanical

Mechanical

static MyStringId RadialMenuGroupTitle_Menu

Menu

static MyStringId RadialMenuGroupTitle_Power

Power

static MyStringId RadialMenuGroupTitle_Production

Production

static MyStringId RadialMenuGroupTitle_ProductionMedical

Production & Medical

static MyStringId RadialMenuGroupTitle_Propulsion1

Movement #1

static MyStringId RadialMenuGroupTitle_Propulsion2

Movement #2

static MyStringId RadialMenuGroupTitle_QuickActions

Quick Actions

static MyStringId RadialMenuGroupTitle_ShipEssentials

Ship Essentials

static MyStringId RadialMenuGroupTitle_Structure1

Structure #1

static MyStringId RadialMenuGroupTitle_Structure2

Structure #2

static MyStringId RadialMenuGroupTitle_Structure3

Structure #3

static MyStringId RadialMenuGroupTitle_Symbols

Screens & Symbols

static MyStringId RadialMenuGroupTitle_Utility1

Utility #1

static MyStringId RadialMenuGroupTitle_Utility2

Utility #2

static MyStringId RadialMenuGroupTitle_View

View

static MyStringId RadialMenuGroupTitle_VoxelAlien

Alien

static MyStringId RadialMenuGroupTitle_VoxelAlienGrass

Alien grass

static MyStringId RadialMenuGroupTitle_VoxelDebug

Debug

static MyStringId RadialMenuGroupTitle_VoxelGrass

Grass

static MyStringId RadialMenuGroupTitle_VoxelHandBrushes

Voxel hand

static MyStringId RadialMenuGroupTitle_VoxelOres

Ores

static MyStringId RadialMenuGroupTitle_VoxelOres2

Ores 2

static MyStringId RadialMenuGroupTitle_VoxelRockSolidSand

Rocks, solids, sands

static MyStringId RadialMenuGroupTitle_VoxelStones

stones

static MyStringId RadialMenuGroupTitle_VoxelTritonPertam

Triton and Pertam

static MyStringId RadialMenuGroupTitle_Weapons

Weapons

static MyStringId RadialMenuGroupTitle_WheelsWeapons

Wheels & Weapons

static MyStringId RadialMenuGroupTitle_Windows

Windows

static MyStringId RadialMenuGroupTitle_Windows1

Windows #1

static MyStringId RadialMenuGroupTitle_Windows2

Windows #2

static MyStringId RadialMenuSectionTitle_Modded

Modded #{0}

static MyStringId RainHeavy

Rain Heavy

static MyStringId RainLight

Rain Light

static MyStringId Reactor

Reactor

static MyStringId RefreshBlueprints

Refresh blueprints

static MyStringId RemoteAccess_Description

You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block.

static MyStringId RemoteControlCoord

Coords:

static MyStringId RemoteControlUsedBy

Controlled by another player:

static MyStringId RemoteControlWaypoint

Current waypoint:

static MyStringId Remove

Remove

static MyStringId RemoveAll

Remove all

static MyStringId RemoveProjectionButton

Remove

static MyStringId RenderQuality

Render quality

static MyStringId RenderQualityExtreme

Extreme

static MyStringId RenderQualityHigh

High

static MyStringId RenderQualityNormal

Normal

static MyStringId ReplaceWithClipboard

Replace with clipboard

static MyStringId Replicated

Replicated

static MyStringId ReputationBat_Tooltip_Friendly

Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%).

static MyStringId ReputationBat_Tooltip_Hostile

Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight.

static MyStringId ReputationBat_Tooltip_Neutral

Neutral relation From {0} to {1} reputation. Able to interact.

static MyStringId RespawnScreeenHelpTextSpaceSpawn

You will spawn near other players in space.

static MyStringId RespawnScreeenHelpTextSpawn

You will spawn near other players on the planet or the moon.

static MyStringId RespawnShip

Respawn Ship

static MyStringId RunningLevelScripts

Running Mission Scripts

static MyStringId RunningStateMachines

Running State Machines

static MyStringId SafeZone_Color_TTP

Changes color of the safe zone sphere.

static MyStringId SafeZone_CubeAxis

Cube Axis:

static MyStringId SafeZone_Cubical

Cubical

static MyStringId SafeZone_ListOfEntities

List of Entities:

static MyStringId SafeZone_Mode

Mode:

static MyStringId SafeZone_Name_Station

{0} Safe Zone {1}

static MyStringId SafeZone_SafeZoneFilter

Safe Zone Filter:

static MyStringId SafeZone_SelectZoneShape

Select Zone Shape:

static MyStringId SafeZone_Size_X

Set Width

static MyStringId SafeZone_Size_Y

Set Height

static MyStringId SafeZone_Size_Z

Set Depth

static MyStringId SafeZone_Spherical

Spherical

static MyStringId SafeZone_Texture

Select Zone Texture:

static MyStringId SafeZone_Texture_Aura

Aura

static MyStringId SafeZone_Texture_Clang

Clang

static MyStringId SafeZone_Texture_Default

Default

static MyStringId SafeZone_Texture_Digital

Digital

static MyStringId SafeZone_Texture_Disabled

Disabled

static MyStringId SafeZone_Texture_Disco

Disco

static MyStringId SafeZone_Texture_DLCReq_TTIP

Economy DLC Required. Changes texture of safe zone.

static MyStringId SafeZone_Texture_Dots

Dots

static MyStringId SafeZone_Texture_Gloura

Gloura

static MyStringId SafeZone_Texture_Hexagon

Hexagon

static MyStringId SafeZone_Texture_KeenSWH

KeenSWH Logo

static MyStringId SafeZone_Texture_Lines

Lines

static MyStringId SafeZone_Texture_Noise

Noise

static MyStringId SafeZone_Texture_Organic

Organic

static MyStringId SafeZone_Texture_Rain

Rain

static MyStringId SafeZone_Texture_Restricted

Restricted

static MyStringId SafeZone_Texture_TTIP

Changes texture of safe zone.

static MyStringId SafeZone_Texture_Voronoi

Voronoi

static MyStringId SafeZoneBlock_Safezone_Collision

Safe zone collision. Reduce radius or move it

static MyStringId SandStormHeavy

SandStorm Heavy

static MyStringId SandStormLight

SandStorm Light

static MyStringId SaveAs_Help_Screen

{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel

static MyStringId ScenarioProgressDestroyBlocks

Destroy blocks:

static MyStringId ScenarioProgressLimitedLives

Limited lives: {0} left

static MyStringId ScenarioProgressLoseConditions

Lose conditions

static MyStringId ScenarioProgressNoSpawn

Spend more than {0} seconds in respawn screen.

static MyStringId ScenarioProgressOthersLost

All others lost. Players pending:

static MyStringId ScenarioProgressPositionLeft

Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters

static MyStringId ScenarioProgressPositionReached

Get closer than {3:0} meters to [{0:0},{1:0},{2:0}]

static MyStringId ScenarioProgressSomeoneWon

Somebody else wins the scenario. Possible winners:

static MyStringId ScenarioProgressTimeLimit

Scenario time limit {0} minutes

static MyStringId ScenarioProgressWinConditions

Win conditions

static MyStringId ScenarioSelectionScreen_BrowseCommunity

Browse Community

static MyStringId ScenarioSelectionScreen_Filter

Filter:

static MyStringId ScenarioSelectionScreen_FilterAlphabetical

Alphabetical

static MyStringId ScenarioSelectionScreen_LocalScenario

Local scenario

static MyStringId ScenarioSelectionScreen_Sort

Sort:

static MyStringId ScenarioSettings_CanJoinRunning

Players can join when game is already running

static MyStringId ScenarioSettings_CanJoinRunningShort

Players can join running game

static MyStringId ScreenAdmin_Safezone_ColorLabel

Color

static MyStringId ScreenAdmin_Safezone_TextureColorLabel

Texture and Color:

static MyStringId ScreenBlueprintsRew_Author

Author: {0}

static MyStringId ScreenBlueprintsRew_ButDelete

Delete

static MyStringId ScreenBlueprintsRew_ButEdit

Edit

static MyStringId ScreenBlueprintsRew_ButInfo

Info

static MyStringId ScreenBlueprintsRew_ButOpenInWorkshop

Open in Workshop

static MyStringId ScreenBlueprintsRew_ButPublish

Publish

static MyStringId ScreenBlueprintsRew_ButRename

Rename

static MyStringId ScreenBlueprintsRew_ButReplace

Replace

static MyStringId ScreenBlueprintsRew_ButScreenshot

Take Screenshot

static MyStringId ScreenBlueprintsRew_ButToClipboard

Copy to clipboard

static MyStringId ScreenBlueprintsRew_ButToEditor

Copy to editor

static MyStringId ScreenBlueprintsRew_Caption

Blueprints

static MyStringId ScreenBlueprintsRew_Caption_Blueprint

Blueprints

static MyStringId ScreenBlueprintsRew_Caption_Script

Scripts

static MyStringId ScreenBlueprintsRew_Delete

Delete

static MyStringId ScreenBlueprintsRew_DeleteMessage

Cannot rename blueprint because it is used by another process.

static MyStringId ScreenBlueprintsRew_Dlc

Required DLC: {0}

static MyStringId ScreenBlueprintsRew_GridType

Type: {0}

static MyStringId ScreenBlueprintsRew_Name

Name: {0}

static MyStringId ScreenBlueprintsRew_NoBlueprints

No content matches the selected filter.

static MyStringId ScreenBlueprintsRew_NotAvailable

N/A

static MyStringId ScreenBlueprintsRew_NoWorkshopBlueprints

There are no subscribed Workshop blueprints. Open Workshop Browser to subscribe blueprints.

static MyStringId ScreenBlueprintsRew_NoWorkshopScripts

There are no subscribed Workshop scripts. Open Workshop Browser to subscribe blueprints.

static MyStringId ScreenBlueprintsRew_NumOfBlocks

Number of Blocks: {0}

static MyStringId ScreenBlueprintsRew_PCU

PCU: {0}

static MyStringId ScreenBlueprintsRew_Replace

Replace

static MyStringId ScreenBlueprintsRew_ReplaceMessage1

Blueprint/script with the name "

static MyStringId ScreenBlueprintsRew_ReplaceMessage2

" already exists. Do you want to replace it?

static MyStringId ScreenBlueprintsRew_ScreenBeingTaken

Screenshot is already being taken at this moment

static MyStringId ScreenBlueprintsRew_ScreenBeingTaken_Caption

Screenshoting in progress

static MyStringId ScreenBlueprintsRew_Search

Search:

static MyStringId ScreenBlueprintsRew_Size

Size: {0}

static MyStringId ScreenBlueprintsRew_Tooltip_ButDelete

Delete blueprint (local/cloud BP only) or scripts (local script only)

static MyStringId ScreenBlueprintsRew_Tooltip_ButEdit

Open tab for editing blueprint/script information

static MyStringId ScreenBlueprintsRew_Tooltip_ButFolders

Open directory selection

static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping

Toggle between "All", "Local", "Cloud" and "{0}" blueprints/scripts

static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_Aggregator

Toggle between "All", "Local", "Cloud", "{0}" and "{1}" blueprints/scripts

static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal

Toggle between "All", "Cloud" and "{0}" blueprints/scripts

static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal_Aggregator

Toggle between "All", "Cloud", "{0}" and "{1}" blueprints/scripts

static MyStringId ScreenBlueprintsRew_Tooltip_ButInfo

Open tab with blueprint/script informations

static MyStringId ScreenBlueprintsRew_Tooltip_ButNewBlueprint

Create new blueprint from clipboard

static MyStringId ScreenBlueprintsRew_Tooltip_ButNewScript

Create new script from editor

static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenInWorkshop

Open already published blueprint/script in Workshop

static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenWorkshop

Browse and subscribe workshop items

static MyStringId ScreenBlueprintsRew_Tooltip_ButPublish

Publish blueprint/script to Workshop

static MyStringId ScreenBlueprintsRew_Tooltip_ButRefresh

Reload all blueprints/scripts and refresh the list

static MyStringId ScreenBlueprintsRew_Tooltip_ButRename

Rename blueprint (local/cloud BP only) or script (local script only)

static MyStringId ScreenBlueprintsRew_Tooltip_ButReplace

Replace blueprint with clipboard (local or cloud BP) or script from editor (local scripts only)

static MyStringId ScreenBlueprintsRew_Tooltip_ButScreenshot

Take screenshot for blueprint preview (local BP only)

static MyStringId ScreenBlueprintsRew_Tooltip_ButSort

Toggle between sorts "None", "alphabetical", "Creation date" and "Update date"

static MyStringId ScreenBlueprintsRew_Tooltip_ButToClipboard

Copy blueprint into clipboard

static MyStringId ScreenBlueprintsRew_Tooltip_ButToEditor

Copy script to editor

static MyStringId ScreenBlueprintsRew_Tooltip_ButVisibility

Show/Hide thumbnails of blueprints/scripts

static MyStringId ScreenBlueprintsRew_Tooltip_SendToPlayer

Send blueprint to other players (Workshop Blueprints only)

static MyStringId ScreenButtonBattle

Battle

static MyStringId ScreenCaptionActiveContracts

Active contracts

static MyStringId ScreenCaptionAISchool

AI School Scenario

static MyStringId ScreenCaptionATM

ATM

static MyStringId ScreenCaptionContracts

Contracts

static MyStringId ScreenCaptionEditFaction

Edit logo

static MyStringId ScreenCaptionModIoConsent

Mod.io

static MyStringId ScreenCaptionPlayerTrade

Trade

static MyStringId ScreenCaptionScenario

Scenario

static MyStringId ScreenCaptionSteamAndModIoConsent

Steam and Mod.io

static MyStringId ScreenCaptionStore

Store

static MyStringId ScreenCaptionTutorials

Tutorials

static MyStringId ScreenCaptionVideoOptions

Video options

static MyStringId ScreenCaptionWorkshopBrowser

Workshop Browser

static MyStringId ScreenCaptionWorldGeneratorSettings

World generator settings

static MyStringId ScreenCubeBuilderAddGoodAiBot

Add GoodAI bot

static MyStringId ScreenCubeBuilderNewLargeShip

New Large Ship

static MyStringId ScreenCubeBuilderNewSmallShip

New Small Ship

static MyStringId ScreenCubeBuilderNewStation

New Station

static MyStringId ScreenDebugAdminMenu_AddCurrency_ChangeBalance

Amount:

static MyStringId ScreenDebugAdminMenu_AddCurrency_CoonfirmButton

Change

static MyStringId ScreenDebugAdminMenu_AddCurrency_CurrentBalance

Current balance:

static MyStringId ScreenDebugAdminMenu_AddCurrency_FinalBalance

Final balance:

static MyStringId ScreenDebugAdminMenu_AddCurrency_Label

Change balance of player

static MyStringId ScreenDebugAdminMenu_AddCurrency_Player_Tooltip

Player or faction whose currency will be modified.

static MyStringId ScreenDebugAdminMenu_AddReputation_ChangeReputation

Amount:

static MyStringId ScreenDebugAdminMenu_AddReputation_ConfirmButton

Change

static MyStringId ScreenDebugAdminMenu_AddReputation_CurrentReputation

Current reputation:

static MyStringId ScreenDebugAdminMenu_AddReputation_Faction_Tooltip

Faction whose relation will be modified.

static MyStringId ScreenDebugAdminMenu_AddReputation_FactionLabel

with faction

static MyStringId ScreenDebugAdminMenu_AddReputation_FinalReputation

Final reputation:

static MyStringId ScreenDebugAdminMenu_AddReputation_Player_Tooltip

Player whose relation will be modified.

static MyStringId ScreenDebugAdminMenu_AddReputation_PlayerLabel

Change reputation of player

static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate

Propagate reputation

static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip

Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction.

static MyStringId ScreenDebugAdminMenu_AdminTools

Admin Tools

static MyStringId ScreenDebugAdminMenu_BanPlayer

Ban player

static MyStringId ScreenDebugAdminMenu_BanPlayerTooltip

Ban player. Player no longer may join server

static MyStringId ScreenDebugAdminMenu_CameraSmoothness

Camera Smoothness

static MyStringId ScreenDebugAdminMenu_Caption

Space Master

static MyStringId ScreenDebugAdminMenu_CheaterRowTooltip

Reason: {0} Happened at: {1}

static MyStringId ScreenDebugAdminMenu_Cheaters

Cheaters

static MyStringId ScreenDebugAdminMenu_Cleanup

Trash Removal

static MyStringId ScreenDebugAdminMenu_Clear

Clear selected

static MyStringId ScreenDebugAdminMenu_ClearAll

Clear all

static MyStringId ScreenDebugAdminMenu_Controlled

Controlled

static MyStringId ScreenDebugAdminMenu_Date

Date

static MyStringId ScreenDebugAdminMenu_Depower

Depower

static MyStringId ScreenDebugAdminMenu_DepowerTrash

Depower trash

static MyStringId ScreenDebugAdminMenu_Economy

Economy

static MyStringId ScreenDebugAdminMenu_Empty

static MyStringId ScreenDebugAdminMenu_EntityList

Entity List

static MyStringId ScreenDebugAdminMenu_Follow

Follow

static MyStringId ScreenDebugAdminMenu_Free

Free

static MyStringId ScreenDebugAdminMenu_GlobalSafeZone

Global Permissions

static MyStringId ScreenDebugAdminMenu_IgnorePcuTip

When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs.

static MyStringId ScreenDebugAdminMenu_IgnoreSafeZones

Ignore Safe Zones

static MyStringId ScreenDebugAdminMenu_IgnoreSafeZonesTip

When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected.

static MyStringId ScreenDebugAdminMenu_Invulnerable

Invulnerable

static MyStringId ScreenDebugAdminMenu_InvulnerableToolTip

Makes you invulnerable to all damage.

static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste

Keep original ownership on paste

static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip

Keep original ownership when a grid is pasted.

static MyStringId ScreenDebugAdminMenu_KickPlayer

Kick player

static MyStringId ScreenDebugAdminMenu_KickPlayerTooltip

Kicks player. Player may return in some time.

static MyStringId ScreenDebugAdminMenu_Match

Match

static MyStringId ScreenDebugAdminMenu_Match_AddTime

Add time

static MyStringId ScreenDebugAdminMenu_Match_AddTime_Tooltip

Add remaining time to a current match state (can be both positive or negative)

static MyStringId ScreenDebugAdminMenu_Match_Advance

Advance

static MyStringId ScreenDebugAdminMenu_Match_Advance_Tooltip

Advance match to next available state

static MyStringId ScreenDebugAdminMenu_Match_DisableText

Match is disabled

static MyStringId ScreenDebugAdminMenu_Match_EnableText

Match is enabled

static MyStringId ScreenDebugAdminMenu_Match_NotRunningText

Match is not running

static MyStringId ScreenDebugAdminMenu_Match_Pause

Pause

static MyStringId ScreenDebugAdminMenu_Match_Pause_Tooltip

Pause the match

static MyStringId ScreenDebugAdminMenu_Match_RunningText

Match is running

static MyStringId ScreenDebugAdminMenu_Match_SetTime

Set time

static MyStringId ScreenDebugAdminMenu_Match_SetTime_Tooltip

Set remaining time of current match state (must be non-negative)

static MyStringId ScreenDebugAdminMenu_Match_Start

Start

static MyStringId ScreenDebugAdminMenu_Match_Start_Tooltip

Restart match to the initial state of PreMatch

static MyStringId ScreenDebugAdminMenu_Match_StateText

Current state: {0}

static MyStringId ScreenDebugAdminMenu_Match_Stop

Stop

static MyStringId ScreenDebugAdminMenu_Match_Stop_Tooltip

End the match by advancing to Finished state

static MyStringId ScreenDebugAdminMenu_Match_TimeText

Remaining time: {0}

static MyStringId ScreenDebugAdminMenu_Match_Unpause

Unpause

static MyStringId ScreenDebugAdminMenu_Match_Unpause_Tooltip

Unpause the match

static MyStringId ScreenDebugAdminMenu_MedbayNotification

Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful

static MyStringId ScreenDebugAdminMenu_ModeSelect

Admin Screen

static MyStringId ScreenDebugAdminMenu_None

None

static MyStringId ScreenDebugAdminMenu_Orbit

Orbit

static MyStringId ScreenDebugAdminMenu_Pcu

Ignore PCU limits

static MyStringId ScreenDebugAdminMenu_Player

Player

static MyStringId ScreenDebugAdminMenu_Powered

Powered

static MyStringId ScreenDebugAdminMenu_Refresh

Refresh

static MyStringId ScreenDebugAdminMenu_RemoveCargoBags

Remove cargo bags

static MyStringId ScreenDebugAdminMenu_RemoveCharacterNotification

Cannot remove online player!

static MyStringId ScreenDebugAdminMenu_RemoveFloating

Remove floating obj.

static MyStringId ScreenDebugAdminMenu_RemoveOwner

Remove inactive owner and his grids

static MyStringId ScreenDebugAdminMenu_RemoveOwnerToolTip

Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first

static MyStringId ScreenDebugAdminMenu_RemoveSeatedCharacterNotification

Cannot remove seated player!

static MyStringId ScreenDebugAdminMenu_ReplayTool

Replay Tool

static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter

Add Character

static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip

Adds a new controllable character to the world.

static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter

Change Character

static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip

Changes the currently active character.

static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings

Delete Recordings

static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm

Please confirm you wish to delete the stored recordings.

static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip

Deletes all current recordings.

static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageCharacters

Manage Characters

static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageRecordings

Manage Recordings

static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay

Record + Replay

static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip

Starts replay of stored data, as well as begins recording data for the current selected character.

static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld

Reload World

static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip

Reloads the world.

static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip

You cannot reload the world if you are not the host.

static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter

Remove Character

static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip

Removes the currently active character from the world.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay

Replay

static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip

Starts playing back all stored data.

static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording

Stop Recording

static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip

Stops recording for the currently selected character.

static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay

Stop Replay

static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip

Stops playback of recorded data.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial

How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_0

How to use the Replay Tool:

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_1

  1. Add as many characters as you need, then position them how you want them and save the world.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_2

  1. Switch to the character you wish to control using F6.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_3

  1. Click 'Record + Replay', and move the character as you wish.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_4

  1. Press escape to stop recording.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_5

  1. Reload the world, do not save!.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_6

  1. Repeat from step 2.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_7

If you wish to clear the recorded data, press Delete Recordings to start over.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_8

If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data.

static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_9

If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.

static MyStringId ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip

You are on server and allready have all objects

static MyStringId ScreenDebugAdminMenu_RevertBoulderTooltip

For Boulder reverting, minimum player distance is: {0} m.

static MyStringId ScreenDebugAdminMenu_RevertCloseToNPCGrids

Revert close to NPC grids

static MyStringId ScreenDebugAdminMenu_SafeZones

Safe Zones

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuilding

Allow Building

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections

Allow Building Projections

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowConvertToStation

Allow Conversion to station

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDamage

Allow Damage

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDrilling

Allow Drilling

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowGrinding

Allow Grinding

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowLandingGear

Allow Landing Gear Lock

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowShooting

Allow Shooting

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowVoxelHands

Allow Voxel Hands

static MyStringId ScreenDebugAdminMenu_SafeZones_AllowWelding

Allow Welding

static MyStringId ScreenDebugAdminMenu_SafeZones_ChangePosition

Change Position

static MyStringId ScreenDebugAdminMenu_SafeZones_ConfigureFilter

Configure Filter

static MyStringId ScreenDebugAdminMenu_SafeZones_FilterContained

Add Contained

static MyStringId ScreenDebugAdminMenu_SafeZones_MoveToSafeZone

Move To Safe Zone

static MyStringId ScreenDebugAdminMenu_SafeZones_NewSafeZone

New Safe Zone

static MyStringId ScreenDebugAdminMenu_SafeZones_SelectSafeZone

Select Safe Zone:

static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneEnabled

Zone Enabled

static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneRadius

Zone Radius:

static MyStringId ScreenDebugAdminMenu_ShowPlayers

Show All Players

static MyStringId ScreenDebugAdminMenu_ShowPlayersToolTip

Shows all player names on HUD, even when broadcast is off.

static MyStringId ScreenDebugAdminMenu_SortBy

Sort by

static MyStringId ScreenDebugAdminMenu_SortOptions

Sort Options

static MyStringId ScreenDebugAdminMenu_Spectator

Spectator Tool

static MyStringId ScreenDebugAdminMenu_Stationary

Stationary

static MyStringId ScreenDebugAdminMenu_Stations

Fixed (stations)

static MyStringId ScreenDebugAdminMenu_StopAll

Stop All Entities

static MyStringId ScreenDebugAdminMenu_TeleportHere

Teleport Here

static MyStringId ScreenDebugAdminMenu_TeleportHereToolTip

Teleports your character to the spectator camera.

static MyStringId ScreenDebugAdminMenu_TimeOfDay

Time of day offset:

static MyStringId ScreenDebugAdminMenu_UnbanPlayer

Unban player

static MyStringId ScreenDebugAdminMenu_UnbanPlayerTooltip

Unban player. Player no longer may join server

static MyStringId ScreenDebugAdminMenu_Untargetable

Untargetable

static MyStringId ScreenDebugAdminMenu_UntargetableToolTip

Makes you invisible to all turrets.

static MyStringId ScreenDebugAdminMenu_UseTerminals

Can Use All Terminals

static MyStringId ScreenDebugAdminMenu_UseTerminalsToolTip

Allows you to use any terminal, regardless of ownership.

static MyStringId ScreenDebugAdminMenu_Weather

Weather

static MyStringId ScreenDebugAdminMenu_Weather_Create

Create Weather

static MyStringId ScreenDebugAdminMenu_Weather_Create_Tooltip

Creates the selected weather

static MyStringId ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip

Weather to create

static MyStringId ScreenDebugAdminMenu_Weather_Current

Current Weather

static MyStringId ScreenDebugAdminMenu_Weather_CurrentIntensity

Current Weather Intensity

static MyStringId ScreenDebugAdminMenu_Weather_CurrentTemperature

Current Temperature

static MyStringId ScreenDebugAdminMenu_Weather_Generate

Force Random Weather

static MyStringId ScreenDebugAdminMenu_Weather_Generate_Tooltip

Forces a random weather using planet's weather system

static MyStringId ScreenDebugAdminMenu_Weather_Incoming

Incoming Weather

static MyStringId ScreenDebugAdminMenu_Weather_Lightning

Create Lightning

static MyStringId ScreenDebugAdminMenu_Weather_Lightning_Tooltip

Creates lightning where you are looking

static MyStringId ScreenDebugAdminMenu_Weather_Modify

Modify Weather

static MyStringId ScreenDebugAdminMenu_Weather_Next

Next Weather

static MyStringId ScreenDebugAdminMenu_Weather_Remove

Remove Weather

static MyStringId ScreenDebugAdminMenu_Weather_Remove_Tooltip

Removes the current Weather

static MyStringId ScreenDebugAdminMenu_Weather_Replace

Replace Weather

static MyStringId ScreenDebugAdminMenu_Weather_Replace_Tooltip

Replaces the current Weather with the selected weather

static MyStringId ScreenDebugAdminMenu_WithMedBay

With respawn point

static MyStringId ScreenDebugAdminMenu_WithProduction

With production

static MyStringId ScreenDebugSpawnMenu_Asteroid

Select Type :

static MyStringId ScreenDebugSpawnMenu_AsteroidAddRandomMaterials

Add Random Materials

static MyStringId ScreenDebugSpawnMenu_AsteroidCoreMaterial

Core Material

static MyStringId ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong

Generating asteroids can take a long time!

static MyStringId ScreenDebugSpawnMenu_Asteroids

Asteroids

static MyStringId ScreenDebugSpawnMenu_AsteroidSurfaceMaterial

Surface Material

static MyStringId ScreenDebugSpawnMenu_Caption

Spawn Menu

static MyStringId ScreenDebugSpawnMenu_CreateLayer

Create layer

static MyStringId ScreenDebugSpawnMenu_CurrentTarget

Current target:

static MyStringId ScreenDebugSpawnMenu_EmptyVoxelMap

Empty Voxel Map

static MyStringId ScreenDebugSpawnMenu_GenerateSeed

Generate seed

static MyStringId ScreenDebugSpawnMenu_InvalidAmount

Invalid amount

static MyStringId ScreenDebugSpawnMenu_ItemAmount

Amount :

static MyStringId ScreenDebugSpawnMenu_Items

Items

static MyStringId ScreenDebugSpawnMenu_ItemType

Item type

static MyStringId ScreenDebugSpawnMenu_PickPlanet

Pick planet to edit

static MyStringId ScreenDebugSpawnMenu_Planets

Planets

static MyStringId ScreenDebugSpawnMenu_PredefinedAsteroids

Predefined Asteroids

static MyStringId ScreenDebugSpawnMenu_ProceduralAsteroids

Procedural Asteroids

static MyStringId ScreenDebugSpawnMenu_ProceduralSeed

Generation Seed :

static MyStringId ScreenDebugSpawnMenu_ProceduralSize

Select Size :

static MyStringId ScreenDebugSpawnMenu_RemoveLayer

Remove layer

static MyStringId ScreenDebugSpawnMenu_SelectAsteroidType

Select Asteroid Type

static MyStringId ScreenDebugSpawnMenu_SpawnAsteroid

Spawn

static MyStringId ScreenDebugSpawnMenu_SpawnFlora

Spawn flora

static MyStringId ScreenDebugSpawnMenu_SpawnObject

Spawn Object

static MyStringId ScreenDebugSpawnMenu_SpawnTargeted

Spawn into targeted container

static MyStringId ScreenDebugSpawnMenu_UpdatePlanet

Update planet

static MyStringId ScreenFolders_ButOpen

Open

static MyStringId ScreenFolders_Caption

Directory selection

static MyStringId ScreenFolders_Tooltip_Open

Open current directory

static MyStringId ScreenFolders_Tooltip_Refresh

Refresh folders and directories

static MyStringId ScreenGraphicsOptions_LightsQuality

Lights quality

static MyStringId ScreenGraphicsOptions_Renderer

Renderer

static MyStringId ScreenGraphicsOptions_ShaderQuality

Shader quality

static MyStringId ScreenGraphicsOptions_ShadowMapResolution

Shadow quality

static MyStringId ScreenGraphicsOptions_ShadowMapResolution_Medium

Medium

static MyStringId ScreenGraphicsOptions_VoxelQuality

Voxel quality

static MyStringId ScreenMainMenu_DecoBlockDlcLine1

Decorative blocks are now available!

static MyStringId ScreenMainMenu_DecoBlockDlcLine2

Grab them on {0}!

static MyStringId ScreenMainMenu_DeluxeLine1

DELUXE version is now available!

static MyStringId ScreenMainMenu_DeluxeLine2

Buy it on {0} to get special content!

static MyStringId ScreenMainMenu_EconomyDlcLine1

Economy Deluxe is now available!

static MyStringId ScreenMainMenu_EconomyDlcLine2

Grab it on {0}!

static MyStringId ScreenMainMenu_GhostSkinLine1

Special Halloween offer!

static MyStringId ScreenMainMenu_GhostSkinLine2

Grab it on {0}!

static MyStringId ScreenMainMenu_SkinSaleLine1

Limited offer of skins!

static MyStringId ScreenMainMenu_SkinSaleLine2

Grab it on {0}!

static MyStringId ScreenMedicals_ActivateSpectator

Press Shift + Escape to enable spectator mode.

static MyStringId ScreenMedicals_ActivateSpectator_Confirm

After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue?

static MyStringId ScreenMedicals_BackToFactionSelection

Back to faction selection

static MyStringId ScreenMedicals_DoesNotAcceptPlayers

Does not accept players

static MyStringId ScreenMedicals_LeaderNotOnline

No faction leader is online

static MyStringId ScreenMedicals_NoFaction

No faction

static MyStringId ScreenMedicals_NoRespawnPlace

No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}.

static MyStringId ScreenMedicals_NoRespawnPlaceHeader

You must spawn in: {0:00}:{1:00}

static MyStringId ScreenMedicals_NoRespawnPossible

No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game.

static MyStringId ScreenMedicals_Owner

Owner

static MyStringId ScreenMedicals_OwnerTimeoutColumn

Available in

static MyStringId ScreenMedicals_RequiresAcceptance

Requires acceptance from a leader.

static MyStringId ScreenMedicals_RespawnOutsideWorld

The spawn points in this world are outside of the world size limit and/or the spawn points are obstructed. Please increase the world size limit.

static MyStringId ScreenMedicals_RespawnShipNotReady

Not ready

static MyStringId ScreenMedicals_RespawnShipReady

Ready

static MyStringId ScreenMedicals_RespawnWhenShipReady

Will spawn on "{0}" when it is ready.

static MyStringId ScreenMedicals_WaitingForAcceptance

Waiting for faction acceptance

static MyStringId ScreenModIoConsent_AgreeHelpText

{CONTROL:GUI:BUTTON_X} I Agree

static MyStringId ScreenModIoConsent_ButtonAgree

I Agree

static MyStringId ScreenModIoConsent_ButtonOptOut

Opt Out

static MyStringId ScreenModIoConsent_ButtonPrivacyPolicy

Privacy Policy

static MyStringId ScreenModIoConsent_ButtonTermsOfUse

Terms of Use

static MyStringId ScreenModIoConsent_ConsentTextPart1

We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:

static MyStringId ScreenModIoConsent_ConsentTextPart2

• {0} User ID • Display name • Avatar

static MyStringId ScreenModIoConsent_ConsentTextPart2_ps

• Sign-in ID • Display name • Avatar

static MyStringId ScreenModIoConsent_ConsentTextPart3

You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io.

static MyStringId ScreenModIoConsent_LabelModIo

mod.io

static MyStringId ScreenModIoConsent_LabelReadTOU

Please read Terms of Use and accept them.

static MyStringId ScreenModIoConsent_LabelSteam

Steam

static MyStringId ScreenModIoConsent_OptOutHelpText

{CONTROL:GUI:BUTTON_Y} Opt Out

static MyStringId ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName

Mod.io - Privacy Policy

static MyStringId ScreenModIoConsent_PrivacyPolicyModioHelp

{CONTROL:GUI:MAIN_MENU} Privacy Policy

static MyStringId ScreenModIoConsent_PrivacyPolicySteamHelp

{CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy

static MyStringId ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName

Steam - Privacy Policy

static MyStringId ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName

Steam - Terms of Use

static MyStringId ScreenModIoConsent_TermsOfUse_UrlFriendlyName

Mod.io - Terms of Use

static MyStringId ScreenModIoConsent_TermsOfUseModioHelp

{CONTROL:GUI:VIEW} Terms of Use

static MyStringId ScreenModIoConsent_TermsOfUseSteamHelp

{CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use

static MyStringId ScreenOptionsButtonVideo

Video

static MyStringId ScreenOptionsGame_CrosshairColor

Crosshair Color

static MyStringId ScreenOptionsGame_CrosshairTransparency

Transparency:

static MyStringId ScreenOptionsGame_GeneralTab

General

static MyStringId ScreenOptionsGame_HitIndicator_Character

Enemy

static MyStringId ScreenOptionsGame_HitIndicator_Friendly

Friendly

static MyStringId ScreenOptionsGame_HitIndicator_Grid

Grid

static MyStringId ScreenOptionsGame_HitIndicator_Headshot

Headshot

static MyStringId ScreenOptionsGame_HitIndicator_Kill

Kill

static MyStringId ScreenOptionsGame_HitIndicatorLabel

Select hit type

static MyStringId ScreenOptionsGame_HitIndicatorTooltip

You can setup crosshair look for each hit types

static MyStringId ScreenOptionsGame_UITab

UI

static MyStringId ScreenSpectatorAdminMenu_Load

Num "number" - load camera position

static MyStringId ScreenSpectatorAdminMenu_Save

Ctrl + Num "number" - save camera position

static MyStringId ScreenSpectatorAdminMenu_SavedPositions

Saved Positions

static MyStringId ScreenSpectatorAdminMenu_Shortcuts

Shortcuts

static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart1

We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:

static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart2

• {0} User online ID • Display name • Avatar

static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart3

You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io.

static MyStringId ScreenTerminal_Infinite

Infinite

static MyStringId ScreenTerminal_ShipCombobox

Current grid

static MyStringId ScreenTerminal_ShipList

Accessible grids

static MyStringId ScreenTerminalError_NoAssemblers

There are no assemblers on this ship.

static MyStringId ScreenTerminalError_ShipHasBeenDisconnected

Ship has been disconnected from terminal

static MyStringId ScreenTerminalError_ShipNotConnected

Terminal is not connected to any ship

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter

Active filter:

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_AllInventories

All inventories

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_Character

Character

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_CurrentShip

Current ship

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories

Energy inventories

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation

Ship or Station

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_StorageInventories

Storage inventories

static MyStringId ScreenTerminalInventory_FilterGamepadHelp_SystemInventories

System inventories

static MyStringId ScreenTerminalInventory_Mass

Mass: {0} kg

static MyStringId ScreenTerminalInventory_UnlimitedVolume

Unlimited

static MyStringId ScreenTerminalInventory_Volume

Volume:

static MyStringId ScreenTerminalInventory_VolumeValue

{0} L

static MyStringId ScreenTerminalProduction_AssemblingButton

Assembling

static MyStringId ScreenTerminalProduction_Blueprints

Blueprints:

static MyStringId ScreenTerminalProduction_ControlPanelButton

Control panel

static MyStringId ScreenTerminalProduction_DisassembleAllButton

Disassemble all

static MyStringId ScreenTerminalProduction_DisassemblingButton

Disassembling

static MyStringId ScreenTerminalProduction_GainedAndAvailable

Gained / Available

static MyStringId ScreenTerminalProduction_Inventory

Inventory:

static MyStringId ScreenTerminalProduction_InventoryButton

Inventory

static MyStringId ScreenTerminalProduction_MaterialType

Material type

static MyStringId ScreenTerminalProduction_ProductionQueue

Production queue:

static MyStringId ScreenTerminalProduction_RequiredAndAvailable

Required / Available

static MyStringId ScreenTerminalProduction_StoredMaterials

Stored materials:

static MyStringId ScreenVictory_Draw

Draw

static MyStringId ScreenVictory_Title

{0} is victorious!

static MyStringId ScriptingToolsCutscenes

Scripting Tools - Cutscenes

static MyStringId ScriptingToolsTransformations

Scripting Tools - Transformations

static MyStringId SelectedBlock

Selected Block

static MyStringId SelectedEntity

Selected Entity

static MyStringId SelectedTrigger

Selected Trigger

static MyStringId ServerDetails_AssemblerEfficiencyMultiplier

Assembler Efficiency Multiplier

static MyStringId ServerDetails_AssemblerSpeedMultiplier

Assembler Speed Multiplier

static MyStringId ServerDetails_AutoHealing

Auto Healing

static MyStringId ServerDetails_BlockTypeLimits

Block Type Limits

static MyStringId ServerDetails_CargoShipsEnabled

Cargo Ships

static MyStringId ServerDetails_DestructibleBlocks

Destructible Blocks

static MyStringId ServerDetails_Enable3rdPersonView

3rd Person View

static MyStringId ServerDetails_EnableBlockLimits

Block Limits

static MyStringId ServerDetails_EnableConvertToStation

Enable Convert To Station

static MyStringId ServerDetails_EnableDrones

Drones

static MyStringId ServerDetails_EnableEncounters

Encounters

static MyStringId ServerDetails_EnableFlora

Flora

static MyStringId ServerDetails_EnableIngameScripts

Ingame Scripts

static MyStringId ServerDetails_EnableJetpack

Jetpack

static MyStringId ServerDetails_EnableOxygen

Oxygen

static MyStringId ServerDetails_EnableOxygenPressurization

Airtightness

static MyStringId ServerDetails_EnableRemoteBlockRemoval

Remote Removal of Owned Blocks

static MyStringId ServerDetails_EnableScripterRole

Scripter Role

static MyStringId ServerDetails_EnableSpiders

Spiders

static MyStringId ServerDetails_EnableSunRotation

Sun Rotation

static MyStringId ServerDetails_EnableToolShake

Tool Shake

static MyStringId ServerDetails_EnableVoxelDestruction

Voxel Destruction

static MyStringId ServerDetails_EnableWolfs

Wolves

static MyStringId ServerDetails_EnvironmentHostility

Environment Hostility

static MyStringId ServerDetails_FloraDensity

Flora Density

static MyStringId ServerDetails_GrinderSpeedMultiplier

Grinder Speed Multiplier

static MyStringId ServerDetails_HackSpeedMultiplier

Hack Speed Multiplier

static MyStringId ServerDetails_Help_ScreenAddFavorites

{CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back

static MyStringId ServerDetails_Help_ScreenRemoveFavorites

{CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back

static MyStringId ServerDetails_MaxBlocksPerPlayer

Max Blocks Per Player

static MyStringId ServerDetails_MaxFloatingObjects

Max Floating Objects

static MyStringId ServerDetails_MaxGridSize

Max Grid Size

static MyStringId ServerDetails_PermanentDeath

Permanent Death

static MyStringId ServerDetails_ProceduralDensity

Procedural Density

static MyStringId ServerDetails_RealisticSound

Realistic Sound

static MyStringId ServerDetails_RefinerySpeedMultiplier

Refinery Speed Multiplier

static MyStringId ServerDetails_RespawnShipDelete

Delete Respawn Ships

static MyStringId ServerDetails_ServerManagement

Server Management

static MyStringId ServerDetails_ShowPlayerNamesOnHud

Show Player Names On HUD

static MyStringId ServerDetails_SpawnShipTimeMultiplier

Respawn Ship Time Multiplier

static MyStringId ServerDetails_SpawnWithTools

Spawn With Tools

static MyStringId ServerDetails_StationVoxelSupport

Unsupported Stations

static MyStringId ServerDetails_SunRotationIntervalMinutes

Sun Rotation Interval

static MyStringId ServerDetails_ThrusterDamage

Thruster Damage

static MyStringId ServerDetails_ViewDistance

View Distance

static MyStringId ServerDetails_WeaponsEnabled

Weapons

static MyStringId ServerDetails_WelderSpeedMultiplier

Welder Speed Multiplier

static MyStringId ServerDetails_WorldSizeKm

World Size in Km

static MyStringId ServerSearch_Help_Screen

{CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back

static MyStringId SetEntityPositionDialog

Set entity position

static MyStringId SetTriggerSizeDialog

Set trigger size dialog

static MyStringId SetValue_Action_SetLabel

Set label

static MyStringId SharedBlueprint

Shared Blueprint

static MyStringId SharedBlueprintNotify

{0} just shared a blueprint with you.

static MyStringId SharedBlueprintQuestion

Do you want to open this blueprint in {0} workshop?

static MyStringId ShareProgress

Share progress

static MyStringId ShowOnlyBuildableBlockToggle

Show Only Buildable

static MyStringId ShowOnlyBuildableTooltip

Show Only Buildable

static MyStringId Signal_Enemy

Enemy Signals

static MyStringId Signal_Friendly

Friendly Signals

static MyStringId Signal_Mixed

Mixed Signals

static MyStringId Signal_Neutral

Neutral Signals

static MyStringId Signal_Own

Own Signals

static MyStringId SignalChannel_SetChannel_Action

Set Channel

static MyStringId SignalChannel_SetChannel_Title

Channel

static MyStringId SignalChannel_SetChannel_Tooltip

Actions will trigger when a signal is received from an Action Relay block with corresponding channel

static MyStringId SignalChannel_SetChannelAndSend_Action

Set Channel and Send Signal

static MyStringId SignalConnectivity_State_Inaccessible

{0}: Ownership/sharing does not match

static MyStringId SignalConnectivity_State_LaserConnected

{0}: Connected

static MyStringId SignalConnectivity_State_NoAntennas

Error: No antenna found

static MyStringId SignalConnectivity_State_NoLaserLink

{0}: No connection

static MyStringId SignalConnectivity_State_NotOperational

{0}: Not operational

static MyStringId SignalReceiver_RelationFilter_Everyone

Everyone

static MyStringId SignalReceiver_RelationFilter_Faction

Faction

static MyStringId SignalReceiver_RelationFilter_Owner

Owner

static MyStringId SignalReceiver_RelationFilter_Title

Accept Signal from:

static MyStringId SignalReceiver_RelationFilterTooltip_Everyone

Action Relay will respond to any signal

static MyStringId SignalReceiver_RelationFilterTooltip_Faction

Action Relay will only respond to signals from the owning faction

static MyStringId SignalReceiver_RelationFilterTooltip_Owner

Action Relay will only respond to signals from the owner

static MyStringId SignalReceiver_SetRelationFilterAction_Everyone

Enable Everyone

static MyStringId SignalReceiver_SetRelationFilterAction_Faction

Enable Faction Only

static MyStringId SignalReceiver_SetRelationFilterAction_Owner

Enable Owner Only

static MyStringId SignalSender_SendSignalButton_Title

Send Signal

static MyStringId SignalSender_SendSignalButton_Tooltip

Triggers Action Relay blocks using the same channel inside the antenna network

static MyStringId Silicon

Silicon

static MyStringId Silver

Silver

static MyStringId SimpleNewGame_AsteroidArmory_Description

An expansive military research facility has been carved into an asteroid in deep space. Rivals threaten the security of the base. Take control of the outpost and ensure its success.

static MyStringId SimpleNewGame_CrashedRedShip_Description

A navigational accident has left your cruiser severely damaged. Use your skills to salvage, rebuild, and survive the harsh environment of space.

static MyStringId SimpleNewGame_DeadDropArena_Description

A PvP scenario that allows pilots to test their skills against one another. Fighters are deployed from a central station high in the Martian atmosphere. Play 1v1 or in teams.

static MyStringId SimpleNewGame_EasyStart_Description

Start on a planet with a large outpost and plenty of supplies. Features multiple planetary locations ready for exploration and expansion.

static MyStringId SimpleNewGame_EasyStartConsole_Description

Start your journey on a planet or in deep space.

static MyStringId SimpleNewGame_EasyStartGreen_Description

Begin your journey on a sprawling asteroid base. Use the base’s infrastructure as a launching point. Gather resources, refit existing craft or build your own, and explore the asteroid belt.

static MyStringId SimpleNewGame_EasyStartSpace_Description

This world can serve as a jumping-off point for both survival and creative gameplay sessions, providing you with a station and a large cruiser. Where you go from there is up to you!

static MyStringId SimpleNewGame_EmptyWorld_Description

This world is a blank slate, unleash your creativity and populate it with your creations.

static MyStringId SimpleNewGame_Frostbite_Description

You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets.

static MyStringId SimpleNewGame_LearningToSurvive_Description

This is a nonlinear tutorial mission. Restore an old outpost to act as your base of operations and explore the remains of a once-thriving industrial outpost. Each location you discover will teach you the skills needed to survive in the universe of Space Engineers.

static MyStringId SimpleNewGame_LoneSurvivor_Description

Alone in the void. Choose your destiny.

static MyStringId SimpleNewGame_LostColony_Description

Contact has been lost with a remote colony and it's your job to find out what happened. With up to four players, embark on an exciting journey through caves and mysterious underground bunkers while exploring the valley and its history via data pads left behind by the colonists.

static MyStringId SimpleNewGame_NeverSurrender_Description

Start your journey on a planet or in deep space. Build at your own pace, and when you’ve gathered your forces challenge yourself by defending a small outpost from waves of relentless drones. Play alone or together. How you do it is up to you!

static MyStringId SimpleNewGame_PetramOrbiter_Description

High above the harsh deserts of the planet Pertam, a team of engineers has created an orbital station serving as a launching point for planetary exploration. Gather your supplies and drop to the planet's surface. Do you have what it takes to survive this wasteland?

static MyStringId SimpleNewGame_RedShip2_Description

A modernized version of the classic Red Ship world. This world can serve as a jumping-off point for both survival and creative gameplay sessions. It is friendly to new players and has various examples and opportunities for you to engage and explore the features of Space Engineers.

static MyStringId SimpleNewGame_RivalPlatforms_Description

Two rival teams have gathered their forces in an asteroid field, each with a cruiser and a squad of fighters ready to deploy. Choose a side, build up your base, and prepare for battle.

static MyStringId SimpleNewGame_ScrapRace_Description

Scrap Race is a fast-paced racing scenario designed for multiplayer. Pick your vehicle of choice, customize it to your liking, and compete against other lowlifes, thrillseekers, and speed freaks from across the system. Will your vehicle survive the wasteland, or will you be left in the dust?

static MyStringId SimpleNewGame_SpaceStandoff_Description

Space Standoff is a multiplayer scenario where two teams have acquired a valuable Data Container and the race to decrypt these devices has ignited tensions between them. Each team must defend their base while mobilizing their resources to destroy the enemy's container. The clock is ticking, and only the most skilled and coordinated team will emerge victorious.

static MyStringId SimpleNewGame_SparksOfTheFuture_Description

Welcome to Sparks of the Future! Enjoy some competition at the shooting range or on the dance floor. Explore the many shops available at Sparks of the Future Central. Looking for a distraction from your daily activities or do you seek vibrant city life? You can find it all here at Sparks of the Future!

static MyStringId SimpleNewGame_StarSystem_Description

One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content!

static MyStringId SimpleNewGame_UraniumHeist_Description

Gather resources and expand your arsenal as you defend your territory, construct defenses, and protect your uranium carrier. Carrying uranium will slow your speed considerably, work together when escorting this precious cargo back to base. Multiple paths to victory means no two games are ever the same. Is your team up to the challenge? Lock and load!

static MyStringId SkinNotOwned

You don't own selected skin. Do you want to visit DLC store?

static MyStringId SmallGrids

SmallGrids

static MyStringId SnowHeavy

Snow Heavy

static MyStringId SnowLight

Snow Light

static MyStringId SoundBlock_SoundName_Alert1

Alert 1

static MyStringId SoundBlock_SoundName_Alert2

Alert 2

static MyStringId SoundBlock_SoundName_Alert3

Alert 3

static MyStringId SoundBlock_SoundName_Drone_Huge

Drone - Huge

static MyStringId SoundBlock_SoundName_Drone_Large

Drone - Large

static MyStringId SoundBlock_SoundName_Drone_Medium

Drone - Medium

static MyStringId SoundBlock_SoundName_Drone_Small

Drone - Small

static MyStringId SoundBlock_SoundName_EnemyDetected

Enemy detected

static MyStringId SoundBlock_SoundName_LightsOff

Lights off

static MyStringId SoundBlock_SoundName_LightsOn

Lights on

static MyStringId SoundBlock_SoundName_MusAlien_01

Alien Music 01

static MyStringId SoundBlock_SoundName_MusAlien_02

Alien Music 02

static MyStringId SoundBlock_SoundName_MusAlien_03

Alien Music 03

static MyStringId SoundBlock_SoundName_MusAlien_04

Alien Music 04

static MyStringId SoundBlock_SoundName_MusAlien_05

Alien Music 05

static MyStringId SoundBlock_SoundName_MusBuild_01

Build Music 01

static MyStringId SoundBlock_SoundName_MusBuild_02

Build Music 02

static MyStringId SoundBlock_SoundName_MusBuild_03

Build Music 03

static MyStringId SoundBlock_SoundName_MusBuild_04

Build Music 04

static MyStringId SoundBlock_SoundName_MusBuild_05

Build Music 05

static MyStringId SoundBlock_SoundName_MusBuild_06

Build Music 06

static MyStringId SoundBlock_SoundName_MusBuild_07

Build Music 07

static MyStringId SoundBlock_SoundName_MusCalm_01

Calm Music 01

static MyStringId SoundBlock_SoundName_MusCalm_02

Calm Music 02

static MyStringId SoundBlock_SoundName_MusCalm_03

Calm Music 03

static MyStringId SoundBlock_SoundName_MusCalm_04

Calm Music 04

static MyStringId SoundBlock_SoundName_MusCalm_05

Calm Music 05

static MyStringId SoundBlock_SoundName_MusCalm_06

Calm Music 06

static MyStringId SoundBlock_SoundName_MusCalm_07

Calm Music 07

static MyStringId SoundBlock_SoundName_MusCalm_08

Calm Music 08

static MyStringId SoundBlock_SoundName_MusCalm_09

Calm Music 09

static MyStringId SoundBlock_SoundName_MusCalm_10

Calm Music 10

static MyStringId SoundBlock_SoundName_MusCalm_11

Calm Music 11

static MyStringId SoundBlock_SoundName_MusCalm_12

Calm Music 12

static MyStringId SoundBlock_SoundName_MusCalm_13

Calm Music 13

static MyStringId SoundBlock_SoundName_MusCompetition_01

Colossus On Fire

static MyStringId SoundBlock_SoundName_MusCompetition_02

Designing The Fleet

static MyStringId SoundBlock_SoundName_MusCompetition_03

Entropy

static MyStringId SoundBlock_SoundName_MusCompetition_04

EXODUS

static MyStringId SoundBlock_SoundName_MusCompetition_05

Growing Wild

static MyStringId SoundBlock_SoundName_MusCompetition_06

Into the Asteroid Field

static MyStringId SoundBlock_SoundName_MusCompetition_07

Last Day on Triton

static MyStringId SoundBlock_SoundName_MusCompetition_08

Sands of the Slave Princess

static MyStringId SoundBlock_SoundName_MusCompetition_09

Sector 347

static MyStringId SoundBlock_SoundName_MusCompetition_10

Space Angels

static MyStringId SoundBlock_SoundName_MusCompetition_11

Space Elevator

static MyStringId SoundBlock_SoundName_MusCompetition_12

Space Engineers Main Theme

static MyStringId SoundBlock_SoundName_MusCompetition_13

Space Pirates

static MyStringId SoundBlock_SoundName_MusCompetition_14

SpaceItOut

static MyStringId SoundBlock_SoundName_MusCompetition_15

The City Lies

static MyStringId SoundBlock_SoundName_MusCompetition_16

Timeless Space

static MyStringId SoundBlock_SoundName_MusCompetition2_01

Aye

static MyStringId SoundBlock_SoundName_MusCompetition2_02

Clang The Conqueror

static MyStringId SoundBlock_SoundName_MusCompetition2_03

ClangDrive

static MyStringId SoundBlock_SoundName_MusCompetition2_04

Memory

static MyStringId SoundBlock_SoundName_MusCompetition2_05

New Order

static MyStringId SoundBlock_SoundName_MusCompetition2_06

Outnumbered

static MyStringId SoundBlock_SoundName_MusCompetition2_07

Oxygen

static MyStringId SoundBlock_SoundName_MusCompetition2_08

Quasar

static MyStringId SoundBlock_SoundName_MusCompetition2_09

SE MT Remix

static MyStringId SoundBlock_SoundName_MusCompetition2_10

Space Funk

static MyStringId SoundBlock_SoundName_MusCompetition2_11

Space Guardians

static MyStringId SoundBlock_SoundName_MusCompetition2_12

The Day Of Battle

static MyStringId SoundBlock_SoundName_MusCompetition2_13

The Hunt

static MyStringId SoundBlock_SoundName_MusCompetition2_14

The Motherload

static MyStringId SoundBlock_SoundName_MusCompetition2_15

To The Moon

static MyStringId SoundBlock_SoundName_MusCompetition2_16

Voyage To Andromeda

static MyStringId SoundBlock_SoundName_MusDanger_01

Danger Music 01

static MyStringId SoundBlock_SoundName_MusDanger_02

Danger Music 02

static MyStringId SoundBlock_SoundName_MusDanger_03

Danger Music 03

static MyStringId SoundBlock_SoundName_MusDanger_04

Danger Music 04

static MyStringId SoundBlock_SoundName_MusDanger_05

Danger Music 05

static MyStringId SoundBlock_SoundName_MusDanger_06

Danger Music 06

static MyStringId SoundBlock_SoundName_MusEarthlike_01

EarthLike Music 01

static MyStringId SoundBlock_SoundName_MusEarthlike_02

EarthLike Music 02

static MyStringId SoundBlock_SoundName_MusEarthlike_03

EarthLike Music 03

static MyStringId SoundBlock_SoundName_MusEarthlike_04

EarthLike Music 04

static MyStringId SoundBlock_SoundName_MusEarthlike_05

EarthLike Music 05

static MyStringId SoundBlock_SoundName_MusEarthlike_06

EarthLike Music 06

static MyStringId SoundBlock_SoundName_MusFun

Fun Music

static MyStringId SoundBlock_SoundName_MusHeavyFight_01

Heavy Fight Music 01

static MyStringId SoundBlock_SoundName_MusHeavyFight_02

Heavy Fight Music 02

static MyStringId SoundBlock_SoundName_MusHeavyFight_03

Heavy Fight Music 03

static MyStringId SoundBlock_SoundName_MusHeavyFight_04

Heavy Fight Music 04

static MyStringId SoundBlock_SoundName_MusHeavyFight_05

Heavy Fight Music 05

static MyStringId SoundBlock_SoundName_MusHeavyFight_06

Heavy Fight Music 06

static MyStringId SoundBlock_SoundName_MusHeavyFight_07

Heavy Fight Music 07

static MyStringId SoundBlock_SoundName_MusHeavyFight_08

Heavy Fight Music 08

static MyStringId SoundBlock_SoundName_MusHeavyFight_09

Heavy Fight Music 09

static MyStringId SoundBlock_SoundName_MusHeavyFight_10

Heavy Fight Music 10

static MyStringId SoundBlock_SoundName_MusHeavyFight_11

Heavy Fight Music 11

static MyStringId SoundBlock_SoundName_MusHeavyFight_12

Heavy Fight Music 12

static MyStringId SoundBlock_SoundName_MusHeavyFight_13

Heavy Fight Music 13

static MyStringId SoundBlock_SoundName_MusHeavyFight_14

Heavy Fight Music 14

static MyStringId SoundBlock_SoundName_Music1

Music 1

static MyStringId SoundBlock_SoundName_Music2

Music 2

static MyStringId SoundBlock_SoundName_MusicConcert1

Approaching the Start [concert version]

static MyStringId SoundBlock_SoundName_MusicConcert2

The Dust

static MyStringId SoundBlock_SoundName_MusicConcert3

A New Dawn

static MyStringId SoundBlock_SoundName_MusicConcert4

Liftoff [concert version]

static MyStringId SoundBlock_SoundName_MusicConcert5

Uncharted Territory [concert version]

static MyStringId SoundBlock_SoundName_MusicConcert6

Fight Like One [concert version]

static MyStringId SoundBlock_SoundName_MusicConcert7

Warfare Trailer [live]

static MyStringId SoundBlock_SoundName_MusicConcert8

Out of Early Access [live]

static MyStringId SoundBlock_SoundName_MusicConcert9

We Are Engineers

static MyStringId SoundBlock_SoundName_MusLightFight_01

Light Fight Music 01

static MyStringId SoundBlock_SoundName_MusLightFight_02

Light Fight Music 02

static MyStringId SoundBlock_SoundName_MusLightFight_03

Light Fight Music 03

static MyStringId SoundBlock_SoundName_MusLightFight_04

Light Fight Music 04

static MyStringId SoundBlock_SoundName_MusLightFight_05

Light Fight Music 05

static MyStringId SoundBlock_SoundName_MusLightFight_06

Light Fight Music 06

static MyStringId SoundBlock_SoundName_MusLightFight_07

Light Fight Music 07

static MyStringId SoundBlock_SoundName_MusLightFight_08

Light Fight Music 08

static MyStringId SoundBlock_SoundName_MusLightFight_09

Light Fight Music 09

static MyStringId SoundBlock_SoundName_MusLightFight_10

Light Fight Music 10

static MyStringId SoundBlock_SoundName_MusLightFight_11

Light Fight Music 11

static MyStringId SoundBlock_SoundName_MusLightFight_12

Light Fight Music 12

static MyStringId SoundBlock_SoundName_MusLightFight_13

Light Fight Music 13

static MyStringId SoundBlock_SoundName_MusLightFight_14

Light Fight Music 14

static MyStringId SoundBlock_SoundName_MusMystery_01

Mystery Music 01

static MyStringId SoundBlock_SoundName_MusMystery_02

Mystery Music 02

static MyStringId SoundBlock_SoundName_MusMystery_03

Mystery Music 03

static MyStringId SoundBlock_SoundName_MusMystery_04

Mystery Music 04

static MyStringId SoundBlock_SoundName_MusMystery_05

Mystery Music 05

static MyStringId SoundBlock_SoundName_MusMystery_06

Mystery Music 06

static MyStringId SoundBlock_SoundName_MusMystery_07

Mystery Music 07

static MyStringId SoundBlock_SoundName_MusMystery_08

Mystery Music 08

static MyStringId SoundBlock_SoundName_MusPlanet_01

Planet Music 01

static MyStringId SoundBlock_SoundName_MusPlanet_02

Planet Music 02

static MyStringId SoundBlock_SoundName_MusPlanet_03

Planet Music 03

static MyStringId SoundBlock_SoundName_MusPlanet_04

Planet Music 04

static MyStringId SoundBlock_SoundName_MusPlanet_05

Planet Music 05

static MyStringId SoundBlock_SoundName_MusPlanet_06

Planet Music 06

static MyStringId SoundBlock_SoundName_MusSpace_01

Space Music 01

static MyStringId SoundBlock_SoundName_MusSpace_02

Space Music 02

static MyStringId SoundBlock_SoundName_MusSpace_03

Space Music 03

static MyStringId SoundBlock_SoundName_MusSpace_04

Space Music 04

static MyStringId SoundBlock_SoundName_MusSpace_05

Space Music 05

static MyStringId SoundBlock_SoundName_MusSpace_06

Space Music 06

static MyStringId SoundBlock_SoundName_MusSpace_07

Space Music 07

static MyStringId SoundBlock_SoundName_MusSpace_08

Space Music 08

static MyStringId SoundBlock_SoundName_MusSpace_09

Space Music 09

static MyStringId SoundBlock_SoundName_MusSpace_10

Space Music 10

static MyStringId SoundBlock_SoundName_MusSpace_11

Space Music 11

static MyStringId SoundBlock_SoundName_MusSpace_12

Space Music 12

static MyStringId SoundBlock_SoundName_ObjectiveComplete

Objective complete

static MyStringId Space_spider

Default Spider

static MyStringId Space_spider_black

Black Spider

static MyStringId Space_spider_brown

Brown Spider

static MyStringId Space_spider_green

Green Spider

static MyStringId Space_Wolf

Wolf

static MyStringId SpawnEntity

Spawn

static MyStringId SpawnInSpaceSuit

Space Suit

static MyStringId SpawnMenu_KeepOriginalMaterial

Keep Original

static MyStringId SpawnMenu_KeepOriginalMaterial_Tooltip

Keep original asteroid material

static MyStringId SpawnMenu_VoxelSize

Voxel Size:

static MyStringId Spectator_BlockRadialMenu

Open Block radial menu

static MyStringId Spectator_FocusPlayer

Focus character/ship

static MyStringId Spectator_HorizontalMovement

Horizontal movement

static MyStringId Spectator_LockToGrid

Lock to grid

static MyStringId Spectator_PlayerControl

Control character/ship

static MyStringId Spectator_Rotation

Rotation

static MyStringId Spectator_RotationSpeedDown

Rotation speed down

static MyStringId Spectator_RotationSpeedUp

Rotation speed up

static MyStringId Spectator_SpeedBoost

Movement speed boost

static MyStringId Spectator_SpeedDown

Movement speed down

static MyStringId Spectator_SpeedUp

Movement speed up

static MyStringId Spectator_SystemRadialMenu

Open System radial menu

static MyStringId Spectator_Teleport

Teleport character/ship

static MyStringId SpectatorControls_Free_Desc

Free spectator. You can still shoot and do actions with controlled object

static MyStringId SpectatorControls_None_Desc

Get back into controlled character / cockpit

static MyStringId SpectatorControls_Static_Desc

Static spectator. You control character / cockpit, but camera is static

static MyStringId Speed

Speed

static MyStringId StaticObjects

StaticObjects

static MyStringId StationRotation_Static

Cycle placement modes

static MyStringId StationRotation_Static_Desc

Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity

static MyStringId Stop

Stop

static MyStringId Store_Error_Caption_OrderOfferLimitReachedHard

Failure

static MyStringId Store_Error_Caption_OrderOfferLimitReachedSoft

Failure

static MyStringId Store_Error_Text_OrderOfferLimitReachedHard

Failed to create order/offer. You have reached order/offer limit for this block.

static MyStringId StoreAdministration

Administration

static MyStringId StoreAdministration_NewOffer

New Offer

static MyStringId StoreAdministration_NewOrder

New Order

static MyStringId StoreBlock_Column_Amount

Amount

static MyStringId StoreBlock_Column_Name

Name

static MyStringId StoreBlock_Column_PricePerUnit

Price per Unit

static MyStringId StoreBlock_Column_TotalPrice

Total Price

static MyStringId StoreBlock_OfferDiscount

Discount:

static MyStringId StoreBlockView_AmountLabel

Amount:

static MyStringId StoreBlockView_CashBack

Cashback:

static MyStringId StoreBlockView_CreateOfferButton

Create Offer

static MyStringId StoreBlockView_CreateOrderButton

Create Order

static MyStringId StoreBlockView_ListingFee

Listing Fee:

static MyStringId StoreBlockView_OfferItem

Offer

static MyStringId StoreBlockView_OrderItem

Order

static MyStringId StoreBlockView_PricePerUnitLabel

Price per Unit:

static MyStringId StoreBlockView_TotalPriceLabel

Total Price:

static MyStringId StoreBlockView_TransactionFee

Transaction Fee:

static MyStringId StoreBuy_Error_Caption_FreePositionNotFound

Transaction Failed

static MyStringId StoreBuy_Error_Caption_ItemNotFound

Transaction Failed

static MyStringId StoreBuy_Error_Caption_ItemsTimeout

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughAmount

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughInventorySpace

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughMoney

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughPCU

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughSpaceInTank

Transaction Failed

static MyStringId StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace

Transaction Failed

static MyStringId StoreBuy_Error_Caption_SpawnFailed

Transaction Failed

static MyStringId StoreBuy_Error_Caption_StoreLimitsGridSize

Transaction Failed

static MyStringId StoreBuy_Error_Caption_StoreLimitsNotOwnedByFaction

Transaction Failed

static MyStringId StoreBuy_Error_Caption_StoreLimitsPerBlockType

Transaction Failed

static MyStringId StoreBuy_Error_Caption_StoreLimitsPlayer

Transaction Failed

static MyStringId StoreBuy_Error_Caption_StoreNotOwnedByFaction

Transaction Failed

static MyStringId StoreBuy_Error_Caption_WrongAmount

Transaction Failed

static MyStringId StoreBuy_Error_Caption_WrongInventory

Transaction Failed

static MyStringId StoreBuy_Error_Caption_WrongOfferPricePerUnit

Transaction Failed

static MyStringId StoreBuy_Error_StoreLimitsGridSize

Maximum grid size limit reached.

static MyStringId StoreBuy_Error_StoreLimitsNotOwnedByFaction

Player without faction can not buy.

static MyStringId StoreBuy_Error_StoreLimitsPerBlockType

Maximum blocks of specific type limit reached.

static MyStringId StoreBuy_Error_StoreLimitsPlayer

Player block limit reached.

static MyStringId StoreBuy_Error_StoreNotOwnedByFaction

Store not owned by faction.

static MyStringId StoreBuy_Error_Text_FreePositionNotFound

There is not enough free space around the station to spawn the vehicle.

static MyStringId StoreBuy_Error_Text_ItemNotFound

Item no longer exists.

static MyStringId StoreBuy_Error_Text_ItemsTimeout

Store list was updated, because it was not up to date.

static MyStringId StoreBuy_Error_Text_NotEnoughAmount

There is not enough amount of the item.

static MyStringId StoreBuy_Error_Text_NotEnoughInventorySpace

There is not enough space in selected inventory.

static MyStringId StoreBuy_Error_Text_NotEnoughMoney

Transaction failed. You don't have enough money.

static MyStringId StoreBuy_Error_Text_NotEnoughPCU

You don't have enough PCU to buy this item.

static MyStringId StoreBuy_Error_Text_NotEnoughSpaceInTank

Transfer of gas failed. Tank does not have enough free capacity.

static MyStringId StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace

There is not enough space in the store block inventory to complete transaction.

static MyStringId StoreBuy_Error_Text_SpawnFailed

Vehicle was not unable to spawn.

static MyStringId StoreBuy_Error_Text_WrongAmount

You have entered wrong amount.

static MyStringId StoreBuy_Error_Text_WrongInventory

Selected inventory can not be used to buy this item.

static MyStringId StoreBuy_Error_Text_WrongOfferPricePerUnit

Price per unit is lower than minimum. Minimum is {0}.

static MyStringId StoreScreen_AllButton

All

static MyStringId StoreScreen_BuyButton

Buy

static MyStringId StoreScreen_CancelButton

Delete

static MyStringId StoreScreen_GridTooltip_Pcu

PCU:

static MyStringId StoreScreen_Help_Buy

{CONTROL:GUI:BUTTON_X} Buy

static MyStringId StoreScreen_Help_ChangeAmount

{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount

static MyStringId StoreScreen_Help_ChangeInventory

{CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory

static MyStringId StoreScreen_Help_Deposit

{CONTROL:GUI:BUTTON_X} Deposit

static MyStringId StoreScreen_Help_Refresh

{CONTROL:GUI:BUTTON_Y} Refresh

static MyStringId StoreScreen_Help_Sell

{CONTROL:GUI:BUTTON_X} Sell

static MyStringId StoreScreen_Help_SortBy

{CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by

static MyStringId StoreScreen_Help_Withdraw

{CONTROL:GUI:BUTTON_Y} Withdraw

static MyStringId StoreScreen_Preview

Show Preview

static MyStringId StoreScreen_SelectInventory

Select inventory:

static MyStringId StoreScreen_SellButton

Sell

static MyStringId StoreScreenAdmin_Help_CreateOffer

{CONTROL:GUI:BUTTON_X} Create offer

static MyStringId StoreScreenAdmin_Help_CreateOrder

{CONTROL:GUI:BUTTON_X} Create order

static MyStringId StoreScreenAdmin_Help_Delete

{CONTROL:GUI:BUTTON_X} Delete

static MyStringId StoreScreenBuyHeader

Buy

static MyStringId StoreScreenContractsHeader

Contracts

static MyStringId StoreScreenSellHeader

Sell

static MyStringId StoreSell_Error_Caption_NoFaction

Transaction Failed

static MyStringId StoreSell_Error_Caption_NotEnoughAmount

Transaction Failed

static MyStringId StoreSell_Error_Caption_NotEnoughInventorySpace

Transaction Failed

static MyStringId StoreSell_Error_Caption_NotEnoughMoney

Transaction Failed

static MyStringId StoreSell_Error_Caption_WrongAmount

Transaction Failed

static MyStringId StoreSell_Error_Text_NoFaction

Store not owned by faction.

static MyStringId StoreSell_Error_Text_NotEnoughAmount

You don't have specified amount of that item.

static MyStringId StoreSell_Error_Text_NotEnoughInventorySpace

There is not enough space in store's grid inventories.

static MyStringId StoreSell_Error_Text_Not

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