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Sandbox.Game.Localization.MySpaceTexts
← Index ← Namespace Index
public abstract sealed class MySpaceTexts
Namespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll
static MyStringId ActiveContractsScreen_Help_Abandon
{CONTROL:GUI:BUTTON_A} Abandon
static MyStringId ActiveContractsScreen_Help_Refresh
{CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId Add
Add
static MyStringId AddAll
Add all
static MyStringId AddNpcToFaction
Add NPC
static MyStringId AddNpcToFactionHelp
Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only.
static MyStringId AdminMenuNotAvailable
Admin menu is available only when you're admin or when admin promotes you to Observer and beyond
static MyStringId AdminScreen_Safezone_Collision
Safe zone collision. Reduce radius until no safezones are overlapping.
static MyStringId AdvancedWorldSettings_GlobalEncounterCap
Global Encounter Cap
static MyStringId AdvancedWorldSettings_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId Afterburner
Sprint
static MyStringId AGravity
A-Gravity
static MyStringId AI_NoMovementBlock
[Color=#FFFF0000]ERROR: Grid has no active Move type block! Please add and/or enable a Move type block.[/Color]
static MyStringId AiBlock_StatusMessage_BlockDisabled
Status: Block disabled
static MyStringId AIBlocks_HudMessage_Error
ERROR
static MyStringId AlienFogHeavy
Alien Fog Heavy
static MyStringId AlienFogLight
Alien Fog Light
static MyStringId AlienRainHeavy
Alien Rain Heavy
static MyStringId AlienRainLight
Alien Rain Light
static MyStringId AlienThunderstormHeavy
Alien Thunderstorm Heavy
static MyStringId AlienThunderstormLight
Alien Thunderstorm Light
static MyStringId Align_Center
Center
static MyStringId Align_Left
Left
static MyStringId Align_Right
Right
static MyStringId AngleGrinderPrimaryAction
Press {0} to dismount target
static MyStringId Antenna_EnableBroadcast
Enable broadcasting
static MyStringId Antenna_HudTextLabel
HUD Text
static MyStringId Antenna_HudTextToolTip
The text to display on the HUD when the antenna is enabled. Leave empty to display the block name.
static MyStringId Antenna_IgnoreAlliedBroadcast
Ignore Allied Broadcast
static MyStringId Antenna_IgnoreAlliedBroadcastTooltip
Ignores broadcasts sent by friendly antenna that do not belong to you
static MyStringId Antenna_IgnoreOtherBroadcast
Ignore Other Broadcast
static MyStringId Antenna_IgnoreOtherBroadcastTooltip
Ignores broadcasts sent by neutral and enemy antenna
static MyStringId AreaInteration_Label
Enable Area interaction
static MyStringId Assembler_ItemsInQueue
Items in queue: {0}/{1}
static MyStringId Assembler_SlaveMode
Cooperative Mode
static MyStringId AssemblerState_Disabled
Disabled
static MyStringId AssemblerState_InventoryFull
Inventory is full
static MyStringId AssemblerState_MissingItems
Missing items
static MyStringId AssemblerState_NotEnoughPower
Not enough power
static MyStringId AssemblerState_NothingBeingProduced
Nothing produced right now
static MyStringId AssemblerState_NotWorking
Assembler damaged or dismounted
static MyStringId Asteroid_Amount
Asteroid amount
static MyStringId Asteroids
Asteroids
static MyStringId AttachToSelectedEntity
Attach to selected entity
static MyStringId AttackMode_EnemiesAndNeutrals
Enemies And Neutrals
static MyStringId AttackMode_EnemiesOnly
Enemies Only
static MyStringId AudioOptions_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId AUTO
AUTO
static MyStringId Autopilot_Collision_Avoidance_Error
[Color=#FFFF0000]ERROR: Destination cannot be reached. Collision avoidance prevents this grid from moving inside the bounding box of a static grid. Move this grid and/or the destination outside any static grid’s bounding box or disable collision avoidance.[/Color]
static MyStringId Autopilot_MovingToGPS
Status: Moving to GPS {0}.
static MyStringId BannerControl_Help_Next
{CONTROL:GUI:ACCEPT} Select
static MyStringId BannerControl_Help_Open
{CONTROL:GUI:ACCEPT} Select
static MyStringId BannerControl_Help_Previous
{CONTROL:GUI:ACCEPT} Select
static MyStringId BasicMission_Autopilot
Autopilot
static MyStringId BasicMission_FollowHome
Follow Home
static MyStringId BasicMission_FollowPlayer
Follow Player
static MyStringId BasicMissionAutopilot_Add_Tooltip
Add selected GPS location as new waypoint.
static MyStringId BasicMissionAutopilot_Copy_Tooltip
Copy the listed waypoints to the clipboard.
static MyStringId BasicMissionAutopilot_DeleteWaypoint_Tooltip
Delete selected waypoint.
static MyStringId BasicMissionAutopilot_Down_Tooltip
Move selected waypoint down.
static MyStringId BasicMissionAutopilot_GPS
GPS
static MyStringId BasicMissionAutopilot_GpsListbox_Tooltip
List of available GPS coordinates.
static MyStringId BasicMissionAutopilot_Mode
Mode
static MyStringId BasicMissionAutopilot_Paste_Tooltip
Paste waypoints from the clipboard to the waypoint list.
static MyStringId BasicMissionAutopilot_SetupAction_Tooltip
Add actions to be triggered at the selected waypoint.
static MyStringId BasicMissionAutopilot_Up_Tooltip
Move selected waypoint up.
static MyStringId BasicMissionAutopilot_Waypoints
Waypoints
static MyStringId BasicMissionAutopilot_Waypoints_Tooltip
List of waypoints for autopilot to move to.
static MyStringId BasicMissionBlock_SavedGps
(Saved)
static MyStringId BasicMissionBlock_SelectMission
Select Objective
static MyStringId BasicMissionBlock_SelectMission_Tooltip
Follow Home - Allows you to select a home beacon or GPS that the grid should follow. Can be set up to wander while it is within range. Follow Player - The grid will follow the player who presses the “Follow Me” button. Autopilot - Allows the grid to move to GPS locations and patrol/circle between several locations. Patrol and Circle requires 2 GPS locations!
static MyStringId BatteryBlock
Battery
static MyStringId Beacon_SafeZone_AllowBuild_TTIP
Allow/Disallow Building in Safe Zone
static MyStringId Beacon_SafeZone_AllowConvertToStation_TTIP
Select to allow converting large grids to stations inside the safe zone.
static MyStringId Beacon_SafeZone_AllowDmg_TTIP
Allow/Disallow Damage in Safe Zone
static MyStringId Beacon_SafeZone_AllowDrill_TTIP
Allow/Disallow Drilling in Safe Zone
static MyStringId Beacon_SafeZone_AllowGrind_TTIP
Allow/Disallow Grinding in Safe Zone
static MyStringId Beacon_SafeZone_AllowLandingGear_TTIP
Select to allow landing gear locking inside the safe zone
static MyStringId Beacon_SafeZone_AllowShoot_TTIP
Allow/Disallow Shooting in Safe Zone
static MyStringId Beacon_SafeZone_AllowVoxel_TTIP
Allow/Disallow Voxel modifications in Safe Zone
static MyStringId Beacon_SafeZone_AllowWeld_TTIP
Allow/Disallow Welding in Safe Zone
static MyStringId Beacon_SafeZone_Desc
Enable safe zone
static MyStringId Beacon_SafeZone_FilterBtn_TTIP
Setup Safe Zone access
static MyStringId Beacon_SafeZone_Info_Desc
Safe Zone:
static MyStringId Beacon_SafeZone_Info_Disabled
Disabled
static MyStringId Beacon_SafeZone_Info_Enabled
Enabled
static MyStringId Beacon_SafeZone_Info_Inactive
Inactive
static MyStringId Beacon_SafeZone_Info_Initializing
Initializing...
static MyStringId Beacon_SafeZone_Info_NextUnkeepIn
Next Upkeep in:
static MyStringId Beacon_SafeZone_Info_ZoneChips
Zone Chips:
static MyStringId Beacon_SafeZone_Off
Off
static MyStringId Beacon_SafeZone_On
On
static MyStringId Beacon_SafeZone_RangeSlider
Set Range of safe zone
static MyStringId Beacon_SafeZone_RangeSlider_TTIP
Change to set new safe zone range
static MyStringId Beacon_SafeZone_Shape_TTIP
Change shape of safe zone
static MyStringId Beacon_SafeZone_ToolTip
Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}.
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Activation
s
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Minutes
s
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips
s
static MyStringId BiggestDistanceFromPlayers
BiggestDistanceFromPlayers
static MyStringId BiggestGrids
BiggestGrids
static MyStringId Blacklist
Blacklist
static MyStringId Blank
static MyStringId BlindJump
Blind Jump
static MyStringId BlockAction_ConveyorSorterBlacklist
Blacklist
static MyStringId BlockAction_ConveyorSorterWhitelist
Whitelist
static MyStringId BlockAction_DoorClosed
Closed
static MyStringId BlockAction_DoorOpen
Open
static MyStringId BlockAction_RemoveFromToolbar
[remove from toolbar]
static MyStringId BlockAction_Switch
Switch
static MyStringId BlockAction_Toggle
Toggle block
static MyStringId BlockActionDropDownValue_RotationAuto
Auto
static MyStringId BlockActionDropDownValue_RotationCCW
Counter-Clockwise
static MyStringId BlockActionDropDownValue_RotationCW
Clockwise
static MyStringId BlockActionDropDownValueTip_RotationAuto
Automatically chooses the shortest rotation to the set angle
static MyStringId BlockActionDropDownValueTip_RotationCCW
Rotate counter-clockwise to the set angle
static MyStringId BlockActionDropDownValueTip_RotationCW
Rotate clockwise to the set angle
static MyStringId BlockActionTitle_AddHingeHead
Add Hinge Head
static MyStringId BlockActionTitle_AddMediumHingeHead
Add Medium Head
static MyStringId BlockActionTitle_AddMediumRotorHead
Add Medium Head
static MyStringId BlockActionTitle_AddPistonHead
Add Piston Head
static MyStringId BlockActionTitle_AddRotorHead
Add Rotor Head
static MyStringId BlockActionTitle_AddSmallHingeHead
Add Small Head
static MyStringId BlockActionTitle_AddSmallRotorHead
Add Small Head
static MyStringId BlockActionTitle_AddWaypoint
Add
static MyStringId BlockActionTitle_AddWheel
Add Wheel
static MyStringId BlockActionTitle_Attach
Attach
static MyStringId BlockActionTitle_AutoEnable
Enable Auto
static MyStringId BlockActionTitle_Detach
Detach
static MyStringId BlockActionTitle_Discharge
Discharge
static MyStringId BlockActionTitle_Extend
Extend
static MyStringId BlockActionTitle_Jump
Jump
static MyStringId BlockActionTitle_LargeTurretCopyTarget
Copy target
static MyStringId BlockActionTitle_LargeTurretFocusLockedTarget
Focus Locked Target
static MyStringId BlockActionTitle_LargeTurretUnlockTarget
Forget target
static MyStringId BlockActionTitle_Lock
Lock
static MyStringId BlockActionTitle_MoveWaypointDown
Move Down
static MyStringId BlockActionTitle_MoveWaypointUp
Move Up
static MyStringId BlockActionTitle_Park
Park
static MyStringId BlockActionTitle_Recharge
Recharge
static MyStringId BlockActionTitle_RemoteCopy
Copy
static MyStringId BlockActionTitle_RemotePaste
Paste
static MyStringId BlockActionTitle_RemoveWaypoint
Remove
static MyStringId BlockActionTitle_Retract
Retract
static MyStringId BlockActionTitle_Reverse
Reverse
static MyStringId BlockActionTitle_RotateToAngle
Rotate To Angle
static MyStringId BlockActionTitle_SetAndMove
Set And Move
static MyStringId BlockActionTitle_SetAngle
Set Angle
static MyStringId BlockActionTitle_SetDistance
Set Distance
static MyStringId BlockActionTitle_SetLowerLimit
Set Lower Limit
static MyStringId BlockActionTitle_SetRotationDirection
Set Rotation Direction
static MyStringId BlockActionTitle_SetUpperLimit
Set Upper Limit
static MyStringId BlockActionTitle_SetVelocity
Set Velocity
static MyStringId BlockActionTitle_SwitchLock
Switch lock
static MyStringId BlockActionTitle_Unlock
Unlock
static MyStringId BlockActionTitle_View
View
static MyStringId BlockActionTitle_WaypointReset
Reset waypoint
static MyStringId BlockActionTooltip_AddHingeHead
Tries to add a Hinge head if no head is present
static MyStringId BlockActionTooltip_AddMediumHingeHead
Tries to add a Medium Hinge head on Large Hinge if no head is present
static MyStringId BlockActionTooltip_AddMediumRotorHead
Tries to add a Medium Rotor head on Large Rotor if no head is present
static MyStringId BlockActionTooltip_AddPistonHead
Tries to add a piston head if no head is present
static MyStringId BlockActionTooltip_AddRotorHead
Tries to add a Rotor head if no head is present
static MyStringId BlockActionTooltip_AddSmallHingeHead
Tries to add a Small Hinge head on Large Hinge if no head is present
static MyStringId BlockActionTooltip_AddSmallRotorHead
Tries to add a Small Rotor head on Large Rotor if no head is present
static MyStringId BlockActionTooltip_AddWheel
Tries to add a Wheel if no wheel is present
static MyStringId BlockActionTooltip_LargeTurretCopyTarget
Make turret lock to your target.
static MyStringId BlockActionTooltip_LargeTurretFocusLockedTarget
Prioritize locked target while target lock is maintained
static MyStringId BlockActionTooltip_LargeTurretUnlockTarget
This immediately forgets the current target
static MyStringId BlockActionTooltip_SelectedJumpTarget
To execute the jump, assign the "Jump" command to the toolbar of a cockpit
static MyStringId BlockActionTooltip_WaypointReset
Sets the first waypoint to be the current target waypoint.
static MyStringId BlockComboBoxValue_TextPanelAccessOnlyOwner
Only owner
static MyStringId BlockComboBoxValue_TextPanelAccessReadAll
Everyone read-only
static MyStringId BlockComboBoxValue_TextPanelAccessReadFaction
Faction read-only
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteAll
Everyone read/write
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteFaction
Faction read/write
static MyStringId BlockComboBoxValue_TextPanelShowTextNone
None
static MyStringId BlockComboBoxValue_TextPanelShowTextPrivate
Private
static MyStringId BlockComboBoxValue_TextPanelShowTextPublic
Public
static MyStringId BlockCount
BlockCount
static MyStringId BlockIsNotPowered
Block is not powered
static MyStringId BlockNotAvailableInSize
This block is not available in the selected size
static MyStringId BlockOwner_Me
Me
static MyStringId BlockOwner_Nobody
Nobody
static MyStringId BlockOwner_Owner
Owner
static MyStringId BlockOwner_ShareAll
Share with all
static MyStringId BlockOwner_ShareFaction
Share with my faction
static MyStringId BlockOwner_ShareNone
No share
static MyStringId BlockOwner_Transfer
Transfer ownership
static MyStringId BlockOwner_TransferTo
Transfer to:
static MyStringId BlockOwner_Unknown
Unknown
static MyStringId BlockPropertiesText_ConnectorDetail_Part1
Connected
static MyStringId BlockPropertiesText_ConnectorDetail_Part2
ago Disconnect after:
static MyStringId BlockPropertiesText_ConnectorDetail_Part3
Never
static MyStringId BlockPropertiesText_CurrentJump
Current jump:
static MyStringId BlockPropertiesText_DepletedIn
Fully depleted in:
static MyStringId BlockPropertiesText_Effectiveness
Yield Rate:
static MyStringId BlockPropertiesText_Efficiency
Power Efficiency:
static MyStringId BlockPropertiesText_HeadAttachingAny
Looking for any Head to attach
static MyStringId BlockPropertiesText_HeadAttachingSpecific
Looking for specific Head to attach
static MyStringId BlockPropertiesText_LockState
Lock State:
static MyStringId BlockPropertiesText_LoopTimer
Loop timer:
static MyStringId BlockPropertiesText_MainCockpit
Main ship cockpit
static MyStringId BlockPropertiesText_MaxJump
Max jump distance:
static MyStringId BlockPropertiesText_MaxOutput
Max Output:
static MyStringId BlockPropertiesText_MaxRequiredInput
Max Required Input:
static MyStringId BlockPropertiesText_MaxStoredPower
Max Stored Power:
static MyStringId BlockPropertiesText_MotoLockOverrideDisabled
The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower.
static MyStringId BlockPropertiesText_MotorAttached
Attached
static MyStringId BlockPropertiesText_MotorAttachingAny
Looking for any rotor to attach
static MyStringId BlockPropertiesText_MotorAttachingSpecific
Looking for specific rotor to attach
static MyStringId BlockPropertiesText_MotorCurrentAngle
Current angle:
static MyStringId BlockPropertiesText_MotorDetached
Detached
static MyStringId BlockPropertiesText_MotorLimitsDisabled
The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range
static MyStringId BlockPropertiesText_MotorLocked
Safety locked
static MyStringId BlockPropertiesText_OxygenOutput
Oxygen Output:
static MyStringId BlockPropertiesText_PistonCurrentPosition
Current position:
static MyStringId BlockPropertiesText_Productivity
Refine Speed:
static MyStringId BlockPropertiesText_Productivity_Assembler
Production Speed:
static MyStringId BlockPropertiesText_RechargedIn
Fully recharged in:
static MyStringId BlockPropertiesText_RequiredInput
Required Input:
static MyStringId BlockPropertiesText_StoredPower
Stored power:
static MyStringId BlockPropertiesTitle_HudText
HUD Text
static MyStringId BlockPropertiesTitle_HudText_Tooltip
The text to display on the HUD when the beacon is enabled. Leave empty to display the block name.
static MyStringId BlockPropertiesTooltip_Projector_GetOwnership
All blocks from the spawned ship will have the same ownership settings as this projector
static MyStringId BlockPropertyButtonOff_Retract
Retract
static MyStringId BlockPropertyButtonOn_Expand
Expand
static MyStringId BlockPropertyDescription_AngleDeviation
Turret will shoot only if the angle to target is less than deviation.
static MyStringId BlockPropertyDescription_AnyoneCanUse
If false checks whether player pressing button has access to the block
static MyStringId BlockPropertyDescription_BreakForce
Landing gear will unlock automatically when force applied to keep it attached is larger than this value
static MyStringId BlockPropertyDescription_BroadcastRadius
Broadcast radius
static MyStringId BlockPropertyDescription_BroadcastUsingAntennas
Broadcast using antennas
static MyStringId BlockPropertyDescription_Connector_AutoUnlockTime
Time (in seconds) after which connector automatically unlocks.
static MyStringId BlockPropertyDescription_Connector_Strength
Connector strength when aligning ship (yellow color), smaller strength of two connectors is used
static MyStringId BlockPropertyDescription_Depressurize
The vent will remove air from the room and store it in tanks
static MyStringId BlockPropertyDescription_EnableRegeneration
Enable dummy to be regenerated after its complete destruction.
static MyStringId BlockPropertyDescription_GravityAcceleration
Gravitational acceleration of the generator
static MyStringId BlockPropertyDescription_GravityFieldDepth
Depth of the gravity field of the generator
static MyStringId BlockPropertyDescription_GravityFieldHeight
Height of the gravity field of the generator
static MyStringId BlockPropertyDescription_GravityFieldRadius
Radius of the gravity field
static MyStringId BlockPropertyDescription_GravityFieldWidth
Width of the gravity field of the generator
static MyStringId BlockPropertyDescription_GyroOverride
If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders
static MyStringId BlockPropertyDescription_GyroPitchOverride
Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden
static MyStringId BlockPropertyDescription_GyroPower
Supplied power affects gyroscope force
static MyStringId BlockPropertyDescription_GyroRollOverride
Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden
static MyStringId BlockPropertyDescription_GyroYawOverride
Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden
static MyStringId BlockPropertyDescription_HingeLock
Hinge will lock its current position
static MyStringId BlockPropertyDescription_LaserRange
Range
static MyStringId BlockPropertyDescription_LightBlinkInterval
Blinking interval of light (in seconds)
static MyStringId BlockPropertyDescription_LightBlinkLenght
Length of blinking as percentage of blink interval
static MyStringId BlockPropertyDescription_LightBlinkOffset
Offset of blinking as percentage of blink interval
static MyStringId BlockPropertyDescription_LightColor
Color of the light
static MyStringId BlockPropertyDescription_LightFalloff
Exponential falloff of the light (1 = linear, 2 = quadratic, etc)
static MyStringId BlockPropertyDescription_LightIntensity
Intensity of the light
static MyStringId BlockPropertyDescription_LightOffset
Offset of the light from model
static MyStringId BlockPropertyDescription_LightRadius
Radius of influence of the light
static MyStringId BlockPropertyDescription_LightReflectorRadius
Reflector radius of influence of the light
static MyStringId BlockPropertyDescription_Motor_Friction
Regulates wheel friction by changing pressure in the tire
static MyStringId BlockPropertyDescription_Motor_Height
Axle height offset from center
static MyStringId BlockPropertyDescription_Motor_InvertPropulsion
Invert the propulsion direction
static MyStringId BlockPropertyDescription_Motor_InvertSteer
Invert the steering direction
static MyStringId BlockPropertyDescription_Motor_MaxSteerAngle
The maximum angle that the wheel will turn when steering
static MyStringId BlockPropertyDescription_Motor_Power
Power supplied to propulsion
static MyStringId BlockPropertyDescription_Motor_Propulsion
If the wheel is propelled
static MyStringId BlockPropertyDescription_Motor_PropulsionOverride
Propulsion override
static MyStringId BlockPropertyDescription_Motor_Steering
Control steering of this suspension from cockpit
static MyStringId BlockPropertyDescription_Motor_SteerOverride
Steer override
static MyStringId BlockPropertyDescription_Motor_SteerReturnSpeed
The wheel's return speed from turning
static MyStringId BlockPropertyDescription_Motor_SteerSpeed
The wheel turn speed
static MyStringId BlockPropertyDescription_Motor_SuspensionSpeed
Wheels will not be propeled over this speed
static MyStringId BlockPropertyDescription_Motor_SuspensionTravel
Limits the suspension's travel height. Setting to 0% will effectively lock the suspension.
static MyStringId BlockPropertyDescription_MotorBrakingTorque
Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off)
static MyStringId BlockPropertyDescription_MotorLock
Rotor will lock its current position
static MyStringId BlockPropertyDescription_MotorLowerLimit
Lower angular limit
static MyStringId BlockPropertyDescription_MotorRotorDisplacement
Allows to move the rotor grid up or down to solve various alignment issues
static MyStringId BlockPropertyDescription_MotorTorque
The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on)
static MyStringId BlockPropertyDescription_MotorUpperLimit
Upper angular limit
static MyStringId BlockPropertyDescription_MotorUsesWheelCommands
Indicates whether motor is controlled like a wheel directly from cockpit
static MyStringId BlockPropertyDescription_MotorVelocity
Target velocity of the {0}; the {0} will accelerate until the target velocity is reached
static MyStringId BlockPropertyDescription_MultiplierAzimuth
Modify maximum velocity of azimuth rotor
static MyStringId BlockPropertyDescription_MultiplierElevation
Modify maximum velocity of elevation rotor
static MyStringId BlockPropertyDescription_OreDetectorRange
Maximum detection range
static MyStringId BlockPropertyDescription_PowerDependency
Determines how much of the glow effect is dependent on power consumption percentage of the grid.
static MyStringId BlockPropertyDescription_RegenerationDelay
Time before the dummy is restored
static MyStringId BlockPropertyDescription_SensorFieldBack
How far the sensing field extends backwards from the sensor's position
static MyStringId BlockPropertyDescription_SensorFieldBottom
How far the sensing field extends below the sensor's position
static MyStringId BlockPropertyDescription_SensorFieldFront
How far the sensing field extends in front of the sensor
static MyStringId BlockPropertyDescription_SensorFieldLeft
How far the sensing field extends to the left from the sensor's position
static MyStringId BlockPropertyDescription_SensorFieldRight
How far the sensing field extends to the right from the sensor's position
static MyStringId BlockPropertyDescription_SensorFieldTop
How far the sensing field extends above the sensor's position
static MyStringId BlockPropertyDescription_SensorToolbarOpen
Opens toolbar
static MyStringId BlockPropertyDescription_ShowShipName
Show ship name
static MyStringId BlockPropertyDescription_SoundBlockRange
Range of played sound
static MyStringId BlockPropertyDescription_SoundBlockVolume
Volume of played sound
static MyStringId BlockPropertyDescription_SpaceBallFriction
Friction
static MyStringId BlockPropertyDescription_SpaceBallRestitution
Restitution
static MyStringId BlockPropertyDescription_SpaceBallVirtualMass
Virtual mass
static MyStringId BlockPropertyDescription_Stockpile
Stockpiling tanks will not get drained by air vents
static MyStringId BlockPropertyDescription_Suspension_AirShock
Automatically increases the strength of suspension spring when it is about to land hard.
static MyStringId BlockPropertyDescription_Suspension_Brake
Enables sensitivity on brake input.
static MyStringId BlockPropertyDescription_ThrustOverride
Overriding thruster will cause activation of thruster even without cockpit
static MyStringId BlockPropertyItem_TargetOptions_CycleSubsystems
Cycle Subsystems
static MyStringId BlockPropertyItem_TargetOptions_Default
Default
static MyStringId BlockPropertyItem_TargetOptions_Unknown
Unknown
static MyStringId BlockPropertyPopup_AutoPilotToolbarOpen
Set actions to be done when autopilot reaches this waypoint
static MyStringId BlockPropertyProperties_ChargeEfficiency
Charge Efficiency:
static MyStringId BlockPropertyProperties_CurrentInput
Current Input:
static MyStringId BlockPropertyProperties_CurrentMass
Current Mass:
static MyStringId BlockPropertyProperties_CurrentOutput
Current Output:
static MyStringId BlockPropertyText_AnyoneCanUse
Anyone Can Use
static MyStringId BlockPropertyText_Button
Button
static MyStringId BlockPropertyText_ButtonList
Available buttons
static MyStringId BlockPropertyText_ButtonName
Button name
static MyStringId BlockPropertyText_TargetOptions
Target Options
static MyStringId BlockPropertyText_TargetOptions_Target
Target
static MyStringId BlockPropertyTitle_ActivateBehavior
Subsystem to destroy
static MyStringId BlockPropertyTitle_AddTool
Add tool or weapon
static MyStringId BlockPropertyTitle_AddWeapon
Add weapon
static MyStringId BlockPropertyTitle_Alignment
Alignment:
static MyStringId BlockPropertyTitle_AlignToGravity
Align to P-Gravity
static MyStringId BlockPropertyTitle_AngleDeviation
Angle deviation
static MyStringId BlockPropertyTitle_AssignedCamera
Assigned camera
static MyStringId BlockPropertyTitle_AssignedPB
Assigned Programmable Block
static MyStringId BlockPropertyTitle_AssignRotorAzimuth
Assign azimuth rotor
static MyStringId BlockPropertyTitle_AssignRotorElevation
Assign elevation rotor
static MyStringId BlockPropertyTitle_AttackMode
Attack
static MyStringId BlockPropertyTitle_AttackPattern
Attack Pattern
static MyStringId BlockPropertyTitle_Auto
Auto
static MyStringId BlockPropertyTitle_AutoPilot
Autopilot
static MyStringId BlockPropertyTitle_AutoPilotToolbarOpen
Setup Actions
static MyStringId BlockPropertyTitle_AutoRefill
Auto-Refill
static MyStringId BlockPropertyTitle_AvailableEffects
Available Effects
static MyStringId BlockPropertyTitle_BackgroundColor
Backgr.
static MyStringId BlockPropertyTitle_Beacons
Beacons
static MyStringId BlockPropertyTitle_BreakForce
Break Force
static MyStringId BlockPropertyTitle_BroadcastRadius
Broadcast radius
static MyStringId BlockPropertyTitle_ChargeMode
Charge Mode
static MyStringId BlockPropertyTitle_CockpitOnLockedToolbarOpen
Setup Action
static MyStringId BlockPropertyTitle_CollisionAvoidance
Collision avoidance
static MyStringId BlockPropertyTitle_Connector_AutoUnlockTime
Autounlock Time
static MyStringId BlockPropertyTitle_Connector_Strength
Strength
static MyStringId BlockPropertyTitle_ConveyorSorterAdd
Add
static MyStringId BlockPropertyTitle_ConveyorSorterCandidatesList
Add new filter
static MyStringId BlockPropertyTitle_ConveyorSorterFilterItemsList
Active filters
static MyStringId BlockPropertyTitle_ConveyorSorterFilterMode
Filter Mode
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeBlacklist
Blacklist
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeWhitelist
Whitelist
static MyStringId BlockPropertyTitle_ConveyorSorterRemove
Remove
static MyStringId BlockPropertyTitle_Depressurize
Depressurize
static MyStringId BlockPropertyTitle_DestinationGPS
Destination GPS coordinates:
static MyStringId BlockPropertyTitle_Discharge
Discharge
static MyStringId BlockPropertyTitle_EnableAI
Enable AI
static MyStringId BlockPropertyTitle_EnableDockingMode
Precision Mode
static MyStringId BlockPropertyTitle_EnableRegeneration
Enable regeneration
static MyStringId BlockPropertyTitle_ExhaustEffect
Exhaust Effect
static MyStringId BlockPropertyTitle_FlightMode
Flight Mode
static MyStringId BlockPropertyTitle_FlightMode_Circle
Circle
static MyStringId BlockPropertyTitle_FlightMode_OneWay
One Way
static MyStringId BlockPropertyTitle_FlightMode_Patrol
Patrol
static MyStringId BlockPropertyTitle_Font
Font
static MyStringId BlockPropertyTitle_FontColor
Color
static MyStringId BlockPropertyTitle_Force
Force
static MyStringId BlockPropertyTitle_ForwardDirection
Forward Direction
static MyStringId BlockPropertyTitle_GpsLocations
GPS Locations
static MyStringId BlockPropertyTitle_GravityAcceleration
Acceleration
static MyStringId BlockPropertyTitle_GravityFieldDepth
Field depth
static MyStringId BlockPropertyTitle_GravityFieldHeight
Field height
static MyStringId BlockPropertyTitle_GravityFieldRadius
Radius
static MyStringId BlockPropertyTitle_GravityFieldWidth
Field width
static MyStringId BlockPropertyTitle_GyroOverride
Override controls
static MyStringId BlockPropertyTitle_GyroPitchOverride
Pitch override
static MyStringId BlockPropertyTitle_GyroPower
Power
static MyStringId BlockPropertyTitle_GyroRollOverride
Roll override
static MyStringId BlockPropertyTitle_GyroYawOverride
Yaw override
static MyStringId BlockPropertyTitle_HingeLock
Hinge lock
static MyStringId BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds
Remove selected
static MyStringId BlockPropertyTitle_JukeboxScreenSelectedSounds
Selected sounds
static MyStringId BlockPropertyTitle_JukeboxScreenSelectSounds
Add to selection
static MyStringId BlockPropertyTitle_JumpDistance
Distance
static MyStringId BlockPropertyTitle_LandGearAutoLock
Autolock
static MyStringId BlockPropertyTitle_LargeTurret_EnableTargetLocking
Enable target locking
static MyStringId BlockPropertyTitle_LargeTurretEnableTurretIdleMovement
Enable idle movement
static MyStringId BlockPropertyTitle_LargeTurretFireAtLockedTarget
Fire at locked target
static MyStringId BlockPropertyTitle_LargeTurretRadius
AI aiming radius
static MyStringId BlockPropertyTitle_LargeTurretTargetCharacters
Target characters
static MyStringId BlockPropertyTitle_LargeTurretTargetDecoys
Target decoys
static MyStringId BlockPropertyTitle_LargeTurretTargetEnemies
Target Enemies
static MyStringId BlockPropertyTitle_LargeTurretTargetFriends
Target Friends
static MyStringId BlockPropertyTitle_LargeTurretTargetLargeGrids
Target large ships
static MyStringId BlockPropertyTitle_LargeTurretTargetLocking
Enable target locking
static MyStringId BlockPropertyTitle_LargeTurretTargetMeteors
Target meteors
static MyStringId BlockPropertyTitle_LargeTurretTargetMissiles
Target rockets
static MyStringId BlockPropertyTitle_LargeTurretTargetMoving
Target moving objects
static MyStringId BlockPropertyTitle_LargeTurretTargetNeutrals
Target neutrals
static MyStringId BlockPropertyTitle_LargeTurretTargetSmallGrids
Target small ships
static MyStringId BlockPropertyTitle_LargeTurretTargetStations
Target stations
static MyStringId BlockPropertyTitle_LaserRange
Range
static MyStringId BlockPropertyTitle_LCDScreenDefinitionsTextures
Loaded textures
static MyStringId BlockPropertyTitle_LCDScreenPreserveAspectRatio
Preserve aspect ratio
static MyStringId BlockPropertyTitle_LCDScreenRefreshInterval
Image change interval
static MyStringId BlockPropertyTitle_LCDScreenRemoveSelectedTextures
Remove selected
static MyStringId BlockPropertyTitle_LCDScreenSelectedTextures
Selected textures
static MyStringId BlockPropertyTitle_LCDScreenSelectTextures
Add to selection
static MyStringId BlockPropertyTitle_LCDScreenTextPadding
Text Padding
static MyStringId BlockPropertyTitle_LCDScreenTextSize
Font Size
static MyStringId BlockPropertyTitle_LightBlinkInterval
Blink Interval
static MyStringId BlockPropertyTitle_LightBlinkLenght
Blink Length
static MyStringId BlockPropertyTitle_LightBlinkOffset
Blink Offset
static MyStringId BlockPropertyTitle_LightColor
Color
static MyStringId BlockPropertyTitle_LightColorAtMaximalLoad
Color at maximal load
static MyStringId BlockPropertyTitle_LightColorAtMinimalLoad
Color at minimal load
static MyStringId BlockPropertyTitle_LightFalloff
Falloff
static MyStringId BlockPropertyTitle_LightIntensity
Intensity
static MyStringId BlockPropertyTitle_LightOffset
Offset
static MyStringId BlockPropertyTitle_LightRadius
Radius
static MyStringId BlockPropertyTitle_LightReflectorRadius
Reflector radius
static MyStringId BlockPropertyTitle_LightReflectorRotationSpeed
Rotation speed
static MyStringId BlockPropertyTitle_MaximalDistance
Maximum distance
static MyStringId BlockPropertyTitle_MaxImpulseAxis
Max Impulse Axis
static MyStringId BlockPropertyTitle_MaxImpulseNonAxis
Max Impulse NonAxis
static MyStringId BlockPropertyTitle_MinHeightAboveTerrain
Min. altitude
static MyStringId BlockPropertyTitle_MinimalDistance
Minimum distance
static MyStringId BlockPropertyTitle_Motor_Damping
Damping
static MyStringId BlockPropertyTitle_Motor_Friction
Friction
static MyStringId BlockPropertyTitle_Motor_Height
Height Offset
static MyStringId BlockPropertyTitle_Motor_InvertPropulsion
Invert Propulsion
static MyStringId BlockPropertyTitle_Motor_InvertSteer
Invert Steering
static MyStringId BlockPropertyTitle_Motor_MaxSteerAngle
Steering Angle
static MyStringId BlockPropertyTitle_Motor_Power
Power
static MyStringId BlockPropertyTitle_Motor_Propulsion
Propulsion
static MyStringId BlockPropertyTitle_Motor_PropulsionOverride
Propulsion override
static MyStringId BlockPropertyTitle_Motor_Steering
Steering
static MyStringId BlockPropertyTitle_Motor_SteerOverride
Steer override
static MyStringId BlockPropertyTitle_Motor_SteerReturnSpeed
Steer Return Speed
static MyStringId BlockPropertyTitle_Motor_SteerSpeed
Steering Speed
static MyStringId BlockPropertyTitle_Motor_Strength
Strength
static MyStringId BlockPropertyTitle_Motor_SuspensionSpeed
Speed limit
static MyStringId BlockPropertyTitle_Motor_SuspensionTravel
Suspension Travel
static MyStringId BlockPropertyTitle_MotorBrakingTorque
Braking torque
static MyStringId BlockPropertyTitle_MotorLock
Rotor lock
static MyStringId BlockPropertyTitle_MotorMaxAngle
Upper limit
static MyStringId BlockPropertyTitle_MotorMinAngle
Lower limit
static MyStringId BlockPropertyTitle_MotorRotorDisplacement
Rotor displacement
static MyStringId BlockPropertyTitle_MotorTargetVelocity
Velocity
static MyStringId BlockPropertyTitle_MotorTorque
Torque
static MyStringId BlockPropertyTitle_MotorUsesWheelCommands
Uses wheel commands
static MyStringId BlockPropertyTitle_MultiplierAzimuth
Azimuth velocity multiplier
static MyStringId BlockPropertyTitle_MultiplierElevation
Elevation velocity multiplier
static MyStringId BlockPropertyTitle_OreDetectorRange
Range
static MyStringId BlockPropertyTitle_PanelContent
Content
static MyStringId BlockPropertyTitle_PanelScript
App
static MyStringId BlockPropertyTitle_Parking_EnableParking
Used for parking
static MyStringId BlockPropertyTitle_Parking_EnableParkingTooltip
Is this block triggered by the parking signal?
static MyStringId BlockPropertyTitle_PowerDependency
Power Dependency
static MyStringId BlockPropertyTitle_ProjectionOffsetX
Horizontal offset
static MyStringId BlockPropertyTitle_ProjectionOffsetY
Vertical offset
static MyStringId BlockPropertyTitle_ProjectionOffsetZ
Forward offset
static MyStringId BlockPropertyTitle_ProjectionRotationX
Pitch
static MyStringId BlockPropertyTitle_ProjectionRotationY
Yaw
static MyStringId BlockPropertyTitle_ProjectionRotationZ
Roll
static MyStringId BlockPropertyTitle_ProjectionSpawn
Spawn projection
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection
Number of blocks
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip
The maximum number of blocks a projection can have when building instantly
static MyStringId BlockPropertyTitle_Projector_GetOwnership
Ownership from projector
static MyStringId BlockPropertyTitle_Projector_InstantBuilding
Instant building
static MyStringId BlockPropertyTitle_Projector_InstantBuilding_Tooltip
Enable the projector to build the blueprint instantly, even in survival
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections
Number of projections
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections_Tooltip
The maximum number of projections this projector can build instantly
static MyStringId BlockPropertyTitle_Recharge
Recharge
static MyStringId BlockPropertyTitle_Refill
Refill Bottles
static MyStringId BlockPropertyTitle_RegenerationDelay
Regeneration delay
static MyStringId BlockPropertyTitle_RemoteBlockSpeedLimit
Speed limit
static MyStringId BlockPropertyTitle_RemoveTool
Remove tool or weapon
static MyStringId BlockPropertyTitle_RemoveWeapon
Remove weapon
static MyStringId BlockPropertyTitle_SafetyDetach
Safety detach
static MyStringId BlockPropertyTitle_Scale
Scale
static MyStringId BlockPropertyTitle_SelectedToolList
Selected tools and weapons
static MyStringId BlockPropertyTitle_SelectedWeaponList
Selected weapons
static MyStringId BlockPropertyTitle_Semiauto
Semi-auto
static MyStringId BlockPropertyTitle_SensorDetectAsteroids
Detect asteroids
static MyStringId BlockPropertyTitle_SensorDetectEnemy
Detect enemy
static MyStringId BlockPropertyTitle_SensorDetectFloatingObjects
Detect floating objects
static MyStringId BlockPropertyTitle_SensorDetectFriendly
Detect friendly
static MyStringId BlockPropertyTitle_SensorDetectLargeShips
Detect large ships
static MyStringId BlockPropertyTitle_SensorDetectNeutral
Detect neutral
static MyStringId BlockPropertyTitle_SensorDetectOwner
Detect owner
static MyStringId BlockPropertyTitle_SensorDetectPlayers
Detect players
static MyStringId BlockPropertyTitle_SensorDetectSmallShips
Detect small ships
static MyStringId BlockPropertyTitle_SensorDetectStations
Detect stations
static MyStringId BlockPropertyTitle_SensorDetectSubgrids
Detect subgrids
static MyStringId BlockPropertyTitle_SensorFieldDepthMax
Back extent
static MyStringId BlockPropertyTitle_SensorFieldDepthMin
Front extent
static MyStringId BlockPropertyTitle_SensorFieldHeightMax
Top extent
static MyStringId BlockPropertyTitle_SensorFieldHeightMin
Bottom extent
static MyStringId BlockPropertyTitle_SensorFieldWidthMax
Right extent
static MyStringId BlockPropertyTitle_SensorFieldWidthMin
Left extent
static MyStringId BlockPropertyTitle_SensorPlaySound
Audible Proximity Alert
static MyStringId BlockPropertyTitle_SensorToolbarOpen
Setup actions
static MyStringId BlockPropertyTitle_SetAttackModeFormat
Set Attack Mode: {0}
static MyStringId BlockPropertyTitle_SetFlightModeFormat
Set Flight Mode: {0}
static MyStringId BlockPropertyTitle_SetTargetPriorityFormat
Set Target Priority: {0}
static MyStringId BlockPropertyTitle_ShareTensor
Share inertia tensor
static MyStringId BlockPropertyTitle_ShowShipName
Show ship name
static MyStringId BlockPropertyTitle_ShowSpritesOnScreen
Show sprites on screen
static MyStringId BlockPropertyTitle_ShowTextOnScreen
Show text on screen
static MyStringId BlockPropertyTitle_SignalReceiverToolbarOpen
Setup actions
static MyStringId BlockPropertyTitle_Silent
Silent
static MyStringId BlockPropertyTitle_SoundBlockLoopTime
Loop time
static MyStringId BlockPropertyTitle_SoundBlockPlay
Play
static MyStringId BlockPropertyTitle_SoundBlockRange
Range
static MyStringId BlockPropertyTitle_SoundBlockSoundList
Sound list
static MyStringId BlockPropertyTitle_SoundBlockStop
Stop
static MyStringId BlockPropertyTitle_SoundBlockVolume
Volume
static MyStringId BlockPropertyTitle_Stockpile
Stockpile
static MyStringId BlockPropertyTitle_SubsystemToDestroy
Subsystem to destroy
static MyStringId BlockPropertyTitle_SunTracking
Always aim at sun
static MyStringId BlockPropertyTitle_Suspension_AirShock
AirShock
static MyStringId BlockPropertyTitle_Suspension_Brake
Brake
static MyStringId BlockPropertyTitle_Suspension_EnableParking
Allow Parking Brake
static MyStringId BlockPropertyTitle_TargetPriority
Target Priority
static MyStringId BlockPropertyTitle_TextPanelAccessType
Access type
static MyStringId BlockPropertyTitle_TextPanelPublicTitle
Title
static MyStringId BlockPropertyTitle_TextPanelShowPublicTextPanel
Edit text
static MyStringId BlockPropertyTitle_TextPanelShowTextPanel
Edit private text
static MyStringId BlockPropertyTitle_TextPanelTitle
Private title
static MyStringId BlockPropertyTitle_ThrustOverride
Thrust override
static MyStringId BlockPropertyTitle_TimerStart
Start
static MyStringId BlockPropertyTitle_TimerStop
Stop
static MyStringId BlockPropertyTitle_TimerToolbarOpen
Setup actions
static MyStringId BlockPropertyTitle_TimerToTrigger
Time to trigger:
static MyStringId BlockPropertyTitle_TimerTrigger
Trigger now
static MyStringId BlockPropertyTitle_ToolList
Available tools and weapons
static MyStringId BlockPropertyTitle_Velocity
Velocity
static MyStringId BlockPropertyTitle_Warning
Warning:
static MyStringId BlockPropertyTitle_Waypoints
Waypoints
static MyStringId BlockPropertyTitle_WeaponList
Weapon list
static MyStringId BlockPropertyTitle_WeldForce
Safety lock override
static MyStringId BlockPropertyTitle_WeldSpeed
Safety lock speed
static MyStringId BlockPropertyTooltip_AlignToGravity
If checked, the grid will at all times attempt to keep itself aligned to P-Gravity.
static MyStringId BlockPropertyTooltip_CockpitOnLockedToolbarOpen
Triggers when this grid has been target locked by any other
static MyStringId BlockPropertyTooltip_CollisionAvoidance
Enabling this will make the grid avoid voxels and other grids.
static MyStringId BlockPropertyTooltip_LargeTurretFireAtLockedTarget
Enabling this will make the turrets aim and fire at a locked target
static MyStringId BlockPropertyTooltip_LargeTurretTargetLocking
While this is enabled, you can select and lock targets while controlling this block
static MyStringId BlockPropertyTooltip_MaxImpulseAxis
Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour.
static MyStringId BlockPropertyTooltip_MaxImpulseNonAxis
Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour.
static MyStringId BlockPropertyTooltip_MinHeightAboveTerrain
Set the minimum altitude the grid should keep when in P-Gravity.
static MyStringId BlockPropertyTooltip_PathRecorder_AddWaypoint
Manually add a waypoint at the current position.
static MyStringId BlockPropertyTooltip_PathRecorder_Beacons
When a reference is selected, the waypoints are in local space coordinates relative to the reference. If none is selected, the waypoints are relative to the world space coordinates.
static MyStringId BlockPropertyTooltip_PathRecorder_ClearWaypoints
Deselect all waypoints.
static MyStringId BlockPropertyTooltip_PathRecorder_DeleteAllWaypoints
Delete all waypoints.
static MyStringId BlockPropertyTooltip_PathRecorder_DeleteSelectedWaypoints
Delete selected waypoints.
static MyStringId BlockPropertyTooltip_PathRecorder_DeselectBeacons
Deselect reference beacon.
static MyStringId BlockPropertyTooltip_PathRecorder_Play
Start/stop playing the recorded path.
static MyStringId BlockPropertyTooltip_PathRecorder_RecordPath
Start recording a new path. Recording adds to the end of any existing record. A path cannot be recorded while the Autopilot is enabled.
static MyStringId BlockPropertyTooltip_PathRecorder_RecordsDistance
A waypoint is added when the distance to the last waypoint is greater than this value, and the time since the previous waypoint exceeds the Waypoint Addition Interval value.
static MyStringId BlockPropertyTooltip_PathRecorder_RecordsSteps
A waypoint is added when the time since the last waypoint is greater than this value, and the distance to the previous waypoint exceeds the Minimal Distance value.
static MyStringId BlockPropertyTooltip_PathRecorder_Repeat
Repeat the path.
static MyStringId BlockPropertyTooltip_PathRecorder_ReversePath
Reverse order of all waypoints.
static MyStringId BlockPropertyTooltip_PathRecorder_SetupActionForSelectedWaypoint
Setup action for selected waypoint.
static MyStringId BlockPropertyTooltip_PathRecorder_ShowPath
Displays the recorded path on the HUD. To see this, ensure you have “Show on HUD” enabled on this block, as well as “Show AI Functions” in the Info screen, and have an Antenna connection to this grid.
static MyStringId BlockPropertyTooltip_PathRecorder_ShowPoints
Displays the selected point(s) on the HUD. To see this, ensure you have “Show on HUD” enabled on this block, as well as “Show AI Functions” in the Info screen, and have an Antenna connection to this grid.
static MyStringId BlockPropertyTooltip_PresisionMode
Precision Mode ensures the grid will reach the exact waypoint location. Additionally, it forces the grid to fully rotate towards the next waypoint before it can accelerate. NOTE: This greatly slows down the autopilot’s movement and is only recommended to be used in cases where precise movement is required (e.g., a docking sequence).
static MyStringId BlockPropertyTooltip_RemoteBlockSpeedLimit
The maximum speed the grid is allowed to move.
static MyStringId BlockPropertyTooltip_SafetyDetach
Safety detach
static MyStringId BlockPropertyTooltip_ShareTensor
Equalizes virtual masses of connected grids to achieve more stable behaviour
static MyStringId BlockPropertyTooltip_SunTracking
Makes the turret attempt to aim at the sun position and disables other AI features. Useful for solar collectors.
static MyStringId BlockPropertyValue_Locked
Locked
static MyStringId BlockPropertyValue_MotorAngleUnlimited
Unlimited
static MyStringId BlockPropertyValue_NoContent
No Content
static MyStringId BlockPropertyValue_ReadyToLock
Ready To Lock
static MyStringId BlockPropertyValue_ScriptContent
Apps
static MyStringId BlockPropertyValue_TextAndImageContent
Text and Images
static MyStringId BlockPropertyValue_Unlocked
Unlocked
static MyStringId BlockSize_NotAvailable
This block is for {0} only
static MyStringId BlockTransfers_AcceptTooltip
Accept this transfer and take ownership of these blocks.
static MyStringId BlockTransfers_Amount
Amount:
static MyStringId BlockTransfers_AmountValue
Amount: {0} Block(s)
static MyStringId BlockTransfers_Blocks
Block(s)
static MyStringId BlockTransfers_CancelTooltip
Cancels this transfer
static MyStringId BlockTransfers_Caption
Manage Block Transfers
static MyStringId BlockTransfers_Close
Close
static MyStringId BlockTransfers_Decline
Decline
static MyStringId BlockTransfers_DeclineTooltip
Decline this transfer.
static MyStringId BlockTransfers_From
From:
static MyStringId BlockTransfers_Incoming
Good.bot: Incoming Block Transfer
static MyStringId BlockTransfers_IncomingTransferInfo
{0} wants to transfer ownership of blocks to you.
static MyStringId BlockTransfers_ManageInTerminal
Manage this transfer in terminal.
static MyStringId BlockTransfers_OnGrid
On grid:
static MyStringId BlockTransfers_OnGridValue
On grid: {0}
static MyStringId BlockTransfers_To
To:
static MyStringId BlockTransfers_UnknownGrid
Unknown Grid
static MyStringId BlockTransfers_UnknownPlayer
Unknown Player
static MyStringId Blueprint_GridType_Large
Large
static MyStringId Blueprint_GridType_Small
Small
static MyStringId BlueprintInfo_Author
Author:
static MyStringId BlueprintInfo_Name
Name:
static MyStringId BlueprintInfo_NumberOfBlocks
Number of blocks:
static MyStringId BlueprintInfo_SendTo
Send to:
static MyStringId BlueprintPublished
BLUEPRINT PUBLISHED
static MyStringId BlueprintScreen_FilePathTooLong_Caption
File path too long
static MyStringId BlueprintScreen_FilePathTooLong_Description
File path is too long, current length is {0}, maximum length is {1}. Path: {2}
static MyStringId BlueprintScreen_Help_Screen
{CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop
static MyStringId BlueprintScreen_Help_Screen_Local
{CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop
static MyStringId Blueprintshare_Label
Blueprint share
static MyStringId Blueprintshare_Tooltip
Enables/Disables recieving of blueprints
static MyStringId BlueprintshareTimeOut
Blueprint-share TimeOut
static MyStringId BlueprintshareTimeOutText
You cannot share blueprints so fast
static MyStringId BlueprintsScreen
Blueprints Screen
static MyStringId BriefingTutorial01Movements
Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill.
static MyStringId BriefingTutorial02Inventory
An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions.
static MyStringId BriefingTutorial03Energy
Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it.
static MyStringId BriefingTutorial04Oxygen
This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed.
static MyStringId BriefingTutorial05OreRefining
The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements.
static MyStringId BriefingTutorial06Conveyors
Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other.
static MyStringId BriefingTutorial07Jetpack
The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards!
static MyStringId BriefingTutorial08YourFirstShip
The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs.
static MyStringId BriefingTutorial09ShipFlight
This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors.
static MyStringId BriefingTutorial10Grids
This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects.
static MyStringId BroadcastController_BroadcastTarget_Everyone
Everyone
static MyStringId BroadcastController_BroadcastTarget_Faction
Faction Only
static MyStringId BroadcastController_BroadcastTarget_Owner
Owner Only
static MyStringId BroadcastController_BroadcastTarget_Title
Broadcast Target
static MyStringId BroadcastController_BroadcastTarget_Tooltip
Set who receives the message.
static MyStringId BroadcastController_CustomName_Title
Custom Name
static MyStringId BroadcastController_CustomName_Tooltip
Sets a custom name, displayed before each message.
static MyStringId BroadcastController_DetailInfo_AntispamCooldown
Anti-spam cooldown: {0} s remaining.
static MyStringId BroadcastController_DetailInfo_MessagesInBuffer
Messages in buffer: {0}.
static MyStringId BroadcastController_DetailInfo_NoAntenna
Error: No antenna found.
static MyStringId BroadcastController_DetailInfo_NoFunctionalAntenna
Error: Antennas inaccessible.
static MyStringId BroadcastController_DetailInfo_NoMessages
Error: No messages stored.
static MyStringId BroadcastController_DetailInfo_OwnerOffline
Owner offline, Range restricted: {0} m
static MyStringId BroadcastController_Message1_Title
Message 1
static MyStringId BroadcastController_Message2_Title
Message 2
static MyStringId BroadcastController_Message3_Title
Message 3
static MyStringId BroadcastController_Message4_Title
Message 4
static MyStringId BroadcastController_Message5_Title
Message 5
static MyStringId BroadcastController_Message6_Title
Message 6
static MyStringId BroadcastController_Message7_Title
Message 7
static MyStringId BroadcastController_Message8_Title
Message 8
static MyStringId BroadcastController_SendGps_Title
Send GPS
static MyStringId BroadcastController_SendGps_Tooltip
Send current position
static MyStringId BroadcastController_SetBroadcastTarget_Everyone
Enable Everyone
static MyStringId BroadcastController_SetBroadcastTarget_Faction
Enable Faction Only
static MyStringId BroadcastController_SetBroadcastTarget_Owner
Enable Owner Only
static MyStringId BroadcastController_TransmitMessage1_Title
Transmit Message 1
static MyStringId BroadcastController_TransmitMessage2_Title
Transmit Message 2
static MyStringId BroadcastController_TransmitMessage3_Title
Transmit Message 3
static MyStringId BroadcastController_TransmitMessage4_Title
Transmit Message 4
static MyStringId BroadcastController_TransmitMessage5_Title
Transmit Message 5
static MyStringId BroadcastController_TransmitMessage6_Title
Transmit Message 6
static MyStringId BroadcastController_TransmitMessage7_Title
Transmit Message 7
static MyStringId BroadcastController_TransmitMessage8_Title
Transmit Message 8
static MyStringId BroadcastController_TransmitRandomMessage_Title
Send Random Message
static MyStringId BroadcastController_TransmitRandomMessage_Tooltip
Selects random message and transmits that message.
static MyStringId BroadcastController_UseAntenna_Title
Use Antenna
static MyStringId BroadcastController_UseAntenna_Tooltip
Enable broadcasting using antennas. If left unchecked, only players inside cockpits on this grid will see the message(s).
static MyStringId BroadcastScreen_Antenna
Antenna
static MyStringId BroadcastScreen_NoOwnership
Wrong ownership setting:
static MyStringId BroadcastScreen_Ownership
Ownership correct
static MyStringId BroadcastScreen_RemoteControl
Remote Control
static MyStringId BroadcastScreen_TakeControlButton
Control
static MyStringId BroadcastScreen_TakeControlButton_NoMainRemoteControl
Multiple Remote Controllers on grid. Set one as main!
static MyStringId BroadcastScreen_TakeControlButton_NoRemoteToolTip
No Remote Controller on grid
static MyStringId BroadcastScreen_TakeControlButton_RemoteToolTip
Remote Control ready
static MyStringId BroadcastScreen_TakeControlButton_ToolTip
Take control of target grid
static MyStringId BroadcastScreen_TakeControlButtonDisabled_ToolTip
Cannot take control of target grid. Hover over status icons for more info.
static MyStringId BroadcastScreen_TerminalButton
Terminal
static MyStringId BroadcastScreen_TerminalButton_NoStableConnectionToolTip
Cannot establish connection to grid
static MyStringId BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip
Players antenna off
static MyStringId BroadcastScreen_TerminalButton_StableConnectionToolTip
Connection stable
static MyStringId BroadcastScreen_TerminalButton_ToolTip
Open terminal of target grid.
static MyStringId BroadcastScreen_TerminalButtonDisabled_ToolTip
Cannot open terminal of target grid. Hover over status icons for more info.
static MyStringId BroadcastScreen_UnavailableControlButton
Unavailable
static MyStringId BroadcastStatus_Connected
Remote access
static MyStringId BroadcastStatus_IsPreviewGrid
Preview Grid
static MyStringId BroadcastStatus_Me
Me
static MyStringId BroadcastStatus_OutOfBroadcastingRange
Out of broadcasting range
static MyStringId BroadcastStatus_OutOfReceivingRange
Out of receiving range
static MyStringId BroadcastStatus_PhysicallyConnected
Direct access
static MyStringId BuilderModeOff
Builder mode off
static MyStringId BuilderModeOn
Builder mode on
static MyStringId BuildPlanner
Build Planner
static MyStringId BuildPlanner_Controls
Inventory terminal controls
static MyStringId BuildPlanner_DepositAll
Deposit all
static MyStringId BuildPlanner_Description
Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production.
static MyStringId BuildPlanner_Put10ToProduction
Put x10 to production
static MyStringId BuildPlanner_PutToProduction
Put to production
static MyStringId BuildPlanner_Withdraw
Withdraw
static MyStringId BuildPlanner_Withdraw10Keep
Withdraw x10 and keep
static MyStringId BuildPlanner_WithdrawKeep
Withdraw and keep
static MyStringId BuildPlannerCapacityReached
Build planner capacity reached. Components not added.
static MyStringId BuildPlannerComponentsAdded
Components added to Build Planner.
static MyStringId BuildPlannerHint
Use {0} / {1} to add/remove to/from Build planner
static MyStringId buttonBrowseWorkshop
Browse Workshop
static MyStringId buttonEdit
Edit
static MyStringId ButtonEditFactionBanner_Cancel
Cancel
static MyStringId ButtonEditFactionBanner_OK
Ok
static MyStringId buttonOpenInWorkshop
Open in Workshop
static MyStringId buttonPublish
Publish
static MyStringId buttonRefresh
Refresh
static MyStringId buttonRemove
Remove
static MyStringId CannotFindBlueprint
Cannot find the blueprint file.
static MyStringId CannotFindBlueprintSteam
Couldn't load blueprints from {0} workshop
static MyStringId Characters
Characters
static MyStringId CharacterSkinInventory_Help_ScreenCraft
{CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor
static MyStringId CharacterSkinInventory_Help_ScreenOK
{CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor
static MyStringId Chat_screen
Chat screen
static MyStringId ChatAntiSpam_OnTimeoutNotification
You are still on spam timeout, message cannot be sent.
static MyStringId ChatAntiSpam_SameMessageNotification
You tried sending the same message within a short amount of time. Message not sent.
static MyStringId ChatAntiSpam_SpamMessageNotification
You have been put on timeout for spamming. Message not sent.
static MyStringId ChatBot_Generic
Hello, Engineer! I am Good.bot. What can I help you with?
static MyStringId ChatBot_Generic_Q0
Hi
static MyStringId ChatBot_Generic_Q1
Hello
static MyStringId ChatBot_Generic_Q10
What is this
static MyStringId ChatBot_Generic_Q11
How does this work
static MyStringId ChatBot_Generic_Q12
Hey
static MyStringId ChatBot_Generic_Q2
Hallo
static MyStringId ChatBot_Generic_Q3
Ciao
static MyStringId ChatBot_Generic_Q4
Ahoy
static MyStringId ChatBot_Generic_Q5
Greetings
static MyStringId ChatBot_Generic_Q6
Aloha
static MyStringId ChatBot_Generic_Q7
Howdy
static MyStringId ChatBot_Generic_Q8
Namaste
static MyStringId ChatBot_Generic_Q9
Look at you
static MyStringId ChatBot_HowAreYou
I am well, thank you!
static MyStringId ChatBot_HowAreYou_Q0
How are you
static MyStringId ChatBot_HowAreYou_Q1
How have you been
static MyStringId ChatBot_HowAreYou_Q2
Hows everything
static MyStringId ChatBot_HowAreYou_Q3
Hows it going
static MyStringId ChatBot_HowAreYou_Q4
How are things going
static MyStringId ChatBot_HowAreYou_Q5
Whats going on
static MyStringId ChatBot_HowAreYou_Q6
Whats new
static MyStringId ChatBot_HowAreYou_Q7
Whats up
static MyStringId ChatBot_HowAreYou_Q8
Whassup
static MyStringId ChatBot_HowAreYou_Q9
What are you up to
static MyStringId ChatBot_Rude
That was not very nice! In case of any issues, please contact us at https://support.keenswh.com/
static MyStringId ChatBot_Rude_Q0
Fuck
static MyStringId ChatBot_Rude_Q1
Fucking
static MyStringId ChatBot_Rude_Q2
dumb
static MyStringId ChatBot_Rude_Q3
Shit
static MyStringId ChatBot_Rude_Q4
Shitty
static MyStringId ChatBot_Rude_Q5
stupid
static MyStringId ChatBot_Rude_Q6
bitch
static MyStringId ChatBot_Substitute0_D
strawberry dumpling
static MyStringId ChatBot_Substitute0_S
Advanced Rotor Part
static MyStringId ChatBot_Substitute1_D
strawberry dumplings
static MyStringId ChatBot_Substitute1_S
Advanced Rotor Parts
static MyStringId ChatBot_Substitute2_D
strawberry dumpling
static MyStringId ChatBot_Substitute2_S
Advanced Rotors Part
static MyStringId ChatBot_Substitute3_D
strawberry dumplings
static MyStringId ChatBot_Substitute3_S
Advanced Rotors Parts
static MyStringId ChatBot_ThankYou
You're welcome!
static MyStringId ChatBot_ThankYou_Q0
Thank you
static MyStringId ChatBot_ThankYou_Q1
Thanks
static MyStringId ChatBot_ThankYou_Q2
Thats great
static MyStringId ChatBot_ThankYou_Q3
Sounds great
static MyStringId ChatBot_ThankYou_Q4
Always appreciated
static MyStringId ChatBot_ThankYou_Q5
Thanks so much
static MyStringId ChatBot_ThankYou_Q6
Thanks a lot
static MyStringId ChatBot_ThankYou_Q7
Thanks a bunch
static MyStringId ChatBot_ThankYou_Q8
I owe you one
static MyStringId ChatBot_ThankYou_Q9
I can’t thank you enough
static MyStringId ChatBotMisunderstanding0
Apologies, I am unable to answer the question. I am still learning. For more help, please visit https://support.keenswh.com/
static MyStringId ChatBotName
Good.bot
static MyStringId ChatBotUnavailable
I am sorry, I'm not available right now. Please visit https://support.keenswh.com/ or try again later.
static MyStringId ChatScreen_TerminalSendMessage
Send the message
static MyStringId ChatScreen_TerminalSendMessageDisabled
You cannot send an empty message
static MyStringId ChatScreen_TerminaMessageBox
Insert your message
static MyStringId ClaimAuthorship_BlockDespawnNotification
Unclaimed blocks will despawn in {0}
static MyStringId ClaimAuthorship_Text
Claiming this grid will transfer all of its PCU to you and prevent it from despawning. Blocks will still need to be hacked to gain ownership PCU Needed to Claim: {0} Available PCU {1}
static MyStringId ClaimAuthorship_Title
Claim NPC Grid
static MyStringId ClaimAuthorship_Tooltip_Limit
Claim the PCU of this grid. You reached your {0} limit.
static MyStringId ClaimAuthorship_Tooltip_PCU
Claim the PCU of this grid. You must have {0} PCU available.
static MyStringId ClaimSkin_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId ClipboardBlueprintIsTooBig
Blueprint too big, preview disabled.
static MyStringId Cobalt
Cobalt
static MyStringId ColorTool_Help_Screen
{CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back
static MyStringId CombatBlock_OffensivePatternsTooltip
Determines how the grid will attack the enemy. Circle/Orbit - The grid will try to circle or orbit the enemy at a customizable distance. Stay at Range - The grid will try to keep the enemy between a customizable min/max distance. Hit and Run - The grid will continuously make an attack run on the target, and break off to retreat when it gets close. Intercept - The grid will attempt to intercept the enemy and ram it.
static MyStringId CombatBlock_StatusMessage_AiOff
Status: Behavior disabled
static MyStringId CombatBlock_StatusMessage_BlockOff
Status: Block disabled
static MyStringId CombatBlock_StatusMessage_Searching
Status: Searching for enemies... {0}
static MyStringId CombatBlock_StatusMessage_TargetLocking
Status: Target locking {0}. {1} remaining.
static MyStringId CombatBlock_Tooltip_Circle
The grid will try to circle or orbit the enemy at a customizable distance
static MyStringId CombatBlock_Tooltip_HitRun
The grid will continuously make an attack run on the target, and break off to retreat when it gets close.
static MyStringId CombatBlock_Tooltip_Intercept
The grid will attempt to intercept the enemy and ram it.
static MyStringId CombatBlock_Tooltip_StayAtRange
The grid will try to keep the enemy between a customizable min/max distance.
static MyStringId Connector_AutoUnlockWarning
Your ship will be unlocked in: {0} min {1} s
static MyStringId Connector_TemporaryBlock
Connection failed. Connector will unblock in {0} seconds.
static MyStringId Consent
Consent
static MyStringId ContainerDropSystemBeaconText
Container drop
static MyStringId ContainerDropSystemContainerLarge
Strong Unknown Signal
static MyStringId ContainerDropSystemContainerSmall
Unknown Signal
static MyStringId ContainerDropSystemContainerWasDetected
{0} was detected.
static MyStringId Contract_Repair_GpsDescription
Repair this ship
static MyStringId Contract_Repair_GpsName
---> REPAIR HERE<---
static MyStringId Contracts_AbandonConfirmation_Caption
Do you really want to abandon this contract?
static MyStringId Contracts_AbandonConfirmation_Text
By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process.
static MyStringId Contracts_AcceptConfirmation_Caption
Do you accept this contract?
static MyStringId Contracts_AcceptConfirmation_Text
By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.
static MyStringId Contracts_Accepted_Caption
Contract Accepted
static MyStringId Contracts_Accepted_Text
By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets.
static MyStringId Contracts_Completed_Caption
Contract Completed
static MyStringId Contracts_Completed_Text
Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1}
static MyStringId Contracts_Error_Caption_Abandon
Abandon failed
static MyStringId Contracts_Error_Caption_Activation
Accept failed
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline
Cannot accept
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt
Cannot accept
static MyStringId Contracts_Error_Caption_Finish
Finish failed
static MyStringId Contracts_Error_Caption_FinishCondition_IncorrectGrid
Contract finishing failed
static MyStringId Contracts_Error_Caption_FinishCondition_MissingPackage
Contract finishing failed
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughItems
Contract finishing failed
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughSpace
Contract finishing failed
static MyStringId Contracts_Error_Caption_FinishingCondition
Contract finishing failed
static MyStringId Contracts_Error_Caption_NoAccess
Cannot Access
static MyStringId Contracts_Error_Text_Abandon
Contract cannot be abandoned as it has been deleted or finished by someone else.
static MyStringId Contracts_Error_Text_Activation
Contract cannot be accepted because it has been deleted or already accepted by someone else.
static MyStringId Contracts_Error_Text_ActivationconditionNotMet
You do not meet requirements to accept this contract.
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached
You have too many contracts. Finish or abandon some before you can accept another.
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds
You do not meet requirements to accept this contract. You have not enough money.
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace
You do not meet requirements to accept this contract. You have not enough space in inventory.
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_TargetOffline
You cannot accept this contract as target is currently not online.
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt
You do not meet requirements to accept this contract. You are the target.
static MyStringId Contracts_Error_Text_Finish
Contract cannot be finished as it has been deleted or already finished by someone else.
static MyStringId Contracts_Error_Text_FinishCondition_IncorrectGrid
Contract could not be finished as selected ship was invalid.
static MyStringId Contracts_Error_Text_FinishCondition_MissingPackage
Contract could not be finished. You must carry the package in your inventory.
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughItems
Contract could not be finished. Selected ship does not contain enough items.
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughSpace
Contract could not be finished. There is not enough space for transfered items.
static MyStringId Contracts_Error_Text_FinishingCondition
Contract could not be finished.
static MyStringId Contracts_Error_Text_NoAccess
You don't have access to this block.
static MyStringId ContractScreen_Administration_NoSelection
No selection
static MyStringId ContractScreen_Administration_SelectionCaption_DeliverBlock
Select Contract block
static MyStringId ContractScreen_Administration_SelectionCaption_FindGrid
Select grid to find
static MyStringId ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock
Select Contract block
static MyStringId ContractScreen_Administration_SelectionCaption_Repair
Select grid to repair
static MyStringId ContractScreen_Administration_SelectionText_DeliverBlock
Select one of your contract block that will serve as deliver point for package
static MyStringId ContractScreen_Administration_SelectionText_FindGrid
Select one of your grid that will be searched in contract
static MyStringId ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock
Select one of your contract block that will serve as deliver point for items
static MyStringId ContractScreen_Administration_SelectionText_Repair
Select the grid that shall be rapaired in this contract
static MyStringId ContractScreen_Aministration_CreatinResultCaption_BlockNotFound
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Error
Error
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Fail
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_GridNotFound
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds
Failure
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Success
Success
static MyStringId ContractScreen_Aministration_CreatinResultText_BlockNotFound
Contract creation failed. Target block was not found.
static MyStringId ContractScreen_Aministration_CreatinResultText_CreationLimitHard
Contract creation failed. You have reached limit amount of contracts for this block.
static MyStringId ContractScreen_Aministration_CreatinResultText_Error
Contract creation failed due to an error.
static MyStringId ContractScreen_Aministration_CreatinResultText_Fail
Contract creation failed.
static MyStringId ContractScreen_Aministration_CreatinResultText_GridNotFound
Contract creation failed. Target grid was not found.
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock
Contract creation failed. You are not and owner of targeted block.
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid
Contract creation failed. You are not and owner of targeted grid.
static MyStringId ContractScreen_Aministration_CreatinResultText_NotEnoughFunds
Contract creation failed. You don't have enough funds to pay reward.
static MyStringId ContractScreen_Aministration_CreatinResultText_Success
Contract was successfully created.
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_Duration
Invalid value
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount
Invalid value
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward
Invalid value
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius
Invalid value
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit
Invalid value
static MyStringId ContractScreen_Aministration_FailCaption_ItemTypeNotSelected
Value not selected
static MyStringId ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected
Value not selected
static MyStringId ContractScreen_Aministration_FailCaption_TargetGridNotSelected
Value not selected
static MyStringId ContractScreen_Aministration_FailText_IsNaN_Duration
Duration has invalid value. Must be non-negative number.
static MyStringId ContractScreen_Aministration_FailText_IsNaN_ItemAmount
Item amount has invalid value. Must be positive number.
static MyStringId ContractScreen_Aministration_FailText_IsNaN_MoneyReward
Currency reward has invalid value. Must be non-negative number.
static MyStringId ContractScreen_Aministration_FailText_IsNaN_SearchRadius
Search radius has invalid value. Must be positive number.
static MyStringId ContractScreen_Aministration_FailText_IsNaN_StartingDeposit
Collateral has invalid value. Must be non-negative number.
static MyStringId ContractScreen_Aministration_FailText_ItemTypeNotSelected
Item type for delivery must be selected.
static MyStringId ContractScreen_Aministration_FailText_TargetContractBlockNotSelected
Contract block for item delivery must be selected.
static MyStringId ContractScreen_Aministration_FailText_TargetGridNotSelected
You must select grid to be searched for.
static MyStringId ContractScreen_Button_Abandon
Abandon
static MyStringId ContractScreen_Button_Accept
Accept
static MyStringId ContractScreen_Button_Confirm
Confirm
static MyStringId ContractScreen_Button_CreateContract
Create
static MyStringId ContractScreen_Button_DeleteContract
Delete
static MyStringId ContractScreen_Button_Finish
Finish
static MyStringId ContractScreen_Button_Refresh
Refresh
static MyStringId ContractScreen_Button_RefreshContracts
Refresh
static MyStringId ContractScreen_Button_SelectBlock
Select Block
static MyStringId ContractScreen_Button_SelectGrid
Select Grid
static MyStringId ContractScreen_Column_Icon
Icon
static MyStringId ContractScreen_Column_Name
Name
static MyStringId ContractScreen_Column_RewardCurrency
SC reward
static MyStringId ContractScreen_Column_RewardReputation
Reputation reward
static MyStringId ContractScreen_Column_TimeLimit
Time limit
static MyStringId ContractScreen_Condition_Name_DeliverItem
Deliver Items {0}
static MyStringId ContractScreen_Condition_Name_DeliverPackage
Deliver Package {0}
static MyStringId ContractScreen_Contract_Name_Deliver
Hauling Contract
static MyStringId ContractScreen_Contract_Name_Deliver_WithId
Hauling Contract ({0})
static MyStringId ContractScreen_Contract_Name_Escort
Escort Contract
static MyStringId ContractScreen_Contract_Name_Escort_WithId
Escort Contract ({0})
static MyStringId ContractScreen_Contract_Name_Find
Search Contract
static MyStringId ContractScreen_Contract_Name_Find_WithId
Search Contract ({0})
static MyStringId ContractScreen_Contract_Name_Hunt
Bounty Contract
static MyStringId ContractScreen_Contract_Name_Hunt_WithId
Bounty Contract ({0})
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver
Acquisition Contract
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver_WithId
Acquisition Contract ({0})
static MyStringId ContractScreen_Contract_Name_Repair
Repair Contract
static MyStringId ContractScreen_Contract_Name_Repair_WithId
Repair Contract ({0})
static MyStringId ContractScreen_ContractFilterTitle
Show:
static MyStringId ContractScreen_Deliver_Description_0
A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task.
static MyStringId ContractScreen_Deliver_Description_1
A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time.
static MyStringId ContractScreen_Deliver_Description_2
We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it?
static MyStringId ContractScreen_Deliver_Distance
Distance:
static MyStringId ContractScreen_Escort_Description_0
One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job?
static MyStringId ContractScreen_Escort_Description_1
A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation.
static MyStringId ContractScreen_Escort_Description_2
It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance.
static MyStringId ContractScreen_Escort_Description_3
One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed.
static MyStringId ContractScreen_Find_Description_0
A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container.
static MyStringId ContractScreen_Find_Description_1
Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it?
static MyStringId ContractScreen_Find_Description_2
We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you.
static MyStringId ContractScreen_Find_Description_3
A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended.
static MyStringId ContractScreen_Find_Description_4
A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup.
static MyStringId ContractScreen_Formating_Deposit_None
None
static MyStringId ContractScreen_Formating_RepPenalty_None
None
static MyStringId ContractScreen_Formating_TimeLimit_Days
{0} d {1:00} h {2:00} min
static MyStringId ContractScreen_Formating_TimeLimit_Hours
{0:00} h {1:00} min
static MyStringId ContractScreen_Formating_TimeLimit_Mins
{0:00} min
static MyStringId ContractScreen_Formating_TimeLimit_No
No limit
static MyStringId ContractScreen_Formating_TimeLimit_NotStarted
Not started
static MyStringId ContractScreen_Formating_TimeLimit_Secs
{0:00} s
static MyStringId ContractScreen_Formating_TimeLimit_TimeOut
Time's out
static MyStringId ContractScreen_GridSelection_Caption
Vehicle/Character inventory selection
static MyStringId ContractScreen_GridSelection_Text
Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own.
static MyStringId ContractScreen_Hunt_Description_0
With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target.
static MyStringId ContractScreen_Hunt_Description_1
It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job?
static MyStringId ContractScreen_Hunt_Description_2
Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry.
static MyStringId ContractScreen_Hunt_Target
Target:
static MyStringId ContractScreen_ObtainDeliver_Description_0
A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded.
static MyStringId ContractScreen_ObtainDeliver_Description_1
This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full.
static MyStringId ContractScreen_ObtainDeliver_Description_2
As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services.
static MyStringId ContractScreen_ObtainDeliver_Description_3
Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price.
static MyStringId ContractScreen_ObtainDeliver_Description_4
We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut.
static MyStringId ContractScreen_ObtainDeliver_Description_5
These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated.
static MyStringId ContractScreen_ObtainDeliver_ItemAmount
Amount:
static MyStringId ContractScreen_ObtainDeliver_ItemVolume
Volume:
static MyStringId ContractScreen_Repair_Description_0
Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order.
static MyStringId ContractScreen_Repair_Description_1
We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed.
static MyStringId ContractScreen_Repair_Description_2
Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition.
static MyStringId ContractScreen_Repair_Description_3
A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components.
static MyStringId ContractScreen_Repair_Description_4
We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components.
static MyStringId ContractScreen_Repair_Description_5
Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find.
static MyStringId ContractScreen_RepChange_Hint
Reputation:
static MyStringId ContractScreen_Tab_AcceptedContracts
Accepted Contracts
static MyStringId ContractScreen_Tab_Administration
Administration
static MyStringId ContractScreen_Tab_AvailableContracts
Available Contracts
static MyStringId ContractScreen_Text_CurrentMoney
Account Balance:
static MyStringId ContractScreen_Text_Duration
Duration [min]:
static MyStringId ContractScreen_Text_ItemAmount
Item amount:
static MyStringId ContractScreen_Text_ItemType
Item type:
static MyStringId ContractScreen_Text_MoneyReward
Payment:
static MyStringId ContractScreen_Text_NewContract
New Contract
static MyStringId ContractScreen_Text_NoActiveContracts
You do not have any Contract active.
static MyStringId ContractScreen_Text_NoAdministrableContracts
There are no custom contracts.
static MyStringId ContractScreen_Text_NoAvailableContracts
There are no contracts available.
static MyStringId ContractScreen_Text_SearchRadius
Search radius:
static MyStringId ContractScreen_Text_StartingDeposit
Collateral:
static MyStringId ContractScreen_Text_TargetBlock
Target block:
static MyStringId ContractScreen_Text_TargetGrid
Target grid:
static MyStringId ContractScreen_Text_Type
Type:
static MyStringId ContractScreen_Tooltip_Currency
Payment:
static MyStringId ContractScreen_Tooltip_Duration
Duration:
static MyStringId ContractScreen_Tooltip_FailReputationPenalty
Fail reputation penalty:
static MyStringId ContractScreen_Tooltip_InitialDeposit
Collateral:
static MyStringId ContractScreen_Tooltip_MaxGpsOffset
Maximum GPS deviation:
static MyStringId ContractScreen_Tooltip_Name
Name:
static MyStringId ContractScreen_Tooltip_Reputation
Reputation reward:
static MyStringId ContractsScreen_Help_Accept
{CONTROL:GUI:BUTTON_A} Accept
static MyStringId ContractsScreen_Help_CreateContract
{CONTROL:GUI:BUTTON_X} Create contract
static MyStringId ContractsScreen_Help_Delete
{CONTROL:GUI:BUTTON_X} Delete
static MyStringId ContractsScreen_Help_Finish
{CONTROL:GUI:BUTTON_X} Finish
static MyStringId ContractsScreen_Help_Refresh
{CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId ContractsScreen_Help_Select
{CONTROL:GUI:ACCEPT} Select
static MyStringId ContractsScreenGridSelection_Help_Confirm
{CONTROL:GUI:BUTTON_X} Confirm
static MyStringId ContractSystem_Notifications_ContractFailed
Contract failed.
static MyStringId ContractSystem_Notifications_ContractSuccess
Contract was successfully finished.
static MyStringId ContractType_NameLocalizationKey_All
All
static MyStringId ContractType_NameLocalizationKey_Deliver
Hauling
static MyStringId ContractType_NameLocalizationKey_Escort
Escort
static MyStringId ContractType_NameLocalizationKey_Find
Search
static MyStringId ContractType_NameLocalizationKey_Hunt
Bounty
static MyStringId ContractType_NameLocalizationKey_ObtainAndDeliver
Acquisition
static MyStringId ContractType_NameLocalizationKey_Repair
Repair
static MyStringId ContractTypeNames_Deliver
Hauling
static MyStringId ContractTypeNames_Find
Search
static MyStringId ContractTypeNames_ObtainAndDeliver
Acquisition
static MyStringId ContractTypeNames_Repair
Repair
static MyStringId ControlDescBrake
Brake
static MyStringId ControlDescCameraZoom
Camera zoom
static MyStringId ControlDescHoldToColor
Color block
static MyStringId ControlDescLargeBrush
Large color brush
static MyStringId ControlDescLoot
Loot dead body
static MyStringId ControlDescMediumBrush
Medium color brush
static MyStringId ControlDescNetgraph
Toggle statistics
static MyStringId ControlDescSingleAllMode
Single / All weapon mode (cockpit)
static MyStringId ControlDescSpectatorSpeed
Changes spectator speed
static MyStringId ControlDescWholeBrush
Color whole grid
static MyStringId ControlDescZoom
Zoom in third-person mode
static MyStringId ControlMenuItemLabel_ActiveContracts
Show Active Contracts
static MyStringId ControlMenuItemLabel_AlienGreenGrass
Alien grass green
static MyStringId ControlMenuItemLabel_AlienGreenGrassBare
Alien grass green bare
static MyStringId ControlMenuItemLabel_AlienIce
Alien ice
static MyStringId ControlMenuItemLabel_AlienIce_03
Alien ice 03
static MyStringId ControlMenuItemLabel_AlienOrangeGrass
Alien grass orange
static MyStringId ControlMenuItemLabel_AlienOrangeGrassBare
Alien grass orange bare
static MyStringId ControlMenuItemLabel_AlienRockGrass
Alien grass rock
static MyStringId ControlMenuItemLabel_AlienRockGrassBare
Alient grass rock bare
static MyStringId ControlMenuItemLabel_AlienRockyMountain
Alien rocky mountain
static MyStringId ControlMenuItemLabel_AlienRockyTerrain
Alien rocky terrain
static MyStringId ControlMenuItemLabel_AlienSand
Alien sand
static MyStringId ControlMenuItemLabel_AlienSnow
Alien snow
static MyStringId ControlMenuItemLabel_AlienSoil
Alien soil
static MyStringId ControlMenuItemLabel_AlienYellowGrass
Alien grass yellow
static MyStringId ControlMenuItemLabel_AlienYellowGrassBare
Alien grass yellow bare
static MyStringId ControlMenuItemLabel_BlockAutoRotate
Toggle Block Auto Rotation
static MyStringId ControlMenuItemLabel_Broadcasting
Toggle Broadcasting
static MyStringId ControlMenuItemLabel_BuildMode
Build Mode
static MyStringId ControlMenuItemLabel_CameraMode
Toggle Camera Mode
static MyStringId ControlMenuItemLabel_Chat
Open Chat
static MyStringId ControlMenuItemLabel_Cobalt01
Cobalt 01
static MyStringId ControlMenuItemLabel_ColorPicker
Open Color Picker
static MyStringId ControlMenuItemLabel_CommitSuicide
Respawn
static MyStringId ControlMenuItemLabel_Connectors
Toggle Landing Gears / Connectors
static MyStringId ControlMenuItemLabel_CopyGrid
Copy Grid
static MyStringId ControlMenuItemLabel_CrackedSoil
Cracked soil
static MyStringId ControlMenuItemLabel_CreateBlueprint
Create Blueprint
static MyStringId ControlMenuItemLabel_CutGrid
Cut Grid
static MyStringId ControlMenuItemLabel_Dampeners
Toggle Dampeners
static MyStringId ControlMenuItemLabel_DebugMaterial
Debug material
static MyStringId ControlMenuItemLabel_DesertRocks
Desert rocks
static MyStringId ControlMenuItemLabel_DustyRocks
Dusty rocks 1
static MyStringId ControlMenuItemLabel_DustyRocks2
Dusty rocks 2
static MyStringId ControlMenuItemLabel_DustyRocks3
Dusty rocks 3
static MyStringId ControlMenuItemLabel_EquipVoxelhand
Equip Voxel hand
static MyStringId ControlMenuItemLabel_ExitSymmetrySetup
Exit Symmetry Setup
static MyStringId ControlMenuItemLabel_Gold01
Gold 01
static MyStringId ControlMenuItemLabel_Grass
Grass
static MyStringId ControlMenuItemLabel_Grass02
Grass 02
static MyStringId ControlMenuItemLabel_GrassBare
Grass bare
static MyStringId ControlMenuItemLabel_GrassOld
Grass old
static MyStringId ControlMenuItemLabel_GrassOldBare
Grass old bare
static MyStringId ControlMenuItemLabel_Handbrake
Toggles the grid handbrake
static MyStringId ControlMenuItemLabel_Helmet
Toggle Helmet
static MyStringId ControlMenuItemLabel_Ice
Ice
static MyStringId ControlMenuItemLabel_Ice01
Ice 01
static MyStringId ControlMenuItemLabel_Ice02
Ice 02
static MyStringId ControlMenuItemLabel_Ice03
Ice 03
static MyStringId ControlMenuItemLabel_IceEuropa2
Ice europa 02
static MyStringId ControlMenuItemLabel_Iron_02
Iron 02
static MyStringId ControlMenuItemLabel_Iron01
Iron 01
static MyStringId ControlMenuItemLabel_Jetpack
Jetpack
static MyStringId ControlMenuItemLabel_LandingGear
Landing Gears
static MyStringId ControlMenuItemLabel_Lights
Toggle Lights
static MyStringId ControlMenuItemLabel_Magnesium01
Magnesium 01
static MyStringId ControlMenuItemLabel_MarsRocks
Mars rocks
static MyStringId ControlMenuItemLabel_MarsSoil
Mars soil
static MyStringId ControlMenuItemLabel_MoonRocks
Moon rocks
static MyStringId ControlMenuItemLabel_MoonSoil
Moon soil
static MyStringId ControlMenuItemLabel_Nickel01
Nickel 01
static MyStringId ControlMenuItemLabel_OpenInventory
Open Inventory
static MyStringId ControlMenuItemLabel_Park
Toggles the grid Parking
static MyStringId ControlMenuItemLabel_PasteGrid
Paste Grid
static MyStringId ControlMenuItemLabel_PauseGame
Pause Game
static MyStringId ControlMenuItemLabel_PertamSand
Pertam sand
static MyStringId ControlMenuItemLabel_PlacementMode
Toggle Placement Modes
static MyStringId ControlMenuItemLabel_Platinum01
Platinum 01
static MyStringId ControlMenuItemLabel_QuickLoad
Quick Load / Reconnect
static MyStringId ControlMenuItemLabel_Reactors
Toggle Local Power Switch
static MyStringId ControlMenuItemLabel_Reactors_All
Toggle Power Switch
static MyStringId ControlMenuItemLabel_Reload
Reload Game
static MyStringId ControlMenuItemLabel_Respawn
Respawn
static MyStringId ControlMenuItemLabel_RocksGrass
Rocks grass
static MyStringId ControlMenuItemLabel_Sand02
Sand 02
static MyStringId ControlMenuItemLabel_ScenarioBriefing
Show Scenario Briefing
static MyStringId ControlMenuItemLabel_SelectColorTool
Select Color Tool
static MyStringId ControlMenuItemLabel_SetupButtons
Setup Buttons
static MyStringId ControlMenuItemLabel_ShowAdminMenu
Open Admin Menu
static MyStringId ControlMenuItemLabel_ShowBlueprints
Open Blueprints Screen
static MyStringId ControlMenuItemLabel_ShowBuildScreen
Open Build Screen
static MyStringId ControlMenuItemLabel_ShowColorPicker
Open Color Picker
static MyStringId ControlMenuItemLabel_ShowControlPanel
Open Control Panel
static MyStringId ControlMenuItemLabel_ShowHelp
Open Help Screen
static MyStringId ControlMenuItemLabel_ShowHelpScreen
Open Help Screen
static MyStringId ControlMenuItemLabel_ShowPlayers
Open Players Screen
static MyStringId ControlMenuItemLabel_ShowProgressionTree
Open Progression Tree
static MyStringId ControlMenuItemLabel_ShowSpawnMenu
Open Spawn Menu
static MyStringId ControlMenuItemLabel_ShowTerminal
Open Terminal
static MyStringId ControlMenuItemLabel_ShowToolbarScreen
Show Toolbar Screen
static MyStringId ControlMenuItemLabel_Silicon01
Silicon 01
static MyStringId ControlMenuItemLabel_Silver_01
Silver 01
static MyStringId ControlMenuItemLabel_SmallMoonRocks
Small moon rocks
static MyStringId ControlMenuItemLabel_Snow
Snow
static MyStringId ControlMenuItemLabel_Soil
Soil
static MyStringId ControlMenuItemLabel_Stone
Stone
static MyStringId ControlMenuItemLabel_Stone01
Stone 01
static MyStringId ControlMenuItemLabel_Stone02
Stone 02
static MyStringId ControlMenuItemLabel_Stone03
Stone 03
static MyStringId ControlMenuItemLabel_Stone04
Stone 04
static MyStringId ControlMenuItemLabel_Stone05
Stone 05
static MyStringId ControlMenuItemLabel_SymmetrySetup
Enter Symmetry Setup
static MyStringId ControlMenuItemLabel_Terminal
Open Terminal
static MyStringId ControlMenuItemLabel_Thrusts
Thrusters
static MyStringId ControlMenuItemLabel_ToggleHud
Toggle HUD
static MyStringId ControlMenuItemLabel_ToggleMultiBlock
Toggle Multi-block Building
static MyStringId ControlMenuItemLabel_ToggleSignals
Toggle Signal Mode
static MyStringId ControlMenuItemLabel_TritonBlend
Triton blend
static MyStringId ControlMenuItemLabel_TritonIce
Triton ice
static MyStringId ControlMenuItemLabel_TritonStone
Triton stone
static MyStringId ControlMenuItemLabel_Unequip
Unequip
static MyStringId ControlMenuItemLabel_Uraninite_01
Uraninite 01
static MyStringId ControlMenuItemLabel_UseSymmetry
Toggle Symmetry Mode On/Off:
static MyStringId ControlMenuItemLabel_ViewMode
Toggle Spectator Mode
static MyStringId ControlMenuItemLabel_VoxelBrushAutoLevel
Select Terrain Auto-Level
static MyStringId ControlMenuItemLabel_VoxelBrushBox
Select Box
static MyStringId ControlMenuItemLabel_VoxelBrushCapsule
Select Capsule
static MyStringId ControlMenuItemLabel_VoxelBrushRamp
Select Ramp
static MyStringId ControlMenuItemLabel_VoxelBrushSphere
Select Sphere
static MyStringId ControlMenuItemLabel_VoxelHand
Voxel Hand
static MyStringId ControlMenuItemLabel_Wardrobe
Change Appearance
static MyStringId ControlMenuItemLabel_WoodsGrass
Woods grass
static MyStringId ControlMenuItemLabel_WoodsGrassBare
Woods grass bare
static MyStringId ControlMenuItemValue_FPP
FPP
static MyStringId ControlMenuItemValue_TPP
TPP
static MyStringId ControlName_BlockAutorotation
Toggle block auto-rotation
static MyStringId ControlName_Broadcasting
Broadcasting
static MyStringId ControlName_ColorPicker
Color picker
static MyStringId ControlName_Console
Console
static MyStringId ControlName_Crouch
Crouch
static MyStringId ControlName_CubeDefaultMountpoint
Reset orientation
static MyStringId ControlName_Down
Down
static MyStringId ControlName_FirePrimaryWeapon
Use tool / Fire weapon
static MyStringId ControlName_FireSecondaryWeapon
Secondary mode
static MyStringId ControlName_Helmet
Helmet
static MyStringId ControlName_InertialDampeners
Inertia dampeners
static MyStringId ControlName_InertialDampenersOnOff
Inertia dampeners on / off
static MyStringId ControlName_Jetpack
Jetpack on / off
static MyStringId ControlName_JetpackOff
Jetpack Off
static MyStringId ControlName_JetpackOn
Jetpack On
static MyStringId ControlName_Jump
Jump
static MyStringId ControlName_LandingGear
Park
static MyStringId ControlName_MissionSettings
Scenario settings
static MyStringId ControlName_PowerSwitchOnOff
Local power switch on / off
static MyStringId ControlName_PowerSwitchOnOff_All
Power switch on / off
static MyStringId ControlName_RelativeDampening
Enable relative dampening
static MyStringId ControlName_RollLeft
Roll left (ship / jetpack)
static MyStringId ControlName_RollRight
Roll right (ship / jetpack)
static MyStringId ControlName_RotationDown
Rotate down
static MyStringId ControlName_RotationLeft
Rotate left
static MyStringId ControlName_RotationRight
Rotate right
static MyStringId ControlName_RotationUp
Rotate up
static MyStringId ControlName_SymmetrySwitch
Symmetry setup
static MyStringId ControlName_TerminalOrInventory
Terminal / Inventory
static MyStringId ControlName_ToggleHeadlights
Lights on / off
static MyStringId ControlName_Up
Up
static MyStringId ControlName_UseSymmetry
Toggle symmetry
static MyStringId ControlPanel
Control Panel
static MyStringId ControlRemote
Control
static MyStringId ControlScreen_GridBlocksLabel
Grid blocks:
static MyStringId ControlScreen_ShareCombobox
Share selected blocks with another player/faction
static MyStringId ControlScreen_ShareComboboxDisabled
You need to be owner of the block to access it's sharing options
static MyStringId ControlScreen_ShareLabel
Share block:
static MyStringId ControlScreen_TerminalBlockGroup
Insert name of a new block group
static MyStringId ControlScreen_TerminalBlockGroupDelete
Remove selected block group
static MyStringId ControlScreen_TerminalBlockGroupDeleteDisabled
You need to select a block group before you can remove it
static MyStringId ControlScreen_TerminalBlockGroupSave
Create a new block group from selected blocks
static MyStringId ControlScreen_TerminalBlockGroupSaveDisabled
You need to insert a group name before you can create a new block group
static MyStringId ControlScreen_TransferCombobox
Transfer ownership of selected blocks to another player/faction
static MyStringId ControlsOptions_Help_Scheme
{CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme
static MyStringId ControlsOptions_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId CopyObject
Copy object
static MyStringId CopyObjectDetached
Copy object detached
static MyStringId CreateFromClipboard
Create from clipboard
static MyStringId CreateManageBlueprints
Create/manage blueprints
static MyStringId Crossplay_Disabled_Warning
Crossplay servers are disabled. Go to the Game Options menu to enable.
static MyStringId CryopodDeathNotification_OkButtonTooltip
Respawn at the nearest Medical Room or transition to the respawn screen, based on the configured world settings
static MyStringId CubeBuilder_CubeSizeModeChange
Press {0} again{1}to change block size.
static MyStringId Currency_Default_Account_Label
Account Balance:
static MyStringId CustomShipName_LargeShip
Large Ship
static MyStringId CustomShipName_Platform
Platform
static MyStringId CustomShipName_SmallShip
Small Ship
static MyStringId CustomWorld_AlienSystem
Distant Worlds
static MyStringId CustomWorld_AsteroidArmory
Asteroid Armory
static MyStringId CustomWorld_CrashedRedShip
Crashed Red Ship
static MyStringId CustomWorld_DeadDropArena
Dead Drop Arena
static MyStringId CustomWorld_DistantMoons
Distant Moons
static MyStringId CustomWorld_EasyStartAlien
Alien Planet
static MyStringId CustomWorld_EasyStartEarth
Earth Planet
static MyStringId CustomWorld_EasyStartGreen
Green Station
static MyStringId CustomWorld_EasyStartMars
Mars Planet
static MyStringId CustomWorld_EasyStartMoon
Moon Base
static MyStringId CustomWorld_EasyStartSpace
Red Ship
static MyStringId CustomWorld_EmptyWorld
Empty World
static MyStringId CustomWorld_HomeSystem
Home System
static MyStringId CustomWorld_LearningToSurvive
Learning to Survive
static MyStringId CustomWorld_LoneSurvivor
Lone Survivor
static MyStringId CustomWorld_NeverSurrender
Never Surrender
static MyStringId CustomWorld_PetramOrbiter
Pertam Orbiter
static MyStringId CustomWorld_RedShip2
Red Ship v2
static MyStringId CustomWorld_RivalPlatforms
Rival Platforms
static MyStringId CustomWorld_StarSystem
Star System
static MyStringId CutObject
Cut object
static MyStringId CutsceneToolsButton
Cutscenes tools
static MyStringId CycleHUD
Cycle HUD
static MyStringId Dampeners
Dampeners
static MyStringId Dampeners_Relative
Toggle Relative dampeners
static MyStringId Datapad_GPS_Data
{0} - Station
static MyStringId Datapad_GPS_Name
GPS {0} - Station
static MyStringId Datapad_Station_GPS_Content_0
I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested.
static MyStringId Datapad_Station_GPS_Content_1
A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck!
static MyStringId Datapad_Station_GPS_Content_2
So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here.
static MyStringId Datapad_Station_GPS_Content_3
Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go.
static MyStringId Datapad_Station_GPS_Content_4
There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers.
static MyStringId Datapad_Station_GPS_Content_5
Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said.
static MyStringId Datapad_Station_GPS_Content_6
I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it.
static MyStringId Datapad_Station_GPS_Content_7
A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go.
static MyStringId Datapad_Station_GPS_Content_8
Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates!
static MyStringId DatapadEdit_Help_Screen
{CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId DatapadEditEcreen_Caption
Datapad Editor
static MyStringId DatapadEditScreen_Content
Content:
static MyStringId DatapadEditScreen_ContentUsage
Bytes used: {0}/{1}
static MyStringId DatapadEditScreen_Name
Datapad Name:
static MyStringId DedicatedServer_Join_CrossPlayError
To be able to join a dedicated server you need to enable crossplay in Game Options
static MyStringId Default_Astronaut
Male Astronaut
static MyStringId Default_Astronaut_Female
Female Astronaut
static MyStringId DefensiveBlock_SetupActions
Setup actions
static MyStringId DefensiveBlock_SetupActions_Tooltip
The first slot triggers when an enemy is detected, the second slot triggers when an enemy is no longer detected.
static MyStringId DefensiveCombatBlock_CharacterLocked
Status: Defending against {0}
static MyStringId DefensiveCombatBlock_DefendAgainst
Defend Against
static MyStringId DefensiveCombatBlock_DefendAgainst_Tooltip
Which other grids may be a threat?
static MyStringId DefensiveCombatBlock_EvasiveManeuverIntervalRange_Title
Random Deviations Interval
static MyStringId DefensiveCombatBlock_EvasiveManeuverIntervalRange_Tooltip
When fleeing, the grid will change directions at this interval.
static MyStringId DefensiveCombatBlock_EvasiveManeuvers_Title
Evasive Maneuvers
static MyStringId DefensiveCombatBlock_EvasiveManeuvers_Tooltip
The AI will take evasive maneuvers to attempt to avoid incoming projectiles.
static MyStringId DefensiveCombatBlock_FleeDistance_Title
Flee distance
static MyStringId DefensiveCombatBlock_FleeDistance_Tooltip
Flee up to this distance from the last known location of the threat.
static MyStringId DefensiveCombatBlock_FleeMode_AwayFromTarget
Away from target
static MyStringId DefensiveCombatBlock_FleeMode_Title
Flee Destination
static MyStringId DefensiveCombatBlock_FleeMode_ToGPSOrBeacon
To GPS / Beacon
static MyStringId DefensiveCombatBlock_FleeMode_Tooltip
Determines where the grid will flee to. Away from target - The grid will flee into the opposite direction of a threat. To GPS / Beacon - The grid will flee towards a selected GPS or Beacon.
static MyStringId DefensiveCombatBlock_FleeTo
Flee to
static MyStringId DefensiveCombatBlock_FleeTo_Tooltip
If this grid flees, it will flee towards the selected waypoint.
static MyStringId DefensiveCombatBlock_FleeTrigger
Flee trigger
static MyStringId DefensiveCombatBlock_FleeTrigger_Always
Always
static MyStringId DefensiveCombatBlock_FleeTrigger_FleeTo
Flee to
static MyStringId DefensiveCombatBlock_FleeTrigger_Never
Never
static MyStringId DefensiveCombatBlock_FleeTrigger_Tooltip
When to flee? Never - This grid never flees. Always - This grid flees when it detects another grid within 2500m and the "defend against" and "With Subsystem" conditions are met. When being Target Locked - When another grid that meets the "Defend against" and "With Subsystem" conditions locks this grid. When taking damage - When taking damage from any source while a grid that meets the "Defend against" and "With Subsystem" is within 2500m.
static MyStringId DefensiveCombatBlock_FleeTrigger_WhenTakingDamage
When taking damage
static MyStringId DefensiveCombatBlock_FleeTrigger_WhenTargetLocked
When target locked
static MyStringId DefensiveCombatBlock_HitAndRun_CustomWaypoint
Custom Waypoint
static MyStringId DefensiveCombatBlock_LockTarget
Lock Target
static MyStringId DefensiveCombatBlock_LockTarget_Tooltip
Target lock grids that meet the above conditions
static MyStringId DefensiveCombatBlock_NoFleeTo
[Color=#FFFF0000]ERROR: No "Flee to" waypoint selected! Please select a waypoint[/Color]
static MyStringId DefensiveCombatBlock_RandomDeviations_Title
Random Deviations Angle
static MyStringId DefensiveCombatBlock_RandomDeviations_Tooltip
To make it hard to predict where it will flee to, the AI will alter its course to this angle at the Random Deviations Interval. Note: Setting a high angle will reduce the effective speed.
static MyStringId DefensiveCombatBlock_SavedGps
(Saved)
static MyStringId DefensiveCombatBlock_StatusMessage_Fleeing
Status: Fleeing from {0}
static MyStringId DefensiveCombatBlock_StatusMessage_ReadyToFlee
Status: Defending against {0}
static MyStringId DefensiveCombatBlock_SubsystemsToDestroy
Subsystems to destroy
static MyStringId DefensiveCombatBlock_TargetLock
Target lock
static MyStringId DefensiveCombatBlock_TargetLock_Enemies
Enemies
static MyStringId DefensiveCombatBlock_TargetLock_EnemiesAndNeutrals
Enemies and neutrals
static MyStringId DefensiveCombatBlock_TargetLock_Nobody
Nobody
static MyStringId DefensiveCombatBlock_ThreateningSubsystem
Threatening Subsystem
static MyStringId DefensiveCombatBlock_ThreateningSubsystemTooltip
This block will only consider grids with the selected subsystem(s) to be a threat
static MyStringId DefensiveCombatBlock_WaypointSize
Flee waypoint size
static MyStringId DefensiveCombatBlock_WaypointSize_Tooltip
The distance to the selected waypoint the grid should be to consider it to have been reached.
static MyStringId DefensiveCombatBlock_WithSubsystem
With Subsystem
static MyStringId DefensiveCombatBlock_WithSubsystem_Tooltip
Will "Defend against" grids with this subsystem.
static MyStringId DefinitionError_BlockWithComputerNotTerminalBlock
Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock
static MyStringId DeleteBlueprintQuestion
Are you sure you want to delete this blueprint?
static MyStringId DeleteEntity
Delete
static MyStringId DeleteObject
Delete object
static MyStringId Department_AdditionalArtists
Additional Artists
static MyStringId Department_AdditionalDesigners
Additional Designers
static MyStringId Department_AdditionalProgrammers
Additional Programmers
static MyStringId Department_AdditionalTesters
Additional Testers
static MyStringId Department_Artists
Artists
static MyStringId Department_AssistantProducer
Assistant Producer
static MyStringId Department_CommunityManagers
Community Managers
static MyStringId Department_CommunityPr
Community & PR Manager
static MyStringId Department_Designers
Designers
static MyStringId Department_ExecutiveProducer
Executive Producer & Creative Director
static MyStringId Department_GameDesigners
Game Designers
static MyStringId Department_LeadArtist
Lead Artist
static MyStringId Department_LeadDesigner
Lead Designer
static MyStringId Department_LeadProducer
Producer
static MyStringId Department_LeadProgrammers
Lead Programmers
static MyStringId Department_LeadTester
QA Lead
static MyStringId Department_Licenses
3rd Party Software
static MyStringId Department_LiveOpsArtists
LiveOps Artists
static MyStringId Department_LiveOpsDesigners
LiveOps Designers
static MyStringId Department_LiveOpsLeadArtist
LiveOps Deputy Lead Artist
static MyStringId Department_LiveOpsLeadDesigner
LiveOps Lead Designer
static MyStringId Department_LiveOpsLeadTester
LiveOps Deputy Lead QA
static MyStringId Department_LiveOpsProducer
LiveOps Producer
static MyStringId Department_LiveOpsProgrammers
LiveOps Programmers
static MyStringId Department_LiveOpsTechLead
LiveOps Technical Leader
static MyStringId Department_LiveOpsTesters
LiveOps QA
static MyStringId Department_LiveOpsWriter
LiveOps Writer
static MyStringId Department_ModContributors
Mod Contributors
static MyStringId Department_MoreInfo
For more information see
static MyStringId Department_Music
Music
static MyStringId Department_Office
Office
static MyStringId Department_PlaystationPort
PlayStation®4 and PlayStation®5 Port
static MyStringId Department_Programmers
Programmers
static MyStringId Department_SoundDesign
Sound Design
static MyStringId Department_SpecialThanks
Special Thanks (in alphabetical order)
static MyStringId Department_TeamOperations
Team Operations
static MyStringId Department_TechnicalDirector
Technical Director
static MyStringId Department_Testers
QA Testers
static MyStringId Department_Translators
Translators
static MyStringId Department_Video
Video
static MyStringId Department_XboxPort
Xbox Port
static MyStringId Depower
Depower
static MyStringId Description_AccesPanel
Access Panels allow access for emergency or maintenance and make flat surfaces look more detailed.
static MyStringId Description_AccessPanel
Access Panels decorative blocks that hide the internal electrical systems of structures and ships.
static MyStringId Description_AdvancedHandHeldLauncher
Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope.
static MyStringId Description_AdvancedRotor
Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids.
static MyStringId Description_AdvancedRotorPart
The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings.
static MyStringId Description_AirDucts
Willis Ducts can be used to crawl through and enter restricted spaces.
static MyStringId Description_AirVent
The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks.
static MyStringId Description_AngleGrinder
A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind.
static MyStringId Description_AntennaDish
Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.
static MyStringId Description_Aquarium
An Aquarium to observe aquatic lifeforms.
static MyStringId Description_Assembler
Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components.
static MyStringId Description_AssemblerBasic
A basic assembler to produce a limited selection of components. Requires ingots and power to produce components.
static MyStringId Description_AtmBlock
Automated Teller Machine
static MyStringId Description_AtmosphericThrust
Atmospheric thrusters can only function in planetary atmospheres.
static MyStringId Description_Autocannon
Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m
static MyStringId Description_AutoCannonTurret
Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m
static MyStringId Description_BarCounter
With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy.
static MyStringId Description_BarredWindow
Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside.
static MyStringId Description_BasicHandHeldLauncher
Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile.
static MyStringId Description_BasicMissionBlock
Type: Task This can be used for basic, customizable AI tasks. It can follow a player, follow and wander around a home position, or perform autopilot functions.
static MyStringId Description_Bathroom
A toilet for decorating interiors. Can be used as a seat.
static MyStringId Description_BathroomOpen
A toilet for decorating interiors. Can be used as a seat.
static MyStringId Description_Battery
A battery stores power and is able to distribute a high output of energy.
static MyStringId Description_Beacon
A beacon is used to broadcast its position.
static MyStringId Description_BeamBlock
Beam blocks offer a variety of different shapes to be used as decoration or light structural support.
static MyStringId Description_Bed
A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment.
static MyStringId Description_BlastDoor
Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges.
static MyStringId Description_BlockGroup_AntennaGroup
Blocks responsible for communication and remote connection.
static MyStringId Description_BlockGroup_AutomationGroup
Various blocks responsible for any kind of automation.
static MyStringId Description_BlockGroup_ContainerGroup
Universal storage blocks.
static MyStringId Description_BlockGroup_DeadBodies
The remains of unfortunate engineers. They can contain loot for others to find.
static MyStringId Description_BlockGroup_DecorativeUtilityGroup
Various utility blocks for decorative purposes.
static MyStringId Description_BlockGroup_EnergyFueledGroup
Power provide blocks, that are consuming some kind of fuel in order to generate energy.
static MyStringId Description_BlockGroup_EnergyRenewableGroup
Power provider blocks, that are draining energy from renewable sources: wind and sun.
static MyStringId Description_BlockGroup_GravityGroup
Various blocks related to artificial gravity.
static MyStringId Description_BlockGroup_InputOutputGroup
Blocks that are responsible for input and output from conveyor system.
static MyStringId Description_BlockGroup_InteriorStructureGroup
Internal pillars and cover walls.
static MyStringId Description_BlockGroup_LCDGroup
LCD Screens of various sizes and formats.
static MyStringId Description_BlockGroup_LightingGroup
Various sources of light.
static MyStringId Description_BlockGroup_MedicalGroup
Blocks that are responsible for preserving character's health.
static MyStringId Description_BlockGroup_MiscGroup
Uncategorized hidden blocks.
static MyStringId Description_BlockGroup_SeatsGroup
Various seats and beds for character.
static MyStringId Description_BlockGroup_ShipToolGroup
Ship equipment blocks.
static MyStringId Description_BlockGroup_ShipWeaponStaticGroup
Static weapon blocks.
static MyStringId Description_BlockGroup_TankGroup
Tanks are used to store gases.
static MyStringId Description_BlockGroup_TurretGroup
Weaponized turrets with own targeting AI.
static MyStringId Description_BlockGroup_UpgradeModuleGroup
Various upgrade modules for production blocks, like refinery or assembler.
static MyStringId Description_BlueprintClass_Ammo
Ammo - Bullets and ordinance used in combat situations.
static MyStringId Description_BlueprintClass_BasicComponents
Basic Ingots and Components - Click on any ingot or component to assemble it.
static MyStringId Description_BlueprintClass_BasicTools
Basic Tools
static MyStringId Description_BlueprintClass_BuildPlanner
Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction.
static MyStringId Description_BlueprintClass_CommonMetals
Common Metals
static MyStringId Description_BlueprintClass_Components
Components - Components are used in the construction of structural, mechanical, and electrical systems.
static MyStringId Description_BlueprintClass_Consumables
Consumables - Click on any item to assemble it.
static MyStringId Description_BlueprintClass_Equipment
Equipment - A variety of utility items and survival equipment.
static MyStringId Description_BlueprintClass_HydrogenBottles
Hydrogen Bottles
static MyStringId Description_BlueprintClass_Ice
Ice
static MyStringId Description_BlueprintClass_Ingots
Ingots
static MyStringId Description_BlueprintClass_LargeBlocks
Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.
static MyStringId Description_BlueprintClass_LargePrototechBlocks
Large Prototech Blocks - Click on any Large Prototech Block to assemble all components necessary for it's construction except for the Prototech Frame.
static MyStringId Description_BlueprintClass_OxygenBottles
Oxygen Bottles
static MyStringId Description_BlueprintClass_PrototechComponents
Prototech Components - Components are used in the construction of structural, mechanical, and electrical systems.
static MyStringId Description_BlueprintClass_SmallBlocks
Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.
static MyStringId Description_BlueprintClass_SmallPrototechBlocks
Small Prototech Blocks - Click on any Small Prototech Block to assemble all components necessary for it's construction except for the Prototech Frame.
static MyStringId Description_BlueprintClass_SurvivalKitIngots
Ingots - Retrieve materials from mined ore.
static MyStringId Description_BlueprintClass_Tools
Tools - Handheld instruments that perform a variety of functions.
static MyStringId Description_BlueprintClass_Weapons
Weapons - Weaponry suitable for combat situations, ranging from personal defense to anti-vehicle.
static MyStringId Description_BroadcastController
The Broadcast Controller transmits custom messages to players using the chat window. Use antennas to increase the range.
static MyStringId Description_BuggyCockpit
The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside.
static MyStringId Description_ButtonPanel
Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them.
static MyStringId Description_Camera
The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking.
static MyStringId Description_ClangKola
Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system.
static MyStringId Description_Cockpit
Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
static MyStringId Description_CockpitFlush
flush cockpit placeholder
static MyStringId Description_CockpitIndustrial
Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
static MyStringId Description_CockpitStandingBridge
Helms are control stations that are operated in standing position.
static MyStringId Description_Collector
Collectors collects items when they get close to the collector's funnel.
static MyStringId Description_Connector
The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function.
static MyStringId Description_Console
A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays.
static MyStringId Description_ConsoleModule
Console module blocks can be used to make a working station appear productive and important.
static MyStringId Description_ContractBlock
Block for contract management
static MyStringId Description_ControlPanel
Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel.
static MyStringId Description_ControlSeat
The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen.
static MyStringId Description_ControlStation
Control stations are used to control a large ship.
static MyStringId Description_ConveyorSorter
Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container.
static MyStringId Description_ConveyorTube
Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another.
static MyStringId Description_CornerCouch
A couch for decorating interior corners. Can be used as a seat.
static MyStringId Description_CornerLight
Lights are used to illuminate interiors or can be used to act as reference points on exteriors.
static MyStringId Description_CosmicCoffee
Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space.
static MyStringId Description_Couch
A couch for decorating interiors. Can be used as a seat.
static MyStringId Description_CrateBlock
A large storage crate, reinforced to keep the items contained within it safe from harm.
static MyStringId Description_CryoChamber
Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen.
static MyStringId Description_Datapad
A datapad is an electronic device used to store and display information.
static MyStringId Description_DeadEngineer
The remains of an unfortunate engineer.
static MyStringId Description_Decoy
Decoys attract fire from enemy turrets and protect your property from lightning strikes.
static MyStringId Description_DefensiveCombatBlock
Type: Combat This can detect and target lock enemy grids up to 2500m. Additionally, it can be set up to flee to a predetermined location when it has detected an enemy. When enemies are detected, this block takes priority over any active Task type blocks.
static MyStringId Description_Desk
A desk for decorating interiors. Can be used as a seat.
static MyStringId Description_DeskChairless
A desk for decorating interiors.
static MyStringId Description_DeskChairlessCorner
A desk for decorating interiors.
static MyStringId Description_DeskCorner
A desk for decorating interiors. Can be used as a seat.
static MyStringId Description_DiagonalWindow
Diagonal window shutters can be used as stairs.
static MyStringId Description_DLC_Anniversary
Anniversary
static MyStringId Description_DLC_Automatons
Automatons
static MyStringId Description_DLC_DecorativeBlocks
*** Description of decorative blocks DLC ***
static MyStringId Description_DLC_DecorativeBlocks2
*** Description of decorative blocks 2 DLC ***
static MyStringId Description_DLC_DeluxeEdition
*** Description of deluxe edition DLC ***
static MyStringId Description_DLC_EconomyExpansion
*** Description of Economy Deluxe DLC ***
static MyStringId Description_DLC_Frostbite
*** Description of Frostbite DLC ***
static MyStringId Description_DLC_HeavyIndustry
Heavy Industry
static MyStringId Description_DLC_Major203DLC
Decorative Blocks 3
static MyStringId Description_DLC_PreorderPack
*** Description of pre-order pack DLC ***
static MyStringId Description_DLC_ScrapRace
*** Description of Wasteland ***
static MyStringId Description_DLC_SparksOfTheFuture
*** Description of Sparks Of The Future DLC ***
static MyStringId Description_DLC_StylePack
*** Description of style pack DLC ***
static MyStringId Description_DLC_Warfare1
Warfare I.
static MyStringId Description_DLC_Warfare2
Warfare II.
static MyStringId Description_Door
Doors can seal off interiors and make them air tight while still allowing access for the player.
static MyStringId Description_Drill
Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries.
static MyStringId Description_EffectivenessModule
Yield modules increase production yield of refineries when connected.
static MyStringId Description_Ejector
The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items.
static MyStringId Description_EliteAutomaticRifle
The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight.
static MyStringId Description_ElitePistol
An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight.
static MyStringId Description_Embrasure
The Embrasure provides cover while allowing you to keep up the pressure on your enemies.
static MyStringId Description_EmotionController
The Emotion Controller displays emoticons and can copy those to other assigned LCD panels and screens.
static MyStringId Description_EngineerPlushie
An advanced motivational device of pristine quality. Can not be crafted or disassembled.
static MyStringId Description_EventController
Event Controllers trigger actions based on block or grid conditions.
static MyStringId Description_ExhaustPipe
The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures.
static MyStringId Description_ExplosiveBarrel
A barrel which has been converted into an improvised explosive. Safe when unarmed. It can be detonated manually, by taking damage or set to detonate after a configurable amount of time.
static MyStringId Description_Faction_Factorum
The creators of Prototech. They’ve returned from the edge of known space to seek revenge.
static MyStringId Description_Faction_Pirate
Fearless pirate raiders scour the stars, seeking vast fortunes as they attack and salvage without mercy.
static MyStringId Description_Faction_Unknown
Space is vast. As humans push into the void of space, sometimes the void pushes back. Danger, mystery, or reward may lie ahead.
static MyStringId Description_FAQ_Airlock
An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts.
static MyStringId Description_FAQ_AirTightnessPressure
A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed.
static MyStringId Description_FAQ_Ammo
You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available.
static MyStringId Description_FAQ_Armor
Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed.
static MyStringId Description_FAQ_ArmorSkins
Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen.
static MyStringId Description_FAQ_Asteroids
Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined.
static MyStringId Description_FAQ_AutoPilot
To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint.
static MyStringId Description_FAQ_BasicMovement
Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump.
static MyStringId Description_FAQ_Begin
Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure!
static MyStringId Description_FAQ_Begin_Q0
What should I do
static MyStringId Description_FAQ_Blastdoors
Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms.
static MyStringId Description_FAQ_BlockLimit
Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings.
static MyStringId Description_FAQ_BlockRotation
You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point.
static MyStringId Description_FAQ_BlockShapes
You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes.
static MyStringId Description_FAQ_Bottles
Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators.
static MyStringId Description_FAQ_Broadcasting
Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O.
static MyStringId Description_FAQ_Bug
You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/
static MyStringId Description_FAQ_Bug_Q0
How do I report a bug
static MyStringId Description_FAQ_Bug_Q1
Bug
static MyStringId Description_FAQ_Bug_Q2
I found a bug
static MyStringId Description_FAQ_Bug_Q3
Is the game is bugged
static MyStringId Description_FAQ_Bug_Q4
The game is broken
static MyStringId Description_FAQ_Bug_Q5
Where can I report a bug
static MyStringId Description_FAQ_Bug_Q6
Glitch
static MyStringId Description_FAQ_Bug_Q7
This does not work
static MyStringId Description_FAQ_Bug_Q8
Out of memory
static MyStringId Description_FAQ_BuildMode
You can toggle different building modes by pressing B.
static MyStringId Description_FAQ_BuildPlanner
The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible.
static MyStringId Description_FAQ_Camera
You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view.
static MyStringId Description_FAQ_CarJump
Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting.
static MyStringId Description_FAQ_CarRover
A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players.
static MyStringId Description_FAQ_Clang
Hail Clang!
static MyStringId Description_FAQ_Clang_Q0
Clang
static MyStringId Description_FAQ_Clang_Q1
Xocliw
static MyStringId Description_FAQ_CombatMechanics
Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil.
static MyStringId Description_FAQ_Commands
Use /help to find all chat commands.
static MyStringId Description_FAQ_Components
Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component.
static MyStringId Description_FAQ_ConsoleBlock
The console block is a decorative block with the ability to project large and small grids scaled down.
static MyStringId Description_FAQ_ContractBlock
A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations.
static MyStringId Description_FAQ_Contracts
Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks.
static MyStringId Description_FAQ_ConvertGrid
You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings.
static MyStringId Description_FAQ_CooperativeMode
Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together.
static MyStringId Description_FAQ_CopyPaste
You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X.
static MyStringId Description_FAQ_Damage
Damage can be inflicted by using weapons like rocket launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels.
static MyStringId Description_FAQ_Decoratives
Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes.
static MyStringId Description_FAQ_DisableHints
To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints".
static MyStringId Description_FAQ_Drones
Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks.
static MyStringId Description_FAQ_Elaborate
Can you be more specific?
static MyStringId Description_FAQ_Electricity
Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function.
static MyStringId Description_FAQ_Emotes
Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName
static MyStringId Description_FAQ_Encounter
Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous.
static MyStringId Description_FAQ_Experimental
Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings.
static MyStringId Description_FAQ_Factions
Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions.
static MyStringId Description_FAQ_FindOtherPlayers
Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players.
static MyStringId Description_FAQ_Flashlight
You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted.
static MyStringId Description_FAQ_FlipRover
You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass.
static MyStringId Description_FAQ_FrostbitePack
The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters.
static MyStringId Description_FAQ_Fuel
Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen.
static MyStringId Description_FAQ_GameMode
There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings.
static MyStringId Description_FAQ_GoodAI
GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence.
static MyStringId Description_FAQ_GoodBot
I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you?
static MyStringId Description_FAQ_GoodBot_Q0
Who are you
static MyStringId Description_FAQ_GoodBot_Q1
What is your purpose
static MyStringId Description_FAQ_GoodBot_Q2
What are you
static MyStringId Description_FAQ_GoodBot_Q3
What can you do
static MyStringId Description_FAQ_GoodBot_Q4
Help
static MyStringId Description_FAQ_GPSColors
Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods.
static MyStringId Description_FAQ_GPSSignals
GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies.
static MyStringId Description_FAQ_Gravity
There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented.
static MyStringId Description_FAQ_Grid
Grids are collections of blocks that shape stations or ships.
static MyStringId Description_FAQ_GridMovement
Make sure it has thrusters pointing in the direction it is moving and some source of power.
static MyStringId Description_FAQ_GridSize
There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes.
static MyStringId Description_FAQ_Grinding
You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding.
static MyStringId Description_FAQ_Groups
You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group.
static MyStringId Description_FAQ_Hacking
Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block.
static MyStringId Description_FAQ_HandHeldLaunchers
Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts.
static MyStringId Description_FAQ_HandTools
There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels.
static MyStringId Description_FAQ_Healing
You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console.
static MyStringId Description_FAQ_Help
Press {CONTROL:HELP_SCREEN} to find additional help or just ask me.
static MyStringId Description_FAQ_HowToPlayGame
Can you be more specific, please?
static MyStringId Description_FAQ_HUD
You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals.
static MyStringId Description_FAQ_Hydrogen
Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles.
static MyStringId Description_FAQ_Ice
Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids.
static MyStringId Description_FAQ_IndustrialCockpit
The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them.
static MyStringId Description_FAQ_InertiaDampeners
Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively
static MyStringId Description_FAQ_Ingots
Ingots are produced in refineries from ores and are essential to produce components.
static MyStringId Description_FAQ_Interaction
Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}.
static MyStringId Description_FAQ_InvalidMaterial
Sorry, That material does not exist in Space Engineers.
static MyStringId Description_FAQ_Inventory
Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}.
static MyStringId Description_FAQ_Jetpack
Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly.
static MyStringId Description_FAQ_Ladder
You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder.
static MyStringId Description_FAQ_LeavePlanet
To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks.
static MyStringId Description_FAQ_LogOut
You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power.
static MyStringId Description_FAQ_LosingHealth
Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool?
static MyStringId Description_FAQ_Lost
If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point.
static MyStringId Description_FAQ_MagneticBoots
Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface.
static MyStringId Description_FAQ_Marek
Marek Rosa is the Founder and CEO of Keen Software House and GoodAI.
static MyStringId Description_FAQ_Mass
Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship.
static MyStringId Description_FAQ_Math
Math! I do that all the time!
static MyStringId Description_FAQ_MergeGrids
You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors.
static MyStringId Description_FAQ_Messages
You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas.
static MyStringId Description_FAQ_MetalScrap
Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery.
static MyStringId Description_FAQ_Meteor
Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures.
static MyStringId Description_FAQ_Mining
You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores.
static MyStringId Description_FAQ_MirrorMode
Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode.
static MyStringId Description_FAQ_Navigation
You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location.
static MyStringId Description_FAQ_NPCShip
There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat.
static MyStringId Description_FAQ_Objective
Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner.
static MyStringId Description_FAQ_Objective_Q0
What is my purpose
static MyStringId Description_FAQ_Objective_Q1
Should I do something
static MyStringId Description_FAQ_Objective_Q2
What can I do
static MyStringId Description_FAQ_Objective_Q3
what Do I do
static MyStringId Description_FAQ_Objective_Q4
What do I have to do
static MyStringId Description_FAQ_Objective_Q5
what to do
static MyStringId Description_FAQ_Ore
Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore.
static MyStringId Description_FAQ_Ownership
You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else.
static MyStringId Description_FAQ_Oxygen
Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles.
static MyStringId Description_FAQ_Painting
While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces.
static MyStringId Description_FAQ_PCU
PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU.
static MyStringId Description_FAQ_Permissions
In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative.
static MyStringId Description_FAQ_Pirates
Protect yourself against pirates and other players by building armor, turrets and decoys.
static MyStringId Description_FAQ_Pistols
Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines.
static MyStringId Description_FAQ_Planets
Planets can be seen from any distance. If you do not see planets then they are likely not part of this world.
static MyStringId Description_FAQ_Platinum
Platinum is a rare material only found in asteroids and moons. There is no platinum on planets.
static MyStringId Description_FAQ_ProtectingMyself
Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base.
static MyStringId Description_FAQ_Pushing
Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear.
static MyStringId Description_FAQ_Recharging
You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered.
static MyStringId Description_FAQ_RelativeDampeners
Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work.
static MyStringId Description_FAQ_Repair
Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster.
static MyStringId Description_FAQ_Rifles
Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines.
static MyStringId Description_FAQ_RoomPressure
Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized.
static MyStringId Description_FAQ_RoverMovement
Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged.
static MyStringId Description_FAQ_SafeZoneBlock
The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations.
static MyStringId Description_FAQ_SaveBlueprints
You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints.
static MyStringId Description_FAQ_ScrapRacePack
The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin.
static MyStringId Description_FAQ_ScreenShot
You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode.
static MyStringId Description_FAQ_Script
Scripts might be disabled in world settings.
static MyStringId Description_FAQ_Ship
A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting.
static MyStringId Description_FAQ_ShipBuilding
The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery.
static MyStringId Description_FAQ_ShipInventories
Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory.
static MyStringId Description_FAQ_ShipMovement
Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged.
static MyStringId Description_FAQ_ShipToolsWeapons
Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit.
static MyStringId Description_FAQ_ShipWontFly
Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on?
static MyStringId Description_FAQ_Skins
Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character.
static MyStringId Description_FAQ_SOTFPack
The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins.
static MyStringId Description_FAQ_SpaceCredit
Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks.
static MyStringId Description_FAQ_SpawnShip
Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it.
static MyStringId Description_FAQ_SpectatorMode
You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings.
static MyStringId Description_FAQ_Station
A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement.
static MyStringId Description_FAQ_SteamWorkshop
The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game.
static MyStringId Description_FAQ_Stone
Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit.
static MyStringId Description_FAQ_StopMoving
Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}.
static MyStringId Description_FAQ_StoreBlock
You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled.
static MyStringId Description_FAQ_StylePack
The Style Pack ads more player skins, armor skins and emotes for you to use in game.
static MyStringId Description_FAQ_Suit
Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly.
static MyStringId Description_FAQ_Temperature
Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage.
static MyStringId Description_FAQ_Test
Test received!
static MyStringId Description_FAQ_Test_Q0
Test
static MyStringId Description_FAQ_Test_Q1
Testing
static MyStringId Description_FAQ_Test_Q2
Is this working
static MyStringId Description_FAQ_Test_Q3
Does this work
static MyStringId Description_FAQ_Thing
Have you tried that other thing?
static MyStringId Description_FAQ_Thrusters
Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space!
static MyStringId Description_FAQ_Time
It is time for Space Engineers!
static MyStringId Description_FAQ_Tools
A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials.
static MyStringId Description_FAQ_TradeStations
Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them.
static MyStringId Description_FAQ_Trading
You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3.
static MyStringId Description_FAQ_Tutorial
Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way!
static MyStringId Description_FAQ_UnknownSignals
Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot.
static MyStringId Description_FAQ_Unlock
You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen.
static MyStringId Description_FAQ_Upgrade
You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming.
static MyStringId Description_FAQ_Uranium
Uranium is a rare material only found in asteroids and moons. There is no uranium on planets.
static MyStringId Description_FAQ_Visor
Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate!
static MyStringId Description_FAQ_Voxel
Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes.
static MyStringId Description_FAQ_VoxelHands
Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped.
static MyStringId Description_FAQ_Warfare1
Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes.
static MyStringId Description_FAQ_Weather
There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings.
static MyStringId Description_FAQ_Welding
Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner.
static MyStringId Description_FAQ_WhatIsABlock
Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}.
static MyStringId Description_FighterCockpit
Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen.
static MyStringId Description_FireCover
Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges.
static MyStringId Description_FirstAidCabinet
The First Aid Cabinet stores medical kits for quick access.
static MyStringId Description_FlareGun
Flare Guns can be used to signal your position to others or to temporarily illuminate your surroundings.
static MyStringId Description_FlightMovementBlock
Type: Move This controls the movement of an AI grid, using available thrusters and gyros. Used in conjunction with other AI type blocks, it will attempt to move the grid to waypoints provided by other AI blocks. An active Move type block is required to make an AI grid move.
static MyStringId Description_FlightSeat
Flight seats are used to control a large ship and access all of its functions.
static MyStringId Description_FoodDispenser
A vending machine used to distract engineers from the hazards of space and boost morale.
static MyStringId Description_Freight
Crates left scattered around, indicating hard working engineers have been working in the area.
static MyStringId Description_FullAutoPistol
A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level.
static MyStringId Description_FullCoverWall
Armored walls provide cover in interiors or can be used to prevent players from walking off ledges.
static MyStringId Description_Gate
Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside.
static MyStringId Description_GatlingGun
Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m
static MyStringId Description_GatlingTurret
Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m
static MyStringId Description_GratedCatwalk
Catwalks can be used to create safe walkways throughout your creations.
static MyStringId Description_GratedCatwalkCorner
Catwalks can be used to create safe walkways throughout your creations.
static MyStringId Description_GratedCatwalkStraight
Catwalks can be used to create safe walkways throughout your creations.
static MyStringId Description_GratedCatwalkWall
Catwalks can be used to create safe walkways throughout your creations.
static MyStringId Description_GratedHalfStairs
Stairs can be used to create safe walkways throughout your creations.
static MyStringId Description_GratedStairs
Stairs can be used to create safe walkways throughout your creations.
static MyStringId Description_GravityGenerator
Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.
static MyStringId Description_GravityGeneratorSphere
Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field.
static MyStringId Description_Gyroscope
Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn.
static MyStringId Description_HandDrill
A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels.
static MyStringId Description_HangarDoor
Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically.
static MyStringId Description_HeatVent
Heat Vents open and emit light when the grid's power usage increases.
static MyStringId Description_HeavyArmor
Heavy armor to give structure and shape to ships and stations. Durable but heavy.
static MyStringId Description_HeavyCalibreGun
A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m
static MyStringId Description_Hinge
Hinges can transfer items and rotate up to 180 degrees.
static MyStringId Description_HingeHead
Hinge Parts can be reattached to hinges.
static MyStringId Description_HydrogenTank
Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles.
static MyStringId Description_HydrogenThrust
Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen.
static MyStringId Description_InteriorLight
Lights are used to illuminate interiors or can be used to act as reference points on exteriors.
static MyStringId Description_InteriorPillar
Pillars and columns can be used to reinforce structures or as decoration.
static MyStringId Description_InteriorTurret
Autonomous anti-personnel turret. Must be manually loaded with MR-50A Rifle Magazines. Maximum range: 800 m
static MyStringId Description_InteriorWall
Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors.
static MyStringId Description_IonThrust
Ion thrusters are advanced thrusters that function best in zero gravity environments.
static MyStringId Description_Jukebox
A device that plays music. Great for hosting dance parties or winding down after a hard day’s work.
static MyStringId Description_JumpDrive
Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit.
static MyStringId Description_Kitchen
A kitchen for decorating interiors.
static MyStringId Description_KitchenSet
Kitchen appliance for decorating interiors.
static MyStringId Description_LabEquipment
Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors.
static MyStringId Description_Ladder
The ladder enables you to traverse vertical spaces.
static MyStringId Description_LandingGear
Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto.
static MyStringId Description_LargeCalibreTurret
A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m
static MyStringId Description_LargeCargoContainer
Large containers can be used to store many items.
static MyStringId Description_LargeFlareLauncher
A launcher for signalling or putting up a spectacle.
static MyStringId Description_LargeRocketLauncher
A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Rockets. Maximum range: 800 m
static MyStringId Description_LargeTurretControlBlock
Block for controlling custom turrets
static MyStringId Description_LaserAntenna
Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates.
static MyStringId Description_Letters
Letter shaped blocks
static MyStringId Description_LightArmor
Basic armor to give structure and shape to ships and stations. Not very durable but lightweight.
static MyStringId Description_LockerRoom
A locker to store tools, weapons, ammunition and bottles.
static MyStringId Description_LockerRoomCorner
A locker to store tools, weapons, ammunition and bottles.
static MyStringId Description_Lockers
Personalized lockers for decorating interiors and store your essentials.
static MyStringId Description_MagneticPlate
WIP stickyBlock
static MyStringId Description_MedicalRoom
The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit.
static MyStringId Description_MedicalStation
A decorative station that allows engineers to examine their injuries.
static MyStringId Description_MediumCalibreGun
Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m
static MyStringId Description_MediumCalibreTurret
Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m
static MyStringId Description_MediumCargoContainer
Medium containers can be used to store items.
static MyStringId Description_Medkit
A medkit is a case containing medical supplies for healing astronaut.
static MyStringId Description_MergeBlock
Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block.
static MyStringId Description_MissileTurret
Slow-shooting, explosive damage dealing, rocket launcher that can be loaded through conveyors. Uses Rockets. Maximum range: 800 m
static MyStringId Description_ModularBridgeCockpit
A set of modular blocks to design elaborate bridges to helm your ship from.
static MyStringId Description_NeonTubes
Neon Tubes are decorative blocks that can be built in all colors.
static MyStringId Description_NotAvailable
Context help not available.
static MyStringId Description_Numbers
Number shaped blocks
static MyStringId Description_OffensiveCombatBlock
Type: Combat This can detect, target lock, and engage enemy grids up to 2500m using customizable attack patterns. When enemies are detected, this block takes priority over any active Task type blocks.
static MyStringId Description_OffsetDoor
Doors can seal off interiors and make them air tight while still allowing access for the player.
static MyStringId Description_OffsetLight
The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas.
static MyStringId Description_OpenCockpitLarge
Seat in between lots of consoles. More like a bridge seat.
static MyStringId Description_OpenCockpitSmall
This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable.
static MyStringId Description_OreDetector
Ore detectors detect ores within a limited radius and makes them show up on your HUD.
static MyStringId Description_OxygenFarm
Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen.
static MyStringId Description_OxygenGenerator
O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically.
static MyStringId Description_OxygenTank
Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen.
static MyStringId Description_Package
A package is a box used for storing items for Hauling contract.
static MyStringId Description_ParachuteHatch
Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings.
static MyStringId Description_Passage
Passages allow passage either vertically or horizontally.
static MyStringId Description_PassengerSeat
A passenger seat can be used to transport other players.
static MyStringId Description_PathRecorderBlock
Type: Task This can record a path and action sequence. This path can be relative to another grid if the reference is set. This path and sequence can then be replayed, provided there is a Move type block available on the grid.
static MyStringId Description_Piston
The piston is an expandable block that allows the transfer of power and items.
static MyStringId Description_PistonTop
This piston part is the top section of the piston. It has no function of its own, but can be used decoratively.
static MyStringId Description_Planters
A planter for decorating interiors.
static MyStringId Description_PowerEfficiencyModule
Power modules decrease power consumption of refineries or assemblers when connected.
static MyStringId Description_PowerGenerator
The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank.
static MyStringId Description_Powerkit
A powerkit is a portable battery pack for recharging suit of an astronaut.
static MyStringId Description_PreciseAutomaticRifle
The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power.
static MyStringId Description_ProductivityModule
Speed modules increase the production speed of refineries or assemblers when connected.
static MyStringId Description_ProgrammableBlock
A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually.
static MyStringId Description_Projector
The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction.
static MyStringId Description_Prototech_Battery
Prototech Batteries are powerful energy storage devices. They are able to output high volumes of power with increased efficiency. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_Prototech_Drill
Prototech Drills are a powerful tools capable of collecting raw ores at higher efficiency than standard drill types. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_Prototech_Gyroscope
Prototech Gyroscopes are more powerful, reinforced versions of standard Gyroscopes. They allow grids to stabilize and rotate. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_Prototech_JumpDrive
Prototech Jump Drives allow grids to teleport over incredibly large distances. They have a higher range and better efficiency than standard Jump Drives. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_Prototech_Refinery
Prototech Refineries refine ores into ingots at higher yield and speed rates than other refineries. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_Prototech_Thrust
Prototech Thrusters are advanced thrusters that provide a significant amount of force. They function best in zero gravity environments. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_PrototechAssembler
Prototech Assemblers are capable of manufacturing most Prototech components. Possessing one allows the owner to repair and maintain other Prototech blocks. Prototech blocks contain advanced components that will be lost if extraction is attempted.
static MyStringId Description_RadioAntenna
Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position.
static MyStringId Description_Railgun
High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m
static MyStringId Description_RailingCorner
Railings stop engineers from falling off dangerous ledges. Safety first!
static MyStringId Description_RailingDiagonal
Railings stop engineers from falling off dangerous ledges. Safety first!
static MyStringId Description_RailingDouble
Railings stop engineers from falling off dangerous ledges. Safety first!
static MyStringId Description_RailingStraight
Railings stop engineers from falling off dangerous ledges. Safety first!
static MyStringId Description_Ramp
The ramp block can be used to traverse heights or simply used for aesthetics.
static MyStringId Description_RapidFireAutomaticRifle
The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM.
static MyStringId Description_Reactor
Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts.
static MyStringId Description_Refinery
Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules.
static MyStringId Description_RefineryBasic
Basic refineries refines limited types of ores into ingots.
static MyStringId Description_ReflectorLight
Spotlights are powerful lights used to illuminate dark areas.
static MyStringId Description_RemoteControl
Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints.
static MyStringId Description_Rifle
The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean.
static MyStringId Description_RocketLauncher
Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Rockets. Maximum range: 800 m
static MyStringId Description_RocketLauncherReload
An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Rockets. Maximum range: 800 m
static MyStringId Description_RotatingLight
A rotating light to alert engineers of hazardous situations.
static MyStringId Description_Rotor
Rotors allows connected grids to rotate.
static MyStringId Description_RotorPart
The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings.
static MyStringId Description_RoverCockpit
The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors.
static MyStringId Description_SabiroidPlushie
An advanced motivational device of pristine quality. Can not be crafted or disassembled.
static MyStringId Description_SafeZone
Projects safe zone around itself. Safe zone can be used to protect your assets
static MyStringId Description_SciFiWall
Sci-Fi Walls have 6 different sides that can be used to improve your interior design.
static MyStringId Description_Searchlight
Searchlights are articulated spotlights that can target nearby grids and can be used as cameras.
static MyStringId Description_SemiAutoPistol
The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable.
static MyStringId Description_Sensor
Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range.
static MyStringId Description_ShipGrinder
Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active.
static MyStringId Description_ShipWelder
A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner.
static MyStringId Description_Shower
A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene.
static MyStringId Description_SignBlocks
Warning Signs can be used to attend crew to the dangers of their environment.
static MyStringId Description_SmallCargoContainer
Small containers can be used to store items.
static MyStringId Description_SmallRailgun
High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m
static MyStringId Description_SolarPanel
Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated.
static MyStringId Description_Sound
Sound blocks emit sounds when activated.
static MyStringId Description_SpaceBall
A spherical block that reacts to gravity.
static MyStringId Description_SpaceCredit
A Space Credit is a currency used for trading.
static MyStringId Description_SpeederCockpit
The Saddle Cockpit can be used to pilot anything from modest rovers to small-scale ships.
static MyStringId Description_Stairs
Stairs can be used to traverse heights.
static MyStringId Description_StatueEngineer
A statue to celebrate the 10th anniversary of Space Engineers.
static MyStringId Description_SteelCatwalk
Catwalks can be used to build walkways or function as thin walls.
static MyStringId Description_StorageShelf
Storage Shelves can be used to store components and make your hangar or garage look messy and productive.
static MyStringId Description_StoreBlock
Block that enables automatized trading.
static MyStringId Description_SurvivalKit
All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge.
static MyStringId Description_Suspension
Suspensions are highly durable and enable vehicles to drive over most terrains.
static MyStringId Description_Symbols
Symbol shaped blocks
static MyStringId Description_TargetDummy
The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself.
static MyStringId Description_TargetingSystemBlock
Targeting System Block Description
static MyStringId Description_TextBlocks
Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures.
static MyStringId Description_TextPanel
LCD panels display pictograms or customized text.
static MyStringId Description_Timer
Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems.
static MyStringId Description_ToiletSeat
A toilet for decorating interiors. Can be used as a seat.
static MyStringId Description_TransparentLCD
Transparent LCD panels display pictograms, scripts or customized text.
static MyStringId Description_Transponder
Action Relay blocks, in conjunction with Antennas, can trigger actions on other Action Relay blocks on other grids using the corresponding channel.
static MyStringId Description_Truss
Scaffold Blocks can provide light weight structural support to ships and stations.
static MyStringId Description_TurretControlBlock
The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional.
static MyStringId Description_VendingMachine
Allows displaying and selling of items.
static MyStringId Description_VerticalWindow
Vertical windows can be used to funnel air through and keep engineers out.
static MyStringId Description_ViewPort
Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens.
static MyStringId Description_VirtualMass
Artificial mass or spaceballs enable grids to react to artificial gravity.
static MyStringId Description_Warhead
Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time.
static MyStringId Description_WeaponRack
The Weapon Rack stores weapons and ammunition for quick access.
static MyStringId Description_Welder
A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner.
static MyStringId Description_Wheel
Wheels can be used to traverse terrain in environments with gravity.
static MyStringId Description_Window
Transparent windows will keep the air in and space out while you enjoy the view.
static MyStringId Description_WindowWall
Transparent windows will keep the air inside and space outside while you enjoy the view in style.
static MyStringId Description_WindowWallLeft
Transparent windows will keep the air inside and space outside while you enjoy the view in style.
static MyStringId Description_WindowWallRight
Transparent windows will keep the air inside and space outside while you enjoy the view in style.
static MyStringId Description_WindTurbine
The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere.
static MyStringId Descripton_ConveyorJunction
Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another.
static MyStringId DetailScreen_Button_Close
Close
static MyStringId DetailScreen_Button_Delete
Delete
static MyStringId DetailScreen_Button_OpenInWorkshop
Open In Workshop
static MyStringId DetailScreen_Button_OpenWorkshop
Open Workshop
static MyStringId DetailScreen_Button_Publish
Publish
static MyStringId DetailScreen_Button_Rename
Rename
static MyStringId DetailScreen_Button_SendToPlayer
Send to Player:
static MyStringId DetectedEntity_Asteroid
Asteroid
static MyStringId DetectedEntity_CharacterHuman
Human
static MyStringId DetectedEntity_CharacterOther
Animal
static MyStringId DetectedEntity_LargeGrid
Large Grid
static MyStringId DetectedEntity_Meteor
Meteor
static MyStringId DetectedEntity_Planet
Planet
static MyStringId DetectedEntity_SmallGrid
Small Grid
static MyStringId DetectedEntity_Unknown
Unknown
static MyStringId DialogBlueprintRename_GamepadHelp
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId DialogText_RunArgument
Argument
static MyStringId DialogTextJoinBattleFailed
Joining battle failed, reason: {0}
static MyStringId DialogTextJoiningBattle
Joining battle
static MyStringId DialogTextJoiningScenario
Joining scenario
static MyStringId Difficulty
Difficulty
static MyStringId DifficultyEasy
Easy
static MyStringId DifficultyHard
Hard
static MyStringId DifficultyNormal
Normal
static MyStringId DisableTransformation
Disable Transformation
static MyStringId DisplayName
DisplayName
static MyStringId DisplayName_AlienLander
Alien Planet Landing
static MyStringId DisplayName_Animation_SpiderAttackBite
Bite attack
static MyStringId DisplayName_Animation_SpiderAttackLegs
Leg attack
static MyStringId DisplayName_Animation_SpiderAttackStinger
Stinger attack
static MyStringId DisplayName_Animation_SpiderBurrow
Burrow
static MyStringId DisplayName_Animation_SpiderDeburrow
Deburrow
static MyStringId DisplayName_Animation_ThumbUp
Thumb-Up
static MyStringId DisplayName_Animation_Victory
Victory
static MyStringId DisplayName_Animation_Wave
Wave Animation
static MyStringId DisplayName_AstronautBackpack
Backpack
static MyStringId DisplayName_Block_2x1RailingLeft
Railing 2x1 Left
static MyStringId DisplayName_Block_2x1RailingRight
Railing 2x1 Right
static MyStringId DisplayName_Block_AccessPanel1
Access Panel 1
static MyStringId DisplayName_Block_AccessPanel2
Access Panel 2
static MyStringId DisplayName_Block_AccessPanel3
Access Panel 3
static MyStringId DisplayName_Block_AccessPanel4
Access Panel 4
static MyStringId DisplayName_Block_AdvancedRotor
Advanced Rotor
static MyStringId DisplayName_Block_AdvancedRotor3x3
Advanced Rotor 3x3
static MyStringId DisplayName_Block_AdvancedRotorPart
Advanced Rotor Part
static MyStringId DisplayName_Block_AdvancedRotorPart3x3
Advanced Rotor Part 3x3
static MyStringId DisplayName_Block_AirDuct1
Willis Duct
static MyStringId DisplayName_Block_AirDuct2
Willis Duct 2
static MyStringId DisplayName_Block_AirDuctCorner
Willis Duct Corner
static MyStringId DisplayName_Block_AirDuctGrate
Willis Duct Grate
static MyStringId DisplayName_Block_AirDuctLight
Willis Duct Light
static MyStringId DisplayName_Block_AirDuctRamp
Willis Duct Ramp
static MyStringId DisplayName_Block_AirDuctT
Willis Duct T Junction
static MyStringId DisplayName_Block_AirDuctX
Willis Duct X Junction
static MyStringId DisplayName_Block_AirtightHangarDoor
Airtight Hangar Door
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2A
Warfare Hangar Door
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2B
Warfare Hangar Door Windowed
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2C
Warfare Hangar Door 2
static MyStringId DisplayName_Block_AirtightSlideDoor
Sliding Door
static MyStringId DisplayName_Block_AirVent
Air Vent
static MyStringId DisplayName_Block_AirVentFan
Air Vent Fan
static MyStringId DisplayName_Block_AirVentFanFull
Air Vent Fan Full
static MyStringId DisplayName_Block_AirVentFull
Air Vent Full
static MyStringId DisplayName_Block_Ammo_Assembler
Ammo Assembler
static MyStringId DisplayName_Block_AngledInteriorWallA
Angled Interior Wall A
static MyStringId DisplayName_Block_AngledInteriorWallB
Angled Interior Wall B
static MyStringId DisplayName_Block_Antenna
Antenna
static MyStringId DisplayName_Block_AntennaDish
Antenna Dish
static MyStringId DisplayName_Block_Arc_Furnace
Basic Refinery
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavy
Heavy Armor Half Panel 2x1 Base Right
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv
Heavy Armor Half Panel 2x1 Base Left
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLight
Light Armor Half Panel 2x1 Base Right
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLightInv
Light Armor Half Panel 2x1 Base Left
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy
Heavy Armor Half Panel 2x1 Tip Right
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv
Heavy Armor Half Panel 2x1 Tip Left
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLight
Light Armor Half Panel 2x1 Tip Right
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv
Light Armor Half Panel 2x1 Tip Left
static MyStringId DisplayName_Block_Armor2x1SlopedPanelHeavy
Heavy Armor Panel 2x1 Slope Base
static MyStringId DisplayName_Block_Armor2x1SlopedPanelLight
Light Armor Panel 2x1 Slope Base
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipHeavy
Heavy Armor Panel 2x1 Slope Tip
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipLight
Light Armor Panel 2x1 Slope Tip
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy
Heavy Armor Panel 2x1 Base Right
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv
Heavy Armor Panel 2x1 Base Left
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLight
Light Armor Panel 2x1 Base Right
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv
Light Armor Panel 2x1 Base Left
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy
Heavy Armor Panel 2x1 Tip Right
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv
Heavy Armor Panel 2x1 Tip Left
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLight
Light Armor Panel 2x1 Tip Right
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv
Light Armor Panel 2x1 Tip Left
static MyStringId DisplayName_Block_ArmorCenter
Blast Doors
static MyStringId DisplayName_Block_ArmorCenterPanelHeavy
Heavy Armor Centered Panel
static MyStringId DisplayName_Block_ArmorCenterPanelLight
Light Armor Centered Panel
static MyStringId DisplayName_Block_ArmorCorner
Blast Door Corner
static MyStringId DisplayName_Block_ArmorHalfCenterPanelHeavy
Heavy Armor Centered Half Panel
static MyStringId DisplayName_Block_ArmorHalfCenterPanelLight
Light Armor Centered Half Panel
static MyStringId DisplayName_Block_ArmorHalfPanelHeavy
Heavy Armor Half Panel
static MyStringId DisplayName_Block_ArmorHalfPanelLight
Light Armor Half Panel
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelHeavy
Heavy Armor Panel Half Slope
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelLight
Light Armor Panel Half Slope
static MyStringId DisplayName_Block_ArmorInvCorner
Blast Door Corner Inverted
static MyStringId DisplayName_Block_ArmorPanelHeavy
Heavy Armor Panel
static MyStringId DisplayName_Block_ArmorPanelLight
Light Armor Panel
static MyStringId DisplayName_Block_ArmorPanelRoundCornerHeavy
Heavy Armor Panel Round Corner
static MyStringId DisplayName_Block_ArmorPanelRoundCornerLight
Light Armor Panel Round Corner
static MyStringId DisplayName_Block_ArmorPanelRoundFaceHeavy
Heavy Armor Panel Round Face
static MyStringId DisplayName_Block_ArmorPanelRoundFaceLight
Light Armor Panel Round Face
static MyStringId DisplayName_Block_ArmorPanelRoundHeavy
Heavy Armor Panel Round
static MyStringId DisplayName_Block_ArmorPanelRoundInvertedCornerHeavy
Heavy Armor Panel Round Inverted Corner
static MyStringId DisplayName_Block_ArmorPanelRoundInvertedCornerLight
Light Armor Panel Round Inverted Corner
static MyStringId DisplayName_Block_ArmorPanelRoundLight
Light Armor Panel Round
static MyStringId DisplayName_Block_ArmorQuarterPanelHeavy
Heavy Armor Quarter Panel
static MyStringId DisplayName_Block_ArmorQuarterPanelLight
Light Armor Quarter Panel
static MyStringId DisplayName_Block_ArmorSide
Blast Door Edge
static MyStringId DisplayName_Block_ArmorSlopedPanelHeavy
Heavy Armor Panel Slope
static MyStringId DisplayName_Block_ArmorSlopedPanelLight
Light Armor Panel Slope
static MyStringId DisplayName_Block_ArmorSlopedSidePanelHeavy
Heavy Armor Panel Side
static MyStringId DisplayName_Block_ArmorSlopedSidePanelLight
Light Armor Panel Side
static MyStringId DisplayName_Block_Assembler
Assembler
static MyStringId DisplayName_Block_AssemblerIndustrial
Industrial Assembler
static MyStringId DisplayName_Block_ATM
ATM
static MyStringId DisplayName_Block_Autocannon
Autocannon
static MyStringId DisplayName_Block_AutoCannonTurret
Autocannon Turret
static MyStringId DisplayName_Block_BarCounter
Sci-Fi Bar Counter
static MyStringId DisplayName_Block_BarCounterCorner
Sci-Fi Bar Counter Corner
static MyStringId DisplayName_Block_BarredWindow
Barred Window
static MyStringId DisplayName_Block_BarredWindowFace
Barred Window Face
static MyStringId DisplayName_Block_BarredWindowSide
Barred Window Side
static MyStringId DisplayName_Block_BarredWindowSlope
Barred Window Slope
static MyStringId DisplayName_Block_Barrel
Barrel
static MyStringId DisplayName_Block_BarrelStack
Stacked Barrels
static MyStringId DisplayName_Block_BarrelThree
Three Barrels
static MyStringId DisplayName_Block_Base_Components_Assembler
Base Assembler Comp.
static MyStringId DisplayName_Block_BasicAssembler
Basic Assembler
static MyStringId DisplayName_Block_BasicMissionBlock
AI Basic (Task)
static MyStringId DisplayName_Block_Bathroom
Bathroom
static MyStringId DisplayName_Block_BathroomOpen
Toilet
static MyStringId DisplayName_Block_Battery
Battery
static MyStringId DisplayName_Block_BatteryWarfare2
Warfare Battery
static MyStringId DisplayName_Block_Beacon
Beacon
static MyStringId DisplayName_Block_BeaconReskin
Round Beacon
static MyStringId DisplayName_Block_BeamBlock
Beam Block
static MyStringId DisplayName_Block_BeamBlockEnd
Beam Block End
static MyStringId DisplayName_Block_BeamBlockHalf
Beam Block Half
static MyStringId DisplayName_Block_BeamBlockHalfSlope
Beam Block Half Slope
static MyStringId DisplayName_Block_BeamBlockJunction
Beam Block Junction
static MyStringId DisplayName_Block_BeamBlockRound
Beam Block Round
static MyStringId DisplayName_Block_BeamBlockSlope
Beam Block Slope
static MyStringId DisplayName_Block_BeamBlockSlope2x1Base
Beam Block2x1 Base
static MyStringId DisplayName_Block_BeamBlockSlope2x1Tip
Beam Block2x1 Tip
static MyStringId DisplayName_Block_BeamBlockTJunction
Beam Block T-Junction
static MyStringId DisplayName_Block_Bed
Bed
static MyStringId DisplayName_Block_Big_Arc_Furnace
Big Arc Furnace
static MyStringId DisplayName_Block_Big_Gas_Centrifugal_Refinery
Big Gas Centrifugal Refinery
static MyStringId DisplayName_Block_Big_Precious_Furnace
Big Noble Metals Furnace
static MyStringId DisplayName_Block_Big_Solids_Refinery
Big Solids Refinery
static MyStringId DisplayName_Block_BridgeCockpitButtonPanel
Bridge Button Panel
static MyStringId DisplayName_Block_BridgeCockpitCorner
Bridge Sloped Corner
static MyStringId DisplayName_Block_BridgeCockpitCorner2x1Base
Bridge Corner 2x1 Base L
static MyStringId DisplayName_Block_BridgeCockpitCorner2x1BaseR
Bridge Corner 2x1 Base R
static MyStringId DisplayName_Block_BridgeCockpitEmpty
Bridge Floorless
static MyStringId DisplayName_Block_BridgeCockpitFloor
Bridge Floor
static MyStringId DisplayName_Block_BridgeCockpitHalfSlopedCorner
Bridge Half Sloped Corner
static MyStringId DisplayName_Block_BridgeCockpitRaisedSlopedCorner
Bridge Raised Sloped Corner
static MyStringId DisplayName_Block_BridgeCockpitSideL
Bridge Side L
static MyStringId DisplayName_Block_BridgeCockpitSideR
Bridge Side R
static MyStringId DisplayName_Block_BridgeWindow1x1Face
Bridge Window Face
static MyStringId DisplayName_Block_BridgeWindow1x1FaceInverted
Bridge Window Face Inv.
static MyStringId DisplayName_Block_BridgeWindow1x1Slope
Bridge Window Slope
static MyStringId DisplayName_Block_BroadcastController
Broadcast Controller
static MyStringId DisplayName_Block_BuggyCockpit
Buggy Cockpit
static MyStringId DisplayName_Block_BunkBed
Bunk
static MyStringId DisplayName_Block_ButtonPanel
Button Panel
static MyStringId DisplayName_Block_ButtonPanelPedestal
Button Panel Pedestal
static MyStringId DisplayName_Block_Camera
Camera
static MyStringId DisplayName_Block_CameraReskin
Top Mounted Camera
static MyStringId DisplayName_Block_CapCockpit
Cab Cockpit
static MyStringId DisplayName_Block_CaptainDesk
Captain's Desk
static MyStringId DisplayName_Block_Cockpit1
Cockpit
static MyStringId DisplayName_Block_Cockpit2
Control Station
static MyStringId DisplayName_Block_Cockpit3
Flight Seat
static MyStringId DisplayName_Block_CockpitFlush
Flush Cockpit
static MyStringId DisplayName_Block_CockpitIndustrial
Industrial Cockpit
static MyStringId DisplayName_Block_CockpitStandingBridge
Helm
static MyStringId DisplayName_Block_Collector
Collector
static MyStringId DisplayName_Block_ColorableSolarPanel
Colorable Solar Panel
static MyStringId DisplayName_Block_ColorableSolarPanelCorner
Colorable Solar Panel Slope Left
static MyStringId DisplayName_Block_ColorableSolarPanelCornerInverted
Colorable Solar Panel Slope Right
static MyStringId DisplayName_Block_CompactAntenna
Compact Antenna
static MyStringId DisplayName_Block_CompactAntennaReskin
Parabolic Antenna
static MyStringId DisplayName_Block_Connector
Connector
static MyStringId DisplayName_Block_ConnectorSmall
Small Connector
static MyStringId DisplayName_Block_Console
Console Block
static MyStringId DisplayName_Block_ConsoleModule
Console Module
static MyStringId DisplayName_Block_ConsoleModuleButtons
Console Module Buttons
static MyStringId DisplayName_Block_ConsoleModuleCorner
Console Module Corner
static MyStringId DisplayName_Block_ConsoleModuleInvertedCorner
Console Module Corner Inv.
static MyStringId DisplayName_Block_ConsoleModuleScreens
Console Module LCD
static MyStringId DisplayName_Block_Construction_Components_Assembler
Construction Assembler Comp.
static MyStringId DisplayName_Block_Contract
Contracts
static MyStringId DisplayName_Block_ControlPanel
Control Panel
static MyStringId DisplayName_Block_ControlPanelPedestal
Control Panel Pedestal
static MyStringId DisplayName_Block_Conveyor
Conveyor Junction
static MyStringId DisplayName_Block_ConveyorCap
Conveyor Cap
static MyStringId DisplayName_Block_ConveyorCapMedium
Conveyor Cap Medium
static MyStringId DisplayName_Block_ConveyorConverter
Conveyor Converter
static MyStringId DisplayName_Block_ConveyorFrame
Conveyor Frame
static MyStringId DisplayName_Block_ConveyorPipeCorner
Conveyor Pipe Curved
static MyStringId DisplayName_Block_ConveyorPipeEnd
Conveyor Pipe End
static MyStringId DisplayName_Block_ConveyorPipeFlange
Conveyor Pipe Flanged
static MyStringId DisplayName_Block_ConveyorPipeIntersection
Conveyor Pipe Cross
static MyStringId DisplayName_Block_ConveyorPipeJunction
Conveyor Pipe Junction
static MyStringId DisplayName_Block_ConveyorPipes
Industrial Conveyor Pipes
static MyStringId DisplayName_Block_ConveyorPipeSeamless
Conveyor Pipe
static MyStringId DisplayName_Block_ConveyorPipeT
Conveyor Pipe T Junction
static MyStringId DisplayName_Block_ConveyorSmall
Small Conveyor
static MyStringId DisplayName_Block_ConveyorSorter
Conveyor Sorter
static MyStringId DisplayName_Block_ConveyorSorterIndustrial
Industrial Conveyor Sorter
static MyStringId DisplayName_Block_ConveyorTube
Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeCurved
Curved Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeCurvedSmall
Small Curved Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeDuct
Reinforced Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeDuctCurved
Reinforced Curved Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeDuctSmall
Small Reinforced Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeDuctSmallCurved
Small Reinforced Curved Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeDuctSmallT
Small Reinforced Conveyor Tube T Junction
static MyStringId DisplayName_Block_ConveyorTubeDuctT
Reinforced Conveyor Tube T Junction
static MyStringId DisplayName_Block_ConveyorTubeMedium
Medium Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeSmall
Small Conveyor Tube
static MyStringId DisplayName_Block_ConveyorTubeT
Conveyor Tube T Junction
static MyStringId DisplayName_Block_ConveyorTubeTSmall
Small Conveyor Tube T Junction
static MyStringId DisplayName_Block_CornerLCD
Corner LCD Top
static MyStringId DisplayName_Block_CornerLCD2
Corner LCD Bottom
static MyStringId DisplayName_Block_CornerLCDFlatBottom
Corner LCD Flat Bottom
static MyStringId DisplayName_Block_CornerLCDFlatTop
Corner LCD Flat Top
static MyStringId DisplayName_Block_CornerLight
Corner Light
static MyStringId DisplayName_Block_CornerLightDouble
Corner Light - Double
static MyStringId DisplayName_Block_Corridor
Corridor
static MyStringId DisplayName_Block_CorridorCorner
Corridor Corner
static MyStringId DisplayName_Block_CorridorDoubleWindow
Corridor Double Windowed Sides
static MyStringId DisplayName_Block_CorridorLight
Corridor Light
static MyStringId DisplayName_Block_CorridorNarrow
Corridor Narrow
static MyStringId DisplayName_Block_CorridorNarrowStowage
Corridor Narrow Stowage
static MyStringId DisplayName_Block_CorridorT
Corridor T Intersection
static MyStringId DisplayName_Block_CorridorWindow
Corridor Windowed Side
static MyStringId DisplayName_Block_CorridorWindowRoof
Corridor Windowed Roof
static MyStringId DisplayName_Block_CorridorX
Corridor X Intersection
static MyStringId DisplayName_Block_Couch
Couch
static MyStringId DisplayName_Block_CouchCorner
Corner Couch
static MyStringId DisplayName_Block_Crate
Cargo Crate
static MyStringId DisplayName_Block_CryoChamber
Cryo Chamber
static MyStringId DisplayName_Block_CryoRoom
Inset Cryo Room
static MyStringId DisplayName_Block_CurvedLCDPanel
Curved LCD Panel
static MyStringId DisplayName_Block_CylindricalColumn
Cylindrical Column
static MyStringId DisplayName_Block_DeadBody01
Dead Engineer 1
static MyStringId DisplayName_Block_DeadBody02
Dead Engineer 2
static MyStringId DisplayName_Block_DeadBody03
Dead Engineer 3
static MyStringId DisplayName_Block_DeadBody04
Dead Engineer 4
static MyStringId DisplayName_Block_DeadBody05
Dead Engineer 5
static MyStringId DisplayName_Block_DeadBody06
Dead Engineer 6
static MyStringId DisplayName_Block_DebugSphere1
Debug spheres 1
static MyStringId DisplayName_Block_DebugSphere2
Debug spheres 2 (no metal)
static MyStringId DisplayName_Block_DebugSphere3
Debug spheres 3 (fixed gloss)
static MyStringId DisplayName_Block_Decoy
Decoy
static MyStringId DisplayName_Block_DefensiveCombatBlock
AI Defensive (Combat)
static MyStringId DisplayName_Block_Desk
Desk
static MyStringId DisplayName_Block_DeskChairless
Chairless Desk
static MyStringId DisplayName_Block_DeskChairlessCorner
Chairless Desk Corner
static MyStringId DisplayName_Block_DeskChairlessCornerInv
Chairless Desk Corner Inv.
static MyStringId DisplayName_Block_DeskCorner
Desk Corner
static MyStringId DisplayName_Block_DeskCornerInv
Desk Corner Inv.
static MyStringId DisplayName_Block_DiagonalLCD
Sloped LCD Panel
static MyStringId DisplayName_Block_DiagonalWindow
Diagonal Window
static MyStringId DisplayName_Block_Door
Door
static MyStringId DisplayName_Block_Drill
Drill
static MyStringId DisplayName_Block_EffectivenessModule
Yield Module
static MyStringId DisplayName_Block_Electronics_Assembler
Electronics Assembler
static MyStringId DisplayName_Block_Embrasure
Embrasure
static MyStringId DisplayName_Block_EngineerPlushie
Engineer Plushie
static MyStringId DisplayName_Block_EventController
Event Controller
static MyStringId DisplayName_Block_EvenWideDoor
Small Gate Wide
static MyStringId DisplayName_Block_ExhaustPipe
Exhaust Pipe
static MyStringId DisplayName_Block_ExplosiveBarrel
Explosive Barrel
static MyStringId DisplayName_Block_ExtendedWindow
Bay Window
static MyStringId DisplayName_Block_ExtendedWindowCorner
Bay Window Corner
static MyStringId DisplayName_Block_ExtendedWindowCornerInverted
Bay Window Corner Inverted
static MyStringId DisplayName_Block_ExtendedWindowCornerInvertedRailing
Bay Window Corner Inverted Railing
static MyStringId DisplayName_Block_ExtendedWindowDiagonal
Bay Window Diagonal
static MyStringId DisplayName_Block_ExtendedWindowDiagonalRailing
Bay Window Diagonal Railing
static MyStringId DisplayName_Block_ExtendedWindowDome
Bay Window Dome
static MyStringId DisplayName_Block_ExtendedWindowEnd
Bay Window End
static MyStringId DisplayName_Block_ExtendedWindowRailing
Bay Window Railing
static MyStringId DisplayName_Block_FighterCockpit
Fighter Cockpit
static MyStringId DisplayName_Block_FireCover
Fire Cover
static MyStringId DisplayName_Block_FireCoverCorner
Fire Cover Corner
static MyStringId DisplayName_Block_FirstAidCabinet
First Aid Cabinet
static MyStringId DisplayName_Block_FlareLauncher
Firework Launcher
static MyStringId DisplayName_Block_FlightMovementBlock
AI Flight (Move)
static MyStringId DisplayName_Block_Floodlight
Floodlight
static MyStringId DisplayName_Block_FloodlightAngled
Floodlight Angled
static MyStringId DisplayName_Block_FloodlightAngledRotated
Floodlight Diagonal
static MyStringId DisplayName_Block_FloodlightCornerL
Floodlight Corner L
static MyStringId DisplayName_Block_FloodlightCornerR
Floodlight Corner R
static MyStringId DisplayName_Block_FloodlightDown
Floodlight Down
static MyStringId DisplayName_Block_FoodDispenser
Dispenser
static MyStringId DisplayName_Block_Freight1
Freight 1
static MyStringId DisplayName_Block_Freight2
Freight 2
static MyStringId DisplayName_Block_Freight3
Freight 3
static MyStringId DisplayName_Block_FullBlockLCD
Inset LCD Panel
static MyStringId DisplayName_Block_FullCoverWall
Cover Walls
static MyStringId DisplayName_Block_Gate
Gate
static MyStringId DisplayName_Block_GatlingGun
Gatling Gun
static MyStringId DisplayName_Block_GatlingGunWarfare2
Warfare Gatling Gun
static MyStringId DisplayName_Block_GatlingTurret
Gatling Turret
static MyStringId DisplayName_Block_GatlingTurretReskin
Gatling Turret Type II
static MyStringId DisplayName_Block_GratedCatwalk
Grated Catwalk
static MyStringId DisplayName_Block_GratedCatwalkCorner
Grated Catwalk Corner
static MyStringId DisplayName_Block_GratedCatwalkRailingEnd
Grated Catwalk End
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfLeft
Grated Catwalk Half Left
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfRight
Grated Catwalk Half Right
static MyStringId DisplayName_Block_GratedCatwalkStraight
Grated Catwalk Straight
static MyStringId DisplayName_Block_GratedCatwalkWall
Grated Catwalk Wall
static MyStringId DisplayName_Block_GratedHalfStairs
Grated Half Stairs
static MyStringId DisplayName_Block_GratedHalfStairsMirrored
Grated Half Stairs Mirrored
static MyStringId DisplayName_Block_GratedStairs
Grated Stairs
static MyStringId DisplayName_Block_GravityGenerator
Gravity Generator
static MyStringId DisplayName_Block_GravityGeneratorSphere
Spherical Gravity Generator
static MyStringId DisplayName_Block_Gyroscope
Gyroscope
static MyStringId DisplayName_Block_HalfBed
Half Bed
static MyStringId DisplayName_Block_HalfBedOffset
Half Bed Open
static MyStringId DisplayName_Block_HalfCoverWall
Half Cover Wall
static MyStringId DisplayName_Block_HalfCoverWallMirror
Half Cover Wall Mirrored
static MyStringId DisplayName_Block_HalfGratedCatwalk
Half Grated Catwalk
static MyStringId DisplayName_Block_HalfGratedCatwalkCenterRailing
Half Grated Catwalk Center Railing
static MyStringId DisplayName_Block_HalfGratedCatwalkOuterRailing
Half Grated Catwalk Railing
static MyStringId DisplayName_Block_HalfGratedCatwalkRailing
Half Grated Catwalk Straight
static MyStringId DisplayName_Block_HalfHeavyArmorBlock
Half Heavy Armor Block
static MyStringId DisplayName_Block_HalfLightArmorBlock
Half Light Armor Block
static MyStringId DisplayName_Block_HalfSlopeHeavyArmorBlock
Half Slope Heavy Armor Block
static MyStringId DisplayName_Block_HalfSlopeLightArmorBlock
Half Slope Light Armor Block
static MyStringId DisplayName_Block_HalfWindow
Half Window
static MyStringId DisplayName_Block_HalfWindowCorner
Half Window Corner
static MyStringId DisplayName_Block_HalfWindowCornerInv
Half Window Corner Inv.
static MyStringId DisplayName_Block_HalfWindowDiagonal
Half Window Diagonal
static MyStringId DisplayName_Block_HalfWindowInv
Half Window Inv.
static MyStringId DisplayName_Block_HalfWindowRound
Half Window Round
static MyStringId DisplayName_Block_HeatVent
Heat Vent
static MyStringId DisplayName_Block_HeatVentWarfare2
Heat Vent
static MyStringId DisplayName_Block_HeavyAngledArmorCorner
Angled Heavy Armor Corner
static MyStringId DisplayName_Block_HeavyAngledArmorSlope
Angled Heavy Armor Slope
static MyStringId DisplayName_Block_HeavyArmorBlock
Heavy Armor Block
static MyStringId DisplayName_Block_HeavyArmorCorner
Heavy Armor Corner
static MyStringId DisplayName_Block_HeavyArmorCorner2
Heavy Armor Corner 2x1x1
static MyStringId DisplayName_Block_HeavyArmorCorner2Base
Heavy Armor Corner 2x1x1 Base
static MyStringId DisplayName_Block_HeavyArmorCorner2BaseSmooth
Heavy Armor Corner 2x1x1 Base Smooth
static MyStringId DisplayName_Block_HeavyArmorCorner2Smooth
Heavy Armor Corner 2x1x1 Smooth
static MyStringId DisplayName_Block_HeavyArmorCorner2Tip
Heavy Armor Corner 2x1x1 Tip
static MyStringId DisplayName_Block_HeavyArmorCorner2TipSmooth
Heavy Armor Corner 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_HeavyArmorCornerSquare
Heavy Armor Corner Square Block
static MyStringId DisplayName_Block_HeavyArmorCornerSquareInverted
Heavy Armor Corner Square Inv. Block
static MyStringId DisplayName_Block_HeavyArmorHalfCorner
Heavy Armor Half Corner Block
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCorner
Half Slope Corner Heavy Armor
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCornerInverted
Half Slope Corner Inv. Heavy Armor
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCorner
Heavy Armor Half Sloped Corner
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCornerBase
Heavy Armor Half Sloped Corner Base
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeInverted
Half Slope Inv. Heavy Armor
static MyStringId DisplayName_Block_HeavyArmorInvCorner
Heavy Armor Inv. Corner
static MyStringId DisplayName_Block_HeavyArmorInvCorner2
Heavy Armor Inv. Corner 2x1x1
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Base
Heavy Armor Inv. Corner 2x1x1 Base
static MyStringId DisplayName_Block_HeavyArmorInvCorner2BaseSmooth
Heavy Armor Inv. Corner 2x1x1 Base Smooth
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Smooth
Heavy Armor Inv. Corner 2x1x1 Smooth
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Tip
Heavy Armor Inv. Corner 2x1x1 Tip
static MyStringId DisplayName_Block_HeavyArmorInvCorner2TipSmooth
Heavy Armor Inv. Corner 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_HeavyArmorRaisedSlopedCorner
Heavy Armor Raised Sloped Corner
static MyStringId DisplayName_Block_HeavyArmorSlope
Heavy Armor Slope
static MyStringId DisplayName_Block_HeavyArmorSlope2
Heavy Armor Slope 2x1x1
static MyStringId DisplayName_Block_HeavyArmorSlope2Base
Heavy Armor Slope 2x1x1 Base
static MyStringId DisplayName_Block_HeavyArmorSlope2BaseSmooth
Heavy Armor Slope 2x1x1 Base Smooth
static MyStringId DisplayName_Block_HeavyArmorSlope2Smooth
Heavy Armor Slope 2x1x1 Smooth
static MyStringId DisplayName_Block_HeavyArmorSlope2Tip
Heavy Armor Slope 2x1x1 Tip
static MyStringId DisplayName_Block_HeavyArmorSlope2TipSmooth
Heavy Armor Slope 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_HeavyArmorSlopedCorner
Heavy Armor Sloped Corner
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerBase
Heavy Armor Sloped Corner Base
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerTip
Sloped Corner Heavy Armor Tip
static MyStringId DisplayName_Block_HeavyArmorSlopeTransition
Heavy Armor Slope Transition
static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionBase
Heavy Armor Slope Transition Base
static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionBaseMirrored
Heavy Armor Slope Transition Base Mirrored
static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionMirrored
Heavy Armor Slope Transition Mirrored
static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionTip
Heavy Armor Slope Transition Tip
static MyStringId DisplayName_Block_HeavyArmorSlopeTransitionTipMirrored
Heavy Armor Slope Transition Tip Mirrored
static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerBase
Heavy Armor Square Sloped Corner Base
static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerTip
Heavy Armor Square Sloped Corner Tip
static MyStringId DisplayName_Block_HeavyArmorSquareSlopedCornerTipInv
Heavy Armor Square Sloped Corner Tip Inv.
static MyStringId DisplayName_Block_HeavyCalibreGun
Artillery
static MyStringId DisplayName_Block_HeavyRoundArmorCorner
Heavy Armor Round Corner
static MyStringId DisplayName_Block_HeavyRoundArmorInvCorner
Heavy Armor Round Inv. Corner
static MyStringId DisplayName_Block_HeavyRoundArmorSlope
Heavy Armor Round Slope
static MyStringId DisplayName_Block_HeavyRoundedArmorCorner
Rounded Heavy Armor Corner
static MyStringId DisplayName_Block_HeavyRoundedArmorSlope
Rounded Heavy Armor Slope
static MyStringId DisplayName_Block_HeavytArmorSquareSlopedCornerTip
Heavy Armor Square Sloped Corner Tip Inv.
static MyStringId DisplayName_Block_HoloLCD
Holo LCD
static MyStringId DisplayName_Block_Hydrogen_Engine
Hydrogen Engine
static MyStringId DisplayName_Block_HydrogenTank
Hydrogen Tank
static MyStringId DisplayName_Block_HydrogenTankIndustrial
Industrial Hydrogen Tank
static MyStringId DisplayName_Block_HydrogenTankSmall
Small Hydrogen Tank
static MyStringId DisplayName_Block_HydrogenThrustIndustrial
Industrial Hydrogen Thruster
static MyStringId DisplayName_Block_IndustrialConveyorSorter
Industrial Conveyor Sorter
static MyStringId DisplayName_Block_InsetAquarium
Inset Aquarium
static MyStringId DisplayName_Block_InsetBed
Inset Bed
static MyStringId DisplayName_Block_InsetBookshelf
Inset Bookshelf
static MyStringId DisplayName_Block_InsetButtonPanel
Inset Button Panel
static MyStringId DisplayName_Block_InsetConnector
Inset Connector
static MyStringId DisplayName_Block_InsetConnectorSmall
Small Inset Connector
static MyStringId DisplayName_Block_InsetEntertainmentCorner
Inset Entertainment Corner
static MyStringId DisplayName_Block_InsetKitchen
Inset Kitchen
static MyStringId DisplayName_Block_InsetLight
Inset Light
static MyStringId DisplayName_Block_InsetPlantCouch
Inset Couch
static MyStringId DisplayName_Block_InsetWall
Inset Wall
static MyStringId DisplayName_Block_InsetWallCorner
Inset Wall Corner
static MyStringId DisplayName_Block_InsetWallCornerInverted
Inset Wall Corner Inv.
static MyStringId DisplayName_Block_InsetWallLight
Inset Wall Light
static MyStringId DisplayName_Block_InsetWallPillar
Inset Wall Pillar
static MyStringId DisplayName_Block_InsetWallSlope
Inset Wall Diagonal
static MyStringId DisplayName_Block_InteriorLight
Interior Light
static MyStringId DisplayName_Block_InteriorPillar
Interior Pillar
static MyStringId DisplayName_Block_InteriorTurret
Interior Turret
static MyStringId DisplayName_Block_InteriorWall
Interior Wall
static MyStringId DisplayName_Block_Jukebox
Jukebox
static MyStringId DisplayName_Block_JumpDrive
Jump Drive
static MyStringId DisplayName_Block_Kitchen
Kitchen
static MyStringId DisplayName_Block_KitchenCoffeeMachine
Coffee Machine
static MyStringId DisplayName_Block_KitchenFridge
Fridge
static MyStringId DisplayName_Block_KitchenMicrowave
Microwave
static MyStringId DisplayName_Block_KitchenOven
Oven
static MyStringId DisplayName_Block_KitchenSink
Sink
static MyStringId DisplayName_Block_LabEquipment
Lab Equipment
static MyStringId DisplayName_Block_Ladder
Ladder
static MyStringId DisplayName_Block_LadderShaft
Ladder Shaft
static MyStringId DisplayName_Block_LandingGear
Landing Gear
static MyStringId DisplayName_Block_LargeAtmoThrust
Large Atmospheric Thruster
static MyStringId DisplayName_Block_LargeAtmoThrustFlat
Large Flat Atmospheric Thruster
static MyStringId DisplayName_Block_LargeAtmoThrustFlatDShape
Large Flat Atmospheric Thruster D Shape
static MyStringId DisplayName_Block_LargeAtmoThrustSciFi
Sci-Fi Large Atmospheric Thruster
static MyStringId DisplayName_Block_LargeCalibreTurret
Artillery Turret
static MyStringId DisplayName_Block_LargeCargoContainer
Large Cargo Container
static MyStringId DisplayName_Block_LargeHinge
Hinge
static MyStringId DisplayName_Block_LargeHingeHead
Hinge Part
static MyStringId DisplayName_Block_LargeHydrogenThrust
Large Hydrogen Thruster
static MyStringId DisplayName_Block_LargeHydrogenThrustIndustrial
Industrial Large Hydrogen Thruster
static MyStringId DisplayName_Block_LargeIndustrialCargoContainer
Large Industrial Cargo Container
static MyStringId DisplayName_Block_LargeModularThruster
Large Warfare Ion Thruster
static MyStringId DisplayName_Block_LargeReactor
Large Reactor
static MyStringId DisplayName_Block_LargeReactorWarfare2
Large Warfare Reactor
static MyStringId DisplayName_Block_LargeThrust
Large Ion Thruster
static MyStringId DisplayName_Block_LargeThrustSciFi
Sci-Fi Large Ion Thruster
static MyStringId DisplayName_Block_LaserAntenna
Laser Antenna
static MyStringId DisplayName_Block_LightAngledArmorCorner
Angled Armor Corner
static MyStringId DisplayName_Block_LightAngledArmorSlope
Angled Armor Slope
static MyStringId DisplayName_Block_LightArmorBlock
Light Armor Block
static MyStringId DisplayName_Block_LightArmorCorner
Light Armor Corner
static MyStringId DisplayName_Block_LightArmorCorner2
Light Armor Corner 2x1x1
static MyStringId DisplayName_Block_LightArmorCorner2Base
Light Armor Corner 2x1x1 Base
static MyStringId DisplayName_Block_LightArmorCorner2BaseSmooth
Light Armor Corner 2x1x1 Base Smooth
static MyStringId DisplayName_Block_LightArmorCorner2Smooth
Light Armor Corner 2x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorCorner2Tip
Light Armor Corner 2x1x1 Tip
static MyStringId DisplayName_Block_LightArmorCorner2TipSmooth
Light Armor Corner 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_LightArmorCorner3
Light Armor Corner 3x1x1
static MyStringId DisplayName_Block_LightArmorCorner3Smooth
Light Armor Corner 3x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorCornerSquare
Light Armor Corner Square Block
static MyStringId DisplayName_Block_LightArmorCornerSquareInverted
Light Armor Corner Square Inv. Block
static MyStringId DisplayName_Block_LightArmorHalfCorner
Light Armor Half Corner Block
static MyStringId DisplayName_Block_LightArmorHalfSlopeCorner
Half Slope Corner Light Armor
static MyStringId DisplayName_Block_LightArmorHalfSlopeCornerInverted
Half Slope Corner Inv. Light Armor
static MyStringId DisplayName_Block_LightArmorHalfSlopedCorner
Light Armor Half Sloped Corner
static MyStringId DisplayName_Block_LightArmorHalfSlopedCornerBase
Light Armor Half Sloped Corner Base
static MyStringId DisplayName_Block_LightArmorHalfSlopeInverted
Half Slope Inv. Light Armor
static MyStringId DisplayName_Block_LightArmorInvCorner
Light Armor Inv. Corner
static MyStringId DisplayName_Block_LightArmorInvCorner2
Light Armor Inv. Corner 2x1x1
static MyStringId DisplayName_Block_LightArmorInvCorner2Base
Light Armor Inv. Corner 2x1x1 Base
static MyStringId DisplayName_Block_LightArmorInvCorner2BaseSmooth
Light Armor Inv. Corner 2x1x1 Base Smooth
static MyStringId DisplayName_Block_LightArmorInvCorner2Smooth
Light Armor Inv. Corner 2x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorInvCorner2Tip
Light Armor Inv. Corner 2x1x1 Tip
static MyStringId DisplayName_Block_LightArmorInvCorner2TipSmooth
Light Armor Inv. Corner 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_LightArmorInvCorner3
Light Armor Inv. Corner 3x1x1
static MyStringId DisplayName_Block_LightArmorInvCorner3Smooth
Light Armor Inv. Corner 3x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorRaisedSlopedCorner
Light Armor Raised Sloped Corner
static MyStringId DisplayName_Block_LightArmorSlope
Light Armor Slope
static MyStringId DisplayName_Block_LightArmorSlope2
Light Armor Slope 2x1x1
static MyStringId DisplayName_Block_LightArmorSlope2Base
Light Armor Slope 2x1x1 Base
static MyStringId DisplayName_Block_LightArmorSlope2BaseSmooth
Light Armor Slope 2x1x1 Base Smooth
static MyStringId DisplayName_Block_LightArmorSlope2Smooth
Light Armor Slope 2x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorSlope2Tip
Light Armor Slope 2x1x1 Tip
static MyStringId DisplayName_Block_LightArmorSlope2TipSmooth
Light Armor Slope 2x1x1 Tip Smooth
static MyStringId DisplayName_Block_LightArmorSlope3
Light Armor Slope 3x1x1
static MyStringId DisplayName_Block_LightArmorSlope3Smooth
Light Armor Slope 3x1x1 Smooth
static MyStringId DisplayName_Block_LightArmorSlopedCorner
Light Armor Sloped Corner
static MyStringId DisplayName_Block_LightArmorSlopedCornerBase
Light Armor Sloped Corner Base
static MyStringId DisplayName_Block_LightArmorSlopedCornerTip
Sloped Corner Light Armor Tip
static MyStringId DisplayName_Block_LightArmorSlopeTransition
Light Armor Slope Transition
static MyStringId DisplayName_Block_LightArmorSlopeTransitionBase
Light Armor Slope Transition Base
static MyStringId DisplayName_Block_LightArmorSlopeTransitionBaseMirrored
Light Armor Slope Transition Base Mirrored
static MyStringId DisplayName_Block_LightArmorSlopeTransitionMirrored
Light Armor Slope Transition Mirrored
static MyStringId DisplayName_Block_LightArmorSlopeTransitionTip
Light Armor Slope Transition Tip
static MyStringId DisplayName_Block_LightArmorSlopeTransitionTipMirrored
Light Armor Slope Transition Tip Mirrored
static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerBase
Light Armor Square Sloped Corner Base
static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerTip
Light Armor Square Sloped Corner Tip
static MyStringId DisplayName_Block_LightArmorSquareSlopedCornerTipInv
Light Armor Square Sloped Corner Tip Inv.
static MyStringId DisplayName_Block_LightPanel
Light Panel
static MyStringId DisplayName_Block_LightRoundArmorCorner
Round Armor Corner
static MyStringId DisplayName_Block_LightRoundArmorInvCorner
Round Armor Inv. Corner
static MyStringId DisplayName_Block_LightRoundArmorSlope
Round Armor Slope
static MyStringId DisplayName_Block_LightRoundedArmorCorner
Rounded Armor Corner
static MyStringId DisplayName_Block_LightRoundedArmorSlope
Rounded Armor Slope
static MyStringId DisplayName_Block_LockerRoom
Armory
static MyStringId DisplayName_Block_LockerRoomCorner
Armory Lockers
static MyStringId DisplayName_Block_Lockers
Lockers
static MyStringId DisplayName_Block_MagneticPlateLarge
Large Magnetic Plate
static MyStringId DisplayName_Block_MagneticPlateSmall
Magnetic Plate
static MyStringId DisplayName_Block_MaintenancePanel
Maintenance Panel
static MyStringId DisplayName_Block_MedicalRoom
Medical Room
static MyStringId DisplayName_Block_MedicalRoomReskin
Corner Medical Room
static MyStringId DisplayName_Block_MedicalStation
Medical Station
static MyStringId DisplayName_Block_MediumCalibreGun
Assault Cannon
static MyStringId DisplayName_Block_MediumCalibreTurret
Assault Cannon Turret
static MyStringId DisplayName_Block_MediumCargoContainer
Medium Cargo Container
static MyStringId DisplayName_Block_MediumHinge
Hinge 3x3
static MyStringId DisplayName_Block_MediumHingeHead
Hinge Part 3x3
static MyStringId DisplayName_Block_MergeBlock
Merge Block
static MyStringId DisplayName_Block_MergeBlockSmall
Small Merge Block
static MyStringId DisplayName_Block_MissileTurret
Rocket Turret
static MyStringId DisplayName_Block_MissileTurretReskin
Rocket Turret Type II
static MyStringId DisplayName_Block_ModularBridgeCockpit
Bridge Helm
static MyStringId DisplayName_Block_ModularCargoContainer
Modular Cargo Container
static MyStringId DisplayName_Block_NarrowDoor
Narrow Door
static MyStringId DisplayName_Block_NarrowDoorHalf
Narrow Door Half
static MyStringId DisplayName_Block_NeonTubesBendDown
Neon Tubes Down
static MyStringId DisplayName_Block_NeonTubesBendUp
Neon Tubes Up
static MyStringId DisplayName_Block_NeonTubesCircle
Neon Tubes Circle
static MyStringId DisplayName_Block_NeonTubesCorner
Neon Tubes Corner
static MyStringId DisplayName_Block_NeonTubesStraight1
Neon Tubes 1
static MyStringId DisplayName_Block_NeonTubesStraight2
Neon Tubes 2
static MyStringId DisplayName_Block_NeonTubesStraightDown
Neon Tubes Down 2
static MyStringId DisplayName_Block_NeonTubesStraightEnd1
Neon Tubes End 1
static MyStringId DisplayName_Block_NeonTubesStraightEnd2
Neon Tubes End 2
static MyStringId DisplayName_Block_NeonTubesT
Neon Tubes T Shape
static MyStringId DisplayName_Block_NeonTubesU
Neon Tubes U Shape
static MyStringId DisplayName_Block_OffensiveCombatBlock
AI Offensive (Combat)
static MyStringId DisplayName_Block_OffroadShortSuspension1x1
Offroad Short Wheel Suspension 1x1 Right
static MyStringId DisplayName_Block_OffroadShortSuspension1x1Mirrored
Offroad Short Wheel Suspension 1x1 Left
static MyStringId DisplayName_Block_OffroadShortSuspension2x2
Offroad Short Wheel Suspension 2x2 Right
static MyStringId DisplayName_Block_OffroadShortSuspension2x2Mirrored
Offroad Short Wheel Suspension 2x2 Left
static MyStringId DisplayName_Block_OffroadShortSuspension3x3
Offroad Short Wheel Suspension 3x3 Right
static MyStringId DisplayName_Block_OffroadShortSuspension3x3mirrored
Offroad Short Wheel Suspension 3x3 Left
static MyStringId DisplayName_Block_OffroadShortSuspension5x5
Offroad Short Wheel Suspension 5x5 Right
static MyStringId DisplayName_Block_OffroadShortSuspension5x5mirrored
Offroad Short Wheel Suspension 5x5 Left
static MyStringId DisplayName_Block_OffroadSuspension1x1
Offroad Wheel Suspension 1x1 Right
static MyStringId DisplayName_Block_OffroadSuspension1x1mirrored
Offroad Wheel Suspension 1x1 Left
static MyStringId DisplayName_Block_OffroadSuspension2x2
Offroad Wheel Suspension 2x2 Right
static MyStringId DisplayName_Block_OffroadSuspension2x2Mirrored
Offroad Wheel Suspension 2x2 Left
static MyStringId DisplayName_Block_OffroadSuspension3x3
Offroad Wheel Suspension 3x3 Right
static MyStringId DisplayName_Block_OffroadSuspension3x3mirrored
Offroad Wheel Suspension 3x3 Left
static MyStringId DisplayName_Block_OffroadSuspension5x5
Offroad Wheel Suspension 5x5 Right
static MyStringId DisplayName_Block_OffroadSuspension5x5mirrored
Offroad Wheel Suspension 5x5 Left
static MyStringId DisplayName_Block_OffroadWheel1x1
Offroad Wheel 1x1
static MyStringId DisplayName_Block_OffroadWheel1x1mirrored
Offroad Wheel 1x1
static MyStringId DisplayName_Block_OffroadWheel2x2
Offroad Wheel 2x2
static MyStringId DisplayName_Block_OffroadWheel3x3
Offroad Wheel 3x3
static MyStringId DisplayName_Block_OffroadWheel3x3mirrored
Offroad Wheel 3x3
static MyStringId DisplayName_Block_OffroadWheel5x5
Offroad Wheel 5x5
static MyStringId DisplayName_Block_OffroadWheel5x5mirrored
Offroad Wheel 5x5
static MyStringId DisplayName_Block_OffsetDoor
Offset Door
static MyStringId DisplayName_Block_OffsetLight
Offset Light
static MyStringId DisplayName_Block_OffsetSpotlight
Offset Spotlight
static MyStringId DisplayName_Block_OpenCockpitLarge
Control Seat
static MyStringId DisplayName_Block_OpenCockpitSmall
Control Seat
static MyStringId DisplayName_Block_OreDetector
Ore Detector
static MyStringId DisplayName_Block_OxygenFarm
Oxygen Farm
static MyStringId DisplayName_Block_OxygenGenerator
O2/H2 Generator
static MyStringId DisplayName_Block_OxygenTank
Oxygen Tank
static MyStringId DisplayName_Block_ParachuteHatch
Parachute Hatch
static MyStringId DisplayName_Block_Passage
Passage
static MyStringId DisplayName_Block_Passage2
Passage 2
static MyStringId DisplayName_Block_Passage2Side
Passage 2 Side
static MyStringId DisplayName_Block_Passage3
Passage 3
static MyStringId DisplayName_Block_Passage3Cross
Passage 3 Cross
static MyStringId DisplayName_Block_Passage3Frame
Passage 3 Frame
static MyStringId DisplayName_Block_Passage3Light
Passage 3 Light
static MyStringId DisplayName_Block_Passage3Wall
Passage 3 Wall
static MyStringId DisplayName_Block_PassageScifiCorner
Passage 3 Corner
static MyStringId DisplayName_Block_PassageSciFiTjunction
Passage 3 T-junction
static MyStringId DisplayName_Block_PassageSciFiWindow
Passage 3 Windowed
static MyStringId DisplayName_Block_PassengerBench
Passenger Bench
static MyStringId DisplayName_Block_PassengerSeat
Passenger Seat
static MyStringId DisplayName_Block_PassengerSeatOffset
Passenger Seat Offset
static MyStringId DisplayName_Block_PassengerSeatOld
Passenger Seat Old
static MyStringId DisplayName_Block_PipeCap
Conveyor Pipe Cap
static MyStringId DisplayName_Block_PipeWorkBlockA
Pipeworks A
static MyStringId DisplayName_Block_PipeWorkBlockB
Pipeworks B
static MyStringId DisplayName_Block_PistonBase
Piston
static MyStringId DisplayName_Block_PistonBaseReskin
Square Piston
static MyStringId DisplayName_Block_PistonTop
Top Piston Part
static MyStringId DisplayName_Block_PistonTopReskin
Top Square Piston Part
static MyStringId DisplayName_Block_Planters
Planters
static MyStringId DisplayName_Block_PowerEfficiencyModule
Power Efficiency Module
static MyStringId DisplayName_Block_ProductivityModule
Speed Module
static MyStringId DisplayName_Block_Projector
Projector
static MyStringId DisplayName_Block_PrototechAssembler
Prototech Assembler
static MyStringId DisplayName_Block_PrototechBattery
Prototech Battery
static MyStringId DisplayName_Block_PrototechDrill
Prototech Drill
static MyStringId DisplayName_Block_PrototechGyroscope
Prototech Gyroscope
static MyStringId DisplayName_Block_PrototechJumpDrive
Prototech Jump Drive
static MyStringId DisplayName_Block_PrototechRefinery
Prototech Refinery
static MyStringId DisplayName_Block_PrototechThruster
Prototech Thruster
static MyStringId DisplayName_Block_Railgun
Railgun
static MyStringId DisplayName_Block_RailingCenter
Railing Center
static MyStringId DisplayName_Block_RailingCorner
Railing Corner
static MyStringId DisplayName_Block_RailingDiagonal
Railing Diagonal
static MyStringId DisplayName_Block_RailingDouble
Railing Double
static MyStringId DisplayName_Block_RailingHalfLeft
Railing Half Left
static MyStringId DisplayName_Block_RailingHalfRight
Railing Half Right
static MyStringId DisplayName_Block_RailingStraight
Railing Straight
static MyStringId DisplayName_Block_Ramp
Ramp
static MyStringId DisplayName_Block_Refinery
Refinery
static MyStringId DisplayName_Block_RefineryIndustrial
Industrial Refinery
static MyStringId DisplayName_Block_ReflectorLight
Spotlight
static MyStringId DisplayName_Block_RemoteControl
Remote Control
static MyStringId DisplayName_Block_RocketLauncher
Rocket Launcher
static MyStringId DisplayName_Block_RocketLauncherWarfare2
Warfare Rocket Launcher
static MyStringId DisplayName_Block_RotatingLight
Rotating Light
static MyStringId DisplayName_Block_Rotor
Rotor
static MyStringId DisplayName_Block_RotorPart
Rotor Part
static MyStringId DisplayName_Block_RoverCockpit
Rover Cockpit
static MyStringId DisplayName_Block_SabiroidPlushie
Saberoid Plushie
static MyStringId DisplayName_Block_SafeZone
Safe Zone
static MyStringId DisplayName_Block_SciFiButtonPanel
Sci-Fi Four-Button Panel
static MyStringId DisplayName_Block_SciFiButtonTerminal
Sci-Fi One-Button Terminal
static MyStringId DisplayName_Block_SciFiTerminal
Sci-Fi Control Panel
static MyStringId DisplayName_Block_SciFiWall
Sci-Fi Interior Wall
static MyStringId DisplayName_Block_Searchlight
Searchlight
static MyStringId DisplayName_Block_Sensor
Sensor
static MyStringId DisplayName_Block_SensorReskin
Automaton Sensor
static MyStringId DisplayName_Block_ShipGrinder
Grinder
static MyStringId DisplayName_Block_ShipWelder
Welder
static MyStringId DisplayName_Block_ShortSuspension1x1
Short Wheel Suspension 1x1 Right
static MyStringId DisplayName_Block_ShortSuspension1x1Mirrored
Short Wheel Suspension 1x1 Left
static MyStringId DisplayName_Block_ShortSuspension2x2
Short Wheel Suspension 2x2 Right
static MyStringId DisplayName_Block_ShortSuspension2x2Mirrored
Short Wheel Suspension 2x2 Left
static MyStringId DisplayName_Block_ShortSuspension3x3
Short Wheel Suspension 3x3 Right
static MyStringId DisplayName_Block_ShortSuspension3x3mirrored
Short Wheel Suspension 3x3 Left
static MyStringId DisplayName_Block_ShortSuspension5x5
Short Wheel Suspension 5x5 Right
static MyStringId DisplayName_Block_ShortSuspension5x5mirrored
Short Wheel Suspension 5x5 Left
static MyStringId DisplayName_Block_Shower
Shower
static MyStringId DisplayName_Block_SideDoor
Sci-Fi Sliding Door
static MyStringId DisplayName_Block_SlidingHatchDoor
Sliding Hatch Door
static MyStringId DisplayName_Block_SlidingHatchDoorHalf
Half Sliding Hatch Door
static MyStringId DisplayName_Block_SmallAtmoThrust
Atmospheric Thruster
static MyStringId DisplayName_Block_SmallAtmoThrustFlat
Flat Atmospheric Thruster
static MyStringId DisplayName_Block_SmallAtmoThrustFlatDShape
Flat Atmospheric Thruster D Shape
static MyStringId DisplayName_Block_SmallAtmoThrustSciFi
Sci-Fi Atmospheric Thruster
static MyStringId DisplayName_Block_SmallBattery
Small Battery
static MyStringId DisplayName_Block_SmallBlockJukeboxReskin
Media Player
static MyStringId DisplayName_Block_SmallCargoContainer
Small Cargo Container
static MyStringId DisplayName_Block_SmallConveyorSorter
Small Conveyor Sorter
static MyStringId DisplayName_Block_SmallGate
Small Gate Tall
static MyStringId DisplayName_Block_SmallHinge
Hinge
static MyStringId DisplayName_Block_SmallHingeHead
Hinge Part
static MyStringId DisplayName_Block_SmallHydrogenThrust
Hydrogen Thruster
static MyStringId DisplayName_Block_SmallModularThruster
Warfare Ion Thruster
static MyStringId DisplayName_Block_SmallReactor
Small Reactor
static MyStringId DisplayName_Block_SmallReactorWarfare2
Small Warfare Reactor
static MyStringId DisplayName_Block_SmallRocketLauncherReload
Reloadable Rocket Launcher
static MyStringId DisplayName_Block_SmallThrust
Ion Thruster
static MyStringId DisplayName_Block_SmallThrustSciFi
Sci-Fi Ion Thruster
static MyStringId DisplayName_Block_SolarPanel
Solar Panel
static MyStringId DisplayName_Block_SoundBlock
Sound Block
static MyStringId DisplayName_Block_SpaceBall
Space Ball
static MyStringId DisplayName_Block_SpeederCockpit
Saddle Cockpit
static MyStringId DisplayName_Block_SpeederCockpitCompact
Saddle Cockpit Compact
static MyStringId DisplayName_Block_Stairs
Stairs
static MyStringId DisplayName_Block_StatueEngineer
Anniversary Statue
static MyStringId DisplayName_Block_SteelCatwalk
Steel Catwalk
static MyStringId DisplayName_Block_SteelCatwalkCorner
Steel Catwalk Corner
static MyStringId DisplayName_Block_SteelCatwalkPlate
Steel Catwalk Plate
static MyStringId DisplayName_Block_SteelCatwalkTwoSides
Steel Catwalk Two Sides
static MyStringId DisplayName_Block_StorageShelf1
Storage Shelf 1
static MyStringId DisplayName_Block_StorageShelf2
Storage Shelf 2
static MyStringId DisplayName_Block_StorageShelf3
Storage Shelf 3
static MyStringId DisplayName_Block_Store
Store
static MyStringId DisplayName_Block_SurvivalKit
Survival Kit
static MyStringId DisplayName_Block_Suspension1x1
Wheel Suspension 1x1 Right
static MyStringId DisplayName_Block_Suspension1x1mirrored
Wheel Suspension 1x1 Left
static MyStringId DisplayName_Block_Suspension2x2
Wheel Suspension 2x2 Right
static MyStringId DisplayName_Block_Suspension2x2Mirrored
Wheel Suspension 2x2 Left
static MyStringId DisplayName_Block_Suspension3x3
Wheel Suspension 3x3 Right
static MyStringId DisplayName_Block_Suspension3x3mirrored
Wheel Suspension 3x3 Left
static MyStringId DisplayName_Block_Suspension5x5
Wheel Suspension 5x5 Right
static MyStringId DisplayName_Block_Suspension5x5mirrored
Wheel Suspension 5x5 Left
static MyStringId DisplayName_Block_Symbol0
Number 0
static MyStringId DisplayName_Block_Symbol1
Number 1
static MyStringId DisplayName_Block_Symbol2
Number 2
static MyStringId DisplayName_Block_Symbol3
Number 3
static MyStringId DisplayName_Block_Symbol4
Number 4
static MyStringId DisplayName_Block_Symbol5
Number 5
static MyStringId DisplayName_Block_Symbol6
Number 6
static MyStringId DisplayName_Block_Symbol7
Number 7
static MyStringId DisplayName_Block_Symbol8
Number 8
static MyStringId DisplayName_Block_Symbol9
Number 9
static MyStringId DisplayName_Block_SymbolA
Letter A
static MyStringId DisplayName_Block_SymbolAnd
And
static MyStringId DisplayName_Block_SymbolApostrophe
Apostrophe
static MyStringId DisplayName_Block_SymbolB
Letter B
static MyStringId DisplayName_Block_SymbolC
Letter C
static MyStringId DisplayName_Block_SymbolColon
Colon
static MyStringId DisplayName_Block_SymbolD
Letter D
static MyStringId DisplayName_Block_SymbolDot
Dot
static MyStringId DisplayName_Block_SymbolE
Letter E
static MyStringId DisplayName_Block_SymbolExclamationMark
Exclamationmark
static MyStringId DisplayName_Block_SymbolF
Letter F
static MyStringId DisplayName_Block_SymbolG
Letter G
static MyStringId DisplayName_Block_SymbolH
Letter H
static MyStringId DisplayName_Block_SymbolHyphen
Hyphen
static MyStringId DisplayName_Block_SymbolI
Letter I
static MyStringId DisplayName_Block_SymbolJ
Letter J
static MyStringId DisplayName_Block_SymbolK
Letter K
static MyStringId DisplayName_Block_SymbolL
Letter L
static MyStringId DisplayName_Block_SymbolM
Letter M
static MyStringId DisplayName_Block_SymbolN
Letter N
static MyStringId DisplayName_Block_SymbolO
Letter O
static MyStringId DisplayName_Block_SymbolP
Letter P
static MyStringId DisplayName_Block_SymbolQ
Letter Q
static MyStringId DisplayName_Block_SymbolQuestionMark
Questionmark
static MyStringId DisplayName_Block_SymbolR
Letter R
static MyStringId DisplayName_Block_SymbolS
Letter S
static MyStringId DisplayName_Block_SymbolT
Letter T
static MyStringId DisplayName_Block_SymbolU
Letter U
static MyStringId DisplayName_Block_SymbolUnderscore
Underscore
static MyStringId DisplayName_Block_SymbolV
Letter V
static MyStringId DisplayName_Block_SymbolW
Letter W
static MyStringId DisplayName_Block_SymbolX
Letter X
static MyStringId DisplayName_Block_SymbolY
Letter Y
static MyStringId DisplayName_Block_SymbolZ
Letter Z
static MyStringId DisplayName_Block_TargetDummy
Target Dummy
static MyStringId DisplayName_Block_TargetingSystemBlock
Targeting System Block
static MyStringId DisplayName_Block_TextPanel
Text Panel
static MyStringId DisplayName_Block_TimerBlock
Timer Block
static MyStringId DisplayName_Block_TimerBlockReskin
Automaton Timer Block
static MyStringId DisplayName_Block_Toilet
Toilet Seat
static MyStringId DisplayName_Block_TransparentLCD
Transparent LCD
static MyStringId DisplayName_Block_Transponder
Action Relay
static MyStringId DisplayName_Block_Truss
Scaffold Block
static MyStringId DisplayName_Block_TrussAngled
Scaffold Block Corner
static MyStringId DisplayName_Block_TrussFloor
Walkable Scaffold Block
static MyStringId DisplayName_Block_TrussFloorAngled
Walkable Scaffold Block Corner
static MyStringId DisplayName_Block_TrussFloorAngledInverted
Walkable Scaffold Block Corner Inv.
static MyStringId DisplayName_Block_TrussFloorHalf
Walkable Half Scaffold Block
static MyStringId DisplayName_Block_TrussFloorT
Walkable Scaffold Block T
static MyStringId DisplayName_Block_TrussFloorX
Walkable Scaffold Block X
static MyStringId DisplayName_Block_TrussFrame
Scaffold Frame
static MyStringId DisplayName_Block_TrussHalf
Half Scaffold Block
static MyStringId DisplayName_Block_TrussLadder
Scaffold Block Ladder
static MyStringId DisplayName_Block_TrussPillar
Truss Pillar
static MyStringId DisplayName_Block_TrussPillarCorner
Truss Pillar Corner
static MyStringId DisplayName_Block_TrussPillarDecoy
Truss Decoy
static MyStringId DisplayName_Block_TrussPillarDiagonal
Truss Pillar Offset Corner
static MyStringId DisplayName_Block_TrussPillarLight
Truss Light
static MyStringId DisplayName_Block_TrussPillarOffset
Truss Pillar Offset
static MyStringId DisplayName_Block_TrussPillarSlanted
Truss Pillar Slanted
static MyStringId DisplayName_Block_TrussPillarT
Truss Pillar T
static MyStringId DisplayName_Block_TrussPillarX
Truss Pillar X
static MyStringId DisplayName_Block_TrussSloped
Scaffold Block Slope
static MyStringId DisplayName_Block_TrussSlopedFrame
Scaffold Sloped Frame
static MyStringId DisplayName_Block_VendingMachine
Vending Machine
static MyStringId DisplayName_Block_VerticalButtonPanel
Vertical Button Panel
static MyStringId DisplayName_Block_VerticalCen
Centered Window
static MyStringId DisplayName_Block_VerticalWindow
Vertical Window
static MyStringId DisplayName_Block_Viewport1
Viewport 1
static MyStringId DisplayName_Block_Viewport2
Viewport 2
static MyStringId DisplayName_Block_VirtualMass
Artificial Mass
static MyStringId DisplayName_Block_Warhead
Warhead
static MyStringId DisplayName_Block_WarningSign1
Warning Sign Trade
static MyStringId DisplayName_Block_WarningSign10
Warning Sign Construction
static MyStringId DisplayName_Block_WarningSign11
Warning Sign Gravity
static MyStringId DisplayName_Block_WarningSign12
Warning Sign Airlock
static MyStringId DisplayName_Block_WarningSign13
Warning Sign Hazard
static MyStringId DisplayName_Block_WarningSign2
Warning Sign Access
static MyStringId DisplayName_Block_WarningSign3
Warning Sign Safety
static MyStringId DisplayName_Block_WarningSign4
Warning Sign Storage
static MyStringId DisplayName_Block_WarningSign5
Warning Sign Explosive
static MyStringId DisplayName_Block_WarningSign6
Warning Sign Notice
static MyStringId DisplayName_Block_WarningSign7
Warning Sign Medical
static MyStringId DisplayName_Block_WarningSign8
Warning Sign Caution
static MyStringId DisplayName_Block_WarningSign9
Warning Sign Atmosphere
static MyStringId DisplayName_Block_WarningSignEaster10
Warning Sign AI Powered
static MyStringId DisplayName_Block_WarningSignEaster11
Warning Sign GoodAI
static MyStringId DisplayName_Block_WarningSignEaster13
Warning Sign Memetic Badger 1
static MyStringId DisplayName_Block_WarningSignEaster2
Warning Sign Memetic Badger 2
static MyStringId DisplayName_Block_WarningSignEaster3
Warning Sign Grid AI
static MyStringId DisplayName_Block_WarningSignEaster9
Warning Sign Arrow
static MyStringId DisplayName_Block_WeaponRack
Weapon Rack
static MyStringId DisplayName_Block_Wheel1x1
Wheel 1x1
static MyStringId DisplayName_Block_Wheel1x1mirrored
Wheel 1x1
static MyStringId DisplayName_Block_Wheel2x2
Wheel 2x2
static MyStringId DisplayName_Block_Wheel3x3
Wheel 3x3
static MyStringId DisplayName_Block_Wheel3x3mirrored
Wheel 3x3
static MyStringId DisplayName_Block_Wheel5x5
Wheel 5x5
static MyStringId DisplayName_Block_Wheel5x5mirrored
Wheel 5x5
static MyStringId DisplayName_Block_Window1x1Face
Window 1x1 Face
static MyStringId DisplayName_Block_Window1x1FaceInv
Window 1x1 Face Inv.
static MyStringId DisplayName_Block_Window1x1Flat
Window 1x1 Flat
static MyStringId DisplayName_Block_Window1x1FlatInv
Window 1x1 Flat Inv.
static MyStringId DisplayName_Block_Window1x1Side
Window 1x1 Side
static MyStringId DisplayName_Block_Window1x1SideInv
Window 1x1 Side Inv
static MyStringId DisplayName_Block_Window1x1Slope
Window 1x1 Slope
static MyStringId DisplayName_Block_Window1x2Face
Window 1x2 Face
static MyStringId DisplayName_Block_Window1x2FaceInv
Window 1x2 Face Inv.
static MyStringId DisplayName_Block_Window1x2Flat
Window 1x2 Flat
static MyStringId DisplayName_Block_Window1x2FlatInv
Window 1x2 Flat Inv.
static MyStringId DisplayName_Block_Window1x2SideLeft
Window 1x2 Side Left
static MyStringId DisplayName_Block_Window1x2SideLeftInv
Window 1x2 Side Left Inv
static MyStringId DisplayName_Block_Window1x2SideRight
Window 1x2 Side Right
static MyStringId DisplayName_Block_Window1x2SideRightInv
Window 1x2 Side Right Inv
static MyStringId DisplayName_Block_Window1x2Slope
Window 1x2 Slope
static MyStringId DisplayName_Block_Window2x3Flat
Window 2x3 Flat
static MyStringId DisplayName_Block_Window2x3FlatInv
Window 2x3 Flat Inv.
static MyStringId DisplayName_Block_Window3x3Flat
Window 3x3 Flat
static MyStringId DisplayName_Block_Window3x3FlatInv
Window 3x3 Flat Inv.
static MyStringId DisplayName_Block_WindowRound
Round Window
static MyStringId DisplayName_Block_WindowRoundCorner
Round Window Corner
static MyStringId DisplayName_Block_WindowRoundCornerInv
Round Window Corner Inv.
static MyStringId DisplayName_Block_WindowRoundFace
Round Window Face
static MyStringId DisplayName_Block_WindowRoundFaceInv
Round Window Face Inv.
static MyStringId DisplayName_Block_WindowRoundInv
Round Window Inv.
static MyStringId DisplayName_Block_WindowRoundInwardsCorner
Round Window Inwards Corner
static MyStringId DisplayName_Block_WindowRoundInwardsCornerInv
Round Window Inwards Corner Inv.
static MyStringId DisplayName_Block_WindowWall
Window Wall
static MyStringId DisplayName_Block_WindowWallLeft
Window Wall Left
static MyStringId DisplayName_Block_WindowWallRight
Window Wall Right
static MyStringId DisplayName_Block_WindTurbine
Wind Turbine
static MyStringId DisplayName_Block_WindTurbineReskin
Twin-blade Wind Turbine
static MyStringId DisplayName_BlockGroup_ActionRelays
Action Relays
static MyStringId DisplayName_BlockGroup_AIBlocks
AI Blocks
static MyStringId DisplayName_BlockGroup_AirVents
Air Vents
static MyStringId DisplayName_BlockGroup_AntennaGroup
Communication Blocks
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampCornerGroup
Heavy Armor Ramp Corners
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampGroup
Heavy Armor Ramps
static MyStringId DisplayName_BlockGroup_ArmorLightRampCornerGroup
Light Armor Ramp Corners
static MyStringId DisplayName_BlockGroup_ArmorLightRampGroup
Light Armor Ramps
static MyStringId DisplayName_BlockGroup_Assemblers
Assemblers
static MyStringId DisplayName_BlockGroup_AtmosphericThrusters
Atmospheric Thrusters
static MyStringId DisplayName_BlockGroup_AutomationGroup
Automation Blocks
static MyStringId DisplayName_BlockGroup_BarredWindows
Barred Windows
static MyStringId DisplayName_BlockGroup_Batteries
Batteries
static MyStringId DisplayName_BlockGroup_Beacons
Beacons
static MyStringId DisplayName_BlockGroup_BridgeWindowsGroup
Bridge Windows
static MyStringId DisplayName_BlockGroup_BroadcastControllers
Broadcast Controllers
static MyStringId DisplayName_BlockGroup_ButtonPanels
Button Panels
static MyStringId DisplayName_BlockGroup_Cameras
Cameras
static MyStringId DisplayName_BlockGroup_CargoContainers
Cargo Containers
static MyStringId DisplayName_BlockGroup_Cockpits
Cockpits
static MyStringId DisplayName_BlockGroup_Collectors
Collectors
static MyStringId DisplayName_BlockGroup_Connectors
Connectors
static MyStringId DisplayName_BlockGroup_ContainerGroup
Cargo Containers
static MyStringId DisplayName_BlockGroup_ControlPanels
Control Panels
static MyStringId DisplayName_BlockGroup_ConveyorBlocks
Conveyor Blocks
static MyStringId DisplayName_BlockGroup_ConveyorSorters
Conveyor Sorters
static MyStringId DisplayName_BlockGroup_CryoChambers
Cryo Chambers
static MyStringId DisplayName_BlockGroup_CubeBlocks
Cube Blocks
static MyStringId DisplayName_BlockGroup_CustomTurretControllers
Custom Turret Controllers
static MyStringId DisplayName_BlockGroup_DeadBodies
Dead Engineers
static MyStringId DisplayName_BlockGroup_DecorativeUtilityGroup
Decorative Utility
static MyStringId DisplayName_BlockGroup_Decoys
Decoys
static MyStringId DisplayName_BlockGroup_Drills
Drills
static MyStringId DisplayName_BlockGroup_EconomyBlocks
Economy Blocks
static MyStringId DisplayName_BlockGroup_EnergyFueledGroup
Fueled Energy Sources
static MyStringId DisplayName_BlockGroup_EnergyRenewableGroup
Renewable Energy Sources
static MyStringId DisplayName_BlockGroup_EventControllers
Event Controllers
static MyStringId DisplayName_BlockGroup_ExhaustBlocks
Exhaust Blocks
static MyStringId DisplayName_BlockGroup_Freight
Freight Blocks
static MyStringId DisplayName_BlockGroup_GasGenerators
Gas Generators
static MyStringId DisplayName_BlockGroup_GravityGenerators
Gravity Generators
static MyStringId DisplayName_BlockGroup_GravityGroup
Gravity Blocks
static MyStringId DisplayName_BlockGroup_Grinders
Grinders
static MyStringId DisplayName_BlockGroup_Gyroscopes
Gyroscopes
static MyStringId DisplayName_BlockGroup_HalfWindows
Half Windows
static MyStringId DisplayName_BlockGroup_HeavyArmorSlopedCorners
Heavy Armor Sloped Corners
static MyStringId DisplayName_BlockGroup_Hinges
Hinges
static MyStringId DisplayName_BlockGroup_HydrogenEngines
Hydrogen Engines
static MyStringId DisplayName_BlockGroup_HydrogenTanks
Hydrogen Tanks
static MyStringId DisplayName_BlockGroup_HydrogenThrusters
Hydrogen Thrusters
static MyStringId DisplayName_BlockGroup_InputOutputGroup
Inputs/Outputs
static MyStringId DisplayName_BlockGroup_InteriorStructureGroup
Interior Structure
static MyStringId DisplayName_BlockGroup_IonThrusters
Ion Thrusters
static MyStringId DisplayName_BlockGroup_JumpDrives
Jump Drives
static MyStringId DisplayName_BlockGroup_LandingGear
Landing Gear
static MyStringId DisplayName_BlockGroup_LargeDoors
Large Doors
static MyStringId DisplayName_BlockGroup_LaserAntennas
Laser Antennas
static MyStringId DisplayName_BlockGroup_LCDBlocks
LCD Blocks
static MyStringId DisplayName_BlockGroup_LCDCornerGroup
Corner LCD Screens
static MyStringId DisplayName_BlockGroup_LCDGroup
LCD Screens
static MyStringId DisplayName_BlockGroup_LCDGroupSOTF
Very Large LCD Panels from the Sparks Of the Future pack.
static MyStringId DisplayName_BlockGroup_LettersAH
letters A to H
static MyStringId DisplayName_BlockGroup_LightArmorSlopedCorners
Light Armor Sloped Corners
static MyStringId DisplayName_BlockGroup_LightingGroup
Lighting
static MyStringId DisplayName_BlockGroup_Lights
Lights
static MyStringId DisplayName_BlockGroup_MassBlocks
Mass Blocks
static MyStringId DisplayName_BlockGroup_MedicalGroup
Medical Blocks
static MyStringId DisplayName_BlockGroup_MergeBlocks
Merge Blocks
static MyStringId DisplayName_BlockGroup_MiscGroup
Miscellaneous Blocks
static MyStringId DisplayName_BlockGroup_NeonTubes
Neon Tubes
static MyStringId DisplayName_BlockGroup_OreDetectors
Ore Detectors
static MyStringId DisplayName_BlockGroup_OxygenFarms
Oxygen Farms
static MyStringId DisplayName_BlockGroup_OxygenTanks
Oxygen Tanks
static MyStringId DisplayName_BlockGroup_Parachutes
Parachutes
static MyStringId DisplayName_BlockGroup_PassengerSeats
Passenger Seats
static MyStringId DisplayName_BlockGroup_Pistons
Pistons
static MyStringId DisplayName_BlockGroup_ProgrammableBlocks
Programmable Blocks
static MyStringId DisplayName_BlockGroup_Projectors
Projectors
static MyStringId DisplayName_BlockGroup_RadioAntennas
Radio Antennas
static MyStringId DisplayName_BlockGroup_Reactors
Reactors
static MyStringId DisplayName_BlockGroup_Refineries
Refineries
static MyStringId DisplayName_BlockGroup_RemoteControls
Remote Controls
static MyStringId DisplayName_BlockGroup_RespawnPoints
Respawn Points
static MyStringId DisplayName_BlockGroup_Rotors
Rotors
static MyStringId DisplayName_BlockGroup_RoundWindows
Round Windows
static MyStringId DisplayName_BlockGroup_SafeZones
Safe Zones
static MyStringId DisplayName_BlockGroup_SeatsGroup
Seats
static MyStringId DisplayName_BlockGroup_Sensors
Sensors
static MyStringId DisplayName_BlockGroup_ShipToolGroup
Ship Tools
static MyStringId DisplayName_BlockGroup_ShipWeaponStaticGroup
Stationary Weapons
static MyStringId DisplayName_BlockGroup_ShutterGroup
Shutters
static MyStringId DisplayName_BlockGroup_SmallDoors
Small Doors
static MyStringId DisplayName_BlockGroup_SolarPanels
Solar Panels
static MyStringId DisplayName_BlockGroup_SoundBlocks
Sound Blocks
static MyStringId DisplayName_BlockGroup_StaticWeapons
Static Weapons
static MyStringId DisplayName_BlockGroup_StorageShelves
Storage Shelves
static MyStringId DisplayName_BlockGroup_Symbols
Symbols
static MyStringId DisplayName_BlockGroup_TankGroup
Gas Tanks
static MyStringId DisplayName_BlockGroup_TargetDummies
Target Dummies
static MyStringId DisplayName_BlockGroup_TimerBlocks
Timer Blocks
static MyStringId DisplayName_BlockGroup_TurretGroup
Turreted Weapons
static MyStringId DisplayName_BlockGroup_Turrets
Turrets
static MyStringId DisplayName_BlockGroup_UpgradeModuleGroup
Upgrade Modules
static MyStringId DisplayName_BlockGroup_UpgradeModules
Upgrade Modules
static MyStringId DisplayName_BlockGroup_Warheads
Warheads
static MyStringId DisplayName_BlockGroup_Welders
Welders
static MyStringId DisplayName_BlockGroup_WheelStaticGroup
Static Wheels
static MyStringId DisplayName_BlockGroup_WheelSuspensions
Wheel Suspensions
static MyStringId DisplayName_BlockGroup_WindowLargeGroup
Large Windows
static MyStringId DisplayName_BlockGroup_WindowMediumCornerGroup
Medium Corner Windows
static MyStringId DisplayName_BlockGroup_WindowMediumGroup
Medium Windows
static MyStringId DisplayName_BlockGroup_WindowSmallCornerGroup
Small Corner Windows
static MyStringId DisplayName_BlockGroup_WindowSmallGroup
Small Windows
static MyStringId DisplayName_BlockGroup_WindTurbines
Wind Turbines
static MyStringId DisplayName_BlueprintClass_Ammo
Ammo
static MyStringId DisplayName_BlueprintClass_Base_Components
Base Comp.
static MyStringId DisplayName_BlueprintClass_BasicComponents
Basic Ingots and Components
static MyStringId DisplayName_BlueprintClass_BasicLargeBlocks
Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction.
static MyStringId DisplayName_BlueprintClass_BasicSmallBlocks
Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction.
static MyStringId DisplayName_BlueprintClass_BasicTools
Basic Tools
static MyStringId DisplayName_BlueprintClass_BuildPlanner
Build Planner
static MyStringId DisplayName_BlueprintClass_CommonMetals
Common Metals
static MyStringId DisplayName_BlueprintClass_Components
Components
static MyStringId DisplayName_BlueprintClass_Construction_Components
Construction Comp.
static MyStringId DisplayName_BlueprintClass_Consumables
Consumables
static MyStringId DisplayName_BlueprintClass_Electronics
Electronics
static MyStringId DisplayName_BlueprintClass_EnergeticIngots
Energetic Ingots
static MyStringId DisplayName_BlueprintClass_Equipment
Equipment
static MyStringId DisplayName_BlueprintClass_HydrogenBottles
Hydrogen Bottles
static MyStringId DisplayName_BlueprintClass_Ice
Ice
static MyStringId DisplayName_BlueprintClass_Ingots
Ingots
static MyStringId DisplayName_BlueprintClass_LargeBlocks
Large Blocks
static MyStringId DisplayName_BlueprintClass_LargePrototechBlocks
Large Prototech Blocks
static MyStringId DisplayName_BlueprintClass_OxygenBottles
Oxygen Bottles
static MyStringId DisplayName_BlueprintClass_PreciousMetals
Noble Metals
static MyStringId DisplayName_BlueprintClass_PrototechComponents
Prototech Components
static MyStringId DisplayName_BlueprintClass_SmallBlocks
Small Blocks
static MyStringId DisplayName_BlueprintClass_SmallPrototechBlocks
Small Prototech Blocks
static MyStringId DisplayName_BlueprintClass_Solids
Solids
static MyStringId DisplayName_BlueprintClass_SurvivalKitIngots
Ingots
static MyStringId DisplayName_BlueprintClass_Tools
Tools
static MyStringId DisplayName_BlueprintClass_Weapons
Weapons
static MyStringId DisplayName_CargoBag
Cargo Bag ({0})
static MyStringId DisplayName_CargoFilledEntityComponent
Cargo Filled %
static MyStringId DisplayName_Category_AllBlocks
Home
static MyStringId DisplayName_Category_ArmorBlocks
Armor Blocks
static MyStringId DisplayName_Category_Automation
Automation
static MyStringId DisplayName_Category_CharacterAnimations
Emotes
static MyStringId DisplayName_Category_CharacterItems
Character Items
static MyStringId DisplayName_Category_CharacterTools
Character Tools
static MyStringId DisplayName_Category_CharacterWeapons
Character Weapons
static MyStringId DisplayName_Category_Cockpit
Cockpit Blocks
static MyStringId DisplayName_Category_Consumables
Consumables
static MyStringId DisplayName_Category_Control
Control
static MyStringId DisplayName_Category_ConveyorBlocks
Conv./Cargo Blocks
static MyStringId DisplayName_Category_Decorative
Decorative
static MyStringId DisplayName_Category_DLC_Automatons
Automatons
static MyStringId DisplayName_Category_DLC_Contact
Contact
static MyStringId DisplayName_Category_DLC_DecorativePack
Decorative Pack 1
static MyStringId DisplayName_Category_DLC_DecorativePack2
Decorative Pack 2
static MyStringId DisplayName_Category_DLC_DecorativePack3
Decorative Pack 3
static MyStringId DisplayName_Category_DLC_Frostbite
Frostbite
static MyStringId DisplayName_Category_DLC_HeavyIndustry
Heavy Industry
static MyStringId DisplayName_Category_DLC_Signal
Signal
static MyStringId DisplayName_Category_DLC_SparksOfTheFuture
Sparks Of The Future
static MyStringId DisplayName_Category_DLC_Warfare1
Warfare 1
static MyStringId DisplayName_Category_DLC_Warfare2
Warfare 2
static MyStringId DisplayName_Category_DLC_Wasteland
Wasteland
static MyStringId DisplayName_Category_DLCBlocks
DLC Blocks
static MyStringId DisplayName_Category_GeneratedBlocks
Generated Blocks
static MyStringId DisplayName_Category_LargeBlocks
Large Blocks
static MyStringId DisplayName_Category_Logistics
Logistics
static MyStringId DisplayName_Category_Mechanical
Mechanical
static MyStringId DisplayName_Category_Nonarmor
Non-Armor Blocks
static MyStringId DisplayName_Category_Power
Power
static MyStringId DisplayName_Category_Production
Production
static MyStringId DisplayName_Category_Propulsion
Propulsion
static MyStringId DisplayName_Category_Prototech
Prototech
static MyStringId DisplayName_Category_ShipGroups
Groups
static MyStringId DisplayName_Category_ShipLights
Lights
static MyStringId DisplayName_Category_ShipThrusters
Thrusters
static MyStringId DisplayName_Category_ShipTools
Tool Blocks
static MyStringId DisplayName_Category_ShipWeapons
Weapon Blocks
static MyStringId DisplayName_Category_SmallBlocks
Small Blocks
static MyStringId DisplayName_Category_Structure
Structure
static MyStringId DisplayName_Category_Symbols
Symbols
static MyStringId DisplayName_Category_Tools
Tools
static MyStringId DisplayName_Category_Utility
Utility
static MyStringId DisplayName_Category_VoxelHands
Voxel Hands
static MyStringId DisplayName_Category_Weapons
Weapons
static MyStringId DisplayName_Category_WindowBlocks
Windows
static MyStringId DisplayName_CloseHelmet
Close Helmet
static MyStringId DisplayName_Community
Community
static MyStringId DisplayName_ConvSorterTypes_Ammo
ammo
static MyStringId DisplayName_ConvSorterTypes_Component
components
static MyStringId DisplayName_ConvSorterTypes_HandTool
hand tools
static MyStringId DisplayName_ConvSorterTypes_Ingot
ingots
static MyStringId DisplayName_ConvSorterTypes_Ore
ore
static MyStringId DisplayName_DanceDisco1
Dance Disco 1
static MyStringId DisplayName_DanceDisco2
Dance Disco 2
static MyStringId DisplayName_Dead_Astronaut
Dead Astronaut
static MyStringId DisplayName_DefensiveBasicMission_SavedBeacon
(Saved Beacon)
static MyStringId DisplayName_DLC_205
Contact Blocks
static MyStringId DisplayName_DLC_AIUpdateDLC
Automatons
static MyStringId DisplayName_DLC_Anniversary
Anniversary
static MyStringId DisplayName_DLC_Automatons
Automatons
static MyStringId DisplayName_DLC_Contact
Contact
static MyStringId DisplayName_DLC_DecorativeBlocks
Decorative Blocks
static MyStringId DisplayName_DLC_DecorativeBlocks2
Decorative Blocks 2
static MyStringId DisplayName_DLC_DecorativeBlocks3
Decorative Blocks 3
static MyStringId DisplayName_DLC_DecorativeBlocks4
Signal Blocks
static MyStringId DisplayName_DLC_DeluxeEdition
Deluxe Edition
static MyStringId DisplayName_DLC_EconomyExpansion
Economy Deluxe
static MyStringId DisplayName_DLC_Frostbite
Frostbite
static MyStringId DisplayName_DLC_HeavyIndustry
Heavy Industry
static MyStringId DisplayName_DLC_IndustrialPackDLC
Industrial Blocks
static MyStringId DisplayName_DLC_Major203DLC
Decorative Blocks 3
static MyStringId DisplayName_DLC_PreorderPack
Pre-order Pack
static MyStringId DisplayName_DLC_ScrapRace
Wasteland
static MyStringId DisplayName_DLC_SparksOfTheFuture
Sparks Of The Future
static MyStringId DisplayName_DLC_StylePack
Style Pack
static MyStringId DisplayName_DLC_Warfare1
Warfare I.
static MyStringId DisplayName_DLC_Warfare1DLC
Warfare 1 Blocks
static MyStringId DisplayName_DLC_Warfare2
Warfare II.
static MyStringId DisplayName_DLC_Warfare2DLC
Warfare 2 Blocks
static MyStringId DisplayName_EmoteAngry
Angry
static MyStringId DisplayName_EmoteAssistCome
Assist Come Closer
static MyStringId DisplayName_EmoteAssistStop
Assist Stop
static MyStringId DisplayName_EmoteCharge
Charge
static MyStringId DisplayName_EmoteCheckWrist
Check Wrist
static MyStringId DisplayName_EmoteCold
Cold
static MyStringId DisplayName_EmoteComeHereBaby
Come Here Baby
static MyStringId DisplayName_EmoteDance
Dance
static MyStringId DisplayName_EmoteDrunk
Drunk
static MyStringId DisplayName_EmoteFYou
Bite Me
static MyStringId DisplayName_EmotePointAggressive
Aggressive Point
static MyStringId DisplayName_EmotePointBack
Point Back
static MyStringId DisplayName_EmotePointDown
Point Down
static MyStringId DisplayName_EmotePointForward
Point Forward
static MyStringId DisplayName_EmotePointLeft
Point Left
static MyStringId DisplayName_EmotePointRight
Point Right
static MyStringId DisplayName_EmoteRPS
Rock Paper Scissors
static MyStringId DisplayName_EmoteRPS_Paper
Paper
static MyStringId DisplayName_EmoteRPS_Rock
Rock
static MyStringId DisplayName_EmoteRPS_Scissors
Scissors
static MyStringId DisplayName_EmotionController
Emotion Controller
static MyStringId DisplayName_EventAngleChanged
Angle Changed
static MyStringId DisplayName_EventBlockAddedRemoved
Block Added/Removed
static MyStringId DisplayName_EventBlockIntegrity
Block Integrity %
static MyStringId DisplayName_EventCockpitOccupied
Cockpit Occupied
static MyStringId DisplayName_EventConnectorConnected
Connector Connected
static MyStringId DisplayName_EventConnectorLockReady_NotReady
not ready to lock.
static MyStringId DisplayName_EventConnectorLockReady_Ready
ready to lock.
static MyStringId DisplayName_EventConnectorReadyToLock
Connector Ready to Lock
static MyStringId DisplayName_EventDistanceToLockedTarget
Distance to Locked Target
static MyStringId DisplayName_EventDistanceToLockedTarget_NotLocked
(not locked)
static MyStringId DisplayName_EventDistanceToLockedTargetChanged
Distance to Locked Target
static MyStringId DisplayName_EventDoorOpened
Door Opened
static MyStringId DisplayName_EventGasTankFilled
Gas Tank Filled %
static MyStringId DisplayName_EventGridSpeedChanged
Grid Speed Changed
static MyStringId DisplayName_EventLandingGearLocked
Landing Gear Locked
static MyStringId DisplayName_EventMagneticLockReady
Magnetic Lock Ready
static MyStringId DisplayName_EventMagneticLockReady_NotReady
not ready to lock
static MyStringId DisplayName_EventMagneticLockReady_Ready
ready to lock
static MyStringId DisplayName_EventMerged
Merge Block Merged
static MyStringId DisplayName_EventNaturalGravity
Natural gravity:
static MyStringId DisplayName_EventNaturalGravityChanged
Natural Gravity Changed
static MyStringId DisplayName_EventPistonPosition
Piston Position %
static MyStringId DisplayName_EventPowerOutput
Power Output %
static MyStringId DisplayName_EventRotorHingeAttachedDetached
Rotor/Hinge Attached/Detached
static MyStringId DisplayName_EventStoredPower
Stored Power %
static MyStringId DisplayName_EventSurfaceHeight
Altitude
static MyStringId DisplayName_EventThrustPercentage
Thrust %
static MyStringId DisplayName_Faction_Factorum
{LOCG:DisplayName_Faction_Factorum_Translation}
static MyStringId DisplayName_Faction_Factorum_Translation
The Factorum
static MyStringId DisplayName_Faction_FirstColonyFaction
{LOCG:DisplayName_Faction_FirstColonyFaction_Translation}
static MyStringId DisplayName_Faction_FirstColonyFaction_Translation
First Colony
static MyStringId DisplayName_Faction_SpacePirates
{LOCG:DisplayName_Faction_SpacePirates_Translation}
static MyStringId DisplayName_Faction_SpacePirates_Translation
Space Pirates
static MyStringId DisplayName_Faction_SpaceSpiders
{LOCG:DisplayName_Faction_SpaceSpiders_Translation}
static MyStringId DisplayName_Faction_SpaceSpiders_Translation
Space Spiders
static MyStringId DisplayName_Faction_Unknown
{LOCG:DisplayName_Faction_Unknown_Translation}
static MyStringId DisplayName_Faction_Unknown_Translation
Unknown
static MyStringId DisplayName_FingerGuns
Finger Guns
static MyStringId DisplayName_GotHit
Got Hit
static MyStringId DisplayName_GridAutomation
Grid Automation
static MyStringId DisplayName_GridCreateTool_CreateLargeShip
Create New Large Ship
static MyStringId DisplayName_GridCreateTool_CreateSmallShip
Create New Small Ship
static MyStringId DisplayName_GridCreateTool_CreateStation
Create New Station
static MyStringId DisplayName_InventoryConstraint_PersonalItems
Tools, Weapons, Ammo, and personal items
static MyStringId DisplayName_Item_AdvancedHandHeldLauncher
PRO-1 Rocket Launcher
static MyStringId DisplayName_Item_AngleGrinder
Grinder
static MyStringId DisplayName_Item_AngleGrinder2
Enhanced Grinder
static MyStringId DisplayName_Item_AngleGrinder3
Proficient Grinder
static MyStringId DisplayName_Item_AngleGrinder4
Elite Grinder
static MyStringId DisplayName_Item_AutoCannonClip
Autocannon Magazine
static MyStringId DisplayName_Item_AutomaticRifle
MR-20 Rifle
static MyStringId DisplayName_Item_AutomaticRifleGun_Mag_20rd
MR-20 Rifle Magazine
static MyStringId DisplayName_Item_BasicHandHeldLauncher
RO-1 Rocket Launcher
static MyStringId DisplayName_Item_BulletproofGlass
Bulletproof Glass
static MyStringId DisplayName_Item_CanvasCartridge
Canvas
static MyStringId DisplayName_Item_ClangCola
Clang Kola
static MyStringId DisplayName_Item_CobaltIngot
Cobalt Ingot
static MyStringId DisplayName_Item_CobaltOre
Cobalt Ore
static MyStringId DisplayName_Item_Computer
Computer
static MyStringId DisplayName_Item_ConstructionComponent
Construction Comp.
static MyStringId DisplayName_Item_CosmicCoffee
Cosmic Coffee
static MyStringId DisplayName_Item_Datapad
Datapad
static MyStringId DisplayName_Item_DetectorComponents
Detector Comp.
static MyStringId DisplayName_Item_Display
Display
static MyStringId DisplayName_Item_EliteAutomaticRifle
MR-30E Rifle
static MyStringId DisplayName_Item_ElitePistol
S-10E Pistol
static MyStringId DisplayName_Item_ElitePistolMagazine
S-10E Pistol Magazine
static MyStringId DisplayName_Item_Explosives
Explosives
static MyStringId DisplayName_Item_FireworksBoxBlue
Fireworks Blue
static MyStringId DisplayName_Item_FireworksBoxGreen
Fireworks Green
static MyStringId DisplayName_Item_FireworksBoxPink
Fireworks Pink
static MyStringId DisplayName_Item_FireworksBoxRainbow
Fireworks Rainbow
static MyStringId DisplayName_Item_FireworksBoxRed
Fireworks Red
static MyStringId DisplayName_Item_FireworksBoxYellow
Fireworks Yellow
static MyStringId DisplayName_Item_FlareClip
Flare Gun Clip
static MyStringId DisplayName_Item_FlareGun
Flare Gun
static MyStringId DisplayName_Item_FullAutoPistol
S-20A Pistol
static MyStringId DisplayName_Item_FullAutoPistolMagazine
S-20A Pistol Magazine
static MyStringId DisplayName_Item_Girder
Girder
static MyStringId DisplayName_Item_GoldIngot
Gold Ingot
static MyStringId DisplayName_Item_GoldOre
Gold Ore
static MyStringId DisplayName_Item_Gravel
Gravel
static MyStringId DisplayName_Item_GravityGeneratorComponents
Gravity Comp.
static MyStringId DisplayName_Item_HandDrill
Hand Drill
static MyStringId DisplayName_Item_HandDrill2
Enhanced Hand Drill
static MyStringId DisplayName_Item_HandDrill3
Proficient Hand Drill
static MyStringId DisplayName_Item_HandDrill4
Elite Hand Drill
static MyStringId DisplayName_Item_Hydrogen
Hydrogen
static MyStringId DisplayName_Item_HydrogenBottle
Hydrogen Bottle
static MyStringId DisplayName_Item_HydrogenBottles
Hydrogen Bottles
static MyStringId DisplayName_Item_Ice
Ice
static MyStringId DisplayName_Item_InteriorPlate
Interior Plate
static MyStringId DisplayName_Item_InteriorTurret_Mag_100rd
Interior Turret Ammo Box
static MyStringId DisplayName_Item_IronIngot
Iron Ingot
static MyStringId DisplayName_Item_IronOre
Iron Ore
static MyStringId DisplayName_Item_LargeCalibreAmmo
Artillery Shell
static MyStringId DisplayName_Item_LargeRailgunAmmo
Large Railgun Sabot
static MyStringId DisplayName_Item_LargeSteelTube
Large Steel Tube
static MyStringId DisplayName_Item_MagnesiumOre
Magnesium Ore
static MyStringId DisplayName_Item_MagnesiumPowder
Magnesium Powder
static MyStringId DisplayName_Item_MedicalComponents
Medical Comp.
static MyStringId DisplayName_Item_MediumCalibreAmmo
Assault Cannon Shell
static MyStringId DisplayName_Item_Medkit
Medkit
static MyStringId DisplayName_Item_MetalGrid
Metal Grid
static MyStringId DisplayName_Item_Missile200mm
Rocket
static MyStringId DisplayName_Item_Motor
Motor
static MyStringId DisplayName_Item_NATO_25x184mm
Gatling Ammo Box
static MyStringId DisplayName_Item_NATO_5p56x45mm
5.56x45mm NATO magazine
static MyStringId DisplayName_Item_NickelIngot
Nickel Ingot
static MyStringId DisplayName_Item_NickelOre
Nickel Ore
static MyStringId DisplayName_Item_Organic
Organic
static MyStringId DisplayName_Item_Oxygen
Oxygen
static MyStringId DisplayName_Item_OxygenBottle
Oxygen Bottle
static MyStringId DisplayName_Item_OxygenBottles
Oxygen Bottles
static MyStringId DisplayName_Item_Package
Package
static MyStringId DisplayName_Item_PlatinumIngot
Platinum Ingot
static MyStringId DisplayName_Item_PlatinumOre
Platinum Ore
static MyStringId DisplayName_Item_Potassium
Potassium
static MyStringId DisplayName_Item_PowerCell
Power Cell
static MyStringId DisplayName_Item_Powerkit
Powerkit
static MyStringId DisplayName_Item_PreciseAutomaticRifle
MR-8P Rifle
static MyStringId DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd
MR-8P Rifle Magazine
static MyStringId DisplayName_Item_PrototechCapacitor
Prototech Capacitor
static MyStringId DisplayName_Item_PrototechCircuitry
Prototech Circuitry
static MyStringId DisplayName_Item_PrototechCoolingUnit
Prototech Cooling Unit
static MyStringId DisplayName_Item_PrototechFrame
Prototech Frame
static MyStringId DisplayName_Item_PrototechMachinery
Prototech Machinery
static MyStringId DisplayName_Item_PrototechPanel
Prototech Panel
static MyStringId DisplayName_Item_PrototechPropulsionUnit
Prototech Propulsion Unit
static MyStringId DisplayName_Item_PrototechScrap
Prototech Scrap
static MyStringId DisplayName_Item_RadioCommunicationComponents
Radio-comm Comp.
static MyStringId DisplayName_Item_RapidFireAutomaticRifle
MR-50A Rifle
static MyStringId DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd
MR-50A Rifle Magazine
static MyStringId DisplayName_Item_ReactorComponents
Reactor Comp.
static MyStringId DisplayName_Item_Scrap
Scrap Metal
static MyStringId DisplayName_Item_ScrapIngot
Old Scrap Metal
static MyStringId DisplayName_Item_SemiAutoPistol
S-10 Pistol
static MyStringId DisplayName_Item_SemiAutoPistolMagazine
S-10 Pistol Magazine
static MyStringId DisplayName_Item_SiliconOre
Silicon Ore
static MyStringId DisplayName_Item_SiliconWafer
Silicon Wafer
static MyStringId DisplayName_Item_SilverIngot
Silver Ingot
static MyStringId DisplayName_Item_SilverOre
Silver Ore
static MyStringId DisplayName_Item_SmallRailgunAmmo
Small Railgun Sabot
static MyStringId DisplayName_Item_SmallSteelTube
Small Steel Tube
static MyStringId DisplayName_Item_SolarCell
Solar Cell
static MyStringId DisplayName_Item_SpaceCredit
Space Credit
static MyStringId DisplayName_Item_SteelPlate
Steel Plate
static MyStringId DisplayName_Item_StoneOre
Stone
static MyStringId DisplayName_Item_Superconductor
Superconductor
static MyStringId DisplayName_Item_ThrustComponents
Thruster Comp.
static MyStringId DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd
MR-30E Rifle Magazine
static MyStringId DisplayName_Item_Uncraftable
Non-craftable
static MyStringId DisplayName_Item_UraniumIngot
Uranium Ingot
static MyStringId DisplayName_Item_UraniumOre
Uranium Ore
static MyStringId DisplayName_Item_Welder
Welder
static MyStringId DisplayName_Item_Welder2
Enhanced Welder
static MyStringId DisplayName_Item_Welder3
Proficient Welder
static MyStringId DisplayName_Item_Welder4
Elite Welder
static MyStringId DisplayName_Item_ZoneChip
Zone Chip
static MyStringId DisplayName_LCD_Panel
LCD Panel
static MyStringId DisplayName_LCD_Panel3x3
Sci-Fi LCD Panel 3x3
static MyStringId DisplayName_LCD_Panel5x3
Sci-Fi LCD Panel 5x3
static MyStringId DisplayName_LCD_Panel5x5
Sci-Fi LCD Panel 5x5
static MyStringId DisplayName_LCD_PanelWide
Wide LCD Panel
static MyStringId DisplayName_LookingAround
Looking Around
static MyStringId DisplayName_MarsLander
Mars Planet Landing
static MyStringId DisplayName_MyEventBlockOnOff
Block On/Off Switched
static MyStringId DisplayName_OpenHelmet
Open Helmet
static MyStringId DisplayName_OpenInCommunity
Open in Community
static MyStringId DisplayName_PathRecorderBlock
AI Recorder (Task)
static MyStringId DisplayName_PlanetaryLander
PlanetaryLander
static MyStringId DisplayName_Programmable_Block
Programmable Block
static MyStringId DisplayName_Programmable_BlockReskin
Automaton Programmable Block
static MyStringId DisplayName_Prototech
Prototech Blocks
static MyStringId DisplayName_RespawnPodSpace
Space Pod
static MyStringId DisplayName_RespawnShip_Assembler
Respawn Ship 2
static MyStringId DisplayName_RespawnShip_EscapePod
Escape Pod
static MyStringId DisplayName_RespawnShip_RefineryAssembler
Respawn Ship 3
static MyStringId DisplayName_RespawnShip_ShipDrill
Small Drill Ship
static MyStringId DisplayName_RewardPunishmentTool
GoodAI Bot Feedback
static MyStringId DisplayName_Rifle
MR-20 Rifle
static MyStringId DisplayName_Salute
Salute
static MyStringId DisplayName_Scenario_2Planets
2 planets
static MyStringId DisplayName_Scenario_AlienEasyStart
Easy Start Alien
static MyStringId DisplayName_Scenario_Asteroids
Asteroids
static MyStringId DisplayName_Scenario_BigSmall
Big and small planet
static MyStringId DisplayName_Scenario_CrashedRedShip
Crashed Red Ship
static MyStringId DisplayName_Scenario_DebugStart
Debug fast start
static MyStringId DisplayName_Scenario_EarthEasyStart
Easy Start Earth
static MyStringId DisplayName_Scenario_EasyStart1
Easy Start 1
static MyStringId DisplayName_Scenario_EasyStart2
Easy Start 2
static MyStringId DisplayName_Scenario_EasyStart3
Easy Start 3 (64-bit only)
static MyStringId DisplayName_Scenario_EmptyWorld
Empty World
static MyStringId DisplayName_Scenario_MarsEasyStart
Easy Start Mars
static MyStringId DisplayName_Scenario_MoonEasyStart
Easy Start Moon
static MyStringId DisplayName_Scenario_Planet
Habitable planet
static MyStringId DisplayName_Scenario_ScaleTest
Scale test
static MyStringId DisplayName_Scenario_StarSystem
Star System
static MyStringId DisplayName_Scenario_StarSystemAligned
Star System Aligned
static MyStringId DisplayName_Scenario_Survival
Lone Survivor
static MyStringId DisplayName_Scenario_TestStarSystem
Test Star System
static MyStringId DisplayName_Scenario_TwoPlatforms
Two platforms
static MyStringId DisplayName_Screen_BottomCenter
Bottom Center Screen
static MyStringId DisplayName_Screen_BottomLeft
Bottom Left Screen
static MyStringId DisplayName_Screen_BottomRight
Bottom Right Screen
static MyStringId DisplayName_Screen_Center
Center Screen
static MyStringId DisplayName_Screen_Keyboard
Keyboard
static MyStringId DisplayName_Screen_Large
Large Display
static MyStringId DisplayName_Screen_Left
Left Screen
static MyStringId DisplayName_Screen_Numpad
Numpad
static MyStringId DisplayName_Screen_Numpad1
Numpad 1
static MyStringId DisplayName_Screen_Numpad2
Numpad 2
static MyStringId DisplayName_Screen_Numpad3
Numpad 3
static MyStringId DisplayName_Screen_Numpad4
Numpad 4
static MyStringId DisplayName_Screen_ProjectionArea
Projection Area
static MyStringId DisplayName_Screen_Right
Right Screen
static MyStringId DisplayName_Screen_Small
Small Screen
static MyStringId DisplayName_Screen_TopCenter
Top Center Screen
static MyStringId DisplayName_Screen_TopLeft
Top Left Screen
static MyStringId DisplayName_Screen_TopRight
Top Right Screen
static MyStringId DisplayName_Space_spider
Sabiroid
static MyStringId DisplayName_Space_spider_black
Black Sabiroid
static MyStringId DisplayName_Space_spider_brown
Brown Sabiroid
static MyStringId DisplayName_Space_spider_green
Green Sabiroid
static MyStringId DisplayName_Space_Wolf
Wolf
static MyStringId DisplayName_Stretching
Stretching
static MyStringId DisplayName_TargetOptions_PowerSystems
Power systems
static MyStringId DisplayName_TargetOptions_Propulsion
Propulsion
static MyStringId DisplayName_TargetOptions_Weapons
Weapons
static MyStringId DisplayName_TemporaryContainer
Temporary Container
static MyStringId DisplayName_TSS_ArtificialHorizon
Artificial Horizon
static MyStringId DisplayName_TSS_ArtificialHorizon_AltitudeWarning
ALTITUDE
static MyStringId DisplayName_TSS_ClockAnalog
Analog Clock
static MyStringId DisplayName_TSS_ClockDigital
Digital Clock
static MyStringId DisplayName_TSS_Description
Description
static MyStringId DisplayName_TSS_EnergyHydrogen
Energy and Hydrogen
static MyStringId DisplayName_TSS_FactionIcon
Faction Icon
static MyStringId DisplayName_TSS_Gravity
Gravity
static MyStringId DisplayName_TSS_Jukebox
Jukebox GUI
static MyStringId DisplayName_TSS_TargetingInfo
Targeting Info
static MyStringId DisplayName_TSS_Velocity
Velocity
static MyStringId DisplayName_TSS_VendingMachine
Vending Machine GUI
static MyStringId DisplayName_TSS_Weather
Weather
static MyStringId DisplayName_TSS_Weather_Dust
Dust
static MyStringId DisplayName_TSS_Weather_ElectricStorm
Electric Storm
static MyStringId DisplayName_TSS_Weather_Fog
Fog
static MyStringId DisplayName_TSS_Weather_MarsSnow
Dry Ice Snow
static MyStringId DisplayName_TSS_Weather_Marsstorm
Dust Storm
static MyStringId DisplayName_TSS_Weather_Rain
Rain
static MyStringId DisplayName_TSS_Weather_Sandstorm
Sandstorm
static MyStringId DisplayName_TSS_Weather_Snow
Snow
static MyStringId DisplayName_TSS_Weather_SnowStorm
Snow Storm
static MyStringId DisplayName_TSS_Weather_Thunderstorm
Thunderstorm
static MyStringId DisplayName_TurretControlBlock
Custom Turret Controller
static MyStringId DisplayName_VoxelHand_AutoLevel
Terrain Auto Level
static MyStringId DisplayName_VoxelHand_Box
Box
static MyStringId DisplayName_VoxelHand_Capsule
Capsule
static MyStringId DisplayName_VoxelHand_Ramp
Ramp
static MyStringId DisplayName_VoxelHand_Sphere
Sphere
static MyStringId DisplayName_Whatever
Whatever
static MyStringId DisplayName_Yelling
Yelling
static MyStringId DisplayOptions_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId DisplaySettings
Display settings
static MyStringId DistanceFromCenter
DistanceFromCenter
static MyStringId DistanceFromPlayers
DistanceFromPlayers
static MyStringId Dust
Dust
static MyStringId Economy_CantRemoveStation_Caption
Removal not allowed
static MyStringId Economy_CantRemoveStation_Text
Economy stations are handled by Economy system. You may not remove them.
static MyStringId Economy_CharacterSelection
Character Inventory
static MyStringId Economy_Contract_FinishTooltip_CannotFinishInBlock
This contract cannot be finished through contract block. It has different objective.
static MyStringId Economy_Contract_FinishTooltip_NotAFinishPoint
This contract cannot be finished at this station.
static MyStringId Economy_Contract_FinishTooltip_YouCanFinish
Press to finish your contract.
static MyStringId Economy_FactionIcon_Tooltip_Allowed
Click to select icon.
static MyStringId Economy_FactionIcon_Tooltip_BuyEconomy
Buy Economy DLC to unlock these faction icons
static MyStringId Economy_FactionLeader_Formated
{0} CEO
static MyStringId Economy_Notification_ReputationDecreased
Reputation with {0} dropped by {1}
static MyStringId Economy_Notification_ReputationIncreased
Reputation with {0} raised by {1}
static MyStringId EconomyFaction_Description_Builder
Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials.
static MyStringId EconomyFaction_Description_Builder0
The best choice for reliable ships of industrial grade. We offer the finest quality money can buy.
static MyStringId EconomyFaction_Description_Builder1
Top manufacturer of ships for the best prices. We offer excellent service that fit your needs.
static MyStringId EconomyFaction_Description_Builder2
Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles.
static MyStringId EconomyFaction_Description_Builder3
Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors.
static MyStringId EconomyFaction_Description_Builder4
Number one producer of vehicles for industrial, military, mining and exploration aplications.
static MyStringId EconomyFaction_Description_Military
With our weaponry, the battle will be over before it even starts. The best weapons money can buy, directly to your hands.
static MyStringId EconomyFaction_Description_Military0
When it comes to waging war, we're what you want. Guns, ammo, and Medkits all available for purchase.
static MyStringId EconomyFaction_Description_Military1
Whether it's tearing apart your enemies or putting together your friends, we've got what you need.
static MyStringId EconomyFaction_Description_Military2
Our Medkits save lives. Our guns save lives too. As long as they're pointed at someone nasty.
static MyStringId EconomyFaction_Description_Military3
We promise high-class weapons, affordable ammunition, and our guaranteed discretion on all transactions.
static MyStringId EconomyFaction_Description_Military4
You can't put a price tag on peace of mind. We have rifles, pistols, ammunition, and all other security needs.
static MyStringId EconomyFaction_Description_Miner
No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements.
static MyStringId EconomyFaction_Description_Miner0
For the highest grade of minerals and gases come visit us.
static MyStringId EconomyFaction_Description_Miner1
We procure all manner of ores and gases, so you don't have to.
static MyStringId EconomyFaction_Description_Miner2
Finest ore and purest gases. Nothing but the best for our customers.
static MyStringId EconomyFaction_Description_Miner3
We offer every raw material the galaxy has to offer. Except water. No one can seem to find water.
static MyStringId EconomyFaction_Description_Miner4
Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices.
static MyStringId EconomyFaction_Description_Pirate
Guns, ammo, ships, components - we sell everything they wouldn't want you to have.
static MyStringId EconomyFaction_Description_Pirate0
Guns, ammo, and more for sale. You don't ask where we got them from, we won't ask what you'll do with them.
static MyStringId EconomyFaction_Description_Pirate1
Our goods are unethical. So are our prices. Come for all your weaponry needs.
static MyStringId EconomyFaction_Description_Pirate2
Some call us criminals. We call ourselves entrepreneurs. Come browse our selection of fine wares.
static MyStringId EconomyFaction_Description_Pirate3
Our wares fell off the back of a spaceship, in case any authorities ask. But if a customer is asking, all we'll say is that the price can't be beat.
static MyStringId EconomyFaction_Description_Pirate4
Everyone has a right to afford security. If you can't afford conventional solutions, or they refuse to sell to you, our shop is always open.
static MyStringId EconomyFaction_Description_Trader
If you can build with it, we sell it. If you can shoot with it, we sell that too.
static MyStringId EconomyFaction_Description_Trader0
You want it, we've got it. Top supplier of components, tools and gases.
static MyStringId EconomyFaction_Description_Trader1
Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you.
static MyStringId EconomyFaction_Description_Trader2
We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners.
static MyStringId EconomyFaction_Description_Trader3
Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while.
static MyStringId EconomyFaction_Description_Trader4
We offer all the essentials for your space industrial advancements and more.
static MyStringId EditFaction_HueIconSliderText
Icon Hue:
static MyStringId EditFaction_HueSliderText
Hue:
static MyStringId EditFaction_SaturationIconSliderText
Icon Saturation:
static MyStringId EditFaction_SaturationSliderText
Saturation:
static MyStringId EditFaction_ValueIconSliderText
Icon Value:
static MyStringId EditFaction_ValueSliderText
Value:
static MyStringId EditFactionLogoScreen_Help_ChangeColor
{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color
static MyStringId EditFactionLogoScreen_Help_Selection
{CONTROL:GUI:ACCEPT} OK
static MyStringId ElectricStorm
Electric Storm
static MyStringId EmotionBlock_Currently_Selected_Emotion
Currently selected emotion :
static MyStringId EmotionControll_SelectedLCDs
Selected LCDs
static MyStringId EmotionControll_UsableLCDs
Available LCDs
static MyStringId EnableCrossplay
Enable Crossplay
static MyStringId EnableDamageEffects
Enable damage effects
static MyStringId Encounter_Amount
Encounter amount
static MyStringId EntityRename
Entity Rename
static MyStringId EntitySpawnOn
Entity Spawn on
static MyStringId EventAboveEqualInfo
Condition: >=
static MyStringId EventActionInfo
Output: Action slot {0}
static MyStringId EventAddedRemoveInputInfo
Input: Block was {0}
static MyStringId EventBellowEqualInfo
Condition: <=
static MyStringId EventBlockInputInfo
Input: {0} at {1} {2}
static MyStringId EventBlockValueAdded
added
static MyStringId EventBlockValueRemoved
removed
static MyStringId EventBoolBlockInputInfo
Input: {0} is {1}
static MyStringId EventConditionInfo
Condition: {0}
static MyStringId EventControllerBlock_AddBlocks_Title
Add Blocks
static MyStringId EventControllerBlock_AddBlocks_Tooltip
Add Blocks
static MyStringId EventControllerBlock_AgregateEvent_Title
AND Gate
static MyStringId EventControllerBlock_AgregateEvent_Tooltip
The first action is triggered if each block meets the condition. Else, the second action is triggered.
static MyStringId EventControllerBlock_AngleThreshold_Title
Angle Threshold
static MyStringId EventControllerBlock_AngleThreshold_Tooltip
Angle Threshold
static MyStringId EventControllerBlock_AvailableBlocks_Title
Available Blocks
static MyStringId EventControllerBlock_AvailableBlocks_Tooltip
Available Blocks
static MyStringId EventControllerBlock_AvailableEvents
Event
static MyStringId EventControllerBlock_BoolTriggerState_Title
Target Prediction
static MyStringId EventControllerBlock_Condition
Condition
static MyStringId EventControllerBlock_Condition_Higher
Equal or greater than
static MyStringId EventControllerBlock_Condition_Lower
Equal or less than
static MyStringId EventControllerBlock_Condition_Tooltip
Sets under what condition the actions trigger.
static MyStringId EventControllerBlock_Height_Title
Altitude
static MyStringId EventControllerBlock_RemoveBlocks_Title
Remove Blocks
static MyStringId EventControllerBlock_RemoveBlocks_Tooltip
Remove Blocks
static MyStringId EventControllerBlock_SelectActions_Title
Select Actions
static MyStringId EventControllerBlock_SelectActions_Tooltip
Select Actions
static MyStringId EventControllerBlock_SelectedBlocks_Title
Selected Blocks
static MyStringId EventControllerBlock_SelectedBlocks_Tooltip
Selected Blocks
static MyStringId EventControllerBlock_SpeedThreshold_Title
Speed Threshold
static MyStringId EventControllerBlock_SpeedThreshold_Tooltip
Speed Threshold
static MyStringId EventControllerBlock_Threshold_Title
Threshold
static MyStringId EventControllerBlock_Threshold_Tooltip
Threshold
static MyStringId EventControllerBlock_UnknownBlock
Unknown block
static MyStringId EventControllerBlock_UnknownBlockTooltip
Block {0} is referenced but not found yet
static MyStringId EventControllerBlock_WaitingForRefBlocks
ERROR: There are missing referenced blocks. The event won't work until they are resolved or removed.
static MyStringId EventInfo
Event: {0}
static MyStringId EventInputInfo
Input: {0} {1}
static MyStringId EventOutputInfo
Output: Action Slot {0}
static MyStringId EventState_CockpitOccupied
Occupied
static MyStringId EventState_CockpitUnoccupied
Unoccupied
static MyStringId EventState_ConnectorConnected
Connected
static MyStringId EventState_ConnectorDisconnected
Disconnected
static MyStringId EventState_DoorClosed
Closed
static MyStringId EventState_DoorOpened
Opened
static MyStringId EventState_EventThrustPercentage
Thrust:
static MyStringId EventState_LandingGearLocked
Locked
static MyStringId EventState_LandingGearUnlocked
Unlocked
static MyStringId EventState_Merged
Merged
static MyStringId EventState_NotMerged
Not Merged
static MyStringId EventThresholdInfo
Threshold: {0} {1}
static MyStringId Faction_Discovered_Info
You discovered {0}
static MyStringId Faction_Filter_Discovered
Discovered
static MyStringId Faction_Filter_Enemy
Show Enemies
static MyStringId Faction_Filter_Friend
Show Friends
static MyStringId Faction_Filter_Neutral
Show Neutrals
static MyStringId Faction_Filter_None
All
static MyStringId Faction_Filter_NPC
Non Player
static MyStringId Faction_Filter_Player
Show Me
static MyStringId Faction_Filter_PlayersFactions
Players Factions
static MyStringId Faction_Filter_Unknown
Unknown
static MyStringId FactionCreateEdit_Help_Screen
{CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId Factions_EnemyFaction
Enemy faction
static MyStringId Factions_NeutralFaction
Neutral faction
static MyStringId Factions_YourBlock
Your block (no faction)
static MyStringId Factions_YourFaction
Your faction
static MyStringId FactionTerminal_Deposit_Currency
Deposit
static MyStringId FactionTerminal_Deposit_Currency_TTIP
Deposit to faction account from personal account
static MyStringId FactionTerminal_Withdraw_Currency
Withdraw
static MyStringId FactionTerminal_Withdraw_Currency_TTIP
Withdraw from faction account to personal account
static MyStringId Fastest
Fastest
static MyStringId FeatureNotSupported
This feature is not supported
static MyStringId FirstApril2014
1st April! Don't tell anyone!
static MyStringId FlaresIntensity
Flares intensity
static MyStringId FlightBlock_Circle_StatusMessage_Circling
Status: Circling {0}
static MyStringId FlightBlock_HitRun_StatusMessage_Attacking
Status: Attacking {0}
static MyStringId FlightBlock_HitRun_StatusMessage_Retreating
Status: Retreating from {0}
static MyStringId FlightBlock_Intercept_StatusMessage_Intercepting
Status: Intercepting {0}
static MyStringId FlightBlock_PathRecorder_StatusMessage_MovingToWaypoint
Status: Moving to Recorder waypoint {0}
static MyStringId FlightBlock_StatusMessage_Fleeing
Status: Fleeing from {0}
static MyStringId FlightBlock_StatusMessage_Idle
Status: Idle
static MyStringId FlightBlock_StatusMessage_MaintainingMinimalHeight
Status: Maintaining minimal altitude: {0}
static MyStringId FlightBlock_StatusMessage_NoTaskBlock
[Color=#FFFF0000]ERROR: No movement input. Please add/activate a Task and/or Combat block![/Color]
static MyStringId FlightBlock_StayAtRange_StatusMessage_Keeping
Status: Stay at range from {0}
static MyStringId FlightMovementBlock_MaxPitchAngle
Max Pitch Angle
static MyStringId FlightMovementBlock_MaxPitchAngle_Tooltip
When moving to a waypoint in P-Gravity, the grid may pitch up or down by this angle. Note: A low value may prevent the grid from being able to target things close to the ground.
static MyStringId FlightMovementBlock_MaxRollAngle
Max Roll Angle
static MyStringId FlightMovementBlock_MaxRollAngle_Tooltip
When moving to a waypoint in P-Gravity, the grid may roll left or right by this angle
static MyStringId FlightMovementBlock_NoGyro
[Color=#FFFF0000]ERROR: Grid cannot rotate, please add a gyroscope![/Color]
static MyStringId FlightMovementBlock_NoThrustInAllDirections
[Color=#FFFF0000]ERROR: Grid cannot move in one or more directions, please ensure a thruster is available for each direction![/Color]
static MyStringId FloatingObjects
Floating Objects
static MyStringId FogHeavy
Fog Heavy
static MyStringId FogLight
Fog Light
static MyStringId FolderScreen_Help_Screen
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back
static MyStringId FollowHome_HomeNotSet
[Color=#FFFF0000]ERROR: Home not set, please select a home position![/Color]
static MyStringId FollowHome_MaxRange_Title
Max. Range from Home
static MyStringId FollowHome_MaxRange_Tooltip
Set the max range away from the home position. The grid will stay between min and max range.
static MyStringId FollowHome_MinRange_Title
Min. Range from Home
static MyStringId FollowHome_MinRange_Tooltip
Set the min range away from the home position. The grid will stay between min and max range.
static MyStringId FollowHome_PositionList
Home List
static MyStringId FollowHome_PositionList_Tooltip
Available home positions.
static MyStringId FollowHome_SetHomePositionGrid_Title
Set Grid Position
static MyStringId FollowHome_SetHomePositionGrid_Tooltip
Creates a GPS at the current grid location and sets it as the Home position.
static MyStringId FollowHome_SetHomePositionPlayer_Title
Set Player Position
static MyStringId FollowHome_SetHomePositionPlayer_Tooltip
Creates a GPS at your current location and sets it as the Home position.
static MyStringId FollowHome_StatusMessage_Wandering
Status: Wandering around {0}
static MyStringId FollowHome_Wander_Title
Wander when idle
static MyStringId FollowHome_Wander_Tooltip
If set, the grid will wander to random positions within the min and max range from home.
static MyStringId FollowPlayer_FollowDistance_Title
Follow Distance
static MyStringId FollowPlayer_FollowDistance_Tooltip
The grid will try to stay within this distance of the player it is following.
static MyStringId FollowPlayer_Following
Status: Following {0}.
static MyStringId FollowPlayer_FollowMe_Title
Follow Me
static MyStringId FollowPlayer_FollowMe_Tooltip
This will make the grid attempt to follow you.
static MyStringId FollowPlayer_StopFollowing_Title
Stop Following
static MyStringId FollowPlayer_StopFollowing_Tooltip
Stop following the player.
static MyStringId Format_OneParameter
{0}
static MyStringId GameOptions_EnableTrading
Enable Trading
static MyStringId GameOptions_EnableTrading_TTIP
Enables trading with other players in multiplayer games. If disabled all trade requests are ignored
static MyStringId GameOptions_Help_Screen_TabCrosshair
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId GameOptions_Help_Screen_TabGeneral
{CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId GameOptions_MuteBroadcastControllers
Mute Broadcast Controllers
static MyStringId GameOptionsTooltip_MuteBroadcastControllers
Mutes every Broadcast Controller in the game.
static MyStringId Gamepad_Help_Back
{CONTROL:GUI:CANCEL} Back
static MyStringId Gamepad_Help_ChangeValue
{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value
static MyStringId Gamepad_Help_Select
{CONTROL:GUI:ACCEPT} Select
static MyStringId GDPR_Caption
GDPR Consent agreement
static MyStringId GDPR_PrivacyPolicy
Read our Privacy Policy
static MyStringId GDPR_Text1
Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers.
static MyStringId GDPR_Text2
By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy.
static MyStringId GlobalEncounter_GPS_Name
Unidentified Signal
static MyStringId Gold
Gold
static MyStringId Gps
GPS
static MyStringId GPS_Body_Location_Desc
Last known body location
static MyStringId GPS_Body_Location_Name
Body Location
static MyStringId GPS_Respawn_Location_Desc
Location of your respawn pod
static MyStringId GPS_Respawn_Location_Name
Respawn Pod
static MyStringId GpsScreen_GpsListLabel
GPS list:
static MyStringId GPSScreen_hexLabel
Hex
static MyStringId GPSScreen_hexTooltip
Colors HEX:
static MyStringId GPSScreen_hueLabel
H
static MyStringId GPSScreen_hueTooltip
Hue:
static MyStringId GPSScreen_saturationLabel
S
static MyStringId GPSScreen_saturationTooltip
Saturation:
static MyStringId GPSScreen_valueLabel
V
static MyStringId GPSScreen_valueTooltip
Value:
static MyStringId GraphicsOptions_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId Grid_Name_Station
{0} {1} {2}
static MyStringId Grids
Grids
static MyStringId GUI_Datapad_CreateGPSCoord
Create Gps Marker
static MyStringId GUI_Datapad_CreateGPSCoord_TTIP
Press to create gps coordinate marker.
static MyStringId GuiLabelVideoOnStart
Video on start:
static MyStringId GuiMissionTriggersLostCondition
Lost condition:
static MyStringId GuiMissionTriggersWinCondition
Win condition:
static MyStringId GuiScenarioCannotJoin
Scenario is already running, cannot join game.
static MyStringId GuiScenarioCannotJoinCaption
CANNOT JOIN
static MyStringId GuiScenarioDescription
Scenario description
static MyStringId GuiScenarioEdit_CopyIds
Copy block IDs
static MyStringId GuiScenarioEdit_CopyIdsTooltip
You can then paste them into "Block destroyed" trigger
static MyStringId GuiScenarioPlayerName
Player name
static MyStringId GuiScenarioPlayerStatus
Status
static MyStringId GuiScenarioSend
Send
static MyStringId GuiScenarioStart
Start
static MyStringId GuiScenarioTimeout
Connection timeout:
static MyStringId GuiScenarioTimeout10min
10 min
static MyStringId GuiScenarioTimeout3min
3 min
static MyStringId GuiScenarioTimeout5min
5 min
static MyStringId GuiScenarioTimeoutUnlimited
Unlimited
static MyStringId GuiTriggerBlockDestroyed_ColumnName
Block name
static MyStringId GuiTriggerBlockDestroyedSingleMessage
Message after each block is destroyed
static MyStringId GuiTriggerCaptionAllOthersLost
All others lost
static MyStringId GuiTriggerCaptionBlockDestroyed
Block destroyed
static MyStringId GuiTriggerCaptionLives
Limited lives
static MyStringId GuiTriggerCaptionNoSpawn
Spawn screen time limit
static MyStringId GuiTriggerCaptionPositionLeft
Leave game area
static MyStringId GuiTriggerCaptionPositionReached
Reach GPS position
static MyStringId GuiTriggerCaptionSomeoneWon
Someone Won
static MyStringId GuiTriggerCaptionTimeLimit
Scenario time limit
static MyStringId GuiTriggerDeleteBlocks
Delete
static MyStringId GuiTriggerMessage
Message
static MyStringId GuiTriggerNextMission
Next mission
static MyStringId GuiTriggerNextMissionTooltip
You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web.
static MyStringId GuiTriggerNoSpawnTimeLimit
Time limit (sec):
static MyStringId GuiTriggerPasteBlocks
Add blocks
static MyStringId GuiTriggerPasteBlocksTooltip
Adds blocks copied through button at the end of block terminal screen.
static MyStringId GuiTriggerPasteGps
Paste GPS
static MyStringId GuiTriggerPositionRadius
Radius
static MyStringId GuiTriggersLives
Lives
static MyStringId GuiTriggerTimeLimit
Limit (in minutes)
static MyStringId GuiTriggerWwwLink
WWW link
static MyStringId HelpScreen_Chat
Chat
static MyStringId HelpScreen_Contracts
Active contracts
static MyStringId HelpScreen_ControllerBuilding
Building
static MyStringId HelpScreen_ControllerBuildingCreative
Creative Only Building
static MyStringId HelpScreen_ControllerBuildingSurvival
Survival Only Building
static MyStringId HelpScreen_ControllerBuildMenu
Build Menu
static MyStringId HelpScreen_ControllerChangeRotationAxis
Change Rotation Axis
static MyStringId HelpScreen_ControllerCharacterControl
Character Control
static MyStringId HelpScreen_ControllerCharacterCreative
Creative Only Character
static MyStringId HelpScreen_ControllerCharacterSurvival
Survival Only Character
static MyStringId HelpScreen_ControllerCloser
Move Item Closer
static MyStringId HelpScreen_ControllerColorNext
Select next color
static MyStringId HelpScreen_ControllerColorPrevious
Select previous color
static MyStringId HelpScreen_ControllerColorTool
Color Tool
static MyStringId HelpScreen_ControllerCycleEmoteToolbar
Cycle Emote Toolbar
static MyStringId HelpScreen_ControllerCycleShipToolbar
Cycle Ship Toolbar
static MyStringId HelpScreen_ControllerEmoteToolbarActions
Emote Toolbar Actions
static MyStringId HelpScreen_ControllerFlyDown
Fly Down
static MyStringId HelpScreen_ControllerFlyUp
Fly Up
static MyStringId HelpScreen_ControllerFurther
Move Item Further
static MyStringId HelpScreen_ControllerHint1
You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH}
static MyStringId HelpScreen_ControllerHint10
When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}.
static MyStringId HelpScreen_ControllerHint2
You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring.
static MyStringId HelpScreen_ControllerHint3
If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block.
static MyStringId HelpScreen_ControllerHint4
You can move through complicated windows more easily with Right Stick.
static MyStringId HelpScreen_ControllerHint5
If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu.
static MyStringId HelpScreen_ControllerHint6
You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.
static MyStringId HelpScreen_ControllerHint7
Emotes toolbar is predefined and cannot be changed.
static MyStringId HelpScreen_ControllerHint8
Most common actions on Systems Menu have shortcuts. Pros use shortcuts!
static MyStringId HelpScreen_ControllerHint9
When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT
static MyStringId HelpScreen_ControllerHorizontalMover
Hor. Movement
static MyStringId HelpScreen_ControllerHorizontalMover_Forward
Forward/Backward
static MyStringId HelpScreen_ControllerJetpackControl
Jetpack Control
static MyStringId HelpScreen_ControllerLeaveControl
Leave Control
static MyStringId HelpScreen_ControllerLookAround
Look Around
static MyStringId HelpScreen_ControllerLookAround_PassengerSeat
Look Around in passenger seat
static MyStringId HelpScreen_ControllerModifier
Modifier
static MyStringId HelpScreen_ControllerPaint
Paint
static MyStringId HelpScreen_ControllerPlace
Place
static MyStringId HelpScreen_ControllerPlacing
Placing Blocks and Blueprints
static MyStringId HelpScreen_ControllerPrimaryAction
Primary Action
static MyStringId HelpScreen_ControllerRevert
Revert
static MyStringId HelpScreen_ControllerRoll
Roll
static MyStringId HelpScreen_ControllerRotateCcw
Rotate Counter-Clockwise
static MyStringId HelpScreen_ControllerRotateCw
Rotate Clockwise
static MyStringId HelpScreen_ControllerRotation
Rotation
static MyStringId HelpScreen_ControllerRotation_Pitch
Rotation - Pitch
static MyStringId HelpScreen_ControllerRotation_Roll
Rotation - Roll
static MyStringId HelpScreen_ControllerRotation_Yaw
Rotation - Yaw
static MyStringId HelpScreen_ControllerScaleDown
Scale Down
static MyStringId HelpScreen_ControllerScaleUp
Scale Up
static MyStringId HelpScreen_ControllerSecondaryAction
Secondary Action
static MyStringId HelpScreen_ControllerSecondaryBuildSurvival
Switch between Grinder / Building
static MyStringId HelpScreen_ControllerSecondayBuildCreative
Remove Block
static MyStringId HelpScreen_ControllerShipActions
Ship Actions
static MyStringId HelpScreen_ControllerShipControl
Ship Control
static MyStringId HelpScreen_ControllerSkinNext
Select next skin
static MyStringId HelpScreen_ControllerSkinPrevious
Select previous skin
static MyStringId HelpScreen_ControllerSystemMenu
System Menu
static MyStringId HelpScreen_ControllerTools
Select Tool
static MyStringId HelpScreen_ControllerTurretControl
Turret Control
static MyStringId HelpScreen_ControllerVerticalMover_Up
Up/Down
static MyStringId HelpScreen_FactionColor_Blue
Blue
static MyStringId HelpScreen_FactionColor_Green
Green
static MyStringId HelpScreen_FactionColor_Red
Red
static MyStringId HelpScreen_FactionColor_White
White
static MyStringId HelpScreen_Progression
Progression tree
static MyStringId HelpScreen_ResetPlane
Remove plane
static MyStringId HelpScreen_RotateCamera
Camera rotation
static MyStringId HelpScreen_SetPlane
Add plane
static MyStringId HelpScreen_Strafe
Strafe
static MyStringId HelpScreen_SymmetryNextPlane
Next plane
static MyStringId HelpScreen_SymmetryTurnOffSetup
Turn off setup
static MyStringId HelpScreen_SymmetryUnequip
Unequip
static MyStringId HelpScreen_ToggleHud
Toggle HUD
static MyStringId HelpScreen_Tools
Tools
static MyStringId HelpScreen_Warnings
Open Warning screen
static MyStringId HelpScreen_ZoomCamera
CameraZoom
static MyStringId HideEmpty
Hide empty
static MyStringId Hint00Text
Did you know? You can build blocks from any cockpit by pressing Ctrl-G.
static MyStringId Hint01Text
Did you know? You can use /f to chat with your faction only or /g for global.
static MyStringId Hint02Text
Did you know? Wheel suspensions use power based on their power setting.
static MyStringId Hint03Text
You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control.
static MyStringId Hint04Control0
SUICIDE
static MyStringId Hint04Text
Stuck? Pressing {0} enables you to respawn.
static MyStringId Hint05Text
Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners.
static MyStringId Hint06Text
A few well placed decoy blocks can make the difference between a victory and a loss.
static MyStringId Hint07Text
Did you know? Meteor impact craters can leave valuable resources.
static MyStringId Hint08Text
Did you know? Dark spots on planets indicate ore deposits.
static MyStringId Hint09Text
Did you know? Rocks on the surface of planets often contain valuable resources.
static MyStringId Hint10Control0
JUMP
static MyStringId Hint10Text
Did you know? While driving a rover, Hold {0} to brake.
static MyStringId Hint11Text
Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly.
static MyStringId Hint12Control0
LANDING_GEAR
static MyStringId Hint12Text
Did you know? you can open the color picker by pressing {0}.
static MyStringId Hint13Text
Batteries will automatically charge and distribute power when necessary according to their settings.
static MyStringId Hint14Text
Upgrade modules will improve the performance of your refineries and assemblers.
static MyStringId Hint15Text
Did you know? Advanced refineries give better yield when refining minerals.
static MyStringId Hint16Text
Did you know? Rovers can use their wheel suspensions to jump out of tight situations.
static MyStringId Hint17Text
Using a ship to grind down a container will also pick up whatever was inside of the container.
static MyStringId Hint18Text
Did you know? Wind turbines are more efficient when placed in high and open spaces.
static MyStringId Hint19Text
Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base.
static MyStringId Hint20Text
Did you know? The medical room recharges your energy and health five times as fast as the survival kit.
static MyStringId Hint21Text
Did you know? You can manually control turrets to carefully pick off targets.
static MyStringId Hint22Text
Did you know? Your magnetic boots only work when there is no gravity around.
static MyStringId Hint23Text
Did you know? Your suit's power drains faster when residing in cold or hot temperatures.
static MyStringId Hint24Text
Did you know? Warheads are perfectly safe until you arm them.
static MyStringId Hint25Text
Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved.
static MyStringId Hint26Text
Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen.
static MyStringId Hint27Text
Did you know? Blocks that are destroyed during collisions or combat can cause damage around them.
static MyStringId HintGamepadOnly00Control0
CLIPBOARD:SWITCH_BUILDING_MODE
static MyStringId HintGamepadOnly00Text
Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity.
static MyStringId HintGamepadOnly01Control0
BASE:FAKE_MODIFIER_LB
static MyStringId HintGamepadOnly01Control1
BASE:FAKE_MODIFIER_RB
static MyStringId HintGamepadOnly01Text
Did you know? {0} and {1} are modifier buttons. Try holding them while performing any action in-game. And most of the times the action will do something slightly different.
static MyStringId HintGamepadOnly02Control0
BUILD:SECONDARY_TOOL_ACTION
static MyStringId HintGamepadOnly02Text
Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block.
static MyStringId HintGamepadOnly03Control0
GUI:FAKE_RS
static MyStringId HintGamepadOnly03Text
Did you know? You can move through complicated windows more easily with {0}.
static MyStringId HintGamepadOnly04Control0
BASE:FAKE_MODIFIER_LB
static MyStringId HintGamepadOnly04Control1
BASE:FAKE_MODIFIER_RB
static MyStringId HintGamepadOnly04Control2
BASE:FAKE_LS
static MyStringId HintGamepadOnly04Control3
BASE:FAKE_RS
static MyStringId HintGamepadOnly04Text
Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship.
static MyStringId HintGamepadOnly05Control0
SPACESHIP:FAKE_LS
static MyStringId HintGamepadOnly05Text
Did you know? You can zoom in and out while using a camera or turret with {0}.
static MyStringId HintGamepadOnly06Text
Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu.
static MyStringId HintGamepadOnly07Text
Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu.
static MyStringId HintGamepadOnly08Control0
BASE:FAKE_MODIFIER_LB
static MyStringId HintGamepadOnly08Control1
BASE:FAKE_MODIFIER_RB
static MyStringId HintGamepadOnly08Text
Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time.
static MyStringId HintGamepadOnly09Control0
BASE:FAKE_MODIFIER_LB
static MyStringId HintGamepadOnly09Control1
BASE:FAKE_MODIFIER_RB
static MyStringId HintGamepadOnly09Text
Did you know? You can trigger Emotes Toolbar by holding {0}+{1}.
static MyStringId HintGamepadOnly10Control0
VOXEL:PRIMARY_TOOL_ACTION
static MyStringId HintGamepadOnly10Control1
VOXEL:SECONDARY_TOOL_ACTION
static MyStringId HintGamepadOnly10Control2
VOXEL:VOXEL_REVERT
static MyStringId HintGamepadOnly10Control3
VOXEL:VOXEL_PAINT
static MyStringId HintGamepadOnly10Text
Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively.
static MyStringId HintGamepadOnly11Control0
BUILD:CUBE_DEFAULT_MOUNTPOINT
static MyStringId HintGamepadOnly11Text
Did you know? You can toggle off the block auto rotation function with {0}
static MyStringId HintGamepadOnly12Control0
SPACESHIP:FAKE_RS
static MyStringId HintGamepadOnly12Text
Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around.
static MyStringId HintGamepadOnly13Control0
TOOLS:SECONDARY_TOOL_ACTION
static MyStringId HintGamepadOnly13Text
Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill.
static MyStringId HintKeyboardOnly00Control0
TOGGLE_SIGNALS
static MyStringId HintKeyboardOnly00Text
Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD.
static MyStringId HintKeyboardOnly01Control0
CUBE_DEFAULT_MOUNTPOINT
static MyStringId HintKeyboardOnly01Text
Did you know? You can toggle off the block auto rotation function with {0}.
static MyStringId HintKeyboardOnly02Control0
TERMINAL
static MyStringId HintKeyboardOnly02Text
Did you know? Shift-{0} will directly bring you to the antenna menu.
static MyStringId HintKeyboardOnly03Text
Did you know? Double click while wielding a tool will keep it continuously working.
static MyStringId HintKeyboardOnly04Text
Did you know? Scrolling while using a camera or turret enables you to zoom in and out.
static MyStringId HintKeyboardOnly05Text
Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill.
static MyStringId HintKeyboardOnly06Text
Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time.
static MyStringId HintKeyboardOnly07Text
Double clicking items will automatically transfer the whole stack between inventories.
static MyStringId HintKeyboardOnly08Text
While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity.
static MyStringId HintKeyboardOnly09Text
You can save Creations by pressing CTRL-B. Open the blueprint menu with F10.
static MyStringId HudBlockInfo_Components
Components
static MyStringId HudBlockInfo_Installed_Required
Installed / Required
static MyStringId HudBlockInfo_LargeShip_Station
Large Ship / Station
static MyStringId HudBlockInfo_SmallShip
Small Ship
static MyStringId HudEnergyGroupBatteries
Batteries
static MyStringId HudEnergyGroupCharging
Charging
static MyStringId HudEnergyGroupConveyors
Conveyors
static MyStringId HudEnergyGroupDefense
Defense
static MyStringId HudEnergyGroupDoors
Doors
static MyStringId HudEnergyGroupFactory
Factory
static MyStringId HudEnergyGroupGyroscope
Gyroscope
static MyStringId HudEnergyGroupThrust
Thrusters
static MyStringId HudEnergyGroupUtility
Utility
static MyStringId HudEnergyMissingTotal
MISSING TOTAL
static MyStringId HudInfoBroadcasting
Broadcasting
static MyStringId HudInfoControllingStation
Controlling Station
static MyStringId HudInfoCrouching
Crouching
static MyStringId HudInfoFalling
Falling
static MyStringId HudInfoFlying
Flying
static MyStringId HudInfoGravity
Actual Gravity:
static MyStringId HudInfoGravityArtificial
Artif. Gravity:
static MyStringId HudInfoGravityNatural
Planet Gravity:
static MyStringId HudInfoHelmet
Helmet
static MyStringId HudInfoInventoryVolume
Volume:
static MyStringId HudInfoMagnetic
Magnetic
static MyStringId HudInfoNameBroadcastRange
Radio:
static MyStringId HudInfoNameDampeners
Dampeners:
static MyStringId HudInfoNameEnergy
Energy:
static MyStringId HudInfoNameFuelTime
Fuel Time:
static MyStringId HudInfoNameGyroscopes
Gyroscopes:
static MyStringId HudInfoNameHealth
Health:
static MyStringId HudInfoNameInProximity
In proximity:
static MyStringId HudInfoNameJetpack
Jetpack
static MyStringId HudInfoNameLandingGear
Landing gears:
static MyStringId HudInfoNameLights
Lights:
static MyStringId HudInfoNameLocked
Locked:
static MyStringId HudInfoNameMass
Mass:
static MyStringId HudInfoNameNumberOfBatteries
Number of batteries in use:
static MyStringId HudInfoNamePowerUsage
Power Usage:
static MyStringId HudInfoNameReactors
Reactors:
static MyStringId HudInfoNameSpeed
Speed:
static MyStringId HudInfoNameThrusts
Thrusters:
static MyStringId HudInfoNoGravity
No gravity
static MyStringId HudInfoNoPower
No Power
static MyStringId HudInfoNoReflectors
No Spotlights
static MyStringId HudInfoOff
Off
static MyStringId HudInfoOn
On
static MyStringId HudInfoOxygen
Oxygen:
static MyStringId HudInfoPilotingLargeShip
Piloting Large Ship
static MyStringId HudInfoPilotingSmallShip
Piloting Small Ship
static MyStringId HudInfoPowerOverload
Overload
static MyStringId HudInfoReflectorsOff
Spotlights Off
static MyStringId HudInfoReflectorsOn
Spotlights On
static MyStringId HudInfoStanding
Standing
static MyStringId HudInfoState
State
static MyStringId HudScenarioInfoLivesLeft
Lives:
static MyStringId HudScenarioInfoTimeLeft
Time left:
static MyStringId Ice
Ice
static MyStringId IconSymbol_Ag
Ag
static MyStringId IconSymbol_Au
Au
static MyStringId IconSymbol_Co
Co
static MyStringId IconSymbol_Fe
Fe
static MyStringId IconSymbol_Gravel
Gravel
static MyStringId IconSymbol_Ice
Ice
static MyStringId IconSymbol_K
K
static MyStringId IconSymbol_Mg
Mg
static MyStringId IconSymbol_Ni
Ni
static MyStringId IconSymbol_Organic
Organic
static MyStringId IconSymbol_Pt
Pt
static MyStringId IconSymbol_Si
Si
static MyStringId IconSymbol_Stone
Stone
static MyStringId IconSymbol_U
U
static MyStringId IngameHelp_BasicRefinery_Detail1
A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently.
static MyStringId IngameHelp_BasicRefinery_Title
Good.bot: Efficiency
static MyStringId IngameHelp_Battery_Detail1
Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly.
static MyStringId IngameHelp_Battery_Title
Good.bot: Progression
static MyStringId IngameHelp_Battery2_Detail1
You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base.
static MyStringId IngameHelp_Building_Detail1
You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build.
static MyStringId IngameHelp_Building_Detail2
Press {CONTROL:BUILD_SCREEN} to open toolbar config screen.
static MyStringId IngameHelp_Building_Detail2_Gamepad
Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu].
static MyStringId IngameHelp_Building_Detail3
Drag a block to your toolbar.
static MyStringId IngameHelp_Building_Detail3_Gamepad
Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs.
static MyStringId IngameHelp_Building_Detail4
Select a block or tool by pressing 1 - 9
static MyStringId IngameHelp_Building_Detail4_Gamepad
Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block.
static MyStringId IngameHelp_Building_Title
Good.bot: Building
static MyStringId IngameHelp_Building2_Detail1
Most blocks come in two sizes and can be rotated in any direction.
static MyStringId IngameHelp_Building2_Detail2
Select the same block twice on your toolbar to pick a size.
static MyStringId IngameHelp_Building2_Detail2_Gamepad
Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size.
static MyStringId IngameHelp_Building2_Detail3
Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} to rotate blocks.
static MyStringId IngameHelp_Building2_Detail3_Gamepad
Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis.
static MyStringId IngameHelp_Building2_Detail4_Gamepad
Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis.
static MyStringId IngameHelp_Building3_Detail1
In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder.
static MyStringId IngameHelp_Building3_Detail2
Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}.
static MyStringId IngameHelp_BuildingTip_Detail1
You are a natural!
static MyStringId IngameHelp_BuildingTip_Detail2
Tip: Blocks with a + symbol have variations available that you can scroll through.
static MyStringId IngameHelp_BuildingTip2_Detail1
Are you sure you have not done this before?
static MyStringId IngameHelp_BuildingTip2_Detail2
Tip: Always make sure you keep a few components with you.
static MyStringId IngameHelp_Camera_Detail1
Changing your point of view can be useful in many situations.
static MyStringId IngameHelp_Camera_Detail2
Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view.
static MyStringId IngameHelp_Camera_Detail3
Use [ALT + Mouse Wheel] to adjust the distance of third person view.
static MyStringId IngameHelp_Camera_Title
Good.bot: Camera
static MyStringId IngameHelp_CameraTip_Detail1
You will be building in no time!
static MyStringId IngameHelp_CameraTip_Detail2
Tip: Third person camera will switch to first person if there are objects in your way.
static MyStringId IngameHelp_Components_Detail1
Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar.
static MyStringId IngameHelp_Components_Detail2
Repair a block
static MyStringId IngameHelp_Components_Title
Good.bot: Components
static MyStringId IngameHelp_ComponentsTip_Detail1
Your skills are quickly becoming superior to mine!
static MyStringId IngameHelp_ComponentsTip_Detail2
Tip: Blocks with a + symbol have variations available that you can scroll through.
static MyStringId IngameHelp_Datapad_Desc
I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations.
static MyStringId IngameHelp_Datapad_Detail1
{0} on datapad to open it.
static MyStringId IngameHelp_Datapad_Title
Open datapad
static MyStringId IngameHelp_Economy_GPSDesc
This is location of the nearest trading station, where you can buy/sell various items.
static MyStringId IngameHelp_Economy_GPSName
Trading Station
static MyStringId IngameHelp_EconomyStation_Desc
Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions.
static MyStringId IngameHelp_EconomyStation_DetailDesc
Visit the nearest station
static MyStringId IngameHelp_EconomyStation_Title
Good.bot: Economy Stations
static MyStringId IngameHelp_Energy_Detail1
Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function.
static MyStringId IngameHelp_Energy_Detail2
Refill your energy.
static MyStringId IngameHelp_Energy_Title
Good.bot: Energy
static MyStringId IngameHelp_EnergyTip_Detail1
Energized!
static MyStringId IngameHelp_EnergyTip_Detail2
Tip: Energy drains faster when it is hot or cold.
static MyStringId IngameHelp_Flashlight_Detail1
Use your flashlight when entering dark areas.
static MyStringId IngameHelp_Flashlight_Detail2
Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on.
static MyStringId IngameHelp_Flashlight_Title
Good.bot: Flashlight
static MyStringId IngameHelp_FlashlightTip_Detail1
A little light goes a long way!
static MyStringId IngameHelp_FlashlightTip_Detail2
Tip: Remember, your flashlight consumes power from your suit.
static MyStringId IngameHelp_FlyingAShip_Detail1
A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack.
static MyStringId IngameHelp_FlyingAShip_Detail2
Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off.
static MyStringId IngameHelp_FlyingAShip_Detail3
Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down.
static MyStringId IngameHelp_FlyingAShip_Detail4
Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.
static MyStringId IngameHelp_FlyingAShip_Title
Good.bot: Flying a Ship
static MyStringId IngameHelp_FlyingAShipLG_Detail1
This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock.
static MyStringId IngameHelp_FlyingAShipLG_Detail2
Use {CONTROL:LANDING_GEAR} to toggle the landing gear.
static MyStringId IngameHelp_FlyingAShipLGTip_Detail1
One Engineer told me that flying a ship is as easy as riding a bike!
static MyStringId IngameHelp_FlyingAShipLGTip_Detail2
Tip: Landing gears can be used to pick up other grids and move them around.
static MyStringId IngameHelp_FlyingAShipTip_Detail1
Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong
static MyStringId IngameHelp_FlyingAShipTip_Detail2
Tip: You need thrusters in all six directions. More thrusters means faster acceleration!
static MyStringId IngameHelp_Grinder_Detail1
A grinder is used to deconstruct and salvage blocks by removing their components into your inventory.
static MyStringId IngameHelp_Grinder_Detail2
Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block.
static MyStringId IngameHelp_Grinder_Title
Good.bot: Grinder
static MyStringId IngameHelp_GrinderTip_Detail1
You made quick work of that!
static MyStringId IngameHelp_GrinderTip_Detail2
Tip: Grinder's can be used to remove trees.
static MyStringId IngameHelp_HandDrill_Detail1
A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector.
static MyStringId IngameHelp_HandDrill_Detail2
Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone.
static MyStringId IngameHelp_HandDrill_Detail3
Press {CONTROL:USE} to pick up rocks.
static MyStringId IngameHelp_HandDrill_Detail4
Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels.
static MyStringId IngameHelp_HandDrill_Title
Good.bot: Hand Drill
static MyStringId IngameHelp_Health_Detail1
You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit.
static MyStringId IngameHelp_Health_Detail2
Replenish your health.
static MyStringId IngameHelp_Health_Title
Good.bot: Health
static MyStringId IngameHelp_HealthTip_Detail1
Just what the doctor ordered!
static MyStringId IngameHelp_HealthTip_Detail2
Tip: You will also slowly heal in oxygenated environments.
static MyStringId IngameHelp_HelmetVisor_Detail1
Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments.
static MyStringId IngameHelp_HelmetVisor_Detail2
Use {CONTROL:HELMET} to open and close your visor.
static MyStringId IngameHelp_HelmetVisor_Title
Good.bot: Helmet Visor
static MyStringId IngameHelp_HelmetVisorTip_Detail1
Being able to breathe makes working a little easier.
static MyStringId IngameHelp_HelmetVisorTip_Detail2
Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}.
static MyStringId IngameHelp_HUD_Detail1
Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD.
static MyStringId IngameHelp_HUD_Detail2
Press {CONTROL:TOGGLE_HUD} to cycle through HUD states.
static MyStringId IngameHelp_HUD_Detail3
Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states.
static MyStringId IngameHelp_HUD_Title
Good.bot: HUD
static MyStringId IngameHelp_HUDTip_Detail1
I could not have done it better myself!
static MyStringId IngameHelp_HUDTip_Detail2
Tip: HUD signals can be individually disabled in your terminal control panel.
static MyStringId IngameHelp_Hydrogen_Detail1
Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.
static MyStringId IngameHelp_Hydrogen_Detail2
Refill your hydrogen.
static MyStringId IngameHelp_Hydrogen_Title
Good.bot: Hydrogen
static MyStringId IngameHelp_HydrogenTip_Detail1
I think you are smarter than my maker!
static MyStringId IngameHelp_HydrogenTip_Detail2
Tip: You can conserve hydrogen when in space by flying with dampeners off.
static MyStringId IngameHelp_Ingots_Detail1
Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu.
static MyStringId IngameHelp_Ingots_Detail2
Put iron ingot into Assembler inventory.
static MyStringId IngameHelp_Ingots_Detail3
Use a survival kit or Assembler to produce and obtain steel plates.
static MyStringId IngameHelp_Ingots_Title
Good.bot: Ingots
static MyStringId IngameHelp_Interactive_Detail1
Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions.
static MyStringId IngameHelp_Interactive_Detail2
Press {CONTROL:USE} to activate a highlighted block.
static MyStringId IngameHelp_Interactive_Detail3
Press {CONTROL:TERMINAL} to go to menu of highlighted block.
static MyStringId IngameHelp_Interactive_Detail4
Press {CONTROL:INVENTORY} to open inventory of highlighted block.
static MyStringId IngameHelp_Interactive_Title
Good.bot: Interactive objects
static MyStringId IngameHelp_InteractiveTip_Detail1
These skills will serve you well!
static MyStringId IngameHelp_InteractiveTip_Detail2
Tip: Build control panels to easily access ship menus.
static MyStringId IngameHelp_Intro_Detail1
Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen.
static MyStringId IngameHelp_Intro_Detail2
Press {CONTROL:HELP_SCREEN} to open help screen.
static MyStringId IngameHelp_Intro_Title
Good.bot: Introduction
static MyStringId IngameHelp_IntroTip_Detail1
Well done!
static MyStringId IngameHelp_IntroTip_Detail2
Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at [email protected]
static MyStringId IngameHelp_IntroTip2_Detail1
Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options.
static MyStringId IngameHelp_Inventory_Detail1
Highlighted objects can be picked up if there is room in your inventory.
static MyStringId IngameHelp_Inventory_Detail2
Press {CONTROL:USE} to pick up an item.
static MyStringId IngameHelp_Inventory_Detail3
Press {CONTROL:INVENTORY} to open inventory.
static MyStringId IngameHelp_Inventory_Title
Good.bot: Inventory
static MyStringId IngameHelp_InventoryTip_Detail1
Organization equals efficiency!
static MyStringId IngameHelp_InventoryTip_Detail2
Tip: You can drag items out of your inventory to drop them again.
static MyStringId IngameHelp_Jetpack_Detail1
Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying.
static MyStringId IngameHelp_Jetpack_Detail2
Toggle jetpack with {CONTROL:THRUSTS}.
static MyStringId IngameHelp_Jetpack_Detail3
{CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down.
static MyStringId IngameHelp_Jetpack_Detail4
Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} to move and strafe.
static MyStringId IngameHelp_Jetpack_Detail5
Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll.
static MyStringId IngameHelp_Jetpack_Title
Good.bot: Jetpack
static MyStringId IngameHelp_Jetpack2_Detail1
Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel.
static MyStringId IngameHelp_Jetpack2_Detail2
Toggle dampeners with {CONTROL:DAMPING} while flying.
static MyStringId IngameHelp_JetpackTip_Detail1
That is my definition of flying!
static MyStringId IngameHelp_JetpackTip_Detail2
Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor.
static MyStringId IngameHelp_MagneticBoots_Detail1
In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots.
static MyStringId IngameHelp_MagneticBoots_Detail2
Use your magnetic boots in zero gravity.
static MyStringId IngameHelp_MagneticBoots_Title
Good.bot: Magnetic Boots
static MyStringId IngameHelp_MagneticBootsTip_Detail1
The last Engineer took much longer to figure this out!
static MyStringId IngameHelp_MagneticBootsTip_Detail2
Tip: Do not jump!
static MyStringId IngameHelp_Movement_Detail1
Let's get you started on the basics of movement. Don't forget to stay on the ground.
static MyStringId IngameHelp_Movement_Detail2
Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} to walk and strafe.
static MyStringId IngameHelp_Movement_Detail3
Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint.
static MyStringId IngameHelp_Movement_Detail4
Use {CONTROL:JUMP} to jump.
static MyStringId IngameHelp_Movement_Detail5
Toggle {CONTROL:CROUCH} to crouch.
static MyStringId IngameHelp_Movement_Title
Good.bot: Movement
static MyStringId IngameHelp_Ownership_Detail1
Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access.
static MyStringId IngameHelp_Ownership_Detail2
Hack a block.
static MyStringId IngameHelp_Ownership_Title
Good.bot: Ownership
static MyStringId IngameHelp_OwnershipTip_Detail1
To hack or not to hack? That is the real question!
static MyStringId IngameHelp_OwnershipTip_Detail2
Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.
static MyStringId IngameHelp_Oxygen_Detail1
Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator.
static MyStringId IngameHelp_Oxygen_Detail2
Refill your oxygen.
static MyStringId IngameHelp_Oxygen_Title
Good.bot: Oxygen
static MyStringId IngameHelp_OxygenTip_Detail1
Breathing is preferable to not breathing!
static MyStringId IngameHelp_OxygenTip_Detail2
Tip: Walking consumes less oxygen than running or sprinting
static MyStringId IngameHelp_Pod_Title
Good.bot: Drop pod
static MyStringId IngameHelp_Pod1_Detail1
You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy.
static MyStringId IngameHelp_Pod2_Detail1
The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components.
static MyStringId IngameHelp_Pod3_Detail1
The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots.
static MyStringId IngameHelp_Power_Detail1
Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks.
static MyStringId IngameHelp_Power_Detail2
Press {CONTROL:TOGGLE_REACTORS} while in a cockpit.
static MyStringId IngameHelp_Power_Title
Good.bot: Power
static MyStringId IngameHelp_PowerTip_Detail1
Simple enough, is it not?!
static MyStringId IngameHelp_PowerTip_Detail2
Tip: Turn off blocks that you do not need to save power.
static MyStringId IngameHelp_PowerTip_Detail3
Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids.
static MyStringId IngameHelp_RefiningOre_Detail1
Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them.
static MyStringId IngameHelp_RefiningOre_Detail2
Use a survival kit or Refinery to process ore and obtain ingots.
static MyStringId IngameHelp_RefiningOre_Title
Good.bot: Refining Ore
static MyStringId IngameHelp_Rifle_Detail1
A basic weapon to protect yourself; requires MR-20 Rifle Magazine ammunition.
static MyStringId IngameHelp_Rifle_Detail2
Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}.
static MyStringId IngameHelp_Rifle_Title
Good.bot: MR-20 Rifle
static MyStringId IngameHelp_Stuck_Detail1
You appear to be stuck.
static MyStringId IngameHelp_Stuck_Detail2
Press {0} to toggle power on and off.
static MyStringId IngameHelp_Stuck_Detail3
Press {0} to toggle landing gears, brakes and connectors.
static MyStringId IngameHelp_Stuck_Title
Good.bot: Stuck?
static MyStringId IngameHelp_StuckTip_Detail1
Excellent! Now you can continue your training.
static MyStringId IngameHelp_StuckTip_Detail2
Tip: Always make sure your vehicle has enough fuel before leaving your base.
static MyStringId IngameHelp_Temperature_Detail1
Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures.
static MyStringId IngameHelp_Temperature_Title
Good.bot: Temperature
static MyStringId IngameHelp_Turbine_Detail1
A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base.
static MyStringId IngameHelp_Turbine_Title
Good.bot: Power
static MyStringId IngameHelp_Turbine2_Detail1
Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power.
static MyStringId IngameHelp_Welder_Detail1
A welder is used to construct and repair blocks by adding the required components from your inventory.
static MyStringId IngameHelp_Welder_Detail2
Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block.
static MyStringId IngameHelp_Welder_Title
Good.bot: Welder
static MyStringId IngameHelp_WelderTip_Detail1
Impressive… Most impressive!
static MyStringId IngameHelp_WelderTip_Detail2
Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction.
static MyStringId IngameHelp_WheeledVehicles_Detail1
Wheeled Vehicles are cheap to build and require little power.
static MyStringId IngameHelp_WheeledVehicles_Detail2
Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on.
static MyStringId IngameHelp_WheeledVehicles_Detail3
Toggle {CONTROL:LANDING_GEAR} for parking.
static MyStringId IngameHelp_WheeledVehicles_Detail4
Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} to move.
static MyStringId IngameHelp_WheeledVehicles_Detail5
Hold {CONTROL:JUMP} to brake.
static MyStringId IngameHelp_WheeledVehicles_Title
Good.bot: Driving a Vehicle
static MyStringId IngameHelp_WheeledVehicles2_Detail1
You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps.
static MyStringId IngameHelp_WheeledVehicles2_Detail2
Hold and release {CONTROL:THRUSTS} to charge a jump.
static MyStringId IngameHelp_WheeledVehiclesTip_Detail1
Congratulations! You just passed your driving test!
static MyStringId IngameHelp_WheeledVehiclesTip_Detail2
Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily.
static MyStringId INVALID
INVALID TEXT WRAPPER ENUM
static MyStringId Inventory
Inventory
static MyStringId InventorySelection_All
All inventories
static MyStringId InventorySelection_Character
Character inventory
static MyStringId Iron
Iron
static MyStringId Item_Drill_Extra_Tooltip
Wider cutout, faster mining
static MyStringId Item_Drill4_Extra_Tooltip
Widest cutout, fastest mining
static MyStringId Item_Grinder_Extra_Tooltip
Longer reach and faster grinding
static MyStringId Item_Grinder4_Extra_Tooltip
Longest reach and fastest grinding
static MyStringId Item_Welder_Extra_Tooltip
Longer reach and faster welding
static MyStringId Item_Welder4_Extra_Tooltip
Longest reach and fastest welding
static MyStringId JoinGameScreen_Help_Screen
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type
static MyStringId JoinGameScreen_Help_ScreenGamesTab
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
static MyStringId JoinGameScreen_Help_ScreenGamesTabXbox
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
static MyStringId JoinGameScreen_Help_ScreenXbox
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back
static MyStringId JoinScreen_GTXGamingBanner
Rent your server here.
static MyStringId Jukebox_Script_DlcUnavailable
Missing {0} DLC
static MyStringId Jukebox_Script_NoTracksAvailable
No tracks available
static MyStringId Jukebox_Script_Playing
Playing
static MyStringId Jukebox_Script_SelectInTerminal
Select tracks to play in terminal screen
static MyStringId Jukebox_Script_Stopped
Stopped
static MyStringId Jump_Achievable
Achievable percentage of the jump
static MyStringId Jump_Blind
Blind Jump
static MyStringId Jump_CrewCount
Seated crew on board:
static MyStringId Jump_Destination
Jump destination:
static MyStringId Jump_Distance
Distance to the proximity of coordinate:
static MyStringId Jump_DistanceToDest
Distance to destination:
static MyStringId Jump_DriveCount
Operational jump drives:
static MyStringId Jump_MinDistance
Minimum jump distance:
static MyStringId Jump_Obstacle
(Obstacle Detected)
static MyStringId Jump_ObstacleTruncation
Obstacle Detected! Jump Distance will be truncated.
static MyStringId Jump_Weight
Weight of transported mass:
static MyStringId KeepProjectionToggle
Keep Projection
static MyStringId KeepProjectionTooltip
Keep projection after building is complete. Useful for automated building, but can degrade performance.
static MyStringId LabelOptionsDisplay_SpriteMainViewportScale
UI scale
static MyStringId LargeGrids
LargeGrids
static MyStringId LargeMissileTurretReloadingNotification
Reloading
static MyStringId LaserAntennaConnectButton
Connect to receiver
static MyStringId LaserAntennaConnectGPS
Connect to coords
static MyStringId LaserAntennaCopyCoords
Copy my coords
static MyStringId LaserAntennaCopyCoordsHelp
Copy this antenna's position into clipboard
static MyStringId LaserAntennaCopyTargetCoords
Copy target coords
static MyStringId LaserAntennaCopyTargetCoordsHelp
Copy target's current or last known position into clipboard
static MyStringId LaserAntennaIdleButton
Idle
static MyStringId LaserAntennaModeConnectedTo
Connected to
static MyStringId LaserAntennaModeContactRec
Trying to establish connection to
static MyStringId LaserAntennaModeIdle
Idle
static MyStringId LaserAntennaModeRotGPS
Rotating towards GPS coordinates
static MyStringId LaserAntennaModeRotRec
Rotating towards
static MyStringId LaserAntennaModeSearchGPS
Searching for a laser at GPS coordinates
static MyStringId LaserAntennaOnlyPerm
Only receivers set to permanent connection found
static MyStringId LaserAntennaOutsideLimits
Target outside movement range
static MyStringId LaserAntennaPasteGPS
Paste coords
static MyStringId LaserAntennaPermanentCheckbox
Permanent connection
static MyStringId LaserAntennaReceiversList
Known receivers
static MyStringId LaserAntennaReceiversListHelp
These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates.
static MyStringId LaserAntennaSelectedCoords
Selected GPS coordinates
static MyStringId LCD_Arrow
Arrow
static MyStringId LCD_BrightFuture_Landscape
Poster Bright Future H
static MyStringId LCD_BrightFuture_Portrait
Poster Bright Future V
static MyStringId LCD_BrightFuture_Square
Poster Bright Future
static MyStringId LCD_Construction
Construction
static MyStringId LCD_CosmicTeam_Landscape
Poster Cosmic Team H
static MyStringId LCD_CosmicTeam_Portrait
Poster Cosmic Team V
static MyStringId LCD_CosmicTeam_Square
Poster Cosmic Team
static MyStringId LCD_Cross
Cross
static MyStringId LCD_Danger
Danger
static MyStringId LCD_Economy_Badge
Badge
static MyStringId LCD_Economy_Blueprint_2
Blueprint 2
static MyStringId LCD_Economy_Blueprint_3
Blueprint 3
static MyStringId LCD_Economy_Charts
Charts
static MyStringId LCD_Economy_Clear
Clear
static MyStringId LCD_Economy_Coins
Coins
static MyStringId LCD_Economy_Faction_1
Faction
static MyStringId LCD_Economy_Graph_1
Graph 1
static MyStringId LCD_Economy_Graph_2
Graph 2
static MyStringId LCD_Economy_Graph_3
Graph 3
static MyStringId LCD_Economy_Graph_4
Graph 4
static MyStringId LCD_Economy_Graph_5
Graph 5
static MyStringId LCD_Economy_KeenSWH
Keen SWH
static MyStringId LCD_Economy_Poster_1
Poster
static MyStringId LCD_Economy_SC_Here
SC Here
static MyStringId LCD_Economy_SC_Logo
SC Logo 1
static MyStringId LCD_Economy_SE_Logo_1
SE Logo 1
static MyStringId LCD_Economy_SE_Logo_2
SE Logo 2
static MyStringId LCD_Economy_SingleCoin
Single Coin
static MyStringId LCD_Economy_StoreBlock
Store
static MyStringId LCD_Economy_Trade
Trade
static MyStringId LCD_Economy_Trinity
Trinity
static MyStringId LCD_Emote_Angry
Angry
static MyStringId LCD_Emote_Annoyed
Annoyed
static MyStringId LCD_Emote_Confused
Confused
static MyStringId LCD_Emote_Crying
Crying
static MyStringId LCD_Emote_Dead
Dead
static MyStringId LCD_Emote_Evil
Evil
static MyStringId LCD_Emote_Happy
Happy
static MyStringId LCD_Emote_Love
Love
static MyStringId LCD_Emote_Neutral
Neutral
static MyStringId LCD_Emote_Sad
Sad
static MyStringId LCD_Emote_Shocked
Shocked
static MyStringId LCD_Emote_Skeptical
Skeptical
static MyStringId LCD_Emote_Sleepy
Sleepy
static MyStringId LCD_Emote_Suspicious_Left
Suspicious Left
static MyStringId LCD_Emote_Suspicious_Right
Suspicious Right
static MyStringId LCD_Emote_Wink
Wink
static MyStringId LCD_Exploration_Landscape
Poster Exploration H
static MyStringId LCD_Exploration_Portrait
Poster Exploration V
static MyStringId LCD_Exploration_Square
Poster Exploration
static MyStringId LCD_Grid
Grid
static MyStringId LCD_HI_Poster1_Landscape
Poster Industry Of War H
static MyStringId LCD_HI_Poster1_Portrait
Poster Industry Of War V
static MyStringId LCD_HI_Poster1_Square
Poster Industry Of War
static MyStringId LCD_HI_Poster2_Landscape
Poster Heavy Industry H
static MyStringId LCD_HI_Poster2_Portrait
Poster Heavy Industry V
static MyStringId LCD_HI_Poster2_Square
Poster Heavy Industry
static MyStringId LCD_HI_Poster3_Landscape
Poster We Want You H
static MyStringId LCD_HI_Poster3_Portrait
Poster We Want You V
static MyStringId LCD_HI_Poster3_Square
Poster We Want You
static MyStringId LCD_NoEntry
No Entry
static MyStringId LCD_Offline
Offline
static MyStringId LCD_Online
Online
static MyStringId LCD_Poster_CosmicCoffee01
Poster Cosmic Coffee 1
static MyStringId LCD_Poster_CosmicCoffee02
Poster Cosmic Coffee 2
static MyStringId LCD_Poster_IWantYou
Poster Recruit
static MyStringId LCD_Poster_klangCola01
Poster Klang Cola 1
static MyStringId LCD_Poster_klangCola02
Poster Klang Cola 2
static MyStringId LCD_Poster_ROS01
Poster ROS 1
static MyStringId LCD_Poster_ROS02
Poster ROS 2
static MyStringId LCD_SC_Blueprint
Blueprint 1
static MyStringId LCD_SC_Logo_2
SC Logo 2
static MyStringId LCD_SpaceTravel_Landscape
Poster Space Travel H
static MyStringId LCD_SpaceTravel_Portrait
Poster Space Travel V
static MyStringId LCD_SpaceTravel_Square
Poster Space Travel
static MyStringId LCD_ThunderFleet_Landscape
Poster Thunder Fleet H
static MyStringId LCD_ThunderFleet_Portrait
Poster Thunder Fleet V
static MyStringId LCD_ThunderFleet_Square
Poster Thunder Fleet
static MyStringId LCD_WhiteScreen
White screen
static MyStringId LeadIndicator_OutOfWeaponRange
Out of weapon range
static MyStringId LoadingError_ModifiedOriginalContent
Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files!
static MyStringId LoadingWheel_Streaming
Streaming
static MyStringId LoadScreen_Help_Load
{CONTROL:GUI:ACCEPT} Load
static MyStringId LoadScreen_Help_Screen
{CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back
static MyStringId LowMemSwitchToLowQuestion
Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes?
static MyStringId Magnesium
Magnesium
static MyStringId MainMenuScreen_Help_Exit
{CONTROL:GUI:BUTTON_X} Exit to Windows
static MyStringId MainMenuScreen_Help_Menu
{CONTROL:GUI:ACCEPT} Select
static MyStringId MainMenuScreen_Help_Screen
{CONTROL:GUI:BUTTON_Y} Show help
static MyStringId MainMenuScreen_Help_ScreenIngame
{CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game
static MyStringId MainMenuScreen_Help_ScreenInGameWithLink
{CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game
static MyStringId MainMenuScreen_Help_ScreenWithLink
{CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help
static MyStringId MarsSnow
Mars Snow
static MyStringId MarsStormHeavy
Mars Storm Heavy
static MyStringId MarsStormLight
Mars Storm Light
static MyStringId Mass
Mass
static MyStringId MaxBackupSaves
Max backup saves
static MyStringId MaxFloatingObjects
Max objects
static MyStringId MeasurementUnit_Kg
kg
static MyStringId MeasurementUnit_Meter
m
static MyStringId MeasurementUnit_Mps
m/s
static MyStringId MeasurementUnit_Rpm
rpm
static MyStringId Medical_EnableAutorespawn_Tooltip
This is not the nearest medical room. The "Autorespawn" world setting prevents you from spawning here.
static MyStringId MedicalRoom_factionAssignmentLabel
Assign player to faction
static MyStringId MedicalRoom_factionAssignmentTooltip
Respawned player will be assigned to this medical room's faction
static MyStringId MedicalRoom_ownershipAssignmentLabel
Ownership Assignment
static MyStringId MedicalRoom_ownershipAssignmentTooltip
Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody
static MyStringId MedicalRoom_SpawnNameLabel
Spawn Name
static MyStringId MedicalRoom_SpawnNameToolTip
The name to display on the spawn screen. Leave empty to display the block name.
static MyStringId MedicalsScreen_Help_FactionList
{CONTROL:GUI:ACCEPT} Join
static MyStringId MedicalsScreen_Help_Factions
{CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId MedicalsScreen_Help_FactionsMultiplayer
{CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId MedicalsScreen_Help_Respawn
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back
static MyStringId MedicalsScreen_Help_Respawn_Factionless
{CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId MedicalsScreen_Help_RespawnList
{CONTROL:GUI:ACCEPT} Respawn
static MyStringId MergeBlock_UnclaimedError
[Color=#FFFF0000]ERROR: Cannot merge while the grid is unclaimed![/Color]
static MyStringId MessageBoxCaptionDoYouWishToPublishScenario
PUBLISH SCENARIO
static MyStringId MessageBoxCaptionDoYouWishToUpdateScenario
UPDATE SCENARIO
static MyStringId MessageBoxCaptionRecommend
Recommend Space Engineers
static MyStringId MessageBoxCaptionRespawn
You will lose all ownership and spawn as new player! Respawn?
static MyStringId MessageBoxCaptionScenarioPublished
SCENARIO PUBLISHED
static MyStringId MessageBoxCaptionScenarioPublishFailed
PUBLISH FAILED
static MyStringId MessageBoxCaptionTutorial
Tutorial
static MyStringId MessageBoxCaptionVideo
Video
static MyStringId MessageBoxTextAreYouSureEnableOxygen
Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible.
static MyStringId MessageBoxTextAreYouSureEnableOxygenPressurization
Are you sure you want to enable airtightness? This can have negative influence to performance.
static MyStringId MessageBoxTextAreYouSureToRemoveAsteroid
Are you sure you want to delete selected asteroid? (this can not be undone!)
static MyStringId MessageBoxTextDoYouWishToPublishScenario
Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}).
static MyStringId MessageBoxTextDoYouWishToUpdateScenario
Are you sure you want to upload and overwrite selected scenario on {0} Workshop?
static MyStringId MessageBoxTextRecommend
If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you!
static MyStringId MessageBoxTextRestartNeededAfterLanguageSwitch
Some texts might need game restart to be reloaded.
static MyStringId MessageBoxTextRestartNeededAfterRendererSwitch
Applied changes will be visible after restarting the game
static MyStringId MessageBoxTextScenarioNotFound
Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it.
static MyStringId MessageBoxTextScenarioPublishFailed
Failed to publish on {0} Workshop
static MyStringId MessageBoxTextThumbnailTooBig
Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again.
static MyStringId MessageBoxTextTutorialQuestion
Do you want to see basic tutorial video?
static MyStringId MessageBoxTextWatchVideo
Would you like to watch video before tutorial starts?
static MyStringId MessageBoxTextWorkshopDownloadFailed
Download failed, please try again later.
static MyStringId MessageBoxWorldOperation_CloudSynchronization
Cloud synchronization failed. Please, enable cloud synchronization and try again later.
static MyStringId MessageBoxWorldOperation_Error
The operation failed. Please, try again later.
static MyStringId MessageBoxWorldOperation_Quota
There is not enough space for the operation. Please, remove some saved games or blueprints and try again.
static MyStringId MessageBoxWorldSave_Quota
There is not enough space to save the game! Please, remove some saved games or blueprints and try again.
static MyStringId MissileLauncherReloadingNotification
Reloading
static MyStringId MissionScreenCaption
Scenario Settings
static MyStringId MissionTriggerOtherWon
Other side won
static MyStringId MissionTriggerReachPosition
Reach GPS position
static MyStringId ModIoConsent
Mod.io Consent
static MyStringId ModsScreen_Help_Screen
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId MostActiveDrills
MostActiveDrills
static MyStringId MostActiveProductionBuildings
MostActiveProductionBuildings
static MyStringId MostActiveReactors
MostActiveReactors
static MyStringId MostActiveSensors
MostActiveSensors
static MyStringId MostActiveThrusters
MostActiveThrusters
static MyStringId MostWheels
MostWheels
static MyStringId MultiplayerJoinProductionMultipliers
Production multipliers
static MyStringId MyGuiScreenTriggerBlockDestroyed
Block destroyed
static MyStringId MyGuiScreenTriggerNoSpawn
No spawn place
static MyStringId MyGuiScreenTriggerTimeLimit
Time limit
static MyStringId NewGameScenarios_Help_ScenarioWithPublish
{CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish
static MyStringId NewGameScenarios_Help_Screen
{CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back
static MyStringId NewGameWorkshop_Help_Screen
{CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop
static MyStringId NewsControl_Help_Next
{CONTROL:GUI:ACCEPT} Select
static MyStringId NewsControl_Help_Previous
{CONTROL:GUI:ACCEPT} Select
static MyStringId Newsletter_Caption
Sign up for the Keen Software House Newsletter
static MyStringId Newsletter_Description
Stay updated with the latest news, updates, and exclusive content from Keen Software House, and enjoy this special in-game reward as a thank you for joining us!
static MyStringId Newsletter_Disclaimer
If you would like to know more about how we store your data you can read our [https://www.keenswh.com/gdpr/ Privacy Policy]
static MyStringId Newsletter_Email
Email address
static MyStringId Newsletter_Help
{CONTROL:GUI:BUTTON_X} Subscribe {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:BUTTON_Y} Privacy Policy
static MyStringId Newsletter_OfferCheckbox
You may contact me with news and offers related to your products and services
static MyStringId Newsletter_Privacy
Privacy
static MyStringId Newsletter_PrivacyCheckbox
I have read and agree to the Keen Software House privacy policy. I understand I can opt out at any time.
static MyStringId Newsletter_Signup
Sign up for our newsletter and get the Flush Cockpit for free!
static MyStringId NewVersionAvailable
New version of Space Engineers is available!
static MyStringId Nickel
Nickel
static MyStringId None
None
static MyStringId NotAvailable
Not Available
static MyStringId NotEnoughMaterial
Not enough materials to create a new block. At least one steel plate is required.
static MyStringId NoticeLine_01
Powered by VRAGE 2.0
static MyStringId NoticeLine_02
Copyright © 2013-2019 KEEN SWH LTD.
static MyStringId NoticeLine_03
Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.
static MyStringId NoticeLine_04
static MyStringId NoticeLine_05
“Space Engineers” uses Havok®.
static MyStringId NoticeLine_06
©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved.
static MyStringId NoticeLine_07
See www.havok.com for details.
static MyStringId Notification_ActivationFailed
Activation failed
static MyStringId Notification_BlueprintScriptRemoved
Some scripts were removed from this blueprint because you do not have Scripter permissions
static MyStringId Notification_ControllableBlockIsDamaged
{0} is damaged!
static MyStringId Notification_DeconstructionLoss
Some components will be lost if removed.
static MyStringId Notification_NoControl
Someone else is using this ship!
static MyStringId Notification_NoControlAutoPilot
Autopilot enabled
static MyStringId Notification_NoControlLowerPriority
Grid control forbidden. Seat/Remote with higher priority is already occupied.
static MyStringId Notification_NoControlNotMain
This is not main cockpit!
static MyStringId Notification_NoControlOtherShip
A connected ship has taken control
static MyStringId Notification_NoControlStation
Someone else is using this station!
static MyStringId Notification_PistonHeadAlreadyExists
Piston head already exists.
static MyStringId Notification_PistonHeadNotPlaced
Piston head could not be placed.
static MyStringId Notification_PlanetNotWhitelisted
New planet of type {0} would exceed limits of this scenario
static MyStringId Notification_PlanetsNotSupported
Planets are not supported on this platform
static MyStringId Notification_PlanetsTooBig
Planet is too big
static MyStringId Notification_TargetOutOfRange
{0} Turret(s) have insufficient range
static MyStringId Notification_TooManyPlanets
World contains too many planet types and could not be loaded.
static MyStringId Notification_TooManyUncounterPCUError
World contains too many uncounted PCUs and could not be loaded.
static MyStringId Notification_TooManyUncounterPCUReport
Do you want to report this world?
static MyStringId Notification_TooManyUncounterPCUWarning
World contains too many uncounted PCUs and may be be unstable.
static MyStringId Notification_WheelNotPlaced
Wheel could not be placed. Try to remove any obstacles first.
static MyStringId NotificationArgAngleGrinder
Angle grinder
static MyStringId NotificationArgDrill
Drill
static MyStringId NotificationArgLargeShip
large ship
static MyStringId NotificationArgMissile
Rocket
static MyStringId NotificationArgProjectile
Projectile
static MyStringId NotificationArgSmallShip
small ship
static MyStringId NotificationArgStation
station
static MyStringId NotificationArgWelder
Welder
static MyStringId NotificationBlockNotAvailableFor
{0} {1} is not available for a {2}
static MyStringId NotificationBlockNotResearched
Unknown technology. You have to research it first.
static MyStringId NotificationBottleRefill
Oxygen refilled from bottles.
static MyStringId NotificationBuildingOnRespawnShip
Respawn ship. It will get removed if you spawn a new one.
static MyStringId NotificationBuildPlannerEmpty
Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner.
static MyStringId NotificationCannotJumpFromGravity
Jump drives cannot be used in natural gravity.
static MyStringId NotificationCannotJumpIntoGravity
Jump drives cannot be used to jump into natural gravity field.
static MyStringId NotificationCannotJumpOutsideWorld
Jump drives cannot be used to jump outside world limits.
static MyStringId NotificationCannotPaint
You are not allowed to paint this grid
static MyStringId NotificationCharacterBroadcastingOff
Broadcasting Off
static MyStringId NotificationCharacterBroadcastingOn
Broadcasting On
static MyStringId NotificationConnectorsDisabled
Connectors Disabled
static MyStringId NotificationConnectorsEnabled
Connectors Enabled
static MyStringId NotificationCopyPasteAsteroidObstructed
Can not place asteroids/voxels over ships(except stations), players, or out of world bounds
static MyStringId NotificationDamageTurnedOff
Damage is turned off
static MyStringId NotificationDepositFailed
{0} component(s) could not be deposited.
static MyStringId NotificationDepositSuccessful
All possible components were deposited.
static MyStringId NotificationEnergyCritical
Energy is critical.
static MyStringId NotificationEnergyLow
Energy is low.
static MyStringId NotificationEnergyNo
No Energy
static MyStringId NotificationFuelCritical
Fuel is critical.
static MyStringId NotificationFuelLow
Fuel is low.
static MyStringId NotificationFuelNo
No Fuel
static MyStringId NotificationGasBottleRefill
Gas refilled from bottles.
static MyStringId NotificationGoodbotPressToOpenTerminal
Press {CONTROL:TERMINAL} to open terminal
static MyStringId NotificationGridIsImmune
This grid is immune to damage
static MyStringId NotificationGridReachedPhysicalLimit
Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics.
static MyStringId NotificationHandbrakeFailedToEngage
Cannot engage handbrake
static MyStringId NotificationHandbrakeOff
Handbrake off
static MyStringId NotificationHandbrakeOn
Handbrake on
static MyStringId NotificationHealthCritical
Warning: Your health is critically low.
static MyStringId NotificationHealthLow
Warning: Your health is low.
static MyStringId NotificationHelmetOff
Helmet Off
static MyStringId NotificationHelmetOn
Helmet On
static MyStringId NotificationHint_CubeDefaultMountpoint
Press {0} to toggle auto orientation
static MyStringId NotificationHintBuyItem
Press {0} to Buy item
static MyStringId NotificationHintJoystickPressToOpenButtonPanel
Access control menu to setup panel's buttons
static MyStringId NotificationHintJoystickPressToOpenControlPanel
Access control menu to open control panel of {0}
static MyStringId NotificationHintJoystickPressToOpenInventory
Access control menu to open inventory of {0}
static MyStringId NotificationHintJoystickPressToOpenTerminal
Access control menu to open terminal
static MyStringId NotificationHintJukeboxPlay
Press {0} to play/stop music
static MyStringId NotificationHintJukeboxPlayNext
Press {0} to play next track
static MyStringId NotificationHintJukeboxPlayPrevious
Press {0} to play previous track
static MyStringId NotificationHintLadderBlocked
Ladder area is blocked
static MyStringId NotificationHintLeaveCockpit
Press {0} to leave {1}
static MyStringId NotificationHintLeaveCryoChamber
Press {0} to leave cryo chamber
static MyStringId NotificationHintLockTarget
{0} to lock target
static MyStringId NotificationHintNextItem
Press {0} for Next item
static MyStringId NotificationHintNoAction
Empty
static MyStringId NotificationHintOpenShipControlPanel
Press {0} to open ship control panel
static MyStringId NotificationHintPressToAccessAtm
Press {0} to access ATM
static MyStringId NotificationHintPressToClimbUpDown
Press {0} or {1} to climb up and down
static MyStringId NotificationHintPressToEnterCockpit
Press {0} to enter {1}
static MyStringId NotificationHintPressToEnterCryochamber
Press {0} to enter {1}
static MyStringId NotificationHintPressToExitCamera
Press {0} to exit camera view
static MyStringId NotificationHintPressToGetDownFromLadder
Press {0} to get down from ladder
static MyStringId NotificationHintPressToGetOnLadder
Press {0} to get on ladder
static MyStringId NotificationHintPressToJumpOffLadder
Press {0} to jump off from ladder
static MyStringId NotificationHintPressToOpenButtonPanel
Press {0} to setup panel's buttons
static MyStringId NotificationHintPressToOpenContract
Press {0} to open contract
static MyStringId NotificationHintPressToOpenControlPanel
Press {0} to open control panel of {1}
static MyStringId NotificationHintPressToOpenDoor
Press {0} to open/close {1}
static MyStringId NotificationHintPressToOpenInventory
Press {0} to open inventory of {1}
static MyStringId NotificationHintPressToOpenInventoryConnector
Press {0} to open inventory
static MyStringId NotificationHintPressToOpenStore
Press {0} to open store
static MyStringId NotificationHintPressToOpenTerminal
Press {0} to open terminal
static MyStringId NotificationHintPressToRechargeInMedicalRoom
Hold {0} to recharge and heal
static MyStringId NotificationHintPressToShowScreen
Press {0} to show screen
static MyStringId NotificationHintPressToWithdraw
Press {0} to withdraw components from {1}
static MyStringId NotificationHintPreviewsItem
Press {0} for Previous item
static MyStringId NotificationHintSoundBlockDlcUnavailable
This item won't play as the {0} DLC is missing
static MyStringId NotificationHintSwitchWeaponMode
Press {0} to switch between single/all weapon mode.
static MyStringId NotificationHintTurnPowerOff
Press {0} to turn power off
static MyStringId NotificationHintTurnPowerOn
Press {0} to turn power on
static MyStringId NotificationHintUnlockTarget
{0} to unlock target
static MyStringId NotificationJetpackOff
Jetpack Off
static MyStringId NotificationJetpackOffNoHydrogen
Jetpack Off (no hydrogen)
static MyStringId NotificationJetpackOn
Jetpack On
static MyStringId NotificationJoystickColorFormat
Press {0} to apply color, access control menu to change color
static MyStringId NotificationJumpAborted
Jump was aborted!
static MyStringId NotificationJumpAbortedAlreadyJumping
Jump was aborted, connected grid is already jumping.
static MyStringId NotificationJumpAbortedLocked
Jump was aborted, the grid is locked.
static MyStringId NotificationJumpAbortedNoLocation
Jump was aborted, no suitable target location found.
static MyStringId NotificationJumpAbortedShortDistance
Jump was aborted, distance too short.
static MyStringId NotificationJumpAbortedStatic
Jump was aborted, the grid is static.
static MyStringId NotificationJumpDriveNotFullyCharged
Jump drive is only {0} charged!
static MyStringId NotificationJumpWarmupTime
Ship will jump in {0} seconds.
static MyStringId NotificationLandingGearSwitchLocked
Landing gears Locked
static MyStringId NotificationLandingGearSwitchUnlocked
Landing gears Unlocked
static MyStringId NotificationLimitsGridSize
Maximum grid size limit reached.
static MyStringId NotificationLimitsNoFaction
Player without faction can not build. Press {0} to join a faction.
static MyStringId NotificationLimitsPCU
PCU limit reached.
static MyStringId NotificationLimitsPerBlockType
Maximum blocks of specific type limit reached.
static MyStringId NotificationLimitsPlayer
Player block limit reached.
static MyStringId NotificationMeteorInbound
Meteor storm inbound.
static MyStringId NotificationNextScenarioWillLoad
Prepare for next scenario ...
static MyStringId NotificationNoHelmetVariation
Cannot remove helmet on this suit.
static MyStringId NotificationObstructingBlockDuringMerge
Cannot merge ships! Some blocks would occupy the same space after the merge!
static MyStringId NotificationOxygenCritical
Oxygen is critical.
static MyStringId NotificationOxygenLow
Oxygen is low.
static MyStringId NotificationParkingFailed
Unable to park
static MyStringId NotificationParkingReleased
Parking released
static MyStringId NotificationParkingSuccessful
Parking engaged
static MyStringId NotificationPlayerDemoted_Moderator
You have heen demoted to Observer
static MyStringId NotificationPlayerDemoted_None
You have been demoted to Player
static MyStringId NotificationPlayerDemoted_Scripter
You have been demoted to Scripter
static MyStringId NotificationPlayerDemoted_SpaceMaster
You have been demoted to Space Master
static MyStringId NotificationPlayerPromoted_Admin
You have been promoted to Administrator
static MyStringId NotificationPlayerPromoted_Moderator
You have been promoted to Observer
static MyStringId NotificationPlayerPromoted_Scripter
You have been promoted to Scripter
static MyStringId NotificationPlayerPromoted_SpaceMaster
You have been promoted to Space Master
static MyStringId NotificationProjectorGridSize
Incorrect grid size. Blueprint size must match that of the projector.
static MyStringId NotificationProjectorMultipleGrids
Multiple grids are not supported. Only the largest grid will be used.
static MyStringId NotificationPutToProductionFailed
{0} component(s) could not be put to production.
static MyStringId NotificationPutToProductionSuccessful
All components were successfully put to production.
static MyStringId NotificationRespawnShipDelete
Temporary ship. It will get removed after you leave the game or spawn in a new one.
static MyStringId NotificationShipEnergyCritical
Warning: Ship fuel is critically low. Life support failure imminent.
static MyStringId NotificationShipEnergyCriticalNoDamage
Warning: Ship fuel is critically low.
static MyStringId NotificationShipEnergyLow
Warning: Ship fuel is low. Life support systems may fail.
static MyStringId NotificationShipEnergyLowNoDamage
Warning: Ship fuel is low.
static MyStringId NotificationStationRotation
Station rotation mode, press {0} to switch off
static MyStringId NotificationStationRotationOff
Press {0} for station rotation mode
static MyStringId NotificationSuitEnergyCritical
Warning: Suit energy is critically low. Life support failure imminent.
static MyStringId NotificationSuitEnergyCriticalNoDamage
Warning: Suit energy is critically low.
static MyStringId NotificationSuitEnergyLow
Warning: Suit energy is low. Life support systems may fail.
static MyStringId NotificationSuitEnergyLowNoDamage
Warning: Suit energy is low.
static MyStringId NotificationSuitFuelCritical
Jetpack fuel is critical
static MyStringId NotificationSuitFuelLow
Jetpack fuel is low
static MyStringId NotificationUsingWeaponType
Using {0}
static MyStringId NotificationWeaponNotFullyCharged
Weapon is only {0} charged!
static MyStringId NotificationWheelNotPlaced
Wheel could not be placed.
static MyStringId NotificationWithdrawFailed1
Cannot withdraw {0} {1}(s).
static MyStringId NotificationWithdrawFailed2
Cannot withdraw {0} {1}(s) and {2} {3}(s).
static MyStringId NotificationWithdrawFailed3
Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s).
static MyStringId NotificationWithdrawFailed4More
Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components.
static MyStringId NotificationWithdrawSuccessful
All components were successfully withdrawn.
static MyStringId NotReplicated
Not replicated
static MyStringId Number
Number
static MyStringId O2High
High
static MyStringId O2Low
Low
static MyStringId O2None
None
static MyStringId OFF
OFF
static MyStringId OffensiveCombatBlock_CharacterLocked
Attacking {0}
static MyStringId OffensiveCombatBlock_FacingMode
Facing mode
static MyStringId OffensiveCombatBlock_FacingMode_Tooltip
Use static weapons or manually set what side(s) should face the enemy
static MyStringId OffensiveCombatBlock_FacingPriority_Title
Facing Priority
static MyStringId OffensiveCombatBlock_Status_ErrorNotFacingForward
[Color=#FFFF0000]ERROR: {0} not facing in the forwards direction, this weapon will not be used![/Color]
static MyStringId OffensiveCombatBlock_Status_HitAndRun_WarningNotFacingForward
Warning: One or more selected weapons are not facing the forwards direction and are not used.
static MyStringId OffensiveCombatBlock_Status_Nominal
NOMINAL: {0} used as aiming reference
static MyStringId OffensiveCombatBlock_Status_WarningMultipleAmmo
[Color=#FFFFBB00]WARNING: Multiple ammo types detected, accuracy may be reduced[/Color]
static MyStringId OffensiveCombatBlock_StatusMessage_Attacking
Status: Attacking {0}
static MyStringId OffensiveCombatBlock_StatusMessage_TargetLocked
Status: Target locked {0}
static MyStringId OffensiveCombatBlock_UpdateTargetInterval
Target Search Interval
static MyStringId OffensiveCombatBlock_UpdateTargetInterval_Tooltip
Determines how often this block checks and (possibly) changes targets. Warning: Setting this very low may result in erratic targeting behavior!
static MyStringId OffensiveCombatCircleOrbit_CircleDistance_Title
Circle Distance
static MyStringId OffensiveCombatCircleOrbit_CircleDistance_Tooltip
The distance the grid should circle around the target
static MyStringId OffensiveCombatCircleOrbit_CircleInPGravity_Title
Circle in P-Gravity
static MyStringId OffensiveCombatCircleOrbit_CircleInPGravity_Tooltip
If the engagement is taking place in P-gravity, the orbit will be around the gravity direction
static MyStringId OffensiveCombatCircleOrbit_Front
Front
static MyStringId OffensiveCombatCircleOrbit_PatternName
Circle/Orbit
static MyStringId OffensiveCombatHitAndRun_AddWeapon_Title
Add Weapon
static MyStringId OffensiveCombatHitAndRun_AddWeapon_Tooltip
Add the selected weapon to the Selected Weapons list
static MyStringId OffensiveCombatHitAndRun_AvailiableWeapons_Title
Availiable Weapons
static MyStringId OffensiveCombatHitAndRun_BreakOffDistance_Title
Break-off distance
static MyStringId OffensiveCombatHitAndRun_BreakOffDistance_Tooltip
At this distance to the target, this grid should retreat. Note: A value lower than the min. altitude in the active Move block can cause the grid to never reach this distance.
static MyStringId OffensiveCombatHitAndRun_PassOverTarget_Title
Pass over target
static MyStringId OffensiveCombatHitAndRun_PassOverTarget_Tooltip
If the retreat angle is greater than 90° and the engagement is taking place in P-gravity, this will set the retreat waypoint to the far side over the target
static MyStringId OffensiveCombatHitAndRun_PatternName
Hit And Run
static MyStringId OffensiveCombatHitAndRun_RemoveWeapon_Title
Remove Weapon
static MyStringId OffensiveCombatHitAndRun_RemoveWeapon_Tooltip
Remove the selected weapon from the Selected Weapons list
static MyStringId OffensiveCombatHitAndRun_RetreatAngle_Title
Retreat angle
static MyStringId OffensiveCombatHitAndRun_RetreatAngle_Tooltip
The angle of the retreat vector relative to the attack run. A value of 180 means the grid will retreat back in the same direction it started the attack run from. A value of 0 means the retreat will continue in a straight line from the attack run.
static MyStringId OffensiveCombatHitAndRun_RetreatDistance_Title
Retreat distance
static MyStringId OffensiveCombatHitAndRun_RetreatDistance_Tooltip
The distance from the target to retreat to, before starting a new attack run
static MyStringId OffensiveCombatHitAndRun_RetreatTimeout_Title
Retreat timeout
static MyStringId OffensiveCombatHitAndRun_RetreatTimeout_Tooltip
The time this grid should take to attempt to reach its retreat distance. If it runs out of time, a new attack run will start regardless of distance from the target. Note: A low value can cause the grid to never reach the retreat distance, and repeatedly attempt to restart the attack run.
static MyStringId OffensiveCombatHitAndRun_SelectedWeapons_Title
Selected Weapons
static MyStringId OffensiveCombatIntercept_GuidanceBasic
Basic
static MyStringId OffensiveCombatIntercept_GuidanceProportionalNavigation
Proportional Navigation
static MyStringId OffensiveCombatIntercept_GuidanceTargetPrediction
Target Prediction
static MyStringId OffensiveCombatIntercept_GuidanceType_Title
Guidance Type
static MyStringId OffensiveCombatIntercept_OverrideCollisionAvoidance_Title
Override Collision Avoidance
static MyStringId OffensiveCombatIntercept_OverrideCollisionAvoidance_Tooltip
If checked, the collision avoidance of the Move type block will be ignored
static MyStringId OffensiveCombatIntercept_PatternName
Intercept
static MyStringId OffensiveCombatStayAtRange_EvasiveManeuvers_Title
Evasive Maneuvers
static MyStringId OffensiveCombatStayAtRange_EvasiveManeuvers_Tooltip
To evade enemy fire, the grid will move to random positions when it is within min and max distance
static MyStringId OffensiveCombatStayAtRange_FacingPriority_Tooltip
The grid will attempt to keep the selected side(s) facing towards the target
static MyStringId OffensiveCombatStayAtRange_MaximalDistance_Title
Maximal Distance
static MyStringId OffensiveCombatStayAtRange_MaximalDistance_Tooltip
The maximal distance the grid should (try to) stay from the target
static MyStringId OffensiveCombatStayAtRange_MinimalDistance_Title
Minimal Distance
static MyStringId OffensiveCombatStayAtRange_MinimalDistance_Tooltip
The minimal distance the grid should (try to) stay from the target
static MyStringId OffensiveCombatStayAtRange_PatternName
Stay At Range
static MyStringId OffensiveDefensiveCombatBlock_CanTargetCharacters
Target Characters
static MyStringId OffensiveDefensiveCombatBlock_TargetLocked
Status: Target locked {0}
static MyStringId OffensiveDefensiveCombatBlock_TargetLocking_TimeLeft
Status: Target locking {0}. {1}s remaining.
static MyStringId ON
ON
static MyStringId OpenAdminScreen
Open admin screen
static MyStringId OpenBlueprints
Open blueprint screen
static MyStringId OpenDlcShop
Open store
static MyStringId OpenDlcShop_ps
Open PlayStation™Store
static MyStringId OpenSpawnScreen
Open spawn screen
static MyStringId OptionsScreen_Help_Menu
{CONTROL:GUI:ACCEPT} Select
static MyStringId OwnerLastLogin
OwnerLastLogin
static MyStringId OwnerLastLogout
Owner Last Logout
static MyStringId OwnerLoginTime
OwnerLoginTime
static MyStringId OwnerName
OwnerName
static MyStringId Oxygen_Disabled
Oxygen or Airtightness disabled in world settings!
static MyStringId Oxygen_Filled
Filled: {0}% ({1}L/{2}L)
static MyStringId Oxygen_NotPressurized
Room pressure: Not pressurized
static MyStringId Oxygen_Pressure
Room pressure:
static MyStringId Parachute_AutoDeploy
Auto deploy
static MyStringId Parachute_AutoDeployOff
Auto deploy off
static MyStringId Parachute_AutoDeployOn
Auto deploy on
static MyStringId Parachute_AutoDeployTooltip
Parachute will auto deploy at auto deploy height if descending to the ground
static MyStringId Parachute_ConstraintItem
Parachute Material
static MyStringId Parachute_DeployHeightTitle
Auto deploy height
static MyStringId Parachute_DeployHeightTooltip
Height that the parachute will automatically deploy if auto deploy is On
static MyStringId PasteObject
Paste object
static MyStringId PathRecorderBlock_Action
Action
static MyStringId PathRecorderBlock_AddWaypoint
Add Waypoint
static MyStringId PathRecorderBlock_ClearWaypointSelection
Clear selection
static MyStringId PathRecorderBlock_DeleteAllWaypoints
Delete all waypoints
static MyStringId PathRecorderBlock_DeleteSelected
Delete selected
static MyStringId PathRecorderBlock_FarAwayBeacon
Faraway beacon
static MyStringId PathRecorderBlock_HideWaypoints
Hide waypoints
static MyStringId PathRecorderBlock_MinimalDistance
Minimal distance
static MyStringId PathRecorderBlock_MinimalDistanceBetweenPoints
A waypoint is added when the distance to the last waypoint is greater than this value, and the time since the previous waypoint exceeds the Waypoint Addition Interval value.
static MyStringId PathRecorderBlock_Play
Play
static MyStringId PathRecorderBlock_Record
Record
static MyStringId PathRecorderBlock_RecordInterval
Record interval
static MyStringId PathRecorderBlock_ReferenceBeacon
Reference Beacon
static MyStringId PathRecorderBlock_Repeat
Repeat
static MyStringId PathRecorderBlock_ReversePathOrder
Reverse order
static MyStringId PathRecorderBlock_SetupAction
Setup action
static MyStringId PathRecorderBlock_ShowPath
Show path on HUD
static MyStringId PathRecorderBlock_ShowSelectedPoints
Show selected points
static MyStringId PathRecorderBlock_Stop
Stop
static MyStringId PathRecorderBlock_Waypoint
Waypoint
static MyStringId PathRecorderBlock_Waypoints
Waypoints
static MyStringId PathRecorderComponent_StatusMessage_BehaviorDisabled
Status: Behavior disabled
static MyStringId PathRecorderComponent_StatusMessage_BlockDisabled
Status: Block disabled
static MyStringId PathRecorderComponent_StatusMessage_Idle
Status: Idle
static MyStringId PathRecorderComponent_StatusMessage_NoWaypoints
[Color=#FFFF0000]ERROR: No sequence found! Please record a sequence[/Color]
static MyStringId PathRecorderComponent_StatusMessage_PlayingPathNextWaypoint
Status: Moving to Recorder waypoint: {0}
static MyStringId PathRecorderComponent_StatusMessage_Recording
Status: Recording
static MyStringId PbEditor_Help_Screen
{CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back
static MyStringId PCU
PCU
static MyStringId PerformanceWarnings_Help_Screen
{CONTROL:GUI:CANCEL} Back
static MyStringId Person_FB
Like us on Facebook: www.facebook.com/SpaceEngineers
static MyStringId Person_Twitter
Follow us on Twitter: twitter.com/SpaceEngineersG
static MyStringId Person_Web
static MyStringId PGravity
P-Gravity
static MyStringId PickColorFromCube
Pick color from cube into slot
static MyStringId PlanetRespawnPod
{0} Drop Pod
static MyStringId Planets
Planets
static MyStringId Platinum
Platinum
static MyStringId PlayerCharacterColorBlack
Black
static MyStringId PlayerCharacterColorBlue
Blue
static MyStringId PlayerCharacterColorDefault
Shadow
static MyStringId PlayerCharacterColorGreen
Green
static MyStringId PlayerCharacterColorRed
Red
static MyStringId PlayerCharacterColorWhite
White
static MyStringId PlayerCharacterColorYellow
Yellow
static MyStringId PlayersScreen_Help_PlayersList
{CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute
static MyStringId PlayersScreen_Help_PlayersList_ProfileDisabled
{CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute
static MyStringId PlayersScreen_Help_Screen
{CONTROL:GUI:CANCEL} Back
static MyStringId PlayersScreen_LobbyType
Lobby Type:
static MyStringId PlayersScreen_TradeBtn
Trade
static MyStringId PlayersScreen_TradeBtn_TTP
Initiate trade with player. Be sure that player is in range of 5 meters from you.
static MyStringId PlayersScreen_TradeBtn_Waiting
Waiting...
static MyStringId PlayerTrade_Help_AcceptOffer
{CONTROL:GUI:BUTTON_X} Accept offer
static MyStringId PlayerTrade_Help_ChangeValue
{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value
static MyStringId PlayerTrade_Help_SubmitOffer
{CONTROL:GUI:BUTTON_X} Submit offer
static MyStringId PlayerTrade_Help_Transfer
{CONTROL:GUI:ACCEPT} Transfer all
static MyStringId Plural_Seconds
seconds
static MyStringId PressNumberAgain
Press number again to switch size
static MyStringId ProductionScreen_AssemblerList
List of available assemblers
static MyStringId ProductionScreen_TerminalControlScreen
Show this assembler in the control panel
static MyStringId ProductionScreen_TerminalInventoryScreen
Show this assembler in the inventory screen
static MyStringId ProgrammableBlock_ButtonCreateFromEditor
Create from Editor
static MyStringId ProgrammableBlock_ButtonDetails
Details
static MyStringId ProgrammableBlock_ButtonRefreshScripts
Refresh Scripts
static MyStringId ProgrammableBlock_ButtonRename
Rename
static MyStringId ProgrammableBlock_ButtonReplaceFromEditor
Replace from Editor
static MyStringId ProgrammableBlock_CodeChanged
Code changed
static MyStringId ProgrammableBlock_CodeEditor_SaveExit
Remember & Exit
static MyStringId ProgrammableBlock_CodeEditor_SaveExit_Tooltip
Remembers code inside editor and returns to terminal panel
static MyStringId ProgrammableBlock_CodeEditor_Title
Code Editor
static MyStringId ProgrammableBlock_DefaultScript_Constructor
The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block.
static MyStringId ProgrammableBlock_DefaultScript_Main
The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed.
static MyStringId ProgrammableBlock_DefaultScript_Save
Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed.
static MyStringId ProgrammableBlock_DeleteScriptDialogText
Are you sure you want to delete this script ?
static MyStringId ProgrammableBlock_Editor_BrowseWorkshop_Tooltip
Open screen with list of available scripts
static MyStringId ProgrammableBlock_Editor_CharacterLimit
Character Limit :
static MyStringId ProgrammableBlock_Editor_CheckCode
Check Code
static MyStringId ProgrammableBlock_Editor_CheckCode_Tooltip
Checks code inside editor for errors
static MyStringId ProgrammableBlock_Editor_CheckingCode
Checking Code
static MyStringId ProgrammableBlock_Editor_CompilationFailed
Compilation failed
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorFormat
Line {0} : {1}
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorList
Error list
static MyStringId ProgrammableBlock_Editor_CompilationOk
Compilation successful.
static MyStringId ProgrammableBlock_Editor_CompilationOkWarningList
Warning list
static MyStringId ProgrammableBlock_Editor_Help
Help
static MyStringId ProgrammableBlock_Editor_HelpTooltip
Opens workshop page with description about in-game programming
static MyStringId ProgrammableBlock_Editor_LineNo
Line : {0} / {1}
static MyStringId ProgrammableBlock_Editor_NotSupported
Script compilation and execution is not supported.
static MyStringId ProgrammableBlock_Editor_RememberCode
Remember code
static MyStringId ProgrammableBlock_Editor_RememberCode_Tooltip
Remember current script and leave editor window open
static MyStringId ProgrammableBlock_Editor_TextTooLong
Text is too long. It won't be saved.
static MyStringId ProgrammableBlock_Error_NotExperimental
Error: This world is not in experimental mode.
static MyStringId ProgrammableBlock_Error_ScriptsDisabled
Error: This world has disabled scripts.
static MyStringId ProgrammableBlock_Exception_AllreadyRunning
Program is already running.
static MyStringId ProgrammableBlock_Exception_ExceptionCaught
Caught exception during execution of script:
static MyStringId ProgrammableBlock_Exception_NestedTooComplex
Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has.
static MyStringId ProgrammableBlock_Exception_NoAssembly
Assembly not found. Please compile script.
static MyStringId ProgrammableBlock_Exception_NoMain
Main method not found. Please add Main method into script.
static MyStringId ProgrammableBlock_Exception_NotAllowed
In-game scripts are disabled for this world
static MyStringId ProgrammableBlock_Exception_NoValidConstructor
This program has no valid constructor.
static MyStringId ProgrammableBlock_Exception_Ownershipchanged
Ownership of programmable block changed. Please recompile program.
static MyStringId ProgrammableBlock_Exception_TooComplex
Script execution terminated, script is too complex. Please edit and rebuild script.
static MyStringId ProgrammableBlock_NewScriptName
Enter new name
static MyStringId ProgrammableBlock_OpenInWorkshop
static MyStringId ProgrammableBlock_PublishScriptDialogText
Do you want to publish this script?
static MyStringId ProgrammableBlock_PublishScriptPublished
SCRIPT PUBLISHED
static MyStringId ProgrammableBlock_ReplaceScriptDialogText
Are you sure to replace existing script with new one from editor ?
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogText
Script with the name {0} already exists. Do you want to replace it?
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogTitle
Replace
static MyStringId ProgrammableBlock_ReplaceScriptNameUsed
Cannot rename script because it is used by another process.
static MyStringId ProgrammableBlock_SaveChanges
Do you want to remember changes ?
static MyStringId ProgrammableBlock_ScriptNotFound
Cannot find the script file
static MyStringId ProgrammableBlock_ScriptsScreenTitle
Scripts Screen
static MyStringId ProgressScreen_LoadingWorld
Preparing world loading
static MyStringId ProgressScreen_UnloadingWorld
Unloading world
static MyStringId PublishBlueprint_Caption
Publish
static MyStringId PublishBlueprint_Question
Do you want to publish this blueprint?
static MyStringId QuickstartDX11NotAvailable
It seems that your system does not support DirectX 11, game will load scenario with no planets
static MyStringId QuickstartDX11PleaseRestartGame
Please restart the game to finish switching to DX11
static MyStringId QuickstartDX11SwitchQuestion
Please switch to DirectX 11 to play a planet scenario
static MyStringId QuickstartNoDx9SelectDifferent
It seems that your system does not support DirectX 11, please select scenario with no planets
static MyStringId QuickstartNoPlanets
Game will load scenario with no planets
static MyStringId QuickStartNotification_Title
Would you like to try Quick Start instead?
static MyStringId QuickStartNotification_Yes
Play Quick Start
static MyStringId QuickstartSelectDifferent
Please select scenario with no planets
static MyStringId Quote00Author
Theodore Von Karman
static MyStringId Quote00Text
Scientists discover the world that exists; Engineers create the world that never was.
static MyStringId Quote01Author
Max Planck
static MyStringId Quote01Text
Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view.
static MyStringId Quote02Author
Archimedes
static MyStringId Quote02Text
Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.
static MyStringId Quote03Author
Arthur C. Clarke
static MyStringId Quote03Text
When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
static MyStringId Quote04Author
Bertrand Russell
static MyStringId Quote04Text
Science may set limits to knowledge, but should not set limits to imagination.
static MyStringId Quote05Author
Indiana Jones
static MyStringId Quote05Text
Nothing shocks me. I'm a scientist.
static MyStringId Quote06Author
Immanuel Kant
static MyStringId Quote06Text
Science is organized knowledge. Wisdom is organized life.
static MyStringId Quote07Author
Max Planck
static MyStringId Quote07Text
A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it.
static MyStringId Quote08Author
Benjamin Franklin
static MyStringId Quote08Text
An investment in knowledge pays the best interest.
static MyStringId Quote09Author
Albert Einstein
static MyStringId Quote09Text
Anyone who has never made a mistake has never tried anything new.
static MyStringId Quote10Author
Leonardo da Vinci
static MyStringId Quote10Text
Nature never breaks her own laws.
static MyStringId Quote11Author
Leonardo da Vinci
static MyStringId Quote11Text
Simplicity is the ultimate sophistication.
static MyStringId Quote12Author
Leonardo da Vinci
static MyStringId Quote12Text
Where there is shouting, there is no true knowledge.
static MyStringId Quote13Author
Leonardo da Vinci
static MyStringId Quote13Text
I have offended God and mankind because my work didn't reach the quality it should have.
static MyStringId Quote14Author
Leonardo da Vinci
static MyStringId Quote14Text
All our knowledge has its origins in our perceptions.
static MyStringId Quote15Author
Galileo Galilei
static MyStringId Quote15Text
By denying scientific principles, one may maintain any paradox.
static MyStringId Quote16Author
Galileo Galilei
static MyStringId Quote16Text
Mathematics is the language in which God has written the universe.
static MyStringId Quote17Author
Galileo Galilei
static MyStringId Quote17Text
If I were again beginning my studies, I would follow the advice of Plato and start with mathematics.
static MyStringId Quote18Author
Johann W. Goethe
static MyStringId Quote18Text
We see only what we know.
static MyStringId Quote19Author
Niels H. D. Bohr
static MyStringId Quote19Text
If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them.
static MyStringId Quote20Author
Ancient paradox
static MyStringId Quote20Text
Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false.
static MyStringId Quote21Author
Richard Feynman
static MyStringId Quote21Text
Scientists are explorers. Philosophers are tourists.
static MyStringId Quote22Author
Walter Bagehot
static MyStringId Quote22Text
A great pleasure in life is doing what people say you cannot do.
static MyStringId Quote23Author
Thomas A. Edison
static MyStringId Quote23Text
Genius is one percent inspiration and ninety-nine percent perspiration.
static MyStringId Quote24Author
Socrates
static MyStringId Quote24Text
I know one thing: that I know nothing.
static MyStringId Quote25Author
Arthur C. Clarke
static MyStringId Quote25Text
Any sufficiently advanced technology is indistinguishable from magic.
static MyStringId Quote26Author
William Gibson
static MyStringId Quote26Text
When you want to know how things really work, study them when they're coming apart.
static MyStringId Quote27Author
Scott Adams
static MyStringId Quote27Text
Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
static MyStringId Quote28Author
Robert A. Heinlein
static MyStringId Quote28Text
One man's "magic" is another man's engineering. "Supernatural" is a null word.
static MyStringId Quote29Author
Freeman Dyson
static MyStringId Quote29Text
A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering.
static MyStringId Quote30Author
Freeman Dyson
static MyStringId Quote30Text
Aviation is the branch of engineering that is least forgiving of mistakes.
static MyStringId Quote31Author
Wikipedia, 2077
static MyStringId Quote31Text
A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space.
static MyStringId Quote32Author
Wikipedia, 2077
static MyStringId Quote32Text
Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost.
static MyStringId Quote33Author
Wikipedia, 2077
static MyStringId Quote33Text
Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists.
static MyStringId Quote34Author
Wikipedia, 2077
static MyStringId Quote34Text
In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions.
static MyStringId Quote35Author
Wikipedia, 2077
static MyStringId Quote35Text
Space engineers are in a high demand, especially since the Second Space Race of 2029.
static MyStringId Quote36Author
Wikipedia, 2077
static MyStringId Quote36Text
Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote.
static MyStringId Quote37Author
Wikipedia, 2077
static MyStringId Quote37Text
The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness").
static MyStringId Quote38Author
Anonym
static MyStringId Quote38Text
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be.
static MyStringId Quote39Author
Albert Einstein
static MyStringId Quote39Text
Scientists investigate that which already is; engineers create that which has never been.
static MyStringId Quote40Author
U.S. Army Ordnance
static MyStringId Quote40Text
Tracers work both ways.
static MyStringId Quote41Author
USAF Ammo Troop
static MyStringId Quote41Text
If you see a bomb technician running, follow him.
static MyStringId Quote42Author
Anonym
static MyStringId Quote42Text
The only time you have too much fuel is when you're on fire.
static MyStringId Quote43Author
Anonym
static MyStringId Quote43Text
Never trade luck for skill.
static MyStringId Quote44Author
Jon McBride
static MyStringId Quote44Text
A pilot who doesn't have any fear probably isn't flying his plane to its maximum.
static MyStringId Quote45Author
Alexander Calder
static MyStringId Quote45Text
To an engineer, good enough means perfect. With an artist, there's no such thing as perfect.
static MyStringId Quote46Author
Buzz Aldrin
static MyStringId Quote46Text
Mars is there, waiting to be reached.
static MyStringId Quote47Author
Neil Armstrong
static MyStringId Quote47Text
This is one small step for a man, one giant leap for mankind.
static MyStringId Quote48Author
Yuri Gagarin
static MyStringId Quote48Text
I see Earth! It is so beautiful!
static MyStringId Quote49Author
Yuri Gagarin
static MyStringId Quote49Text
I could have gone on flying through space forever.
static MyStringId Quote50Author
Michael Collins
static MyStringId Quote50Text
To go places and do things that have never been done before - that's what living is all about.
static MyStringId Quote51Author
Ralph W. Emerson
static MyStringId Quote51Text
Do not go where the path may lead, go instead where there is no path and leave a trail.
static MyStringId Quote52Author
Yuri Gagarin
static MyStringId Quote52Text
To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?
static MyStringId Quote53Author
Yuri Gagarin
static MyStringId Quote53Text
The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin.
static MyStringId Quote54Author
Robert H. Goddard
static MyStringId Quote54Text
The dreams of yesterday are the hopes of today and the reality of tomorrow.
static MyStringId Quote55Author
Gene Kranz
static MyStringId Quote55Text
Failure is not an option.
static MyStringId Quote56Author
Albert Einstein
static MyStringId Quote56Text
No amount of experimentation can ever prove me right; a single experiment can prove me wrong.
static MyStringId Quote57Author
George B. Shaw
static MyStringId Quote57Text
Science never solves a problem without creating ten more.
static MyStringId Quote58Author
The first law of thermodynamics
static MyStringId Quote58Text
The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same.
static MyStringId Quote59Author
The first law of thermodynamics
static MyStringId Quote59Text
The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one.
static MyStringId Quote60Author
Newton's first law
static MyStringId Quote60Text
Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed.
static MyStringId Quote61Author
Newton's first law
static MyStringId Quote61Text
An object that is at rest will stay at rest unless an external force acts upon it.
static MyStringId Quote62Author
Newton's first law
static MyStringId Quote62Text
An object that is in motion will not change its velocity unless an external force acts upon it.
static MyStringId Quote63Author
Newton's second law
static MyStringId Quote63Text
The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass.
static MyStringId Quote64Author
Newton's third law
static MyStringId Quote64Text
To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions.
static MyStringId Quote65Author
Wikipedia, 2077
static MyStringId Quote65Text
SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses.
static MyStringId Quote66Author
Wikipedia, 2077
static MyStringId Quote66Text
To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning.
static MyStringId Quote67Author
Wikipedia, 2077
static MyStringId Quote67Text
The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature.
static MyStringId Quote68Author
Wikipedia, 2077
static MyStringId Quote68Text
Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified).
static MyStringId Quote69Author
Newton's law of universal gravitation
static MyStringId Quote69Text
Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them.
static MyStringId Quote70Author
Albert Einstein
static MyStringId Quote70Text
Creativity is intelligence having fun.
static MyStringId RadialMenu_HintClose
{0} Close
static MyStringId RadialMenu_HintConfirm
{0} Confirm
static MyStringId RadialMenu_HintCycleBlocks
{0} Cycle blocks in group
static MyStringId RadialMenu_Label_AdminOnly
Available only for admins.
static MyStringId RadialMenu_Label_CharacterOnly
Can respawn only when in character.
static MyStringId RadialMenu_Label_CreativeOnly
Available only in creative mode or with creative tools.
static MyStringId RadialMenu_Label_DisabledWorld
Disabled for this world.
static MyStringId RadialMenu_Label_MultiplayerOnly
Available only in online mode.
static MyStringId RadialMenu_Label_SurvivalOnly
Available only in survival mode.
static MyStringId RadialMenu_Label_VoxelHand_Disabled
Disabled for this World.
static MyStringId RadialMenu_Label_VoxelHand_Survival
Available only in Creative mode or with creative tools.
static MyStringId RadialMenu_Materials
Material Radial Menu
static MyStringId RadialMenuAction_BuildingMode_Line
Line
static MyStringId RadialMenuAction_BuildingMode_Plane
Plane
static MyStringId RadialMenuAction_BuildingMode_Single
Single block
static MyStringId RadialMenuAction_EnableBroadcasting_None
N/A
static MyStringId RadialMenuAction_EnableBroadcasting_Off
Off
static MyStringId RadialMenuAction_EnableBroadcasting_On
On
static MyStringId RadialMenuAction_EnabledConnectors_None
N/A
static MyStringId RadialMenuAction_EnabledConnectors_Off
Off
static MyStringId RadialMenuAction_EnabledConnectors_On
On
static MyStringId RadialMenuAction_EnabledDampeners_None
N/A
static MyStringId RadialMenuAction_EnabledDampeners_Off
Off
static MyStringId RadialMenuAction_EnabledDampeners_On
On
static MyStringId RadialMenuAction_EnabledLights_None
N/A
static MyStringId RadialMenuAction_EnabledLights_Off
Off
static MyStringId RadialMenuAction_EnabledLights_On
On
static MyStringId RadialMenuAction_EnablePower_None
N/A
static MyStringId RadialMenuAction_EnablePower_Off
Off
static MyStringId RadialMenuAction_EnablePower_On
On
static MyStringId RadialMenuAction_Hud_Hidden
Hidden
static MyStringId RadialMenuAction_Hud_Visible
Visible
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled
Rotation disabled
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled
Rotation enabled
static MyStringId RadialMenuAction_PlacementMode_Grid_Free
Free placement
static MyStringId RadialMenuAction_PlacementMode_Grid_Gravity
Gravity aligned
static MyStringId RadialMenuAction_PlacementMode_Grid_Local
Local coordinates
static MyStringId RadialMenuAction_Shortcut_ActiveContracts
{GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN}
static MyStringId RadialMenuAction_Shortcut_AdminMenu
{GAMEPAD_CONTROL:ABASE:ADMIN_MENU}
static MyStringId RadialMenuAction_Shortcut_BlueprintScreen
{GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU}
static MyStringId RadialMenuAction_Shortcut_ColorTool
{GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL}
static MyStringId RadialMenuAction_Shortcut_OpenChat
{GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN}
static MyStringId RadialMenuAction_Shortcut_PlacementMode
{GAMEPAD_CONTROL:BUILD:FREE_ROTATION}
static MyStringId RadialMenuAction_Shortcut_ProgressionMenu
{GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU}
static MyStringId RadialMenuAction_Shortcut_ShowProgressionTree
{GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU}
static MyStringId RadialMenuAction_Shortcut_SwitchCamera
{GAMEPAD_CONTROL:BASE:CAMERA_MODE}
static MyStringId RadialMenuAction_Shortcut_ToggleAutoRotation
{GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT}
static MyStringId RadialMenuAction_Shortcut_ToggleBroadcasting
{GAMEPAD_CONTROL:TOOLS:BROADCASTING}
static MyStringId RadialMenuAction_Shortcut_ToggleConnectors
{GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR}
static MyStringId RadialMenuAction_Shortcut_ToggleDampeners
{GAMEPAD_CONTROL:BASE:DAMPING}
static MyStringId RadialMenuAction_Shortcut_ToggleHUD
{GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD}
static MyStringId RadialMenuAction_Shortcut_ToggleLights
{GAMEPAD_CONTROL:BASE:HEADLIGHTS}
static MyStringId RadialMenuAction_Shortcut_TogglePower
{GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS}
static MyStringId RadialMenuAction_Shortcut_ToggleSignals
{GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS}
static MyStringId RadialMenuAction_Shortcut_ToggleSymmetry
{GAMEPAD_CONTROL:BUILD:USE_SYMMETRY}
static MyStringId RadialMenuAction_Shortcut_ToggleVisor
{GAMEPAD_CONTROL:CHARACTER:HELMET}
static MyStringId RadialMenuAction_Shortcut_Unequip
{GAMEPAD_CONTROL:TOOLS:SLOT0}
static MyStringId RadialMenuAction_Signal_Default
Default
static MyStringId RadialMenuAction_Signal_Full
Full
static MyStringId RadialMenuAction_Signal_MaxSignals
Max Signals
static MyStringId RadialMenuAction_Signal_NoNames
No names
static MyStringId RadialMenuAction_Signal_Off
Off
static MyStringId RadialMenuAction_SwitchCamera_FirstPerson
First person
static MyStringId RadialMenuAction_SwitchCamera_None
N/A
static MyStringId RadialMenuAction_SwitchCamera_ThirdPerson
Third person
static MyStringId RadialMenuAction_Symmetry_Off
Off
static MyStringId RadialMenuAction_Symmetry_On
On
static MyStringId RadialMenuAction_ToggleAutoRotation_Off
Off
static MyStringId RadialMenuAction_ToggleAutoRotation_On
On
static MyStringId RadialMenuAction_ToggleHandbrake_Off
Off
static MyStringId RadialMenuAction_ToggleHandbrake_On
On
static MyStringId RadialMenuAction_ToggleViewMode_Off
Off
static MyStringId RadialMenuAction_ToggleViewMode_On
On
static MyStringId RadialMenuAction_Visor_Off
Off
static MyStringId RadialMenuAction_Visor_On
On
static MyStringId RadialMenuGroupTitle_AdvancedSystems
Advanced Systems
static MyStringId RadialMenuGroupTitle_ArmorHeavy
Heavy Armor
static MyStringId RadialMenuGroupTitle_ArmorLight
Light Armor
static MyStringId RadialMenuGroupTitle_Automation
Automation
static MyStringId RadialMenuGroupTitle_BlueprintActions
Blueprint Actions
static MyStringId RadialMenuGroupTitle_Build
Build
static MyStringId RadialMenuGroupTitle_CommsHangars
Comms & Hangars
static MyStringId RadialMenuGroupTitle_Control
Control
static MyStringId RadialMenuGroupTitle_Creative
Creative
static MyStringId RadialMenuGroupTitle_DecoPack2
Deecortive Pack 2
static MyStringId RadialMenuGroupTitle_Decoration
Decoration #1
static MyStringId RadialMenuGroupTitle_Decoration2
Decoration #2
static MyStringId RadialMenuGroupTitle_Decoration3
Decoration #3
static MyStringId RadialMenuGroupTitle_Decoration4
Decoration #4
static MyStringId RadialMenuGroupTitle_Decoration5
Decoration #5
static MyStringId RadialMenuGroupTitle_Decoration6
Decoration #6
static MyStringId RadialMenuGroupTitle_GasLogistics
Gas & Logistics
static MyStringId RadialMenuGroupTitle_Hitech
High-Tech
static MyStringId RadialMenuGroupTitle_LastUsed
Recent Blocks
static MyStringId RadialMenuGroupTitle_LastUsedVoxels
Recent Voxels
static MyStringId RadialMenuGroupTitle_Logistics1
Logistics #1
static MyStringId RadialMenuGroupTitle_Logistics2
Logistics #2
static MyStringId RadialMenuGroupTitle_Mechanical
Mechanical
static MyStringId RadialMenuGroupTitle_Menu
Menu
static MyStringId RadialMenuGroupTitle_Power
Power
static MyStringId RadialMenuGroupTitle_Production
Production
static MyStringId RadialMenuGroupTitle_ProductionMedical
Production & Medical
static MyStringId RadialMenuGroupTitle_Propulsion1
Movement #1
static MyStringId RadialMenuGroupTitle_Propulsion2
Movement #2
static MyStringId RadialMenuGroupTitle_QuickActions
Quick Actions
static MyStringId RadialMenuGroupTitle_ShipEssentials
Ship Essentials
static MyStringId RadialMenuGroupTitle_Structure1
Structure #1
static MyStringId RadialMenuGroupTitle_Structure2
Structure #2
static MyStringId RadialMenuGroupTitle_Structure3
Structure #3
static MyStringId RadialMenuGroupTitle_Symbols
Screens & Symbols
static MyStringId RadialMenuGroupTitle_Utility1
Utility #1
static MyStringId RadialMenuGroupTitle_Utility2
Utility #2
static MyStringId RadialMenuGroupTitle_View
View
static MyStringId RadialMenuGroupTitle_VoxelAlien
Alien
static MyStringId RadialMenuGroupTitle_VoxelAlienGrass
Alien grass
static MyStringId RadialMenuGroupTitle_VoxelDebug
Debug
static MyStringId RadialMenuGroupTitle_VoxelGrass
Grass
static MyStringId RadialMenuGroupTitle_VoxelHandBrushes
Voxel hand
static MyStringId RadialMenuGroupTitle_VoxelOres
Ores
static MyStringId RadialMenuGroupTitle_VoxelOres2
Ores 2
static MyStringId RadialMenuGroupTitle_VoxelRockSolidSand
Rocks, solids, sands
static MyStringId RadialMenuGroupTitle_VoxelStones
stones
static MyStringId RadialMenuGroupTitle_VoxelTritonPertam
Triton and Pertam
static MyStringId RadialMenuGroupTitle_Weapons
Weapons
static MyStringId RadialMenuGroupTitle_WheelsWeapons
Wheels & Weapons
static MyStringId RadialMenuGroupTitle_Windows
Windows
static MyStringId RadialMenuGroupTitle_Windows1
Windows #1
static MyStringId RadialMenuGroupTitle_Windows2
Windows #2
static MyStringId RadialMenuSectionTitle_Modded
Modded #{0}
static MyStringId RainHeavy
Rain Heavy
static MyStringId RainLight
Rain Light
static MyStringId Reactor
Reactor
static MyStringId RefreshBlueprints
Refresh blueprints
static MyStringId RemoteAccess_Description
You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block.
static MyStringId RemoteControlCoord
Coords:
static MyStringId RemoteControlUsedBy
Controlled by another player:
static MyStringId RemoteControlWaypoint
Current waypoint:
static MyStringId Remove
Remove
static MyStringId RemoveAll
Remove all
static MyStringId RemoveProjectionButton
Remove
static MyStringId RenderQuality
Render quality
static MyStringId RenderQualityExtreme
Extreme
static MyStringId RenderQualityHigh
High
static MyStringId RenderQualityNormal
Normal
static MyStringId ReplaceWithClipboard
Replace with clipboard
static MyStringId Replicated
Replicated
static MyStringId ReputationBat_Tooltip_Friendly
Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%).
static MyStringId ReputationBat_Tooltip_Hostile
Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight.
static MyStringId ReputationBat_Tooltip_Neutral
Neutral relation From {0} to {1} reputation. Able to interact.
static MyStringId RespawnScreeenHelpTextSpaceSpawn
You will spawn near other players in space.
static MyStringId RespawnScreeenHelpTextSpawn
You will spawn near other players on the planet or the moon.
static MyStringId RespawnShip
Respawn Ship
static MyStringId RunningLevelScripts
Running Mission Scripts
static MyStringId RunningStateMachines
Running State Machines
static MyStringId SafeZone_Color_TTP
Changes color of the safe zone sphere.
static MyStringId SafeZone_CubeAxis
Cube Axis:
static MyStringId SafeZone_Cubical
Cubical
static MyStringId SafeZone_ListOfEntities
List of Entities:
static MyStringId SafeZone_Mode
Mode:
static MyStringId SafeZone_Name_Station
{0} Safe Zone {1}
static MyStringId SafeZone_SafeZoneFilter
Safe Zone Filter:
static MyStringId SafeZone_SelectZoneShape
Select Zone Shape:
static MyStringId SafeZone_Size_X
Set Width
static MyStringId SafeZone_Size_Y
Set Height
static MyStringId SafeZone_Size_Z
Set Depth
static MyStringId SafeZone_Spherical
Spherical
static MyStringId SafeZone_Texture
Select Zone Texture:
static MyStringId SafeZone_Texture_Aura
Aura
static MyStringId SafeZone_Texture_Clang
Clang
static MyStringId SafeZone_Texture_Default
Default
static MyStringId SafeZone_Texture_Digital
Digital
static MyStringId SafeZone_Texture_Disabled
Disabled
static MyStringId SafeZone_Texture_Disco
Disco
static MyStringId SafeZone_Texture_DLCReq_TTIP
Economy DLC Required. Changes texture of safe zone.
static MyStringId SafeZone_Texture_Dots
Dots
static MyStringId SafeZone_Texture_Gloura
Gloura
static MyStringId SafeZone_Texture_Hexagon
Hexagon
static MyStringId SafeZone_Texture_KeenSWH
KeenSWH Logo
static MyStringId SafeZone_Texture_Lines
Lines
static MyStringId SafeZone_Texture_Noise
Noise
static MyStringId SafeZone_Texture_Organic
Organic
static MyStringId SafeZone_Texture_Rain
Rain
static MyStringId SafeZone_Texture_Restricted
Restricted
static MyStringId SafeZone_Texture_TTIP
Changes texture of safe zone.
static MyStringId SafeZone_Texture_Voronoi
Voronoi
static MyStringId SafeZoneBlock_Safezone_Collision
Safe zone collision. Reduce radius or move it
static MyStringId SandStormHeavy
SandStorm Heavy
static MyStringId SandStormLight
SandStorm Light
static MyStringId SaveAs_Help_Screen
{CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel
static MyStringId ScenarioProgressDestroyBlocks
Destroy blocks:
static MyStringId ScenarioProgressLimitedLives
Limited lives: {0} left
static MyStringId ScenarioProgressLoseConditions
Lose conditions
static MyStringId ScenarioProgressNoSpawn
Spend more than {0} seconds in respawn screen.
static MyStringId ScenarioProgressOthersLost
All others lost. Players pending:
static MyStringId ScenarioProgressPositionLeft
Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters
static MyStringId ScenarioProgressPositionReached
Get closer than {3:0} meters to [{0:0},{1:0},{2:0}]
static MyStringId ScenarioProgressSomeoneWon
Somebody else wins the scenario. Possible winners:
static MyStringId ScenarioProgressTimeLimit
Scenario time limit {0} minutes
static MyStringId ScenarioProgressWinConditions
Win conditions
static MyStringId ScenarioSelectionScreen_BrowseCommunity
Browse Community
static MyStringId ScenarioSelectionScreen_Filter
Filter:
static MyStringId ScenarioSelectionScreen_FilterAlphabetical
Alphabetical
static MyStringId ScenarioSelectionScreen_LocalScenario
Local scenario
static MyStringId ScenarioSelectionScreen_Sort
Sort:
static MyStringId ScenarioSettings_CanJoinRunning
Players can join when game is already running
static MyStringId ScenarioSettings_CanJoinRunningShort
Players can join running game
static MyStringId ScreenAdmin_Safezone_ColorLabel
Color
static MyStringId ScreenAdmin_Safezone_TextureColorLabel
Texture and Color:
static MyStringId ScreenBlueprintsRew_Author
Author: {0}
static MyStringId ScreenBlueprintsRew_ButDelete
Delete
static MyStringId ScreenBlueprintsRew_ButEdit
Edit
static MyStringId ScreenBlueprintsRew_ButInfo
Info
static MyStringId ScreenBlueprintsRew_ButOpenInWorkshop
Open in Workshop
static MyStringId ScreenBlueprintsRew_ButPublish
Publish
static MyStringId ScreenBlueprintsRew_ButRename
Rename
static MyStringId ScreenBlueprintsRew_ButReplace
Replace
static MyStringId ScreenBlueprintsRew_ButScreenshot
Take Screenshot
static MyStringId ScreenBlueprintsRew_ButToClipboard
Copy to clipboard
static MyStringId ScreenBlueprintsRew_ButToEditor
Copy to editor
static MyStringId ScreenBlueprintsRew_Caption
Blueprints
static MyStringId ScreenBlueprintsRew_Caption_Blueprint
Blueprints
static MyStringId ScreenBlueprintsRew_Caption_Script
Scripts
static MyStringId ScreenBlueprintsRew_Delete
Delete
static MyStringId ScreenBlueprintsRew_DeleteMessage
Cannot rename blueprint because it is used by another process.
static MyStringId ScreenBlueprintsRew_Dlc
Required DLC: {0}
static MyStringId ScreenBlueprintsRew_GridType
Type: {0}
static MyStringId ScreenBlueprintsRew_Name
Name: {0}
static MyStringId ScreenBlueprintsRew_NoBlueprints
No content matches the selected filter.
static MyStringId ScreenBlueprintsRew_NotAvailable
N/A
static MyStringId ScreenBlueprintsRew_NoWorkshopBlueprints
There are no subscribed Workshop blueprints. Open Workshop Browser to subscribe blueprints.
static MyStringId ScreenBlueprintsRew_NoWorkshopScripts
There are no subscribed Workshop scripts. Open Workshop Browser to subscribe blueprints.
static MyStringId ScreenBlueprintsRew_NumOfBlocks
Number of Blocks: {0}
static MyStringId ScreenBlueprintsRew_PCU
PCU: {0}
static MyStringId ScreenBlueprintsRew_Replace
Replace
static MyStringId ScreenBlueprintsRew_ReplaceMessage1
Blueprint/script with the name "
static MyStringId ScreenBlueprintsRew_ReplaceMessage2
" already exists. Do you want to replace it?
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken
Screenshot is already being taken at this moment
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken_Caption
Screenshoting in progress
static MyStringId ScreenBlueprintsRew_Search
Search:
static MyStringId ScreenBlueprintsRew_Size
Size: {0}
static MyStringId ScreenBlueprintsRew_Tooltip_ButDelete
Delete blueprint (local/cloud BP only) or scripts (local script only)
static MyStringId ScreenBlueprintsRew_Tooltip_ButEdit
Open tab for editing blueprint/script information
static MyStringId ScreenBlueprintsRew_Tooltip_ButFolders
Open directory selection
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping
Toggle between "All", "Local", "Cloud" and "{0}" blueprints/scripts
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_Aggregator
Toggle between "All", "Local", "Cloud", "{0}" and "{1}" blueprints/scripts
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal
Toggle between "All", "Cloud" and "{0}" blueprints/scripts
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal_Aggregator
Toggle between "All", "Cloud", "{0}" and "{1}" blueprints/scripts
static MyStringId ScreenBlueprintsRew_Tooltip_ButInfo
Open tab with blueprint/script informations
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewBlueprint
Create new blueprint from clipboard
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewScript
Create new script from editor
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenInWorkshop
Open already published blueprint/script in Workshop
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenWorkshop
Browse and subscribe workshop items
static MyStringId ScreenBlueprintsRew_Tooltip_ButPublish
Publish blueprint/script to Workshop
static MyStringId ScreenBlueprintsRew_Tooltip_ButRefresh
Reload all blueprints/scripts and refresh the list
static MyStringId ScreenBlueprintsRew_Tooltip_ButRename
Rename blueprint (local/cloud BP only) or script (local script only)
static MyStringId ScreenBlueprintsRew_Tooltip_ButReplace
Replace blueprint with clipboard (local or cloud BP) or script from editor (local scripts only)
static MyStringId ScreenBlueprintsRew_Tooltip_ButScreenshot
Take screenshot for blueprint preview (local BP only)
static MyStringId ScreenBlueprintsRew_Tooltip_ButSort
Toggle between sorts "None", "alphabetical", "Creation date" and "Update date"
static MyStringId ScreenBlueprintsRew_Tooltip_ButToClipboard
Copy blueprint into clipboard
static MyStringId ScreenBlueprintsRew_Tooltip_ButToEditor
Copy script to editor
static MyStringId ScreenBlueprintsRew_Tooltip_ButVisibility
Show/Hide thumbnails of blueprints/scripts
static MyStringId ScreenBlueprintsRew_Tooltip_SendToPlayer
Send blueprint to other players (Workshop Blueprints only)
static MyStringId ScreenButtonBattle
Battle
static MyStringId ScreenCaptionActiveContracts
Active contracts
static MyStringId ScreenCaptionAISchool
AI School Scenario
static MyStringId ScreenCaptionATM
ATM
static MyStringId ScreenCaptionContracts
Contracts
static MyStringId ScreenCaptionEditFaction
Edit logo
static MyStringId ScreenCaptionModIoConsent
Mod.io
static MyStringId ScreenCaptionPlayerTrade
Trade
static MyStringId ScreenCaptionScenario
Scenario
static MyStringId ScreenCaptionSteamAndModIoConsent
Steam and Mod.io
static MyStringId ScreenCaptionStore
Store
static MyStringId ScreenCaptionTutorials
Tutorials
static MyStringId ScreenCaptionVideoOptions
Video options
static MyStringId ScreenCaptionWorkshopBrowser
Workshop Browser
static MyStringId ScreenCaptionWorldGeneratorSettings
World generator settings
static MyStringId ScreenCubeBuilderAddGoodAiBot
Add GoodAI bot
static MyStringId ScreenCubeBuilderNewLargeShip
New Large Ship
static MyStringId ScreenCubeBuilderNewSmallShip
New Small Ship
static MyStringId ScreenCubeBuilderNewStation
New Station
static MyStringId ScreenDebugAdminMenu_AddCurrency_ChangeBalance
Amount:
static MyStringId ScreenDebugAdminMenu_AddCurrency_CoonfirmButton
Change
static MyStringId ScreenDebugAdminMenu_AddCurrency_CurrentBalance
Current balance:
static MyStringId ScreenDebugAdminMenu_AddCurrency_FinalBalance
Final balance:
static MyStringId ScreenDebugAdminMenu_AddCurrency_Label
Change balance of player
static MyStringId ScreenDebugAdminMenu_AddCurrency_Player_Tooltip
Player or faction whose currency will be modified.
static MyStringId ScreenDebugAdminMenu_AddReputation_ChangeReputation
Amount:
static MyStringId ScreenDebugAdminMenu_AddReputation_ConfirmButton
Change
static MyStringId ScreenDebugAdminMenu_AddReputation_CurrentReputation
Current reputation:
static MyStringId ScreenDebugAdminMenu_AddReputation_Faction_Tooltip
Faction whose relation will be modified.
static MyStringId ScreenDebugAdminMenu_AddReputation_FactionLabel
with faction
static MyStringId ScreenDebugAdminMenu_AddReputation_FinalReputation
Final reputation:
static MyStringId ScreenDebugAdminMenu_AddReputation_Player_Tooltip
Player whose relation will be modified.
static MyStringId ScreenDebugAdminMenu_AddReputation_PlayerLabel
Change reputation of player
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate
Propagate reputation
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip
Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction.
static MyStringId ScreenDebugAdminMenu_AdminTools
Admin Tools
static MyStringId ScreenDebugAdminMenu_BanPlayer
Ban player
static MyStringId ScreenDebugAdminMenu_BanPlayerTooltip
Ban player. Player no longer may join server
static MyStringId ScreenDebugAdminMenu_CameraSmoothness
Camera Smoothness
static MyStringId ScreenDebugAdminMenu_Caption
Space Master
static MyStringId ScreenDebugAdminMenu_CheaterRowTooltip
Reason: {0} Happened at: {1}
static MyStringId ScreenDebugAdminMenu_Cheaters
Cheaters
static MyStringId ScreenDebugAdminMenu_Cleanup
Trash Removal
static MyStringId ScreenDebugAdminMenu_Clear
Clear selected
static MyStringId ScreenDebugAdminMenu_ClearAll
Clear all
static MyStringId ScreenDebugAdminMenu_Controlled
Controlled
static MyStringId ScreenDebugAdminMenu_Date
Date
static MyStringId ScreenDebugAdminMenu_Depower
Depower
static MyStringId ScreenDebugAdminMenu_DepowerTrash
Depower trash
static MyStringId ScreenDebugAdminMenu_Economy
Economy
static MyStringId ScreenDebugAdminMenu_Empty
static MyStringId ScreenDebugAdminMenu_EntityList
Entity List
static MyStringId ScreenDebugAdminMenu_Follow
Follow
static MyStringId ScreenDebugAdminMenu_Free
Free
static MyStringId ScreenDebugAdminMenu_GlobalSafeZone
Global Permissions
static MyStringId ScreenDebugAdminMenu_IgnorePcuTip
When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs.
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZones
Ignore Safe Zones
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZonesTip
When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected.
static MyStringId ScreenDebugAdminMenu_Invulnerable
Invulnerable
static MyStringId ScreenDebugAdminMenu_InvulnerableToolTip
Makes you invulnerable to all damage.
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste
Keep original ownership on paste
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip
Keep original ownership when a grid is pasted.
static MyStringId ScreenDebugAdminMenu_KickPlayer
Kick player
static MyStringId ScreenDebugAdminMenu_KickPlayerTooltip
Kicks player. Player may return in some time.
static MyStringId ScreenDebugAdminMenu_Match
Match
static MyStringId ScreenDebugAdminMenu_Match_AddTime
Add time
static MyStringId ScreenDebugAdminMenu_Match_AddTime_Tooltip
Add remaining time to a current match state (can be both positive or negative)
static MyStringId ScreenDebugAdminMenu_Match_Advance
Advance
static MyStringId ScreenDebugAdminMenu_Match_Advance_Tooltip
Advance match to next available state
static MyStringId ScreenDebugAdminMenu_Match_DisableText
Match is disabled
static MyStringId ScreenDebugAdminMenu_Match_EnableText
Match is enabled
static MyStringId ScreenDebugAdminMenu_Match_NotRunningText
Match is not running
static MyStringId ScreenDebugAdminMenu_Match_Pause
Pause
static MyStringId ScreenDebugAdminMenu_Match_Pause_Tooltip
Pause the match
static MyStringId ScreenDebugAdminMenu_Match_RunningText
Match is running
static MyStringId ScreenDebugAdminMenu_Match_SetTime
Set time
static MyStringId ScreenDebugAdminMenu_Match_SetTime_Tooltip
Set remaining time of current match state (must be non-negative)
static MyStringId ScreenDebugAdminMenu_Match_Start
Start
static MyStringId ScreenDebugAdminMenu_Match_Start_Tooltip
Restart match to the initial state of PreMatch
static MyStringId ScreenDebugAdminMenu_Match_StateText
Current state: {0}
static MyStringId ScreenDebugAdminMenu_Match_Stop
Stop
static MyStringId ScreenDebugAdminMenu_Match_Stop_Tooltip
End the match by advancing to Finished state
static MyStringId ScreenDebugAdminMenu_Match_TimeText
Remaining time: {0}
static MyStringId ScreenDebugAdminMenu_Match_Unpause
Unpause
static MyStringId ScreenDebugAdminMenu_Match_Unpause_Tooltip
Unpause the match
static MyStringId ScreenDebugAdminMenu_MedbayNotification
Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful
static MyStringId ScreenDebugAdminMenu_ModeSelect
Admin Screen
static MyStringId ScreenDebugAdminMenu_None
None
static MyStringId ScreenDebugAdminMenu_Orbit
Orbit
static MyStringId ScreenDebugAdminMenu_Pcu
Ignore PCU limits
static MyStringId ScreenDebugAdminMenu_Player
Player
static MyStringId ScreenDebugAdminMenu_Powered
Powered
static MyStringId ScreenDebugAdminMenu_Refresh
Refresh
static MyStringId ScreenDebugAdminMenu_RemoveCargoBags
Remove cargo bags
static MyStringId ScreenDebugAdminMenu_RemoveCharacterNotification
Cannot remove online player!
static MyStringId ScreenDebugAdminMenu_RemoveFloating
Remove floating obj.
static MyStringId ScreenDebugAdminMenu_RemoveOwner
Remove inactive owner and his grids
static MyStringId ScreenDebugAdminMenu_RemoveOwnerToolTip
Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first
static MyStringId ScreenDebugAdminMenu_RemoveSeatedCharacterNotification
Cannot remove seated player!
static MyStringId ScreenDebugAdminMenu_ReplayTool
Replay Tool
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter
Add Character
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip
Adds a new controllable character to the world.
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter
Change Character
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip
Changes the currently active character.
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings
Delete Recordings
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm
Please confirm you wish to delete the stored recordings.
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip
Deletes all current recordings.
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageCharacters
Manage Characters
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageRecordings
Manage Recordings
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay
Record + Replay
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip
Starts replay of stored data, as well as begins recording data for the current selected character.
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld
Reload World
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip
Reloads the world.
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip
You cannot reload the world if you are not the host.
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter
Remove Character
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip
Removes the currently active character from the world.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay
Replay
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip
Starts playing back all stored data.
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording
Stop Recording
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip
Stops recording for the currently selected character.
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay
Stop Replay
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip
Stops playback of recorded data.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial
How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_0
How to use the Replay Tool:
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_1
- Add as many characters as you need, then position them how you want them and save the world.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_2
- Switch to the character you wish to control using F6.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_3
- Click 'Record + Replay', and move the character as you wish.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_4
- Press escape to stop recording.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_5
- Reload the world, do not save!.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_6
- Repeat from step 2.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_7
If you wish to clear the recorded data, press Delete Recordings to start over.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_8
If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data.
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_9
If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions.
static MyStringId ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip
You are on server and allready have all objects
static MyStringId ScreenDebugAdminMenu_RevertBoulderTooltip
For Boulder reverting, minimum player distance is: {0} m.
static MyStringId ScreenDebugAdminMenu_RevertCloseToNPCGrids
Revert close to NPC grids
static MyStringId ScreenDebugAdminMenu_SafeZones
Safe Zones
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuilding
Allow Building
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections
Allow Building Projections
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowConvertToStation
Allow Conversion to station
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDamage
Allow Damage
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDrilling
Allow Drilling
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowGrinding
Allow Grinding
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowLandingGear
Allow Landing Gear Lock
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowShooting
Allow Shooting
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowVoxelHands
Allow Voxel Hands
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowWelding
Allow Welding
static MyStringId ScreenDebugAdminMenu_SafeZones_ChangePosition
Change Position
static MyStringId ScreenDebugAdminMenu_SafeZones_ConfigureFilter
Configure Filter
static MyStringId ScreenDebugAdminMenu_SafeZones_FilterContained
Add Contained
static MyStringId ScreenDebugAdminMenu_SafeZones_MoveToSafeZone
Move To Safe Zone
static MyStringId ScreenDebugAdminMenu_SafeZones_NewSafeZone
New Safe Zone
static MyStringId ScreenDebugAdminMenu_SafeZones_SelectSafeZone
Select Safe Zone:
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneEnabled
Zone Enabled
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneRadius
Zone Radius:
static MyStringId ScreenDebugAdminMenu_ShowPlayers
Show All Players
static MyStringId ScreenDebugAdminMenu_ShowPlayersToolTip
Shows all player names on HUD, even when broadcast is off.
static MyStringId ScreenDebugAdminMenu_SortBy
Sort by
static MyStringId ScreenDebugAdminMenu_SortOptions
Sort Options
static MyStringId ScreenDebugAdminMenu_Spectator
Spectator Tool
static MyStringId ScreenDebugAdminMenu_Stationary
Stationary
static MyStringId ScreenDebugAdminMenu_Stations
Fixed (stations)
static MyStringId ScreenDebugAdminMenu_StopAll
Stop All Entities
static MyStringId ScreenDebugAdminMenu_TeleportHere
Teleport Here
static MyStringId ScreenDebugAdminMenu_TeleportHereToolTip
Teleports your character to the spectator camera.
static MyStringId ScreenDebugAdminMenu_TimeOfDay
Time of day offset:
static MyStringId ScreenDebugAdminMenu_UnbanPlayer
Unban player
static MyStringId ScreenDebugAdminMenu_UnbanPlayerTooltip
Unban player. Player no longer may join server
static MyStringId ScreenDebugAdminMenu_Untargetable
Untargetable
static MyStringId ScreenDebugAdminMenu_UntargetableToolTip
Makes you invisible to all turrets.
static MyStringId ScreenDebugAdminMenu_UseTerminals
Can Use All Terminals
static MyStringId ScreenDebugAdminMenu_UseTerminalsToolTip
Allows you to use any terminal, regardless of ownership.
static MyStringId ScreenDebugAdminMenu_Weather
Weather
static MyStringId ScreenDebugAdminMenu_Weather_Create
Create Weather
static MyStringId ScreenDebugAdminMenu_Weather_Create_Tooltip
Creates the selected weather
static MyStringId ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip
Weather to create
static MyStringId ScreenDebugAdminMenu_Weather_Current
Current Weather
static MyStringId ScreenDebugAdminMenu_Weather_CurrentIntensity
Current Weather Intensity
static MyStringId ScreenDebugAdminMenu_Weather_CurrentTemperature
Current Temperature
static MyStringId ScreenDebugAdminMenu_Weather_Generate
Force Random Weather
static MyStringId ScreenDebugAdminMenu_Weather_Generate_Tooltip
Forces a random weather using planet's weather system
static MyStringId ScreenDebugAdminMenu_Weather_Incoming
Incoming Weather
static MyStringId ScreenDebugAdminMenu_Weather_Lightning
Create Lightning
static MyStringId ScreenDebugAdminMenu_Weather_Lightning_Tooltip
Creates lightning where you are looking
static MyStringId ScreenDebugAdminMenu_Weather_Modify
Modify Weather
static MyStringId ScreenDebugAdminMenu_Weather_Next
Next Weather
static MyStringId ScreenDebugAdminMenu_Weather_Remove
Remove Weather
static MyStringId ScreenDebugAdminMenu_Weather_Remove_Tooltip
Removes the current Weather
static MyStringId ScreenDebugAdminMenu_Weather_Replace
Replace Weather
static MyStringId ScreenDebugAdminMenu_Weather_Replace_Tooltip
Replaces the current Weather with the selected weather
static MyStringId ScreenDebugAdminMenu_WithMedBay
With respawn point
static MyStringId ScreenDebugAdminMenu_WithProduction
With production
static MyStringId ScreenDebugSpawnMenu_Asteroid
Select Type :
static MyStringId ScreenDebugSpawnMenu_AsteroidAddRandomMaterials
Add Random Materials
static MyStringId ScreenDebugSpawnMenu_AsteroidCoreMaterial
Core Material
static MyStringId ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong
Generating asteroids can take a long time!
static MyStringId ScreenDebugSpawnMenu_Asteroids
Asteroids
static MyStringId ScreenDebugSpawnMenu_AsteroidSurfaceMaterial
Surface Material
static MyStringId ScreenDebugSpawnMenu_Caption
Spawn Menu
static MyStringId ScreenDebugSpawnMenu_CreateLayer
Create layer
static MyStringId ScreenDebugSpawnMenu_CurrentTarget
Current target:
static MyStringId ScreenDebugSpawnMenu_EmptyVoxelMap
Empty Voxel Map
static MyStringId ScreenDebugSpawnMenu_GenerateSeed
Generate seed
static MyStringId ScreenDebugSpawnMenu_InvalidAmount
Invalid amount
static MyStringId ScreenDebugSpawnMenu_ItemAmount
Amount :
static MyStringId ScreenDebugSpawnMenu_Items
Items
static MyStringId ScreenDebugSpawnMenu_ItemType
Item type
static MyStringId ScreenDebugSpawnMenu_PickPlanet
Pick planet to edit
static MyStringId ScreenDebugSpawnMenu_Planets
Planets
static MyStringId ScreenDebugSpawnMenu_PredefinedAsteroids
Predefined Asteroids
static MyStringId ScreenDebugSpawnMenu_ProceduralAsteroids
Procedural Asteroids
static MyStringId ScreenDebugSpawnMenu_ProceduralSeed
Generation Seed :
static MyStringId ScreenDebugSpawnMenu_ProceduralSize
Select Size :
static MyStringId ScreenDebugSpawnMenu_RemoveLayer
Remove layer
static MyStringId ScreenDebugSpawnMenu_SelectAsteroidType
Select Asteroid Type
static MyStringId ScreenDebugSpawnMenu_SpawnAsteroid
Spawn
static MyStringId ScreenDebugSpawnMenu_SpawnFlora
Spawn flora
static MyStringId ScreenDebugSpawnMenu_SpawnObject
Spawn Object
static MyStringId ScreenDebugSpawnMenu_SpawnTargeted
Spawn into targeted container
static MyStringId ScreenDebugSpawnMenu_UpdatePlanet
Update planet
static MyStringId ScreenFolders_ButOpen
Open
static MyStringId ScreenFolders_Caption
Directory selection
static MyStringId ScreenFolders_Tooltip_Open
Open current directory
static MyStringId ScreenFolders_Tooltip_Refresh
Refresh folders and directories
static MyStringId ScreenGraphicsOptions_LightsQuality
Lights quality
static MyStringId ScreenGraphicsOptions_Renderer
Renderer
static MyStringId ScreenGraphicsOptions_ShaderQuality
Shader quality
static MyStringId ScreenGraphicsOptions_ShadowMapResolution
Shadow quality
static MyStringId ScreenGraphicsOptions_ShadowMapResolution_Medium
Medium
static MyStringId ScreenGraphicsOptions_VoxelQuality
Voxel quality
static MyStringId ScreenMainMenu_DecoBlockDlcLine1
Decorative blocks are now available!
static MyStringId ScreenMainMenu_DecoBlockDlcLine2
Grab them on {0}!
static MyStringId ScreenMainMenu_DeluxeLine1
DELUXE version is now available!
static MyStringId ScreenMainMenu_DeluxeLine2
Buy it on {0} to get special content!
static MyStringId ScreenMainMenu_EconomyDlcLine1
Economy Deluxe is now available!
static MyStringId ScreenMainMenu_EconomyDlcLine2
Grab it on {0}!
static MyStringId ScreenMainMenu_GhostSkinLine1
Special Halloween offer!
static MyStringId ScreenMainMenu_GhostSkinLine2
Grab it on {0}!
static MyStringId ScreenMainMenu_SkinSaleLine1
Limited offer of skins!
static MyStringId ScreenMainMenu_SkinSaleLine2
Grab it on {0}!
static MyStringId ScreenMedicals_ActivateSpectator
Press Shift + Escape to enable spectator mode.
static MyStringId ScreenMedicals_ActivateSpectator_Confirm
After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue?
static MyStringId ScreenMedicals_BackToFactionSelection
Back to faction selection
static MyStringId ScreenMedicals_DoesNotAcceptPlayers
Does not accept players
static MyStringId ScreenMedicals_LeaderNotOnline
No faction leader is online
static MyStringId ScreenMedicals_NoFaction
No faction
static MyStringId ScreenMedicals_NoRespawnPlace
No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}.
static MyStringId ScreenMedicals_NoRespawnPlaceHeader
You must spawn in: {0:00}:{1:00}
static MyStringId ScreenMedicals_NoRespawnPossible
No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game.
static MyStringId ScreenMedicals_Owner
Owner
static MyStringId ScreenMedicals_OwnerTimeoutColumn
Available in
static MyStringId ScreenMedicals_RequiresAcceptance
Requires acceptance from a leader.
static MyStringId ScreenMedicals_RespawnOutsideWorld
The spawn points in this world are outside of the world size limit and/or the spawn points are obstructed. Please increase the world size limit.
static MyStringId ScreenMedicals_RespawnShipNotReady
Not ready
static MyStringId ScreenMedicals_RespawnShipReady
Ready
static MyStringId ScreenMedicals_RespawnWhenShipReady
Will spawn on "{0}" when it is ready.
static MyStringId ScreenMedicals_WaitingForAcceptance
Waiting for faction acceptance
static MyStringId ScreenModIoConsent_AgreeHelpText
{CONTROL:GUI:BUTTON_X} I Agree
static MyStringId ScreenModIoConsent_ButtonAgree
I Agree
static MyStringId ScreenModIoConsent_ButtonOptOut
Opt Out
static MyStringId ScreenModIoConsent_ButtonPrivacyPolicy
Privacy Policy
static MyStringId ScreenModIoConsent_ButtonTermsOfUse
Terms of Use
static MyStringId ScreenModIoConsent_ConsentTextPart1
We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:
static MyStringId ScreenModIoConsent_ConsentTextPart2
• {0} User ID • Display name • Avatar
static MyStringId ScreenModIoConsent_ConsentTextPart2_ps
• Sign-in ID • Display name • Avatar
static MyStringId ScreenModIoConsent_ConsentTextPart3
You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io.
static MyStringId ScreenModIoConsent_LabelModIo
mod.io
static MyStringId ScreenModIoConsent_LabelReadTOU
Please read Terms of Use and accept them.
static MyStringId ScreenModIoConsent_LabelSteam
Steam
static MyStringId ScreenModIoConsent_OptOutHelpText
{CONTROL:GUI:BUTTON_Y} Opt Out
static MyStringId ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName
Mod.io - Privacy Policy
static MyStringId ScreenModIoConsent_PrivacyPolicyModioHelp
{CONTROL:GUI:MAIN_MENU} Privacy Policy
static MyStringId ScreenModIoConsent_PrivacyPolicySteamHelp
{CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy
static MyStringId ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName
Steam - Privacy Policy
static MyStringId ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName
Steam - Terms of Use
static MyStringId ScreenModIoConsent_TermsOfUse_UrlFriendlyName
Mod.io - Terms of Use
static MyStringId ScreenModIoConsent_TermsOfUseModioHelp
{CONTROL:GUI:VIEW} Terms of Use
static MyStringId ScreenModIoConsent_TermsOfUseSteamHelp
{CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use
static MyStringId ScreenOptionsButtonVideo
Video
static MyStringId ScreenOptionsGame_CrosshairColor
Crosshair Color
static MyStringId ScreenOptionsGame_CrosshairTransparency
Transparency:
static MyStringId ScreenOptionsGame_GeneralTab
General
static MyStringId ScreenOptionsGame_HitIndicator_Character
Enemy
static MyStringId ScreenOptionsGame_HitIndicator_Friendly
Friendly
static MyStringId ScreenOptionsGame_HitIndicator_Grid
Grid
static MyStringId ScreenOptionsGame_HitIndicator_Headshot
Headshot
static MyStringId ScreenOptionsGame_HitIndicator_Kill
Kill
static MyStringId ScreenOptionsGame_HitIndicatorLabel
Select hit type
static MyStringId ScreenOptionsGame_HitIndicatorTooltip
You can setup crosshair look for each hit types
static MyStringId ScreenOptionsGame_UITab
UI
static MyStringId ScreenSpectatorAdminMenu_Load
Num "number" - load camera position
static MyStringId ScreenSpectatorAdminMenu_Save
Ctrl + Num "number" - save camera position
static MyStringId ScreenSpectatorAdminMenu_SavedPositions
Saved Positions
static MyStringId ScreenSpectatorAdminMenu_Shortcuts
Shortcuts
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart1
We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your:
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart2
• {0} User online ID • Display name • Avatar
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart3
You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io.
static MyStringId ScreenTerminal_Infinite
Infinite
static MyStringId ScreenTerminal_ShipCombobox
Current grid
static MyStringId ScreenTerminal_ShipList
Accessible grids
static MyStringId ScreenTerminalError_NoAssemblers
There are no assemblers on this ship.
static MyStringId ScreenTerminalError_ShipHasBeenDisconnected
Ship has been disconnected from terminal
static MyStringId ScreenTerminalError_ShipNotConnected
Terminal is not connected to any ship
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter
Active filter:
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_AllInventories
All inventories
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_Character
Character
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_CurrentShip
Current ship
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories
Energy inventories
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation
Ship or Station
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_StorageInventories
Storage inventories
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_SystemInventories
System inventories
static MyStringId ScreenTerminalInventory_Mass
Mass: {0} kg
static MyStringId ScreenTerminalInventory_UnlimitedVolume
Unlimited
static MyStringId ScreenTerminalInventory_Volume
Volume:
static MyStringId ScreenTerminalInventory_VolumeValue
{0} L
static MyStringId ScreenTerminalProduction_AssemblingButton
Assembling
static MyStringId ScreenTerminalProduction_Blueprints
Blueprints:
static MyStringId ScreenTerminalProduction_ControlPanelButton
Control panel
static MyStringId ScreenTerminalProduction_DisassembleAllButton
Disassemble all
static MyStringId ScreenTerminalProduction_DisassemblingButton
Disassembling
static MyStringId ScreenTerminalProduction_GainedAndAvailable
Gained / Available
static MyStringId ScreenTerminalProduction_Inventory
Inventory:
static MyStringId ScreenTerminalProduction_InventoryButton
Inventory
static MyStringId ScreenTerminalProduction_MaterialType
Material type
static MyStringId ScreenTerminalProduction_ProductionQueue
Production queue:
static MyStringId ScreenTerminalProduction_RequiredAndAvailable
Required / Available
static MyStringId ScreenTerminalProduction_StoredMaterials
Stored materials:
static MyStringId ScreenVictory_Draw
Draw
static MyStringId ScreenVictory_Title
{0} is victorious!
static MyStringId ScriptingToolsCutscenes
Scripting Tools - Cutscenes
static MyStringId ScriptingToolsTransformations
Scripting Tools - Transformations
static MyStringId SelectedBlock
Selected Block
static MyStringId SelectedEntity
Selected Entity
static MyStringId SelectedTrigger
Selected Trigger
static MyStringId ServerDetails_AssemblerEfficiencyMultiplier
Assembler Efficiency Multiplier
static MyStringId ServerDetails_AssemblerSpeedMultiplier
Assembler Speed Multiplier
static MyStringId ServerDetails_AutoHealing
Auto Healing
static MyStringId ServerDetails_BlockTypeLimits
Block Type Limits
static MyStringId ServerDetails_CargoShipsEnabled
Cargo Ships
static MyStringId ServerDetails_DestructibleBlocks
Destructible Blocks
static MyStringId ServerDetails_Enable3rdPersonView
3rd Person View
static MyStringId ServerDetails_EnableBlockLimits
Block Limits
static MyStringId ServerDetails_EnableConvertToStation
Enable Convert To Station
static MyStringId ServerDetails_EnableDrones
Drones
static MyStringId ServerDetails_EnableEncounters
Encounters
static MyStringId ServerDetails_EnableFlora
Flora
static MyStringId ServerDetails_EnableIngameScripts
Ingame Scripts
static MyStringId ServerDetails_EnableJetpack
Jetpack
static MyStringId ServerDetails_EnableOxygen
Oxygen
static MyStringId ServerDetails_EnableOxygenPressurization
Airtightness
static MyStringId ServerDetails_EnableRemoteBlockRemoval
Remote Removal of Owned Blocks
static MyStringId ServerDetails_EnableScripterRole
Scripter Role
static MyStringId ServerDetails_EnableSpiders
Spiders
static MyStringId ServerDetails_EnableSunRotation
Sun Rotation
static MyStringId ServerDetails_EnableToolShake
Tool Shake
static MyStringId ServerDetails_EnableVoxelDestruction
Voxel Destruction
static MyStringId ServerDetails_EnableWolfs
Wolves
static MyStringId ServerDetails_EnvironmentHostility
Environment Hostility
static MyStringId ServerDetails_FloraDensity
Flora Density
static MyStringId ServerDetails_GrinderSpeedMultiplier
Grinder Speed Multiplier
static MyStringId ServerDetails_HackSpeedMultiplier
Hack Speed Multiplier
static MyStringId ServerDetails_Help_ScreenAddFavorites
{CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back
static MyStringId ServerDetails_Help_ScreenRemoveFavorites
{CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back
static MyStringId ServerDetails_MaxBlocksPerPlayer
Max Blocks Per Player
static MyStringId ServerDetails_MaxFloatingObjects
Max Floating Objects
static MyStringId ServerDetails_MaxGridSize
Max Grid Size
static MyStringId ServerDetails_PermanentDeath
Permanent Death
static MyStringId ServerDetails_ProceduralDensity
Procedural Density
static MyStringId ServerDetails_RealisticSound
Realistic Sound
static MyStringId ServerDetails_RefinerySpeedMultiplier
Refinery Speed Multiplier
static MyStringId ServerDetails_RespawnShipDelete
Delete Respawn Ships
static MyStringId ServerDetails_ServerManagement
Server Management
static MyStringId ServerDetails_ShowPlayerNamesOnHud
Show Player Names On HUD
static MyStringId ServerDetails_SpawnShipTimeMultiplier
Respawn Ship Time Multiplier
static MyStringId ServerDetails_SpawnWithTools
Spawn With Tools
static MyStringId ServerDetails_StationVoxelSupport
Unsupported Stations
static MyStringId ServerDetails_SunRotationIntervalMinutes
Sun Rotation Interval
static MyStringId ServerDetails_ThrusterDamage
Thruster Damage
static MyStringId ServerDetails_ViewDistance
View Distance
static MyStringId ServerDetails_WeaponsEnabled
Weapons
static MyStringId ServerDetails_WelderSpeedMultiplier
Welder Speed Multiplier
static MyStringId ServerDetails_WorldSizeKm
World Size in Km
static MyStringId ServerSearch_Help_Screen
{CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back
static MyStringId SetEntityPositionDialog
Set entity position
static MyStringId SetTriggerSizeDialog
Set trigger size dialog
static MyStringId SetValue_Action_SetLabel
Set label
static MyStringId SharedBlueprint
Shared Blueprint
static MyStringId SharedBlueprintNotify
{0} just shared a blueprint with you.
static MyStringId SharedBlueprintQuestion
Do you want to open this blueprint in {0} workshop?
static MyStringId ShareProgress
Share progress
static MyStringId ShowOnlyBuildableBlockToggle
Show Only Buildable
static MyStringId ShowOnlyBuildableTooltip
Show Only Buildable
static MyStringId Signal_Enemy
Enemy Signals
static MyStringId Signal_Friendly
Friendly Signals
static MyStringId Signal_Mixed
Mixed Signals
static MyStringId Signal_Neutral
Neutral Signals
static MyStringId Signal_Own
Own Signals
static MyStringId SignalChannel_SetChannel_Action
Set Channel
static MyStringId SignalChannel_SetChannel_Title
Channel
static MyStringId SignalChannel_SetChannel_Tooltip
Actions will trigger when a signal is received from an Action Relay block with corresponding channel
static MyStringId SignalChannel_SetChannelAndSend_Action
Set Channel and Send Signal
static MyStringId SignalConnectivity_State_Inaccessible
{0}: Ownership/sharing does not match
static MyStringId SignalConnectivity_State_LaserConnected
{0}: Connected
static MyStringId SignalConnectivity_State_NoAntennas
Error: No antenna found
static MyStringId SignalConnectivity_State_NoLaserLink
{0}: No connection
static MyStringId SignalConnectivity_State_NotOperational
{0}: Not operational
static MyStringId SignalReceiver_RelationFilter_Everyone
Everyone
static MyStringId SignalReceiver_RelationFilter_Faction
Faction
static MyStringId SignalReceiver_RelationFilter_Owner
Owner
static MyStringId SignalReceiver_RelationFilter_Title
Accept Signal from:
static MyStringId SignalReceiver_RelationFilterTooltip_Everyone
Action Relay will respond to any signal
static MyStringId SignalReceiver_RelationFilterTooltip_Faction
Action Relay will only respond to signals from the owning faction
static MyStringId SignalReceiver_RelationFilterTooltip_Owner
Action Relay will only respond to signals from the owner
static MyStringId SignalReceiver_SetRelationFilterAction_Everyone
Enable Everyone
static MyStringId SignalReceiver_SetRelationFilterAction_Faction
Enable Faction Only
static MyStringId SignalReceiver_SetRelationFilterAction_Owner
Enable Owner Only
static MyStringId SignalSender_SendSignalButton_Title
Send Signal
static MyStringId SignalSender_SendSignalButton_Tooltip
Triggers Action Relay blocks using the same channel inside the antenna network
static MyStringId Silicon
Silicon
static MyStringId Silver
Silver
static MyStringId SimpleNewGame_AsteroidArmory_Description
An expansive military research facility has been carved into an asteroid in deep space. Rivals threaten the security of the base. Take control of the outpost and ensure its success.
static MyStringId SimpleNewGame_CrashedRedShip_Description
A navigational accident has left your cruiser severely damaged. Use your skills to salvage, rebuild, and survive the harsh environment of space.
static MyStringId SimpleNewGame_DeadDropArena_Description
A PvP scenario that allows pilots to test their skills against one another. Fighters are deployed from a central station high in the Martian atmosphere. Play 1v1 or in teams.
static MyStringId SimpleNewGame_EasyStart_Description
Start on a planet with a large outpost and plenty of supplies. Features multiple planetary locations ready for exploration and expansion.
static MyStringId SimpleNewGame_EasyStartConsole_Description
Start your journey on a planet or in deep space.
static MyStringId SimpleNewGame_EasyStartGreen_Description
Begin your journey on a sprawling asteroid base. Use the base’s infrastructure as a launching point. Gather resources, refit existing craft or build your own, and explore the asteroid belt.
static MyStringId SimpleNewGame_EasyStartSpace_Description
This world can serve as a jumping-off point for both survival and creative gameplay sessions, providing you with a station and a large cruiser. Where you go from there is up to you!
static MyStringId SimpleNewGame_EmptyWorld_Description
This world is a blank slate, unleash your creativity and populate it with your creations.
static MyStringId SimpleNewGame_Frostbite_Description
You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets.
static MyStringId SimpleNewGame_LearningToSurvive_Description
This is a nonlinear tutorial mission. Restore an old outpost to act as your base of operations and explore the remains of a once-thriving industrial outpost. Each location you discover will teach you the skills needed to survive in the universe of Space Engineers.
static MyStringId SimpleNewGame_LoneSurvivor_Description
Alone in the void. Choose your destiny.
static MyStringId SimpleNewGame_LostColony_Description
Contact has been lost with a remote colony and it's your job to find out what happened. With up to four players, embark on an exciting journey through caves and mysterious underground bunkers while exploring the valley and its history via data pads left behind by the colonists.
static MyStringId SimpleNewGame_NeverSurrender_Description
Start your journey on a planet or in deep space. Build at your own pace, and when you’ve gathered your forces challenge yourself by defending a small outpost from waves of relentless drones. Play alone or together. How you do it is up to you!
static MyStringId SimpleNewGame_PetramOrbiter_Description
High above the harsh deserts of the planet Pertam, a team of engineers has created an orbital station serving as a launching point for planetary exploration. Gather your supplies and drop to the planet's surface. Do you have what it takes to survive this wasteland?
static MyStringId SimpleNewGame_RedShip2_Description
A modernized version of the classic Red Ship world. This world can serve as a jumping-off point for both survival and creative gameplay sessions. It is friendly to new players and has various examples and opportunities for you to engage and explore the features of Space Engineers.
static MyStringId SimpleNewGame_RivalPlatforms_Description
Two rival teams have gathered their forces in an asteroid field, each with a cruiser and a squad of fighters ready to deploy. Choose a side, build up your base, and prepare for battle.
static MyStringId SimpleNewGame_ScrapRace_Description
Scrap Race is a fast-paced racing scenario designed for multiplayer. Pick your vehicle of choice, customize it to your liking, and compete against other lowlifes, thrillseekers, and speed freaks from across the system. Will your vehicle survive the wasteland, or will you be left in the dust?
static MyStringId SimpleNewGame_SpaceStandoff_Description
Space Standoff is a multiplayer scenario where two teams have acquired a valuable Data Container and the race to decrypt these devices has ignited tensions between them. Each team must defend their base while mobilizing their resources to destroy the enemy's container. The clock is ticking, and only the most skilled and coordinated team will emerge victorious.
static MyStringId SimpleNewGame_SparksOfTheFuture_Description
Welcome to Sparks of the Future! Enjoy some competition at the shooting range or on the dance floor. Explore the many shops available at Sparks of the Future Central. Looking for a distraction from your daily activities or do you seek vibrant city life? You can find it all here at Sparks of the Future!
static MyStringId SimpleNewGame_StarSystem_Description
One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content!
static MyStringId SimpleNewGame_UraniumHeist_Description
Gather resources and expand your arsenal as you defend your territory, construct defenses, and protect your uranium carrier. Carrying uranium will slow your speed considerably, work together when escorting this precious cargo back to base. Multiple paths to victory means no two games are ever the same. Is your team up to the challenge? Lock and load!
static MyStringId SkinNotOwned
You don't own selected skin. Do you want to visit DLC store?
static MyStringId SmallGrids
SmallGrids
static MyStringId SnowHeavy
Snow Heavy
static MyStringId SnowLight
Snow Light
static MyStringId SoundBlock_SoundName_Alert1
Alert 1
static MyStringId SoundBlock_SoundName_Alert2
Alert 2
static MyStringId SoundBlock_SoundName_Alert3
Alert 3
static MyStringId SoundBlock_SoundName_Drone_Huge
Drone - Huge
static MyStringId SoundBlock_SoundName_Drone_Large
Drone - Large
static MyStringId SoundBlock_SoundName_Drone_Medium
Drone - Medium
static MyStringId SoundBlock_SoundName_Drone_Small
Drone - Small
static MyStringId SoundBlock_SoundName_EnemyDetected
Enemy detected
static MyStringId SoundBlock_SoundName_LightsOff
Lights off
static MyStringId SoundBlock_SoundName_LightsOn
Lights on
static MyStringId SoundBlock_SoundName_MusAlien_01
Alien Music 01
static MyStringId SoundBlock_SoundName_MusAlien_02
Alien Music 02
static MyStringId SoundBlock_SoundName_MusAlien_03
Alien Music 03
static MyStringId SoundBlock_SoundName_MusAlien_04
Alien Music 04
static MyStringId SoundBlock_SoundName_MusAlien_05
Alien Music 05
static MyStringId SoundBlock_SoundName_MusBuild_01
Build Music 01
static MyStringId SoundBlock_SoundName_MusBuild_02
Build Music 02
static MyStringId SoundBlock_SoundName_MusBuild_03
Build Music 03
static MyStringId SoundBlock_SoundName_MusBuild_04
Build Music 04
static MyStringId SoundBlock_SoundName_MusBuild_05
Build Music 05
static MyStringId SoundBlock_SoundName_MusBuild_06
Build Music 06
static MyStringId SoundBlock_SoundName_MusBuild_07
Build Music 07
static MyStringId SoundBlock_SoundName_MusCalm_01
Calm Music 01
static MyStringId SoundBlock_SoundName_MusCalm_02
Calm Music 02
static MyStringId SoundBlock_SoundName_MusCalm_03
Calm Music 03
static MyStringId SoundBlock_SoundName_MusCalm_04
Calm Music 04
static MyStringId SoundBlock_SoundName_MusCalm_05
Calm Music 05
static MyStringId SoundBlock_SoundName_MusCalm_06
Calm Music 06
static MyStringId SoundBlock_SoundName_MusCalm_07
Calm Music 07
static MyStringId SoundBlock_SoundName_MusCalm_08
Calm Music 08
static MyStringId SoundBlock_SoundName_MusCalm_09
Calm Music 09
static MyStringId SoundBlock_SoundName_MusCalm_10
Calm Music 10
static MyStringId SoundBlock_SoundName_MusCalm_11
Calm Music 11
static MyStringId SoundBlock_SoundName_MusCalm_12
Calm Music 12
static MyStringId SoundBlock_SoundName_MusCalm_13
Calm Music 13
static MyStringId SoundBlock_SoundName_MusCompetition_01
Colossus On Fire
static MyStringId SoundBlock_SoundName_MusCompetition_02
Designing The Fleet
static MyStringId SoundBlock_SoundName_MusCompetition_03
Entropy
static MyStringId SoundBlock_SoundName_MusCompetition_04
EXODUS
static MyStringId SoundBlock_SoundName_MusCompetition_05
Growing Wild
static MyStringId SoundBlock_SoundName_MusCompetition_06
Into the Asteroid Field
static MyStringId SoundBlock_SoundName_MusCompetition_07
Last Day on Triton
static MyStringId SoundBlock_SoundName_MusCompetition_08
Sands of the Slave Princess
static MyStringId SoundBlock_SoundName_MusCompetition_09
Sector 347
static MyStringId SoundBlock_SoundName_MusCompetition_10
Space Angels
static MyStringId SoundBlock_SoundName_MusCompetition_11
Space Elevator
static MyStringId SoundBlock_SoundName_MusCompetition_12
Space Engineers Main Theme
static MyStringId SoundBlock_SoundName_MusCompetition_13
Space Pirates
static MyStringId SoundBlock_SoundName_MusCompetition_14
SpaceItOut
static MyStringId SoundBlock_SoundName_MusCompetition_15
The City Lies
static MyStringId SoundBlock_SoundName_MusCompetition_16
Timeless Space
static MyStringId SoundBlock_SoundName_MusCompetition2_01
Aye
static MyStringId SoundBlock_SoundName_MusCompetition2_02
Clang The Conqueror
static MyStringId SoundBlock_SoundName_MusCompetition2_03
ClangDrive
static MyStringId SoundBlock_SoundName_MusCompetition2_04
Memory
static MyStringId SoundBlock_SoundName_MusCompetition2_05
New Order
static MyStringId SoundBlock_SoundName_MusCompetition2_06
Outnumbered
static MyStringId SoundBlock_SoundName_MusCompetition2_07
Oxygen
static MyStringId SoundBlock_SoundName_MusCompetition2_08
Quasar
static MyStringId SoundBlock_SoundName_MusCompetition2_09
SE MT Remix
static MyStringId SoundBlock_SoundName_MusCompetition2_10
Space Funk
static MyStringId SoundBlock_SoundName_MusCompetition2_11
Space Guardians
static MyStringId SoundBlock_SoundName_MusCompetition2_12
The Day Of Battle
static MyStringId SoundBlock_SoundName_MusCompetition2_13
The Hunt
static MyStringId SoundBlock_SoundName_MusCompetition2_14
The Motherload
static MyStringId SoundBlock_SoundName_MusCompetition2_15
To The Moon
static MyStringId SoundBlock_SoundName_MusCompetition2_16
Voyage To Andromeda
static MyStringId SoundBlock_SoundName_MusDanger_01
Danger Music 01
static MyStringId SoundBlock_SoundName_MusDanger_02
Danger Music 02
static MyStringId SoundBlock_SoundName_MusDanger_03
Danger Music 03
static MyStringId SoundBlock_SoundName_MusDanger_04
Danger Music 04
static MyStringId SoundBlock_SoundName_MusDanger_05
Danger Music 05
static MyStringId SoundBlock_SoundName_MusDanger_06
Danger Music 06
static MyStringId SoundBlock_SoundName_MusEarthlike_01
EarthLike Music 01
static MyStringId SoundBlock_SoundName_MusEarthlike_02
EarthLike Music 02
static MyStringId SoundBlock_SoundName_MusEarthlike_03
EarthLike Music 03
static MyStringId SoundBlock_SoundName_MusEarthlike_04
EarthLike Music 04
static MyStringId SoundBlock_SoundName_MusEarthlike_05
EarthLike Music 05
static MyStringId SoundBlock_SoundName_MusEarthlike_06
EarthLike Music 06
static MyStringId SoundBlock_SoundName_MusFun
Fun Music
static MyStringId SoundBlock_SoundName_MusHeavyFight_01
Heavy Fight Music 01
static MyStringId SoundBlock_SoundName_MusHeavyFight_02
Heavy Fight Music 02
static MyStringId SoundBlock_SoundName_MusHeavyFight_03
Heavy Fight Music 03
static MyStringId SoundBlock_SoundName_MusHeavyFight_04
Heavy Fight Music 04
static MyStringId SoundBlock_SoundName_MusHeavyFight_05
Heavy Fight Music 05
static MyStringId SoundBlock_SoundName_MusHeavyFight_06
Heavy Fight Music 06
static MyStringId SoundBlock_SoundName_MusHeavyFight_07
Heavy Fight Music 07
static MyStringId SoundBlock_SoundName_MusHeavyFight_08
Heavy Fight Music 08
static MyStringId SoundBlock_SoundName_MusHeavyFight_09
Heavy Fight Music 09
static MyStringId SoundBlock_SoundName_MusHeavyFight_10
Heavy Fight Music 10
static MyStringId SoundBlock_SoundName_MusHeavyFight_11
Heavy Fight Music 11
static MyStringId SoundBlock_SoundName_MusHeavyFight_12
Heavy Fight Music 12
static MyStringId SoundBlock_SoundName_MusHeavyFight_13
Heavy Fight Music 13
static MyStringId SoundBlock_SoundName_MusHeavyFight_14
Heavy Fight Music 14
static MyStringId SoundBlock_SoundName_Music1
Music 1
static MyStringId SoundBlock_SoundName_Music2
Music 2
static MyStringId SoundBlock_SoundName_MusicConcert1
Approaching the Start [concert version]
static MyStringId SoundBlock_SoundName_MusicConcert2
The Dust
static MyStringId SoundBlock_SoundName_MusicConcert3
A New Dawn
static MyStringId SoundBlock_SoundName_MusicConcert4
Liftoff [concert version]
static MyStringId SoundBlock_SoundName_MusicConcert5
Uncharted Territory [concert version]
static MyStringId SoundBlock_SoundName_MusicConcert6
Fight Like One [concert version]
static MyStringId SoundBlock_SoundName_MusicConcert7
Warfare Trailer [live]
static MyStringId SoundBlock_SoundName_MusicConcert8
Out of Early Access [live]
static MyStringId SoundBlock_SoundName_MusicConcert9
We Are Engineers
static MyStringId SoundBlock_SoundName_MusLightFight_01
Light Fight Music 01
static MyStringId SoundBlock_SoundName_MusLightFight_02
Light Fight Music 02
static MyStringId SoundBlock_SoundName_MusLightFight_03
Light Fight Music 03
static MyStringId SoundBlock_SoundName_MusLightFight_04
Light Fight Music 04
static MyStringId SoundBlock_SoundName_MusLightFight_05
Light Fight Music 05
static MyStringId SoundBlock_SoundName_MusLightFight_06
Light Fight Music 06
static MyStringId SoundBlock_SoundName_MusLightFight_07
Light Fight Music 07
static MyStringId SoundBlock_SoundName_MusLightFight_08
Light Fight Music 08
static MyStringId SoundBlock_SoundName_MusLightFight_09
Light Fight Music 09
static MyStringId SoundBlock_SoundName_MusLightFight_10
Light Fight Music 10
static MyStringId SoundBlock_SoundName_MusLightFight_11
Light Fight Music 11
static MyStringId SoundBlock_SoundName_MusLightFight_12
Light Fight Music 12
static MyStringId SoundBlock_SoundName_MusLightFight_13
Light Fight Music 13
static MyStringId SoundBlock_SoundName_MusLightFight_14
Light Fight Music 14
static MyStringId SoundBlock_SoundName_MusMystery_01
Mystery Music 01
static MyStringId SoundBlock_SoundName_MusMystery_02
Mystery Music 02
static MyStringId SoundBlock_SoundName_MusMystery_03
Mystery Music 03
static MyStringId SoundBlock_SoundName_MusMystery_04
Mystery Music 04
static MyStringId SoundBlock_SoundName_MusMystery_05
Mystery Music 05
static MyStringId SoundBlock_SoundName_MusMystery_06
Mystery Music 06
static MyStringId SoundBlock_SoundName_MusMystery_07
Mystery Music 07
static MyStringId SoundBlock_SoundName_MusMystery_08
Mystery Music 08
static MyStringId SoundBlock_SoundName_MusPlanet_01
Planet Music 01
static MyStringId SoundBlock_SoundName_MusPlanet_02
Planet Music 02
static MyStringId SoundBlock_SoundName_MusPlanet_03
Planet Music 03
static MyStringId SoundBlock_SoundName_MusPlanet_04
Planet Music 04
static MyStringId SoundBlock_SoundName_MusPlanet_05
Planet Music 05
static MyStringId SoundBlock_SoundName_MusPlanet_06
Planet Music 06
static MyStringId SoundBlock_SoundName_MusSpace_01
Space Music 01
static MyStringId SoundBlock_SoundName_MusSpace_02
Space Music 02
static MyStringId SoundBlock_SoundName_MusSpace_03
Space Music 03
static MyStringId SoundBlock_SoundName_MusSpace_04
Space Music 04
static MyStringId SoundBlock_SoundName_MusSpace_05
Space Music 05
static MyStringId SoundBlock_SoundName_MusSpace_06
Space Music 06
static MyStringId SoundBlock_SoundName_MusSpace_07
Space Music 07
static MyStringId SoundBlock_SoundName_MusSpace_08
Space Music 08
static MyStringId SoundBlock_SoundName_MusSpace_09
Space Music 09
static MyStringId SoundBlock_SoundName_MusSpace_10
Space Music 10
static MyStringId SoundBlock_SoundName_MusSpace_11
Space Music 11
static MyStringId SoundBlock_SoundName_MusSpace_12
Space Music 12
static MyStringId SoundBlock_SoundName_ObjectiveComplete
Objective complete
static MyStringId Space_spider
Default Spider
static MyStringId Space_spider_black
Black Spider
static MyStringId Space_spider_brown
Brown Spider
static MyStringId Space_spider_green
Green Spider
static MyStringId Space_Wolf
Wolf
static MyStringId SpawnEntity
Spawn
static MyStringId SpawnInSpaceSuit
Space Suit
static MyStringId SpawnMenu_KeepOriginalMaterial
Keep Original
static MyStringId SpawnMenu_KeepOriginalMaterial_Tooltip
Keep original asteroid material
static MyStringId SpawnMenu_VoxelSize
Voxel Size:
static MyStringId Spectator_BlockRadialMenu
Open Block radial menu
static MyStringId Spectator_FocusPlayer
Focus character/ship
static MyStringId Spectator_HorizontalMovement
Horizontal movement
static MyStringId Spectator_LockToGrid
Lock to grid
static MyStringId Spectator_PlayerControl
Control character/ship
static MyStringId Spectator_Rotation
Rotation
static MyStringId Spectator_RotationSpeedDown
Rotation speed down
static MyStringId Spectator_RotationSpeedUp
Rotation speed up
static MyStringId Spectator_SpeedBoost
Movement speed boost
static MyStringId Spectator_SpeedDown
Movement speed down
static MyStringId Spectator_SpeedUp
Movement speed up
static MyStringId Spectator_SystemRadialMenu
Open System radial menu
static MyStringId Spectator_Teleport
Teleport character/ship
static MyStringId SpectatorControls_Free_Desc
Free spectator. You can still shoot and do actions with controlled object
static MyStringId SpectatorControls_None_Desc
Get back into controlled character / cockpit
static MyStringId SpectatorControls_Static_Desc
Static spectator. You control character / cockpit, but camera is static
static MyStringId Speed
Speed
static MyStringId StaticObjects
StaticObjects
static MyStringId StationRotation_Static
Cycle placement modes
static MyStringId StationRotation_Static_Desc
Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity
static MyStringId Stop
Stop
static MyStringId Store_Error_Caption_OrderOfferLimitReachedHard
Failure
static MyStringId Store_Error_Caption_OrderOfferLimitReachedSoft
Failure
static MyStringId Store_Error_Text_OrderOfferLimitReachedHard
Failed to create order/offer. You have reached order/offer limit for this block.
static MyStringId StoreAdministration
Administration
static MyStringId StoreAdministration_NewOffer
New Offer
static MyStringId StoreAdministration_NewOrder
New Order
static MyStringId StoreBlock_Column_Amount
Amount
static MyStringId StoreBlock_Column_Name
Name
static MyStringId StoreBlock_Column_PricePerUnit
Price per Unit
static MyStringId StoreBlock_Column_TotalPrice
Total Price
static MyStringId StoreBlock_OfferDiscount
Discount:
static MyStringId StoreBlockView_AmountLabel
Amount:
static MyStringId StoreBlockView_CashBack
Cashback:
static MyStringId StoreBlockView_CreateOfferButton
Create Offer
static MyStringId StoreBlockView_CreateOrderButton
Create Order
static MyStringId StoreBlockView_ListingFee
Listing Fee:
static MyStringId StoreBlockView_OfferItem
Offer
static MyStringId StoreBlockView_OrderItem
Order
static MyStringId StoreBlockView_PricePerUnitLabel
Price per Unit:
static MyStringId StoreBlockView_TotalPriceLabel
Total Price:
static MyStringId StoreBlockView_TransactionFee
Transaction Fee:
static MyStringId StoreBuy_Error_Caption_FreePositionNotFound
Transaction Failed
static MyStringId StoreBuy_Error_Caption_ItemNotFound
Transaction Failed
static MyStringId StoreBuy_Error_Caption_ItemsTimeout
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughAmount
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughInventorySpace
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughMoney
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughPCU
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughSpaceInTank
Transaction Failed
static MyStringId StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace
Transaction Failed
static MyStringId StoreBuy_Error_Caption_SpawnFailed
Transaction Failed
static MyStringId StoreBuy_Error_Caption_StoreLimitsGridSize
Transaction Failed
static MyStringId StoreBuy_Error_Caption_StoreLimitsNotOwnedByFaction
Transaction Failed
static MyStringId StoreBuy_Error_Caption_StoreLimitsPerBlockType
Transaction Failed
static MyStringId StoreBuy_Error_Caption_StoreLimitsPlayer
Transaction Failed
static MyStringId StoreBuy_Error_Caption_StoreNotOwnedByFaction
Transaction Failed
static MyStringId StoreBuy_Error_Caption_WrongAmount
Transaction Failed
static MyStringId StoreBuy_Error_Caption_WrongInventory
Transaction Failed
static MyStringId StoreBuy_Error_Caption_WrongOfferPricePerUnit
Transaction Failed
static MyStringId StoreBuy_Error_StoreLimitsGridSize
Maximum grid size limit reached.
static MyStringId StoreBuy_Error_StoreLimitsNotOwnedByFaction
Player without faction can not buy.
static MyStringId StoreBuy_Error_StoreLimitsPerBlockType
Maximum blocks of specific type limit reached.
static MyStringId StoreBuy_Error_StoreLimitsPlayer
Player block limit reached.
static MyStringId StoreBuy_Error_StoreNotOwnedByFaction
Store not owned by faction.
static MyStringId StoreBuy_Error_Text_FreePositionNotFound
There is not enough free space around the station to spawn the vehicle.
static MyStringId StoreBuy_Error_Text_ItemNotFound
Item no longer exists.
static MyStringId StoreBuy_Error_Text_ItemsTimeout
Store list was updated, because it was not up to date.
static MyStringId StoreBuy_Error_Text_NotEnoughAmount
There is not enough amount of the item.
static MyStringId StoreBuy_Error_Text_NotEnoughInventorySpace
There is not enough space in selected inventory.
static MyStringId StoreBuy_Error_Text_NotEnoughMoney
Transaction failed. You don't have enough money.
static MyStringId StoreBuy_Error_Text_NotEnoughPCU
You don't have enough PCU to buy this item.
static MyStringId StoreBuy_Error_Text_NotEnoughSpaceInTank
Transfer of gas failed. Tank does not have enough free capacity.
static MyStringId StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace
There is not enough space in the store block inventory to complete transaction.
static MyStringId StoreBuy_Error_Text_SpawnFailed
Vehicle was not unable to spawn.
static MyStringId StoreBuy_Error_Text_WrongAmount
You have entered wrong amount.
static MyStringId StoreBuy_Error_Text_WrongInventory
Selected inventory can not be used to buy this item.
static MyStringId StoreBuy_Error_Text_WrongOfferPricePerUnit
Price per unit is lower than minimum. Minimum is {0}.
static MyStringId StoreScreen_AllButton
All
static MyStringId StoreScreen_BuyButton
Buy
static MyStringId StoreScreen_CancelButton
Delete
static MyStringId StoreScreen_GridTooltip_Pcu
PCU:
static MyStringId StoreScreen_Help_Buy
{CONTROL:GUI:BUTTON_X} Buy
static MyStringId StoreScreen_Help_ChangeAmount
{CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount
static MyStringId StoreScreen_Help_ChangeInventory
{CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory
static MyStringId StoreScreen_Help_Deposit
{CONTROL:GUI:BUTTON_X} Deposit
static MyStringId StoreScreen_Help_Refresh
{CONTROL:GUI:BUTTON_Y} Refresh
static MyStringId StoreScreen_Help_Sell
{CONTROL:GUI:BUTTON_X} Sell
static MyStringId StoreScreen_Help_SortBy
{CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by
static MyStringId StoreScreen_Help_Withdraw
{CONTROL:GUI:BUTTON_Y} Withdraw
static MyStringId StoreScreen_Preview
Show Preview
static MyStringId StoreScreen_SelectInventory
Select inventory:
static MyStringId StoreScreen_SellButton
Sell
static MyStringId StoreScreenAdmin_Help_CreateOffer
{CONTROL:GUI:BUTTON_X} Create offer
static MyStringId StoreScreenAdmin_Help_CreateOrder
{CONTROL:GUI:BUTTON_X} Create order
static MyStringId StoreScreenAdmin_Help_Delete
{CONTROL:GUI:BUTTON_X} Delete
static MyStringId StoreScreenBuyHeader
Buy
static MyStringId StoreScreenContractsHeader
Contracts
static MyStringId StoreScreenSellHeader
Sell
static MyStringId StoreSell_Error_Caption_NoFaction
Transaction Failed
static MyStringId StoreSell_Error_Caption_NotEnoughAmount
Transaction Failed
static MyStringId StoreSell_Error_Caption_NotEnoughInventorySpace
Transaction Failed
static MyStringId StoreSell_Error_Caption_NotEnoughMoney
Transaction Failed
static MyStringId StoreSell_Error_Caption_WrongAmount
Transaction Failed
static MyStringId StoreSell_Error_Text_NoFaction
Store not owned by faction.
static MyStringId StoreSell_Error_Text_NotEnoughAmount
You don't have specified amount of that item.
static MyStringId StoreSell_Error_Text_NotEnoughInventorySpace
There is not enough space in store's grid inventories.
static MyStringId StoreSell_Error_Text_Not
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!