This repository was archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 126
Sandbox.Game.Localization.MySpaceTexts
Morten Aune Lyrstad edited this page Apr 16, 2022
·
60 revisions
← Index ← Namespace Index
public abstract sealed class MySpaceTexts
Namespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll
Member | Description |
---|---|
static MyStringId ActiveContractsScreen_Help_Refresh prohibited | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId Add prohibited | Add |
static MyStringId AddAll prohibited | Add all |
static MyStringId AddNpcToFaction prohibited | Add NPC |
static MyStringId AddNpcToFactionHelp prohibited | Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only. |
static MyStringId AdminMenuNotAvailable prohibited | Admin menu is available only when you're admin or when admin promotes you to Observer and beyond |
static MyStringId AdminScreen_Safezone_Collision prohibited | Safe zone collision. Reduce radius until no safezones are overlapping. |
static MyStringId AdvancedWorldSettings_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Afterburner prohibited | Sprint |
static MyStringId AGravity prohibited | A-Gravity |
static MyStringId AlienFogHeavy prohibited | Alien Fog Heavy |
static MyStringId AlienFogLight prohibited | Alien Fog Light |
static MyStringId AlienRainHeavy prohibited | Alien Rain Heavy |
static MyStringId AlienRainLight prohibited | Alien Rain Light |
static MyStringId AlienThunderstormHeavy prohibited | Alien Thunderstorm Heavy |
static MyStringId AlienThunderstormLight prohibited | Alien Thunderstorm Light |
static MyStringId Align_Center prohibited | Center |
static MyStringId Align_Left prohibited | Left |
static MyStringId Align_Right prohibited | Right |
static MyStringId AngleGrinderPrimaryAction prohibited | Press {0} to dismount target |
static MyStringId Antenna_EnableBroadcast prohibited | Enable broadcasting |
static MyStringId Antenna_HudTextLabel prohibited | HUD Text |
static MyStringId Antenna_HudTextToolTip prohibited | The text to display on the HUD when the antenna is enabled. Leave empty to display the block name. |
static MyStringId Antenna_IgnoreAlliedBroadcast prohibited | Ignore Allied Broadcast |
static MyStringId Antenna_IgnoreAlliedBroadcastTooltip prohibited | Ignores broadcasts sent by friendly antenna that do not belong to you |
static MyStringId Antenna_IgnoreOtherBroadcast prohibited | Ignore Other Broadcast |
static MyStringId Antenna_IgnoreOtherBroadcastTooltip prohibited | Ignores broadcasts sent by neutral and enemy antenna |
static MyStringId AreaInteration_Label prohibited | Enable Area interaction |
static MyStringId Assembler_SlaveMode prohibited | Cooperative Mode |
static MyStringId AssemblerState_Disabled prohibited | Disabled |
static MyStringId AssemblerState_InventoryFull prohibited | Inventory is full |
static MyStringId AssemblerState_MissingItems prohibited | Missing items |
static MyStringId AssemblerState_NotEnoughPower prohibited | Not enough power |
static MyStringId AssemblerState_NothingBeingProduced prohibited | Nothing produced right now |
static MyStringId AssemblerState_NotWorking prohibited | Assembler damaged or dismounted |
static MyStringId Asteroid_Amount prohibited | Asteroid amount |
static MyStringId Asteroids prohibited | Asteroids |
static MyStringId AttachToSelectedEntity prohibited | Attach to selected entity |
static MyStringId AudioOptions_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId AUTO prohibited | AUTO |
static MyStringId BannerControl_Help_Next prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BannerControl_Help_Open prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BannerControl_Help_Previous prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BatteryBlock prohibited | Battery |
static MyStringId Beacon_SafeZone_AllowBuild_TTIP prohibited | Allow/Disallow Building in Safe Zone |
static MyStringId Beacon_SafeZone_AllowConvertToStation_TTIP prohibited | Select to allow converting large grids to stations inside the safe zone. |
static MyStringId Beacon_SafeZone_AllowDmg_TTIP prohibited | Allow/Disallow Damage in Safe Zone |
static MyStringId Beacon_SafeZone_AllowDrill_TTIP prohibited | Allow/Disallow Drilling in Safe Zone |
static MyStringId Beacon_SafeZone_AllowGrind_TTIP prohibited | Allow/Disallow Grinding in Safe Zone |
static MyStringId Beacon_SafeZone_AllowLandingGear_TTIP prohibited | Select to allow landing gear locking inside the safe zone |
static MyStringId Beacon_SafeZone_AllowShoot_TTIP prohibited | Allow/Disallow Shooting in Safe Zone |
static MyStringId Beacon_SafeZone_AllowVoxel_TTIP prohibited | Allow/Disallow Voxel modifications in Safe Zone |
static MyStringId Beacon_SafeZone_AllowWeld_TTIP prohibited | Allow/Disallow Welding in Safe Zone |
static MyStringId Beacon_SafeZone_Desc prohibited | Enable safe zone |
static MyStringId Beacon_SafeZone_FilterBtn_TTIP prohibited | Setup Safe Zone access |
static MyStringId Beacon_SafeZone_Info_Desc prohibited | Safe Zone: |
static MyStringId Beacon_SafeZone_Info_Disabled prohibited | Disabled |
static MyStringId Beacon_SafeZone_Info_Enabled prohibited | Enabled |
static MyStringId Beacon_SafeZone_Info_Inactive prohibited | Inactive |
static MyStringId Beacon_SafeZone_Info_Initializing prohibited | Initializing... |
static MyStringId Beacon_SafeZone_Info_NextUnkeepIn prohibited | Next Upkeep in: |
static MyStringId Beacon_SafeZone_Info_ZoneChips prohibited | Zone Chips: |
static MyStringId Beacon_SafeZone_Off prohibited | Off |
static MyStringId Beacon_SafeZone_On prohibited | On |
static MyStringId Beacon_SafeZone_RangeSlider prohibited | Set Range of safe zone |
static MyStringId Beacon_SafeZone_RangeSlider_TTIP prohibited | Change to set new safe zone range |
static MyStringId Beacon_SafeZone_Shape_TTIP prohibited | Change shape of safe zone |
static MyStringId Beacon_SafeZone_ToolTip prohibited | Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}. |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Activation prohibited | s |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Minutes prohibited | s |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips prohibited | s |
static MyStringId BiggestDistanceFromPlayers prohibited | BiggestDistanceFromPlayers |
static MyStringId BiggestGrids prohibited | BiggestGrids |
static MyStringId Blacklist prohibited | Blacklist |
static MyStringId Blank prohibited | |
static MyStringId BlindJump prohibited | Blind Jump |
static MyStringId BlockAction_ConveyorSorterBlacklist prohibited | Blacklist |
static MyStringId BlockAction_ConveyorSorterWhitelist prohibited | Whitelist |
static MyStringId BlockAction_DoorClosed prohibited | Closed |
static MyStringId BlockAction_DoorOpen prohibited | Open |
static MyStringId BlockAction_RemoveFromToolbar prohibited | [remove from toolbar] |
static MyStringId BlockAction_Switch prohibited | Switch |
static MyStringId BlockAction_Toggle prohibited | Toggle block |
static MyStringId BlockActionTitle_AddHingeHead prohibited | Add Hinge Head |
static MyStringId BlockActionTitle_AddPistonHead prohibited | Add Piston Head |
static MyStringId BlockActionTitle_AddRotorHead prohibited | Add Rotor Head |
static MyStringId BlockActionTitle_AddSmallHingeHead prohibited | Add Small Head |
static MyStringId BlockActionTitle_AddSmallRotorHead prohibited | Add Small Head |
static MyStringId BlockActionTitle_AddWaypoint prohibited | Add |
static MyStringId BlockActionTitle_AddWheel prohibited | Add Wheel |
static MyStringId BlockActionTitle_Attach prohibited | Attach |
static MyStringId BlockActionTitle_AutoEnable prohibited | Enable Auto |
static MyStringId BlockActionTitle_Detach prohibited | Detach |
static MyStringId BlockActionTitle_DischargeToggle prohibited | Discharge On/Off |
static MyStringId BlockActionTitle_Extend prohibited | Extend |
static MyStringId BlockActionTitle_Jump prohibited | Jump |
static MyStringId BlockActionTitle_LargeTurretCopyTarget prohibited | Copy target |
static MyStringId BlockActionTitle_LargeTurretUnlockTarget prohibited | Forget target |
static MyStringId BlockActionTitle_Lock prohibited | Lock |
static MyStringId BlockActionTitle_MoveWaypointDown prohibited | Move Down |
static MyStringId BlockActionTitle_MoveWaypointUp prohibited | Move Up |
static MyStringId BlockActionTitle_Park prohibited | Park |
static MyStringId BlockActionTitle_RechargeToggle prohibited | Recharge On/Off |
static MyStringId BlockActionTitle_RemoteCopy prohibited | Copy |
static MyStringId BlockActionTitle_RemotePaste prohibited | Paste |
static MyStringId BlockActionTitle_RemoveWaypoint prohibited | Remove |
static MyStringId BlockActionTitle_Retract prohibited | Retract |
static MyStringId BlockActionTitle_Reverse prohibited | Reverse |
static MyStringId BlockActionTitle_SwitchLock prohibited | Switch lock |
static MyStringId BlockActionTitle_Unlock prohibited | Unlock |
static MyStringId BlockActionTitle_View prohibited | View |
static MyStringId BlockActionTitle_WaypointReset prohibited | Reset waypoint |
static MyStringId BlockActionTooltip_AddHingeHead prohibited | Tries to add a Hinge head if no head is present |
static MyStringId BlockActionTooltip_AddPistonHead prohibited | Tries to add a piston head if no head is present |
static MyStringId BlockActionTooltip_AddRotorHead prohibited | Tries to add a Rotor head if no head is present |
static MyStringId BlockActionTooltip_AddSmallHingeHead prohibited | Tries to add a Small Hinge head on Large Hinge if no head is present |
static MyStringId BlockActionTooltip_AddSmallRotorHead prohibited | Tries to add a Small Rotor head on Large Rotor if no head is present |
static MyStringId BlockActionTooltip_AddWheel prohibited | Tries to add a Wheel if no wheel is present |
static MyStringId BlockActionTooltip_LargeTurretCopyTarget prohibited | Make turret lock to your target. |
static MyStringId BlockActionTooltip_LargeTurretUnlockTarget prohibited | This immediately forgets the current target |
static MyStringId BlockActionTooltip_SelectedJumpTarget prohibited | To execute the jump, assign the "Jump" command to the toolbar of a cockpit |
static MyStringId BlockActionTooltip_WaypointReset prohibited | Resets current waypoint to first position |
static MyStringId BlockComboBoxValue_TextPanelAccessOnlyOwner prohibited | Only owner |
static MyStringId BlockComboBoxValue_TextPanelAccessReadAll prohibited | Everyone read-only |
static MyStringId BlockComboBoxValue_TextPanelAccessReadFaction prohibited | Faction read-only |
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteAll prohibited | Everyone read/write |
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteFaction prohibited | Faction read/write |
static MyStringId BlockComboBoxValue_TextPanelShowTextNone prohibited | None |
static MyStringId BlockComboBoxValue_TextPanelShowTextPrivate prohibited | Private |
static MyStringId BlockComboBoxValue_TextPanelShowTextPublic prohibited | Public |
static MyStringId BlockCount prohibited | BlockCount |
static MyStringId BlockIsNotPowered prohibited | Block is not powered |
static MyStringId BlockOwner_Me prohibited | Me |
static MyStringId BlockOwner_Nobody prohibited | Nobody |
static MyStringId BlockOwner_Owner prohibited | Owner |
static MyStringId BlockOwner_ShareAll prohibited | Share with all |
static MyStringId BlockOwner_ShareFaction prohibited | Share with my faction |
static MyStringId BlockOwner_ShareNone prohibited | No share |
static MyStringId BlockOwner_Transfer prohibited | Transfer ownership |
static MyStringId BlockOwner_TransferTo prohibited | Transfer to: |
static MyStringId BlockOwner_Unknown prohibited | Unknown |
static MyStringId BlockPropertiesText_ConnectorDetail_Part1 prohibited | Connected |
static MyStringId BlockPropertiesText_ConnectorDetail_Part2 prohibited | ago Disconnect after: |
static MyStringId BlockPropertiesText_ConnectorDetail_Part3 prohibited | Never |
static MyStringId BlockPropertiesText_CurrentJump prohibited | Current jump: |
static MyStringId BlockPropertiesText_DepletedIn prohibited | Fully depleted in: |
static MyStringId BlockPropertiesText_Effectiveness prohibited | Effectiveness: |
static MyStringId BlockPropertiesText_Efficiency prohibited | Power Efficiency: |
static MyStringId BlockPropertiesText_HeadAttachingAny prohibited | Looking for any Head to attach |
static MyStringId BlockPropertiesText_HeadAttachingSpecific prohibited | Looking for specific Head to attach |
static MyStringId BlockPropertiesText_LockState prohibited | Lock State: |
static MyStringId BlockPropertiesText_LoopTimer prohibited | Loop timer: |
static MyStringId BlockPropertiesText_MainCockpit prohibited | Main ship cockpit |
static MyStringId BlockPropertiesText_MaxJump prohibited | Max jump distance: |
static MyStringId BlockPropertiesText_MaxOutput prohibited | Max Output: |
static MyStringId BlockPropertiesText_MaxRequiredInput prohibited | Max Required Input: |
static MyStringId BlockPropertiesText_MaxStoredPower prohibited | Max Stored Power: |
static MyStringId BlockPropertiesText_MotoLockOverrideDisabled prohibited | The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower. |
static MyStringId BlockPropertiesText_MotorAttached prohibited | Attached |
static MyStringId BlockPropertiesText_MotorAttachingAny prohibited | Looking for any rotor to attach |
static MyStringId BlockPropertiesText_MotorAttachingSpecific prohibited | Looking for specific rotor to attach |
static MyStringId BlockPropertiesText_MotorCurrentAngle prohibited | Current angle: |
static MyStringId BlockPropertiesText_MotorDetached prohibited | Detached |
static MyStringId BlockPropertiesText_MotorLimitsDisabled prohibited | The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range |
static MyStringId BlockPropertiesText_MotorLocked prohibited | Safety locked |
static MyStringId BlockPropertiesText_OxygenOutput prohibited | Oxygen Output: |
static MyStringId BlockPropertiesText_PistonCurrentPosition prohibited | Current position: |
static MyStringId BlockPropertiesText_Productivity prohibited | Productivity: |
static MyStringId BlockPropertiesText_RechargedIn prohibited | Fully recharged in: |
static MyStringId BlockPropertiesText_RequiredInput prohibited | Required Input: |
static MyStringId BlockPropertiesText_StoredPower prohibited | Stored power: |
static MyStringId BlockPropertiesTitle_HudText prohibited | HUD Text |
static MyStringId BlockPropertiesTitle_HudText_Tooltip prohibited | The text to display on the HUD when the beacon is enabled. Leave empty to display the block name. |
static MyStringId BlockPropertiesTooltip_Projector_GetOwnership prohibited | All blocks from the spawned ship will have the same ownership settings as this projector |
static MyStringId BlockPropertyButtonOff_Retract prohibited | Retract |
static MyStringId BlockPropertyButtonOn_Expand prohibited | Expand |
static MyStringId BlockPropertyDescription_AngleDeviation prohibited | Turret will shoot only if the angle to target is less than deviation. |
static MyStringId BlockPropertyDescription_AnyoneCanUse prohibited | If false checks whether player pressing button has access to the block |
static MyStringId BlockPropertyDescription_BreakForce prohibited | Landing gear will unlock automatically when force applied to keep it attached is larger than this value |
static MyStringId BlockPropertyDescription_BroadcastRadius prohibited | Broadcast radius |
static MyStringId BlockPropertyDescription_BroadcastUsingAntennas prohibited | Broadcast using antennas |
static MyStringId BlockPropertyDescription_Connector_AutoUnlockTime prohibited | Time (in seconds) after which connector automatically unlocks. |
static MyStringId BlockPropertyDescription_Connector_Strength prohibited | Connector strength when aligning ship (yellow color), smaller strength of two connectors is used |
static MyStringId BlockPropertyDescription_Depressurize prohibited | The vent will remove air from the room and store it in tanks |
static MyStringId BlockPropertyDescription_EnableRegeneration prohibited | Enable dummy to be regenerated after its complete destruction. |
static MyStringId BlockPropertyDescription_GravityAcceleration prohibited | Gravitational acceleration of the generator |
static MyStringId BlockPropertyDescription_GravityFieldDepth prohibited | Depth of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GravityFieldHeight prohibited | Height of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GravityFieldRadius prohibited | Radius of the gravity field |
static MyStringId BlockPropertyDescription_GravityFieldWidth prohibited | Width of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GyroOverride prohibited | If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders |
static MyStringId BlockPropertyDescription_GyroPitchOverride prohibited | Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_GyroPower prohibited | Supplied power affects gyroscope force |
static MyStringId BlockPropertyDescription_GyroRollOverride prohibited | Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_GyroYawOverride prohibited | Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_HingeLock prohibited | Hinge will lock its current position |
static MyStringId BlockPropertyDescription_LaserRange prohibited | Range |
static MyStringId BlockPropertyDescription_LightBlinkInterval prohibited | Blinking interval of light (in seconds) |
static MyStringId BlockPropertyDescription_LightBlinkLenght prohibited | Length of blinking as percentage of blink interval |
static MyStringId BlockPropertyDescription_LightBlinkOffset prohibited | Offset of blinking as percentage of blink interval |
static MyStringId BlockPropertyDescription_LightColor prohibited | Color of the light |
static MyStringId BlockPropertyDescription_LightFalloff prohibited | Exponential falloff of the light (1 = linear, 2 = quadratic, etc) |
static MyStringId BlockPropertyDescription_LightIntensity prohibited | Intensity of the light |
static MyStringId BlockPropertyDescription_LightOffset prohibited | Offset of the light from model |
static MyStringId BlockPropertyDescription_LightRadius prohibited | Radius of influence of the light |
static MyStringId BlockPropertyDescription_LightReflectorRadius prohibited | Reflector radius of influence of the light |
static MyStringId BlockPropertyDescription_Motor_Friction prohibited | Regulates wheel friction by changing pressure in the tire |
static MyStringId BlockPropertyDescription_Motor_Height prohibited | Axle height offset from center |
static MyStringId BlockPropertyDescription_Motor_InvertPropulsion prohibited | Invert the propulsion direction |
static MyStringId BlockPropertyDescription_Motor_InvertSteer prohibited | Invert the steering direction |
static MyStringId BlockPropertyDescription_Motor_MaxSteerAngle prohibited | The maximum angle that the wheel will turn when steering |
static MyStringId BlockPropertyDescription_Motor_Power prohibited | Power supplied to propulsion |
static MyStringId BlockPropertyDescription_Motor_Propulsion prohibited | If the wheel is propelled |
static MyStringId BlockPropertyDescription_Motor_PropulsionOverride prohibited | Propulsion override |
static MyStringId BlockPropertyDescription_Motor_Steering prohibited | Control steering of this suspension from cockpit |
static MyStringId BlockPropertyDescription_Motor_SteerOverride prohibited | Steer override |
static MyStringId BlockPropertyDescription_Motor_SteerReturnSpeed prohibited | The wheel's return speed from turning |
static MyStringId BlockPropertyDescription_Motor_SteerSpeed prohibited | The wheel turn speed |
static MyStringId BlockPropertyDescription_Motor_SuspensionSpeed prohibited | Wheels will not be propeled over this speed |
static MyStringId BlockPropertyDescription_Motor_SuspensionTravel prohibited | Limits the suspension's travel height. Setting to 0% will effectively lock the suspension. |
static MyStringId BlockPropertyDescription_MotorBrakingTorque prohibited | Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off) |
static MyStringId BlockPropertyDescription_MotorLock prohibited | Rotor will lock its current position |
static MyStringId BlockPropertyDescription_MotorLowerLimit prohibited | Lower angular limit |
static MyStringId BlockPropertyDescription_MotorRotorDisplacement prohibited | Allows to move the rotor grid up or down to solve various alignment issues |
static MyStringId BlockPropertyDescription_MotorTorque prohibited | The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on) |
static MyStringId BlockPropertyDescription_MotorUpperLimit prohibited | Upper angular limit |
static MyStringId BlockPropertyDescription_MotorUsesWheelCommands prohibited | Indicates whether motor is controlled like a wheel directly from cockpit |
static MyStringId BlockPropertyDescription_MotorVelocity prohibited | Target velocity of the {0}; the {0} will accelerate until the target velocity is reached |
static MyStringId BlockPropertyDescription_MultiplierAzimuth prohibited | Modify maximum velocity of azimuth rotor |
static MyStringId BlockPropertyDescription_MultiplierElevation prohibited | Modify maximum velocity of elevation rotor |
static MyStringId BlockPropertyDescription_OreDetectorRange prohibited | Maximum detection range |
static MyStringId BlockPropertyDescription_RegenerationDelay prohibited | Time before the dummy is restored |
static MyStringId BlockPropertyDescription_SensorFieldBack prohibited | How far the sensing field extends backwards from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldBottom prohibited | How far the sensing field extends below the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldFront prohibited | How far the sensing field extends in front of the sensor |
static MyStringId BlockPropertyDescription_SensorFieldLeft prohibited | How far the sensing field extends to the left from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldRight prohibited | How far the sensing field extends to the right from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldTop prohibited | How far the sensing field extends above the sensor's position |
static MyStringId BlockPropertyDescription_SensorToolbarOpen prohibited | Opens toolbar |
static MyStringId BlockPropertyDescription_ShowShipName prohibited | Show ship name |
static MyStringId BlockPropertyDescription_SoundBlockRange prohibited | Range of played sound |
static MyStringId BlockPropertyDescription_SoundBlockVolume prohibited | Volume of played sound |
static MyStringId BlockPropertyDescription_SpaceBallFriction prohibited | Friction |
static MyStringId BlockPropertyDescription_SpaceBallRestitution prohibited | Restitution |
static MyStringId BlockPropertyDescription_SpaceBallVirtualMass prohibited | Virtual mass |
static MyStringId BlockPropertyDescription_Stockpile prohibited | Stockpiling tanks will not get drained by air vents |
static MyStringId BlockPropertyDescription_Suspension_AirShock prohibited | Automatically increases the strength of suspension spring when it is about to land hard. |
static MyStringId BlockPropertyDescription_Suspension_Brake prohibited | Enables sensitivity on brake input. |
static MyStringId BlockPropertyDescription_ThrustOverride prohibited | Overriding thruster will cause activation of thruster even without cockpit |
static MyStringId BlockPropertyItem_TargetOptions_CycleSubsystems prohibited | Cycle Subsystems |
static MyStringId BlockPropertyItem_TargetOptions_Default prohibited | Default |
static MyStringId BlockPropertyItem_TargetOptions_Unknown prohibited | Unknown |
static MyStringId BlockPropertyPopup_AutoPilotToolbarOpen prohibited | Set actions to be done when autopilot reaches this waypoint |
static MyStringId BlockPropertyProperties_CurrentInput prohibited | Current Input: |
static MyStringId BlockPropertyProperties_CurrentMass prohibited | Current Mass: |
static MyStringId BlockPropertyProperties_CurrentOutput prohibited | Current Output: |
static MyStringId BlockPropertyText_AnyoneCanUse prohibited | Anyone Can Use |
static MyStringId BlockPropertyText_Button prohibited | Button |
static MyStringId BlockPropertyText_ButtonList prohibited | Available buttons |
static MyStringId BlockPropertyText_ButtonName prohibited | Button name |
static MyStringId BlockPropertyText_TargetOptions prohibited | Target Options |
static MyStringId BlockPropertyText_TargetOptions_Target prohibited | Target |
static MyStringId BlockPropertyTitle_AddTool prohibited | Add tool or weapon |
static MyStringId BlockPropertyTitle_AddWeapon prohibited | Add weapon |
static MyStringId BlockPropertyTitle_Alignment prohibited | Alignment: |
static MyStringId BlockPropertyTitle_AngleDeviation prohibited | Angle deviation |
static MyStringId BlockPropertyTitle_AssignedCamera prohibited | Assigned camera |
static MyStringId BlockPropertyTitle_AssignedPB prohibited | Assigned Programmable Block |
static MyStringId BlockPropertyTitle_AssignRotorAzimuth prohibited | Assign azimuth rotor |
static MyStringId BlockPropertyTitle_AssignRotorElevation prohibited | Assign elevation rotor |
static MyStringId BlockPropertyTitle_Auto prohibited | Auto |
static MyStringId BlockPropertyTitle_AutoPilot prohibited | Autopilot |
static MyStringId BlockPropertyTitle_AutoPilotToolbarOpen prohibited | Setup Actions |
static MyStringId BlockPropertyTitle_AutoRefill prohibited | Auto-Refill |
static MyStringId BlockPropertyTitle_AvailableEffects prohibited | Available Effects |
static MyStringId BlockPropertyTitle_BackgroundColor prohibited | Backgr. |
static MyStringId BlockPropertyTitle_Beacons prohibited | Beacons |
static MyStringId BlockPropertyTitle_BreakForce prohibited | Break Force |
static MyStringId BlockPropertyTitle_BroadcastRadius prohibited | Broadcast radius |
static MyStringId BlockPropertyTitle_ChargeMode prohibited | Charge Mode |
static MyStringId BlockPropertyTitle_CockpitOnLockedToolbarOpen prohibited | Setup Action |
static MyStringId BlockPropertyTitle_CollisionAvoidance prohibited | Collision avoidance |
static MyStringId BlockPropertyTitle_Connector_AutoUnlockTime prohibited | Autounlock Time |
static MyStringId BlockPropertyTitle_Connector_Strength prohibited | Strength |
static MyStringId BlockPropertyTitle_ConveyorSorterAdd prohibited | Add |
static MyStringId BlockPropertyTitle_ConveyorSorterCandidatesList prohibited | Add new filter |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterItemsList prohibited | Active filters |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterMode prohibited | Filter Mode |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeBlacklist prohibited | Blacklist |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeWhitelist prohibited | Whitelist |
static MyStringId BlockPropertyTitle_ConveyorSorterRemove prohibited | Remove |
static MyStringId BlockPropertyTitle_Depressurize prohibited | Depressurize |
static MyStringId BlockPropertyTitle_DestinationGPS prohibited | Destination GPS coordinates: |
static MyStringId BlockPropertyTitle_Discharge prohibited | Discharge |
static MyStringId BlockPropertyTitle_EnableAI prohibited | Enable AI |
static MyStringId BlockPropertyTitle_EnableDockingMode prohibited | Precision Mode |
static MyStringId BlockPropertyTitle_EnableRegeneration prohibited | Enable regeneration |
static MyStringId BlockPropertyTitle_ExhaustEffect prohibited | Exhaust Effect |
static MyStringId BlockPropertyTitle_FlightMode prohibited | Flight Mode |
static MyStringId BlockPropertyTitle_FlightMode_Circle prohibited | Circle |
static MyStringId BlockPropertyTitle_FlightMode_OneWay prohibited | One Way |
static MyStringId BlockPropertyTitle_FlightMode_Patrol prohibited | Patrol |
static MyStringId BlockPropertyTitle_Font prohibited | Font |
static MyStringId BlockPropertyTitle_FontColor prohibited | Color |
static MyStringId BlockPropertyTitle_Force prohibited | Force |
static MyStringId BlockPropertyTitle_ForwardDirection prohibited | Forward Direction |
static MyStringId BlockPropertyTitle_GpsLocations prohibited | GPS Locations |
static MyStringId BlockPropertyTitle_GravityAcceleration prohibited | Acceleration |
static MyStringId BlockPropertyTitle_GravityFieldDepth prohibited | Field depth |
static MyStringId BlockPropertyTitle_GravityFieldHeight prohibited | Field height |
static MyStringId BlockPropertyTitle_GravityFieldRadius prohibited | Radius |
static MyStringId BlockPropertyTitle_GravityFieldWidth prohibited | Field width |
static MyStringId BlockPropertyTitle_GyroOverride prohibited | Override controls |
static MyStringId BlockPropertyTitle_GyroPitchOverride prohibited | Pitch override |
static MyStringId BlockPropertyTitle_GyroPower prohibited | Power |
static MyStringId BlockPropertyTitle_GyroRollOverride prohibited | Roll override |
static MyStringId BlockPropertyTitle_GyroYawOverride prohibited | Yaw override |
static MyStringId BlockPropertyTitle_HingeLock prohibited | Hinge lock |
static MyStringId BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds prohibited | Remove selected |
static MyStringId BlockPropertyTitle_JukeboxScreenSelectedSounds prohibited | Selected sounds |
static MyStringId BlockPropertyTitle_JukeboxScreenSelectSounds prohibited | Add to selection |
static MyStringId BlockPropertyTitle_JumpDistance prohibited | Distance |
static MyStringId BlockPropertyTitle_LandGearAutoLock prohibited | Autolock |
static MyStringId BlockPropertyTitle_LargeTurret_EnableTargetLocking prohibited | Enable target locking |
static MyStringId BlockPropertyTitle_LargeTurretEnableTurretIdleMovement prohibited | Enable idle movement |
static MyStringId BlockPropertyTitle_LargeTurretFireAtLockedTarget prohibited | Fire at locked target |
static MyStringId BlockPropertyTitle_LargeTurretRadius prohibited | AI aiming radius |
static MyStringId BlockPropertyTitle_LargeTurretTargetCharacters prohibited | Target characters |
static MyStringId BlockPropertyTitle_LargeTurretTargetDecoys prohibited | Target decoys |
static MyStringId BlockPropertyTitle_LargeTurretTargetEnemies prohibited | Target Enemies |
static MyStringId BlockPropertyTitle_LargeTurretTargetFriends prohibited | Target Friends |
static MyStringId BlockPropertyTitle_LargeTurretTargetLargeGrids prohibited | Target large ships |
static MyStringId BlockPropertyTitle_LargeTurretTargetLocking prohibited | Enable target locking |
static MyStringId BlockPropertyTitle_LargeTurretTargetMeteors prohibited | Target meteors |
static MyStringId BlockPropertyTitle_LargeTurretTargetMissiles prohibited | Target missiles |
static MyStringId BlockPropertyTitle_LargeTurretTargetMoving prohibited | Target moving objects |
static MyStringId BlockPropertyTitle_LargeTurretTargetNeutrals prohibited | Target neutrals |
static MyStringId BlockPropertyTitle_LargeTurretTargetSmallGrids prohibited | Target small ships |
static MyStringId BlockPropertyTitle_LargeTurretTargetStations prohibited | Target stations |
static MyStringId BlockPropertyTitle_LaserRange prohibited | Range |
static MyStringId BlockPropertyTitle_LCDScreenDefinitionsTextures prohibited | Loaded textures |
static MyStringId BlockPropertyTitle_LCDScreenPreserveAspectRatio prohibited | Preserve aspect ratio |
static MyStringId BlockPropertyTitle_LCDScreenRefreshInterval prohibited | Image change interval |
static MyStringId BlockPropertyTitle_LCDScreenRemoveSelectedTextures prohibited | Remove selected |
static MyStringId BlockPropertyTitle_LCDScreenSelectedTextures prohibited | Selected textures |
static MyStringId BlockPropertyTitle_LCDScreenSelectTextures prohibited | Add to selection |
static MyStringId BlockPropertyTitle_LCDScreenTextPadding prohibited | Text Padding |
static MyStringId BlockPropertyTitle_LCDScreenTextSize prohibited | Font Size |
static MyStringId BlockPropertyTitle_LightBlinkInterval prohibited | Blink Interval |
static MyStringId BlockPropertyTitle_LightBlinkLenght prohibited | Blink Length |
static MyStringId BlockPropertyTitle_LightBlinkOffset prohibited | Blink Offset |
static MyStringId BlockPropertyTitle_LightColor prohibited | Color |
static MyStringId BlockPropertyTitle_LightColorAtMaximalLoad prohibited | Color at maximal load |
static MyStringId BlockPropertyTitle_LightColorAtMinimalLoad prohibited | Color at minimal load |
static MyStringId BlockPropertyTitle_LightFalloff prohibited | Falloff |
static MyStringId BlockPropertyTitle_LightIntensity prohibited | Intensity |
static MyStringId BlockPropertyTitle_LightOffset prohibited | Offset |
static MyStringId BlockPropertyTitle_LightRadius prohibited | Radius |
static MyStringId BlockPropertyTitle_LightReflectorRadius prohibited | Reflector radius |
static MyStringId BlockPropertyTitle_LightReflectorRotationSpeed prohibited | Rotation speed |
static MyStringId BlockPropertyTitle_MaximalDistance prohibited | Maximum distance |
static MyStringId BlockPropertyTitle_MaxImpulseAxis prohibited | Max Impulse Axis |
static MyStringId BlockPropertyTitle_MaxImpulseNonAxis prohibited | Max Impulse NonAxis |
static MyStringId BlockPropertyTitle_MinimalDistance prohibited | Minimum distance |
static MyStringId BlockPropertyTitle_Motor_Damping prohibited | Damping |
static MyStringId BlockPropertyTitle_Motor_Friction prohibited | Friction |
static MyStringId BlockPropertyTitle_Motor_Height prohibited | Height Offset |
static MyStringId BlockPropertyTitle_Motor_InvertPropulsion prohibited | Invert Propulsion |
static MyStringId BlockPropertyTitle_Motor_InvertSteer prohibited | Invert Steering |
static MyStringId BlockPropertyTitle_Motor_MaxSteerAngle prohibited | Steering Angle |
static MyStringId BlockPropertyTitle_Motor_Power prohibited | Power |
static MyStringId BlockPropertyTitle_Motor_Propulsion prohibited | Propulsion |
static MyStringId BlockPropertyTitle_Motor_PropulsionOverride prohibited | Propulsion override |
static MyStringId BlockPropertyTitle_Motor_Steering prohibited | Steering |
static MyStringId BlockPropertyTitle_Motor_SteerOverride prohibited | Steer override |
static MyStringId BlockPropertyTitle_Motor_SteerReturnSpeed prohibited | Steer Return Speed |
static MyStringId BlockPropertyTitle_Motor_SteerSpeed prohibited | Steering Speed |
static MyStringId BlockPropertyTitle_Motor_Strength prohibited | Strength |
static MyStringId BlockPropertyTitle_Motor_SuspensionSpeed prohibited | Speed limit |
static MyStringId BlockPropertyTitle_Motor_SuspensionTravel prohibited | Suspension Travel |
static MyStringId BlockPropertyTitle_MotorBrakingTorque prohibited | Braking torque |
static MyStringId BlockPropertyTitle_MotorLock prohibited | Rotor lock |
static MyStringId BlockPropertyTitle_MotorMaxAngle prohibited | Upper limit |
static MyStringId BlockPropertyTitle_MotorMinAngle prohibited | Lower limit |
static MyStringId BlockPropertyTitle_MotorRotorDisplacement prohibited | Rotor displacement |
static MyStringId BlockPropertyTitle_MotorTargetVelocity prohibited | Velocity |
static MyStringId BlockPropertyTitle_MotorTorque prohibited | Torque |
static MyStringId BlockPropertyTitle_MotorUsesWheelCommands prohibited | Uses wheel commands |
static MyStringId BlockPropertyTitle_MultiplierAzimuth prohibited | Azimuth velocity multiplier |
static MyStringId BlockPropertyTitle_MultiplierElevation prohibited | Elevation velocity multiplier |
static MyStringId BlockPropertyTitle_OreDetectorRange prohibited | Range |
static MyStringId BlockPropertyTitle_PanelContent prohibited | Content |
static MyStringId BlockPropertyTitle_PanelScript prohibited | Script |
static MyStringId BlockPropertyTitle_Parking_EnableParking prohibited | Used for parking |
static MyStringId BlockPropertyTitle_Parking_EnableParkingTooltip prohibited | Is this block triggered by the parking signal? |
static MyStringId BlockPropertyTitle_PowerDependency prohibited | Power Dependency |
static MyStringId BlockPropertyTitle_ProjectionOffsetX prohibited | Horizontal offset |
static MyStringId BlockPropertyTitle_ProjectionOffsetY prohibited | Vertical offset |
static MyStringId BlockPropertyTitle_ProjectionOffsetZ prohibited | Forward offset |
static MyStringId BlockPropertyTitle_ProjectionRotationX prohibited | Pitch |
static MyStringId BlockPropertyTitle_ProjectionRotationY prohibited | Yaw |
static MyStringId BlockPropertyTitle_ProjectionRotationZ prohibited | Roll |
static MyStringId BlockPropertyTitle_ProjectionSpawn prohibited | Spawn projection |
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection prohibited | Number of blocks |
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip prohibited | The maximum number of blocks a projection can have when building instantly |
static MyStringId BlockPropertyTitle_Projector_GetOwnership prohibited | Ownership from projector |
static MyStringId BlockPropertyTitle_Projector_InstantBuilding prohibited | Instant building |
static MyStringId BlockPropertyTitle_Projector_InstantBuilding_Tooltip prohibited | Enable the projector to build the blueprint instantly, even in survival |
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections prohibited | Number of projections |
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections_Tooltip prohibited | The maximum number of projections this projector can build instantly |
static MyStringId BlockPropertyTitle_Recharge prohibited | Recharge |
static MyStringId BlockPropertyTitle_Refill prohibited | Refill Bottles |
static MyStringId BlockPropertyTitle_RegenerationDelay prohibited | Regeneration delay |
static MyStringId BlockPropertyTitle_RemoteBlockSpeedLimit prohibited | Speed limit |
static MyStringId BlockPropertyTitle_RemoveTool prohibited | Remove tool or weapon |
static MyStringId BlockPropertyTitle_RemoveWeapon prohibited | Remove weapon |
static MyStringId BlockPropertyTitle_SafetyDetach prohibited | Safety detach |
static MyStringId BlockPropertyTitle_Scale prohibited | Scale |
static MyStringId BlockPropertyTitle_SelectedToolList prohibited | Selected tools and weapons |
static MyStringId BlockPropertyTitle_SelectedWeaponList prohibited | Selected weapons |
static MyStringId BlockPropertyTitle_Semiauto prohibited | Semi-auto |
static MyStringId BlockPropertyTitle_SensorDetectAsteroids prohibited | Detect asteroids |
static MyStringId BlockPropertyTitle_SensorDetectEnemy prohibited | Detect enemy |
static MyStringId BlockPropertyTitle_SensorDetectFloatingObjects prohibited | Detect floating objects |
static MyStringId BlockPropertyTitle_SensorDetectFriendly prohibited | Detect friendly |
static MyStringId BlockPropertyTitle_SensorDetectLargeShips prohibited | Detect large ships |
static MyStringId BlockPropertyTitle_SensorDetectNeutral prohibited | Detect neutral |
static MyStringId BlockPropertyTitle_SensorDetectOwner prohibited | Detect owner |
static MyStringId BlockPropertyTitle_SensorDetectPlayers prohibited | Detect players |
static MyStringId BlockPropertyTitle_SensorDetectSmallShips prohibited | Detect small ships |
static MyStringId BlockPropertyTitle_SensorDetectStations prohibited | Detect stations |
static MyStringId BlockPropertyTitle_SensorDetectSubgrids prohibited | Detect subgrids |
static MyStringId BlockPropertyTitle_SensorFieldDepthMax prohibited | Back extent |
static MyStringId BlockPropertyTitle_SensorFieldDepthMin prohibited | Front extent |
static MyStringId BlockPropertyTitle_SensorFieldHeightMax prohibited | Top extent |
static MyStringId BlockPropertyTitle_SensorFieldHeightMin prohibited | Bottom extent |
static MyStringId BlockPropertyTitle_SensorFieldWidthMax prohibited | Right extent |
static MyStringId BlockPropertyTitle_SensorFieldWidthMin prohibited | Left extent |
static MyStringId BlockPropertyTitle_SensorPlaySound prohibited | Audible Proximity Alert |
static MyStringId BlockPropertyTitle_SensorToolbarOpen prohibited | Setup actions |
static MyStringId BlockPropertyTitle_ShareTensor prohibited | Share inertia tensor |
static MyStringId BlockPropertyTitle_ShowShipName prohibited | Show ship name |
static MyStringId BlockPropertyTitle_ShowSpritesOnScreen prohibited | Show sprites on screen |
static MyStringId BlockPropertyTitle_ShowTextOnScreen prohibited | Show text on screen |
static MyStringId BlockPropertyTitle_Silent prohibited | Silent |
static MyStringId BlockPropertyTitle_SoundBlockLoopTime prohibited | Loop time |
static MyStringId BlockPropertyTitle_SoundBlockPlay prohibited | Play |
static MyStringId BlockPropertyTitle_SoundBlockRange prohibited | Range |
static MyStringId BlockPropertyTitle_SoundBlockSoundList prohibited | Sound list |
static MyStringId BlockPropertyTitle_SoundBlockStop prohibited | Stop |
static MyStringId BlockPropertyTitle_SoundBlockVolume prohibited | Volume |
static MyStringId BlockPropertyTitle_Stockpile prohibited | Stockpile |
static MyStringId BlockPropertyTitle_Suspension_AirShock prohibited | AirShock |
static MyStringId BlockPropertyTitle_Suspension_Brake prohibited | Brake |
static MyStringId BlockPropertyTitle_Suspension_EnableParking prohibited | Allow Parking Brake |
static MyStringId BlockPropertyTitle_TextPanelAccessType prohibited | Access type |
static MyStringId BlockPropertyTitle_TextPanelPublicTitle prohibited | Title |
static MyStringId BlockPropertyTitle_TextPanelShowPublicTextPanel prohibited | Edit text |
static MyStringId BlockPropertyTitle_TextPanelShowTextPanel prohibited | Edit private text |
static MyStringId BlockPropertyTitle_TextPanelTitle prohibited | Private title |
static MyStringId BlockPropertyTitle_ThrustOverride prohibited | Thrust override |
static MyStringId BlockPropertyTitle_TimerStart prohibited | Start |
static MyStringId BlockPropertyTitle_TimerStop prohibited | Stop |
static MyStringId BlockPropertyTitle_TimerToolbarOpen prohibited | Setup actions |
static MyStringId BlockPropertyTitle_TimerToTrigger prohibited | Time to trigger: |
static MyStringId BlockPropertyTitle_TimerTrigger prohibited | Trigger now |
static MyStringId BlockPropertyTitle_ToolList prohibited | Available tools and weapons |
static MyStringId BlockPropertyTitle_Velocity prohibited | Velocity |
static MyStringId BlockPropertyTitle_Warning prohibited | Warning: |
static MyStringId BlockPropertyTitle_Waypoints prohibited | Waypoints |
static MyStringId BlockPropertyTitle_WeaponList prohibited | Weapon list |
static MyStringId BlockPropertyTitle_WeldForce prohibited | Safety lock override |
static MyStringId BlockPropertyTitle_WeldSpeed prohibited | Safety lock speed |
static MyStringId BlockPropertyTooltip_CockpitOnLockedToolbarOpen prohibited | Triggers when this grid has been target locked by any other |
static MyStringId BlockPropertyTooltip_LargeTurretFireAtLockedTarget prohibited | Enabling this will make the turrets aim and fire at a locked target |
static MyStringId BlockPropertyTooltip_LargeTurretTargetLocking prohibited | While this is enabled, you can select and lock targets while controlling this block |
static MyStringId BlockPropertyTooltip_MaxImpulseAxis prohibited | Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour. |
static MyStringId BlockPropertyTooltip_MaxImpulseNonAxis prohibited | Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour. |
static MyStringId BlockPropertyTooltip_SafetyDetach prohibited | Safety detach |
static MyStringId BlockPropertyTooltip_ShareTensor prohibited | Equalizes virtual masses of connected grids to achieve more stable behaviour |
static MyStringId BlockPropertyValue_Locked prohibited | Locked |
static MyStringId BlockPropertyValue_MotorAngleUnlimited prohibited | Unlimited |
static MyStringId BlockPropertyValue_NoContent prohibited | No Content |
static MyStringId BlockPropertyValue_ReadyToLock prohibited | Ready To Lock |
static MyStringId BlockPropertyValue_ScriptContent prohibited | Script |
static MyStringId BlockPropertyValue_TextAndImageContent prohibited | Text and Images |
static MyStringId BlockPropertyValue_Unlocked prohibited | Unlocked |
static MyStringId BlockSize_NotAvailable prohibited | This block is for {0} only |
static MyStringId Blueprint_GridType_Large prohibited | Large |
static MyStringId Blueprint_GridType_Small prohibited | Small |
static MyStringId BlueprintInfo_Author prohibited | Author: |
static MyStringId BlueprintInfo_Name prohibited | Name: |
static MyStringId BlueprintInfo_NumberOfBlocks prohibited | Number of blocks: |
static MyStringId BlueprintInfo_SendTo prohibited | Send to: |
static MyStringId BlueprintPublished prohibited | BLUEPRINT PUBLISHED |
static MyStringId BlueprintScreen_FilePathTooLong_Caption prohibited | File path too long |
static MyStringId BlueprintScreen_FilePathTooLong_Description prohibited | File path is too long, current length is {0}, maximum length is {1}. Path: {2} |
static MyStringId BlueprintScreen_Help_Screen prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId BlueprintScreen_Help_Screen_Local prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId BlueprintsScreen prohibited | Blueprints Screen |
static MyStringId BriefingTutorial01Movements prohibited | Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill. |
static MyStringId BriefingTutorial02Inventory prohibited | An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions. |
static MyStringId BriefingTutorial03Energy prohibited | Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it. |
static MyStringId BriefingTutorial04Oxygen prohibited | This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed. |
static MyStringId BriefingTutorial05OreRefining prohibited | The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements. |
static MyStringId BriefingTutorial06Conveyors prohibited | Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other. |
static MyStringId BriefingTutorial07Jetpack prohibited | The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards! |
static MyStringId BriefingTutorial08YourFirstShip prohibited | The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs. |
static MyStringId BriefingTutorial09ShipFlight prohibited | This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors. |
static MyStringId BriefingTutorial10Grids prohibited | This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects. |
static MyStringId BroadcastScreen_Antenna prohibited | Antenna |
static MyStringId BroadcastScreen_NoOwnership prohibited | Wrong ownership setting: |
static MyStringId BroadcastScreen_Ownership prohibited | Ownership correct |
static MyStringId BroadcastScreen_RemoteControl prohibited | Remote Control |
static MyStringId BroadcastScreen_TakeControlButton prohibited | Control |
static MyStringId BroadcastScreen_TakeControlButton_NoMainRemoteControl prohibited | Multiple Remote Controllers on grid. Set one as main! |
static MyStringId BroadcastScreen_TakeControlButton_NoRemoteToolTip prohibited | No Remote Controller on grid |
static MyStringId BroadcastScreen_TakeControlButton_RemoteToolTip prohibited | Remote Control ready |
static MyStringId BroadcastScreen_TakeControlButton_ToolTip prohibited | Take control of target grid |
static MyStringId BroadcastScreen_TakeControlButtonDisabled_ToolTip prohibited | Cannot take control of target grid. Hover over status icons for more info. |
static MyStringId BroadcastScreen_TerminalButton prohibited | Terminal |
static MyStringId BroadcastScreen_TerminalButton_NoStableConnectionToolTip prohibited | Cannot establish connection to grid |
static MyStringId BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip prohibited | Players antenna off |
static MyStringId BroadcastScreen_TerminalButton_StableConnectionToolTip prohibited | Connection stable |
static MyStringId BroadcastScreen_TerminalButton_ToolTip prohibited | Open terminal of target grid. |
static MyStringId BroadcastScreen_TerminalButtonDisabled_ToolTip prohibited | Cannot open terminal of target grid. Hover over status icons for more info. |
static MyStringId BroadcastScreen_UnavailableControlButton prohibited | Unavailable |
static MyStringId BroadcastStatus_Connected prohibited | Remote access |
static MyStringId BroadcastStatus_IsPreviewGrid prohibited | Preview Grid |
static MyStringId BroadcastStatus_Me prohibited | Me |
static MyStringId BroadcastStatus_OutOfBroadcastingRange prohibited | Out of broadcasting range |
static MyStringId BroadcastStatus_OutOfReceivingRange prohibited | Out of receiving range |
static MyStringId BroadcastStatus_PhysicallyConnected prohibited | Direct access |
static MyStringId BuilderModeOff prohibited | Builder mode off |
static MyStringId BuilderModeOn prohibited | Builder mode on |
static MyStringId BuildPlanner prohibited | Build Planner |
static MyStringId BuildPlanner_Controls prohibited | Inventory terminal controls |
static MyStringId BuildPlanner_DepositAll prohibited | Deposit all |
static MyStringId BuildPlanner_Description prohibited | Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production. |
static MyStringId BuildPlanner_Put10ToProduction prohibited | Put x10 to production |
static MyStringId BuildPlanner_PutToProduction prohibited | Put to production |
static MyStringId BuildPlanner_Withdraw prohibited | Withdraw |
static MyStringId BuildPlanner_Withdraw10Keep prohibited | Withdraw x10 and keep |
static MyStringId BuildPlanner_WithdrawKeep prohibited | Withdraw and keep |
static MyStringId BuildPlannerCapacityReached prohibited | Build planner capacity reached. Components not added. |
static MyStringId BuildPlannerComponentsAdded prohibited | Components added to Build Planner. |
static MyStringId BuildPlannerHint prohibited | Use {0} / {1} to add/remove to/from Build planner |
static MyStringId buttonBrowseWorkshop prohibited | Browse Workshop |
static MyStringId buttonEdit prohibited | Edit |
static MyStringId ButtonEditFactionBanner_Cancel prohibited | Cancel |
static MyStringId ButtonEditFactionBanner_OK prohibited | Ok |
static MyStringId buttonOpenInWorkshop prohibited | Open in Workshop |
static MyStringId buttonPublish prohibited | Publish |
static MyStringId buttonRefresh prohibited | Refresh |
static MyStringId buttonRemove prohibited | Remove |
static MyStringId CannotFindBlueprint prohibited | Cannot find the blueprint file. |
static MyStringId CannotFindBlueprintSteam prohibited | Couldn't load blueprints from {0} workshop |
static MyStringId Characters prohibited | Characters |
static MyStringId CharacterSkinInventory_Help_ScreenCraft prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
static MyStringId CharacterSkinInventory_Help_ScreenOK prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
static MyStringId Chat_screen prohibited | Chat screen |
static MyStringId ChatBot_Generic prohibited | Hello, Engineer! I am Good.bot. What can I help you with? |
static MyStringId ChatBot_Generic_Q0 prohibited | Hi |
static MyStringId ChatBot_Generic_Q1 prohibited | Hello |
static MyStringId ChatBot_Generic_Q10 prohibited | What is this |
static MyStringId ChatBot_Generic_Q11 prohibited | How does this work |
static MyStringId ChatBot_Generic_Q12 prohibited | Hey |
static MyStringId ChatBot_Generic_Q2 prohibited | Hallo |
static MyStringId ChatBot_Generic_Q3 prohibited | Ciao |
static MyStringId ChatBot_Generic_Q4 prohibited | Ahoy |
static MyStringId ChatBot_Generic_Q5 prohibited | Greetings |
static MyStringId ChatBot_Generic_Q6 prohibited | Aloha |
static MyStringId ChatBot_Generic_Q7 prohibited | Howdy |
static MyStringId ChatBot_Generic_Q8 prohibited | Namaste |
static MyStringId ChatBot_Generic_Q9 prohibited | Look at you |
static MyStringId ChatBot_HowAreYou prohibited | I am well, thank you! |
static MyStringId ChatBot_HowAreYou_Q0 prohibited | How are you |
static MyStringId ChatBot_HowAreYou_Q1 prohibited | How have you been |
static MyStringId ChatBot_HowAreYou_Q2 prohibited | Hows everything |
static MyStringId ChatBot_HowAreYou_Q3 prohibited | Hows it going |
static MyStringId ChatBot_HowAreYou_Q4 prohibited | How are things going |
static MyStringId ChatBot_HowAreYou_Q5 prohibited | Whats going on |
static MyStringId ChatBot_HowAreYou_Q6 prohibited | Whats new |
static MyStringId ChatBot_HowAreYou_Q7 prohibited | Whats up |
static MyStringId ChatBot_HowAreYou_Q8 prohibited | Whassup |
static MyStringId ChatBot_HowAreYou_Q9 prohibited | What are you up to |
static MyStringId ChatBot_Rude prohibited | That was not very nice! In case of any issues, please contact us at https://support.keenswh.com/ |
static MyStringId ChatBot_Rude_Q0 prohibited | Fuck |
static MyStringId ChatBot_Rude_Q1 prohibited | Fucking |
static MyStringId ChatBot_Rude_Q2 prohibited | dumb |
static MyStringId ChatBot_Rude_Q3 prohibited | Shit |
static MyStringId ChatBot_Rude_Q4 prohibited | Shitty |
static MyStringId ChatBot_Rude_Q5 prohibited | stupid |
static MyStringId ChatBot_Rude_Q6 prohibited | bitch |
static MyStringId ChatBot_Substitute0_D prohibited | strawberry dumpling |
static MyStringId ChatBot_Substitute0_S prohibited | Advanced Rotor Part |
static MyStringId ChatBot_Substitute1_D prohibited | strawberry dumplings |
static MyStringId ChatBot_Substitute1_S prohibited | Advanced Rotor Parts |
static MyStringId ChatBot_Substitute2_D prohibited | strawberry dumpling |
static MyStringId ChatBot_Substitute2_S prohibited | Advanced Rotors Part |
static MyStringId ChatBot_Substitute3_D prohibited | strawberry dumplings |
static MyStringId ChatBot_Substitute3_S prohibited | Advanced Rotors Parts |
static MyStringId ChatBot_ThankYou prohibited | You're welcome! |
static MyStringId ChatBot_ThankYou_Q0 prohibited | Thank you |
static MyStringId ChatBot_ThankYou_Q1 prohibited | Thanks |
static MyStringId ChatBot_ThankYou_Q2 prohibited | Thats great |
static MyStringId ChatBot_ThankYou_Q3 prohibited | Sounds great |
static MyStringId ChatBot_ThankYou_Q4 prohibited | Always appreciated |
static MyStringId ChatBot_ThankYou_Q5 prohibited | Thanks so much |
static MyStringId ChatBot_ThankYou_Q6 prohibited | Thanks a lot |
static MyStringId ChatBot_ThankYou_Q7 prohibited | Thanks a bunch |
static MyStringId ChatBot_ThankYou_Q8 prohibited | I owe you one |
static MyStringId ChatBot_ThankYou_Q9 prohibited | I can’t thank you enough |
static MyStringId ChatBotMisunderstanding0 prohibited | Apologies, I am unable to answer the question. I am still learning. For more help, please visit https://support.keenswh.com/ |
static MyStringId ChatBotName prohibited | Good.bot |
static MyStringId ChatBotUnavailable prohibited | I am sorry, I'm not available right now. Please visit https://support.keenswh.com/ or try again later. |
static MyStringId ChatScreen_TerminalSendMessage prohibited | Send the message |
static MyStringId ChatScreen_TerminalSendMessageDisabled prohibited | You cannot send an empty message |
static MyStringId ChatScreen_TerminaMessageBox prohibited | Insert your message |
static MyStringId ClaimSkin_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId ClipboardBlueprintIsTooBig prohibited | Blueprint too big, preview disabled. |
static MyStringId Cobalt prohibited | Cobalt |
static MyStringId ColorTool_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back |
static MyStringId Connector_AutoUnlockWarning prohibited | Your ship will be unlocked in: {0} min {1} s |
static MyStringId Connector_TemporaryBlock prohibited | Connection failed. Connector will unblock in {0} seconds. |
static MyStringId Consent prohibited | Consent |
static MyStringId ContainerDropSystemBeaconText prohibited | Container drop |
static MyStringId ContainerDropSystemContainerLarge prohibited | Strong unknown signal |
static MyStringId ContainerDropSystemContainerSmall prohibited | Unknown signal |
static MyStringId ContainerDropSystemContainerWasDetected prohibited | {0} was detected. |
static MyStringId Contract_Repair_GpsDescription prohibited | Repair this ship |
static MyStringId Contract_Repair_GpsName prohibited | ---> REPAIR HERE<--- |
static MyStringId Contracts_AbandonConfirmation_Caption prohibited | Do you really want to abandon this contract? |
static MyStringId Contracts_AbandonConfirmation_Text prohibited | By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process. |
static MyStringId Contracts_AcceptConfirmation_Caption prohibited | Do you accept this contract? |
static MyStringId Contracts_AcceptConfirmation_Text prohibited | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
static MyStringId Contracts_Accepted_Caption prohibited | Contract Accepted |
static MyStringId Contracts_Accepted_Text prohibited | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
static MyStringId Contracts_Completed_Caption prohibited | Contract Completed |
static MyStringId Contracts_Completed_Text prohibited | Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1} |
static MyStringId Contracts_Error_Caption_Abandon prohibited | Abandon failed |
static MyStringId Contracts_Error_Caption_Activation prohibited | Accept failed |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt prohibited | Cannot accept |
static MyStringId Contracts_Error_Caption_Finish prohibited | Finish failed |
static MyStringId Contracts_Error_Caption_FinishCondition_IncorrectGrid prohibited | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_MissingPackage prohibited | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughItems prohibited | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughSpace prohibited | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishingCondition prohibited | Contract finishing failed |
static MyStringId Contracts_Error_Caption_NoAccess prohibited | Cannot Access |
static MyStringId Contracts_Error_Text_Abandon prohibited | Contract cannot be abandoned as it has been deleted or finished by someone else. |
static MyStringId Contracts_Error_Text_Activation prohibited | Contract cannot be accepted because it has been deleted or already accepted by someone else. |
static MyStringId Contracts_Error_Text_ActivationconditionNotMet prohibited | You do not meet requirements to accept this contract. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached prohibited | You have too many contracts. Finish or abandon some before you can accept another. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds prohibited | You do not meet requirements to accept this contract. You have not enough money. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace prohibited | You do not meet requirements to accept this contract. You have not enough space in inventory. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_TargetOffline prohibited | You cannot accept this contract as target is currently not online. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt prohibited | You do not meet requirements to accept this contract. You are the target. |
static MyStringId Contracts_Error_Text_Finish prohibited | Contract cannot be finished as it has been deleted or already finished by someone else. |
static MyStringId Contracts_Error_Text_FinishCondition_IncorrectGrid prohibited | Contract could not be finished as selected ship was invalid. |
static MyStringId Contracts_Error_Text_FinishCondition_MissingPackage prohibited | Contract could not be finished. You must carry the package in your inventory. |
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughItems prohibited | Contract could not be finished. Selected ship does not contain enough items. |
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughSpace prohibited | Contract could not be finished. There is not enough space for transfered items. |
static MyStringId Contracts_Error_Text_FinishingCondition prohibited | Contract could not be finished. |
static MyStringId Contracts_Error_Text_NoAccess prohibited | You don't have access to this block. |
static MyStringId ContractScreen_Administration_NoSelection prohibited | No selection |
static MyStringId ContractScreen_Administration_SelectionCaption_DeliverBlock prohibited | Select Contract block |
static MyStringId ContractScreen_Administration_SelectionCaption_FindGrid prohibited | Select grid to find |
static MyStringId ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock prohibited | Select Contract block |
static MyStringId ContractScreen_Administration_SelectionCaption_Repair prohibited | Select grid to repair |
static MyStringId ContractScreen_Administration_SelectionText_DeliverBlock prohibited | Select one of your contract block that will serve as deliver point for package |
static MyStringId ContractScreen_Administration_SelectionText_FindGrid prohibited | Select one of your grid that will be searched in contract |
static MyStringId ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock prohibited | Select one of your contract block that will serve as deliver point for items |
static MyStringId ContractScreen_Administration_SelectionText_Repair prohibited | Select the grid that shall be rapaired in this contract |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_BlockNotFound prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Error prohibited | Error |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Fail prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_GridNotFound prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds prohibited | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Success prohibited | Success |
static MyStringId ContractScreen_Aministration_CreatinResultText_BlockNotFound prohibited | Contract creation failed. Target block was not found. |
static MyStringId ContractScreen_Aministration_CreatinResultText_CreationLimitHard prohibited | Contract creation failed. You have reached limit amount of contracts for this block. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Error prohibited | Contract creation failed due to an error. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Fail prohibited | Contract creation failed. |
static MyStringId ContractScreen_Aministration_CreatinResultText_GridNotFound prohibited | Contract creation failed. Target grid was not found. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock prohibited | Contract creation failed. You are not and owner of targeted block. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid prohibited | Contract creation failed. You are not and owner of targeted grid. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotEnoughFunds prohibited | Contract creation failed. You don't have enough funds to pay reward. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Success prohibited | Contract was successfully created. |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_Duration prohibited | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount prohibited | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward prohibited | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius prohibited | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit prohibited | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_ItemTypeNotSelected prohibited | Value not selected |
static MyStringId ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected prohibited | Value not selected |
static MyStringId ContractScreen_Aministration_FailCaption_TargetGridNotSelected prohibited | Value not selected |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_Duration prohibited | Duration has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_ItemAmount prohibited | Item amount has invalid value. Must be positive number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_MoneyReward prohibited | Currency reward has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_SearchRadius prohibited | Search radius has invalid value. Must be positive number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_StartingDeposit prohibited | Collateral has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_ItemTypeNotSelected prohibited | Item type for delivery must be selected. |
static MyStringId ContractScreen_Aministration_FailText_TargetContractBlockNotSelected prohibited | Contract block for item delivery must be selected. |
static MyStringId ContractScreen_Aministration_FailText_TargetGridNotSelected prohibited | You must select grid to be searched for. |
static MyStringId ContractScreen_Button_Abandon prohibited | Abandon |
static MyStringId ContractScreen_Button_Accept prohibited | Accept |
static MyStringId ContractScreen_Button_Confirm prohibited | Confirm |
static MyStringId ContractScreen_Button_CreateContract prohibited | Create |
static MyStringId ContractScreen_Button_DeleteContract prohibited | Delete |
static MyStringId ContractScreen_Button_Finish prohibited | Finish |
static MyStringId ContractScreen_Button_Refresh prohibited | Refresh |
static MyStringId ContractScreen_Button_RefreshContracts prohibited | Refresh |
static MyStringId ContractScreen_Button_SelectBlock prohibited | Select Block |
static MyStringId ContractScreen_Button_SelectGrid prohibited | Select Grid |
static MyStringId ContractScreen_Column_Icon prohibited | Icon |
static MyStringId ContractScreen_Column_Name prohibited | Name |
static MyStringId ContractScreen_Column_RewardCurrency prohibited | SC reward |
static MyStringId ContractScreen_Column_RewardReputation prohibited | Reputation reward |
static MyStringId ContractScreen_Column_TimeLimit prohibited | Time limit |
static MyStringId ContractScreen_Condition_Name_DeliverItem prohibited | Deliver Items {0} |
static MyStringId ContractScreen_Condition_Name_DeliverPackage prohibited | Deliver Package {0} |
static MyStringId ContractScreen_Contract_Name_Deliver prohibited | Hauling Contract |
static MyStringId ContractScreen_Contract_Name_Deliver_WithId prohibited | Hauling Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Escort prohibited | Escort Contract |
static MyStringId ContractScreen_Contract_Name_Escort_WithId prohibited | Escort Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Find prohibited | Search Contract |
static MyStringId ContractScreen_Contract_Name_Find_WithId prohibited | Search Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Hunt prohibited | Bounty Contract |
static MyStringId ContractScreen_Contract_Name_Hunt_WithId prohibited | Bounty Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver prohibited | Acquisition Contract |
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver_WithId prohibited | Acquisition Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Repair prohibited | Repair Contract |
static MyStringId ContractScreen_Contract_Name_Repair_WithId prohibited | Repair Contract ({0}) |
static MyStringId ContractScreen_ContractFilterTitle prohibited | Show: |
static MyStringId ContractScreen_Deliver_Description_0 prohibited | A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task. |
static MyStringId ContractScreen_Deliver_Description_1 prohibited | A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time. |
static MyStringId ContractScreen_Deliver_Description_2 prohibited | We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it? |
static MyStringId ContractScreen_Deliver_Distance prohibited | Distance: |
static MyStringId ContractScreen_Escort_Description_0 prohibited | One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job? |
static MyStringId ContractScreen_Escort_Description_1 prohibited | A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation. |
static MyStringId ContractScreen_Escort_Description_2 prohibited | It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance. |
static MyStringId ContractScreen_Escort_Description_3 prohibited | One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed. |
static MyStringId ContractScreen_Find_Description_0 prohibited | A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container. |
static MyStringId ContractScreen_Find_Description_1 prohibited | Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it? |
static MyStringId ContractScreen_Find_Description_2 prohibited | We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you. |
static MyStringId ContractScreen_Find_Description_3 prohibited | A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended. |
static MyStringId ContractScreen_Find_Description_4 prohibited | A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup. |
static MyStringId ContractScreen_Formating_Deposit_None prohibited | None |
static MyStringId ContractScreen_Formating_RepPenalty_None prohibited | None |
static MyStringId ContractScreen_Formating_TimeLimit_Days prohibited | {0} d {1:00} h {2:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_Hours prohibited | {0:00} h {1:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_Mins prohibited | {0:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_No prohibited | No limit |
static MyStringId ContractScreen_Formating_TimeLimit_NotStarted prohibited | Not started |
static MyStringId ContractScreen_Formating_TimeLimit_Secs prohibited | {0:00} s |
static MyStringId ContractScreen_Formating_TimeLimit_TimeOut prohibited | Time's out |
static MyStringId ContractScreen_GridSelection_Caption prohibited | Vehicle/Character inventory selection |
static MyStringId ContractScreen_GridSelection_Text prohibited | Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own. |
static MyStringId ContractScreen_Hunt_Description_0 prohibited | With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target. |
static MyStringId ContractScreen_Hunt_Description_1 prohibited | It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job? |
static MyStringId ContractScreen_Hunt_Description_2 prohibited | Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry. |
static MyStringId ContractScreen_Hunt_Target prohibited | Target: |
static MyStringId ContractScreen_ObtainDeliver_Description_0 prohibited | A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded. |
static MyStringId ContractScreen_ObtainDeliver_Description_1 prohibited | This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full. |
static MyStringId ContractScreen_ObtainDeliver_Description_2 prohibited | As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services. |
static MyStringId ContractScreen_ObtainDeliver_Description_3 prohibited | Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price. |
static MyStringId ContractScreen_ObtainDeliver_Description_4 prohibited | We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut. |
static MyStringId ContractScreen_ObtainDeliver_Description_5 prohibited | These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated. |
static MyStringId ContractScreen_ObtainDeliver_ItemAmount prohibited | Amount: |
static MyStringId ContractScreen_ObtainDeliver_ItemVolume prohibited | Volume: |
static MyStringId ContractScreen_Repair_Description_0 prohibited | Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order. |
static MyStringId ContractScreen_Repair_Description_1 prohibited | We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed. |
static MyStringId ContractScreen_Repair_Description_2 prohibited | Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition. |
static MyStringId ContractScreen_Repair_Description_3 prohibited | A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components. |
static MyStringId ContractScreen_Repair_Description_4 prohibited | We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components. |
static MyStringId ContractScreen_Repair_Description_5 prohibited | Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find. |
static MyStringId ContractScreen_RepChange_Hint prohibited | Reputation: |
static MyStringId ContractScreen_Tab_AcceptedContracts prohibited | Accepted Contracts |
static MyStringId ContractScreen_Tab_Administration prohibited | Administration |
static MyStringId ContractScreen_Tab_AvailableContracts prohibited | Available Contracts |
static MyStringId ContractScreen_Text_CurrentMoney prohibited | Account Balance: |
static MyStringId ContractScreen_Text_Duration prohibited | Duration [min]: |
static MyStringId ContractScreen_Text_ItemAmount prohibited | Item amount: |
static MyStringId ContractScreen_Text_ItemType prohibited | Item type: |
static MyStringId ContractScreen_Text_MoneyReward prohibited | Payment: |
static MyStringId ContractScreen_Text_NewContract prohibited | New Contract |
static MyStringId ContractScreen_Text_NoActiveContracts prohibited | You do not have any Contract active. |
static MyStringId ContractScreen_Text_NoAdministrableContracts prohibited | There are no custom contracts. |
static MyStringId ContractScreen_Text_NoAvailableContracts prohibited | There are no contracts available. |
static MyStringId ContractScreen_Text_SearchRadius prohibited | Search radius: |
static MyStringId ContractScreen_Text_StartingDeposit prohibited | Collateral: |
static MyStringId ContractScreen_Text_TargetBlock prohibited | Target block: |
static MyStringId ContractScreen_Text_TargetGrid prohibited | Target grid: |
static MyStringId ContractScreen_Text_Type prohibited | Type: |
static MyStringId ContractScreen_Tooltip_Currency prohibited | Payment: |
static MyStringId ContractScreen_Tooltip_Duration prohibited | Duration: |
static MyStringId ContractScreen_Tooltip_FailReputationPenalty prohibited | Fail reputation penalty: |
static MyStringId ContractScreen_Tooltip_InitialDeposit prohibited | Collateral: |
static MyStringId ContractScreen_Tooltip_MaxGpsOffset prohibited | Maximum GPS deviation: |
static MyStringId ContractScreen_Tooltip_Name prohibited | Name: |
static MyStringId ContractScreen_Tooltip_Reputation prohibited | Reputation reward: |
static MyStringId ContractsScreen_Help_Accept prohibited | {CONTROL:GUI:BUTTON_A} Accept |
static MyStringId ContractsScreen_Help_CreateContract prohibited | {CONTROL:GUI:BUTTON_X} Create contract |
static MyStringId ContractsScreen_Help_Delete prohibited | {CONTROL:GUI:BUTTON_X} Delete |
static MyStringId ContractsScreen_Help_Finish prohibited | {CONTROL:GUI:BUTTON_X} Finish |
static MyStringId ContractsScreen_Help_Refresh prohibited | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId ContractsScreen_Help_Select prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId ContractsScreenGridSelection_Help_Confirm prohibited | {CONTROL:GUI:BUTTON_X} Confirm |
static MyStringId ContractSystem_Notifications_ContractFailed prohibited | Contract failed. |
static MyStringId ContractSystem_Notifications_ContractSuccess prohibited | Contract was successfully finished. |
static MyStringId ContractType_NameLocalizationKey_All prohibited | All |
static MyStringId ContractType_NameLocalizationKey_Deliver prohibited | Hauling |
static MyStringId ContractType_NameLocalizationKey_Escort prohibited | Escort |
static MyStringId ContractType_NameLocalizationKey_Find prohibited | Search |
static MyStringId ContractType_NameLocalizationKey_Hunt prohibited | Bounty |
static MyStringId ContractType_NameLocalizationKey_ObtainAndDeliver prohibited | Acquisition |
static MyStringId ContractType_NameLocalizationKey_Repair prohibited | Repair |
static MyStringId ContractTypeNames_Deliver prohibited | Hauling |
static MyStringId ContractTypeNames_Find prohibited | Search |
static MyStringId ContractTypeNames_ObtainAndDeliver prohibited | Acquisition |
static MyStringId ContractTypeNames_Repair prohibited | Repair |
static MyStringId ControlDescBrake prohibited | Brake |
static MyStringId ControlDescCameraZoom prohibited | Camera zoom |
static MyStringId ControlDescHoldToColor prohibited | Color block |
static MyStringId ControlDescLargeBrush prohibited | Large color brush |
static MyStringId ControlDescLoot prohibited | Loot dead body |
static MyStringId ControlDescMediumBrush prohibited | Medium color brush |
static MyStringId ControlDescNetgraph prohibited | Toggle statistics |
static MyStringId ControlDescSingleAllMode prohibited | Single / All weapon mode (cockpit) |
static MyStringId ControlDescSpectatorSpeed prohibited | Changes spectator speed |
static MyStringId ControlDescWholeBrush prohibited | Color whole grid |
static MyStringId ControlDescZoom prohibited | Zoom in third-person mode |
static MyStringId ControlMenuItemLabel_ActiveContracts prohibited | Show Active Contracts |
static MyStringId ControlMenuItemLabel_AlienGreenGrass prohibited | Alien grass green |
static MyStringId ControlMenuItemLabel_AlienGreenGrassBare prohibited | Alien grass green bare |
static MyStringId ControlMenuItemLabel_AlienIce prohibited | Alien ice |
static MyStringId ControlMenuItemLabel_AlienIce_03 prohibited | Alien ice 03 |
static MyStringId ControlMenuItemLabel_AlienOrangeGrass prohibited | Alien grass orange |
static MyStringId ControlMenuItemLabel_AlienOrangeGrassBare prohibited | Alien grass orange bare |
static MyStringId ControlMenuItemLabel_AlienRockGrass prohibited | Alien grass rock |
static MyStringId ControlMenuItemLabel_AlienRockGrassBare prohibited | Alient grass rock bare |
static MyStringId ControlMenuItemLabel_AlienRockyMountain prohibited | Alien rocky mountain |
static MyStringId ControlMenuItemLabel_AlienRockyTerrain prohibited | Alien rocky terrain |
static MyStringId ControlMenuItemLabel_AlienSand prohibited | Alien sand |
static MyStringId ControlMenuItemLabel_AlienSnow prohibited | Alien snow |
static MyStringId ControlMenuItemLabel_AlienSoil prohibited | Alien soil |
static MyStringId ControlMenuItemLabel_AlienYellowGrass prohibited | Alien grass yellow |
static MyStringId ControlMenuItemLabel_AlienYellowGrassBare prohibited | Alien grass yellow bare |
static MyStringId ControlMenuItemLabel_BlockAutoRotate prohibited | Toggle Block Auto Rotation |
static MyStringId ControlMenuItemLabel_Broadcasting prohibited | Toggle Broadcasting |
static MyStringId ControlMenuItemLabel_BuildMode prohibited | Build Mode |
static MyStringId ControlMenuItemLabel_CameraMode prohibited | Toggle Camera Mode |
static MyStringId ControlMenuItemLabel_Chat prohibited | Open Chat |
static MyStringId ControlMenuItemLabel_Cobalt01 prohibited | Cobalt 01 |
static MyStringId ControlMenuItemLabel_ColorPicker prohibited | Open Color Picker |
static MyStringId ControlMenuItemLabel_CommitSuicide prohibited | Respawn |
static MyStringId ControlMenuItemLabel_Connectors prohibited | Toggle Landing Gears / Connectors |
static MyStringId ControlMenuItemLabel_CopyGrid prohibited | Copy Grid |
static MyStringId ControlMenuItemLabel_CrackedSoil prohibited | Cracked soil |
static MyStringId ControlMenuItemLabel_CreateBlueprint prohibited | Create Blueprint |
static MyStringId ControlMenuItemLabel_CutGrid prohibited | Cut Grid |
static MyStringId ControlMenuItemLabel_Dampeners prohibited | Toggle Dampeners |
static MyStringId ControlMenuItemLabel_DebugMaterial prohibited | Debug material |
static MyStringId ControlMenuItemLabel_DesertRocks prohibited | Desert rocks |
static MyStringId ControlMenuItemLabel_DustyRocks prohibited | Dusty rocks 1 |
static MyStringId ControlMenuItemLabel_DustyRocks2 prohibited | Dusty rocks 2 |
static MyStringId ControlMenuItemLabel_DustyRocks3 prohibited | Dusty rocks 3 |
static MyStringId ControlMenuItemLabel_EquipVoxelhand prohibited | Equip Voxel hand |
static MyStringId ControlMenuItemLabel_ExitSymmetrySetup prohibited | Exit Symmetry Setup |
static MyStringId ControlMenuItemLabel_Gold01 prohibited | Gold 01 |
static MyStringId ControlMenuItemLabel_Grass prohibited | Grass |
static MyStringId ControlMenuItemLabel_Grass02 prohibited | Grass 02 |
static MyStringId ControlMenuItemLabel_GrassBare prohibited | Grass bare |
static MyStringId ControlMenuItemLabel_GrassOld prohibited | Grass old |
static MyStringId ControlMenuItemLabel_GrassOldBare prohibited | Grass old bare |
static MyStringId ControlMenuItemLabel_Handbrake prohibited | Toggles the grid handbrake |
static MyStringId ControlMenuItemLabel_Helmet prohibited | Toggle Helmet |
static MyStringId ControlMenuItemLabel_Ice prohibited | Ice |
static MyStringId ControlMenuItemLabel_Ice01 prohibited | Ice 01 |
static MyStringId ControlMenuItemLabel_Ice02 prohibited | Ice 02 |
static MyStringId ControlMenuItemLabel_Ice03 prohibited | Ice 03 |
static MyStringId ControlMenuItemLabel_IceEuropa2 prohibited | Ice europa 02 |
static MyStringId ControlMenuItemLabel_Iron_02 prohibited | Iron 02 |
static MyStringId ControlMenuItemLabel_Iron01 prohibited | Iron 01 |
static MyStringId ControlMenuItemLabel_Jetpack prohibited | Jetpack |
static MyStringId ControlMenuItemLabel_LandingGear prohibited | Landing Gears |
static MyStringId ControlMenuItemLabel_Lights prohibited | Toggle Lights |
static MyStringId ControlMenuItemLabel_Magnesium01 prohibited | Magnesium 01 |
static MyStringId ControlMenuItemLabel_MarsRocks prohibited | Mars rocks |
static MyStringId ControlMenuItemLabel_MarsSoil prohibited | Mars soil |
static MyStringId ControlMenuItemLabel_MoonRocks prohibited | Moon rocks |
static MyStringId ControlMenuItemLabel_MoonSoil prohibited | Moon soil |
static MyStringId ControlMenuItemLabel_Nickel01 prohibited | Nickel 01 |
static MyStringId ControlMenuItemLabel_OpenInventory prohibited | Open Inventory |
static MyStringId ControlMenuItemLabel_Park prohibited | Toggles the grid Parking |
static MyStringId ControlMenuItemLabel_PasteGrid prohibited | Paste Grid |
static MyStringId ControlMenuItemLabel_PauseGame prohibited | Pause Game |
static MyStringId ControlMenuItemLabel_PertamSand prohibited | Pertam sand |
static MyStringId ControlMenuItemLabel_PlacementMode prohibited | Toggle Placement Modes |
static MyStringId ControlMenuItemLabel_Platinum01 prohibited | Platinum 01 |
static MyStringId ControlMenuItemLabel_QuickLoad prohibited | Quick Load / Reconnect |
static MyStringId ControlMenuItemLabel_Reactors prohibited | Toggle Local Power Switch |
static MyStringId ControlMenuItemLabel_Reactors_All prohibited | Toggle Power Switch |
static MyStringId ControlMenuItemLabel_Reload prohibited | Reload Game |
static MyStringId ControlMenuItemLabel_Respawn prohibited | Respawn |
static MyStringId ControlMenuItemLabel_RocksGrass prohibited | Rocks grass |
static MyStringId ControlMenuItemLabel_Sand02 prohibited | Sand 02 |
static MyStringId ControlMenuItemLabel_ScenarioBriefing prohibited | Show Scenario Briefing |
static MyStringId ControlMenuItemLabel_SelectColorTool prohibited | Select Color Tool |
static MyStringId ControlMenuItemLabel_SetupButtons prohibited | Setup Buttons |
static MyStringId ControlMenuItemLabel_ShowAdminMenu prohibited | Open Admin Menu |
static MyStringId ControlMenuItemLabel_ShowBlueprints prohibited | Open Blueprints Screen |
static MyStringId ControlMenuItemLabel_ShowBuildScreen prohibited | Open Build Screen |
static MyStringId ControlMenuItemLabel_ShowColorPicker prohibited | Open Color Picker |
static MyStringId ControlMenuItemLabel_ShowControlPanel prohibited | Open Control Panel |
static MyStringId ControlMenuItemLabel_ShowHelp prohibited | Open Help Screen |
static MyStringId ControlMenuItemLabel_ShowHelpScreen prohibited | Open Help Screen |
static MyStringId ControlMenuItemLabel_ShowPlayers prohibited | Open Players Screen |
static MyStringId ControlMenuItemLabel_ShowProgressionTree prohibited | Open Progression Tree |
static MyStringId ControlMenuItemLabel_ShowSpawnMenu prohibited | Open Spawn Menu |
static MyStringId ControlMenuItemLabel_ShowTerminal prohibited | Open Terminal |
static MyStringId ControlMenuItemLabel_ShowToolbarScreen prohibited | Show Toolbar Screen |
static MyStringId ControlMenuItemLabel_Silicon01 prohibited | Silicon 01 |
static MyStringId ControlMenuItemLabel_Silver_01 prohibited | Silver 01 |
static MyStringId ControlMenuItemLabel_SmallMoonRocks prohibited | Small moon rocks |
static MyStringId ControlMenuItemLabel_Snow prohibited | Snow |
static MyStringId ControlMenuItemLabel_Soil prohibited | Soil |
static MyStringId ControlMenuItemLabel_Stone prohibited | Stone |
static MyStringId ControlMenuItemLabel_Stone01 prohibited | Stone 01 |
static MyStringId ControlMenuItemLabel_Stone02 prohibited | Stone 02 |
static MyStringId ControlMenuItemLabel_Stone03 prohibited | Stone 03 |
static MyStringId ControlMenuItemLabel_Stone04 prohibited | Stone 04 |
static MyStringId ControlMenuItemLabel_Stone05 prohibited | Stone 05 |
static MyStringId ControlMenuItemLabel_SymmetrySetup prohibited | Enter Symmetry Setup |
static MyStringId ControlMenuItemLabel_Terminal prohibited | Open Terminal |
static MyStringId ControlMenuItemLabel_Thrusts prohibited | Thrusters |
static MyStringId ControlMenuItemLabel_ToggleHud prohibited | Toggle HUD |
static MyStringId ControlMenuItemLabel_ToggleMultiBlock prohibited | Toggle Multi-block Building |
static MyStringId ControlMenuItemLabel_ToggleSignals prohibited | Toggle Signal Mode |
static MyStringId ControlMenuItemLabel_TritonBlend prohibited | Triton blend |
static MyStringId ControlMenuItemLabel_TritonIce prohibited | Triton ice |
static MyStringId ControlMenuItemLabel_TritonStone prohibited | Triton stone |
static MyStringId ControlMenuItemLabel_Unequip prohibited | Unequip |
static MyStringId ControlMenuItemLabel_Uraninite_01 prohibited | Uraninite 01 |
static MyStringId ControlMenuItemLabel_UseSymmetry prohibited | Toggle Symmetry Mode On/Off: |
static MyStringId ControlMenuItemLabel_ViewMode prohibited | Toggle Spectator Mode |
static MyStringId ControlMenuItemLabel_VoxelBrushAutoLevel prohibited | Select Terrain Auto-Level |
static MyStringId ControlMenuItemLabel_VoxelBrushBox prohibited | Select Box |
static MyStringId ControlMenuItemLabel_VoxelBrushCapsule prohibited | Select Capsule |
static MyStringId ControlMenuItemLabel_VoxelBrushRamp prohibited | Select Ramp |
static MyStringId ControlMenuItemLabel_VoxelBrushSphere prohibited | Select Sphere |
static MyStringId ControlMenuItemLabel_VoxelHand prohibited | Voxel Hand |
static MyStringId ControlMenuItemLabel_Wardrobe prohibited | Change Appearance |
static MyStringId ControlMenuItemLabel_WoodsGrass prohibited | Woods grass |
static MyStringId ControlMenuItemLabel_WoodsGrassBare prohibited | Woods grass bare |
static MyStringId ControlMenuItemValue_FPP prohibited | FPP |
static MyStringId ControlMenuItemValue_TPP prohibited | TPP |
static MyStringId ControlName_BlockAutorotation prohibited | Toggle block auto-rotation |
static MyStringId ControlName_Broadcasting prohibited | Broadcasting |
static MyStringId ControlName_ColorPicker prohibited | Color picker |
static MyStringId ControlName_Console prohibited | Console |
static MyStringId ControlName_Crouch prohibited | Crouch |
static MyStringId ControlName_CubeDefaultMountpoint prohibited | Reset orientation |
static MyStringId ControlName_Down prohibited | Down |
static MyStringId ControlName_FirePrimaryWeapon prohibited | Use tool / Fire weapon |
static MyStringId ControlName_FireSecondaryWeapon prohibited | Secondary mode |
static MyStringId ControlName_Helmet prohibited | Helmet |
static MyStringId ControlName_InertialDampeners prohibited | Inertia dampeners |
static MyStringId ControlName_InertialDampenersOnOff prohibited | Inertia dampeners on / off |
static MyStringId ControlName_Jetpack prohibited | Jetpack on / off |
static MyStringId ControlName_JetpackOff prohibited | Jetpack Off |
static MyStringId ControlName_JetpackOn prohibited | Jetpack On |
static MyStringId ControlName_Jump prohibited | Jump |
static MyStringId ControlName_LandingGear prohibited | Park |
static MyStringId ControlName_MissionSettings prohibited | Scenario settings |
static MyStringId ControlName_PowerSwitchOnOff prohibited | Local power switch on / off |
static MyStringId ControlName_PowerSwitchOnOff_All prohibited | Power switch on / off |
static MyStringId ControlName_RelativeDampening prohibited | Enable relative dampening |
static MyStringId ControlName_RollLeft prohibited | Roll left (ship / jetpack) |
static MyStringId ControlName_RollRight prohibited | Roll right (ship / jetpack) |
static MyStringId ControlName_RotationDown prohibited | Rotate down |
static MyStringId ControlName_RotationLeft prohibited | Rotate left |
static MyStringId ControlName_RotationRight prohibited | Rotate right |
static MyStringId ControlName_RotationUp prohibited | Rotate up |
static MyStringId ControlName_SymmetrySwitch prohibited | Symmetry setup |
static MyStringId ControlName_TerminalOrInventory prohibited | Terminal / Inventory |
static MyStringId ControlName_ToggleHeadlights prohibited | Lights on / off |
static MyStringId ControlName_Up prohibited | Up |
static MyStringId ControlName_UseSymmetry prohibited | Toggle symmetry |
static MyStringId ControlPanel prohibited | Control Panel |
static MyStringId ControlRemote prohibited | Control |
static MyStringId ControlScreen_GridBlocksLabel prohibited | Grid blocks: |
static MyStringId ControlScreen_ShareCombobox prohibited | Share selected blocks with another player/faction |
static MyStringId ControlScreen_ShareComboboxDisabled prohibited | You need to be owner of the block to access it's sharing options |
static MyStringId ControlScreen_ShareLabel prohibited | Share block: |
static MyStringId ControlScreen_TerminalBlockGroup prohibited | Insert name of a new block group |
static MyStringId ControlScreen_TerminalBlockGroupDelete prohibited | Remove selected block group |
static MyStringId ControlScreen_TerminalBlockGroupDeleteDisabled prohibited | You need to select a block group before you can remove it |
static MyStringId ControlScreen_TerminalBlockGroupSave prohibited | Create a new block group from selected blocks |
static MyStringId ControlScreen_TerminalBlockGroupSaveDisabled prohibited | You need to insert a group name before you can create a new block group |
static MyStringId ControlScreen_TransferCombobox prohibited | Transfer ownership of selected blocks to another player/faction |
static MyStringId ControlsOptions_Help_Scheme prohibited | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme |
static MyStringId ControlsOptions_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId CopyObject prohibited | Copy object |
static MyStringId CopyObjectDetached prohibited | Copy object detached |
static MyStringId CreateFromClipboard prohibited | Create from clipboard |
static MyStringId CreateManageBlueprints prohibited | Create/manage blueprints |
static MyStringId CubeBuilder_CubeSizeModeChange prohibited | Press {0} again{1}to change block size. |
static MyStringId Currency_Default_Account_Label prohibited | Account Balance: |
static MyStringId CustomShipName_LargeShip prohibited | Large Ship |
static MyStringId CustomShipName_Platform prohibited | Platform |
static MyStringId CustomShipName_SmallShip prohibited | Small Ship |
static MyStringId CustomWorld_AlienSystem prohibited | Distant Worlds |
static MyStringId CustomWorld_AsteroidArmory prohibited | Asteroid Armory |
static MyStringId CustomWorld_CrashedRedShip prohibited | Crashed Red Ship |
static MyStringId CustomWorld_DeadDropArena prohibited | Dead Drop Arena |
static MyStringId CustomWorld_DistantMoons prohibited | Distant Moons |
static MyStringId CustomWorld_EasyStartAlien prohibited | Alien Planet |
static MyStringId CustomWorld_EasyStartEarth prohibited | Earth Planet |
static MyStringId CustomWorld_EasyStartGreen prohibited | Green Station |
static MyStringId CustomWorld_EasyStartMars prohibited | Mars Planet |
static MyStringId CustomWorld_EasyStartMoon prohibited | Moon Base |
static MyStringId CustomWorld_EasyStartSpace prohibited | Red Ship |
static MyStringId CustomWorld_EmptyWorld prohibited | Empty World |
static MyStringId CustomWorld_HomeSystem prohibited | Home System |
static MyStringId CustomWorld_LearningToSurvive prohibited | Learning to Survive |
static MyStringId CustomWorld_LoneSurvivor prohibited | Lone Survivor |
static MyStringId CustomWorld_NeverSurrender prohibited | Never Surrender |
static MyStringId CustomWorld_PetramOrbiter prohibited | Pertam Orbiter |
static MyStringId CustomWorld_RivalPlatforms prohibited | Rival Platforms |
static MyStringId CustomWorld_StarSystem prohibited | Star System |
static MyStringId CutObject prohibited | Cut object |
static MyStringId CutsceneToolsButton prohibited | Cutscenes tools |
static MyStringId CycleHUD prohibited | Cycle HUD |
static MyStringId Dampeners prohibited | Dampeners |
static MyStringId Dampeners_Relative prohibited | Toggle Relative dampeners |
static MyStringId Datapad_GPS_Data prohibited | {0} - Station |
static MyStringId Datapad_GPS_Name prohibited | GPS {0} - Station |
static MyStringId Datapad_Station_GPS_Content_0 prohibited | I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested. |
static MyStringId Datapad_Station_GPS_Content_1 prohibited | A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck! |
static MyStringId Datapad_Station_GPS_Content_2 prohibited | So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here. |
static MyStringId Datapad_Station_GPS_Content_3 prohibited | Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go. |
static MyStringId Datapad_Station_GPS_Content_4 prohibited | There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers. |
static MyStringId Datapad_Station_GPS_Content_5 prohibited | Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said. |
static MyStringId Datapad_Station_GPS_Content_6 prohibited | I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it. |
static MyStringId Datapad_Station_GPS_Content_7 prohibited | A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go. |
static MyStringId Datapad_Station_GPS_Content_8 prohibited | Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates! |
static MyStringId DatapadEdit_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DatapadEditEcreen_Caption prohibited | Datapad Editor |
static MyStringId DatapadEditScreen_Content prohibited | Content: |
static MyStringId DatapadEditScreen_ContentUsage prohibited | Bytes used: {0}/{1} |
static MyStringId DatapadEditScreen_Name prohibited | Datapad Name: |
static MyStringId Default_Astronaut prohibited | Male Astronaut |
static MyStringId Default_Astronaut_Female prohibited | Female Astronaut |
static MyStringId DefinitionError_BlockWithComputerNotTerminalBlock prohibited | Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock |
static MyStringId DeleteBlueprintQuestion prohibited | Are you sure you want to delete this blueprint? |
static MyStringId DeleteEntity prohibited | Delete |
static MyStringId DeleteObject prohibited | Delete object |
static MyStringId Department_AdditionalArtists prohibited | Additional Artists |
static MyStringId Department_AdditionalDesigners prohibited | Additional Designers |
static MyStringId Department_AdditionalProgrammers prohibited | Additional Programmers |
static MyStringId Department_AdditionalTesters prohibited | Additional Testers |
static MyStringId Department_Artists prohibited | Artists |
static MyStringId Department_AssistantProducer prohibited | Assistant Producer |
static MyStringId Department_CommunityManagers prohibited | Community Managers |
static MyStringId Department_CommunityPr prohibited | Community & PR Manager |
static MyStringId Department_Designers prohibited | Designers |
static MyStringId Department_ExecutiveProducer prohibited | Executive Producer & Creative Director |
static MyStringId Department_GameDesigners prohibited | Game Designers |
static MyStringId Department_LeadArtist prohibited | Lead Artist |
static MyStringId Department_LeadDesigner prohibited | Lead Designer |
static MyStringId Department_LeadProducer prohibited | Producer |
static MyStringId Department_LeadProgrammers prohibited | Lead Programmers |
static MyStringId Department_LeadTester prohibited | QA Lead |
static MyStringId Department_Licenses prohibited | 3rd Party Software |
static MyStringId Department_LiveOpsDesigners prohibited | LiveOps Designers |
static MyStringId Department_LiveOpsProducer prohibited | LiveOps Producer |
static MyStringId Department_LiveOpsProgrammers prohibited | LiveOps Programmers |
static MyStringId Department_LiveOpsTechLead prohibited | LiveOps Technical Leader |
static MyStringId Department_ModContributors prohibited | Mod Contributors |
static MyStringId Department_MoreInfo prohibited | For more information see |
static MyStringId Department_Music prohibited | Music |
static MyStringId Department_Office prohibited | Office |
static MyStringId Department_Programmers prohibited | Programmers |
static MyStringId Department_SoundDesign prohibited | Sound Design |
static MyStringId Department_SpecialThanks prohibited | Special Thanks (in alphabetical order) |
static MyStringId Department_TeamOperations prohibited | Team Operations |
static MyStringId Department_TechnicalDirector prohibited | Technical Director |
static MyStringId Department_Testers prohibited | QA Testers |
static MyStringId Department_Translators prohibited | Translators |
static MyStringId Department_Video prohibited | Video |
static MyStringId Depower prohibited | Depower |
static MyStringId Description_AdvancedHandHeldLauncher prohibited | Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope. |
static MyStringId Description_AdvancedRotor prohibited | Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids. |
static MyStringId Description_AdvancedRotorPart prohibited | The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings. |
static MyStringId Description_AirVent prohibited | The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks. |
static MyStringId Description_AngleGrinder prohibited | A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind. |
static MyStringId Description_AntennaDish prohibited | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
static MyStringId Description_Assembler prohibited | Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components. |
static MyStringId Description_AssemblerBasic prohibited | A basic assembler to produce a limited selection of components. Requires ingots and power to produce components. |
static MyStringId Description_AtmBlock prohibited | Automated Teller Machine |
static MyStringId Description_AtmosphericThrust prohibited | Atmospheric thrusters can only function in planetary atmospheres. |
static MyStringId Description_Autocannon prohibited | Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m |
static MyStringId Description_AutoCannonTurret prohibited | Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m |
static MyStringId Description_BarCounter prohibited | With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy. |
static MyStringId Description_BarredWindow prohibited | Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside. |
static MyStringId Description_BasicHandHeldLauncher prohibited | Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile. |
static MyStringId Description_Bathroom prohibited | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_BathroomOpen prohibited | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_Battery prohibited | A battery stores power and is able to distribute a high output of energy. |
static MyStringId Description_Beacon prohibited | A beacon is used to broadcast its position. |
static MyStringId Description_BeamBlock prohibited | Beam blocks offer a variety of different shapes to be used as decoration or light structural support. |
static MyStringId Description_Bed prohibited | A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment. |
static MyStringId Description_BlastDoor prohibited | Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges. |
static MyStringId Description_BlockGroup_AntennaGroup prohibited | Blocks responsible for communication and remote connection. |
static MyStringId Description_BlockGroup_AutomationGroup prohibited | Various blocks responsible for any kind of automation. |
static MyStringId Description_BlockGroup_ContainerGroup prohibited | Universal storage blocks. |
static MyStringId Description_BlockGroup_DeadBodies prohibited | The remains of unfortunate engineers. They can contain loot for others to find. |
static MyStringId Description_BlockGroup_DecorativeUtilityGroup prohibited | Various utility blocks for decorative purposes. |
static MyStringId Description_BlockGroup_EnergyFueledGroup prohibited | Power provide blocks, that are consuming some kind of fuel in order to generate energy. |
static MyStringId Description_BlockGroup_EnergyRenewableGroup prohibited | Power provider blocks, that are draining energy from renewable sources: wind and sun. |
static MyStringId Description_BlockGroup_GravityGroup prohibited | Various blocks related to artificial gravity. |
static MyStringId Description_BlockGroup_InputOutputGroup prohibited | Blocks that are responsible for input and output from conveyor system. |
static MyStringId Description_BlockGroup_InteriorStructureGroup prohibited | Internal pillars and cover walls. |
static MyStringId Description_BlockGroup_LCDGroup prohibited | LCD Screens of various sizes and formats. |
static MyStringId Description_BlockGroup_LightingGroup prohibited | Various sources of light. |
static MyStringId Description_BlockGroup_MedicalGroup prohibited | Blocks that are responsible for preserving character's health. |
static MyStringId Description_BlockGroup_MiscGroup prohibited | Uncategorized hidden blocks. |
static MyStringId Description_BlockGroup_SeatsGroup prohibited | Various seats and beds for character. |
static MyStringId Description_BlockGroup_ShipToolGroup prohibited | Ship equipment blocks. |
static MyStringId Description_BlockGroup_ShipWeaponStaticGroup prohibited | Static weapon blocks. |
static MyStringId Description_BlockGroup_TankGroup prohibited | Tanks are used to store gases. |
static MyStringId Description_BlockGroup_TurretGroup prohibited | Weaponized turrets with own targeting AI. |
static MyStringId Description_BlockGroup_UpgradeModuleGroup prohibited | Various upgrade modules for production blocks, like refinery or assembler. |
static MyStringId Description_BlueprintClass_Ammo prohibited | Ammo |
static MyStringId Description_BlueprintClass_BasicComponents prohibited | Basic Ingots and Components - Click on any ingot or component to assemble it. |
static MyStringId Description_BlueprintClass_BasicTools prohibited | Basic Tools |
static MyStringId Description_BlueprintClass_BuildPlanner prohibited | Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction. |
static MyStringId Description_BlueprintClass_CommonMetals prohibited | Common Metals |
static MyStringId Description_BlueprintClass_Components prohibited | Components - Click on any component to assemble it. |
static MyStringId Description_BlueprintClass_Consumables prohibited | Consumables - Click on any item to assemble it. |
static MyStringId Description_BlueprintClass_HydrogenBottles prohibited | Hydrogen Bottles |
static MyStringId Description_BlueprintClass_Ice prohibited | Ice |
static MyStringId Description_BlueprintClass_Ingots prohibited | Ingots |
static MyStringId Description_BlueprintClass_LargeBlocks prohibited | Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
static MyStringId Description_BlueprintClass_OxygenBottles prohibited | Oxygen Bottles |
static MyStringId Description_BlueprintClass_SmallBlocks prohibited | Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
static MyStringId Description_BlueprintClass_Tools prohibited | Tools |
static MyStringId Description_BuggyCockpit prohibited | The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside. |
static MyStringId Description_ButtonPanel prohibited | Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them. |
static MyStringId Description_Camera prohibited | The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking. |
static MyStringId Description_ClangKola prohibited | Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system. |
static MyStringId Description_Cockpit prohibited | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_CockpitIndustrial prohibited | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_CockpitStandingBridge prohibited | Helms are control stations that are operated in standing position. |
static MyStringId Description_Collector prohibited | Collectors collects items when they get close to the collector's funnel. |
static MyStringId Description_Connector prohibited | The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function. |
static MyStringId Description_Console prohibited | A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays. |
static MyStringId Description_ContractBlock prohibited | Block for contract management |
static MyStringId Description_ControlPanel prohibited | Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel. |
static MyStringId Description_ControlSeat prohibited | The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen. |
static MyStringId Description_ControlStation prohibited | Control stations are used to control a large ship. |
static MyStringId Description_ConveyorSorter prohibited | Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container. |
static MyStringId Description_ConveyorTube prohibited | Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another. |
static MyStringId Description_CornerCouch prohibited | A couch for decorating interior corners. Can be used as a seat. |
static MyStringId Description_CornerLight prohibited | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
static MyStringId Description_CosmicCoffee prohibited | Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space. |
static MyStringId Description_Couch prohibited | A couch for decorating interiors. Can be used as a seat. |
static MyStringId Description_CryoChamber prohibited | Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen. |
static MyStringId Description_Datapad prohibited | A datapad is an electronic device used to store and display information. |
static MyStringId Description_DeadEngineer prohibited | The remains of an unfortunate engineer. |
static MyStringId Description_Decoy prohibited | Decoys attract fire from enemy turrets and protect your property from lightning strikes. |
static MyStringId Description_Desk prohibited | A desk for decorating interiors. Can be used as a seat. |
static MyStringId Description_DeskChairless prohibited | A desk for decorating interiors. |
static MyStringId Description_DeskChairlessCorner prohibited | A desk for decorating interiors. |
static MyStringId Description_DeskCorner prohibited | A desk for decorating interiors. Can be used as a seat. |
static MyStringId Description_DiagonalWindow prohibited | Diagonal window shutters can be used as stairs. |
static MyStringId Description_DLC_DecorativeBlocks prohibited | *** Description of decorative blocks DLC *** |
static MyStringId Description_DLC_DecorativeBlocks2 prohibited | *** Description of decorative blocks 2 DLC *** |
static MyStringId Description_DLC_DeluxeEdition prohibited | *** Description of deluxe edition DLC *** |
static MyStringId Description_DLC_EconomyExpansion prohibited | *** Description of Economy Deluxe DLC *** |
static MyStringId Description_DLC_Frostbite prohibited | *** Description of Frostbite DLC *** |
static MyStringId Description_DLC_HeavyIndustry prohibited | Heavy Industry |
static MyStringId Description_DLC_PreorderPack prohibited | *** Description of pre-order pack DLC *** |
static MyStringId Description_DLC_ScrapRace prohibited | *** Description of Wasteland *** |
static MyStringId Description_DLC_SparksOfTheFuture prohibited | *** Description of Sparks Of The Future DLC *** |
static MyStringId Description_DLC_StylePack prohibited | *** Description of style pack DLC *** |
static MyStringId Description_DLC_Warfare1 prohibited | Warfare I. |
static MyStringId Description_DLC_Warfare2 prohibited | Warfare II. |
static MyStringId Description_Door prohibited | Doors can seal off interiors and make them air tight while still allowing access for the player. |
static MyStringId Description_Drill prohibited | Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries. |
static MyStringId Description_EffectivenessModule prohibited | Yield modules increase production yield of refineries when connected. |
static MyStringId Description_Ejector prohibited | The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items. |
static MyStringId Description_EliteAutomaticRifle prohibited | The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight. |
static MyStringId Description_ElitePistol prohibited | An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight. |
static MyStringId Description_Embrasure prohibited | The Embrasure provides cover while allowing you to keep up the pressure on your enemies. |
static MyStringId Description_ExhaustPipe prohibited | The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures. |
static MyStringId Description_FAQ_Airlock prohibited | An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts. |
static MyStringId Description_FAQ_AirTightnessPressure prohibited | A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed. |
static MyStringId Description_FAQ_Ammo prohibited | You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available. |
static MyStringId Description_FAQ_Armor prohibited | Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed. |
static MyStringId Description_FAQ_ArmorSkins prohibited | Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen. |
static MyStringId Description_FAQ_Asteroids prohibited | Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined. |
static MyStringId Description_FAQ_AutoPilot prohibited | To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint. |
static MyStringId Description_FAQ_BasicMovement prohibited | Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump. |
static MyStringId Description_FAQ_Begin prohibited | Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure! |
static MyStringId Description_FAQ_Begin_Q0 prohibited | What should I do |
static MyStringId Description_FAQ_Blastdoors prohibited | Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms. |
static MyStringId Description_FAQ_BlockLimit prohibited | Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings. |
static MyStringId Description_FAQ_BlockRotation prohibited | You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point. |
static MyStringId Description_FAQ_BlockShapes prohibited | You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes. |
static MyStringId Description_FAQ_Bottles prohibited | Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators. |
static MyStringId Description_FAQ_Broadcasting prohibited | Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O. |
static MyStringId Description_FAQ_Bug prohibited | You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/ |
static MyStringId Description_FAQ_Bug_Q0 prohibited | How do I report a bug |
static MyStringId Description_FAQ_Bug_Q1 prohibited | Bug |
static MyStringId Description_FAQ_Bug_Q2 prohibited | I found a bug |
static MyStringId Description_FAQ_Bug_Q3 prohibited | Is the game is bugged |
static MyStringId Description_FAQ_Bug_Q4 prohibited | The game is broken |
static MyStringId Description_FAQ_Bug_Q5 prohibited | Where can I report a bug |
static MyStringId Description_FAQ_Bug_Q6 prohibited | Glitch |
static MyStringId Description_FAQ_Bug_Q7 prohibited | This does not work |
static MyStringId Description_FAQ_Bug_Q8 prohibited | Out of memory |
static MyStringId Description_FAQ_BuildMode prohibited | You can toggle different building modes by pressing B. |
static MyStringId Description_FAQ_BuildPlanner prohibited | The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible. |
static MyStringId Description_FAQ_Camera prohibited | You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view. |
static MyStringId Description_FAQ_CarJump prohibited | Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting. |
static MyStringId Description_FAQ_CarRover prohibited | A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players. |
static MyStringId Description_FAQ_Clang prohibited | Hail Clang! |
static MyStringId Description_FAQ_Clang_Q0 prohibited | Clang |
static MyStringId Description_FAQ_Clang_Q1 prohibited | Xocliw |
static MyStringId Description_FAQ_CombatMechanics prohibited | Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil. |
static MyStringId Description_FAQ_Commands prohibited | Use /help to find all chat commands. |
static MyStringId Description_FAQ_Components prohibited | Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component. |
static MyStringId Description_FAQ_ConsoleBlock prohibited | The console block is a decorative block with the ability to project large and small grids scaled down. |
static MyStringId Description_FAQ_ContractBlock prohibited | A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations. |
static MyStringId Description_FAQ_Contracts prohibited | Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks. |
static MyStringId Description_FAQ_ConvertGrid prohibited | You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings. |
static MyStringId Description_FAQ_CooperativeMode prohibited | Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together. |
static MyStringId Description_FAQ_CopyPaste prohibited | You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X. |
static MyStringId Description_FAQ_Damage prohibited | Damage can be inflicted by using weapons like missile launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels. |
static MyStringId Description_FAQ_Decoratives prohibited | Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes. |
static MyStringId Description_FAQ_DisableHints prohibited | To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints". |
static MyStringId Description_FAQ_Drones prohibited | Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks. |
static MyStringId Description_FAQ_Elaborate prohibited | Can you be more specific? |
static MyStringId Description_FAQ_Electricity prohibited | Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function. |
static MyStringId Description_FAQ_Emotes prohibited | Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName |
static MyStringId Description_FAQ_Encounter prohibited | Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous. |
static MyStringId Description_FAQ_Experimental prohibited | Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings. |
static MyStringId Description_FAQ_Factions prohibited | Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions. |
static MyStringId Description_FAQ_FindOtherPlayers prohibited | Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players. |
static MyStringId Description_FAQ_Flashlight prohibited | You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted. |
static MyStringId Description_FAQ_FlipRover prohibited | You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass. |
static MyStringId Description_FAQ_FrostbitePack prohibited | The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters. |
static MyStringId Description_FAQ_Fuel prohibited | Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen. |
static MyStringId Description_FAQ_GameMode prohibited | There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings. |
static MyStringId Description_FAQ_GoodAI prohibited | GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence. |
static MyStringId Description_FAQ_GoodBot prohibited | I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you? |
static MyStringId Description_FAQ_GoodBot_Q0 prohibited | Who are you |
static MyStringId Description_FAQ_GoodBot_Q1 prohibited | What is your purpose |
static MyStringId Description_FAQ_GoodBot_Q2 prohibited | What are you |
static MyStringId Description_FAQ_GoodBot_Q3 prohibited | What can you do |
static MyStringId Description_FAQ_GoodBot_Q4 prohibited | Help |
static MyStringId Description_FAQ_GPSColors prohibited | Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods. |
static MyStringId Description_FAQ_GPSSignals prohibited | GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies. |
static MyStringId Description_FAQ_Gravity prohibited | There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented. |
static MyStringId Description_FAQ_Grid prohibited | Grids are collections of blocks that shape stations or ships. |
static MyStringId Description_FAQ_GridMovement prohibited | Make sure it has thrusters pointing in the direction it is moving and some source of power. |
static MyStringId Description_FAQ_GridSize prohibited | There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes. |
static MyStringId Description_FAQ_Grinding prohibited | You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding. |
static MyStringId Description_FAQ_Groups prohibited | You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group. |
static MyStringId Description_FAQ_Hacking prohibited | Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block. |
static MyStringId Description_FAQ_HandHeldLaunchers prohibited | Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts. |
static MyStringId Description_FAQ_HandTools prohibited | There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels. |
static MyStringId Description_FAQ_Healing prohibited | You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console. |
static MyStringId Description_FAQ_Help prohibited | Press {CONTROL:HELP_SCREEN} to find additional help or just ask me. |
static MyStringId Description_FAQ_HowToPlayGame prohibited | Can you be more specific, please? |
static MyStringId Description_FAQ_HUD prohibited | You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals. |
static MyStringId Description_FAQ_Hydrogen prohibited | Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles. |
static MyStringId Description_FAQ_Ice prohibited | Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids. |
static MyStringId Description_FAQ_IndustrialCockpit prohibited | The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them. |
static MyStringId Description_FAQ_InertiaDampeners prohibited | Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively |
static MyStringId Description_FAQ_Ingots prohibited | Ingots are produced in refineries from ores and are essential to produce components. |
static MyStringId Description_FAQ_Interaction prohibited | Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}. |
static MyStringId Description_FAQ_InvalidMaterial prohibited | Sorry, That material does not exist in Space Engineers. |
static MyStringId Description_FAQ_Inventory prohibited | Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}. |
static MyStringId Description_FAQ_Jetpack prohibited | Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly. |
static MyStringId Description_FAQ_Ladder prohibited | You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder. |
static MyStringId Description_FAQ_LeavePlanet prohibited | To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks. |
static MyStringId Description_FAQ_LogOut prohibited | You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power. |
static MyStringId Description_FAQ_LosingHealth prohibited | Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool? |
static MyStringId Description_FAQ_Lost prohibited | If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point. |
static MyStringId Description_FAQ_MagneticBoots prohibited | Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface. |
static MyStringId Description_FAQ_Marek prohibited | Marek Rosa is the Founder and CEO of Keen Software House and GoodAI. |
static MyStringId Description_FAQ_Mass prohibited | Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship. |
static MyStringId Description_FAQ_Math prohibited | Math! I do that all the time! |
static MyStringId Description_FAQ_MergeGrids prohibited | You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors. |
static MyStringId Description_FAQ_Messages prohibited | You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas. |
static MyStringId Description_FAQ_MetalScrap prohibited | Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery. |
static MyStringId Description_FAQ_Meteor prohibited | Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures. |
static MyStringId Description_FAQ_Mining prohibited | You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores. |
static MyStringId Description_FAQ_MirrorMode prohibited | Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode. |
static MyStringId Description_FAQ_Navigation prohibited | You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location. |
static MyStringId Description_FAQ_NPCShip prohibited | There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat. |
static MyStringId Description_FAQ_Objective prohibited | Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner. |
static MyStringId Description_FAQ_Objective_Q0 prohibited | What is my purpose |
static MyStringId Description_FAQ_Objective_Q1 prohibited | Should I do something |
static MyStringId Description_FAQ_Objective_Q2 prohibited | What can I do |
static MyStringId Description_FAQ_Objective_Q3 prohibited | what Do I do |
static MyStringId Description_FAQ_Objective_Q4 prohibited | What do I have to do |
static MyStringId Description_FAQ_Objective_Q5 prohibited | what to do |
static MyStringId Description_FAQ_Ore prohibited | Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore. |
static MyStringId Description_FAQ_Ownership prohibited | You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else. |
static MyStringId Description_FAQ_Oxygen prohibited | Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles. |
static MyStringId Description_FAQ_Painting prohibited | While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces. |
static MyStringId Description_FAQ_PCU prohibited | PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU. |
static MyStringId Description_FAQ_Permissions prohibited | In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative. |
static MyStringId Description_FAQ_Pirates prohibited | Protect yourself against pirates and other players by building armor, turrets and decoys. |
static MyStringId Description_FAQ_Pistols prohibited | Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines. |
static MyStringId Description_FAQ_Planets prohibited | Planets can be seen from any distance. If you do not see planets then they are likely not part of this world. |
static MyStringId Description_FAQ_Platinum prohibited | Platinum is a rare material only found in asteroids and moons. There is no platinum on planets. |
static MyStringId Description_FAQ_ProtectingMyself prohibited | Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base. |
static MyStringId Description_FAQ_Pushing prohibited | Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear. |
static MyStringId Description_FAQ_Recharging prohibited | You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered. |
static MyStringId Description_FAQ_RelativeDampeners prohibited | Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work. |
static MyStringId Description_FAQ_Repair prohibited | Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster. |
static MyStringId Description_FAQ_Rifles prohibited | Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines. |
static MyStringId Description_FAQ_RoomPressure prohibited | Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized. |
static MyStringId Description_FAQ_RoverMovement prohibited | Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged. |
static MyStringId Description_FAQ_SafeZoneBlock prohibited | The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations. |
static MyStringId Description_FAQ_SaveBlueprints prohibited | You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints. |
static MyStringId Description_FAQ_ScrapRacePack prohibited | The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin. |
static MyStringId Description_FAQ_ScreenShot prohibited | You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode. |
static MyStringId Description_FAQ_Script prohibited | Scripts might be disabled in world settings. |
static MyStringId Description_FAQ_Ship prohibited | A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting. |
static MyStringId Description_FAQ_ShipBuilding prohibited | The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery. |
static MyStringId Description_FAQ_ShipInventories prohibited | Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory. |
static MyStringId Description_FAQ_ShipMovement prohibited | Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged. |
static MyStringId Description_FAQ_ShipToolsWeapons prohibited | Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit. |
static MyStringId Description_FAQ_ShipWontFly prohibited | Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on? |
static MyStringId Description_FAQ_Skins prohibited | Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character. |
static MyStringId Description_FAQ_SOTFPack prohibited | The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins. |
static MyStringId Description_FAQ_SpaceCredit prohibited | Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks. |
static MyStringId Description_FAQ_SpawnShip prohibited | Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it. |
static MyStringId Description_FAQ_SpectatorMode prohibited | You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings. |
static MyStringId Description_FAQ_Station prohibited | A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement. |
static MyStringId Description_FAQ_SteamWorkshop prohibited | The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game. |
static MyStringId Description_FAQ_Stone prohibited | Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit. |
static MyStringId Description_FAQ_StopMoving prohibited | Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}. |
static MyStringId Description_FAQ_StoreBlock prohibited | You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled. |
static MyStringId Description_FAQ_StylePack prohibited | The Style Pack ads more player skins, armor skins and emotes for you to use in game. |
static MyStringId Description_FAQ_Suit prohibited | Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly. |
static MyStringId Description_FAQ_Temperature prohibited | Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage. |
static MyStringId Description_FAQ_Test prohibited | Test received! |
static MyStringId Description_FAQ_Test_Q0 prohibited | Test |
static MyStringId Description_FAQ_Test_Q1 prohibited | Testing |
static MyStringId Description_FAQ_Test_Q2 prohibited | Is this working |
static MyStringId Description_FAQ_Test_Q3 prohibited | Does this work |
static MyStringId Description_FAQ_Thing prohibited | Have you tried that other thing? |
static MyStringId Description_FAQ_Thrusters prohibited | Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space! |
static MyStringId Description_FAQ_Time prohibited | It is time for Space Engineers! |
static MyStringId Description_FAQ_Tools prohibited | A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials. |
static MyStringId Description_FAQ_TradeStations prohibited | Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them. |
static MyStringId Description_FAQ_Trading prohibited | You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3. |
static MyStringId Description_FAQ_Tutorial prohibited | Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way! |
static MyStringId Description_FAQ_UnknownSignals prohibited | Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot. |
static MyStringId Description_FAQ_Unlock prohibited | You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen. |
static MyStringId Description_FAQ_Upgrade prohibited | You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming. |
static MyStringId Description_FAQ_Uranium prohibited | Uranium is a rare material only found in asteroids and moons. There is no uranium on planets. |
static MyStringId Description_FAQ_Visor prohibited | Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate! |
static MyStringId Description_FAQ_Voxel prohibited | Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes. |
static MyStringId Description_FAQ_VoxelHands prohibited | Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped. |
static MyStringId Description_FAQ_Warfare1 prohibited | Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes. |
static MyStringId Description_FAQ_Weather prohibited | There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings. |
static MyStringId Description_FAQ_Welding prohibited | Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner. |
static MyStringId Description_FAQ_WhatIsABlock prohibited | Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}. |
static MyStringId Description_FighterCockpit prohibited | Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_FireCover prohibited | Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges. |
static MyStringId Description_FlightSeat prohibited | Flight seats are used to control a large ship and access all of its functions. |
static MyStringId Description_FoodDispenser prohibited | A vending machine used to distract engineers from the hazards of space and boost morale. |
static MyStringId Description_Freight prohibited | Crates left scattered around, indicating hard working engineers have been working in the area. |
static MyStringId Description_FullAutoPistol prohibited | A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level. |
static MyStringId Description_FullCoverWall prohibited | Armored walls provide cover in interiors or can be used to prevent players from walking off ledges. |
static MyStringId Description_Gate prohibited | Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside. |
static MyStringId Description_GatlingGun prohibited | Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
static MyStringId Description_GatlingTurret prohibited | Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
static MyStringId Description_GratedCatwalk prohibited | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkCorner prohibited | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkStraight prohibited | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkWall prohibited | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedHalfStairs prohibited | Stairs can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedStairs prohibited | Stairs can be used to create safe walkways throughout your creations. |
static MyStringId Description_GravityGenerator prohibited | Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
static MyStringId Description_GravityGeneratorSphere prohibited | Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
static MyStringId Description_Gyroscope prohibited | Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn. |
static MyStringId Description_HandDrill prohibited | A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
static MyStringId Description_HangarDoor prohibited | Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically. |
static MyStringId Description_HeatVent prohibited | Heat Vents open and emit light when the ships power usage increases. |
static MyStringId Description_HeavyArmor prohibited | Heavy armor to give structure and shape to ships and stations. Durable but heavy. |
static MyStringId Description_HeavyCalibreGun prohibited | A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
static MyStringId Description_Hinge prohibited | Hinges can transfer items and rotate up to 180 degrees. |
static MyStringId Description_HingeHead prohibited | Hinge Parts can be reattached to hinges. |
static MyStringId Description_HydrogenTank prohibited | Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles. |
static MyStringId Description_HydrogenThrust prohibited | Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen. |
static MyStringId Description_InteriorLight prohibited | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
static MyStringId Description_InteriorPillar prohibited | Pillars and columns can be used to reinforce structures or as decoration. |
static MyStringId Description_InteriorTurret prohibited | Autonomous anti-personnel turret. Must be manually loaded with MR-50A magazines. Maximum range: 600 m |
static MyStringId Description_InteriorWall prohibited | Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors. |
static MyStringId Description_IonThrust prohibited | Ion thrusters are advanced thrusters that function best in zero gravity environments. |
static MyStringId Description_Jukebox prohibited | A device that plays music. Great for hosting dance parties or winding down after a hard day’s work. |
static MyStringId Description_JumpDrive prohibited | Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit. |
static MyStringId Description_Kitchen prohibited | A kitchen for decorating interiors. |
static MyStringId Description_LabEquipment prohibited | Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors. |
static MyStringId Description_Ladder prohibited | The ladder enables you to traverse vertical spaces. |
static MyStringId Description_LandingGear prohibited | Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto. |
static MyStringId Description_LargeCalibreTurret prohibited | A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
static MyStringId Description_LargeCargoContainer prohibited | Large containers can be used to store many items. |
static MyStringId Description_LargeRocketLauncher prohibited | A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_LargeTurretControlBlock prohibited | Block for controlling custom turrets |
static MyStringId Description_LaserAntenna prohibited | Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates. |
static MyStringId Description_Letters prohibited | Letter shaped blocks |
static MyStringId Description_LightArmor prohibited | Basic armor to give structure and shape to ships and stations. Not very durable but lightweight. |
static MyStringId Description_LockerRoom prohibited | A locker to store tools, weapons, ammunition and bottles. |
static MyStringId Description_LockerRoomCorner prohibited | A locker to store tools, weapons, ammunition and bottles. |
static MyStringId Description_Lockers prohibited | Personalized lockers for decorating interiors and store your essentials. |
static MyStringId Description_MagneticPlate prohibited | WIP stickyBlock |
static MyStringId Description_MedicalRoom prohibited | The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit. |
static MyStringId Description_MedicalStation prohibited | A decorative station that allows engineers to examine their injuries. |
static MyStringId Description_MediumCalibreGun prohibited | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
static MyStringId Description_MediumCalibreTurret prohibited | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
static MyStringId Description_MediumCargoContainer prohibited | Medium containers can be used to store items. |
static MyStringId Description_Medkit prohibited | A medkit is a case containing medical supplies for healing astronaut. |
static MyStringId Description_MergeBlock prohibited | Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block. |
static MyStringId Description_MissileTurret prohibited | Slow-shooting, explosive damage dealing, missile launcher that can be loaded through conveyors. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_NeonTubes prohibited | Neon Tubes are decorative blocks that can be built in all colors. |
static MyStringId Description_NotAvailable prohibited | Context help not available. |
static MyStringId Description_Numbers prohibited | Number shaped blocks |
static MyStringId Description_OffsetDoor prohibited | Doors can seal off interiors and make them air tight while still allowing access for the player. |
static MyStringId Description_OffsetLight prohibited | The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas. |
static MyStringId Description_OpenCockpitLarge prohibited | Seat in between lots of consoles. More like a bridge seat. |
static MyStringId Description_OpenCockpitSmall prohibited | This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable. |
static MyStringId Description_OreDetector prohibited | Ore detectors detect ores within a limited radius and makes them show up on your HUD. |
static MyStringId Description_OxygenFarm prohibited | Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen. |
static MyStringId Description_OxygenGenerator prohibited | O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically. |
static MyStringId Description_OxygenTank prohibited | Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen. |
static MyStringId Description_Package prohibited | A package is a box used for storing items for Hauling contract. |
static MyStringId Description_ParachuteHatch prohibited | Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings. |
static MyStringId Description_Passage prohibited | Passages allow passage either vertically or horizontally. |
static MyStringId Description_PassengerSeat prohibited | A passenger seat can be used to transport other players. |
static MyStringId Description_Piston prohibited | The piston is an expandable block that allows the transfer of power and items. |
static MyStringId Description_PistonTop prohibited | This piston part is the top section of the piston. It has no function of its own, but can be used decoratively. |
static MyStringId Description_Planters prohibited | A planter for decorating interiors. |
static MyStringId Description_PowerEfficiencyModule prohibited | Power modules decrease power consumption of refineries or assemblers when connected. |
static MyStringId Description_PowerGenerator prohibited | The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank. |
static MyStringId Description_Powerkit prohibited | A powerkit is a portable battery pack for recharging suit of an astronaut. |
static MyStringId Description_PreciseAutomaticRifle prohibited | The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power. |
static MyStringId Description_ProductivityModule prohibited | Speed modules increase the production speed of refineries or assemblers when connected. |
static MyStringId Description_ProgrammableBlock prohibited | A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually. |
static MyStringId Description_Projector prohibited | The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction. |
static MyStringId Description_RadioAntenna prohibited | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
static MyStringId Description_Railgun prohibited | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m |
static MyStringId Description_RailingCorner prohibited | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingDiagonal prohibited | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingDouble prohibited | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingStraight prohibited | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_Ramp prohibited | The ramp block can be used to traverse heights or simply used for aesthetics. |
static MyStringId Description_RapidFireAutomaticRifle prohibited | The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM. |
static MyStringId Description_Reactor prohibited | Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts. |
static MyStringId Description_Refinery prohibited | Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules. |
static MyStringId Description_RefineryBasic prohibited | Basic refineries refines limited types of ores into ingots. |
static MyStringId Description_ReflectorLight prohibited | Spotlights are powerful lights used to illuminate dark areas. |
static MyStringId Description_RemoteControl prohibited | Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints. |
static MyStringId Description_Rifle prohibited | The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean. |
static MyStringId Description_RocketLauncher prohibited | Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_RocketLauncherReload prohibited | An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_RotatingLight prohibited | A rotating light to alert engineers of hazardous situations. |
static MyStringId Description_Rotor prohibited | Rotors allows connected grids to rotate. |
static MyStringId Description_RotorPart prohibited | The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings. |
static MyStringId Description_RoverCockpit prohibited | The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors. |
static MyStringId Description_SafeZone prohibited | Projects safe zone around itself. Safe zone can be used to protect your assets |
static MyStringId Description_SciFiWall prohibited | Sci-Fi Walls have 6 different sides that can be used to improve your interior design. |
static MyStringId Description_Searchlight prohibited | Searchlights are articulated Spotlights that can target nearby grids and can be used as cameras. |
static MyStringId Description_SemiAutoPistol prohibited | The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable. |
static MyStringId Description_Sensor prohibited | Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range. |
static MyStringId Description_ShipGrinder prohibited | Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. |
static MyStringId Description_ShipWelder prohibited | A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner. |
static MyStringId Description_Shower prohibited | A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene. |
static MyStringId Description_SmallCargoContainer prohibited | Small containers can be used to store items. |
static MyStringId Description_SmallRailgun prohibited | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m |
static MyStringId Description_SolarPanel prohibited | Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated. |
static MyStringId Description_Sound prohibited | Sound blocks emit sounds when activated. |
static MyStringId Description_SpaceBall prohibited | A spherical block that reacts to gravity. |
static MyStringId Description_SpaceCredit prohibited | A Space Credit is a currency used for trading. |
static MyStringId Description_Stairs prohibited | Stairs can be used to traverse heights. |
static MyStringId Description_SteelCatwalk prohibited | Catwalks can be used to build walkways or function as thin walls. |
static MyStringId Description_StorageShelf prohibited | Storage Shelves can be used to store components and make your hangar or garage look messy and productive. |
static MyStringId Description_StoreBlock prohibited | Block that enables automatized trading. |
static MyStringId Description_SurvivalKit prohibited | All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge. |
static MyStringId Description_Suspension prohibited | Suspensions are highly durable and enable vehicles to drive over most terrains. |
static MyStringId Description_Symbols prohibited | Symbol shaped blocks |
static MyStringId Description_TargetDummy prohibited | The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself. |
static MyStringId Description_TargetingSystemBlock prohibited | Targeting System Block Description |
static MyStringId Description_TextBlocks prohibited | Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures. |
static MyStringId Description_TextPanel prohibited | LCD panels display pictograms or customized text. |
static MyStringId Description_Timer prohibited | Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems. |
static MyStringId Description_ToiletSeat prohibited | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_TransparentLCD prohibited | Transparent LCD panels display pictograms, scripts or customized text. |
static MyStringId Description_TurretControlBlock prohibited | The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional. |
static MyStringId Description_VendingMachine prohibited | Allows displaying and selling of items. |
static MyStringId Description_VerticalWindow prohibited | Vertical windows can be used to funnel air through and keep engineers out. |
static MyStringId Description_ViewPort prohibited | Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens. |
static MyStringId Description_VirtualMass prohibited | Artificial mass or spaceballs enable grids to react to artificial gravity. |
static MyStringId Description_Warhead prohibited | Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time. |
static MyStringId Description_WeaponRack prohibited | The Weapon Rack stores weapons and ammunition for quick access. |
static MyStringId Description_Welder prohibited | A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner. |
static MyStringId Description_Wheel prohibited | Wheels can be used to traverse terrain in environments with gravity. |
static MyStringId Description_Window prohibited | Transparent windows will keep the air in and space out while you enjoy the view. |
static MyStringId Description_WindowWall prohibited | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindowWallLeft prohibited | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindowWallRight prohibited | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindTurbine prohibited | The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere. |
static MyStringId Descripton_ConveyorJunction prohibited | Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another. |
static MyStringId DetailScreen_Button_Close prohibited | Close |
static MyStringId DetailScreen_Button_Delete prohibited | Delete |
static MyStringId DetailScreen_Button_OpenInWorkshop prohibited | Open In Workshop |
static MyStringId DetailScreen_Button_OpenWorkshop prohibited | Open Workshop |
static MyStringId DetailScreen_Button_Publish prohibited | Publish |
static MyStringId DetailScreen_Button_Rename prohibited | Rename |
static MyStringId DetailScreen_Button_SendToPlayer prohibited | Send to Player: |
static MyStringId DetectedEntity_Asteroid prohibited | Asteroid |
static MyStringId DetectedEntity_CharacterHuman prohibited | Human |
static MyStringId DetectedEntity_CharacterOther prohibited | Animal |
static MyStringId DetectedEntity_LargeGrid prohibited | Large Grid |
static MyStringId DetectedEntity_Meteor prohibited | Meteor |
static MyStringId DetectedEntity_Planet prohibited | Planet |
static MyStringId DetectedEntity_SmallGrid prohibited | Small Grid |
static MyStringId DetectedEntity_Unknown prohibited | Unknown |
static MyStringId DialogBlueprintRename_GamepadHelp prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DialogText_RunArgument prohibited | Argument |
static MyStringId DialogTextJoinBattleFailed prohibited | Joining battle failed, reason: {0} |
static MyStringId DialogTextJoiningBattle prohibited | Joining battle |
static MyStringId DialogTextJoiningScenario prohibited | Joining scenario |
static MyStringId Difficulty prohibited | Difficulty |
static MyStringId DifficultyEasy prohibited | Easy |
static MyStringId DifficultyHard prohibited | Hard |
static MyStringId DifficultyNormal prohibited | Normal |
static MyStringId DisableTransformation prohibited | Disable Transformation |
static MyStringId DisplayName prohibited | DisplayName |
static MyStringId DisplayName_AlienLander prohibited | Alien Planet Landing |
static MyStringId DisplayName_Animation_SpiderAttackBite prohibited | Bite attack |
static MyStringId DisplayName_Animation_SpiderAttackLegs prohibited | Leg attack |
static MyStringId DisplayName_Animation_SpiderAttackStinger prohibited | Stinger attack |
static MyStringId DisplayName_Animation_SpiderBurrow prohibited | Burrow |
static MyStringId DisplayName_Animation_SpiderDeburrow prohibited | Deburrow |
static MyStringId DisplayName_Animation_ThumbUp prohibited | Thumb-Up |
static MyStringId DisplayName_Animation_Victory prohibited | Victory |
static MyStringId DisplayName_Animation_Wave prohibited | Wave Animation |
static MyStringId DisplayName_AstronautBackpack prohibited | Backpack |
static MyStringId DisplayName_Block_AdvancedRotor prohibited | Advanced Rotor |
static MyStringId DisplayName_Block_AdvancedRotorPart prohibited | Advanced Rotor Part |
static MyStringId DisplayName_Block_AirtightHangarDoor prohibited | Airtight Hangar Door |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2A prohibited | Warfare Hangar Door |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2B prohibited | Warfare Hangar Door Windowed |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2C prohibited | Warfare Hangar Door 2 |
static MyStringId DisplayName_Block_AirtightSlideDoor prohibited | Sliding Door |
static MyStringId DisplayName_Block_AirVent prohibited | Air Vent |
static MyStringId DisplayName_Block_Ammo_Assembler prohibited | Ammo Assembler |
static MyStringId DisplayName_Block_Antenna prohibited | Antenna |
static MyStringId DisplayName_Block_AntennaDish prohibited | Antenna Dish |
static MyStringId DisplayName_Block_Arc_Furnace prohibited | Basic Refinery |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavy prohibited | Heavy Armor Half Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv prohibited | Heavy Armor Half Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLight prohibited | Light Armor Half Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLightInv prohibited | Light Armor Half Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy prohibited | Heavy Armor Half Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv prohibited | Heavy Armor Half Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLight prohibited | Light Armor Half Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv prohibited | Light Armor Half Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelHeavy prohibited | Heavy Armor Panel 2x1 Slope Base |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelLight prohibited | Light Armor Panel 2x1 Slope Base |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipHeavy prohibited | Heavy Armor Panel 2x1 Slope Tip |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipLight prohibited | Light Armor Panel 2x1 Slope Tip |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy prohibited | Heavy Armor Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv prohibited | Heavy Armor Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLight prohibited | Light Armor Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv prohibited | Light Armor Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy prohibited | Heavy Armor Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv prohibited | Heavy Armor Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLight prohibited | Light Armor Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv prohibited | Light Armor Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_ArmorCenter prohibited | Blast Doors |
static MyStringId DisplayName_Block_ArmorCorner prohibited | Blast Door Corner |
static MyStringId DisplayName_Block_ArmorHalfPanelHeavy prohibited | Heavy Armor Half Panel |
static MyStringId DisplayName_Block_ArmorHalfPanelLight prohibited | Light Armor Half Panel |
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelHeavy prohibited | Heavy Armor Panel Half Slope |
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelLight prohibited | Light Armor Panel Half Slope |
static MyStringId DisplayName_Block_ArmorInvCorner prohibited | Blast Door Corner Inverted |
static MyStringId DisplayName_Block_ArmorPanelHeavy prohibited | Heavy Armor Panel |
static MyStringId DisplayName_Block_ArmorPanelLight prohibited | Light Armor Panel |
static MyStringId DisplayName_Block_ArmorQuarterPanelHeavy prohibited | Heavy Armor Quarter Panel |
static MyStringId DisplayName_Block_ArmorQuarterPanelLight prohibited | Light Armor Quarter Panel |
static MyStringId DisplayName_Block_ArmorSide prohibited | Blast Door Edge |
static MyStringId DisplayName_Block_ArmorSlopedPanelHeavy prohibited | Heavy Armor Panel Slope |
static MyStringId DisplayName_Block_ArmorSlopedPanelLight prohibited | Light Armor Panel Slope |
static MyStringId DisplayName_Block_ArmorSlopedSidePanelHeavy prohibited | Heavy Armor Panel Side |
static MyStringId DisplayName_Block_ArmorSlopedSidePanelLight prohibited | Light Armor Panel Side |
static MyStringId DisplayName_Block_Assembler prohibited | Assembler |
static MyStringId DisplayName_Block_AssemblerIndustrial prohibited | Industrial Assembler |
static MyStringId DisplayName_Block_ATM prohibited | ATM |
static MyStringId DisplayName_Block_Autocannon prohibited | Autocannon |
static MyStringId DisplayName_Block_AutoCannonTurret prohibited | Autocannon Turret |
static MyStringId DisplayName_Block_BarCounter prohibited | Sci-Fi Bar Counter |
static MyStringId DisplayName_Block_BarCounterCorner prohibited | Sci-Fi Bar Counter Corner |
static MyStringId DisplayName_Block_BarredWindow prohibited | Barred Window |
static MyStringId DisplayName_Block_BarredWindowFace prohibited | Barred Window Face |
static MyStringId DisplayName_Block_BarredWindowSide prohibited | Barred Window Side |
static MyStringId DisplayName_Block_BarredWindowSlope prohibited | Barred Window Slope |
static MyStringId DisplayName_Block_Base_Components_Assembler prohibited | Base Assembler Comp. |
static MyStringId DisplayName_Block_BasicAssembler prohibited | Basic Assembler |
static MyStringId DisplayName_Block_Bathroom prohibited | Bathroom |
static MyStringId DisplayName_Block_BathroomOpen prohibited | Toilet |
static MyStringId DisplayName_Block_Battery prohibited | Battery |
static MyStringId DisplayName_Block_BatteryWarfare2 prohibited | Warfare Battery |
static MyStringId DisplayName_Block_Beacon prohibited | Beacon |
static MyStringId DisplayName_Block_BeamBlock prohibited | Beam Block |
static MyStringId DisplayName_Block_BeamBlockEnd prohibited | Beam Block End |
static MyStringId DisplayName_Block_BeamBlockHalf prohibited | Beam Block Half |
static MyStringId DisplayName_Block_BeamBlockHalfSlope prohibited | Beam Block Half Slope |
static MyStringId DisplayName_Block_BeamBlockJunction prohibited | Beam Block Junction |
static MyStringId DisplayName_Block_BeamBlockRound prohibited | Beam Block Round |
static MyStringId DisplayName_Block_BeamBlockSlope prohibited | Beam Block Slope |
static MyStringId DisplayName_Block_BeamBlockSlope2x1Base prohibited | Beam Block2x1 Base |
static MyStringId DisplayName_Block_BeamBlockSlope2x1Tip prohibited | Beam Block2x1 Tip |
static MyStringId DisplayName_Block_BeamBlockTJunction prohibited | Beam Block T-Junction |
static MyStringId DisplayName_Block_Bed prohibited | Bed |
static MyStringId DisplayName_Block_Big_Arc_Furnace prohibited | Big Arc Furnace |
static MyStringId DisplayName_Block_Big_Gas_Centrifugal_Refinery prohibited | Big Gas Centrifugal Refinery |
static MyStringId DisplayName_Block_Big_Precious_Furnace prohibited | Big Noble Metals Furnace |
static MyStringId DisplayName_Block_Big_Solids_Refinery prohibited | Big Solids Refinery |
static MyStringId DisplayName_Block_BridgeWindow1x1Face prohibited | Bridge Window Face |
static MyStringId DisplayName_Block_BridgeWindow1x1Slope prohibited | Bridge Window Slope |
static MyStringId DisplayName_Block_BuggyCockpit prohibited | Buggy Cockpit |
static MyStringId DisplayName_Block_ButtonPanel prohibited | Button Panel |
static MyStringId DisplayName_Block_Camera prohibited | Camera |
static MyStringId DisplayName_Block_Cockpit1 prohibited | Cockpit |
static MyStringId DisplayName_Block_Cockpit2 prohibited | Control Station |
static MyStringId DisplayName_Block_Cockpit3 prohibited | Flight Seat |
static MyStringId DisplayName_Block_CockpitIndustrial prohibited | Industrial Cockpit |
static MyStringId DisplayName_Block_CockpitStandingBridge prohibited | Helm |
static MyStringId DisplayName_Block_Collector prohibited | Collector |
static MyStringId DisplayName_Block_Connector prohibited | Connector |
static MyStringId DisplayName_Block_ConnectorSmall prohibited | Ejector |
static MyStringId DisplayName_Block_Console prohibited | Console Block |
static MyStringId DisplayName_Block_Construction_Components_Assembler prohibited | Construction Assembler Comp. |
static MyStringId DisplayName_Block_Contract prohibited | Contracts |
static MyStringId DisplayName_Block_ControlPanel prohibited | Control Panel |
static MyStringId DisplayName_Block_Conveyor prohibited | Conveyor Junction |
static MyStringId DisplayName_Block_ConveyorFrame prohibited | Conveyor Frame |
static MyStringId DisplayName_Block_ConveyorPipeCorner prohibited | Conveyor Pipe Curved |
static MyStringId DisplayName_Block_ConveyorPipeEnd prohibited | Conveyor Pipe End |
static MyStringId DisplayName_Block_ConveyorPipeFlange prohibited | Conveyor Pipe Flanged |
static MyStringId DisplayName_Block_ConveyorPipeIntersection prohibited | Conveyor Pipe Cross |
static MyStringId DisplayName_Block_ConveyorPipeJunction prohibited | Conveyor Pipe Junction |
static MyStringId DisplayName_Block_ConveyorPipes prohibited | Industrial Conveyor Pipes |
static MyStringId DisplayName_Block_ConveyorPipeSeamless prohibited | Conveyor Pipe |
static MyStringId DisplayName_Block_ConveyorSmall prohibited | Small Conveyor |
static MyStringId DisplayName_Block_ConveyorSorter prohibited | Conveyor Sorter |
static MyStringId DisplayName_Block_ConveyorSorterIndustrial prohibited | Industrial Conveyor Sorter |
static MyStringId DisplayName_Block_ConveyorTube prohibited | Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeCurved prohibited | Curved Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeCurvedSmall prohibited | Small Curved Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeMedium prohibited | Medium Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeSmall prohibited | Small Conveyor Tube |
static MyStringId DisplayName_Block_CornerLCD prohibited | Corner LCD Top |
static MyStringId DisplayName_Block_CornerLCD2 prohibited | Corner LCD Bottom |
static MyStringId DisplayName_Block_CornerLCDFlatBottom prohibited | Corner LCD Flat Bottom |
static MyStringId DisplayName_Block_CornerLCDFlatTop prohibited | Corner LCD Flat Top |
static MyStringId DisplayName_Block_CornerLight prohibited | Corner Light |
static MyStringId DisplayName_Block_CornerLightDouble prohibited | Corner Light - Double |
static MyStringId DisplayName_Block_Couch prohibited | Couch |
static MyStringId DisplayName_Block_CouchCorner prohibited | Corner Couch |
static MyStringId DisplayName_Block_CryoChamber prohibited | Cryo Chamber |
static MyStringId DisplayName_Block_CylindricalColumn prohibited | Cylindrical Column |
static MyStringId DisplayName_Block_DeadBody01 prohibited | Dead Engineer 1 |
static MyStringId DisplayName_Block_DeadBody02 prohibited | Dead Engineer 2 |
static MyStringId DisplayName_Block_DeadBody03 prohibited | Dead Engineer 3 |
static MyStringId DisplayName_Block_DeadBody04 prohibited | Dead Engineer 4 |
static MyStringId DisplayName_Block_DeadBody05 prohibited | Dead Engineer 5 |
static MyStringId DisplayName_Block_DeadBody06 prohibited | Dead Engineer 6 |
static MyStringId DisplayName_Block_DebugSphere1 prohibited | Debug spheres 1 |
static MyStringId DisplayName_Block_DebugSphere2 prohibited | Debug spheres 2 (no metal) |
static MyStringId DisplayName_Block_DebugSphere3 prohibited | Debug spheres 3 (fixed gloss) |
static MyStringId DisplayName_Block_Decoy prohibited | Decoy |
static MyStringId DisplayName_Block_Desk prohibited | Desk |
static MyStringId DisplayName_Block_DeskChairless prohibited | Chairless Desk |
static MyStringId DisplayName_Block_DeskChairlessCorner prohibited | Chairless Desk Corner |
static MyStringId DisplayName_Block_DeskCorner prohibited | Desk Corner |
static MyStringId DisplayName_Block_DiagonalWindow prohibited | Diagonal Window |
static MyStringId DisplayName_Block_Door prohibited | Door |
static MyStringId DisplayName_Block_Drill prohibited | Drill |
static MyStringId DisplayName_Block_EffectivenessModule prohibited | Yield Module |
static MyStringId DisplayName_Block_Electronics_Assembler prohibited | Electronics Assembler |
static MyStringId DisplayName_Block_Embrasure prohibited | Embrasure |
static MyStringId DisplayName_Block_ExhaustPipe prohibited | Exhaust Pipe |
static MyStringId DisplayName_Block_FighterCockpit prohibited | Fighter Cockpit |
static MyStringId DisplayName_Block_FireCover prohibited | Fire Cover |
static MyStringId DisplayName_Block_FireCoverCorner prohibited | Fire Cover Corner |
static MyStringId DisplayName_Block_FoodDispenser prohibited | Dispenser |
static MyStringId DisplayName_Block_Freight1 prohibited | Freight 1 |
static MyStringId DisplayName_Block_Freight2 prohibited | Freight 2 |
static MyStringId DisplayName_Block_Freight3 prohibited | Freight 3 |
static MyStringId DisplayName_Block_FullCoverWall prohibited | Cover Walls |
static MyStringId DisplayName_Block_Gate prohibited | Gate |
static MyStringId DisplayName_Block_GatlingGun prohibited | Gatling Gun |
static MyStringId DisplayName_Block_GatlingGunWarfare2 prohibited | Warfare Gatling Gun |
static MyStringId DisplayName_Block_GatlingTurret prohibited | Gatling Turret |
static MyStringId DisplayName_Block_GratedCatwalk prohibited | Grated Catwalk |
static MyStringId DisplayName_Block_GratedCatwalkCorner prohibited | Grated Catwalk Corner |
static MyStringId DisplayName_Block_GratedCatwalkRailingEnd prohibited | Grated Catwalk End |
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfLeft prohibited | Grated Catwalk Half Left |
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfRight prohibited | Grated Catwalk Half Right |
static MyStringId DisplayName_Block_GratedCatwalkStraight prohibited | Grated Catwalk Straight |
static MyStringId DisplayName_Block_GratedCatwalkWall prohibited | Grated Catwalk Wall |
static MyStringId DisplayName_Block_GratedHalfStairs prohibited | Grated Half Stairs |
static MyStringId DisplayName_Block_GratedHalfStairsMirrored prohibited | Grated Half Stairs Mirrored |
static MyStringId DisplayName_Block_GratedStairs prohibited | Grated Stairs |
static MyStringId DisplayName_Block_GravityGenerator prohibited | Gravity Generator |
static MyStringId DisplayName_Block_GravityGeneratorSphere prohibited | Spherical Gravity Generator |
static MyStringId DisplayName_Block_Gyroscope prohibited | Gyroscope |
static MyStringId DisplayName_Block_HalfCoverWall prohibited | Half Cover Wall |
static MyStringId DisplayName_Block_HalfHeavyArmorBlock prohibited | Half Heavy Armor Block |
static MyStringId DisplayName_Block_HalfLightArmorBlock prohibited | Half Light Armor Block |
static MyStringId DisplayName_Block_HalfSlopeHeavyArmorBlock prohibited | Half Slope Heavy Armor Block |
static MyStringId DisplayName_Block_HalfSlopeLightArmorBlock prohibited | Half Slope Light Armor Block |
static MyStringId DisplayName_Block_HalfWindow prohibited | Half Window |
static MyStringId DisplayName_Block_HalfWindowCorner prohibited | Half Window Corner |
static MyStringId DisplayName_Block_HalfWindowCornerInv prohibited | Half Window Corner Inv. |
static MyStringId DisplayName_Block_HalfWindowInv prohibited | Half Window Inv. |
static MyStringId DisplayName_Block_HeatVent prohibited | Heat Vent |
static MyStringId DisplayName_Block_HeatVentWarfare2 prohibited | Heat Vent |
static MyStringId DisplayName_Block_HeavyAngledArmorCorner prohibited | Angled Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyAngledArmorSlope prohibited | Angled Heavy Armor Slope |
static MyStringId DisplayName_Block_HeavyArmorBlock prohibited | Heavy Armor Block |
static MyStringId DisplayName_Block_HeavyArmorCorner prohibited | Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyArmorCorner2 prohibited | Heavy Armor Corner 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorCorner2Base prohibited | Heavy Armor Corner 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorCorner2BaseSmooth prohibited | Heavy Armor Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorCorner2Smooth prohibited | Heavy Armor Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorCorner2Tip prohibited | Heavy Armor Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorCorner2TipSmooth prohibited | Heavy Armor Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorCornerSquare prohibited | Heavy Armor Corner Square Block |
static MyStringId DisplayName_Block_HeavyArmorCornerSquareInverted prohibited | Heavy Armor Corner Square Inv. Block |
static MyStringId DisplayName_Block_HeavyArmorHalfCorner prohibited | Heavy Armor Half Corner Block |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCorner prohibited | Half Slope Corner Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCornerInverted prohibited | Half Slope Corner Inv. Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCorner prohibited | Heavy Armor Half Sloped Corner |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCornerBase prohibited | Heavy Armor Half Sloped Corner Base |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeInverted prohibited | Half Slope Inv. Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorInvCorner prohibited | Heavy Armor Inv. Corner |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2 prohibited | Heavy Armor Inv. Corner 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Base prohibited | Heavy Armor Inv. Corner 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2BaseSmooth prohibited | Heavy Armor Inv. Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Smooth prohibited | Heavy Armor Inv. Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Tip prohibited | Heavy Armor Inv. Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2TipSmooth prohibited | Heavy Armor Inv. Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope prohibited | Heavy Armor Slope |
static MyStringId DisplayName_Block_HeavyArmorSlope2 prohibited | Heavy Armor Slope 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorSlope2Base prohibited | Heavy Armor Slope 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorSlope2BaseSmooth prohibited | Heavy Armor Slope 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope2Smooth prohibited | Heavy Armor Slope 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope2Tip prohibited | Heavy Armor Slope 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorSlope2TipSmooth prohibited | Heavy Armor Slope 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlopedCorner prohibited | Heavy Armor Sloped Corner |
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerBase prohibited | Heavy Armor Sloped Corner Base |
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerTip prohibited | Sloped Corner Heavy Armor Tip |
static MyStringId DisplayName_Block_HeavyCalibreGun prohibited | Artillery |
static MyStringId DisplayName_Block_HeavyRoundArmorCorner prohibited | Heavy Armor Round Corner |
static MyStringId DisplayName_Block_HeavyRoundArmorInvCorner prohibited | Heavy Armor Round Inv. Corner |
static MyStringId DisplayName_Block_HeavyRoundArmorSlope prohibited | Heavy Armor Round Slope |
static MyStringId DisplayName_Block_HeavyRoundedArmorCorner prohibited | Rounded Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyRoundedArmorSlope prohibited | Rounded Heavy Armor Slope |
static MyStringId DisplayName_Block_Hydrogen_Engine prohibited | Hydrogen Engine |
static MyStringId DisplayName_Block_HydrogenTank prohibited | Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenTankIndustrial prohibited | Industrial Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenTankSmall prohibited | Small Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenThrustIndustrial prohibited | Industrial Hydrogen Thruster |
static MyStringId DisplayName_Block_IndustrialConveyorSorter prohibited | Industrial Conveyor Sorter |
static MyStringId DisplayName_Block_InteriorLight prohibited | Interior Light |
static MyStringId DisplayName_Block_InteriorPillar prohibited | Interior Pillar |
static MyStringId DisplayName_Block_InteriorTurret prohibited | Interior Turret |
static MyStringId DisplayName_Block_InteriorWall prohibited | Interior Wall |
static MyStringId DisplayName_Block_Jukebox prohibited | Jukebox |
static MyStringId DisplayName_Block_JumpDrive prohibited | Jump Drive |
static MyStringId DisplayName_Block_Kitchen prohibited | Kitchen |
static MyStringId DisplayName_Block_LabEquipment prohibited | Lab Equipment |
static MyStringId DisplayName_Block_Ladder prohibited | Ladder |
static MyStringId DisplayName_Block_LandingGear prohibited | Landing Gear |
static MyStringId DisplayName_Block_LargeAtmoThrust prohibited | Large Atmospheric Thruster |
static MyStringId DisplayName_Block_LargeAtmoThrustSciFi prohibited | Sci-Fi Large Atmospheric Thruster |
static MyStringId DisplayName_Block_LargeCalibreTurret prohibited | Artillery Turret |
static MyStringId DisplayName_Block_LargeCargoContainer prohibited | Large Cargo Container |
static MyStringId DisplayName_Block_LargeHinge prohibited | Hinge |
static MyStringId DisplayName_Block_LargeHingeHead prohibited | Hinge Part |
static MyStringId DisplayName_Block_LargeHydrogenThrust prohibited | Large Hydrogen Thruster |
static MyStringId DisplayName_Block_LargeHydrogenThrustIndustrial prohibited | Industrial Large Hydrogen Thruster |
static MyStringId DisplayName_Block_LargeIndustrialCargoContainer prohibited | Large Industrial Cargo Container |
static MyStringId DisplayName_Block_LargeModularThruster prohibited | Large Warfare Ion Thruster |
static MyStringId DisplayName_Block_LargeReactor prohibited | Large Reactor |
static MyStringId DisplayName_Block_LargeReactorWarfare2 prohibited | Large Warfare Reactor |
static MyStringId DisplayName_Block_LargeThrust prohibited | Large Ion Thruster |
static MyStringId DisplayName_Block_LargeThrustSciFi prohibited | Sci-Fi Large Ion Thruster |
static MyStringId DisplayName_Block_LaserAntenna prohibited | Laser Antenna |
static MyStringId DisplayName_Block_LightAngledArmorCorner prohibited | Angled Armor Corner |
static MyStringId DisplayName_Block_LightAngledArmorSlope prohibited | Angled Armor Slope |
static MyStringId DisplayName_Block_LightArmorBlock prohibited | Light Armor Block |
static MyStringId DisplayName_Block_LightArmorCorner prohibited | Light Armor Corner |
static MyStringId DisplayName_Block_LightArmorCorner2 prohibited | Light Armor Corner 2x1x1 |
static MyStringId DisplayName_Block_LightArmorCorner2Base prohibited | Light Armor Corner 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorCorner2BaseSmooth prohibited | Light Armor Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorCorner2Smooth prohibited | Light Armor Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorCorner2Tip prohibited | Light Armor Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorCorner2TipSmooth prohibited | Light Armor Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorCorner3 prohibited | Light Armor Corner 3x1x1 |
static MyStringId DisplayName_Block_LightArmorCorner3Smooth prohibited | Light Armor Corner 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorCornerSquare prohibited | Light Armor Corner Square Block |
static MyStringId DisplayName_Block_LightArmorCornerSquareInverted prohibited | Light Armor Corner Square Inv. Block |
static MyStringId DisplayName_Block_LightArmorHalfCorner prohibited | Light Armor Half Corner Block |
static MyStringId DisplayName_Block_LightArmorHalfSlopeCorner prohibited | Half Slope Corner Light Armor |
static MyStringId DisplayName_Block_LightArmorHalfSlopeCornerInverted prohibited | Half Slope Corner Inv. Light Armor |
static MyStringId DisplayName_Block_LightArmorHalfSlopedCorner prohibited | Light Armor Half Sloped Corner |
static MyStringId DisplayName_Block_LightArmorHalfSlopedCornerBase prohibited | Light Armor Half Sloped Corner Base |
static MyStringId DisplayName_Block_LightArmorHalfSlopeInverted prohibited | Half Slope Inv. Light Armor |
static MyStringId DisplayName_Block_LightArmorInvCorner prohibited | Light Armor Inv. Corner |
static MyStringId DisplayName_Block_LightArmorInvCorner2 prohibited | Light Armor Inv. Corner 2x1x1 |
static MyStringId DisplayName_Block_LightArmorInvCorner2Base prohibited | Light Armor Inv. Corner 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorInvCorner2BaseSmooth prohibited | Light Armor Inv. Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner2Smooth prohibited | Light Armor Inv. Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner2Tip prohibited | Light Armor Inv. Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorInvCorner2TipSmooth prohibited | Light Armor Inv. Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner3 prohibited | Light Armor Inv. Corner 3x1x1 |
static MyStringId DisplayName_Block_LightArmorInvCorner3Smooth prohibited | Light Armor Inv. Corner 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlope prohibited | Light Armor Slope |
static MyStringId DisplayName_Block_LightArmorSlope2 prohibited | Light Armor Slope 2x1x1 |
static MyStringId DisplayName_Block_LightArmorSlope2Base prohibited | Light Armor Slope 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorSlope2BaseSmooth prohibited | Light Armor Slope 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorSlope2Smooth prohibited | Light Armor Slope 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlope2Tip prohibited | Light Armor Slope 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorSlope2TipSmooth prohibited | Light Armor Slope 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorSlope3 prohibited | Light Armor Slope 3x1x1 |
static MyStringId DisplayName_Block_LightArmorSlope3Smooth prohibited | Light Armor Slope 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlopedCorner prohibited | Light Armor Sloped Corner |
static MyStringId DisplayName_Block_LightArmorSlopedCornerBase prohibited | Light Armor Sloped Corner Base |
static MyStringId DisplayName_Block_LightArmorSlopedCornerTip prohibited | Sloped Corner Light Armor Tip |
static MyStringId DisplayName_Block_LightPanel prohibited | Light Panel |
static MyStringId DisplayName_Block_LightRoundArmorCorner prohibited | Round Armor Corner |
static MyStringId DisplayName_Block_LightRoundArmorInvCorner prohibited | Round Armor Inv. Corner |
static MyStringId DisplayName_Block_LightRoundArmorSlope prohibited | Round Armor Slope |
static MyStringId DisplayName_Block_LightRoundedArmorCorner prohibited | Rounded Armor Corner |
static MyStringId DisplayName_Block_LightRoundedArmorSlope prohibited | Rounded Armor Slope |
static MyStringId DisplayName_Block_LockerRoom prohibited | Armory |
static MyStringId DisplayName_Block_LockerRoomCorner prohibited | Armory Lockers |
static MyStringId DisplayName_Block_Lockers prohibited | Lockers |
static MyStringId DisplayName_Block_MagneticPlateLarge prohibited | Large Magnetic Plate |
static MyStringId DisplayName_Block_MagneticPlateSmall prohibited | Magnetic Plate |
static MyStringId DisplayName_Block_MedicalRoom prohibited | Medical Room |
static MyStringId DisplayName_Block_MedicalStation prohibited | Medical Station |
static MyStringId DisplayName_Block_MediumCalibreGun prohibited | Assault Cannon |
static MyStringId DisplayName_Block_MediumCalibreTurret prohibited | Assault Cannon Turret |
static MyStringId DisplayName_Block_MediumCargoContainer prohibited | Medium Cargo Container |
static MyStringId DisplayName_Block_MediumHinge prohibited | Hinge 3x3 |
static MyStringId DisplayName_Block_MediumHingeHead prohibited | Hinge Part 3x3 |
static MyStringId DisplayName_Block_MergeBlock prohibited | Merge Block |
static MyStringId DisplayName_Block_MergeBlockSmall prohibited | Small Merge Block |
static MyStringId DisplayName_Block_MissileTurret prohibited | Missile Turret |
static MyStringId DisplayName_Block_NeonTubesBendDown prohibited | Neon Tubes Down |
static MyStringId DisplayName_Block_NeonTubesBendUp prohibited | Neon Tubes Up |
static MyStringId DisplayName_Block_NeonTubesCorner prohibited | Neon Tubes Corner |
static MyStringId DisplayName_Block_NeonTubesStraight1 prohibited | Neon Tubes 1 |
static MyStringId DisplayName_Block_NeonTubesStraight2 prohibited | Neon Tubes 2 |
static MyStringId DisplayName_Block_NeonTubesStraightDown prohibited | Neon Tubes Down 2 |
static MyStringId DisplayName_Block_NeonTubesStraightEnd1 prohibited | Neon Tubes End 1 |
static MyStringId DisplayName_Block_NeonTubesStraightEnd2 prohibited | Neon Tubes End 2 |
static MyStringId DisplayName_Block_NeonTubesU prohibited | Neon Tubes U Shape |
static MyStringId DisplayName_Block_OffroadSuspension1x1 prohibited | Offroad Wheel Suspension 1x1 Right |
static MyStringId DisplayName_Block_OffroadSuspension1x1mirrored prohibited | Offroad Wheel Suspension 1x1 Left |
static MyStringId DisplayName_Block_OffroadSuspension3x3 prohibited | Offroad Wheel Suspension 3x3 Right |
static MyStringId DisplayName_Block_OffroadSuspension3x3mirrored prohibited | Offroad Wheel Suspension 3x3 Left |
static MyStringId DisplayName_Block_OffroadSuspension5x5 prohibited | Offroad Wheel Suspension 5x5 Right |
static MyStringId DisplayName_Block_OffroadSuspension5x5mirrored prohibited | Offroad Wheel Suspension 5x5 Left |
static MyStringId DisplayName_Block_OffroadWheel1x1 prohibited | Offroad Wheel 1x1 |
static MyStringId DisplayName_Block_OffroadWheel1x1mirrored prohibited | Offroad Wheel 1x1 |
static MyStringId DisplayName_Block_OffroadWheel3x3 prohibited | Offroad Wheel 3x3 |
static MyStringId DisplayName_Block_OffroadWheel3x3mirrored prohibited | Offroad Wheel 3x3 |
static MyStringId DisplayName_Block_OffroadWheel5x5 prohibited | Offroad Wheel 5x5 |
static MyStringId DisplayName_Block_OffroadWheel5x5mirrored prohibited | Offroad Wheel 5x5 |
static MyStringId DisplayName_Block_OffsetDoor prohibited | Offset Door |
static MyStringId DisplayName_Block_OffsetLight prohibited | Offset Light |
static MyStringId DisplayName_Block_OffsetSpotlight prohibited | Offset Spotlight |
static MyStringId DisplayName_Block_OpenCockpitLarge prohibited | Control Seat |
static MyStringId DisplayName_Block_OpenCockpitSmall prohibited | Control Seat |
static MyStringId DisplayName_Block_OreDetector prohibited | Ore Detector |
static MyStringId DisplayName_Block_OxygenFarm prohibited | Oxygen Farm |
static MyStringId DisplayName_Block_OxygenGenerator prohibited | O2/H2 Generator |
static MyStringId DisplayName_Block_OxygenTank prohibited | Oxygen Tank |
static MyStringId DisplayName_Block_ParachuteHatch prohibited | Parachute Hatch |
static MyStringId DisplayName_Block_Passage prohibited | Passage |
static MyStringId DisplayName_Block_Passage2 prohibited | Passage 2 |
static MyStringId DisplayName_Block_Passage2Side prohibited | Passage 2 Side |
static MyStringId DisplayName_Block_Passage3 prohibited | Passage 3 |
static MyStringId DisplayName_Block_Passage3Cross prohibited | Passage 3 Cross |
static MyStringId DisplayName_Block_Passage3Frame prohibited | Passage 3 Frame |
static MyStringId DisplayName_Block_Passage3Light prohibited | Passage 3 Light |
static MyStringId DisplayName_Block_Passage3Wall prohibited | Passage 3 Wall |
static MyStringId DisplayName_Block_PassageScifiCorner prohibited | Passage 3 Corner |
static MyStringId DisplayName_Block_PassageSciFiTjunction prohibited | Passage 3 T-junction |
static MyStringId DisplayName_Block_PassageSciFiWindow prohibited | Passage 3 Windowed |
static MyStringId DisplayName_Block_PassengerBench prohibited | Passenger Bench |
static MyStringId DisplayName_Block_PassengerSeat prohibited | Passenger Seat |
static MyStringId DisplayName_Block_PassengerSeatOffset prohibited | Passenger Seat Offset |
static MyStringId DisplayName_Block_PassengerSeatOld prohibited | Passenger Seat Old |
static MyStringId DisplayName_Block_PistonBase prohibited | Piston |
static MyStringId DisplayName_Block_PistonTop prohibited | Top Piston Part |
static MyStringId DisplayName_Block_Planters prohibited | Planters |
static MyStringId DisplayName_Block_PowerEfficiencyModule prohibited | Power Efficiency Module |
static MyStringId DisplayName_Block_ProductivityModule prohibited | Speed Module |
static MyStringId DisplayName_Block_Projector prohibited | Projector |
static MyStringId DisplayName_Block_Railgun prohibited | Railgun |
static MyStringId DisplayName_Block_RailingCorner prohibited | Railing Corner |
static MyStringId DisplayName_Block_RailingDiagonal prohibited | Railing Diagonal |
static MyStringId DisplayName_Block_RailingDouble prohibited | Railing Double |
static MyStringId DisplayName_Block_RailingHalfLeft prohibited | Railing Half Left |
static MyStringId DisplayName_Block_RailingHalfRight prohibited | Railing Half Right |
static MyStringId DisplayName_Block_RailingStraight prohibited | Railing Straight |
static MyStringId DisplayName_Block_Ramp prohibited | Ramp |
static MyStringId DisplayName_Block_Refinery prohibited | Refinery |
static MyStringId DisplayName_Block_RefineryIndustrial prohibited | Industrial Refinery |
static MyStringId DisplayName_Block_ReflectorLight prohibited | Spotlight |
static MyStringId DisplayName_Block_RemoteControl prohibited | Remote Control |
static MyStringId DisplayName_Block_RocketLauncher prohibited | Rocket Launcher |
static MyStringId DisplayName_Block_RocketLauncherWarfare2 prohibited | Warfare Rocket Launcher |
static MyStringId DisplayName_Block_RotatingLight prohibited | Rotating Light |
static MyStringId DisplayName_Block_Rotor prohibited | Rotor |
static MyStringId DisplayName_Block_RotorPart prohibited | Rotor Part |
static MyStringId DisplayName_Block_RoverCockpit prohibited | Rover Cockpit |
static MyStringId DisplayName_Block_SafeZone prohibited | Safe Zone |
static MyStringId DisplayName_Block_SciFiButtonPanel prohibited | Sci-Fi Four-Button Panel |
static MyStringId DisplayName_Block_SciFiButtonTerminal prohibited | Sci-Fi One-Button Terminal |
static MyStringId DisplayName_Block_SciFiTerminal prohibited | Sci-Fi Control Panel |
static MyStringId DisplayName_Block_SciFiWall prohibited | Sci-Fi Interior Wall |
static MyStringId DisplayName_Block_Searchlight prohibited | Searchlight |
static MyStringId DisplayName_Block_Sensor prohibited | Sensor |
static MyStringId DisplayName_Block_ShipGrinder prohibited | Grinder |
static MyStringId DisplayName_Block_ShipWelder prohibited | Welder |
static MyStringId DisplayName_Block_Shower prohibited | Shower |
static MyStringId DisplayName_Block_SideDoor prohibited | Sci-Fi Sliding Door |
static MyStringId DisplayName_Block_SlidingHatchDoor prohibited | Sliding Hatch Door |
static MyStringId DisplayName_Block_SlidingHatchDoorHalf prohibited | Half Sliding Hatch Door |
static MyStringId DisplayName_Block_SmallAtmoThrust prohibited | Atmospheric Thruster |
static MyStringId DisplayName_Block_SmallAtmoThrustSciFi prohibited | Sci-Fi Atmospheric Thruster |
static MyStringId DisplayName_Block_SmallBattery prohibited | Small Battery |
static MyStringId DisplayName_Block_SmallCargoContainer prohibited | Small Cargo Container |
static MyStringId DisplayName_Block_SmallConveyorSorter prohibited | Small Conveyor Sorter |
static MyStringId DisplayName_Block_SmallHinge prohibited | Hinge |
static MyStringId DisplayName_Block_SmallHingeHead prohibited | Hinge Part |
static MyStringId DisplayName_Block_SmallHydrogenThrust prohibited | Hydrogen Thruster |
static MyStringId DisplayName_Block_SmallModularThruster prohibited | Warfare Ion Thruster |
static MyStringId DisplayName_Block_SmallReactor prohibited | Small Reactor |
static MyStringId DisplayName_Block_SmallReactorWarfare2 prohibited | Small Warfare Reactor |
static MyStringId DisplayName_Block_SmallRocketLauncherReload prohibited | Reloadable Rocket Launcher |
static MyStringId DisplayName_Block_SmallThrust prohibited | Ion Thruster |
static MyStringId DisplayName_Block_SmallThrustSciFi prohibited | Sci-Fi Ion Thruster |
static MyStringId DisplayName_Block_SolarPanel prohibited | Solar Panel |
static MyStringId DisplayName_Block_SoundBlock prohibited | Sound Block |
static MyStringId DisplayName_Block_SpaceBall prohibited | Space Ball |
static MyStringId DisplayName_Block_Stairs prohibited | Stairs |
static MyStringId DisplayName_Block_SteelCatwalk prohibited | Steel Catwalk |
static MyStringId DisplayName_Block_SteelCatwalkCorner prohibited | Steel Catwalk Corner |
static MyStringId DisplayName_Block_SteelCatwalkPlate prohibited | Steel Catwalk Plate |
static MyStringId DisplayName_Block_SteelCatwalkTwoSides prohibited | Steel Catwalk Two Sides |
static MyStringId DisplayName_Block_StorageShelf1 prohibited | Storage Shelf 1 |
static MyStringId DisplayName_Block_StorageShelf2 prohibited | Storage Shelf 2 |
static MyStringId DisplayName_Block_StorageShelf3 prohibited | Storage Shelf 3 |
static MyStringId DisplayName_Block_Store prohibited | Store |
static MyStringId DisplayName_Block_SurvivalKit prohibited | Survival Kit |
static MyStringId DisplayName_Block_Suspension1x1 prohibited | Wheel Suspension 1x1 Right |
static MyStringId DisplayName_Block_Suspension1x1mirrored prohibited | Wheel Suspension 1x1 Left |
static MyStringId DisplayName_Block_Suspension3x3 prohibited | Wheel Suspension 3x3 Right |
static MyStringId DisplayName_Block_Suspension3x3mirrored prohibited | Wheel Suspension 3x3 Left |
static MyStringId DisplayName_Block_Suspension5x5 prohibited | Wheel Suspension 5x5 Right |
static MyStringId DisplayName_Block_Suspension5x5mirrored prohibited | Wheel Suspension 5x5 Left |
static MyStringId DisplayName_Block_Symbol0 prohibited | Number 0 |
static MyStringId DisplayName_Block_Symbol1 prohibited | Number 1 |
static MyStringId DisplayName_Block_Symbol2 prohibited | Number 2 |
static MyStringId DisplayName_Block_Symbol3 prohibited | Number 3 |
static MyStringId DisplayName_Block_Symbol4 prohibited | Number 4 |
static MyStringId DisplayName_Block_Symbol5 prohibited | Number 5 |
static MyStringId DisplayName_Block_Symbol6 prohibited | Number 6 |
static MyStringId DisplayName_Block_Symbol7 prohibited | Number 7 |
static MyStringId DisplayName_Block_Symbol8 prohibited | Number 8 |
static MyStringId DisplayName_Block_Symbol9 prohibited | Number 9 |
static MyStringId DisplayName_Block_SymbolA prohibited | Letter A |
static MyStringId DisplayName_Block_SymbolAnd prohibited | And |
static MyStringId DisplayName_Block_SymbolApostrophe prohibited | Apostrophe |
static MyStringId DisplayName_Block_SymbolB prohibited | Letter B |
static MyStringId DisplayName_Block_SymbolC prohibited | Letter C |
static MyStringId DisplayName_Block_SymbolColon prohibited | Colon |
static MyStringId DisplayName_Block_SymbolD prohibited | Letter D |
static MyStringId DisplayName_Block_SymbolDot prohibited | Dot |
static MyStringId DisplayName_Block_SymbolE prohibited | Letter E |
static MyStringId DisplayName_Block_SymbolExclamationMark prohibited | Exclamationmark |
static MyStringId DisplayName_Block_SymbolF prohibited | Letter F |
static MyStringId DisplayName_Block_SymbolG prohibited | Letter G |
static MyStringId DisplayName_Block_SymbolH prohibited | Letter H |
static MyStringId DisplayName_Block_SymbolHyphen prohibited | Hyphen |
static MyStringId DisplayName_Block_SymbolI prohibited | Letter I |
static MyStringId DisplayName_Block_SymbolJ prohibited | Letter J |
static MyStringId DisplayName_Block_SymbolK prohibited | Letter K |
static MyStringId DisplayName_Block_SymbolL prohibited | Letter L |
static MyStringId DisplayName_Block_SymbolM prohibited | Letter M |
static MyStringId DisplayName_Block_SymbolN prohibited | Letter N |
static MyStringId DisplayName_Block_SymbolO prohibited | Letter O |
static MyStringId DisplayName_Block_SymbolP prohibited | Letter P |
static MyStringId DisplayName_Block_SymbolQ prohibited | Letter Q |
static MyStringId DisplayName_Block_SymbolQuestionMark prohibited | Questionmark |
static MyStringId DisplayName_Block_SymbolR prohibited | Letter R |
static MyStringId DisplayName_Block_SymbolS prohibited | Letter S |
static MyStringId DisplayName_Block_SymbolT prohibited | Letter T |
static MyStringId DisplayName_Block_SymbolU prohibited | Letter U |
static MyStringId DisplayName_Block_SymbolUnderscore prohibited | Underscore |
static MyStringId DisplayName_Block_SymbolV prohibited | Letter V |
static MyStringId DisplayName_Block_SymbolW prohibited | Letter W |
static MyStringId DisplayName_Block_SymbolX prohibited | Letter X |
static MyStringId DisplayName_Block_SymbolY prohibited | Letter Y |
static MyStringId DisplayName_Block_SymbolZ prohibited | Letter Z |
static MyStringId DisplayName_Block_TargetDummy prohibited | Target Dummy |
static MyStringId DisplayName_Block_TargetingSystemBlock prohibited | Targeting System Block |
static MyStringId DisplayName_Block_TextPanel prohibited | Text Panel |
static MyStringId DisplayName_Block_TimerBlock prohibited | Timer Block |
static MyStringId DisplayName_Block_Toilet prohibited | Toilet Seat |
static MyStringId DisplayName_Block_TransparentLCD prohibited | Transparent LCD |
static MyStringId DisplayName_Block_VendingMachine prohibited | Vending Machine |
static MyStringId DisplayName_Block_VerticalButtonPanel prohibited | Vertical Button Panel |
static MyStringId DisplayName_Block_VerticalCen prohibited | Centered Window |
static MyStringId DisplayName_Block_VerticalWindow prohibited | Vertical Window |
static MyStringId DisplayName_Block_Viewport1 prohibited | Viewport 1 |
static MyStringId DisplayName_Block_Viewport2 prohibited | Viewport 2 |
static MyStringId DisplayName_Block_VirtualMass prohibited | Artificial Mass |
static MyStringId DisplayName_Block_Warhead prohibited | Warhead |
static MyStringId DisplayName_Block_WeaponRack prohibited | Weapon Rack |
static MyStringId DisplayName_Block_Wheel1x1 prohibited | Wheel 1x1 |
static MyStringId DisplayName_Block_Wheel1x1mirrored prohibited | Wheel 1x1 |
static MyStringId DisplayName_Block_Wheel3x3 prohibited | Wheel 3x3 |
static MyStringId DisplayName_Block_Wheel3x3mirrored prohibited | Wheel 3x3 |
static MyStringId DisplayName_Block_Wheel5x5 prohibited | Wheel 5x5 |
static MyStringId DisplayName_Block_Wheel5x5mirrored prohibited | Wheel 5x5 |
static MyStringId DisplayName_Block_Window1x1Face prohibited | Window 1x1 Face |
static MyStringId DisplayName_Block_Window1x1FaceInv prohibited | Window 1x1 Face Inv. |
static MyStringId DisplayName_Block_Window1x1Flat prohibited | Window 1x1 Flat |
static MyStringId DisplayName_Block_Window1x1FlatInv prohibited | Window 1x1 Flat Inv. |
static MyStringId DisplayName_Block_Window1x1Side prohibited | Window 1x1 Side |
static MyStringId DisplayName_Block_Window1x1SideInv prohibited | Window 1x1 Side Inv |
static MyStringId DisplayName_Block_Window1x1Slope prohibited | Window 1x1 Slope |
static MyStringId DisplayName_Block_Window1x2Face prohibited | Window 1x2 Face |
static MyStringId DisplayName_Block_Window1x2FaceInv prohibited | Window 1x2 Face Inv. |
static MyStringId DisplayName_Block_Window1x2Flat prohibited | Window 1x2 Flat |
static MyStringId DisplayName_Block_Window1x2FlatInv prohibited | Window 1x2 Flat Inv. |
static MyStringId DisplayName_Block_Window1x2SideLeft prohibited | Window 1x2 Side Left |
static MyStringId DisplayName_Block_Window1x2SideLeftInv prohibited | Window 1x2 Side Left Inv |
static MyStringId DisplayName_Block_Window1x2SideRight prohibited | Window 1x2 Side Right |
static MyStringId DisplayName_Block_Window1x2SideRightInv prohibited | Window 1x2 Side Right Inv |
static MyStringId DisplayName_Block_Window1x2Slope prohibited | Window 1x2 Slope |
static MyStringId DisplayName_Block_Window2x3Flat prohibited | Window 2x3 Flat |
static MyStringId DisplayName_Block_Window2x3FlatInv prohibited | Window 2x3 Flat Inv. |
static MyStringId DisplayName_Block_Window3x3Flat prohibited | Window 3x3 Flat |
static MyStringId DisplayName_Block_Window3x3FlatInv prohibited | Window 3x3 Flat Inv. |
static MyStringId DisplayName_Block_WindowWall prohibited | Window Wall |
static MyStringId DisplayName_Block_WindowWallLeft prohibited | Window Wall Left |
static MyStringId DisplayName_Block_WindowWallRight prohibited | Window Wall Right |
static MyStringId DisplayName_Block_WindTurbine prohibited | Wind Turbine |
static MyStringId DisplayName_BlockGroup_AntennaGroup prohibited | Communication Blocks |
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampCornerGroup prohibited | Heavy Armor Ramp Corners |
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampGroup prohibited | Heavy Armor Ramps |
static MyStringId DisplayName_BlockGroup_ArmorLightRampCornerGroup prohibited | Light Armor Ramp Corners |
static MyStringId DisplayName_BlockGroup_ArmorLightRampGroup prohibited | Light Armor Ramps |
static MyStringId DisplayName_BlockGroup_AutomationGroup prohibited | Automation Blocks |
static MyStringId DisplayName_BlockGroup_BarredWindows prohibited | Barred Windows |
static MyStringId DisplayName_BlockGroup_BridgeWindowsGroup prohibited | Bridge Windows |
static MyStringId DisplayName_BlockGroup_ContainerGroup prohibited | Cargo Containers |
static MyStringId DisplayName_BlockGroup_DeadBodies prohibited | Dead Engineers |
static MyStringId DisplayName_BlockGroup_DecorativeUtilityGroup prohibited | Decorative Utility |
static MyStringId DisplayName_BlockGroup_EnergyFueledGroup prohibited | Fueled Energy Sources |
static MyStringId DisplayName_BlockGroup_EnergyRenewableGroup prohibited | Renewable Energy Sources |
static MyStringId DisplayName_BlockGroup_GravityGroup prohibited | Gravity Blocks |
static MyStringId DisplayName_BlockGroup_HalfWindows prohibited | Half Windows |
static MyStringId DisplayName_BlockGroup_HeavyArmorSlopedCorners prohibited | Heavy Armor Sloped Corners |
static MyStringId DisplayName_BlockGroup_InputOutputGroup prohibited | Inputs/Outputs |
static MyStringId DisplayName_BlockGroup_InteriorStructureGroup prohibited | Interior Structure |
static MyStringId DisplayName_BlockGroup_LCDCornerGroup prohibited | Corner LCD Screens |
static MyStringId DisplayName_BlockGroup_LCDGroup prohibited | LCD Screens |
static MyStringId DisplayName_BlockGroup_LCDGroupSOTF prohibited | Very Large LCD Panels from the Sparks Of the Future pack. |
static MyStringId DisplayName_BlockGroup_LettersAH prohibited | letters A to H |
static MyStringId DisplayName_BlockGroup_LightArmorSlopedCorners prohibited | Light Armor Sloped Corners |
static MyStringId DisplayName_BlockGroup_LightingGroup prohibited | Lighting |
static MyStringId DisplayName_BlockGroup_MedicalGroup prohibited | Medical Blocks |
static MyStringId DisplayName_BlockGroup_MiscGroup prohibited | Miscellaneous Blocks |
static MyStringId DisplayName_BlockGroup_NeonTubes prohibited | Neon Tubes |
static MyStringId DisplayName_BlockGroup_SeatsGroup prohibited | Seats |
static MyStringId DisplayName_BlockGroup_ShipToolGroup prohibited | Ship Tools |
static MyStringId DisplayName_BlockGroup_ShipWeaponStaticGroup prohibited | Stationary Weapons |
static MyStringId DisplayName_BlockGroup_ShutterGroup prohibited | Shutters |
static MyStringId DisplayName_BlockGroup_StorageShelves prohibited | Storage Shelves |
static MyStringId DisplayName_BlockGroup_Symbols prohibited | Symbols |
static MyStringId DisplayName_BlockGroup_TankGroup prohibited | Gas Tanks |
static MyStringId DisplayName_BlockGroup_TurretGroup prohibited | Turreted Weapons |
static MyStringId DisplayName_BlockGroup_UpgradeModuleGroup prohibited | Upgrade Modules |
static MyStringId DisplayName_BlockGroup_WheelStaticGroup prohibited | Static Wheels |
static MyStringId DisplayName_BlockGroup_WindowLargeGroup prohibited | Large Windows |
static MyStringId DisplayName_BlockGroup_WindowMediumCornerGroup prohibited | Medium Corner Windows |
static MyStringId DisplayName_BlockGroup_WindowMediumGroup prohibited | Medium Windows |
static MyStringId DisplayName_BlockGroup_WindowSmallCornerGroup prohibited | Small Corner Windows |
static MyStringId DisplayName_BlockGroup_WindowSmallGroup prohibited | Small Windows |
static MyStringId DisplayName_BlueprintClass_Ammo prohibited | Ammo |
static MyStringId DisplayName_BlueprintClass_Base_Components prohibited | Base Comp. |
static MyStringId DisplayName_BlueprintClass_BasicComponents prohibited | Basic Ingots and Components |
static MyStringId DisplayName_BlueprintClass_BasicLargeBlocks prohibited | Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
static MyStringId DisplayName_BlueprintClass_BasicSmallBlocks prohibited | Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
static MyStringId DisplayName_BlueprintClass_BasicTools prohibited | Basic Tools |
static MyStringId DisplayName_BlueprintClass_BuildPlanner prohibited | Build Planner |
static MyStringId DisplayName_BlueprintClass_CommonMetals prohibited | Common Metals |
static MyStringId DisplayName_BlueprintClass_Components prohibited | Components |
static MyStringId DisplayName_BlueprintClass_Construction_Components prohibited | Construction Comp. |
static MyStringId DisplayName_BlueprintClass_Consumables prohibited | Consumables |
static MyStringId DisplayName_BlueprintClass_Electronics prohibited | Electronics |
static MyStringId DisplayName_BlueprintClass_EnergeticIngots prohibited | Energetic Ingots |
static MyStringId DisplayName_BlueprintClass_HydrogenBottles prohibited | Hydrogen Bottles |
static MyStringId DisplayName_BlueprintClass_Ice prohibited | Ice |
static MyStringId DisplayName_BlueprintClass_Ingots prohibited | Ingots |
static MyStringId DisplayName_BlueprintClass_LargeBlocks prohibited | Large Blocks |
static MyStringId DisplayName_BlueprintClass_OxygenBottles prohibited | Oxygen Bottles |
static MyStringId DisplayName_BlueprintClass_PreciousMetals prohibited | Noble Metals |
static MyStringId DisplayName_BlueprintClass_SmallBlocks prohibited | Small Blocks |
static MyStringId DisplayName_BlueprintClass_Solids prohibited | Solids |
static MyStringId DisplayName_BlueprintClass_Tools prohibited | Tools |
static MyStringId DisplayName_Category_AllBlocks prohibited | All Blocks |
static MyStringId DisplayName_Category_ArmorBlocks prohibited | Armor Blocks |
static MyStringId DisplayName_Category_CharacterAnimations prohibited | Emotes |
static MyStringId DisplayName_Category_CharacterTools prohibited | Character Tools |
static MyStringId DisplayName_Category_CharacterWeapons prohibited | Character Weapons |
static MyStringId DisplayName_Category_Cockpit prohibited | Cockpit Blocks |
static MyStringId DisplayName_Category_Consumables prohibited | Consumables |
static MyStringId DisplayName_Category_ConveyorBlocks prohibited | Conv./Cargo Blocks |
static MyStringId DisplayName_Category_GeneratedBlocks prohibited | Generated Blocks |
static MyStringId DisplayName_Category_LargeBlocks prohibited | Large Blocks |
static MyStringId DisplayName_Category_Power prohibited | Power Blocks |
static MyStringId DisplayName_Category_Production prohibited | Production Blocks |
static MyStringId DisplayName_Category_ShipGroups prohibited | Groups |
static MyStringId DisplayName_Category_ShipLights prohibited | Lights |
static MyStringId DisplayName_Category_ShipThrusters prohibited | Thrusters |
static MyStringId DisplayName_Category_ShipTools prohibited | Block Tools |
static MyStringId DisplayName_Category_ShipWeapons prohibited | Block Weapons |
static MyStringId DisplayName_Category_SmallBlocks prohibited | Small Blocks |
static MyStringId DisplayName_Category_SparksOfTheFuturePack prohibited | Sparks Of The Future Blocks |
static MyStringId DisplayName_Category_Symbols prohibited | Symbols |
static MyStringId DisplayName_Category_VoxelHands prohibited | Voxel Hands |
static MyStringId DisplayName_Category_WindowBlocks prohibited | Window Blocks |
static MyStringId DisplayName_CloseHelmet prohibited | Close Helmet |
static MyStringId DisplayName_ConvSorterTypes_Ammo prohibited | ammo |
static MyStringId DisplayName_ConvSorterTypes_Component prohibited | components |
static MyStringId DisplayName_ConvSorterTypes_HandTool prohibited | hand tools |
static MyStringId DisplayName_ConvSorterTypes_Ingot prohibited | ingots |
static MyStringId DisplayName_ConvSorterTypes_Ore prohibited | ore |
static MyStringId DisplayName_DanceDisco1 prohibited | Dance Disco 1 |
static MyStringId DisplayName_DanceDisco2 prohibited | Dance Disco 2 |
static MyStringId DisplayName_Dead_Astronaut prohibited | Dead Astronaut |
static MyStringId DisplayName_DLC_DecorativeBlocks prohibited | Decorative Blocks |
static MyStringId DisplayName_DLC_DecorativeBlocks2 prohibited | Decorative Blocks 2 |
static MyStringId DisplayName_DLC_DeluxeEdition prohibited | Deluxe Edition |
static MyStringId DisplayName_DLC_EconomyExpansion prohibited | Economy Deluxe |
static MyStringId DisplayName_DLC_Frostbite prohibited | Frostbite |
static MyStringId DisplayName_DLC_HeavyIndustry prohibited | Heavy Industry |
static MyStringId DisplayName_DLC_IndustrialPackDLC prohibited | Industrial Blocks |
static MyStringId DisplayName_DLC_PreorderPack prohibited | Pre-order Pack |
static MyStringId DisplayName_DLC_ScrapRace prohibited | Wasteland |
static MyStringId DisplayName_DLC_SparksOfTheFuture prohibited | Sparks Of The Future |
static MyStringId DisplayName_DLC_StylePack prohibited | Style Pack |
static MyStringId DisplayName_DLC_Warfare1 prohibited | Warfare I. |
static MyStringId DisplayName_DLC_Warfare1DLC prohibited | Warfare 1 Blocks |
static MyStringId DisplayName_DLC_Warfare2 prohibited | Warfare II. |
static MyStringId DisplayName_DLC_Warfare2DLC prohibited | Warfare 2 Blocks |
static MyStringId DisplayName_EmoteAngry prohibited | Angry |
static MyStringId DisplayName_EmoteAssistCome prohibited | Assist Come Closer |
static MyStringId DisplayName_EmoteAssistStop prohibited | Assist Stop |
static MyStringId DisplayName_EmoteCharge prohibited | Charge |
static MyStringId DisplayName_EmoteCheckWrist prohibited | Check Wrist |
static MyStringId DisplayName_EmoteCold prohibited | Cold |
static MyStringId DisplayName_EmoteComeHereBaby prohibited | Come Here Baby |
static MyStringId DisplayName_EmoteDance prohibited | Dance |
static MyStringId DisplayName_EmoteDrunk prohibited | Drunk |
static MyStringId DisplayName_EmoteFYou prohibited | Bite Me |
static MyStringId DisplayName_EmotePointAggressive prohibited | Aggressive Point |
static MyStringId DisplayName_EmotePointBack prohibited | Point Back |
static MyStringId DisplayName_EmotePointDown prohibited | Point Down |
static MyStringId DisplayName_EmotePointForward prohibited | Point Forward |
static MyStringId DisplayName_EmotePointLeft prohibited | Point Left |
static MyStringId DisplayName_EmotePointRight prohibited | Point Right |
static MyStringId DisplayName_EmoteRPS prohibited | Rock Paper Scissors |
static MyStringId DisplayName_EmoteRPS_Paper prohibited | Paper |
static MyStringId DisplayName_EmoteRPS_Rock prohibited | Rock |
static MyStringId DisplayName_EmoteRPS_Scissors prohibited | Scissors |
static MyStringId DisplayName_Faction_FirstColonyFaction prohibited | {LOCG:DisplayName_Faction_FirstColonyFaction_Translation} |
static MyStringId DisplayName_Faction_FirstColonyFaction_Translation prohibited | First Colony |
static MyStringId DisplayName_Faction_SpacePirates prohibited | {LOCG:DisplayName_Faction_SpacePirates_Translation} |
static MyStringId DisplayName_Faction_SpacePirates_Translation prohibited | Space Pirates |
static MyStringId DisplayName_Faction_SpaceSpiders prohibited | {LOCG:DisplayName_Faction_SpaceSpiders_Translation} |
static MyStringId DisplayName_Faction_SpaceSpiders_Translation prohibited | Space spiders |
static MyStringId DisplayName_FingerGuns prohibited | Finger Guns |
static MyStringId DisplayName_GotHit prohibited | Got Hit |
static MyStringId DisplayName_GridCreateTool_CreateLargeShip prohibited | Create New Large Ship |
static MyStringId DisplayName_GridCreateTool_CreateSmallShip prohibited | Create New Small Ship |
static MyStringId DisplayName_GridCreateTool_CreateStation prohibited | Create New Station |
static MyStringId DisplayName_InventoryConstraint_PersonalItems prohibited | Tools, Weapons, Ammo, and personal items |
static MyStringId DisplayName_Item_AdvancedHandHeldLauncher prohibited | PRO-1 |
static MyStringId DisplayName_Item_AngleGrinder prohibited | Grinder |
static MyStringId DisplayName_Item_AngleGrinder2 prohibited | Enhanced Grinder |
static MyStringId DisplayName_Item_AngleGrinder3 prohibited | Proficient Grinder |
static MyStringId DisplayName_Item_AngleGrinder4 prohibited | Elite Grinder |
static MyStringId DisplayName_Item_AutoCannonClip prohibited | Autocannon Magazine |
static MyStringId DisplayName_Item_AutomaticRifle prohibited | MR-20 |
static MyStringId DisplayName_Item_AutomaticRifleGun_Mag_20rd prohibited | MR-20 Magazine |
static MyStringId DisplayName_Item_BasicHandHeldLauncher prohibited | RO-1 |
static MyStringId DisplayName_Item_BulletproofGlass prohibited | Bulletproof Glass |
static MyStringId DisplayName_Item_CanvasCartridge prohibited | Canvas |
static MyStringId DisplayName_Item_ClangCola prohibited | Clang Kola |
static MyStringId DisplayName_Item_CobaltIngot prohibited | Cobalt Ingot |
static MyStringId DisplayName_Item_CobaltOre prohibited | Cobalt Ore |
static MyStringId DisplayName_Item_Computer prohibited | Computer |
static MyStringId DisplayName_Item_ConstructionComponent prohibited | Construction Comp. |
static MyStringId DisplayName_Item_CosmicCoffee prohibited | Cosmic Coffee |
static MyStringId DisplayName_Item_Datapad prohibited | Datapad |
static MyStringId DisplayName_Item_DetectorComponents prohibited | Detector Comp. |
static MyStringId DisplayName_Item_Display prohibited | Display |
static MyStringId DisplayName_Item_EliteAutomaticRifle prohibited | MR-30E |
static MyStringId DisplayName_Item_ElitePistol prohibited | S-10E |
static MyStringId DisplayName_Item_ElitePistolMagazine prohibited | S-10E Magazine |
static MyStringId DisplayName_Item_Explosives prohibited | Explosives |
static MyStringId DisplayName_Item_FullAutoPistol prohibited | S-20A |
static MyStringId DisplayName_Item_FullAutoPistolMagazine prohibited | S-20A Magazine |
static MyStringId DisplayName_Item_Girder prohibited | Girder |
static MyStringId DisplayName_Item_GoldIngot prohibited | Gold Ingot |
static MyStringId DisplayName_Item_GoldOre prohibited | Gold Ore |
static MyStringId DisplayName_Item_Gravel prohibited | Gravel |
static MyStringId DisplayName_Item_GravityGeneratorComponents prohibited | Gravity Comp. |
static MyStringId DisplayName_Item_HandDrill prohibited | Hand Drill |
static MyStringId DisplayName_Item_HandDrill2 prohibited | Enhanced Hand Drill |
static MyStringId DisplayName_Item_HandDrill3 prohibited | Proficient Hand Drill |
static MyStringId DisplayName_Item_HandDrill4 prohibited | Elite Hand Drill |
static MyStringId DisplayName_Item_Hydrogen prohibited | Hydrogen |
static MyStringId DisplayName_Item_HydrogenBottle prohibited | Hydrogen Bottle |
static MyStringId DisplayName_Item_HydrogenBottles prohibited | Hydrogen Bottles |
static MyStringId DisplayName_Item_Ice prohibited | Ice |
static MyStringId DisplayName_Item_InteriorPlate prohibited | Interior Plate |
static MyStringId DisplayName_Item_InteriorTurret_Mag_100rd prohibited | Interior Turret Ammo Box |
static MyStringId DisplayName_Item_IronIngot prohibited | Iron Ingot |
static MyStringId DisplayName_Item_IronOre prohibited | Iron Ore |
static MyStringId DisplayName_Item_LargeCalibreAmmo prohibited | Artillery Shell |
static MyStringId DisplayName_Item_LargeRailgunAmmo prohibited | Large Railgun Sabot |
static MyStringId DisplayName_Item_LargeSteelTube prohibited | Large Steel Tube |
static MyStringId DisplayName_Item_MagnesiumOre prohibited | Magnesium Ore |
static MyStringId DisplayName_Item_MagnesiumPowder prohibited | Magnesium Powder |
static MyStringId DisplayName_Item_MedicalComponents prohibited | Medical Comp. |
static MyStringId DisplayName_Item_MediumCalibreAmmo prohibited | Assault Cannon Shell |
static MyStringId DisplayName_Item_Medkit prohibited | Medkit |
static MyStringId DisplayName_Item_MetalGrid prohibited | Metal Grid |
static MyStringId DisplayName_Item_Missile200mm prohibited | Missile |
static MyStringId DisplayName_Item_Motor prohibited | Motor |
static MyStringId DisplayName_Item_NATO_25x184mm prohibited | Gatling Ammo Box |
static MyStringId DisplayName_Item_NATO_5p56x45mm prohibited | 5.56x45mm NATO magazine |
static MyStringId DisplayName_Item_NickelIngot prohibited | Nickel Ingot |
static MyStringId DisplayName_Item_NickelOre prohibited | Nickel Ore |
static MyStringId DisplayName_Item_Organic prohibited | Organic |
static MyStringId DisplayName_Item_Oxygen prohibited | Oxygen |
static MyStringId DisplayName_Item_OxygenBottle prohibited | Oxygen Bottle |
static MyStringId DisplayName_Item_OxygenBottles prohibited | Oxygen Bottles |
static MyStringId DisplayName_Item_Package prohibited | Package |
static MyStringId DisplayName_Item_PlatinumIngot prohibited | Platinum Ingot |
static MyStringId DisplayName_Item_PlatinumOre prohibited | Platinum Ore |
static MyStringId DisplayName_Item_Potassium prohibited | Potassium |
static MyStringId DisplayName_Item_PowerCell prohibited | Power Cell |
static MyStringId DisplayName_Item_Powerkit prohibited | Powerkit |
static MyStringId DisplayName_Item_PreciseAutomaticRifle prohibited | MR-8P |
static MyStringId DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd prohibited | MR-8P Magazine |
static MyStringId DisplayName_Item_RadioCommunicationComponents prohibited | Radio-comm Comp. |
static MyStringId DisplayName_Item_RapidFireAutomaticRifle prohibited | MR-50A |
static MyStringId DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd prohibited | MR-50A Magazine |
static MyStringId DisplayName_Item_ReactorComponents prohibited | Reactor Comp. |
static MyStringId DisplayName_Item_Scrap prohibited | Scrap Metal |
static MyStringId DisplayName_Item_ScrapIngot prohibited | Old Scrap Metal |
static MyStringId DisplayName_Item_SemiAutoPistol prohibited | S-10 |
static MyStringId DisplayName_Item_SemiAutoPistolMagazine prohibited | S-10 Magazine |
static MyStringId DisplayName_Item_SiliconOre prohibited | Silicon Ore |
static MyStringId DisplayName_Item_SiliconWafer prohibited | Silicon Wafer |
static MyStringId DisplayName_Item_SilverIngot prohibited | Silver Ingot |
static MyStringId DisplayName_Item_SilverOre prohibited | Silver Ore |
static MyStringId DisplayName_Item_SmallRailgunAmmo prohibited | Small Railgun Sabot |
static MyStringId DisplayName_Item_SmallSteelTube prohibited | Small Steel Tube |
static MyStringId DisplayName_Item_SolarCell prohibited | Solar Cell |
static MyStringId DisplayName_Item_SpaceCredit prohibited | Space Credit |
static MyStringId DisplayName_Item_SteelPlate prohibited | Steel Plate |
static MyStringId DisplayName_Item_StoneOre prohibited | Stone |
static MyStringId DisplayName_Item_Superconductor prohibited | Superconductor |
static MyStringId DisplayName_Item_ThrustComponents prohibited | Thruster Comp. |
static MyStringId DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd prohibited | MR-30E Magazine |
static MyStringId DisplayName_Item_UraniumIngot prohibited | Uranium Ingot |
static MyStringId DisplayName_Item_UraniumOre prohibited | Uranium Ore |
static MyStringId DisplayName_Item_Welder prohibited | Welder |
static MyStringId DisplayName_Item_Welder2 prohibited | Enhanced Welder |
static MyStringId DisplayName_Item_Welder3 prohibited | Proficient Welder |
static MyStringId DisplayName_Item_Welder4 prohibited | Elite Welder |
static MyStringId DisplayName_Item_ZoneChip prohibited | Zone Chip |
static MyStringId DisplayName_LCD_Panel prohibited | LCD Panel |
static MyStringId DisplayName_LCD_Panel3x3 prohibited | Sci-Fi LCD Panel 3x3 |
static MyStringId DisplayName_LCD_Panel5x3 prohibited | Sci-Fi LCD Panel 5x3 |
static MyStringId DisplayName_LCD_Panel5x5 prohibited | Sci-Fi LCD Panel 5x5 |
static MyStringId DisplayName_LCD_PanelWide prohibited | Wide LCD Panel |
static MyStringId DisplayName_LookingAround prohibited | Looking Around |
static MyStringId DisplayName_MarsLander prohibited | Mars Planet Landing |
static MyStringId DisplayName_OpenHelmet prohibited | Open Helmet |
static MyStringId DisplayName_PlanetaryLander prohibited | PlanetaryLander |
static MyStringId DisplayName_Programmable_Block prohibited | Programmable Block |
static MyStringId DisplayName_RespawnPodSpace prohibited | Space Pod |
static MyStringId DisplayName_RespawnShip_Assembler prohibited | Respawn Ship 2 |
static MyStringId DisplayName_RespawnShip_EscapePod prohibited | Escape Pod |
static MyStringId DisplayName_RespawnShip_RefineryAssembler prohibited | Respawn Ship 3 |
static MyStringId DisplayName_RespawnShip_ShipDrill prohibited | Small Drill Ship |
static MyStringId DisplayName_RewardPunishmentTool prohibited | GoodAI Bot Feedback |
static MyStringId DisplayName_Rifle prohibited | MR-20 |
static MyStringId DisplayName_Salute prohibited | Salute |
static MyStringId DisplayName_Scenario_2Planets prohibited | 2 planets |
static MyStringId DisplayName_Scenario_AlienEasyStart prohibited | Easy Start Alien |
static MyStringId DisplayName_Scenario_Asteroids prohibited | Asteroids |
static MyStringId DisplayName_Scenario_BigSmall prohibited | Big and small planet |
static MyStringId DisplayName_Scenario_CrashedRedShip prohibited | Crashed Red Ship |
static MyStringId DisplayName_Scenario_DebugStart prohibited | Debug fast start |
static MyStringId DisplayName_Scenario_EarthEasyStart prohibited | Easy Start Earth |
static MyStringId DisplayName_Scenario_EasyStart1 prohibited | Easy Start 1 |
static MyStringId DisplayName_Scenario_EasyStart2 prohibited | Easy Start 2 |
static MyStringId DisplayName_Scenario_EasyStart3 prohibited | Easy Start 3 (64-bit only) |
static MyStringId DisplayName_Scenario_EmptyWorld prohibited | Empty World |
static MyStringId DisplayName_Scenario_MarsEasyStart prohibited | Easy Start Mars |
static MyStringId DisplayName_Scenario_MoonEasyStart prohibited | Easy Start Moon |
static MyStringId DisplayName_Scenario_Planet prohibited | Habitable planet |
static MyStringId DisplayName_Scenario_ScaleTest prohibited | Scale test |
static MyStringId DisplayName_Scenario_StarSystem prohibited | Star System |
static MyStringId DisplayName_Scenario_StarSystemAligned prohibited | Star System Aligned |
static MyStringId DisplayName_Scenario_Survival prohibited | Lone Survivor |
static MyStringId DisplayName_Scenario_TestStarSystem prohibited | Test Star System |
static MyStringId DisplayName_Scenario_TwoPlatforms prohibited | Two platforms |
static MyStringId DisplayName_Screen_BottomCenter prohibited | Bottom Center Screen |
static MyStringId DisplayName_Screen_BottomLeft prohibited | Bottom Left Screen |
static MyStringId DisplayName_Screen_BottomRight prohibited | Bottom Right Screen |
static MyStringId DisplayName_Screen_Keyboard prohibited | Keyboard |
static MyStringId DisplayName_Screen_Large prohibited | Large Display |
static MyStringId DisplayName_Screen_Left prohibited | Left Screen |
static MyStringId DisplayName_Screen_Numpad prohibited | Numpad |
static MyStringId DisplayName_Screen_Numpad1 prohibited | Numpad 1 |
static MyStringId DisplayName_Screen_Numpad2 prohibited | Numpad 2 |
static MyStringId DisplayName_Screen_Numpad3 prohibited | Numpad 3 |
static MyStringId DisplayName_Screen_Numpad4 prohibited | Numpad 4 |
static MyStringId DisplayName_Screen_ProjectionArea prohibited | Projection Area |
static MyStringId DisplayName_Screen_Right prohibited | Right Screen |
static MyStringId DisplayName_Screen_Small prohibited | Small Screen |
static MyStringId DisplayName_Screen_TopCenter prohibited | Top Center Screen |
static MyStringId DisplayName_Screen_TopLeft prohibited | Top Left Screen |
static MyStringId DisplayName_Screen_TopRight prohibited | Top Right Screen |
static MyStringId DisplayName_Stretching prohibited | Stretching |
static MyStringId DisplayName_TargetOptions_PowerSystems prohibited | Power systems |
static MyStringId DisplayName_TargetOptions_Propulsion prohibited | Propulsion |
static MyStringId DisplayName_TargetOptions_Weapons prohibited | Weapons |
static MyStringId DisplayName_TSS_ArtificialHorizon prohibited | Artificial Horizon |
static MyStringId DisplayName_TSS_ArtificialHorizon_AltitudeWarning prohibited | ALTITUDE |
static MyStringId DisplayName_TSS_ClockAnalog prohibited | Analog Clock |
static MyStringId DisplayName_TSS_ClockDigital prohibited | Digital Clock |
static MyStringId DisplayName_TSS_Description prohibited | Description |
static MyStringId DisplayName_TSS_EnergyHydrogen prohibited | Energy and Hydrogen |
static MyStringId DisplayName_TSS_FactionIcon prohibited | Faction Icon |
static MyStringId DisplayName_TSS_Gravity prohibited | Gravity |
static MyStringId DisplayName_TSS_Jukebox prohibited | Jukebox GUI |
static MyStringId DisplayName_TSS_TargetingInfo prohibited | Targeting Info |
static MyStringId DisplayName_TSS_Velocity prohibited | Velocity |
static MyStringId DisplayName_TSS_VendingMachine prohibited | Vending Machine GUI |
static MyStringId DisplayName_TSS_Weather prohibited | Weather |
static MyStringId DisplayName_TSS_Weather_Dust prohibited | Dust |
static MyStringId DisplayName_TSS_Weather_ElectricStorm prohibited | Electric Storm |
static MyStringId DisplayName_TSS_Weather_Fog prohibited | Fog |
static MyStringId DisplayName_TSS_Weather_MarsSnow prohibited | Dry Ice Snow |
static MyStringId DisplayName_TSS_Weather_Marsstorm prohibited | Dust Storm |
static MyStringId DisplayName_TSS_Weather_Rain prohibited | Rain |
static MyStringId DisplayName_TSS_Weather_Sandstorm prohibited | Sandstorm |
static MyStringId DisplayName_TSS_Weather_Snow prohibited | Snow |
static MyStringId DisplayName_TSS_Weather_SnowStorm prohibited | Snow Storm |
static MyStringId DisplayName_TSS_Weather_Thunderstorm prohibited | Thunderstorm |
static MyStringId DisplayName_TurretControlBlock prohibited | Custom Turret Controller |
static MyStringId DisplayName_VoxelHand_AutoLevel prohibited | Terrain Auto Level |
static MyStringId DisplayName_VoxelHand_Box prohibited | Box |
static MyStringId DisplayName_VoxelHand_Capsule prohibited | Capsule |
static MyStringId DisplayName_VoxelHand_Ramp prohibited | Ramp |
static MyStringId DisplayName_VoxelHand_Sphere prohibited | Sphere |
static MyStringId DisplayName_Whatever prohibited | Whatever |
static MyStringId DisplayName_Yelling prohibited | Yelling |
static MyStringId DisplayOptions_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DisplaySettings prohibited | Display settings |
static MyStringId DistanceFromCenter prohibited | DistanceFromCenter |
static MyStringId DistanceFromPlayers prohibited | DistanceFromPlayers |
static MyStringId Dust prohibited | Dust |
static MyStringId Economy_CantRemoveStation_Caption prohibited | Removal not allowed |
static MyStringId Economy_CantRemoveStation_Text prohibited | Economy stations are handled by Economy system. You may not remove them. |
static MyStringId Economy_CharacterSelection prohibited | Character Inventory |
static MyStringId Economy_Contract_FinishTooltip_CannotFinishInBlock prohibited | This contract cannot be finished through contract block. It has different objective. |
static MyStringId Economy_Contract_FinishTooltip_NotAFinishPoint prohibited | This contract cannot be finished at this station. |
static MyStringId Economy_Contract_FinishTooltip_YouCanFinish prohibited | Press to finish your contract. |
static MyStringId Economy_FactionIcon_Tooltip_Allowed prohibited | Click to select icon. |
static MyStringId Economy_FactionIcon_Tooltip_BuyEconomy prohibited | Buy Economy DLC to unlock these faction icons |
static MyStringId Economy_FactionLeader_Formated prohibited | {0} CEO |
static MyStringId Economy_Notification_ReputationDecreased prohibited | Reputation with {0} dropped by {1} |
static MyStringId Economy_Notification_ReputationIncreased prohibited | Reputation with {0} raised by {1} |
static MyStringId EconomyFaction_Description_Builder prohibited | Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials. |
static MyStringId EconomyFaction_Description_Builder0 prohibited | The best choice for reliable ships of industrial grade. We offer the finest quality money can buy. |
static MyStringId EconomyFaction_Description_Builder1 prohibited | Top manufacturer of ships for the best prices. We offer excellent service that fit your needs. |
static MyStringId EconomyFaction_Description_Builder2 prohibited | Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles. |
static MyStringId EconomyFaction_Description_Builder3 prohibited | Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors. |
static MyStringId EconomyFaction_Description_Builder4 prohibited | Number one producer of vehicles for industrial, military, mining and exploration aplications. |
static MyStringId EconomyFaction_Description_Miner prohibited | No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements. |
static MyStringId EconomyFaction_Description_Miner0 prohibited | For the highest grade of minerals and gases come visit us. |
static MyStringId EconomyFaction_Description_Miner1 prohibited | We procure all manner of ores and gases, so you don't have to. |
static MyStringId EconomyFaction_Description_Miner2 prohibited | Finest ore and purest gases. Nothing but the best for our customers. |
static MyStringId EconomyFaction_Description_Miner3 prohibited | We offer every raw material the galaxy has to offer. Except water. No one can seem to find water. |
static MyStringId EconomyFaction_Description_Miner4 prohibited | Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices. |
static MyStringId EconomyFaction_Description_Trader prohibited | If you can build with it, we sell it. If you can shoot with it, we sell that too. |
static MyStringId EconomyFaction_Description_Trader0 prohibited | You want it, we've got it. Top supplier of components, tools and gases. |
static MyStringId EconomyFaction_Description_Trader1 prohibited | Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you. |
static MyStringId EconomyFaction_Description_Trader2 prohibited | We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners. |
static MyStringId EconomyFaction_Description_Trader3 prohibited | Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while. |
static MyStringId EconomyFaction_Description_Trader4 prohibited | We offer all the essentials for your space industrial advancements and more. |
static MyStringId EditFaction_HueIconSliderText prohibited | Icon Hue: |
static MyStringId EditFaction_HueSliderText prohibited | Hue: |
static MyStringId EditFaction_SaturationIconSliderText prohibited | Icon Saturation: |
static MyStringId EditFaction_SaturationSliderText prohibited | Saturation: |
static MyStringId EditFaction_ValueIconSliderText prohibited | Icon Value: |
static MyStringId EditFaction_ValueSliderText prohibited | Value: |
static MyStringId EditFactionLogoScreen_Help_ChangeColor prohibited | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color |
static MyStringId EditFactionLogoScreen_Help_Selection prohibited | {CONTROL:GUI:ACCEPT} OK |
static MyStringId ElectricStorm prohibited | Electric Storm |
static MyStringId EnableDamageEffects prohibited | Enable damage effects |
static MyStringId EntityRename prohibited | Entity Rename |
static MyStringId EntitySpawnOn prohibited | Entity Spawn on |
static MyStringId Faction_Discovered_Info prohibited | You discovered {0} |
static MyStringId Faction_Filter_Discovered prohibited | Discovered |
static MyStringId Faction_Filter_Enemy prohibited | Show Enemies |
static MyStringId Faction_Filter_Friend prohibited | Show Friends |
static MyStringId Faction_Filter_Neutral prohibited | Show Neutrals |
static MyStringId Faction_Filter_None prohibited | All |
static MyStringId Faction_Filter_NPC prohibited | Non Player |
static MyStringId Faction_Filter_Player prohibited | Show Me |
static MyStringId Faction_Filter_PlayersFactions prohibited | Players Factions |
static MyStringId Faction_Filter_Unknown prohibited | Unknown |
static MyStringId FactionCreateEdit_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Factions_EnemyFaction prohibited | Enemy faction |
static MyStringId Factions_NeutralFaction prohibited | Neutral faction |
static MyStringId Factions_YourBlock prohibited | Your block (no faction) |
static MyStringId Factions_YourFaction prohibited | Your faction |
static MyStringId FactionTerminal_Deposit_Currency prohibited | Deposit |
static MyStringId FactionTerminal_Deposit_Currency_TTIP prohibited | Deposit to faction account from personal account |
static MyStringId FactionTerminal_Withdraw_Currency prohibited | Withdraw |
static MyStringId FactionTerminal_Withdraw_Currency_TTIP prohibited | Withdraw from faction account to personal account |
static MyStringId Fastest prohibited | Fastest |
static MyStringId FirstApril2014 prohibited | 1st April! Don't tell anyone! |
static MyStringId FlaresIntensity prohibited | Flares intensity |
static MyStringId FloatingObjects prohibited | Floating Objects |
static MyStringId FogHeavy prohibited | Fog Heavy |
static MyStringId FogLight prohibited | Fog Light |
static MyStringId FolderScreen_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back |
static MyStringId Format_OneParameter prohibited | {0} |
static MyStringId GameOptions_EnableTrading prohibited | Enable Trading |
static MyStringId GameOptions_EnableTrading_TTIP prohibited | Enables trading with other players in multiplayer games. If disabled all trade requests are ignored |
static MyStringId GameOptions_Help_Screen_TabCrosshair prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId GameOptions_Help_Screen_TabGeneral prohibited | {CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Gamepad_Help_Back prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId Gamepad_Help_ChangeValue prohibited | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
static MyStringId Gamepad_Help_Select prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId GDPR_Caption prohibited | GDPR Consent agreement |
static MyStringId GDPR_PrivacyPolicy prohibited | Read our Privacy Policy |
static MyStringId GDPR_Text1 prohibited | Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers. |
static MyStringId GDPR_Text2 prohibited | By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy. |
static MyStringId Gold prohibited | Gold |
static MyStringId Gps prohibited | GPS |
static MyStringId GPS_Body_Location_Desc prohibited | Last known body location |
static MyStringId GPS_Body_Location_Name prohibited | Body Location |
static MyStringId GPS_Respawn_Location_Desc prohibited | Location of your respawn pod |
static MyStringId GPS_Respawn_Location_Name prohibited | Respawn Pod |
static MyStringId GpsScreen_GpsListLabel prohibited | GPS list: |
static MyStringId GPSScreen_hexLabel prohibited | Hex |
static MyStringId GPSScreen_hexTooltip prohibited | Colors HEX: |
static MyStringId GPSScreen_hueLabel prohibited | H |
static MyStringId GPSScreen_hueTooltip prohibited | Hue: |
static MyStringId GPSScreen_saturationLabel prohibited | S |
static MyStringId GPSScreen_saturationTooltip prohibited | Saturation: |
static MyStringId GPSScreen_valueLabel prohibited | V |
static MyStringId GPSScreen_valueTooltip prohibited | Value: |
static MyStringId GraphicsOptions_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Grid_Name_Station prohibited | {0} {1} {2} |
static MyStringId Grids prohibited | Grids |
static MyStringId GUI_Datapad_CreateGPSCoord prohibited | Create Gps Marker |
static MyStringId GUI_Datapad_CreateGPSCoord_TTIP prohibited | Press to create gps coordinate marker. |
static MyStringId GuiLabelVideoOnStart prohibited | Video on start: |
static MyStringId GuiMissionTriggersLostCondition prohibited | Lost condition: |
static MyStringId GuiMissionTriggersWinCondition prohibited | Win condition: |
static MyStringId GuiScenarioCannotJoin prohibited | Scenario is already running, cannot join game. |
static MyStringId GuiScenarioCannotJoinCaption prohibited | CANNOT JOIN |
static MyStringId GuiScenarioDescription prohibited | Scenario description |
static MyStringId GuiScenarioEdit_CopyIds prohibited | Copy block IDs |
static MyStringId GuiScenarioEdit_CopyIdsTooltip prohibited | You can then paste them into "Block destroyed" trigger |
static MyStringId GuiScenarioPlayerName prohibited | Player name |
static MyStringId GuiScenarioPlayerStatus prohibited | Status |
static MyStringId GuiScenarioSend prohibited | Send |
static MyStringId GuiScenarioStart prohibited | Start |
static MyStringId GuiScenarioTimeout prohibited | Connection timeout: |
static MyStringId GuiScenarioTimeout10min prohibited | 10 min |
static MyStringId GuiScenarioTimeout3min prohibited | 3 min |
static MyStringId GuiScenarioTimeout5min prohibited | 5 min |
static MyStringId GuiScenarioTimeoutUnlimited prohibited | Unlimited |
static MyStringId GuiTriggerBlockDestroyed_ColumnName prohibited | Block name |
static MyStringId GuiTriggerBlockDestroyedSingleMessage prohibited | Message after each block is destroyed |
static MyStringId GuiTriggerCaptionAllOthersLost prohibited | All others lost |
static MyStringId GuiTriggerCaptionBlockDestroyed prohibited | Block destroyed |
static MyStringId GuiTriggerCaptionLives prohibited | Limited lives |
static MyStringId GuiTriggerCaptionNoSpawn prohibited | Spawn screen time limit |
static MyStringId GuiTriggerCaptionPositionLeft prohibited | Leave game area |
static MyStringId GuiTriggerCaptionPositionReached prohibited | Reach GPS position |
static MyStringId GuiTriggerCaptionSomeoneWon prohibited | Someone Won |
static MyStringId GuiTriggerCaptionTimeLimit prohibited | Scenario time limit |
static MyStringId GuiTriggerDeleteBlocks prohibited | Delete |
static MyStringId GuiTriggerMessage prohibited | Message |
static MyStringId GuiTriggerNextMission prohibited | Next mission |
static MyStringId GuiTriggerNextMissionTooltip prohibited | You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web. |
static MyStringId GuiTriggerNoSpawnTimeLimit prohibited | Time limit (sec): |
static MyStringId GuiTriggerPasteBlocks prohibited | Add blocks |
static MyStringId GuiTriggerPasteBlocksTooltip prohibited | Adds blocks copied through button at the end of block terminal screen. |
static MyStringId GuiTriggerPasteGps prohibited | Paste GPS |
static MyStringId GuiTriggerPositionRadius prohibited | Radius |
static MyStringId GuiTriggersLives prohibited | Lives |
static MyStringId GuiTriggerTimeLimit prohibited | Limit (in minutes) |
static MyStringId GuiTriggerWwwLink prohibited | WWW link |
static MyStringId HelpScreen_Chat prohibited | Open chat |
static MyStringId HelpScreen_Contracts prohibited | Active contracts |
static MyStringId HelpScreen_ControllerBuilding prohibited | Building |
static MyStringId HelpScreen_ControllerBuildingCreative prohibited | Creative Only Building |
static MyStringId HelpScreen_ControllerBuildingSurvival prohibited | Survival Only Building |
static MyStringId HelpScreen_ControllerBuildMenu prohibited | Build Menu |
static MyStringId HelpScreen_ControllerChangeRotationAxis prohibited | Change Rotation Axis |
static MyStringId HelpScreen_ControllerCharacterControl prohibited | Character Control |
static MyStringId HelpScreen_ControllerCharacterCreative prohibited | Creative Only Character |
static MyStringId HelpScreen_ControllerCharacterSurvival prohibited | Survival Only Character |
static MyStringId HelpScreen_ControllerCloser prohibited | Move Item Closer |
static MyStringId HelpScreen_ControllerColorNext prohibited | Select next color |
static MyStringId HelpScreen_ControllerColorPrevious prohibited | Select previous color |
static MyStringId HelpScreen_ControllerColorTool prohibited | Color Tool |
static MyStringId HelpScreen_ControllerCycleEmoteToolbar prohibited | Cycle Emote Toolbar |
static MyStringId HelpScreen_ControllerCycleShipToolbar prohibited | Cycle Ship Toolbar |
static MyStringId HelpScreen_ControllerEmoteToolbarActions prohibited | Emote Toolbar Actions |
static MyStringId HelpScreen_ControllerFlyDown prohibited | Fly Down |
static MyStringId HelpScreen_ControllerFlyUp prohibited | Fly Up |
static MyStringId HelpScreen_ControllerFurther prohibited | Move Item Further |
static MyStringId HelpScreen_ControllerHint1 prohibited | You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH} |
static MyStringId HelpScreen_ControllerHint10 prohibited | When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}. |
static MyStringId HelpScreen_ControllerHint2 prohibited | You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring. |
static MyStringId HelpScreen_ControllerHint3 prohibited | If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block. |
static MyStringId HelpScreen_ControllerHint4 prohibited | You can move through complicated windows more easily with Right Stick. |
static MyStringId HelpScreen_ControllerHint5 prohibited | If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu. |
static MyStringId HelpScreen_ControllerHint6 prohibited | You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
static MyStringId HelpScreen_ControllerHint7 prohibited | Emotes toolbar is predefined and cannot be changed. |
static MyStringId HelpScreen_ControllerHint8 prohibited | Most common actions on Systems Menu have shortcuts. Pros use shortcuts! |
static MyStringId HelpScreen_ControllerHint9 prohibited | When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT |
static MyStringId HelpScreen_ControllerHorizontalMover prohibited | Hor. Movement |
static MyStringId HelpScreen_ControllerHorizontalMover_Forward prohibited | Forward/Backward |
static MyStringId HelpScreen_ControllerJetpackControl prohibited | Jetpack Control |
static MyStringId HelpScreen_ControllerLeaveControl prohibited | Leave Control |
static MyStringId HelpScreen_ControllerLookAround prohibited | Look Around |
static MyStringId HelpScreen_ControllerLookAround_PassengerSeat prohibited | Look Around in passenger seat |
static MyStringId HelpScreen_ControllerModifier prohibited | Modifier |
static MyStringId HelpScreen_ControllerPaint prohibited | Paint |
static MyStringId HelpScreen_ControllerPlace prohibited | Place |
static MyStringId HelpScreen_ControllerPlacing prohibited | Placing Blocks and Blueprints |
static MyStringId HelpScreen_ControllerPrimaryAction prohibited | Primary Action |
static MyStringId HelpScreen_ControllerRevert prohibited | Revert |
static MyStringId HelpScreen_ControllerRoll prohibited | Roll |
static MyStringId HelpScreen_ControllerRotateCcw prohibited | Rotate Counter-Clockwise |
static MyStringId HelpScreen_ControllerRotateCw prohibited | Rotate Clockwise |
static MyStringId HelpScreen_ControllerRotation prohibited | Rotation |
static MyStringId HelpScreen_ControllerRotation_Pitch prohibited | Rotation - Pitch |
static MyStringId HelpScreen_ControllerRotation_Roll prohibited | Rotation - Roll |
static MyStringId HelpScreen_ControllerRotation_Yaw prohibited | Rotation - Yaw |
static MyStringId HelpScreen_ControllerScaleDown prohibited | Scale Down |
static MyStringId HelpScreen_ControllerScaleUp prohibited | Scale Up |
static MyStringId HelpScreen_ControllerSecondaryAction prohibited | Secondary Action |
static MyStringId HelpScreen_ControllerSecondaryBuildSurvival prohibited | Switch between Grinder / Building |
static MyStringId HelpScreen_ControllerSecondayBuildCreative prohibited | Remove Block |
static MyStringId HelpScreen_ControllerShipActions prohibited | Ship Actions |
static MyStringId HelpScreen_ControllerShipControl prohibited | Ship Control |
static MyStringId HelpScreen_ControllerSkinNext prohibited | Select next skin |
static MyStringId HelpScreen_ControllerSkinPrevious prohibited | Select previous skin |
static MyStringId HelpScreen_ControllerSystemMenu prohibited | System Menu |
static MyStringId HelpScreen_ControllerTools prohibited | Select Tool |
static MyStringId HelpScreen_ControllerTurretControl prohibited | Turret Control |
static MyStringId HelpScreen_ControllerVerticalMover_Up prohibited | Up/Down |
static MyStringId HelpScreen_FactionColor_Blue prohibited | Blue |
static MyStringId HelpScreen_FactionColor_Green prohibited | Green |
static MyStringId HelpScreen_FactionColor_Red prohibited | Red |
static MyStringId HelpScreen_FactionColor_White prohibited | White |
static MyStringId HelpScreen_Progression prohibited | Progression tree |
static MyStringId HelpScreen_ResetPlane prohibited | Remove plane |
static MyStringId HelpScreen_RotateCamera prohibited | Camera rotation |
static MyStringId HelpScreen_SetPlane prohibited | Add plane |
static MyStringId HelpScreen_Strafe prohibited | Strafe |
static MyStringId HelpScreen_SymmetryNextPlane prohibited | Next plane |
static MyStringId HelpScreen_SymmetryTurnOffSetup prohibited | Turn off setup |
static MyStringId HelpScreen_SymmetryUnequip prohibited | Unequip |
static MyStringId HelpScreen_ToggleHud prohibited | Toggle HUD |
static MyStringId HelpScreen_Tools prohibited | Tools |
static MyStringId HelpScreen_Warnings prohibited | Open Warning screen |
static MyStringId HelpScreen_ZoomCamera prohibited | CameraZoom |
static MyStringId HideEmpty prohibited | Hide empty |
static MyStringId Hint00Text prohibited | Did you know? You can build blocks from any cockpit by pressing Ctrl-G. |
static MyStringId Hint01Text prohibited | Did you know? You can use /f to chat with your faction only or /g for global. |
static MyStringId Hint02Text prohibited | Did you know? Wheel suspensions use power based on their power setting. |
static MyStringId Hint03Text prohibited | You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control. |
static MyStringId Hint04Control0 prohibited | SUICIDE |
static MyStringId Hint04Text prohibited | Stuck? Pressing {0} enables you to respawn. |
static MyStringId Hint05Text prohibited | Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners. |
static MyStringId Hint06Text prohibited | A few well placed decoy blocks can make the difference between a victory and a loss. |
static MyStringId Hint07Text prohibited | Did you know? Meteor impact craters can leave valuable resources. |
static MyStringId Hint08Text prohibited | Did you know? Dark spots on planets indicate ore deposits. |
static MyStringId Hint09Text prohibited | Did you know? Rocks on the surface of planets often contain valuable resources. |
static MyStringId Hint10Control0 prohibited | JUMP |
static MyStringId Hint10Text prohibited | Did you know? While driving a rover, Hold {0} to brake. |
static MyStringId Hint11Text prohibited | Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly. |
static MyStringId Hint12Control0 prohibited | LANDING_GEAR |
static MyStringId Hint12Text prohibited | Did you know? you can open the color picker by pressing {0}. |
static MyStringId Hint13Text prohibited | Batteries will automatically charge and distribute power when necessary according to their settings. |
static MyStringId Hint14Text prohibited | Upgrade modules will improve the performance of your refineries and assemblers. |
static MyStringId Hint15Text prohibited | Did you know? Advanced refineries give better yield when refining minerals. |
static MyStringId Hint16Text prohibited | Did you know? Rovers can use their wheel suspensions to jump out of tight situations. |
static MyStringId Hint17Text prohibited | Using a ship to grind down a container will also pick up whatever was inside of the container. |
static MyStringId Hint18Text prohibited | Did you know? Wind turbines are more efficient when placed in high and open spaces. |
static MyStringId Hint19Text prohibited | Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base. |
static MyStringId Hint20Text prohibited | Did you know? The medical room recharges your energy and health five times as fast as the survival kit. |
static MyStringId Hint21Text prohibited | Did you know? You can manually control turrets to carefully pick off targets. |
static MyStringId Hint22Text prohibited | Did you know? Your magnetic boots only work when there is no gravity around. |
static MyStringId Hint23Text prohibited | Did you know? Your suit's power drains faster when residing in cold or warm temperatures. |
static MyStringId Hint24Text prohibited | Did you know? Warheads are perfectly safe until you arm them. |
static MyStringId Hint25Text prohibited | Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved. |
static MyStringId Hint26Text prohibited | Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen. |
static MyStringId Hint27Text prohibited | Did you know? Blocks that are destroyed during collisions or combat can cause damage around them. |
static MyStringId HintGamepadOnly00Control0 prohibited | CLIPBOARD:SWITCH_BUILDING_MODE |
static MyStringId HintGamepadOnly00Text prohibited | Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity. |
static MyStringId HintGamepadOnly01Control0 prohibited | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly01Control1 prohibited | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly01Text prohibited | Did you know? {0} and {1} are modifier keys. Try holding them while performing any action in-game. And most of the times the action will do something slightly different. |
static MyStringId HintGamepadOnly02Control0 prohibited | BUILD:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly02Text prohibited | Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block. |
static MyStringId HintGamepadOnly03Control0 prohibited | GUI:FAKE_RS |
static MyStringId HintGamepadOnly03Text prohibited | Did you know? You can move through complicated windows more easily with {0}. |
static MyStringId HintGamepadOnly04Control0 prohibited | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly04Control1 prohibited | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly04Control2 prohibited | BASE:FAKE_LS |
static MyStringId HintGamepadOnly04Control3 prohibited | BASE:FAKE_RS |
static MyStringId HintGamepadOnly04Text prohibited | Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship. |
static MyStringId HintGamepadOnly05Control0 prohibited | SPACESHIP:FAKE_LS |
static MyStringId HintGamepadOnly05Text prohibited | Did you know? You can zoom in and out while using a camera or turret with {0}. |
static MyStringId HintGamepadOnly06Text prohibited | Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu. |
static MyStringId HintGamepadOnly07Text prohibited | Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu. |
static MyStringId HintGamepadOnly08Control0 prohibited | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly08Control1 prohibited | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly08Text prohibited | Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time. |
static MyStringId HintGamepadOnly09Control0 prohibited | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly09Control1 prohibited | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly09Text prohibited | Did you know? You can trigger Emotes Toolbar by holding {0}+{1}. |
static MyStringId HintGamepadOnly10Control0 prohibited | VOXEL:PRIMARY_TOOL_ACTION |
static MyStringId HintGamepadOnly10Control1 prohibited | VOXEL:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly10Control2 prohibited | VOXEL:VOXEL_REVERT |
static MyStringId HintGamepadOnly10Control3 prohibited | VOXEL:VOXEL_PAINT |
static MyStringId HintGamepadOnly10Text prohibited | Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
static MyStringId HintGamepadOnly11Control0 prohibited | BUILD:CUBE_DEFAULT_MOUNTPOINT |
static MyStringId HintGamepadOnly11Text prohibited | Did you know? You can toggle off the block auto rotation function with {0} |
static MyStringId HintGamepadOnly12Control0 prohibited | SPACESHIP:FAKE_RS |
static MyStringId HintGamepadOnly12Text prohibited | Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around. |
static MyStringId HintGamepadOnly13Control0 prohibited | TOOLS:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly13Text prohibited | Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill. |
static MyStringId HintKeyboardOnly00Control0 prohibited | TOGGLE_SIGNALS |
static MyStringId HintKeyboardOnly00Text prohibited | Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD. |
static MyStringId HintKeyboardOnly01Control0 prohibited | CUBE_DEFAULT_MOUNTPOINT |
static MyStringId HintKeyboardOnly01Text prohibited | Did you know? You can toggle off the block auto rotation function with {0}. |
static MyStringId HintKeyboardOnly02Control0 prohibited | TERMINAL |
static MyStringId HintKeyboardOnly02Text prohibited | Did you know? Shift-{0} will directly bring you to the antenna menu. |
static MyStringId HintKeyboardOnly03Text prohibited | Did you know? Double click while wielding a tool will keep it continuously working. |
static MyStringId HintKeyboardOnly04Text prohibited | Did you know? Scrolling while using a camera or turret enables you to zoom in and out. |
static MyStringId HintKeyboardOnly05Text prohibited | Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill. |
static MyStringId HintKeyboardOnly06Text prohibited | Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time. |
static MyStringId HintKeyboardOnly07Text prohibited | Double clicking items will automatically transfer the whole stack between inventories. |
static MyStringId HintKeyboardOnly08Text prohibited | While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity. |
static MyStringId HintKeyboardOnly09Text prohibited | You can save Creations by pressing CTRL-B. Open the blueprint menu with F10. |
static MyStringId HudBlockInfo_Components prohibited | Components |
static MyStringId HudBlockInfo_Installed_Required prohibited | Installed / Required |
static MyStringId HudBlockInfo_LargeShip_Station prohibited | Large Ship / Station |
static MyStringId HudBlockInfo_SmallShip prohibited | Small Ship |
static MyStringId HudEnergyGroupBatteries prohibited | Batteries |
static MyStringId HudEnergyGroupCharging prohibited | Charging |
static MyStringId HudEnergyGroupConveyors prohibited | Conveyors |
static MyStringId HudEnergyGroupDefense prohibited | Defense |
static MyStringId HudEnergyGroupDoors prohibited | Doors |
static MyStringId HudEnergyGroupFactory prohibited | Factory |
static MyStringId HudEnergyGroupGyroscope prohibited | Gyroscope |
static MyStringId HudEnergyGroupThrust prohibited | Thrusters |
static MyStringId HudEnergyGroupUtility prohibited | Utility |
static MyStringId HudEnergyMissingTotal prohibited | MISSING TOTAL |
static MyStringId HudInfoBroadcasting prohibited | Broadcasting |
static MyStringId HudInfoControllingStation prohibited | Controlling Station |
static MyStringId HudInfoCrouching prohibited | Crouching |
static MyStringId HudInfoFalling prohibited | Falling |
static MyStringId HudInfoFlying prohibited | Flying |
static MyStringId HudInfoGravity prohibited | Actual Gravity: |
static MyStringId HudInfoGravityArtificial prohibited | Artif. Gravity: |
static MyStringId HudInfoGravityNatural prohibited | Planet Gravity: |
static MyStringId HudInfoHelmet prohibited | Helmet |
static MyStringId HudInfoInventoryVolume prohibited | Volume: |
static MyStringId HudInfoMagnetic prohibited | Magnetic |
static MyStringId HudInfoNameBroadcastRange prohibited | Radio: |
static MyStringId HudInfoNameDampeners prohibited | Dampeners: |
static MyStringId HudInfoNameEnergy prohibited | Energy: |
static MyStringId HudInfoNameFuelTime prohibited | Fuel Time: |
static MyStringId HudInfoNameGyroscopes prohibited | Gyroscopes: |
static MyStringId HudInfoNameHealth prohibited | Health: |
static MyStringId HudInfoNameInProximity prohibited | In proximity: |
static MyStringId HudInfoNameJetpack prohibited | Jetpack |
static MyStringId HudInfoNameLandingGear prohibited | Landing gears: |
static MyStringId HudInfoNameLights prohibited | Lights: |
static MyStringId HudInfoNameLocked prohibited | Locked: |
static MyStringId HudInfoNameMass prohibited | Mass: |
static MyStringId HudInfoNameNumberOfBatteries prohibited | Number of batteries in use: |
static MyStringId HudInfoNamePowerUsage prohibited | Power Usage: |
static MyStringId HudInfoNameReactors prohibited | Reactors: |
static MyStringId HudInfoNameSpeed prohibited | Speed: |
static MyStringId HudInfoNameThrusts prohibited | Thrusters: |
static MyStringId HudInfoNoGravity prohibited | No gravity |
static MyStringId HudInfoNoPower prohibited | No Power |
static MyStringId HudInfoNoReflectors prohibited | No Spotlights |
static MyStringId HudInfoOff prohibited | Off |
static MyStringId HudInfoOn prohibited | On |
static MyStringId HudInfoOxygen prohibited | Oxygen: |
static MyStringId HudInfoPilotingLargeShip prohibited | Piloting Large Ship |
static MyStringId HudInfoPilotingSmallShip prohibited | Piloting Small Ship |
static MyStringId HudInfoPowerOverload prohibited | Overload |
static MyStringId HudInfoReflectorsOff prohibited | Spotlights Off |
static MyStringId HudInfoReflectorsOn prohibited | Spotlights On |
static MyStringId HudInfoStanding prohibited | Standing |
static MyStringId HudInfoState prohibited | State |
static MyStringId HudScenarioInfoLivesLeft prohibited | Lives: |
static MyStringId HudScenarioInfoTimeLeft prohibited | Time left: |
static MyStringId Ice prohibited | Ice |
static MyStringId IconSymbol_Ag prohibited | Ag |
static MyStringId IconSymbol_Au prohibited | Au |
static MyStringId IconSymbol_Co prohibited | Co |
static MyStringId IconSymbol_Fe prohibited | Fe |
static MyStringId IconSymbol_Gravel prohibited | Gravel |
static MyStringId IconSymbol_Ice prohibited | Ice |
static MyStringId IconSymbol_K prohibited | K |
static MyStringId IconSymbol_Mg prohibited | Mg |
static MyStringId IconSymbol_Ni prohibited | Ni |
static MyStringId IconSymbol_Organic prohibited | Organic |
static MyStringId IconSymbol_Pt prohibited | Pt |
static MyStringId IconSymbol_Si prohibited | Si |
static MyStringId IconSymbol_Stone prohibited | Stone |
static MyStringId IconSymbol_U prohibited | U |
static MyStringId IngameHelp_BasicRefinery_Detail1 prohibited | A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently. |
static MyStringId IngameHelp_BasicRefinery_Title prohibited | Good.bot: Efficiency |
static MyStringId IngameHelp_Battery_Detail1 prohibited | Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly. |
static MyStringId IngameHelp_Battery_Title prohibited | Good.bot: Progression |
static MyStringId IngameHelp_Battery2_Detail1 prohibited | You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base. |
static MyStringId IngameHelp_Building_Detail1 prohibited | You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build. |
static MyStringId IngameHelp_Building_Detail2 prohibited | Press {CONTROL:BUILD_SCREEN} to open toolbar config screen. |
static MyStringId IngameHelp_Building_Detail2_Gamepad prohibited | Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu]. |
static MyStringId IngameHelp_Building_Detail3 prohibited | Drag a block to your toolbar. |
static MyStringId IngameHelp_Building_Detail3_Gamepad prohibited | Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs. |
static MyStringId IngameHelp_Building_Detail4 prohibited | Select a block or tool by pressing 1 - 9 |
static MyStringId IngameHelp_Building_Detail4_Gamepad prohibited | Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block. |
static MyStringId IngameHelp_Building_Title prohibited | Good.bot: Building |
static MyStringId IngameHelp_Building2_Detail1 prohibited | Most blocks come in two sizes and can be rotated in any direction. |
static MyStringId IngameHelp_Building2_Detail2 prohibited | Select the same block twice on your toolbar to pick a size. |
static MyStringId IngameHelp_Building2_Detail2_Gamepad prohibited | Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size. |
static MyStringId IngameHelp_Building2_Detail3 prohibited | Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} keys to rotate blocks. |
static MyStringId IngameHelp_Building2_Detail3_Gamepad prohibited | Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis. |
static MyStringId IngameHelp_Building2_Detail4_Gamepad prohibited | Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis. |
static MyStringId IngameHelp_Building3_Detail1 prohibited | In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder. |
static MyStringId IngameHelp_Building3_Detail2 prohibited | Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}. |
static MyStringId IngameHelp_BuildingTip_Detail1 prohibited | You are a natural! |
static MyStringId IngameHelp_BuildingTip_Detail2 prohibited | Tip: Blocks with a + symbol have variations available that you can scroll through. |
static MyStringId IngameHelp_BuildingTip2_Detail1 prohibited | Are you sure you have not done this before? |
static MyStringId IngameHelp_BuildingTip2_Detail2 prohibited | Tip: Always make sure you keep a few components with you. |
static MyStringId IngameHelp_Camera_Detail1 prohibited | Changing your point of view can be useful in many situations. |
static MyStringId IngameHelp_Camera_Detail2 prohibited | Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view. |
static MyStringId IngameHelp_Camera_Detail3 prohibited | Use [ALT + Mouse Wheel] to adjust the distance of third person view. |
static MyStringId IngameHelp_Camera_Title prohibited | Good.bot: Camera |
static MyStringId IngameHelp_CameraTip_Detail1 prohibited | You will be building in no time! |
static MyStringId IngameHelp_CameraTip_Detail2 prohibited | Tip: Third person camera will switch to first person if there are objects in your way. |
static MyStringId IngameHelp_Components_Detail1 prohibited | Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar. |
static MyStringId IngameHelp_Components_Detail2 prohibited | Repair a block |
static MyStringId IngameHelp_Components_Title prohibited | Good.bot: Components |
static MyStringId IngameHelp_ComponentsTip_Detail1 prohibited | Your skills are quickly becoming superior to mine! |
static MyStringId IngameHelp_ComponentsTip_Detail2 prohibited | Tip: Blocks with a + symbol have variations available that you can scroll through. |
static MyStringId IngameHelp_Datapad_Desc prohibited | I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations. |
static MyStringId IngameHelp_Datapad_Detail1 prohibited | {0} on datapad to open it. |
static MyStringId IngameHelp_Datapad_Title prohibited | Open datapad |
static MyStringId IngameHelp_Economy_GPSDesc prohibited | This is location of the nearest trading station, where you can buy/sell various items. |
static MyStringId IngameHelp_Economy_GPSName prohibited | Trading Station |
static MyStringId IngameHelp_EconomyStation_Desc prohibited | Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions. |
static MyStringId IngameHelp_EconomyStation_DetailDesc prohibited | Visit the nearest station |
static MyStringId IngameHelp_EconomyStation_Title prohibited | Good.bot: Economy Stations |
static MyStringId IngameHelp_Energy_Detail1 prohibited | Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function. |
static MyStringId IngameHelp_Energy_Detail2 prohibited | Refill your energy. |
static MyStringId IngameHelp_Energy_Title prohibited | Good.bot: Energy |
static MyStringId IngameHelp_EnergyTip_Detail1 prohibited | Energized! |
static MyStringId IngameHelp_EnergyTip_Detail2 prohibited | Tip: Energy drains faster when it is hot or cold. |
static MyStringId IngameHelp_Flashlight_Detail1 prohibited | Use your flashlight when entering dark areas. |
static MyStringId IngameHelp_Flashlight_Detail2 prohibited | Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on. |
static MyStringId IngameHelp_Flashlight_Title prohibited | Good.bot: Flashlight |
static MyStringId IngameHelp_FlashlightTip_Detail1 prohibited | A little light goes a long way! |
static MyStringId IngameHelp_FlashlightTip_Detail2 prohibited | Tip: Remember, your flashlight consumes power from your suit. |
static MyStringId IngameHelp_FlyingAShip_Detail1 prohibited | A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack. |
static MyStringId IngameHelp_FlyingAShip_Detail2 prohibited | Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off. |
static MyStringId IngameHelp_FlyingAShip_Detail3 prohibited | Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down. |
static MyStringId IngameHelp_FlyingAShip_Detail4 prohibited | Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
static MyStringId IngameHelp_FlyingAShip_Title prohibited | Good.bot: Flying a Ship |
static MyStringId IngameHelp_FlyingAShipLG_Detail1 prohibited | This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock. |
static MyStringId IngameHelp_FlyingAShipLG_Detail2 prohibited | Use {CONTROL:LANDING_GEAR} to toggle the landing gear. |
static MyStringId IngameHelp_FlyingAShipLGTip_Detail1 prohibited | One Engineer told me that flying a ship is as easy as riding a bike! |
static MyStringId IngameHelp_FlyingAShipLGTip_Detail2 prohibited | Tip: Landing gears can be used to pick up other grids and move them around. |
static MyStringId IngameHelp_FlyingAShipTip_Detail1 prohibited | Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong |
static MyStringId IngameHelp_FlyingAShipTip_Detail2 prohibited | Tip: You need thrusters in all six directions. More thrusters means faster acceleration! |
static MyStringId IngameHelp_Grinder_Detail1 prohibited | A grinder is used to deconstruct and salvage blocks by removing their components into your inventory. |
static MyStringId IngameHelp_Grinder_Detail2 prohibited | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block. |
static MyStringId IngameHelp_Grinder_Title prohibited | Good.bot: Grinder |
static MyStringId IngameHelp_GrinderTip_Detail1 prohibited | You made quick work of that! |
static MyStringId IngameHelp_GrinderTip_Detail2 prohibited | Tip: Grinder's can be used to remove trees. |
static MyStringId IngameHelp_HandDrill_Detail1 prohibited | A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector. |
static MyStringId IngameHelp_HandDrill_Detail2 prohibited | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone. |
static MyStringId IngameHelp_HandDrill_Detail3 prohibited | Press {CONTROL:USE} to pick up rocks. |
static MyStringId IngameHelp_HandDrill_Detail4 prohibited | Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
static MyStringId IngameHelp_HandDrill_Title prohibited | Good.bot: Hand Drill |
static MyStringId IngameHelp_Health_Detail1 prohibited | You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit. |
static MyStringId IngameHelp_Health_Detail2 prohibited | Replenish your health. |
static MyStringId IngameHelp_Health_Title prohibited | Good.bot: Health |
static MyStringId IngameHelp_HealthTip_Detail1 prohibited | Just what the doctor ordered! |
static MyStringId IngameHelp_HealthTip_Detail2 prohibited | Tip: You will also slowly heal in oxygenated environments. |
static MyStringId IngameHelp_HelmetVisor_Detail1 prohibited | Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments. |
static MyStringId IngameHelp_HelmetVisor_Detail2 prohibited | Use {CONTROL:HELMET} to open and close your visor. |
static MyStringId IngameHelp_HelmetVisor_Title prohibited | Good.bot: Helmet Visor |
static MyStringId IngameHelp_HelmetVisorTip_Detail1 prohibited | Being able to breathe makes working a little easier. |
static MyStringId IngameHelp_HelmetVisorTip_Detail2 prohibited | Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_HUD_Detail1 prohibited | Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD. |
static MyStringId IngameHelp_HUD_Detail2 prohibited | Press {CONTROL:TOGGLE_HUD} to cycle through HUD states. |
static MyStringId IngameHelp_HUD_Detail3 prohibited | Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states. |
static MyStringId IngameHelp_HUD_Title prohibited | Good.bot: HUD |
static MyStringId IngameHelp_HUDTip_Detail1 prohibited | I could not have done it better myself! |
static MyStringId IngameHelp_HUDTip_Detail2 prohibited | Tip: HUD signals can be individually disabled in your terminal control panel. |
static MyStringId IngameHelp_Hydrogen_Detail1 prohibited | Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
static MyStringId IngameHelp_Hydrogen_Detail2 prohibited | Refill your hydrogen. |
static MyStringId IngameHelp_Hydrogen_Title prohibited | Good.bot: Hydrogen |
static MyStringId IngameHelp_HydrogenTip_Detail1 prohibited | I think you are smarter than my maker! |
static MyStringId IngameHelp_HydrogenTip_Detail2 prohibited | Tip: You can conserve hydrogen when in space by flying with dampeners off. |
static MyStringId IngameHelp_Ingots_Detail1 prohibited | Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu. |
static MyStringId IngameHelp_Ingots_Detail2 prohibited | Put iron ingot into Assembler inventory. |
static MyStringId IngameHelp_Ingots_Detail3 prohibited | Use a survival kit or Assembler to produce and obtain steel plates. |
static MyStringId IngameHelp_Ingots_Title prohibited | Good.bot: Ingots |
static MyStringId IngameHelp_Interactive_Detail1 prohibited | Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions. |
static MyStringId IngameHelp_Interactive_Detail2 prohibited | Press {CONTROL:USE} to activate a highlighted block. |
static MyStringId IngameHelp_Interactive_Detail3 prohibited | Press {CONTROL:TERMINAL} to go to menu of highlighted block. |
static MyStringId IngameHelp_Interactive_Detail4 prohibited | Press {CONTROL:INVENTORY} to open inventory of highlighted block. |
static MyStringId IngameHelp_Interactive_Title prohibited | Good.bot: Interactive objects |
static MyStringId IngameHelp_InteractiveTip_Detail1 prohibited | These skills will serve you well! |
static MyStringId IngameHelp_InteractiveTip_Detail2 prohibited | Tip: Build control panels to easily access ship menus. |
static MyStringId IngameHelp_Intro_Detail1 prohibited | Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen. |
static MyStringId IngameHelp_Intro_Detail2 prohibited | Press {CONTROL:HELP_SCREEN} to open help screen. |
static MyStringId IngameHelp_Intro_Title prohibited | Good.bot: Introduction |
static MyStringId IngameHelp_IntroTip_Detail1 prohibited | Well done! |
static MyStringId IngameHelp_IntroTip_Detail2 prohibited | Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at [email protected] |
static MyStringId IngameHelp_IntroTip2_Detail1 prohibited | Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options. |
static MyStringId IngameHelp_Inventory_Detail1 prohibited | Highlighted objects can be picked up if there is room in your inventory. |
static MyStringId IngameHelp_Inventory_Detail2 prohibited | Press {CONTROL:USE} to pick up an item. |
static MyStringId IngameHelp_Inventory_Detail3 prohibited | Press {CONTROL:INVENTORY} to open inventory. |
static MyStringId IngameHelp_Inventory_Title prohibited | Good.bot: Inventory |
static MyStringId IngameHelp_InventoryTip_Detail1 prohibited | Organization equals efficiency! |
static MyStringId IngameHelp_InventoryTip_Detail2 prohibited | Tip: You can drag items out of your inventory to drop them again. |
static MyStringId IngameHelp_Jetpack_Detail1 prohibited | Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying. |
static MyStringId IngameHelp_Jetpack_Detail2 prohibited | Toggle jetpack with {CONTROL:THRUSTS}. |
static MyStringId IngameHelp_Jetpack_Detail3 prohibited | {CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down. |
static MyStringId IngameHelp_Jetpack_Detail4 prohibited | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to move and strafe. |
static MyStringId IngameHelp_Jetpack_Detail5 prohibited | Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
static MyStringId IngameHelp_Jetpack_Title prohibited | Good.bot: Jetpack |
static MyStringId IngameHelp_Jetpack2_Detail1 prohibited | Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel. |
static MyStringId IngameHelp_Jetpack2_Detail2 prohibited | Toggle dampeners with {CONTROL:DAMPING} while flying. |
static MyStringId IngameHelp_JetpackTip_Detail1 prohibited | That is my definition of flying! |
static MyStringId IngameHelp_JetpackTip_Detail2 prohibited | Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor. |
static MyStringId IngameHelp_MagneticBoots_Detail1 prohibited | In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots. |
static MyStringId IngameHelp_MagneticBoots_Detail2 prohibited | Use your magnetic boots in zero gravity. |
static MyStringId IngameHelp_MagneticBoots_Title prohibited | Good.bot: Magnetic Boots |
static MyStringId IngameHelp_MagneticBootsTip_Detail1 prohibited | The last Engineer took much longer to figure this out! |
static MyStringId IngameHelp_MagneticBootsTip_Detail2 prohibited | Tip: Do not jump! |
static MyStringId IngameHelp_Movement_Detail1 prohibited | Let's get you started on the basics of movement. Don't forget to stay on the ground. |
static MyStringId IngameHelp_Movement_Detail2 prohibited | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to walk and strafe. |
static MyStringId IngameHelp_Movement_Detail3 prohibited | Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint. |
static MyStringId IngameHelp_Movement_Detail4 prohibited | Use {CONTROL:JUMP} to jump. |
static MyStringId IngameHelp_Movement_Detail5 prohibited | Toggle {CONTROL:CROUCH} to crouch. |
static MyStringId IngameHelp_Movement_Title prohibited | Good.bot: Movement |
static MyStringId IngameHelp_Ownership_Detail1 prohibited | Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access. |
static MyStringId IngameHelp_Ownership_Detail2 prohibited | Hack a block. |
static MyStringId IngameHelp_Ownership_Title prohibited | Good.bot: Ownership |
static MyStringId IngameHelp_OwnershipTip_Detail1 prohibited | To hack or not to hack? That is the real question! |
static MyStringId IngameHelp_OwnershipTip_Detail2 prohibited | Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_Oxygen_Detail1 prohibited | Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
static MyStringId IngameHelp_Oxygen_Detail2 prohibited | Refill your oxygen. |
static MyStringId IngameHelp_Oxygen_Title prohibited | Good.bot: Oxygen |
static MyStringId IngameHelp_OxygenTip_Detail1 prohibited | Breathing is preferable to not breathing! |
static MyStringId IngameHelp_OxygenTip_Detail2 prohibited | Tip: Walking consumes less oxygen than running or sprinting |
static MyStringId IngameHelp_Pod_Title prohibited | Good.bot: Drop pod |
static MyStringId IngameHelp_Pod1_Detail1 prohibited | You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy. |
static MyStringId IngameHelp_Pod2_Detail1 prohibited | The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components. |
static MyStringId IngameHelp_Pod3_Detail1 prohibited | The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots. |
static MyStringId IngameHelp_Power_Detail1 prohibited | Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks. |
static MyStringId IngameHelp_Power_Detail2 prohibited | Press {CONTROL:TOGGLE_REACTORS} while in a cockpit. |
static MyStringId IngameHelp_Power_Title prohibited | Good.bot: Power |
static MyStringId IngameHelp_PowerTip_Detail1 prohibited | Simple enough, is it not?! |
static MyStringId IngameHelp_PowerTip_Detail2 prohibited | Tip: Turn off blocks that you do not need to save power. |
static MyStringId IngameHelp_PowerTip_Detail3 prohibited | Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids. |
static MyStringId IngameHelp_RefiningOre_Detail1 prohibited | Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them. |
static MyStringId IngameHelp_RefiningOre_Detail2 prohibited | Use a survival kit or Refinery to process ore and obtain ingots. |
static MyStringId IngameHelp_RefiningOre_Title prohibited | Good.bot: Refining Ore |
static MyStringId IngameHelp_Rifle_Detail1 prohibited | A basic weapon to protect yourself; requires small calibre ammunition. |
static MyStringId IngameHelp_Rifle_Detail2 prohibited | Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_Rifle_Title prohibited | Good.bot: Rifle |
static MyStringId IngameHelp_Stuck_Detail1 prohibited | You appear to be stuck. |
static MyStringId IngameHelp_Stuck_Detail2 prohibited | Press {0} to toggle power on and off. |
static MyStringId IngameHelp_Stuck_Detail3 prohibited | Press {0} to toggle landing gears, brakes and connectors. |
static MyStringId IngameHelp_Stuck_Title prohibited | Good.bot: Stuck? |
static MyStringId IngameHelp_StuckTip_Detail1 prohibited | Excellent! Now you can continue your training. |
static MyStringId IngameHelp_StuckTip_Detail2 prohibited | Tip: Always make sure your vehicle has enough fuel before leaving your base. |
static MyStringId IngameHelp_Temperature_Detail1 prohibited | Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures. |
static MyStringId IngameHelp_Temperature_Title prohibited | Good.bot: Temperature |
static MyStringId IngameHelp_Turbine_Detail1 prohibited | A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base. |
static MyStringId IngameHelp_Turbine_Title prohibited | Good.bot: Power |
static MyStringId IngameHelp_Turbine2_Detail1 prohibited | Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power. |
static MyStringId IngameHelp_Welder_Detail1 prohibited | A welder is used to construct and repair blocks by adding the required components from your inventory. |
static MyStringId IngameHelp_Welder_Detail2 prohibited | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block. |
static MyStringId IngameHelp_Welder_Title prohibited | Good.bot: Welder |
static MyStringId IngameHelp_WelderTip_Detail1 prohibited | Impressive… Most impressive! |
static MyStringId IngameHelp_WelderTip_Detail2 prohibited | Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction. |
static MyStringId IngameHelp_WheeledVehicles_Detail1 prohibited | Wheeled Vehicles are cheap to build and require little power. |
static MyStringId IngameHelp_WheeledVehicles_Detail2 prohibited | Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on. |
static MyStringId IngameHelp_WheeledVehicles_Detail3 prohibited | Toggle {CONTROL:LANDING_GEAR} for parking. |
static MyStringId IngameHelp_WheeledVehicles_Detail4 prohibited | Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} keys to move. |
static MyStringId IngameHelp_WheeledVehicles_Detail5 prohibited | Hold {CONTROL:JUMP} to brake. |
static MyStringId IngameHelp_WheeledVehicles_Title prohibited | Good.bot: Driving a Vehicle |
static MyStringId IngameHelp_WheeledVehicles2_Detail1 prohibited | You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps. |
static MyStringId IngameHelp_WheeledVehicles2_Detail2 prohibited | Hold and release {CONTROL:THRUSTS} to charge a jump. |
static MyStringId IngameHelp_WheeledVehiclesTip_Detail1 prohibited | Congratulations! You just passed your driving test! |
static MyStringId IngameHelp_WheeledVehiclesTip_Detail2 prohibited | Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily. |
static MyStringId INVALID prohibited | INVALID TEXT WRAPPER ENUM |
static MyStringId Inventory prohibited | Inventory |
static MyStringId InventorySelection_All prohibited | All inventories |
static MyStringId InventorySelection_Character prohibited | Character inventory |
static MyStringId Iron prohibited | Iron |
static MyStringId Item_Drill_Extra_Tooltip prohibited | Wider cutout, faster mining |
static MyStringId Item_Drill4_Extra_Tooltip prohibited | Widest cutout, fastest mining |
static MyStringId Item_Grinder_Extra_Tooltip prohibited | Longer reach and faster grinding |
static MyStringId Item_Grinder4_Extra_Tooltip prohibited | Longest reach and fastest grinding |
static MyStringId Item_Welder_Extra_Tooltip prohibited | Longer reach and faster welding |
static MyStringId Item_Welder4_Extra_Tooltip prohibited | Longest reach and fastest welding |
static MyStringId JoinGameScreen_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type |
static MyStringId JoinGameScreen_Help_ScreenGamesTab prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinGameScreen_Help_ScreenGamesTabXbox prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinGameScreen_Help_ScreenXbox prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinScreen_GTXGamingBanner prohibited | Rent your server here. |
static MyStringId Jukebox_Script_NoTracksAvailable prohibited | No tracks available |
static MyStringId Jukebox_Script_Playing prohibited | Playing |
static MyStringId Jukebox_Script_SelectInTerminal prohibited | Select tracks to play in terminal screen |
static MyStringId Jukebox_Script_Stopped prohibited | Stopped |
static MyStringId Jump_Achievable prohibited | Achievable percentage of the jump |
static MyStringId Jump_Blind prohibited | Blind Jump |
static MyStringId Jump_CrewCount prohibited | Seated crew on board: |
static MyStringId Jump_Destination prohibited | Jump destination: |
static MyStringId Jump_Distance prohibited | Distance to the proximity of coordinate: |
static MyStringId Jump_DistanceToDest prohibited | Distance to destination: |
static MyStringId Jump_DriveCount prohibited | Operational jump drives: |
static MyStringId Jump_MinDistance prohibited | Minimum jump distance: |
static MyStringId Jump_Obstacle prohibited | (Obstacle Detected) |
static MyStringId Jump_ObstacleTruncation prohibited | Obstacle Detected! Jump Distance will be truncated. |
static MyStringId Jump_Weight prohibited | Weight of transported mass: |
static MyStringId KeepProjectionToggle prohibited | Keep Projection |
static MyStringId KeepProjectionTooltip prohibited | Keep projection after building is complete. Useful for automated building, but can degrade performance. |
static MyStringId LabelOptionsDisplay_SpriteMainViewportScale prohibited | UI scale |
static MyStringId LargeGrids prohibited | LargeGrids |
static MyStringId LargeMissileTurretReloadingNotification prohibited | Reloading |
static MyStringId LaserAntennaConnectButton prohibited | Connect to receiver |
static MyStringId LaserAntennaConnectGPS prohibited | Connect to coords |
static MyStringId LaserAntennaCopyCoords prohibited | Copy my coords |
static MyStringId LaserAntennaCopyCoordsHelp prohibited | Copy this antenna's position into clipboard |
static MyStringId LaserAntennaCopyTargetCoords prohibited | Copy target coords |
static MyStringId LaserAntennaCopyTargetCoordsHelp prohibited | Copy target's current or last known position into clipboard |
static MyStringId LaserAntennaIdleButton prohibited | Idle |
static MyStringId LaserAntennaModeConnectedTo prohibited | Connected to |
static MyStringId LaserAntennaModeContactRec prohibited | Trying to establish connection to |
static MyStringId LaserAntennaModeIdle prohibited | Idle |
static MyStringId LaserAntennaModeRotGPS prohibited | Rotating towards GPS coordinates |
static MyStringId LaserAntennaModeRotRec prohibited | Rotating towards |
static MyStringId LaserAntennaModeSearchGPS prohibited | Searching for a laser at GPS coordinates |
static MyStringId LaserAntennaOnlyPerm prohibited | Only receivers set to permanent connection found |
static MyStringId LaserAntennaOutsideLimits prohibited | Target outside movement range |
static MyStringId LaserAntennaPasteGPS prohibited | Paste coords |
static MyStringId LaserAntennaPermanentCheckbox prohibited | Permanent connection |
static MyStringId LaserAntennaReceiversList prohibited | Known receivers |
static MyStringId LaserAntennaReceiversListHelp prohibited | These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates. |
static MyStringId LaserAntennaSelectedCoords prohibited | Selected GPS coordinates |
static MyStringId LCD_Arrow prohibited | Arrow |
static MyStringId LCD_BrightFuture_Landscape prohibited | Poster Bright Future H |
static MyStringId LCD_BrightFuture_Portrait prohibited | Poster Bright Future V |
static MyStringId LCD_BrightFuture_Square prohibited | Poster Bright Future |
static MyStringId LCD_Construction prohibited | Construction |
static MyStringId LCD_CosmicTeam_Landscape prohibited | Poster Cosmic Team H |
static MyStringId LCD_CosmicTeam_Portrait prohibited | Poster Cosmic Team V |
static MyStringId LCD_CosmicTeam_Square prohibited | Poster Cosmic Team |
static MyStringId LCD_Cross prohibited | Cross |
static MyStringId LCD_Danger prohibited | Danger |
static MyStringId LCD_Economy_Badge prohibited | Badge |
static MyStringId LCD_Economy_Blueprint_2 prohibited | Blueprint 2 |
static MyStringId LCD_Economy_Blueprint_3 prohibited | Blueprint 3 |
static MyStringId LCD_Economy_Charts prohibited | Charts |
static MyStringId LCD_Economy_Clear prohibited | Clear |
static MyStringId LCD_Economy_Coins prohibited | Coins |
static MyStringId LCD_Economy_Faction_1 prohibited | Faction |
static MyStringId LCD_Economy_Graph_1 prohibited | Graph 1 |
static MyStringId LCD_Economy_Graph_2 prohibited | Graph 2 |
static MyStringId LCD_Economy_Graph_3 prohibited | Graph 3 |
static MyStringId LCD_Economy_Graph_4 prohibited | Graph 4 |
static MyStringId LCD_Economy_Graph_5 prohibited | Graph 5 |
static MyStringId LCD_Economy_KeenSWH prohibited | Keen SWH |
static MyStringId LCD_Economy_Poster_1 prohibited | Poster |
static MyStringId LCD_Economy_SC_Here prohibited | SC Here |
static MyStringId LCD_Economy_SC_Logo prohibited | SC Logo 1 |
static MyStringId LCD_Economy_SE_Logo_1 prohibited | SE Logo 1 |
static MyStringId LCD_Economy_SE_Logo_2 prohibited | SE Logo 2 |
static MyStringId LCD_Economy_SingleCoin prohibited | Single Coin |
static MyStringId LCD_Economy_StoreBlock prohibited | Store |
static MyStringId LCD_Economy_Trade prohibited | Trade |
static MyStringId LCD_Economy_Trinity prohibited | Trinity |
static MyStringId LCD_Exploration_Landscape prohibited | Poster Exploration H |
static MyStringId LCD_Exploration_Portrait prohibited | Poster Exploration V |
static MyStringId LCD_Exploration_Square prohibited | Poster Exploration |
static MyStringId LCD_Grid prohibited | Grid |
static MyStringId LCD_HI_Poster1_Landscape prohibited | Poster Industry Of War H |
static MyStringId LCD_HI_Poster1_Portrait prohibited | Poster Industry Of War V |
static MyStringId LCD_HI_Poster1_Square prohibited | Poster Industry Of War |
static MyStringId LCD_HI_Poster2_Landscape prohibited | Poster Heavy Industry H |
static MyStringId LCD_HI_Poster2_Portrait prohibited | Poster Heavy Industry V |
static MyStringId LCD_HI_Poster2_Square prohibited | Poster Heavy Industry |
static MyStringId LCD_HI_Poster3_Landscape prohibited | Poster We Want You H |
static MyStringId LCD_HI_Poster3_Portrait prohibited | Poster We Want You V |
static MyStringId LCD_HI_Poster3_Square prohibited | Poster We Want You |
static MyStringId LCD_NoEntry prohibited | No Entry |
static MyStringId LCD_Offline prohibited | Offline |
static MyStringId LCD_Online prohibited | Online |
static MyStringId LCD_Poster_CosmicCoffee01 prohibited | Poster Cosmic Coffee 1 |
static MyStringId LCD_Poster_CosmicCoffee02 prohibited | Poster Cosmic Coffee 2 |
static MyStringId LCD_Poster_IWantYou prohibited | Poster Recruit |
static MyStringId LCD_Poster_klangCola01 prohibited | Poster Klang Cola 1 |
static MyStringId LCD_Poster_klangCola02 prohibited | Poster Klang Cola 2 |
static MyStringId LCD_Poster_ROS01 prohibited | Poster ROS 1 |
static MyStringId LCD_Poster_ROS02 prohibited | Poster ROS 2 |
static MyStringId LCD_SC_Blueprint prohibited | Blueprint 1 |
static MyStringId LCD_SC_Logo_2 prohibited | SC Logo 2 |
static MyStringId LCD_SpaceTravel_Landscape prohibited | Poster Space Travel H |
static MyStringId LCD_SpaceTravel_Portrait prohibited | Poster Space Travel V |
static MyStringId LCD_SpaceTravel_Square prohibited | Poster Space Travel |
static MyStringId LCD_ThunderFleet_Landscape prohibited | Poster Thunder Fleet H |
static MyStringId LCD_ThunderFleet_Portrait prohibited | Poster Thunder Fleet V |
static MyStringId LCD_ThunderFleet_Square prohibited | Poster Thunder Fleet |
static MyStringId LCD_WhiteScreen prohibited | White screen |
static MyStringId LoadingError_ModifiedOriginalContent prohibited | Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files! |
static MyStringId LoadingWheel_Streaming prohibited | Streaming |
static MyStringId LoadScreen_Help_Load prohibited | {CONTROL:GUI:ACCEPT} Load |
static MyStringId LoadScreen_Help_Screen prohibited | {CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back |
static MyStringId LowMemSwitchToLowQuestion prohibited | Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes? |
static MyStringId Magnesium prohibited | Magnesium |
static MyStringId MainMenuScreen_Help_Exit prohibited | {CONTROL:GUI:BUTTON_X} Exit to Windows |
static MyStringId MainMenuScreen_Help_Menu prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId MainMenuScreen_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Show help |
static MyStringId MainMenuScreen_Help_ScreenIngame prohibited | {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
static MyStringId MainMenuScreen_Help_ScreenInGameWithLink prohibited | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
static MyStringId MainMenuScreen_Help_ScreenWithLink prohibited | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help |
static MyStringId MarsSnow prohibited | Mars Snow |
static MyStringId MarsStormHeavy prohibited | Mars Storm Heavy |
static MyStringId MarsStormLight prohibited | Mars Storm Light |
static MyStringId Mass prohibited | Mass |
static MyStringId MaxBackupSaves prohibited | Max backup saves |
static MyStringId MaxFloatingObjects prohibited | Max objects |
static MyStringId MeasurementUnit_Kg prohibited | kg |
static MyStringId MeasurementUnit_Meter prohibited | m |
static MyStringId MeasurementUnit_Mps prohibited | m/s |
static MyStringId MeasurementUnit_Rpm prohibited | rpm |
static MyStringId MedicalRoom_factionAssignmentLabel prohibited | Assign player to faction |
static MyStringId MedicalRoom_factionAssignmentTooltip prohibited | Respawned player will be assigned to this medical room's faction |
static MyStringId MedicalRoom_ownershipAssignmentLabel prohibited | Ownership Assignment |
static MyStringId MedicalRoom_ownershipAssignmentTooltip prohibited | Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody |
static MyStringId MedicalRoom_SpawnNameLabel prohibited | Spawn Name |
static MyStringId MedicalRoom_SpawnNameToolTip prohibited | The name to display on the spawn screen. Leave empty to display the block name. |
static MyStringId MedicalsScreen_Help_FactionList prohibited | {CONTROL:GUI:ACCEPT} Join |
static MyStringId MedicalsScreen_Help_Factions prohibited | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_FactionsMultiplayer prohibited | {CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_Respawn prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back |
static MyStringId MedicalsScreen_Help_Respawn_Factionless prohibited | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_RespawnList prohibited | {CONTROL:GUI:ACCEPT} Respawn |
static MyStringId MessageBoxCaptionDoYouWishToPublishScenario prohibited | PUBLISH SCENARIO |
static MyStringId MessageBoxCaptionDoYouWishToUpdateScenario prohibited | UPDATE SCENARIO |
static MyStringId MessageBoxCaptionRecommend prohibited | Recommend Space Engineers |
static MyStringId MessageBoxCaptionRespawn prohibited | You will lose all ownership and spawn as new player! Respawn? |
static MyStringId MessageBoxCaptionScenarioPublished prohibited | SCENARIO PUBLISHED |
static MyStringId MessageBoxCaptionScenarioPublishFailed prohibited | PUBLISH FAILED |
static MyStringId MessageBoxCaptionTutorial prohibited | Tutorial |
static MyStringId MessageBoxCaptionVideo prohibited | Video |
static MyStringId MessageBoxTextAreYouSureEnableOxygen prohibited | Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible. |
static MyStringId MessageBoxTextAreYouSureEnableOxygenPressurization prohibited | Are you sure you want to enable airtightness? This can have negative influence to performance. |
static MyStringId MessageBoxTextAreYouSureToRemoveAsteroid prohibited | Are you sure you want to delete selected asteroid? (this can not be undone!) |
static MyStringId MessageBoxTextDoYouWishToPublishScenario prohibited | Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}). |
static MyStringId MessageBoxTextDoYouWishToUpdateScenario prohibited | Are you sure you want to upload and overwrite selected scenario on {0} Workshop? |
static MyStringId MessageBoxTextRecommend prohibited | If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you! |
static MyStringId MessageBoxTextRestartNeededAfterLanguageSwitch prohibited | Some texts might need game restart to be reloaded. |
static MyStringId MessageBoxTextRestartNeededAfterRendererSwitch prohibited | Applied changes will be visible after restarting the game |
static MyStringId MessageBoxTextScenarioNotFound prohibited | Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it. |
static MyStringId MessageBoxTextScenarioPublishFailed prohibited | Failed to publish on {0} Workshop |
static MyStringId MessageBoxTextThumbnailTooBig prohibited | Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again. |
static MyStringId MessageBoxTextTutorialQuestion prohibited | Do you want to see basic tutorial video? |
static MyStringId MessageBoxTextWatchVideo prohibited | Would you like to watch video before tutorial starts? |
static MyStringId MessageBoxTextWorkshopDownloadFailed prohibited | Download failed, please try again later. |
static MyStringId MessageBoxWorldOperation_CloudSynchronization prohibited | Cloud synchronization failed. Please, enable cloud synchronization and try again later. |
static MyStringId MessageBoxWorldOperation_Error prohibited | The operation failed. Please, try again later. |
static MyStringId MessageBoxWorldOperation_Quota prohibited | There is not enough space for the operation. Please, remove some saved games or blueprints and try again. |
static MyStringId MessageBoxWorldSave_Quota prohibited | There is not enough space to save the game! Please, remove some saved games or blueprints and try again. |
static MyStringId MissileLauncherReloadingNotification prohibited | Reloading |
static MyStringId MissionScreenCaption prohibited | Scenario Settings |
static MyStringId MissionTriggerOtherWon prohibited | Other side won |
static MyStringId MissionTriggerReachPosition prohibited | Reach GPS position |
static MyStringId ModIoConsent prohibited | Mod.io Consent |
static MyStringId ModsScreen_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId MostActiveDrills prohibited | MostActiveDrills |
static MyStringId MostActiveProductionBuildings prohibited | MostActiveProductionBuildings |
static MyStringId MostActiveReactors prohibited | MostActiveReactors |
static MyStringId MostActiveSensors prohibited | MostActiveSensors |
static MyStringId MostActiveThrusters prohibited | MostActiveThrusters |
static MyStringId MostWheels prohibited | MostWheels |
static MyStringId MultiplayerJoinProductionMultipliers prohibited | Production multipliers |
static MyStringId MyGuiScreenTriggerBlockDestroyed prohibited | Block destroyed |
static MyStringId MyGuiScreenTriggerNoSpawn prohibited | No spawn place |
static MyStringId MyGuiScreenTriggerTimeLimit prohibited | Time limit |
static MyStringId NewGameScenarios_Help_ScenarioWithPublish prohibited | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish |
static MyStringId NewGameScenarios_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
static MyStringId NewGameWorkshop_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId NewsControl_Help_Next prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId NewsControl_Help_Previous prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId NewVersionAvailable prohibited | New version of Space Engineers is available! |
static MyStringId Nickel prohibited | Nickel |
static MyStringId None prohibited | None |
static MyStringId NotAvailable prohibited | Not Available |
static MyStringId NotEnoughMaterial prohibited | Not enough materials to create a new block. At least one steel plate is required. |
static MyStringId NoticeLine_01 prohibited | Powered by VRAGE 2.0 |
static MyStringId NoticeLine_02 prohibited | Copyright © 2013-2019 KEEN SWH LTD. |
static MyStringId NoticeLine_03 prohibited | Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD. |
static MyStringId NoticeLine_04 prohibited | www.keenswh.com |
static MyStringId NoticeLine_05 prohibited | “Space Engineers” uses Havok®. |
static MyStringId NoticeLine_06 prohibited | ©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved. |
static MyStringId NoticeLine_07 prohibited | See www.havok.com for details. |
static MyStringId Notification_ActivationFailed prohibited | Activation failed |
static MyStringId Notification_BlueprintScriptRemoved prohibited | Some scripts were removed from this blueprint because you do not have Scripter permissions |
static MyStringId Notification_ControllableBlockIsDamaged prohibited | {0} is damaged! |
static MyStringId Notification_NoControl prohibited | Someone else is using this ship! |
static MyStringId Notification_NoControlAutoPilot prohibited | Autopilot enabled |
static MyStringId Notification_NoControlLowerPriority prohibited | Grid control forbidden. Seat/Remote with higher priority is already occupied. |
static MyStringId Notification_NoControlNotMain prohibited | This is not main cockpit! |
static MyStringId Notification_NoControlOtherShip prohibited | A connected ship has taken control |
static MyStringId Notification_NoControlStation prohibited | Someone else is using this station! |
static MyStringId Notification_PistonHeadAlreadyExists prohibited | Piston head already exists. |
static MyStringId Notification_PistonHeadNotPlaced prohibited | Piston head could not be placed. |
static MyStringId Notification_PlanetNotWhitelisted prohibited | New planet of type {0} would exceed limits of this scenario |
static MyStringId Notification_PlanetsNotSupported prohibited | Planets are not supported on this platform |
static MyStringId Notification_TooManyPlanets prohibited | World contains too many planet types and could not be loaded. |
static MyStringId Notification_TooManyUncounterPCUError prohibited | World contains too many uncounted PCUs and could not be loaded. |
static MyStringId Notification_TooManyUncounterPCUReport prohibited | Do you want to report this world? |
static MyStringId Notification_TooManyUncounterPCUWarning prohibited | World contains too many uncounted PCUs and may be be unstable. |
static MyStringId Notification_WheelNotPlaced prohibited | Wheel could not be placed. Try to remove any obstacles first. |
static MyStringId NotificationArgAngleGrinder prohibited | Angle grinder |
static MyStringId NotificationArgDrill prohibited | Drill |
static MyStringId NotificationArgLargeShip prohibited | large ship |
static MyStringId NotificationArgMissile prohibited | Missile |
static MyStringId NotificationArgProjectile prohibited | Projectile |
static MyStringId NotificationArgSmallShip prohibited | small ship |
static MyStringId NotificationArgStation prohibited | station |
static MyStringId NotificationArgWelder prohibited | Welder |
static MyStringId NotificationBlockNotAvailableFor prohibited | {0} {1} is not available for a {2} |
static MyStringId NotificationBlockNotResearched prohibited | Unknown technology. You have to research it first. |
static MyStringId NotificationBottleRefill prohibited | Oxygen refilled from bottles. |
static MyStringId NotificationBuildingOnRespawnShip prohibited | Respawn ship. It will get removed if you spawn a new one. |
static MyStringId NotificationBuildPlannerEmpty prohibited | Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner. |
static MyStringId NotificationCannotJumpFromGravity prohibited | Jump drives cannot be used in natural gravity. |
static MyStringId NotificationCannotJumpIntoGravity prohibited | Jump drives cannot be used to jump into natural gravity field. |
static MyStringId NotificationCannotJumpOutsideWorld prohibited | Jump drives cannot be used to jump outside world limits. |
static MyStringId NotificationCannotPaint prohibited | You are not allowed to paint this grid |
static MyStringId NotificationCharacterBroadcastingOff prohibited | Broadcasting Off |
static MyStringId NotificationCharacterBroadcastingOn prohibited | Broadcasting On |
static MyStringId NotificationConnectorsDisabled prohibited | Connectors Disabled |
static MyStringId NotificationConnectorsEnabled prohibited | Connectors Enabled |
static MyStringId NotificationCopyPasteAsteroidObstructed prohibited | Can not place asteroids/voxels over ships(except stations), players, or out of world bounds |
static MyStringId NotificationDamageTurnedOff prohibited | Damage is turned off |
static MyStringId NotificationDepositFailed prohibited | {0} component(s) could not be deposited. |
static MyStringId NotificationDepositSuccessful prohibited | All possible components were deposited. |
static MyStringId NotificationEnergyCritical prohibited | Energy is critical. |
static MyStringId NotificationEnergyLow prohibited | Energy is low. |
static MyStringId NotificationEnergyNo prohibited | No Energy |
static MyStringId NotificationFuelCritical prohibited | Fuel is critical. |
static MyStringId NotificationFuelLow prohibited | Fuel is low. |
static MyStringId NotificationFuelNo prohibited | No Fuel |
static MyStringId NotificationGasBottleRefill prohibited | Gas refilled from bottles. |
static MyStringId NotificationGridIsImmune prohibited | This grid is immune to damage |
static MyStringId NotificationGridReachedPhysicalLimit prohibited | Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics. |
static MyStringId NotificationHandbrakeFailedToEngage prohibited | Cannot engage handbrake |
static MyStringId NotificationHandbrakeOff prohibited | Handbrake off |
static MyStringId NotificationHandbrakeOn prohibited | Handbrake on |
static MyStringId NotificationHealthCritical prohibited | Warning: Your health is critically low. |
static MyStringId NotificationHealthLow prohibited | Warning: Your health is low. |
static MyStringId NotificationHelmetOff prohibited | Helmet Off |
static MyStringId NotificationHelmetOn prohibited | Helmet On |
static MyStringId NotificationHint_CubeDefaultMountpoint prohibited | Press {0} to toggle auto orientation |
static MyStringId NotificationHintBuyItem prohibited | Press {0} to Buy item |
static MyStringId NotificationHintJoystickPressToOpenButtonPanel prohibited | Access control menu to setup panel's buttons |
static MyStringId NotificationHintJoystickPressToOpenControlPanel prohibited | Access control menu to open control panel of {0} |
static MyStringId NotificationHintJoystickPressToOpenInventory prohibited | Access control menu to open inventory of {0} |
static MyStringId NotificationHintJoystickPressToOpenTerminal prohibited | Access control menu to open terminal |
static MyStringId NotificationHintJukeboxPlay prohibited | Press {0} to play/stop music |
static MyStringId NotificationHintJukeboxPlayNext prohibited | Press {0} to play next track |
static MyStringId NotificationHintJukeboxPlayPrevious prohibited | Press {0} to play previous track |
static MyStringId NotificationHintLadderBlocked prohibited | Ladder area is blocked |
static MyStringId NotificationHintLeaveCockpit prohibited | Press {0} to leave {1} |
static MyStringId NotificationHintLeaveCryoChamber prohibited | Press {0} to leave cryo chamber |
static MyStringId NotificationHintLockTarget prohibited | {0} to lock target |
static MyStringId NotificationHintNextItem prohibited | Press {0} for Next item |
static MyStringId NotificationHintNoAction prohibited | Empty |
static MyStringId NotificationHintOpenShipControlPanel prohibited | Press {0} to open ship control panel |
static MyStringId NotificationHintPressToAccessAtm prohibited | Press {0} to access ATM |
static MyStringId NotificationHintPressToClimbUpDown prohibited | Press {0} or {1} to climb up and down |
static MyStringId NotificationHintPressToEnterCockpit prohibited | Press {0} to enter {1} |
static MyStringId NotificationHintPressToEnterCryochamber prohibited | Press {0} to enter {1} |
static MyStringId NotificationHintPressToExitCamera prohibited | Press {0} to exit camera view |
static MyStringId NotificationHintPressToGetDownFromLadder prohibited | Press {0} to get down from ladder |
static MyStringId NotificationHintPressToGetOnLadder prohibited | Press {0} to get on ladder |
static MyStringId NotificationHintPressToJumpOffLadder prohibited | Press {0} to jump off from ladder |
static MyStringId NotificationHintPressToOpenButtonPanel prohibited | Press {0} to setup panel's buttons |
static MyStringId NotificationHintPressToOpenContract prohibited | Press {0} to open contract |
static MyStringId NotificationHintPressToOpenControlPanel prohibited | Press {0} to open control panel of {1} |
static MyStringId NotificationHintPressToOpenDoor prohibited | Press {0} to open/close {1} |
static MyStringId NotificationHintPressToOpenInventory prohibited | Press {0} to open inventory of {1} |
static MyStringId NotificationHintPressToOpenInventoryConnector prohibited | Press {0} to open inventory |
static MyStringId NotificationHintPressToOpenStore prohibited | Press {0} to open store |
static MyStringId NotificationHintPressToOpenTerminal prohibited | Press {0} to open terminal |
static MyStringId NotificationHintPressToRechargeInMedicalRoom prohibited | Hold {0} to recharge and heal |
static MyStringId NotificationHintPressToShowScreen prohibited | Press {0} to show screen |
static MyStringId NotificationHintPressToWithdraw prohibited | Press {0} to withdraw components from {1} |
static MyStringId NotificationHintPreviewsItem prohibited | Press {0} for Previous item |
static MyStringId NotificationHintSwitchWeaponMode prohibited | Press {0} to switch between single/all weapon mode. |
static MyStringId NotificationHintTurnPowerOff prohibited | Press {0} to turn power off |
static MyStringId NotificationHintTurnPowerOn prohibited | Press {0} to turn power on |
static MyStringId NotificationHintUnlockTarget prohibited | {0} to unlock target |
static MyStringId NotificationJetpackOff prohibited | Jetpack Off |
static MyStringId NotificationJetpackOffNoHydrogen prohibited | Jetpack Off (no hydrogen) |
static MyStringId NotificationJetpackOn prohibited | Jetpack On |
static MyStringId NotificationJoystickColorFormat prohibited | Press {0} to apply color, access control menu to change color |
static MyStringId NotificationJumpAborted prohibited | Jump was aborted! |
static MyStringId NotificationJumpAbortedAlreadyJumping prohibited | Jump was aborted, connected grid is already jumping. |
static MyStringId NotificationJumpAbortedLocked prohibited | Jump was aborted, the grid is locked. |
static MyStringId NotificationJumpAbortedNoLocation prohibited | Jump was aborted, no suitable target location found. |
static MyStringId NotificationJumpAbortedShortDistance prohibited | Jump was aborted, distance too short. |
static MyStringId NotificationJumpAbortedStatic prohibited | Jump was aborted, the grid is static. |
static MyStringId NotificationJumpDriveNotFullyCharged prohibited | Jump drive is only {0} charged! |
static MyStringId NotificationJumpWarmupTime prohibited | Ship will jump in {0} seconds. |
static MyStringId NotificationLandingGearSwitchLocked prohibited | Landing gears Locked |
static MyStringId NotificationLandingGearSwitchUnlocked prohibited | Landing gears Unlocked |
static MyStringId NotificationLimitsGridSize prohibited | Maximum grid size limit reached. |
static MyStringId NotificationLimitsNoFaction prohibited | Player without faction can not build. Press {0} to join a faction. |
static MyStringId NotificationLimitsPCU prohibited | PCU limit reached. |
static MyStringId NotificationLimitsPerBlockType prohibited | Maximum blocks of specific type limit reached. |
static MyStringId NotificationLimitsPlayer prohibited | Player block limit reached. |
static MyStringId NotificationMeteorInbound prohibited | Meteor storm inbound. |
static MyStringId NotificationNextScenarioWillLoad prohibited | Prepare for next scenario ... |
static MyStringId NotificationNoHelmetVariation prohibited | Cannot remove helmet on this suit. |
static MyStringId NotificationObstructingBlockDuringMerge prohibited | Cannot merge ships! Some blocks would occupy the same space after the merge! |
static MyStringId NotificationOxygenCritical prohibited | Oxygen is critical. |
static MyStringId NotificationOxygenLow prohibited | Oxygen is low. |
static MyStringId NotificationParkingFailed prohibited | Unable to park |
static MyStringId NotificationParkingReleased prohibited | Parking released |
static MyStringId NotificationParkingSuccessful prohibited | Parking engaged |
static MyStringId NotificationPlayerDemoted_Moderator prohibited | You have heen demoted to Observer |
static MyStringId NotificationPlayerDemoted_None prohibited | You have been demoted to Player |
static MyStringId NotificationPlayerDemoted_Scripter prohibited | You have been demoted to Scripter |
static MyStringId NotificationPlayerDemoted_SpaceMaster prohibited | You have been demoted to Space Master |
static MyStringId NotificationPlayerPromoted_Admin prohibited | You have been promoted to Administrator |
static MyStringId NotificationPlayerPromoted_Moderator prohibited | You have been promoted to Observer |
static MyStringId NotificationPlayerPromoted_Scripter prohibited | You have been promoted to Scripter |
static MyStringId NotificationPlayerPromoted_SpaceMaster prohibited | You have been promoted to Space Master |
static MyStringId NotificationProjectorGridSize prohibited | Incorrect grid size. Blueprint size must match that of the projector. |
static MyStringId NotificationProjectorMultipleGrids prohibited | Multiple grids are not supported. Only the largest grid will be used. |
static MyStringId NotificationPutToProductionFailed prohibited | {0} component(s) could not be put to production. |
static MyStringId NotificationPutToProductionSuccessful prohibited | All components were successfully put to production. |
static MyStringId NotificationRespawnShipDelete prohibited | Temporary ship. It will get removed after you leave the game or spawn in a new one. |
static MyStringId NotificationShipEnergyCritical prohibited | Warning: Ship fuel is critically low. Life support failure imminent. |
static MyStringId NotificationShipEnergyCriticalNoDamage prohibited | Warning: Ship fuel is critically low. |
static MyStringId NotificationShipEnergyLow prohibited | Warning: Ship fuel is low. Life support systems may fail. |
static MyStringId NotificationShipEnergyLowNoDamage prohibited | Warning: Ship fuel is low. |
static MyStringId NotificationStationRotation prohibited | Station rotation mode, press {0} to switch off |
static MyStringId NotificationStationRotationOff prohibited | Press {0} for station rotation mode |
static MyStringId NotificationSuitEnergyCritical prohibited | Warning: Suit energy is critically low. Life support failure imminent. |
static MyStringId NotificationSuitEnergyCriticalNoDamage prohibited | Warning: Suit energy is critically low. |
static MyStringId NotificationSuitEnergyLow prohibited | Warning: Suit energy is low. Life support systems may fail. |
static MyStringId NotificationSuitEnergyLowNoDamage prohibited | Warning: Suit energy is low. |
static MyStringId NotificationSuitFuelCritical prohibited | Jetpack fuel is critical |
static MyStringId NotificationSuitFuelLow prohibited | Jetpack fuel is low |
static MyStringId NotificationUsingWeaponType prohibited | Using {0} |
static MyStringId NotificationWeaponNotFullyCharged prohibited | Weapon is only {0} charged! |
static MyStringId NotificationWheelNotPlaced prohibited | Wheel could not be placed. |
static MyStringId NotificationWithdrawFailed1 prohibited | Cannot withdraw {0} {1}(s). |
static MyStringId NotificationWithdrawFailed2 prohibited | Cannot withdraw {0} {1}(s) and {2} {3}(s). |
static MyStringId NotificationWithdrawFailed3 prohibited | Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s). |
static MyStringId NotificationWithdrawFailed4More prohibited | Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components. |
static MyStringId NotificationWithdrawSuccessful prohibited | All components were successfully withdrawn. |
static MyStringId NotReplicated prohibited | Not replicated |
static MyStringId Number prohibited | Number |
static MyStringId O2High prohibited | High |
static MyStringId O2Low prohibited | Low |
static MyStringId O2None prohibited | None |
static MyStringId OFF prohibited | OFF |
static MyStringId ON prohibited | ON |
static MyStringId OpenAdminScreen prohibited | Open admin screen |
static MyStringId OpenBlueprints prohibited | Open blueprint screen |
static MyStringId OpenDlcShop prohibited | Open store |
static MyStringId OpenSpawnScreen prohibited | Open spawn screen |
static MyStringId OptionsScreen_Help_Menu prohibited | {CONTROL:GUI:ACCEPT} Select |
static MyStringId OwnerLastLogin prohibited | OwnerLastLogin |
static MyStringId OwnerLastLogout prohibited | Owner Last Logout |
static MyStringId OwnerLoginTime prohibited | OwnerLoginTime |
static MyStringId OwnerName prohibited | OwnerName |
static MyStringId Oxygen_Disabled prohibited | Oxygen or Airtightness disabled in world settings! |
static MyStringId Oxygen_Filled prohibited | Filled: {0}% ({1}L/{2}L) |
static MyStringId Oxygen_NotPressurized prohibited | Room pressure: Not pressurized |
static MyStringId Oxygen_Pressure prohibited | Room pressure: |
static MyStringId Parachute_AutoDeploy prohibited | Auto deploy |
static MyStringId Parachute_AutoDeployOff prohibited | Auto deploy off |
static MyStringId Parachute_AutoDeployOn prohibited | Auto deploy on |
static MyStringId Parachute_AutoDeployTooltip prohibited | Parachute will auto deploy at auto deploy height if descending to the ground |
static MyStringId Parachute_ConstraintItem prohibited | Parachute Material |
static MyStringId Parachute_DeployHeightTitle prohibited | Auto deploy height |
static MyStringId Parachute_DeployHeightTooltip prohibited | Height that the parachute will automatically deploy if auto deploy is On |
static MyStringId PasteObject prohibited | Paste object |
static MyStringId PbEditor_Help_Screen prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId PCU prohibited | PCU |
static MyStringId PerformanceWarnings_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId Person_FB prohibited | Like us on Facebook: www.facebook.com/SpaceEngineers |
static MyStringId Person_Twitter prohibited | Follow us on Twitter: twitter.com/SpaceEngineersG |
static MyStringId Person_Web prohibited | www.SpaceEngineersGame.com |
static MyStringId PGravity prohibited | P-Gravity |
static MyStringId PickColorFromCube prohibited | Pick color from cube into slot |
static MyStringId PlanetRespawnPod prohibited | {0} Drop Pod |
static MyStringId Planets prohibited | Planets |
static MyStringId Platinum prohibited | Platinum |
static MyStringId PlayerCharacterColorBlack prohibited | Black |
static MyStringId PlayerCharacterColorBlue prohibited | Blue |
static MyStringId PlayerCharacterColorDefault prohibited | Shadow |
static MyStringId PlayerCharacterColorGreen prohibited | Green |
static MyStringId PlayerCharacterColorRed prohibited | Red |
static MyStringId PlayerCharacterColorWhite prohibited | White |
static MyStringId PlayerCharacterColorYellow prohibited | Yellow |
static MyStringId PlayersScreen_Help_PlayersList prohibited | {CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute |
static MyStringId PlayersScreen_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId PlayersScreen_LobbyType prohibited | Lobby Type: |
static MyStringId PlayersScreen_TradeBtn prohibited | Trade |
static MyStringId PlayersScreen_TradeBtn_TTP prohibited | Initiate trade with player. Be sure that player is in range of 5 meters from you. |
static MyStringId PlayersScreen_TradeBtn_Waiting prohibited | Waiting... |
static MyStringId PlayerTrade_Help_AcceptOffer prohibited | {CONTROL:GUI:BUTTON_X} Accept offer |
static MyStringId PlayerTrade_Help_ChangeValue prohibited | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
static MyStringId PlayerTrade_Help_SubmitOffer prohibited | {CONTROL:GUI:BUTTON_X} Submit offer |
static MyStringId PlayerTrade_Help_Transfer prohibited | {CONTROL:GUI:ACCEPT} Transfer all |
static MyStringId PressNumberAgain prohibited | Press number again to switch size |
static MyStringId ProductionScreen_AssemblerList prohibited | List of available assemblers |
static MyStringId ProductionScreen_TerminalControlScreen prohibited | Show this assembler in the control panel |
static MyStringId ProductionScreen_TerminalInventoryScreen prohibited | Show this assembler in the inventory screen |
static MyStringId ProgrammableBlock_ButtonCreateFromEditor prohibited | Create from Editor |
static MyStringId ProgrammableBlock_ButtonDetails prohibited | Details |
static MyStringId ProgrammableBlock_ButtonRefreshScripts prohibited | Refresh Scripts |
static MyStringId ProgrammableBlock_ButtonRename prohibited | Rename |
static MyStringId ProgrammableBlock_ButtonReplaceFromEditor prohibited | Replace from Editor |
static MyStringId ProgrammableBlock_CodeChanged prohibited | Code changed |
static MyStringId ProgrammableBlock_CodeEditor_SaveExit prohibited | Remember & Exit |
static MyStringId ProgrammableBlock_CodeEditor_SaveExit_Tooltip prohibited | Remembers code inside editor and returns to terminal panel |
static MyStringId ProgrammableBlock_CodeEditor_Title prohibited | Code Editor |
static MyStringId ProgrammableBlock_DefaultScript_Constructor prohibited | The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block. |
static MyStringId ProgrammableBlock_DefaultScript_Main prohibited | The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed. |
static MyStringId ProgrammableBlock_DefaultScript_Save prohibited | Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed. |
static MyStringId ProgrammableBlock_DeleteScriptDialogText prohibited | Are you sure you want to delete this script ? |
static MyStringId ProgrammableBlock_Editor_BrowseWorkshop_Tooltip prohibited | Open screen with list of available scripts |
static MyStringId ProgrammableBlock_Editor_CharacterLimit prohibited | Character Limit : |
static MyStringId ProgrammableBlock_Editor_CheckCode prohibited | Check Code |
static MyStringId ProgrammableBlock_Editor_CheckCode_Tooltip prohibited | Checks code inside editor for errors |
static MyStringId ProgrammableBlock_Editor_CheckingCode prohibited | Checking Code |
static MyStringId ProgrammableBlock_Editor_CompilationFailed prohibited | Compilation failed |
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorFormat prohibited | Line {0} : {1} |
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorList prohibited | Error list |
static MyStringId ProgrammableBlock_Editor_CompilationOk prohibited | Compilation successful. |
static MyStringId ProgrammableBlock_Editor_CompilationOkWarningList prohibited | Warning list |
static MyStringId ProgrammableBlock_Editor_Help prohibited | Help |
static MyStringId ProgrammableBlock_Editor_HelpTooltip prohibited | Opens workshop page with description about in-game programming |
static MyStringId ProgrammableBlock_Editor_LineNo prohibited | Line : {0} / {1} |
static MyStringId ProgrammableBlock_Editor_NotSupported prohibited | Script compilation and execution is not supported. |
static MyStringId ProgrammableBlock_Editor_RememberCode prohibited | Remember code |
static MyStringId ProgrammableBlock_Editor_RememberCode_Tooltip prohibited | Remember current script and leave editor window open |
static MyStringId ProgrammableBlock_Editor_TextTooLong prohibited | Text is too long. It won't be saved. |
static MyStringId ProgrammableBlock_Error_NotExperimental prohibited | Error: This world is not in experimental mode. |
static MyStringId ProgrammableBlock_Error_ScriptsDisabled prohibited | Error: This world has disabled scripts. |
static MyStringId ProgrammableBlock_Exception_AllreadyRunning prohibited | Program is already running. |
static MyStringId ProgrammableBlock_Exception_ExceptionCaught prohibited | Caught exception during execution of script: |
static MyStringId ProgrammableBlock_Exception_NestedTooComplex prohibited | Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has. |
static MyStringId ProgrammableBlock_Exception_NoAssembly prohibited | Assembly not found. Please compile script. |
static MyStringId ProgrammableBlock_Exception_NoMain prohibited | Main method not found. Please add Main method into script. |
static MyStringId ProgrammableBlock_Exception_NotAllowed prohibited | In-game scripts are disabled for this world |
static MyStringId ProgrammableBlock_Exception_NoValidConstructor prohibited | This program has no valid constructor. |
static MyStringId ProgrammableBlock_Exception_Ownershipchanged prohibited | Ownership of programmable block changed. Please recompile program. |
static MyStringId ProgrammableBlock_Exception_TooComplex prohibited | Script execution terminated, script is too complex. Please edit and rebuild script. |
static MyStringId ProgrammableBlock_NewScriptName prohibited | Enter new name |
static MyStringId ProgrammableBlock_OpenInWorkshop prohibited | |
static MyStringId ProgrammableBlock_PublishScriptDialogText prohibited | Do you want to publish this script? |
static MyStringId ProgrammableBlock_PublishScriptPublished prohibited | SCRIPT PUBLISHED |
static MyStringId ProgrammableBlock_ReplaceScriptDialogText prohibited | Are you sure to replace existing script with new one from editor ? |
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogText prohibited | Script with the name {0} already exists. Do you want to replace it? |
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogTitle prohibited | Replace |
static MyStringId ProgrammableBlock_ReplaceScriptNameUsed prohibited | Cannot rename script because it is used by another process. |
static MyStringId ProgrammableBlock_SaveChanges prohibited | Do you want to remember changes ? |
static MyStringId ProgrammableBlock_ScriptNotFound prohibited | Cannot find the script file |
static MyStringId ProgrammableBlock_ScriptsScreenTitle prohibited | Scripts Screen |
static MyStringId ProgressScreen_LoadingWorld prohibited | Preparing world loading |
static MyStringId ProgressScreen_UnloadingWorld prohibited | Unloading world |
static MyStringId PublishBlueprint_Caption prohibited | Publish |
static MyStringId PublishBlueprint_Question prohibited | Do you want to publish this blueprint? |
static MyStringId QuickstartDX11NotAvailable prohibited | It seems that your system does not support DirectX 11, game will load scenario with no planets |
static MyStringId QuickstartDX11PleaseRestartGame prohibited | Please restart the game to finish switching to DX11 |
static MyStringId QuickstartDX11SwitchQuestion prohibited | Please switch to DirectX 11 to play a planet scenario |
static MyStringId QuickstartNoDx9SelectDifferent prohibited | It seems that your system does not support DirectX 11, please select scenario with no planets |
static MyStringId QuickstartNoPlanets prohibited | Game will load scenario with no planets |
static MyStringId QuickstartSelectDifferent prohibited | Please select scenario with no planets |
static MyStringId Quote00Author prohibited | Theodore Von Karman |
static MyStringId Quote00Text prohibited | Scientists discover the world that exists; Engineers create the world that never was. |
static MyStringId Quote01Author prohibited | Max Planck |
static MyStringId Quote01Text prohibited | Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view. |
static MyStringId Quote02Author prohibited | Archimedes |
static MyStringId Quote02Text prohibited | Give me a lever long enough and a fulcrum on which to place it, and I shall move the world. |
static MyStringId Quote03Author prohibited | Arthur C. Clarke |
static MyStringId Quote03Text prohibited | When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong. |
static MyStringId Quote04Author prohibited | Bertrand Russell |
static MyStringId Quote04Text prohibited | Science may set limits to knowledge, but should not set limits to imagination. |
static MyStringId Quote05Author prohibited | Indiana Jones |
static MyStringId Quote05Text prohibited | Nothing shocks me. I'm a scientist. |
static MyStringId Quote06Author prohibited | Immanuel Kant |
static MyStringId Quote06Text prohibited | Science is organized knowledge. Wisdom is organized life. |
static MyStringId Quote07Author prohibited | Max Planck |
static MyStringId Quote07Text prohibited | A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it. |
static MyStringId Quote08Author prohibited | Benjamin Franklin |
static MyStringId Quote08Text prohibited | An investment in knowledge pays the best interest. |
static MyStringId Quote09Author prohibited | Albert Einstein |
static MyStringId Quote09Text prohibited | Anyone who has never made a mistake has never tried anything new. |
static MyStringId Quote10Author prohibited | Leonardo da Vinci |
static MyStringId Quote10Text prohibited | Nature never breaks her own laws. |
static MyStringId Quote11Author prohibited | Leonardo da Vinci |
static MyStringId Quote11Text prohibited | Simplicity is the ultimate sophistication. |
static MyStringId Quote12Author prohibited | Leonardo da Vinci |
static MyStringId Quote12Text prohibited | Where there is shouting, there is no true knowledge. |
static MyStringId Quote13Author prohibited | Leonardo da Vinci |
static MyStringId Quote13Text prohibited | I have offended God and mankind because my work didn't reach the quality it should have. |
static MyStringId Quote14Author prohibited | Leonardo da Vinci |
static MyStringId Quote14Text prohibited | All our knowledge has its origins in our perceptions. |
static MyStringId Quote15Author prohibited | Galileo Galilei |
static MyStringId Quote15Text prohibited | By denying scientific principles, one may maintain any paradox. |
static MyStringId Quote16Author prohibited | Galileo Galilei |
static MyStringId Quote16Text prohibited | Mathematics is the language in which God has written the universe. |
static MyStringId Quote17Author prohibited | Galileo Galilei |
static MyStringId Quote17Text prohibited | If I were again beginning my studies, I would follow the advice of Plato and start with mathematics. |
static MyStringId Quote18Author prohibited | Johann W. Goethe |
static MyStringId Quote18Text prohibited | We see only what we know. |
static MyStringId Quote19Author prohibited | Niels H. D. Bohr |
static MyStringId Quote19Text prohibited | If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them. |
static MyStringId Quote20Author prohibited | Ancient paradox |
static MyStringId Quote20Text prohibited | Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false. |
static MyStringId Quote21Author prohibited | Richard Feynman |
static MyStringId Quote21Text prohibited | Scientists are explorers. Philosophers are tourists. |
static MyStringId Quote22Author prohibited | Walter Bagehot |
static MyStringId Quote22Text prohibited | A great pleasure in life is doing what people say you cannot do. |
static MyStringId Quote23Author prohibited | Thomas A. Edison |
static MyStringId Quote23Text prohibited | Genius is one percent inspiration and ninety-nine percent perspiration. |
static MyStringId Quote24Author prohibited | Socrates |
static MyStringId Quote24Text prohibited | I know one thing: that I know nothing. |
static MyStringId Quote25Author prohibited | Arthur C. Clarke |
static MyStringId Quote25Text prohibited | Any sufficiently advanced technology is indistinguishable from magic. |
static MyStringId Quote26Author prohibited | William Gibson |
static MyStringId Quote26Text prohibited | When you want to know how things really work, study them when they're coming apart. |
static MyStringId Quote27Author prohibited | Scott Adams |
static MyStringId Quote27Text prohibited | Engineers like to solve problems. If there are no problems handily available, they will create their own problems. |
static MyStringId Quote28Author prohibited | Robert A. Heinlein |
static MyStringId Quote28Text prohibited | One man's "magic" is another man's engineering. "Supernatural" is a null word. |
static MyStringId Quote29Author prohibited | Freeman Dyson |
static MyStringId Quote29Text prohibited | A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering. |
static MyStringId Quote30Author prohibited | Freeman Dyson |
static MyStringId Quote30Text prohibited | Aviation is the branch of engineering that is least forgiving of mistakes. |
static MyStringId Quote31Author prohibited | Wikipedia, 2077 |
static MyStringId Quote31Text prohibited | A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space. |
static MyStringId Quote32Author prohibited | Wikipedia, 2077 |
static MyStringId Quote32Text prohibited | Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost. |
static MyStringId Quote33Author prohibited | Wikipedia, 2077 |
static MyStringId Quote33Text prohibited | Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists. |
static MyStringId Quote34Author prohibited | Wikipedia, 2077 |
static MyStringId Quote34Text prohibited | In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions. |
static MyStringId Quote35Author prohibited | Wikipedia, 2077 |
static MyStringId Quote35Text prohibited | Space engineers are in a high demand, especially since the Second Space Race of 2029. |
static MyStringId Quote36Author prohibited | Wikipedia, 2077 |
static MyStringId Quote36Text prohibited | Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote. |
static MyStringId Quote37Author prohibited | Wikipedia, 2077 |
static MyStringId Quote37Text prohibited | The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness"). |
static MyStringId Quote38Author prohibited | Anonym |
static MyStringId Quote38Text prohibited | To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be. |
static MyStringId Quote39Author prohibited | Albert Einstein |
static MyStringId Quote39Text prohibited | Scientists investigate that which already is; engineers create that which has never been. |
static MyStringId Quote40Author prohibited | U.S. Army Ordnance |
static MyStringId Quote40Text prohibited | Tracers work both ways. |
static MyStringId Quote41Author prohibited | USAF Ammo Troop |
static MyStringId Quote41Text prohibited | If you see a bomb technician running, follow him. |
static MyStringId Quote42Author prohibited | Anonym |
static MyStringId Quote42Text prohibited | The only time you have too much fuel is when you're on fire. |
static MyStringId Quote43Author prohibited | Anonym |
static MyStringId Quote43Text prohibited | Never trade luck for skill. |
static MyStringId Quote44Author prohibited | Jon McBride |
static MyStringId Quote44Text prohibited | A pilot who doesn't have any fear probably isn't flying his plane to its maximum. |
static MyStringId Quote45Author prohibited | Alexander Calder |
static MyStringId Quote45Text prohibited | To an engineer, good enough means perfect. With an artist, there's no such thing as perfect. |
static MyStringId Quote46Author prohibited | Buzz Aldrin |
static MyStringId Quote46Text prohibited | Mars is there, waiting to be reached. |
static MyStringId Quote47Author prohibited | Neil Armstrong |
static MyStringId Quote47Text prohibited | This is one small step for a man, one giant leap for mankind. |
static MyStringId Quote48Author prohibited | Yuri Gagarin |
static MyStringId Quote48Text prohibited | I see Earth! It is so beautiful! |
static MyStringId Quote49Author prohibited | Yuri Gagarin |
static MyStringId Quote49Text prohibited | I could have gone on flying through space forever. |
static MyStringId Quote50Author prohibited | Michael Collins |
static MyStringId Quote50Text prohibited | To go places and do things that have never been done before - that's what living is all about. |
static MyStringId Quote51Author prohibited | Ralph W. Emerson |
static MyStringId Quote51Text prohibited | Do not go where the path may lead, go instead where there is no path and leave a trail. |
static MyStringId Quote52Author prohibited | Yuri Gagarin |
static MyStringId Quote52Text prohibited | To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more? |
static MyStringId Quote53Author prohibited | Yuri Gagarin |
static MyStringId Quote53Text prohibited | The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin. |
static MyStringId Quote54Author prohibited | Robert H. Goddard |
static MyStringId Quote54Text prohibited | The dreams of yesterday are the hopes of today and the reality of tomorrow. |
static MyStringId Quote55Author prohibited | Gene Kranz |
static MyStringId Quote55Text prohibited | Failure is not an option. |
static MyStringId Quote56Author prohibited | Albert Einstein |
static MyStringId Quote56Text prohibited | No amount of experimentation can ever prove me right; a single experiment can prove me wrong. |
static MyStringId Quote57Author prohibited | George B. Shaw |
static MyStringId Quote57Text prohibited | Science never solves a problem without creating ten more. |
static MyStringId Quote58Author prohibited | The first law of thermodynamics |
static MyStringId Quote58Text prohibited | The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same. |
static MyStringId Quote59Author prohibited | The first law of thermodynamics |
static MyStringId Quote59Text prohibited | The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one. |
static MyStringId Quote60Author prohibited | Newton's first law |
static MyStringId Quote60Text prohibited | Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed. |
static MyStringId Quote61Author prohibited | Newton's first law |
static MyStringId Quote61Text prohibited | An object that is at rest will stay at rest unless an external force acts upon it. |
static MyStringId Quote62Author prohibited | Newton's first law |
static MyStringId Quote62Text prohibited | An object that is in motion will not change its velocity unless an external force acts upon it. |
static MyStringId Quote63Author prohibited | Newton's second law |
static MyStringId Quote63Text prohibited | The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass. |
static MyStringId Quote64Author prohibited | Newton's third law |
static MyStringId Quote64Text prohibited | To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions. |
static MyStringId Quote65Author prohibited | Wikipedia, 2077 |
static MyStringId Quote65Text prohibited | SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses. |
static MyStringId Quote66Author prohibited | Wikipedia, 2077 |
static MyStringId Quote66Text prohibited | To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning. |
static MyStringId Quote67Author prohibited | Wikipedia, 2077 |
static MyStringId Quote67Text prohibited | The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature. |
static MyStringId Quote68Author prohibited | Wikipedia, 2077 |
static MyStringId Quote68Text prohibited | Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified). |
static MyStringId Quote69Author prohibited | Newton's law of universal gravitation |
static MyStringId Quote69Text prohibited | Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them. |
static MyStringId Quote70Author prohibited | Albert Einstein |
static MyStringId Quote70Text prohibited | Creativity is intelligence having fun. |
static MyStringId RadialMenu_HintClose prohibited | {0} Close |
static MyStringId RadialMenu_HintConfirm prohibited | {0} Confirm |
static MyStringId RadialMenu_HintCycleBlocks prohibited | {0} Cycle blocks in group |
static MyStringId RadialMenu_Label_AdminOnly prohibited | Available only for admins. |
static MyStringId RadialMenu_Label_CharacterOnly prohibited | Can respawn only when in character. |
static MyStringId RadialMenu_Label_CreativeOnly prohibited | Available only in creative mode or with creative tools. |
static MyStringId RadialMenu_Label_DisabledWorld prohibited | Disabled for this world. |
static MyStringId RadialMenu_Label_MultiplayerOnly prohibited | Available only in online mode. |
static MyStringId RadialMenu_Label_SurvivalOnly prohibited | Available only in survival mode. |
static MyStringId RadialMenu_Label_VoxelHand_Disabled prohibited | Disabled for this World. |
static MyStringId RadialMenu_Label_VoxelHand_Survival prohibited | Available only in Creative mode or with creative tools. |
static MyStringId RadialMenu_Materials prohibited | Material Radial Menu |
static MyStringId RadialMenuAction_BuildingMode_Line prohibited | Line |
static MyStringId RadialMenuAction_BuildingMode_Plane prohibited | Plane |
static MyStringId RadialMenuAction_BuildingMode_Single prohibited | Single block |
static MyStringId RadialMenuAction_EnableBroadcasting_None prohibited | N/A |
static MyStringId RadialMenuAction_EnableBroadcasting_Off prohibited | Off |
static MyStringId RadialMenuAction_EnableBroadcasting_On prohibited | On |
static MyStringId RadialMenuAction_EnabledConnectors_None prohibited | N/A |
static MyStringId RadialMenuAction_EnabledConnectors_Off prohibited | Off |
static MyStringId RadialMenuAction_EnabledConnectors_On prohibited | On |
static MyStringId RadialMenuAction_EnabledDampeners_None prohibited | N/A |
static MyStringId RadialMenuAction_EnabledDampeners_Off prohibited | Off |
static MyStringId RadialMenuAction_EnabledDampeners_On prohibited | On |
static MyStringId RadialMenuAction_EnabledLights_None prohibited | N/A |
static MyStringId RadialMenuAction_EnabledLights_Off prohibited | Off |
static MyStringId RadialMenuAction_EnabledLights_On prohibited | On |
static MyStringId RadialMenuAction_EnablePower_None prohibited | N/A |
static MyStringId RadialMenuAction_EnablePower_Off prohibited | Off |
static MyStringId RadialMenuAction_EnablePower_On prohibited | On |
static MyStringId RadialMenuAction_Hud_Hidden prohibited | Hidden |
static MyStringId RadialMenuAction_Hud_Visible prohibited | Visible |
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled prohibited | Rotation disabled |
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled prohibited | Rotation enabled |
static MyStringId RadialMenuAction_PlacementMode_Grid_Free prohibited | Free placement |
static MyStringId RadialMenuAction_PlacementMode_Grid_Gravity prohibited | Gravity aligned |
static MyStringId RadialMenuAction_PlacementMode_Grid_Local prohibited | Local coordinates |
static MyStringId RadialMenuAction_Shortcut_ActiveContracts prohibited | {GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN} |
static MyStringId RadialMenuAction_Shortcut_AdminMenu prohibited | {GAMEPAD_CONTROL:ABASE:ADMIN_MENU} |
static MyStringId RadialMenuAction_Shortcut_BlueprintScreen prohibited | {GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU} |
static MyStringId RadialMenuAction_Shortcut_ColorTool prohibited | {GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL} |
static MyStringId RadialMenuAction_Shortcut_OpenChat prohibited | {GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN} |
static MyStringId RadialMenuAction_Shortcut_PlacementMode prohibited | {GAMEPAD_CONTROL:BUILD:FREE_ROTATION} |
static MyStringId RadialMenuAction_Shortcut_ProgressionMenu prohibited | {GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU} |
static MyStringId RadialMenuAction_Shortcut_ShowProgressionTree prohibited | {GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU} |
static MyStringId RadialMenuAction_Shortcut_SwitchCamera prohibited | {GAMEPAD_CONTROL:BASE:CAMERA_MODE} |
static MyStringId RadialMenuAction_Shortcut_ToggleAutoRotation prohibited | {GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT} |
static MyStringId RadialMenuAction_Shortcut_ToggleBroadcasting prohibited | {GAMEPAD_CONTROL:TOOLS:BROADCASTING} |
static MyStringId RadialMenuAction_Shortcut_ToggleConnectors prohibited | {GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR} |
static MyStringId RadialMenuAction_Shortcut_ToggleDampeners prohibited | {GAMEPAD_CONTROL:BASE:DAMPING} |
static MyStringId RadialMenuAction_Shortcut_ToggleHUD prohibited | {GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD} |
static MyStringId RadialMenuAction_Shortcut_ToggleLights prohibited | {GAMEPAD_CONTROL:BASE:HEADLIGHTS} |
static MyStringId RadialMenuAction_Shortcut_TogglePower prohibited | {GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS} |
static MyStringId RadialMenuAction_Shortcut_ToggleSignals prohibited | {GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS} |
static MyStringId RadialMenuAction_Shortcut_ToggleSymmetry prohibited | {GAMEPAD_CONTROL:BUILD:USE_SYMMETRY} |
static MyStringId RadialMenuAction_Shortcut_ToggleVisor prohibited | {GAMEPAD_CONTROL:CHARACTER:HELMET} |
static MyStringId RadialMenuAction_Shortcut_Unequip prohibited | {GAMEPAD_CONTROL:TOOLS:SLOT0} |
static MyStringId RadialMenuAction_Signal_Default prohibited | Default |
static MyStringId RadialMenuAction_Signal_Full prohibited | Full |
static MyStringId RadialMenuAction_Signal_MaxSignals prohibited | Max Signals |
static MyStringId RadialMenuAction_Signal_NoNames prohibited | No names |
static MyStringId RadialMenuAction_Signal_Off prohibited | Off |
static MyStringId RadialMenuAction_SwitchCamera_FirstPerson prohibited | First person |
static MyStringId RadialMenuAction_SwitchCamera_None prohibited | N/A |
static MyStringId RadialMenuAction_SwitchCamera_ThirdPerson prohibited | Third person |
static MyStringId RadialMenuAction_Symmetry_Off prohibited | Off |
static MyStringId RadialMenuAction_Symmetry_On prohibited | On |
static MyStringId RadialMenuAction_ToggleAutoRotation_Off prohibited | Off |
static MyStringId RadialMenuAction_ToggleAutoRotation_On prohibited | On |
static MyStringId RadialMenuAction_ToggleHandbrake_Off prohibited | Off |
static MyStringId RadialMenuAction_ToggleHandbrake_On prohibited | On |
static MyStringId RadialMenuAction_ToggleViewMode_Off prohibited | Off |
static MyStringId RadialMenuAction_ToggleViewMode_On prohibited | On |
static MyStringId RadialMenuAction_Visor_Off prohibited | Off |
static MyStringId RadialMenuAction_Visor_On prohibited | On |
static MyStringId RadialMenuGroupTitle_AdvancedSystems prohibited | Advanced Systems |
static MyStringId RadialMenuGroupTitle_ArmorHeavy prohibited | Heavy Armor |
static MyStringId RadialMenuGroupTitle_ArmorLight prohibited | Light Armor |
static MyStringId RadialMenuGroupTitle_BlueprintActions prohibited | Blueprint Actions |
static MyStringId RadialMenuGroupTitle_Build prohibited | Build |
static MyStringId RadialMenuGroupTitle_CommsHangars prohibited | Comms & Hangars |
static MyStringId RadialMenuGroupTitle_Creative prohibited | Creative |
static MyStringId RadialMenuGroupTitle_DecoPack2 prohibited | Deecortive Pack 2 |
static MyStringId RadialMenuGroupTitle_Decoration prohibited | Decoration #1 |
static MyStringId RadialMenuGroupTitle_Decoration2 prohibited | Decoration #2 |
static MyStringId RadialMenuGroupTitle_Decoration3 prohibited | Decoration #3 |
static MyStringId RadialMenuGroupTitle_Decoration4 prohibited | Decoration #4 |
static MyStringId RadialMenuGroupTitle_GasLogistics prohibited | Gas & Logistics |
static MyStringId RadialMenuGroupTitle_LastUsed prohibited | Recent Blocks |
static MyStringId RadialMenuGroupTitle_LastUsedVoxels prohibited | Recent Voxels |
static MyStringId RadialMenuGroupTitle_Menu prohibited | Menu |
static MyStringId RadialMenuGroupTitle_ProductionMedical prohibited | Production & Medical |
static MyStringId RadialMenuGroupTitle_QuickActions prohibited | Quick Actions |
static MyStringId RadialMenuGroupTitle_ShipEssentials prohibited | Ship Essentials |
static MyStringId RadialMenuGroupTitle_Symbols prohibited | Symbols |
static MyStringId RadialMenuGroupTitle_View prohibited | View |
static MyStringId RadialMenuGroupTitle_VoxelAlien prohibited | Alien |
static MyStringId RadialMenuGroupTitle_VoxelAlienGrass prohibited | Alien grass |
static MyStringId RadialMenuGroupTitle_VoxelDebug prohibited | Debug |
static MyStringId RadialMenuGroupTitle_VoxelGrass prohibited | Grass |
static MyStringId RadialMenuGroupTitle_VoxelHandBrushes prohibited | Voxel hand |
static MyStringId RadialMenuGroupTitle_VoxelOres prohibited | Ores |
static MyStringId RadialMenuGroupTitle_VoxelOres2 prohibited | Ores 2 |
static MyStringId RadialMenuGroupTitle_VoxelRockSolidSand prohibited | Rocks, solids, sands |
static MyStringId RadialMenuGroupTitle_VoxelStones prohibited | stones |
static MyStringId RadialMenuGroupTitle_VoxelTritonPertam prohibited | Triton and Pertam |
static MyStringId RadialMenuGroupTitle_WheelsWeapons prohibited | Wheels & Weapons |
static MyStringId RadialMenuGroupTitle_WindowsAndHitech prohibited | Windows & Hi-tech |
static MyStringId RadialMenuSectionTitle_Modded prohibited | Modded #{0} |
static MyStringId RainHeavy prohibited | Rain Heavy |
static MyStringId RainLight prohibited | Rain Light |
static MyStringId Reactor prohibited | Reactor |
static MyStringId RefreshBlueprints prohibited | Refresh blueprints |
static MyStringId RemoteAccess_Description prohibited | You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block. |
static MyStringId RemoteControlCoord prohibited | Coords: |
static MyStringId RemoteControlUsedBy prohibited | Controlled by another player: |
static MyStringId RemoteControlWaypoint prohibited | Current waypoint: |
static MyStringId Remove prohibited | Remove |
static MyStringId RemoveAll prohibited | Remove all |
static MyStringId RemoveProjectionButton prohibited | Remove |
static MyStringId RenderQuality prohibited | Render quality |
static MyStringId RenderQualityExtreme prohibited | Extreme |
static MyStringId RenderQualityHigh prohibited | High |
static MyStringId RenderQualityNormal prohibited | Normal |
static MyStringId ReplaceWithClipboard prohibited | Replace with clipboard |
static MyStringId Replicated prohibited | Replicated |
static MyStringId ReputationBat_Tooltip_Friendly prohibited | Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%). |
static MyStringId ReputationBat_Tooltip_Hostile prohibited | Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight. |
static MyStringId ReputationBat_Tooltip_Neutral prohibited | Neutral relation From {0} to {1} reputation. Able to interact. |
static MyStringId RespawnScreeenHelpTextSpaceSpawn prohibited | You will spawn near other players in space. |
static MyStringId RespawnScreeenHelpTextSpawn prohibited | You will spawn near other players on the planet or the moon. |
static MyStringId RespawnShip prohibited | Respawn Ship |
static MyStringId RunningLevelScripts prohibited | Running Mission Scripts |
static MyStringId RunningStateMachines prohibited | Running State Machines |
static MyStringId SafeZone_Color_TTP prohibited | Changes color of the safe zone sphere. |
static MyStringId SafeZone_CubeAxis prohibited | Cube Axis: |
static MyStringId SafeZone_Cubical prohibited | Cubical |
static MyStringId SafeZone_ListOfEntities prohibited | List of Entities: |
static MyStringId SafeZone_Mode prohibited | Mode: |
static MyStringId SafeZone_Name_Station prohibited | {0} Safe Zone {1} |
static MyStringId SafeZone_SafeZoneFilter prohibited | Safe Zone Filter: |
static MyStringId SafeZone_SelectZoneShape prohibited | Select Zone Shape: |
static MyStringId SafeZone_Size_X prohibited | Set Width |
static MyStringId SafeZone_Size_Y prohibited | Set Height |
static MyStringId SafeZone_Size_Z prohibited | Set Depth |
static MyStringId SafeZone_Spherical prohibited | Spherical |
static MyStringId SafeZone_Texture prohibited | Select Zone Texture: |
static MyStringId SafeZone_Texture_Aura prohibited | Aura |
static MyStringId SafeZone_Texture_Clang prohibited | Clang |
static MyStringId SafeZone_Texture_Default prohibited | Default |
static MyStringId SafeZone_Texture_Digital prohibited | Digital |
static MyStringId SafeZone_Texture_Disabled prohibited | Disabled |
static MyStringId SafeZone_Texture_Disco prohibited | Disco |
static MyStringId SafeZone_Texture_DLCReq_TTIP prohibited | Economy DLC Required. Changes texture of safe zone. |
static MyStringId SafeZone_Texture_Dots prohibited | Dots |
static MyStringId SafeZone_Texture_Gloura prohibited | Gloura |
static MyStringId SafeZone_Texture_Hexagon prohibited | Hexagon |
static MyStringId SafeZone_Texture_KeenSWH prohibited | KeenSWH Logo |
static MyStringId SafeZone_Texture_Lines prohibited | Lines |
static MyStringId SafeZone_Texture_Noise prohibited | Noise |
static MyStringId SafeZone_Texture_Organic prohibited | Organic |
static MyStringId SafeZone_Texture_Rain prohibited | Rain |
static MyStringId SafeZone_Texture_Restricted prohibited | Restricted |
static MyStringId SafeZone_Texture_TTIP prohibited | Changes texture of safe zone. |
static MyStringId SafeZone_Texture_Voronoi prohibited | Voronoi |
static MyStringId SafeZoneBlock_Safezone_Collision prohibited | Safe zone collision. Reduce radius or move it |
static MyStringId SandStormHeavy prohibited | SandStorm Heavy |
static MyStringId SandStormLight prohibited | SandStorm Light |
static MyStringId SaveAs_Help_Screen prohibited | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel |
static MyStringId ScenarioProgressDestroyBlocks prohibited | Destroy blocks: |
static MyStringId ScenarioProgressLimitedLives prohibited | Limited lives: {0} left |
static MyStringId ScenarioProgressLoseConditions prohibited | Lose conditions |
static MyStringId ScenarioProgressNoSpawn prohibited | Spend more than {0} seconds in respawn screen. |
static MyStringId ScenarioProgressOthersLost prohibited | All others lost. Players pending: |
static MyStringId ScenarioProgressPositionLeft prohibited | Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters |
static MyStringId ScenarioProgressPositionReached prohibited | Get closer than {3:0} meters to [{0:0},{1:0},{2:0}] |
static MyStringId ScenarioProgressSomeoneWon prohibited | Somebody else wins the scenario. Possible winners: |
static MyStringId ScenarioProgressTimeLimit prohibited | Scenario time limit {0} minutes |
static MyStringId ScenarioProgressWinConditions prohibited | Win conditions |
static MyStringId ScenarioSettings_CanJoinRunning prohibited | Players can join when game is already running |
static MyStringId ScenarioSettings_CanJoinRunningShort prohibited | Players can join running game |
static MyStringId ScreenAdmin_Safezone_ColorLabel prohibited | Color |
static MyStringId ScreenAdmin_Safezone_TextureColorLabel prohibited | Texture and Color: |
static MyStringId ScreenBlueprintsRew_Author prohibited | Author: {0} |
static MyStringId ScreenBlueprintsRew_ButDelete prohibited | Delete |
static MyStringId ScreenBlueprintsRew_ButEdit prohibited | Edit |
static MyStringId ScreenBlueprintsRew_ButInfo prohibited | Info |
static MyStringId ScreenBlueprintsRew_ButOpenInWorkshop prohibited | Open in Workshop |
static MyStringId ScreenBlueprintsRew_ButPublish prohibited | Publish |
static MyStringId ScreenBlueprintsRew_ButRename prohibited | Rename |
static MyStringId ScreenBlueprintsRew_ButReplace prohibited | Replace |
static MyStringId ScreenBlueprintsRew_ButScreenshot prohibited | Take Screenshot |
static MyStringId ScreenBlueprintsRew_ButToClipboard prohibited | Copy to clipboard |
static MyStringId ScreenBlueprintsRew_ButToEditor prohibited | Copy to editor |
static MyStringId ScreenBlueprintsRew_Caption prohibited | Blueprints |
static MyStringId ScreenBlueprintsRew_Caption_Blueprint prohibited | Blueprints |
static MyStringId ScreenBlueprintsRew_Caption_Script prohibited | Scripts |
static MyStringId ScreenBlueprintsRew_Delete prohibited | Delete |
static MyStringId ScreenBlueprintsRew_DeleteMessage prohibited | Cannot rename blueprint because it is used by another process. |
static MyStringId ScreenBlueprintsRew_Dlc prohibited | Required DLC: {0} |
static MyStringId ScreenBlueprintsRew_GridType prohibited | Type: {0} |
static MyStringId ScreenBlueprintsRew_Name prohibited | Name: {0} |
static MyStringId ScreenBlueprintsRew_NoBlueprints prohibited | No content matches the selected filter. |
static MyStringId ScreenBlueprintsRew_NotAvailable prohibited | N/A |
static MyStringId ScreenBlueprintsRew_NoWorkshopBlueprints prohibited | There are no subscribed Workshop blueprints. Open Workshop Browser to subscribe blueprints. |
static MyStringId ScreenBlueprintsRew_NoWorkshopScripts prohibited | There are no subscribed Workshop scripts. Open Workshop Browser to subscribe blueprints. |
static MyStringId ScreenBlueprintsRew_NumOfBlocks prohibited | Number of Blocks: {0} |
static MyStringId ScreenBlueprintsRew_PCU prohibited | PCU: {0} |
static MyStringId ScreenBlueprintsRew_Replace prohibited | Replace |
static MyStringId ScreenBlueprintsRew_ReplaceMessage1 prohibited | Blueprint/script with the name " |
static MyStringId ScreenBlueprintsRew_ReplaceMessage2 prohibited | " already exists. Do you want to replace it? |
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken prohibited | Screenshot is already being taken at this moment |
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken_Caption prohibited | Screenshoting in progress |
static MyStringId ScreenBlueprintsRew_Search prohibited | Search: |
static MyStringId ScreenBlueprintsRew_Size prohibited | Size: {0} |
static MyStringId ScreenBlueprintsRew_Tooltip_ButDelete prohibited | Delete blueprint (local/cloud BP only) or scripts (local script only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButEdit prohibited | Open tab for editing blueprint/script information |
static MyStringId ScreenBlueprintsRew_Tooltip_ButFolders prohibited | Open directory selection |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping prohibited | Toggle between "All", "Local", "Cloud" and "{0}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_Aggregator prohibited | Toggle between "All", "Local", "Cloud", "{0}" and "{1}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal prohibited | Toggle between "All", "Cloud" and "{0}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal_Aggregator prohibited | Toggle between "All", "Cloud", "{0}" and "{1}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButInfo prohibited | Open tab with blueprint/script informations |
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewBlueprint prohibited | Create new blueprint from clipboard |
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewScript prohibited | Create new script from editor |
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenInWorkshop prohibited | Open already published blueprint/script in Workshop |
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenWorkshop prohibited | Browse and subscribe workshop items |
static MyStringId ScreenBlueprintsRew_Tooltip_ButPublish prohibited | Publish blueprint/script to Workshop |
static MyStringId ScreenBlueprintsRew_Tooltip_ButRefresh prohibited | Reload all blueprints/scripts and refresh the list |
static MyStringId ScreenBlueprintsRew_Tooltip_ButRename prohibited | Rename blueprint (local/cloud BP only) or script (local script only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButReplace prohibited | Replace blueprint with clipboard (local or cloud BP) or script from editor (local scripts only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButScreenshot prohibited | Take screenshot for blueprint preview (local BP only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButSort prohibited | Toggle between sorts "None", "alphabetical", "Creation date" and "Update date" |
static MyStringId ScreenBlueprintsRew_Tooltip_ButToClipboard prohibited | Copy blueprint into clipboard |
static MyStringId ScreenBlueprintsRew_Tooltip_ButToEditor prohibited | Copy script to editor |
static MyStringId ScreenBlueprintsRew_Tooltip_ButVisibility prohibited | Show/Hide thumbnails of blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_SendToPlayer prohibited | Send blueprint to other players (Workshop Blueprints only) |
static MyStringId ScreenButtonBattle prohibited | Battle |
static MyStringId ScreenCaptionActiveContracts prohibited | Active contracts |
static MyStringId ScreenCaptionAISchool prohibited | AI School Scenario |
static MyStringId ScreenCaptionATM prohibited | ATM |
static MyStringId ScreenCaptionContracts prohibited | Contracts |
static MyStringId ScreenCaptionEditFaction prohibited | Edit logo |
static MyStringId ScreenCaptionModIoConsent prohibited | Mod.io |
static MyStringId ScreenCaptionPlayerTrade prohibited | Trade |
static MyStringId ScreenCaptionScenario prohibited | Scenario |
static MyStringId ScreenCaptionSteamAndModIoConsent prohibited | Steam and Mod.io |
static MyStringId ScreenCaptionStore prohibited | Store |
static MyStringId ScreenCaptionTutorials prohibited | Tutorials |
static MyStringId ScreenCaptionVideoOptions prohibited | Video options |
static MyStringId ScreenCaptionWorkshopBrowser prohibited | Workshop Browser |
static MyStringId ScreenCaptionWorldGeneratorSettings prohibited | World generator settings |
static MyStringId ScreenCubeBuilderAddGoodAiBot prohibited | Add GoodAI bot |
static MyStringId ScreenCubeBuilderNewLargeShip prohibited | New Large Ship |
static MyStringId ScreenCubeBuilderNewSmallShip prohibited | New Small Ship |
static MyStringId ScreenCubeBuilderNewStation prohibited | New Station |
static MyStringId ScreenDebugAdminMenu_AddCurrency_ChangeBalance prohibited | Amount: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_CoonfirmButton prohibited | Change |
static MyStringId ScreenDebugAdminMenu_AddCurrency_CurrentBalance prohibited | Current balance: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_FinalBalance prohibited | Final balance: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_Label prohibited | Change balance of player |
static MyStringId ScreenDebugAdminMenu_AddCurrency_Player_Tooltip prohibited | Player or faction whose currency will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_ChangeReputation prohibited | Amount: |
static MyStringId ScreenDebugAdminMenu_AddReputation_ConfirmButton prohibited | Change |
static MyStringId ScreenDebugAdminMenu_AddReputation_CurrentReputation prohibited | Current reputation: |
static MyStringId ScreenDebugAdminMenu_AddReputation_Faction_Tooltip prohibited | Faction whose relation will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_FactionLabel prohibited | with faction |
static MyStringId ScreenDebugAdminMenu_AddReputation_FinalReputation prohibited | Final reputation: |
static MyStringId ScreenDebugAdminMenu_AddReputation_Player_Tooltip prohibited | Player whose relation will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_PlayerLabel prohibited | Change reputation of player |
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate prohibited | Propagate reputation |
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip prohibited | Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction. |
static MyStringId ScreenDebugAdminMenu_AdminTools prohibited | Admin Tools |
static MyStringId ScreenDebugAdminMenu_CameraSmoothness prohibited | Camera Smoothness |
static MyStringId ScreenDebugAdminMenu_Caption prohibited | Space Master |
static MyStringId ScreenDebugAdminMenu_Cleanup prohibited | Trash Removal |
static MyStringId ScreenDebugAdminMenu_Controlled prohibited | Controlled |
static MyStringId ScreenDebugAdminMenu_Depower prohibited | Depower |
static MyStringId ScreenDebugAdminMenu_DepowerTrash prohibited | Depower trash |
static MyStringId ScreenDebugAdminMenu_Economy prohibited | Economy |
static MyStringId ScreenDebugAdminMenu_Empty prohibited | |
static MyStringId ScreenDebugAdminMenu_EntityList prohibited | Entity List |
static MyStringId ScreenDebugAdminMenu_Follow prohibited | Follow |
static MyStringId ScreenDebugAdminMenu_Free prohibited | Free |
static MyStringId ScreenDebugAdminMenu_GlobalSafeZone prohibited | Global Permissions |
static MyStringId ScreenDebugAdminMenu_IgnorePcuTip prohibited | When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs. |
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZones prohibited | Ignore Safe Zones |
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZonesTip prohibited | When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected. |
static MyStringId ScreenDebugAdminMenu_Invulnerable prohibited | Invulnerable |
static MyStringId ScreenDebugAdminMenu_InvulnerableToolTip prohibited | Makes you invulnerable to all damage. |
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste prohibited | Keep original ownership on paste |
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip prohibited | When grid is pasted keep original ownership and authorship. |
static MyStringId ScreenDebugAdminMenu_Match prohibited | Match |
static MyStringId ScreenDebugAdminMenu_Match_AddTime prohibited | Add time |
static MyStringId ScreenDebugAdminMenu_Match_AddTime_Tooltip prohibited | Add remaining time to a current match state (can be both positive or negative) |
static MyStringId ScreenDebugAdminMenu_Match_Advance prohibited | Advance |
static MyStringId ScreenDebugAdminMenu_Match_Advance_Tooltip prohibited | Advance match to next available state |
static MyStringId ScreenDebugAdminMenu_Match_DisableText prohibited | Match is disabled |
static MyStringId ScreenDebugAdminMenu_Match_EnableText prohibited | Match is enabled |
static MyStringId ScreenDebugAdminMenu_Match_NotRunningText prohibited | Match is not running |
static MyStringId ScreenDebugAdminMenu_Match_Pause prohibited | Pause |
static MyStringId ScreenDebugAdminMenu_Match_Pause_Tooltip prohibited | Pause the match |
static MyStringId ScreenDebugAdminMenu_Match_RunningText prohibited | Match is running |
static MyStringId ScreenDebugAdminMenu_Match_SetTime prohibited | Set time |
static MyStringId ScreenDebugAdminMenu_Match_SetTime_Tooltip prohibited | Set remaining time of current match state (must be non-negative) |
static MyStringId ScreenDebugAdminMenu_Match_Start prohibited | Start |
static MyStringId ScreenDebugAdminMenu_Match_Start_Tooltip prohibited | Restart match to the initial state of PreMatch |
static MyStringId ScreenDebugAdminMenu_Match_StateText prohibited | Current state: {0} |
static MyStringId ScreenDebugAdminMenu_Match_Stop prohibited | Stop |
static MyStringId ScreenDebugAdminMenu_Match_Stop_Tooltip prohibited | End the match by advancing to Finished state |
static MyStringId ScreenDebugAdminMenu_Match_TimeText prohibited | Remaining time: {0} |
static MyStringId ScreenDebugAdminMenu_Match_Unpause prohibited | Unpause |
static MyStringId ScreenDebugAdminMenu_Match_Unpause_Tooltip prohibited | Unpause the match |
static MyStringId ScreenDebugAdminMenu_MedbayNotification prohibited | Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful |
static MyStringId ScreenDebugAdminMenu_ModeSelect prohibited | Admin Screen |
static MyStringId ScreenDebugAdminMenu_None prohibited | None |
static MyStringId ScreenDebugAdminMenu_Orbit prohibited | Orbit |
static MyStringId ScreenDebugAdminMenu_Pcu prohibited | Ignore PCU limits |
static MyStringId ScreenDebugAdminMenu_Powered prohibited | Powered |
static MyStringId ScreenDebugAdminMenu_RemoveCharacterNotification prohibited | Cannot remove online player! |
static MyStringId ScreenDebugAdminMenu_RemoveFloating prohibited | Remove floating obj. |
static MyStringId ScreenDebugAdminMenu_RemoveOwner prohibited | Remove inactive owner and his grids |
static MyStringId ScreenDebugAdminMenu_RemoveOwnerToolTip prohibited | Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first |
static MyStringId ScreenDebugAdminMenu_RemoveSeatedCharacterNotification prohibited | Cannot remove seated player! |
static MyStringId ScreenDebugAdminMenu_ReplayTool prohibited | Replay Tool |
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter prohibited | Add Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip prohibited | Adds a new controllable character to the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter prohibited | Change Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip prohibited | Changes the currently active character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings prohibited | Delete Recordings |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm prohibited | Please confirm you wish to delete the stored recordings. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip prohibited | Deletes all current recordings. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageCharacters prohibited | Manage Characters |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageRecordings prohibited | Manage Recordings |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay prohibited | Record + Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip prohibited | Starts replay of stored data, as well as begins recording data for the current selected character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld prohibited | Reload World |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip prohibited | Reloads the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip prohibited | You cannot reload the world if you are not the host. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter prohibited | Remove Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip prohibited | Removes the currently active character from the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay prohibited | Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip prohibited | Starts playing back all stored data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording prohibited | Stop Recording |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip prohibited | Stops recording for the currently selected character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay prohibited | Stop Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip prohibited | Stops playback of recorded data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial prohibited | How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_0 prohibited | How to use the Replay Tool: |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_1 prohibited | 1. Add as many characters as you need, then position them how you want them and save the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_2 prohibited | 2. Switch to the character you wish to control using F6. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_3 prohibited | 3. Click 'Record + Replay', and move the character as you wish. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_4 prohibited | 4. Press escape to stop recording. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_5 prohibited | 5. Reload the world, do not save!. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_6 prohibited | 6. Repeat from step 2. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_7 prohibited | If you wish to clear the recorded data, press Delete Recordings to start over. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_8 prohibited | If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_9 prohibited | If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
static MyStringId ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip prohibited | You are on server and allready have all objects |
static MyStringId ScreenDebugAdminMenu_RevertBoulderTooltip prohibited | For Boulder reverting, minimum player distance is: {0} m. |
static MyStringId ScreenDebugAdminMenu_RevertCloseToNPCGrids prohibited | Revert close to NPC grids |
static MyStringId ScreenDebugAdminMenu_SafeZones prohibited | Safe Zones |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuilding prohibited | Allow Building |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections prohibited | Allow Building Projections |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowConvertToStation prohibited | Allow Conversion to station |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDamage prohibited | Allow Damage |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDrilling prohibited | Allow Drilling |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowGrinding prohibited | Allow Grinding |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowLandingGear prohibited | Allow Landing Gear Lock |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowShooting prohibited | Allow Shooting |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowVoxelHands prohibited | Allow Voxel Hands |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowWelding prohibited | Allow Welding |
static MyStringId ScreenDebugAdminMenu_SafeZones_ChangePosition prohibited | Change Position |
static MyStringId ScreenDebugAdminMenu_SafeZones_ConfigureFilter prohibited | Configure Filter |
static MyStringId ScreenDebugAdminMenu_SafeZones_FilterContained prohibited | Add Contained |
static MyStringId ScreenDebugAdminMenu_SafeZones_MoveToSafeZone prohibited | Move To Safe Zone |
static MyStringId ScreenDebugAdminMenu_SafeZones_NewSafeZone prohibited | New Safe Zone |
static MyStringId ScreenDebugAdminMenu_SafeZones_SelectSafeZone prohibited | Select Safe Zone: |
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneEnabled prohibited | Zone Enabled |
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneRadius prohibited | Zone Radius: |
static MyStringId ScreenDebugAdminMenu_ShowPlayers prohibited | Show All Players |
static MyStringId ScreenDebugAdminMenu_ShowPlayersToolTip prohibited | Shows all player names on HUD, even when broadcast is off. |
static MyStringId ScreenDebugAdminMenu_SortBy prohibited | Sort by |
static MyStringId ScreenDebugAdminMenu_SortOptions prohibited | Sort Options |
static MyStringId ScreenDebugAdminMenu_Spectator prohibited | Spectator Tool |
static MyStringId ScreenDebugAdminMenu_Stationary prohibited | Stationary |
static MyStringId ScreenDebugAdminMenu_Stations prohibited | Fixed (stations) |
static MyStringId ScreenDebugAdminMenu_StopAll prohibited | Stop All Entities |
static MyStringId ScreenDebugAdminMenu_TeleportHere prohibited | Teleport Here |
static MyStringId ScreenDebugAdminMenu_TeleportHereToolTip prohibited | Teleports your character to the spectator camera. |
static MyStringId ScreenDebugAdminMenu_TimeOfDay prohibited | Time of day offset: |
static MyStringId ScreenDebugAdminMenu_Untargetable prohibited | Untargetable |
static MyStringId ScreenDebugAdminMenu_UntargetableToolTip prohibited | Makes you invisible to all turrets. |
static MyStringId ScreenDebugAdminMenu_UseTerminals prohibited | Can Use All Terminals |
static MyStringId ScreenDebugAdminMenu_UseTerminalsToolTip prohibited | Allows you to use any terminal, regardless of ownership. |
static MyStringId ScreenDebugAdminMenu_Weather prohibited | Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Create prohibited | Create Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Create_Tooltip prohibited | Creates the selected weather |
static MyStringId ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip prohibited | Weather to create |
static MyStringId ScreenDebugAdminMenu_Weather_Current prohibited | Current Weather |
static MyStringId ScreenDebugAdminMenu_Weather_CurrentIntensity prohibited | Current Weather Intensity |
static MyStringId ScreenDebugAdminMenu_Weather_CurrentTemperature prohibited | Current Temperature |
static MyStringId ScreenDebugAdminMenu_Weather_Generate prohibited | Force Random Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Generate_Tooltip prohibited | Forces a random weather using planet's weather system |
static MyStringId ScreenDebugAdminMenu_Weather_Incoming prohibited | Incoming Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Lightning prohibited | Create Lightning |
static MyStringId ScreenDebugAdminMenu_Weather_Lightning_Tooltip prohibited | Creates lightning where you are looking |
static MyStringId ScreenDebugAdminMenu_Weather_Modify prohibited | Modify Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Next prohibited | Next Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Remove prohibited | Remove Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Remove_Tooltip prohibited | Removes the current Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Replace prohibited | Replace Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Replace_Tooltip prohibited | Replaces the current Weather with the selected weather |
static MyStringId ScreenDebugAdminMenu_WithMedBay prohibited | With respawn point |
static MyStringId ScreenDebugAdminMenu_WithProduction prohibited | With production |
static MyStringId ScreenDebugSpawnMenu_Asteroid prohibited | Select Type : |
static MyStringId ScreenDebugSpawnMenu_AsteroidAddRandomMaterials prohibited | Add Random Materials |
static MyStringId ScreenDebugSpawnMenu_AsteroidCoreMaterial prohibited | Core Material |
static MyStringId ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong prohibited | Generating asteroids can take a long time! |
static MyStringId ScreenDebugSpawnMenu_Asteroids prohibited | Asteroids |
static MyStringId ScreenDebugSpawnMenu_AsteroidSurfaceMaterial prohibited | Surface Material |
static MyStringId ScreenDebugSpawnMenu_Caption prohibited | Spawn Menu |
static MyStringId ScreenDebugSpawnMenu_CreateLayer prohibited | Create layer |
static MyStringId ScreenDebugSpawnMenu_CurrentTarget prohibited | Current target: |
static MyStringId ScreenDebugSpawnMenu_EmptyVoxelMap prohibited | Empty Voxel Map |
static MyStringId ScreenDebugSpawnMenu_GenerateSeed prohibited | Generate seed |
static MyStringId ScreenDebugSpawnMenu_InvalidAmount prohibited | Invalid amount |
static MyStringId ScreenDebugSpawnMenu_ItemAmount prohibited | Amount : |
static MyStringId ScreenDebugSpawnMenu_Items prohibited | Items |
static MyStringId ScreenDebugSpawnMenu_ItemType prohibited | Item type |
static MyStringId ScreenDebugSpawnMenu_PickPlanet prohibited | Pick planet to edit |
static MyStringId ScreenDebugSpawnMenu_Planets prohibited | Planets |
static MyStringId ScreenDebugSpawnMenu_PredefinedAsteroids prohibited | Predefined Asteroids |
static MyStringId ScreenDebugSpawnMenu_ProceduralAsteroids prohibited | Procedural Asteroids |
static MyStringId ScreenDebugSpawnMenu_ProceduralSeed prohibited | Generation Seed : |
static MyStringId ScreenDebugSpawnMenu_ProceduralSize prohibited | Select Size : |
static MyStringId ScreenDebugSpawnMenu_RemoveLayer prohibited | Remove layer |
static MyStringId ScreenDebugSpawnMenu_SelectAsteroidType prohibited | Select Asteroid Type |
static MyStringId ScreenDebugSpawnMenu_SpawnAsteroid prohibited | Spawn |
static MyStringId ScreenDebugSpawnMenu_SpawnFlora prohibited | Spawn flora |
static MyStringId ScreenDebugSpawnMenu_SpawnObject prohibited | Spawn Object |
static MyStringId ScreenDebugSpawnMenu_SpawnTargeted prohibited | Spawn into targeted container |
static MyStringId ScreenDebugSpawnMenu_UpdatePlanet prohibited | Update planet |
static MyStringId ScreenFolders_ButOpen prohibited | Open |
static MyStringId ScreenFolders_Caption prohibited | Directory selection |
static MyStringId ScreenFolders_Tooltip_Open prohibited | Open current directory |
static MyStringId ScreenFolders_Tooltip_Refresh prohibited | Refresh folders and directories |
static MyStringId ScreenGraphicsOptions_LightsQuality prohibited | Lights quality |
static MyStringId ScreenGraphicsOptions_Renderer prohibited | Renderer |
static MyStringId ScreenGraphicsOptions_ShaderQuality prohibited | Shader quality |
static MyStringId ScreenGraphicsOptions_ShadowMapResolution prohibited | Shadow quality |
static MyStringId ScreenGraphicsOptions_ShadowMapResolution_Medium prohibited | Medium |
static MyStringId ScreenGraphicsOptions_VoxelQuality prohibited | Voxel quality |
static MyStringId ScreenMainMenu_DecoBlockDlcLine1 prohibited | Decorative blocks are now available! |
static MyStringId ScreenMainMenu_DecoBlockDlcLine2 prohibited | Grab them on {0}! |
static MyStringId ScreenMainMenu_DeluxeLine1 prohibited | DELUXE version is now available! |
static MyStringId ScreenMainMenu_DeluxeLine2 prohibited | Buy it on {0} to get special content! |
static MyStringId ScreenMainMenu_EconomyDlcLine1 prohibited | Economy Deluxe is now available! |
static MyStringId ScreenMainMenu_EconomyDlcLine2 prohibited | Grab it on {0}! |
static MyStringId ScreenMainMenu_GhostSkinLine1 prohibited | Special Halloween offer! |
static MyStringId ScreenMainMenu_GhostSkinLine2 prohibited | Grab it on {0}! |
static MyStringId ScreenMainMenu_SkinSaleLine1 prohibited | Limited offer of skins! |
static MyStringId ScreenMainMenu_SkinSaleLine2 prohibited | Grab it on {0}! |
static MyStringId ScreenMedicals_ActivateSpectator prohibited | Press Shift + Escape to enable spectator mode. |
static MyStringId ScreenMedicals_ActivateSpectator_Confirm prohibited | After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue? |
static MyStringId ScreenMedicals_BackToFactionSelection prohibited | Back to faction selection |
static MyStringId ScreenMedicals_DoesNotAcceptPlayers prohibited | Does not accept players |
static MyStringId ScreenMedicals_LeaderNotOnline prohibited | No faction leader is online |
static MyStringId ScreenMedicals_NoFaction prohibited | No faction |
static MyStringId ScreenMedicals_NoRespawnPlace prohibited | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}. |
static MyStringId ScreenMedicals_NoRespawnPlaceHeader prohibited | You must spawn in: {0:00}:{1:00} |
static MyStringId ScreenMedicals_NoRespawnPossible prohibited | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game. |
static MyStringId ScreenMedicals_Owner prohibited | Owner |
static MyStringId ScreenMedicals_OwnerTimeoutColumn prohibited | Available in |
static MyStringId ScreenMedicals_RequiresAcceptance prohibited | Requires acceptance from a leader. |
static MyStringId ScreenMedicals_RespawnShipNotReady prohibited | Not ready |
static MyStringId ScreenMedicals_RespawnShipReady prohibited | Ready |
static MyStringId ScreenMedicals_RespawnWhenShipReady prohibited | Will spawn on "{0}" when it is ready. |
static MyStringId ScreenMedicals_WaitingForAcceptance prohibited | Waiting for faction acceptance |
static MyStringId ScreenModIoConsent_AgreeHelpText prohibited | {CONTROL:GUI:BUTTON_X} I Agree |
static MyStringId ScreenModIoConsent_ButtonAgree prohibited | I Agree |
static MyStringId ScreenModIoConsent_ButtonOptOut prohibited | Opt Out |
static MyStringId ScreenModIoConsent_ButtonPrivacyPolicy prohibited | Privacy Policy |
static MyStringId ScreenModIoConsent_ButtonTermsOfUse prohibited | Terms of Use |
static MyStringId ScreenModIoConsent_ConsentTextPart1 prohibited | We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
static MyStringId ScreenModIoConsent_ConsentTextPart2 prohibited | • {0} User ID • Display name • Avatar |
static MyStringId ScreenModIoConsent_ConsentTextPart3 prohibited | You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io. |
static MyStringId ScreenModIoConsent_LabelModIo prohibited | mod.io |
static MyStringId ScreenModIoConsent_LabelReadTOU prohibited | Please read Terms of Use and accept them. |
static MyStringId ScreenModIoConsent_LabelSteam prohibited | Steam |
static MyStringId ScreenModIoConsent_OptOutHelpText prohibited | {CONTROL:GUI:BUTTON_Y} Opt Out |
static MyStringId ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName prohibited | Mod.io - Privacy Policy |
static MyStringId ScreenModIoConsent_PrivacyPolicyModioHelp prohibited | {CONTROL:GUI:MAIN_MENU} Privacy Policy |
static MyStringId ScreenModIoConsent_PrivacyPolicySteamHelp prohibited | {CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy |
static MyStringId ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName prohibited | Steam - Privacy Policy |
static MyStringId ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName prohibited | Steam - Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUse_UrlFriendlyName prohibited | Mod.io - Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUseModioHelp prohibited | {CONTROL:GUI:VIEW} Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUseSteamHelp prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use |
static MyStringId ScreenOptionsButtonVideo prohibited | Video |
static MyStringId ScreenOptionsGame_CrosshairColor prohibited | Crosshair Color |
static MyStringId ScreenOptionsGame_CrosshairTransparency prohibited | Transparency: |
static MyStringId ScreenOptionsGame_GeneralTab prohibited | General |
static MyStringId ScreenOptionsGame_HitIndicator_Character prohibited | Enemy |
static MyStringId ScreenOptionsGame_HitIndicator_Friendly prohibited | Friendly |
static MyStringId ScreenOptionsGame_HitIndicator_Grid prohibited | Grid |
static MyStringId ScreenOptionsGame_HitIndicator_Headshot prohibited | Headshot |
static MyStringId ScreenOptionsGame_HitIndicator_Kill prohibited | Kill |
static MyStringId ScreenOptionsGame_HitIndicatorLabel prohibited | Select hit type |
static MyStringId ScreenOptionsGame_HitIndicatorTooltip prohibited | You can setup crosshair look for each hit types |
static MyStringId ScreenOptionsGame_UITab prohibited | UI |
static MyStringId ScreenSpectatorAdminMenu_Load prohibited | Num "number" - load camera position |
static MyStringId ScreenSpectatorAdminMenu_Save prohibited | Ctrl + Num "number" - save camera position |
static MyStringId ScreenSpectatorAdminMenu_SavedPositions prohibited | Saved Positions |
static MyStringId ScreenSpectatorAdminMenu_Shortcuts prohibited | Shortcuts |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart1 prohibited | We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart2 prohibited | • {0} User ID • Display name • Avatar |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart3 prohibited | You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io. |
static MyStringId ScreenTerminal_Infinite prohibited | Infinite |
static MyStringId ScreenTerminal_ShipCombobox prohibited | Current grid |
static MyStringId ScreenTerminal_ShipList prohibited | Accessible grids |
static MyStringId ScreenTerminalError_NoAssemblers prohibited | There are no assemblers on this ship. |
static MyStringId ScreenTerminalError_ShipHasBeenDisconnected prohibited | Ship has been disconnected from terminal |
static MyStringId ScreenTerminalError_ShipNotConnected prohibited | Terminal is not connected to any ship |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter prohibited | Active filter: |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_AllInventories prohibited | All inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_Character prohibited | Character |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_CurrentShip prohibited | Current ship |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories prohibited | Energy inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation prohibited | Ship or Station |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_StorageInventories prohibited | Storage inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_SystemInventories prohibited | System inventories |
static MyStringId ScreenTerminalInventory_Mass prohibited | Mass: {0} kg |
static MyStringId ScreenTerminalInventory_UnlimitedVolume prohibited | Unlimited |
static MyStringId ScreenTerminalInventory_Volume prohibited | Volume: |
static MyStringId ScreenTerminalInventory_VolumeValue prohibited | {0} L |
static MyStringId ScreenTerminalProduction_AssemblingButton prohibited | Assembling |
static MyStringId ScreenTerminalProduction_Blueprints prohibited | Blueprints: |
static MyStringId ScreenTerminalProduction_ControlPanelButton prohibited | Control panel |
static MyStringId ScreenTerminalProduction_DisassembleAllButton prohibited | Disassemble all |
static MyStringId ScreenTerminalProduction_DisassemblingButton prohibited | Disassembling |
static MyStringId ScreenTerminalProduction_GainedAndAvailable prohibited | Gained / Available |
static MyStringId ScreenTerminalProduction_Inventory prohibited | Inventory: |
static MyStringId ScreenTerminalProduction_InventoryButton prohibited | Inventory |
static MyStringId ScreenTerminalProduction_MaterialType prohibited | Material type |
static MyStringId ScreenTerminalProduction_ProductionQueue prohibited | Production queue: |
static MyStringId ScreenTerminalProduction_RequiredAndAvailable prohibited | Required / Available |
static MyStringId ScreenTerminalProduction_StoredMaterials prohibited | Stored materials: |
static MyStringId ScreenVictory_Title prohibited | {0} is victorious! |
static MyStringId ScriptingToolsCutscenes prohibited | Scripting Tools - Cutscenes |
static MyStringId ScriptingToolsTransformations prohibited | Scripting Tools - Transformations |
static MyStringId SelectedBlock prohibited | Selected Block |
static MyStringId SelectedEntity prohibited | Selected Entity |
static MyStringId SelectedTrigger prohibited | Selected Trigger |
static MyStringId ServerDetails_AssemblerEfficiencyMultiplier prohibited | Assembler Efficiency Multiplier |
static MyStringId ServerDetails_AssemblerSpeedMultiplier prohibited | Assembler Speed Multiplier |
static MyStringId ServerDetails_AutoHealing prohibited | Auto Healing |
static MyStringId ServerDetails_BlockTypeLimits prohibited | Block Type Limits |
static MyStringId ServerDetails_CargoShipsEnabled prohibited | Cargo Ships |
static MyStringId ServerDetails_DestructibleBlocks prohibited | Destructible Blocks |
static MyStringId ServerDetails_Enable3rdPersonView prohibited | 3rd Person View |
static MyStringId ServerDetails_EnableBlockLimits prohibited | Block Limits |
static MyStringId ServerDetails_EnableConvertToStation prohibited | Enable Convert To Station |
static MyStringId ServerDetails_EnableDrones prohibited | Drones |
static MyStringId ServerDetails_EnableEncounters prohibited | Encounters |
static MyStringId ServerDetails_EnableFlora prohibited | Flora |
static MyStringId ServerDetails_EnableIngameScripts prohibited | Ingame Scripts |
static MyStringId ServerDetails_EnableJetpack prohibited | Jetpack |
static MyStringId ServerDetails_EnableOxygen prohibited | Oxygen |
static MyStringId ServerDetails_EnableOxygenPressurization prohibited | Airtightness |
static MyStringId ServerDetails_EnableRemoteBlockRemoval prohibited | Remote Removal of Owned Blocks |
static MyStringId ServerDetails_EnableScripterRole prohibited | Scripter Role |
static MyStringId ServerDetails_EnableSpiders prohibited | Spiders |
static MyStringId ServerDetails_EnableSunRotation prohibited | Sun Rotation |
static MyStringId ServerDetails_EnableToolShake prohibited | Tool Shake |
static MyStringId ServerDetails_EnableVoxelDestruction prohibited | Voxel Destruction |
static MyStringId ServerDetails_EnableWolfs prohibited | Wolves |
static MyStringId ServerDetails_EnvironmentHostility prohibited | Environment Hostility |
static MyStringId ServerDetails_FloraDensity prohibited | Flora Density |
static MyStringId ServerDetails_GrinderSpeedMultiplier prohibited | Grinder Speed Multiplier |
static MyStringId ServerDetails_HackSpeedMultiplier prohibited | Hack Speed Multiplier |
static MyStringId ServerDetails_Help_ScreenAddFavorites prohibited | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back |
static MyStringId ServerDetails_Help_ScreenRemoveFavorites prohibited | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back |
static MyStringId ServerDetails_MaxBlocksPerPlayer prohibited | Max Blocks Per Player |
static MyStringId ServerDetails_MaxFloatingObjects prohibited | Max Floating Objects |
static MyStringId ServerDetails_MaxGridSize prohibited | Max Grid Size |
static MyStringId ServerDetails_PermanentDeath prohibited | Permanent Death |
static MyStringId ServerDetails_ProceduralDensity prohibited | Procedural Density |
static MyStringId ServerDetails_RealisticSound prohibited | Realistic Sound |
static MyStringId ServerDetails_RefinerySpeedMultiplier prohibited | Refinery Speed Multiplier |
static MyStringId ServerDetails_RespawnShipDelete prohibited | Delete Respawn Ships |
static MyStringId ServerDetails_ServerManagement prohibited | Server Management |
static MyStringId ServerDetails_ShowPlayerNamesOnHud prohibited | Show Player Names On HUD |
static MyStringId ServerDetails_SpawnShipTimeMultiplier prohibited | Respawn Ship Time Multiplier |
static MyStringId ServerDetails_SpawnWithTools prohibited | Spawn With Tools |
static MyStringId ServerDetails_StationVoxelSupport prohibited | Unsupported Stations |
static MyStringId ServerDetails_SunRotationIntervalMinutes prohibited | Sun Rotation Interval |
static MyStringId ServerDetails_ThrusterDamage prohibited | Thruster Damage |
static MyStringId ServerDetails_ViewDistance prohibited | View Distance |
static MyStringId ServerDetails_WeaponsEnabled prohibited | Weapons |
static MyStringId ServerDetails_WelderSpeedMultiplier prohibited | Welder Speed Multiplier |
static MyStringId ServerDetails_WorldSizeKm prohibited | World Size in Km |
static MyStringId ServerSearch_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back |
static MyStringId SetEntityPositionDialog prohibited | Set entity position |
static MyStringId SetTriggerSizeDialog prohibited | Set trigger size dialog |
static MyStringId SharedBlueprint prohibited | Shared Blueprint |
static MyStringId SharedBlueprintNotify prohibited | {0} just shared a blueprint with you. |
static MyStringId SharedBlueprintQuestion prohibited | Do you want to open this blueprint in {0} workshop? |
static MyStringId ShareProgress prohibited | Share progress |
static MyStringId ShowOnlyBuildableBlockToggle prohibited | Show Only Buildable |
static MyStringId ShowOnlyBuildableTooltip prohibited | Show Only Buildable |
static MyStringId Signal_Enemy prohibited | Enemy Signals |
static MyStringId Signal_Friendly prohibited | Friendly Signals |
static MyStringId Signal_Mixed prohibited | Mixed Signals |
static MyStringId Signal_Neutral prohibited | Neutral Signals |
static MyStringId Signal_Own prohibited | Own Signals |
static MyStringId Silicon prohibited | Silicon |
static MyStringId Silver prohibited | Silver |
static MyStringId SimpleNewGame_Frostbite_Description prohibited | You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets. |
static MyStringId SkinNotOwned prohibited | You don't own selected skin. Do you want to visit DLC store? |
static MyStringId SmallGrids prohibited | SmallGrids |
static MyStringId SnowHeavy prohibited | Snow Heavy |
static MyStringId SnowLight prohibited | Snow Light |
static MyStringId SoundBlock_SoundName_Alert1 prohibited | Alert 1 |
static MyStringId SoundBlock_SoundName_Alert2 prohibited | Alert 2 |
static MyStringId SoundBlock_SoundName_Alert3 prohibited | Alert 3 |
static MyStringId SoundBlock_SoundName_Drone_Huge prohibited | Drone - Huge |
static MyStringId SoundBlock_SoundName_Drone_Large prohibited | Drone - Large |
static MyStringId SoundBlock_SoundName_Drone_Medium prohibited | Drone - Medium |
static MyStringId SoundBlock_SoundName_Drone_Small prohibited | Drone - Small |
static MyStringId SoundBlock_SoundName_EnemyDetected prohibited | Enemy detected |
static MyStringId SoundBlock_SoundName_LightsOff prohibited | Lights off |
static MyStringId SoundBlock_SoundName_LightsOn prohibited | Lights on |
static MyStringId SoundBlock_SoundName_MusAlien_01 prohibited | Alien Music 01 |
static MyStringId SoundBlock_SoundName_MusAlien_02 prohibited | Alien Music 02 |
static MyStringId SoundBlock_SoundName_MusAlien_03 prohibited | Alien Music 03 |
static MyStringId SoundBlock_SoundName_MusAlien_04 prohibited | Alien Music 04 |
static MyStringId SoundBlock_SoundName_MusAlien_05 prohibited | Alien Music 05 |
static MyStringId SoundBlock_SoundName_MusBuild_01 prohibited | Build Music 01 |
static MyStringId SoundBlock_SoundName_MusBuild_02 prohibited | Build Music 02 |
static MyStringId SoundBlock_SoundName_MusBuild_03 prohibited | Build Music 03 |
static MyStringId SoundBlock_SoundName_MusBuild_04 prohibited | Build Music 04 |
static MyStringId SoundBlock_SoundName_MusBuild_05 prohibited | Build Music 05 |
static MyStringId SoundBlock_SoundName_MusBuild_06 prohibited | Build Music 06 |
static MyStringId SoundBlock_SoundName_MusBuild_07 prohibited | Build Music 07 |
static MyStringId SoundBlock_SoundName_MusCalm_01 prohibited | Calm Music 01 |
static MyStringId SoundBlock_SoundName_MusCalm_02 prohibited | Calm Music 02 |
static MyStringId SoundBlock_SoundName_MusCalm_03 prohibited | Calm Music 03 |
static MyStringId SoundBlock_SoundName_MusCalm_04 prohibited | Calm Music 04 |
static MyStringId SoundBlock_SoundName_MusCalm_05 prohibited | Calm Music 05 |
static MyStringId SoundBlock_SoundName_MusCalm_06 prohibited | Calm Music 06 |
static MyStringId SoundBlock_SoundName_MusCalm_07 prohibited | Calm Music 07 |
static MyStringId SoundBlock_SoundName_MusCalm_08 prohibited | Calm Music 08 |
static MyStringId SoundBlock_SoundName_MusCalm_09 prohibited | Calm Music 09 |
static MyStringId SoundBlock_SoundName_MusCalm_10 prohibited | Calm Music 10 |
static MyStringId SoundBlock_SoundName_MusCalm_11 prohibited | Calm Music 11 |
static MyStringId SoundBlock_SoundName_MusCalm_12 prohibited | Calm Music 12 |
static MyStringId SoundBlock_SoundName_MusCalm_13 prohibited | Calm Music 13 |
static MyStringId SoundBlock_SoundName_MusCompetition_01 prohibited | Colossus On Fire |
static MyStringId SoundBlock_SoundName_MusCompetition_02 prohibited | Designing The Fleet |
static MyStringId SoundBlock_SoundName_MusCompetition_03 prohibited | Entropy |
static MyStringId SoundBlock_SoundName_MusCompetition_04 prohibited | EXODUS |
static MyStringId SoundBlock_SoundName_MusCompetition_05 prohibited | Growing Wild |
static MyStringId SoundBlock_SoundName_MusCompetition_06 prohibited | Into the Asteroid Field |
static MyStringId SoundBlock_SoundName_MusCompetition_07 prohibited | Last Day on Triton |
static MyStringId SoundBlock_SoundName_MusCompetition_08 prohibited | Sands of the Slave Princess |
static MyStringId SoundBlock_SoundName_MusCompetition_09 prohibited | Sector 347 |
static MyStringId SoundBlock_SoundName_MusCompetition_10 prohibited | Space Angels |
static MyStringId SoundBlock_SoundName_MusCompetition_11 prohibited | Space Elevator |
static MyStringId SoundBlock_SoundName_MusCompetition_12 prohibited | Space Engineers Main Theme |
static MyStringId SoundBlock_SoundName_MusCompetition_13 prohibited | Space Pirates |
static MyStringId SoundBlock_SoundName_MusCompetition_14 prohibited | SpaceItOut |
static MyStringId SoundBlock_SoundName_MusCompetition_15 prohibited | The City Lies |
static MyStringId SoundBlock_SoundName_MusCompetition_16 prohibited | Timeless Space |
static MyStringId SoundBlock_SoundName_MusDanger_01 prohibited | Danger Music 01 |
static MyStringId SoundBlock_SoundName_MusDanger_02 prohibited | Danger Music 02 |
static MyStringId SoundBlock_SoundName_MusDanger_03 prohibited | Danger Music 03 |
static MyStringId SoundBlock_SoundName_MusDanger_04 prohibited | Danger Music 04 |
static MyStringId SoundBlock_SoundName_MusDanger_05 prohibited | Danger Music 05 |
static MyStringId SoundBlock_SoundName_MusDanger_06 prohibited | Danger Music 06 |
static MyStringId SoundBlock_SoundName_MusEarthlike_01 prohibited | EarthLike Music 01 |
static MyStringId SoundBlock_SoundName_MusEarthlike_02 prohibited | EarthLike Music 02 |
static MyStringId SoundBlock_SoundName_MusEarthlike_03 prohibited | EarthLike Music 03 |
static MyStringId SoundBlock_SoundName_MusEarthlike_04 prohibited | EarthLike Music 04 |
static MyStringId SoundBlock_SoundName_MusEarthlike_05 prohibited | EarthLike Music 05 |
static MyStringId SoundBlock_SoundName_MusEarthlike_06 prohibited | EarthLike Music 06 |
static MyStringId SoundBlock_SoundName_MusFun prohibited | Fun Music |
static MyStringId SoundBlock_SoundName_MusHeavyFight_01 prohibited | Heavy Fight Music 01 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_02 prohibited | Heavy Fight Music 02 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_03 prohibited | Heavy Fight Music 03 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_04 prohibited | Heavy Fight Music 04 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_05 prohibited | Heavy Fight Music 05 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_06 prohibited | Heavy Fight Music 06 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_07 prohibited | Heavy Fight Music 07 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_08 prohibited | Heavy Fight Music 08 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_09 prohibited | Heavy Fight Music 09 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_10 prohibited | Heavy Fight Music 10 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_11 prohibited | Heavy Fight Music 11 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_12 prohibited | Heavy Fight Music 12 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_13 prohibited | Heavy Fight Music 13 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_14 prohibited | Heavy Fight Music 14 |
static MyStringId SoundBlock_SoundName_Music1 prohibited | Music 1 |
static MyStringId SoundBlock_SoundName_Music2 prohibited | Music 2 |
static MyStringId SoundBlock_SoundName_MusLightFight_01 prohibited | Light Fight Music 01 |
static MyStringId SoundBlock_SoundName_MusLightFight_02 prohibited | Light Fight Music 02 |
static MyStringId SoundBlock_SoundName_MusLightFight_03 prohibited | Light Fight Music 03 |
static MyStringId SoundBlock_SoundName_MusLightFight_04 prohibited | Light Fight Music 04 |
static MyStringId SoundBlock_SoundName_MusLightFight_05 prohibited | Light Fight Music 05 |
static MyStringId SoundBlock_SoundName_MusLightFight_06 prohibited | Light Fight Music 06 |
static MyStringId SoundBlock_SoundName_MusLightFight_07 prohibited | Light Fight Music 07 |
static MyStringId SoundBlock_SoundName_MusLightFight_08 prohibited | Light Fight Music 08 |
static MyStringId SoundBlock_SoundName_MusLightFight_09 prohibited | Light Fight Music 09 |
static MyStringId SoundBlock_SoundName_MusLightFight_10 prohibited | Light Fight Music 10 |
static MyStringId SoundBlock_SoundName_MusLightFight_11 prohibited | Light Fight Music 11 |
static MyStringId SoundBlock_SoundName_MusLightFight_12 prohibited | Light Fight Music 12 |
static MyStringId SoundBlock_SoundName_MusLightFight_13 prohibited | Light Fight Music 13 |
static MyStringId SoundBlock_SoundName_MusLightFight_14 prohibited | Light Fight Music 14 |
static MyStringId SoundBlock_SoundName_MusMystery_01 prohibited | Mystery Music 01 |
static MyStringId SoundBlock_SoundName_MusMystery_02 prohibited | Mystery Music 02 |
static MyStringId SoundBlock_SoundName_MusMystery_03 prohibited | Mystery Music 03 |
static MyStringId SoundBlock_SoundName_MusMystery_04 prohibited | Mystery Music 04 |
static MyStringId SoundBlock_SoundName_MusMystery_05 prohibited | Mystery Music 05 |
static MyStringId SoundBlock_SoundName_MusMystery_06 prohibited | Mystery Music 06 |
static MyStringId SoundBlock_SoundName_MusMystery_07 prohibited | Mystery Music 07 |
static MyStringId SoundBlock_SoundName_MusMystery_08 prohibited | Mystery Music 08 |
static MyStringId SoundBlock_SoundName_MusPlanet_01 prohibited | Planet Music 01 |
static MyStringId SoundBlock_SoundName_MusPlanet_02 prohibited | Planet Music 02 |
static MyStringId SoundBlock_SoundName_MusPlanet_03 prohibited | Planet Music 03 |
static MyStringId SoundBlock_SoundName_MusPlanet_04 prohibited | Planet Music 04 |
static MyStringId SoundBlock_SoundName_MusPlanet_05 prohibited | Planet Music 05 |
static MyStringId SoundBlock_SoundName_MusPlanet_06 prohibited | Planet Music 06 |
static MyStringId SoundBlock_SoundName_MusSpace_01 prohibited | Space Music 01 |
static MyStringId SoundBlock_SoundName_MusSpace_02 prohibited | Space Music 02 |
static MyStringId SoundBlock_SoundName_MusSpace_03 prohibited | Space Music 03 |
static MyStringId SoundBlock_SoundName_MusSpace_04 prohibited | Space Music 04 |
static MyStringId SoundBlock_SoundName_MusSpace_05 prohibited | Space Music 05 |
static MyStringId SoundBlock_SoundName_MusSpace_06 prohibited | Space Music 06 |
static MyStringId SoundBlock_SoundName_MusSpace_07 prohibited | Space Music 07 |
static MyStringId SoundBlock_SoundName_MusSpace_08 prohibited | Space Music 08 |
static MyStringId SoundBlock_SoundName_MusSpace_09 prohibited | Space Music 09 |
static MyStringId SoundBlock_SoundName_MusSpace_10 prohibited | Space Music 10 |
static MyStringId SoundBlock_SoundName_MusSpace_11 prohibited | Space Music 11 |
static MyStringId SoundBlock_SoundName_MusSpace_12 prohibited | Space Music 12 |
static MyStringId SoundBlock_SoundName_ObjectiveComplete prohibited | Objective complete |
static MyStringId Space_spider prohibited | Default Spider |
static MyStringId Space_spider_black prohibited | Black Spider |
static MyStringId Space_spider_brown prohibited | Brown Spider |
static MyStringId Space_spider_green prohibited | Green Spider |
static MyStringId Space_Wolf prohibited | Wolf |
static MyStringId SpawnEntity prohibited | Spawn |
static MyStringId SpawnInSpaceSuit prohibited | Space Suit |
static MyStringId SpawnMenu_KeepOriginalMaterial prohibited | Keep Original |
static MyStringId SpawnMenu_KeepOriginalMaterial_Tooltip prohibited | Keep original asteroid material |
static MyStringId SpawnMenu_VoxelSize prohibited | Voxel Size: |
static MyStringId Spectator_BlockRadialMenu prohibited | Open Block radial menu |
static MyStringId Spectator_FocusPlayer prohibited | Focus character/ship |
static MyStringId Spectator_HorizontalMovement prohibited | Horizontal movement |
static MyStringId Spectator_LockToGrid prohibited | Lock to grid |
static MyStringId Spectator_PlayerControl prohibited | Control character/ship |
static MyStringId Spectator_Rotation prohibited | Rotation |
static MyStringId Spectator_RotationSpeedDown prohibited | Rotation speed down |
static MyStringId Spectator_RotationSpeedUp prohibited | Rotation speed up |
static MyStringId Spectator_SpeedBoost prohibited | Movement speed boost |
static MyStringId Spectator_SpeedDown prohibited | Movement speed down |
static MyStringId Spectator_SpeedUp prohibited | Movement speed up |
static MyStringId Spectator_SystemRadialMenu prohibited | Open System radial menu |
static MyStringId Spectator_Teleport prohibited | Teleport character/ship |
static MyStringId SpectatorControls_Free_Desc prohibited | Free spectator. You can still shoot and do actions with controlled object |
static MyStringId SpectatorControls_None_Desc prohibited | Get back into controlled character / cockpit |
static MyStringId SpectatorControls_Static_Desc prohibited | Static spectator. You control character / cockpit, but camera is static |
static MyStringId Speed prohibited | Speed |
static MyStringId StaticObjects prohibited | StaticObjects |
static MyStringId StationRotation_Static prohibited | Cycle placement modes |
static MyStringId StationRotation_Static_Desc prohibited | Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity |
static MyStringId Stop prohibited | Stop |
static MyStringId Store_Error_Caption_OrderOfferLimitReachedHard prohibited | Failure |
static MyStringId Store_Error_Caption_OrderOfferLimitReachedSoft prohibited | Failure |
static MyStringId Store_Error_Text_OrderOfferLimitReachedHard prohibited | Failed to create order/offer. You have reached order/offer limit for this block. |
static MyStringId StoreAdministration prohibited | Administration |
static MyStringId StoreAdministration_NewOffer prohibited | New Offer |
static MyStringId StoreAdministration_NewOrder prohibited | New Order |
static MyStringId StoreBlock_Column_Amount prohibited | Amount |
static MyStringId StoreBlock_Column_Name prohibited | Name |
static MyStringId StoreBlock_Column_PricePerUnit prohibited | Price per Unit |
static MyStringId StoreBlock_Column_TotalPrice prohibited | Total Price |
static MyStringId StoreBlock_OfferDiscount prohibited | Discount: |
static MyStringId StoreBlockView_AmountLabel prohibited | Amount: |
static MyStringId StoreBlockView_CashBack prohibited | Cashback: |
static MyStringId StoreBlockView_CreateOfferButton prohibited | Create Offer |
static MyStringId StoreBlockView_CreateOrderButton prohibited | Create Order |
static MyStringId StoreBlockView_ListingFee prohibited | Listing Fee: |
static MyStringId StoreBlockView_OfferItem prohibited | Offer |
static MyStringId StoreBlockView_OrderItem prohibited | Order |
static MyStringId StoreBlockView_PricePerUnitLabel prohibited | Price per Unit: |
static MyStringId StoreBlockView_TotalPriceLabel prohibited | Total Price: |
static MyStringId StoreBlockView_TransactionFee prohibited | Transaction Fee: |
static MyStringId StoreBuy_Error_Caption_FreePositionNotFound prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_ItemNotFound prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_ItemsTimeout prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughAmount prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughInventorySpace prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughMoney prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughPCU prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughSpaceInTank prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_SpawnFailed prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongAmount prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongInventory prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongOfferPricePerUnit prohibited | Transaction Failed |
static MyStringId StoreBuy_Error_Text_FreePositionNotFound prohibited | There is not enough free space around the station to spawn the vehicle. |
static MyStringId StoreBuy_Error_Text_ItemNotFound prohibited | Item no longer exists. |
static MyStringId StoreBuy_Error_Text_ItemsTimeout prohibited | Store list was updated, because it was not up to date. |
static MyStringId StoreBuy_Error_Text_NotEnoughAmount prohibited | There is not enough amount of the item. |
static MyStringId StoreBuy_Error_Text_NotEnoughInventorySpace prohibited | There is not enough space in selected inventory. |
static MyStringId StoreBuy_Error_Text_NotEnoughMoney prohibited | Transaction failed. You don't have enough money. |
static MyStringId StoreBuy_Error_Text_NotEnoughPCU prohibited | You don't have enough PCU to buy this item. |
static MyStringId StoreBuy_Error_Text_NotEnoughSpaceInTank prohibited | Transfer of gas failed. Tank does not have enough free capacity. |
static MyStringId StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace prohibited | There is not enough space in the store block inventory to complete transaction. |
static MyStringId StoreBuy_Error_Text_SpawnFailed prohibited | Vehicle was not unable to spawn. |
static MyStringId StoreBuy_Error_Text_WrongAmount prohibited | You have entered wrong amount. |
static MyStringId StoreBuy_Error_Text_WrongInventory prohibited | Selected inventory can not be used to buy this item. |
static MyStringId StoreBuy_Error_Text_WrongOfferPricePerUnit prohibited | Price per unit is lower than minimum. Minimum is {0}. |
static MyStringId StoreScreen_AllButton prohibited | All |
static MyStringId StoreScreen_BuyButton prohibited | Buy |
static MyStringId StoreScreen_CancelButton prohibited | Delete |
static MyStringId StoreScreen_GridTooltip_Pcu prohibited | PCU: |
static MyStringId StoreScreen_Help_Buy prohibited | {CONTROL:GUI:BUTTON_X} Buy |
static MyStringId StoreScreen_Help_ChangeAmount prohibited | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount |
static MyStringId StoreScreen_Help_ChangeInventory prohibited | {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory |
static MyStringId StoreScreen_Help_Deposit prohibited | {CONTROL:GUI:BUTTON_X} Deposit |
static MyStringId StoreScreen_Help_Refresh prohibited | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId StoreScreen_Help_Sell prohibited | {CONTROL:GUI:BUTTON_X} Sell |
static MyStringId StoreScreen_Help_SortBy prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by |
static MyStringId StoreScreen_Help_Withdraw prohibited | {CONTROL:GUI:BUTTON_Y} Withdraw |
static MyStringId StoreScreen_Preview prohibited | Show Preview |
static MyStringId StoreScreen_SelectInventory prohibited | Select inventory: |
static MyStringId StoreScreen_SellButton prohibited | Sell |
static MyStringId StoreScreenAdmin_Help_CreateOffer prohibited | {CONTROL:GUI:BUTTON_X} Create offer |
static MyStringId StoreScreenAdmin_Help_CreateOrder prohibited | {CONTROL:GUI:BUTTON_X} Create order |
static MyStringId StoreScreenAdmin_Help_Delete prohibited | {CONTROL:GUI:BUTTON_X} Delete |
static MyStringId StoreScreenBuyHeader prohibited | Buy |
static MyStringId StoreScreenContractsHeader prohibited | Contracts |
static MyStringId StoreScreenSellHeader prohibited | Sell |
static MyStringId StoreSell_Error_Caption_NotEnoughAmount prohibited | Transaction Failed |
static MyStringId StoreSell_Error_Caption_NotEnoughInventorySpace prohibited | Transaction Failed |
static MyStringId StoreSell_Error_Caption_NotEnoughMoney prohibited | Transaction Failed |
static MyStringId StoreSell_Error_Caption_WrongAmount prohibited | Transaction Failed |
static MyStringId StoreSell_Error_Text_NotEnoughAmount prohibited | You don't have specified amount of that item. |
static MyStringId StoreSell_Error_Text_NotEnoughInventorySpace prohibited | There is not enough space in store's grid inventories. |
static MyStringId StoreSell_Error_Text_NotEnoughMoney prohibited | The owner of this store does not have enough money. |
static MyStringId StoreSell_Error_Text_WrongAmount prohibited | You are trying to sell more than current amount of the store item. |
static MyStringId String1 prohibited | |
static MyStringId String1TerminalTab_Factions_LeaveToolTip prohibited | Leave selected faction |
static MyStringId String2 prohibited | |
static MyStringId String3 prohibited | |
static MyStringId String4 prohibited | |
static MyStringId SunRotationPeriod prohibited | Day duration |
static MyStringId SurvivalKit_SpawnNameLabel prohibited | Spawn Name |
static MyStringId SurvivalKit_SpawnNameToolTip prohibited | The name to display on the spawn screen. Leave empty to display the block name. |
static MyStringId SwitchBuilderMode prohibited | Switch cockpit builder mode |
static MyStringId SwitchText_Close prohibited | Close |
static MyStringId SwitchText_Off prohibited | Off |
static MyStringId SwitchText_On prohibited | On |
static MyStringId SwitchText_Open prohibited | Open |
static MyStringId SwitchToNormalVT prohibited | With this release we changed visuals of the game a lot. Your graphics settings were changed to Medium to avoid any performance issues. |
static MyStringId Targeting_Distance prohibited | Distance |
static MyStringId Targeting_Locking prohibited | Locking |
static MyStringId Targeting_LosingLock prohibited | Losing Lock |
static MyStringId Targeting_NoTarget prohibited | No Target |
static MyStringId Targeting_Status prohibited | Status |
static MyStringId Targeting_Subsystem prohibited | Subsystem |
static MyStringId Targeting_Target prohibited | Target |
static MyStringId Targeting_TargetLocked prohibited | Target Locked |
static MyStringId Targeting_Velocity prohibited | Velocity |
static MyStringId Targeting_Volume prohibited | Volume |
static MyStringId TargetingControlHint prohibited | [RMB] to lock target |
static MyStringId TemperatureCold prohibited | Cold |
static MyStringId TemperatureCozy prohibited | Cozy |
static MyStringId TemperatureExtremeFreeze prohibited | Extreme Freeze |
static MyStringId TemperatureExtremeHot prohibited | Extreme Hot |
static MyStringId TemperatureFreeze prohibited | Freeze |
static MyStringId TemperatureHot prohibited | Hot |
static MyStringId TemperatureInferno prohibited | Inferno |
static MyStringId TemperatureWarm prohibited | Warm |
static MyStringId Terminal prohibited | Terminal |
static MyStringId Terminal_AuthorshipNotAvailable prohibited | Authorship operations are not available when playing with no limits. |
static MyStringId Terminal_BlockAccessDenied prohibited | (access denied) |
static MyStringId Terminal_BlockIncomplete prohibited | (incomplete) |
static MyStringId Terminal_CollectAll prohibited | Collect All |
static MyStringId Terminal_CustomData prohibited | Custom Data |
static MyStringId Terminal_CustomDataTooltip prohibited | Shows an editor for custom data to be used by scripts and mods. |
static MyStringId Terminal_DrainAll prohibited | Drain All |
static MyStringId Terminal_Factions_DataNotAvailable prohibited | Not Available |
static MyStringId Terminal_Factions_Unknown_Label prohibited | Undiscovered |
static MyStringId Terminal_Factions_Unknown_Label_TTIP prohibited | Faction not discovered. Data is not available. |
static MyStringId Terminal_Factions_Unknown_Tag prohibited | ---- |
static MyStringId Terminal_GroupTitle prohibited | Block Group: |
static MyStringId Terminal_PowerTransferOverride prohibited | Override Power Transfer |
static MyStringId Terminal_RemoteControl_Button prohibited | Remote Access |
static MyStringId Terminal_Shoot prohibited | Shoot |
static MyStringId Terminal_ShootOnce prohibited | Shoot once |
static MyStringId Terminal_ShowAllInTerminal prohibited | Show hidden blocks |
static MyStringId Terminal_ShowInInventory prohibited | Show block in Inventory Screen |
static MyStringId Terminal_ShowInInventoryToolTip prohibited | Show block in inventory screen. If you access the block directly it will be visible regardless of this setting. |
static MyStringId Terminal_ShowInTerminal prohibited | Show block in terminal |
static MyStringId Terminal_ShowInTerminalToolTip prohibited | Show/hide current block in terminal |
static MyStringId Terminal_ShowInToolbarConfig prohibited | Show block in toolbar config |
static MyStringId Terminal_ShowInToolbarConfigToolTip prohibited | Show/hide current block in toolbar config |
static MyStringId Terminal_ShowOnHUD prohibited | Show on HUD |
static MyStringId Terminal_ShowOnHUDToolTip prohibited | You must have active antenna connected |
static MyStringId Terminal_ThrowOut prohibited | Throw Out |
static MyStringId Terminal_Trading prohibited | Trading Mode |
static MyStringId Terminal_Trading_Tooltip prohibited | Trading Mode allows trading through store block. It also prevents the visibility of blocks of other grid, transfer of electricity and items. Cannot be changed while connector is connected. |
static MyStringId Terminal_UseConveyorSystem prohibited | Use Conveyor System |
static MyStringId TerminalAccess prohibited | Open Terminal |
static MyStringId TerminalButton_GroupSave prohibited | Save |
static MyStringId TerminalComms_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalControl prohibited | Take Control |
static MyStringId TerminalControlPanel_Cockpit_ControlGyros prohibited | Control Gyros |
static MyStringId TerminalControlPanel_Cockpit_ControlGyros_Tooltip prohibited | Enable gyro control for this cockpit. |
static MyStringId TerminalControlPanel_Cockpit_ControlThrusters prohibited | Control thrusters |
static MyStringId TerminalControlPanel_Cockpit_ControlWheels prohibited | Control wheels |
static MyStringId TerminalControlPanel_Cockpit_EnableTargetLocking prohibited | Enable target locking |
static MyStringId TerminalControlPanel_Cockpit_Handbrake prohibited | Handbrake |
static MyStringId TerminalControlPanel_Cockpit_HorizonIndicator prohibited | Show horizon and altitude |
static MyStringId TerminalControlPanel_Cockpit_MainCockpit prohibited | Main cockpit |
static MyStringId TerminalControlPanel_Cockpit_MainRemoteControl prohibited | Main Remote Control |
static MyStringId TerminalControlPanel_Cockpit_Park prohibited | Park |
static MyStringId TerminalControlPanel_EditCode prohibited | Edit |
static MyStringId TerminalControlPanel_EditCode_Tooltip prohibited | Opens code editor where you can create new scripts and upload/download them from workshop |
static MyStringId TerminalControlPanel_Help_Screen prohibited | {CONTROL:GUI:RIGHT_STICK_BUTTON} Toggle show on HUD {CONTROL:GUI:BUTTON_Y} Toggle show in terminal {CONTROL:GUI:BUTTON_X} Toggle On/Off {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range |
static MyStringId TerminalControlPanel_Recompile prohibited | Recompile |
static MyStringId TerminalControlPanel_Recompile_Tooltip prohibited | Recompiles the current script |
static MyStringId TerminalControlPanel_RunArgument prohibited | Argument |
static MyStringId TerminalControlPanel_RunArgument_ToolTip prohibited | An argument passed to your code when clicking the Run button |
static MyStringId TerminalControlPanel_RunCode prohibited | Run |
static MyStringId TerminalControlPanel_RunCode_Tooltip prohibited | Run current script and notifies about any exception during run |
static MyStringId TerminalControlPanel_RunCodeDefault prohibited | Run with default argument |
static MyStringId TerminalControlPanel_TimerDelay prohibited | Delay |
static MyStringId TerminalControlPanel_Warhead_Detonate prohibited | Detonate |
static MyStringId TerminalControlPanel_Warhead_DetonationTime prohibited | Detonation time |
static MyStringId TerminalControlPanel_Warhead_Safety prohibited | Arm warhead |
static MyStringId TerminalControlPanel_Warhead_SafetyTooltip prohibited | When checked, the warhead can be detonated manually or by unwary handle. This does not affect automatic detonation after the countdown. |
static MyStringId TerminalControlPanel_Warhead_StartCountdown prohibited | Start countdown |
static MyStringId TerminalControlPanel_Warhead_StopCountdown prohibited | Stop countdown |
static MyStringId TerminalControlPanel_Warhead_SwitchTextArmed prohibited | Armed |
static MyStringId TerminalControlPanel_Warhead_SwitchTextDisarmed prohibited | Disarmed |
static MyStringId TerminalDistance prohibited | Distance |
static MyStringId TerminalFactions_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalGps_Help_Screen prohibited | {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} New from current position {CONTROL:GUI:MODIF_L} + {CONTROL:GUI:BUTTON_X} New {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_ScreenConvertShip prohibited | {CONTROL:GUI:BUTTON_X} Convert to ship {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_ScreenConvertStation prohibited | {CONTROL:GUI:BUTTON_X} Convert to station {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInventory_Help_ItemsGrid prohibited | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:VIEW} Deposit all |
static MyStringId TerminalInventory_Help_ItemsGrid_Droppable prohibited | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:MENU} Drop item {CONTROL:GUI:VIEW} Deposit all |
static MyStringId TerminalInventory_Help_Screen prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Left filter {CONTROL:GUI:RIGHT_STICK_BUTTON} Right filter {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInventory_Help_TransferItems prohibited | {CONTROL:GUI:ACCEPT} Transfer items |
static MyStringId TerminalName prohibited | Grid Name |
static MyStringId TerminalProduction_Help_BlueprintFilter prohibited | {CONTROL:GUI:LEFT_STICK_BUTTON} Filter: {0} |
static MyStringId TerminalProduction_Help_QueueGrid prohibited | {CONTROL:GUI:ACCEPT} Remove one (hold to remove all) |
static MyStringId TerminalProduction_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProduction_Help_ScreenAssembling prohibited | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Assembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProduction_Help_ScreenDisassembling prohibited | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Disassembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProperties_Help_Screen prohibited | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalRemote_Help_ShipsTable prohibited | {CONTROL:GUI:ACCEPT} Take control {CONTROL:GUI:BUTTON_X} Open terminal |
static MyStringId TerminalSafeZoneNeedsStation prohibited | Safe zones can be enabled only on stations. |
static MyStringId TerminalSc |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!