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Sandbox.Game.Localization.MySpaceTexts
Morten Aune Lyrstad edited this page Apr 16, 2022
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60 revisions
← Index ← Namespace Index
public abstract sealed class MySpaceTexts
Namespace: Sandbox.Game.Localization
Assembly: Sandbox.Game.dll
Member | Description |
---|---|
static MyStringId ActiveContractsScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId Add | Add |
static MyStringId AddAll | Add all |
static MyStringId AddNpcToFaction | Add NPC |
static MyStringId AddNpcToFactionHelp | Adds new NPC identity to this faction - faction will not cease to exist when last player leaves. Available in scenario edit mode only. |
static MyStringId AdminMenuNotAvailable | Admin menu is available only when you're admin or when admin promotes you to Observer and beyond |
static MyStringId AdminScreen_Safezone_Collision | Safe zone collision. Reduce radius until no safezones are overlapping. |
static MyStringId AdvancedWorldSettings_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Afterburner | Sprint |
static MyStringId AGravity | A-Gravity |
static MyStringId AlienFogHeavy | Alien Fog Heavy |
static MyStringId AlienFogLight | Alien Fog Light |
static MyStringId AlienRainHeavy | Alien Rain Heavy |
static MyStringId AlienRainLight | Alien Rain Light |
static MyStringId AlienThunderstormHeavy | Alien Thunderstorm Heavy |
static MyStringId AlienThunderstormLight | Alien Thunderstorm Light |
static MyStringId Align_Center | Center |
static MyStringId Align_Left | Left |
static MyStringId Align_Right | Right |
static MyStringId AngleGrinderPrimaryAction | Press {0} to dismount target |
static MyStringId Antenna_EnableBroadcast | Enable broadcasting |
static MyStringId Antenna_HudTextLabel | HUD Text |
static MyStringId Antenna_HudTextToolTip | The text to display on the HUD when the antenna is enabled. Leave empty to display the block name. |
static MyStringId Antenna_IgnoreAlliedBroadcast | Ignore Allied Broadcast |
static MyStringId Antenna_IgnoreAlliedBroadcastTooltip | Ignores broadcasts sent by friendly antenna that do not belong to you |
static MyStringId Antenna_IgnoreOtherBroadcast | Ignore Other Broadcast |
static MyStringId Antenna_IgnoreOtherBroadcastTooltip | Ignores broadcasts sent by neutral and enemy antenna |
static MyStringId AreaInteration_Label | Enable Area interaction |
static MyStringId Assembler_SlaveMode | Cooperative Mode |
static MyStringId AssemblerState_Disabled | Disabled |
static MyStringId AssemblerState_InventoryFull | Inventory is full |
static MyStringId AssemblerState_MissingItems | Missing items |
static MyStringId AssemblerState_NotEnoughPower | Not enough power |
static MyStringId AssemblerState_NothingBeingProduced | Nothing produced right now |
static MyStringId AssemblerState_NotWorking | Assembler damaged or dismounted |
static MyStringId Asteroid_Amount | Asteroid amount |
static MyStringId Asteroids | Asteroids |
static MyStringId AttachToSelectedEntity | Attach to selected entity |
static MyStringId AudioOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId AUTO | AUTO |
static MyStringId BannerControl_Help_Next | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BannerControl_Help_Open | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BannerControl_Help_Previous | {CONTROL:GUI:ACCEPT} Select |
static MyStringId BatteryBlock | Battery |
static MyStringId Beacon_SafeZone_AllowBuild_TTIP | Allow/Disallow Building in Safe Zone |
static MyStringId Beacon_SafeZone_AllowConvertToStation_TTIP | Select to allow converting large grids to stations inside the safe zone. |
static MyStringId Beacon_SafeZone_AllowDmg_TTIP | Allow/Disallow Damage in Safe Zone |
static MyStringId Beacon_SafeZone_AllowDrill_TTIP | Allow/Disallow Drilling in Safe Zone |
static MyStringId Beacon_SafeZone_AllowGrind_TTIP | Allow/Disallow Grinding in Safe Zone |
static MyStringId Beacon_SafeZone_AllowLandingGear_TTIP | Select to allow landing gear locking inside the safe zone |
static MyStringId Beacon_SafeZone_AllowShoot_TTIP | Allow/Disallow Shooting in Safe Zone |
static MyStringId Beacon_SafeZone_AllowVoxel_TTIP | Allow/Disallow Voxel modifications in Safe Zone |
static MyStringId Beacon_SafeZone_AllowWeld_TTIP | Allow/Disallow Welding in Safe Zone |
static MyStringId Beacon_SafeZone_Desc | Enable safe zone |
static MyStringId Beacon_SafeZone_FilterBtn_TTIP | Setup Safe Zone access |
static MyStringId Beacon_SafeZone_Info_Desc | Safe Zone: |
static MyStringId Beacon_SafeZone_Info_Disabled | Disabled |
static MyStringId Beacon_SafeZone_Info_Enabled | Enabled |
static MyStringId Beacon_SafeZone_Info_Inactive | Inactive |
static MyStringId Beacon_SafeZone_Info_Initializing | Initializing... |
static MyStringId Beacon_SafeZone_Info_NextUnkeepIn | Next Upkeep in: |
static MyStringId Beacon_SafeZone_Info_ZoneChips | Zone Chips: |
static MyStringId Beacon_SafeZone_Off | Off |
static MyStringId Beacon_SafeZone_On | On |
static MyStringId Beacon_SafeZone_RangeSlider | Set Range of safe zone |
static MyStringId Beacon_SafeZone_RangeSlider_TTIP | Change to set new safe zone range |
static MyStringId Beacon_SafeZone_Shape_TTIP | Change shape of safe zone |
static MyStringId Beacon_SafeZone_ToolTip | Toggle to turn on safe zone (Grid has to be converted to station for this to work). Activation time is {0} second{3}. Cost is {1} Zone Chip{4} per {2} minute{5}. |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Activation | s |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_Minutes | s |
static MyStringId Beacon_SafeZone_ToolTip_PluralSuffix_ZoneChips | s |
static MyStringId BiggestDistanceFromPlayers | BiggestDistanceFromPlayers |
static MyStringId BiggestGrids | BiggestGrids |
static MyStringId Blacklist | Blacklist |
static MyStringId Blank | |
static MyStringId BlindJump | Blind Jump |
static MyStringId BlockAction_ConveyorSorterBlacklist | Blacklist |
static MyStringId BlockAction_ConveyorSorterWhitelist | Whitelist |
static MyStringId BlockAction_DoorClosed | Closed |
static MyStringId BlockAction_DoorOpen | Open |
static MyStringId BlockAction_RemoveFromToolbar | [remove from toolbar] |
static MyStringId BlockAction_Switch | Switch |
static MyStringId BlockAction_Toggle | Toggle block |
static MyStringId BlockActionTitle_AddHingeHead | Add Hinge Head |
static MyStringId BlockActionTitle_AddPistonHead | Add Piston Head |
static MyStringId BlockActionTitle_AddRotorHead | Add Rotor Head |
static MyStringId BlockActionTitle_AddSmallHingeHead | Add Small Head |
static MyStringId BlockActionTitle_AddSmallRotorHead | Add Small Head |
static MyStringId BlockActionTitle_AddWaypoint | Add |
static MyStringId BlockActionTitle_AddWheel | Add Wheel |
static MyStringId BlockActionTitle_Attach | Attach |
static MyStringId BlockActionTitle_AutoEnable | Enable Auto |
static MyStringId BlockActionTitle_Detach | Detach |
static MyStringId BlockActionTitle_DischargeToggle | Discharge On/Off |
static MyStringId BlockActionTitle_Extend | Extend |
static MyStringId BlockActionTitle_Jump | Jump |
static MyStringId BlockActionTitle_LargeTurretCopyTarget | Copy target |
static MyStringId BlockActionTitle_LargeTurretUnlockTarget | Forget target |
static MyStringId BlockActionTitle_Lock | Lock |
static MyStringId BlockActionTitle_MoveWaypointDown | Move Down |
static MyStringId BlockActionTitle_MoveWaypointUp | Move Up |
static MyStringId BlockActionTitle_Park | Park |
static MyStringId BlockActionTitle_RechargeToggle | Recharge On/Off |
static MyStringId BlockActionTitle_RemoteCopy | Copy |
static MyStringId BlockActionTitle_RemotePaste | Paste |
static MyStringId BlockActionTitle_RemoveWaypoint | Remove |
static MyStringId BlockActionTitle_Retract | Retract |
static MyStringId BlockActionTitle_Reverse | Reverse |
static MyStringId BlockActionTitle_SwitchLock | Switch lock |
static MyStringId BlockActionTitle_Unlock | Unlock |
static MyStringId BlockActionTitle_View | View |
static MyStringId BlockActionTitle_WaypointReset | Reset waypoint |
static MyStringId BlockActionTooltip_AddHingeHead | Tries to add a Hinge head if no head is present |
static MyStringId BlockActionTooltip_AddPistonHead | Tries to add a piston head if no head is present |
static MyStringId BlockActionTooltip_AddRotorHead | Tries to add a Rotor head if no head is present |
static MyStringId BlockActionTooltip_AddSmallHingeHead | Tries to add a Small Hinge head on Large Hinge if no head is present |
static MyStringId BlockActionTooltip_AddSmallRotorHead | Tries to add a Small Rotor head on Large Rotor if no head is present |
static MyStringId BlockActionTooltip_AddWheel | Tries to add a Wheel if no wheel is present |
static MyStringId BlockActionTooltip_LargeTurretCopyTarget | Make turret lock to your target. |
static MyStringId BlockActionTooltip_LargeTurretUnlockTarget | This immediately forgets the current target |
static MyStringId BlockActionTooltip_SelectedJumpTarget | To execute the jump, assign the "Jump" command to the toolbar of a cockpit |
static MyStringId BlockActionTooltip_WaypointReset | Resets current waypoint to first position |
static MyStringId BlockComboBoxValue_TextPanelAccessOnlyOwner | Only owner |
static MyStringId BlockComboBoxValue_TextPanelAccessReadAll | Everyone read-only |
static MyStringId BlockComboBoxValue_TextPanelAccessReadFaction | Faction read-only |
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteAll | Everyone read/write |
static MyStringId BlockComboBoxValue_TextPanelAccessReadWriteFaction | Faction read/write |
static MyStringId BlockComboBoxValue_TextPanelShowTextNone | None |
static MyStringId BlockComboBoxValue_TextPanelShowTextPrivate | Private |
static MyStringId BlockComboBoxValue_TextPanelShowTextPublic | Public |
static MyStringId BlockCount | BlockCount |
static MyStringId BlockIsNotPowered | Block is not powered |
static MyStringId BlockOwner_Me | Me |
static MyStringId BlockOwner_Nobody | Nobody |
static MyStringId BlockOwner_Owner | Owner |
static MyStringId BlockOwner_ShareAll | Share with all |
static MyStringId BlockOwner_ShareFaction | Share with my faction |
static MyStringId BlockOwner_ShareNone | No share |
static MyStringId BlockOwner_Transfer | Transfer ownership |
static MyStringId BlockOwner_TransferTo | Transfer to: |
static MyStringId BlockOwner_Unknown | Unknown |
static MyStringId BlockPropertiesText_ConnectorDetail_Part1 | Connected |
static MyStringId BlockPropertiesText_ConnectorDetail_Part2 | ago Disconnect after: |
static MyStringId BlockPropertiesText_ConnectorDetail_Part3 | Never |
static MyStringId BlockPropertiesText_CurrentJump | Current jump: |
static MyStringId BlockPropertiesText_DepletedIn | Fully depleted in: |
static MyStringId BlockPropertiesText_Effectiveness | Effectiveness: |
static MyStringId BlockPropertiesText_Efficiency | Power Efficiency: |
static MyStringId BlockPropertiesText_HeadAttachingAny | Looking for any Head to attach |
static MyStringId BlockPropertiesText_HeadAttachingSpecific | Looking for specific Head to attach |
static MyStringId BlockPropertiesText_LockState | Lock State: |
static MyStringId BlockPropertiesText_LoopTimer | Loop timer: |
static MyStringId BlockPropertiesText_MainCockpit | Main ship cockpit |
static MyStringId BlockPropertiesText_MaxJump | Max jump distance: |
static MyStringId BlockPropertiesText_MaxOutput | Max Output: |
static MyStringId BlockPropertiesText_MaxRequiredInput | Max Required Input: |
static MyStringId BlockPropertiesText_MaxStoredPower | Max Stored Power: |
static MyStringId BlockPropertiesText_MotoLockOverrideDisabled | The current rotor rotation speed is too high. Rotor will be locked when angular velocity gets lower. |
static MyStringId BlockPropertiesText_MotorAttached | Attached |
static MyStringId BlockPropertiesText_MotorAttachingAny | Looking for any rotor to attach |
static MyStringId BlockPropertiesText_MotorAttachingSpecific | Looking for specific rotor to attach |
static MyStringId BlockPropertiesText_MotorCurrentAngle | Current angle: |
static MyStringId BlockPropertiesText_MotorDetached | Detached |
static MyStringId BlockPropertiesText_MotorLimitsDisabled | The current rotor rotation is out of limits, the limits will be enabled when the rotor is within range |
static MyStringId BlockPropertiesText_MotorLocked | Safety locked |
static MyStringId BlockPropertiesText_OxygenOutput | Oxygen Output: |
static MyStringId BlockPropertiesText_PistonCurrentPosition | Current position: |
static MyStringId BlockPropertiesText_Productivity | Productivity: |
static MyStringId BlockPropertiesText_RechargedIn | Fully recharged in: |
static MyStringId BlockPropertiesText_RequiredInput | Required Input: |
static MyStringId BlockPropertiesText_StoredPower | Stored power: |
static MyStringId BlockPropertiesTitle_HudText | HUD Text |
static MyStringId BlockPropertiesTitle_HudText_Tooltip | The text to display on the HUD when the beacon is enabled. Leave empty to display the block name. |
static MyStringId BlockPropertiesTooltip_Projector_GetOwnership | All blocks from the spawned ship will have the same ownership settings as this projector |
static MyStringId BlockPropertyButtonOff_Retract | Retract |
static MyStringId BlockPropertyButtonOn_Expand | Expand |
static MyStringId BlockPropertyDescription_AngleDeviation | Turret will shoot only if the angle to target is less than deviation. |
static MyStringId BlockPropertyDescription_AnyoneCanUse | If false checks whether player pressing button has access to the block |
static MyStringId BlockPropertyDescription_BreakForce | Landing gear will unlock automatically when force applied to keep it attached is larger than this value |
static MyStringId BlockPropertyDescription_BroadcastRadius | Broadcast radius |
static MyStringId BlockPropertyDescription_BroadcastUsingAntennas | Broadcast using antennas |
static MyStringId BlockPropertyDescription_Connector_AutoUnlockTime | Time (in seconds) after which connector automatically unlocks. |
static MyStringId BlockPropertyDescription_Connector_Strength | Connector strength when aligning ship (yellow color), smaller strength of two connectors is used |
static MyStringId BlockPropertyDescription_Depressurize | The vent will remove air from the room and store it in tanks |
static MyStringId BlockPropertyDescription_EnableRegeneration | Enable dummy to be regenerated after its complete destruction. |
static MyStringId BlockPropertyDescription_GravityAcceleration | Gravitational acceleration of the generator |
static MyStringId BlockPropertyDescription_GravityFieldDepth | Depth of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GravityFieldHeight | Height of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GravityFieldRadius | Radius of the gravity field |
static MyStringId BlockPropertyDescription_GravityFieldWidth | Width of the gravity field of the generator |
static MyStringId BlockPropertyDescription_GyroOverride | If set, the gyro does not respond to cockpit controls, but can instead be controlled manually using the terminal control sliders |
static MyStringId BlockPropertyDescription_GyroPitchOverride | Pitch component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_GyroPower | Supplied power affects gyroscope force |
static MyStringId BlockPropertyDescription_GyroRollOverride | Roll component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_GyroYawOverride | Yaw component of the constant torque that is applied by this gyro if the cockpit controls are overridden |
static MyStringId BlockPropertyDescription_HingeLock | Hinge will lock its current position |
static MyStringId BlockPropertyDescription_LaserRange | Range |
static MyStringId BlockPropertyDescription_LightBlinkInterval | Blinking interval of light (in seconds) |
static MyStringId BlockPropertyDescription_LightBlinkLenght | Length of blinking as percentage of blink interval |
static MyStringId BlockPropertyDescription_LightBlinkOffset | Offset of blinking as percentage of blink interval |
static MyStringId BlockPropertyDescription_LightColor | Color of the light |
static MyStringId BlockPropertyDescription_LightFalloff | Exponential falloff of the light (1 = linear, 2 = quadratic, etc) |
static MyStringId BlockPropertyDescription_LightIntensity | Intensity of the light |
static MyStringId BlockPropertyDescription_LightOffset | Offset of the light from model |
static MyStringId BlockPropertyDescription_LightRadius | Radius of influence of the light |
static MyStringId BlockPropertyDescription_LightReflectorRadius | Reflector radius of influence of the light |
static MyStringId BlockPropertyDescription_Motor_Friction | Regulates wheel friction by changing pressure in the tire |
static MyStringId BlockPropertyDescription_Motor_Height | Axle height offset from center |
static MyStringId BlockPropertyDescription_Motor_InvertPropulsion | Invert the propulsion direction |
static MyStringId BlockPropertyDescription_Motor_InvertSteer | Invert the steering direction |
static MyStringId BlockPropertyDescription_Motor_MaxSteerAngle | The maximum angle that the wheel will turn when steering |
static MyStringId BlockPropertyDescription_Motor_Power | Power supplied to propulsion |
static MyStringId BlockPropertyDescription_Motor_Propulsion | If the wheel is propelled |
static MyStringId BlockPropertyDescription_Motor_PropulsionOverride | Propulsion override |
static MyStringId BlockPropertyDescription_Motor_Steering | Control steering of this suspension from cockpit |
static MyStringId BlockPropertyDescription_Motor_SteerOverride | Steer override |
static MyStringId BlockPropertyDescription_Motor_SteerReturnSpeed | The wheel's return speed from turning |
static MyStringId BlockPropertyDescription_Motor_SteerSpeed | The wheel turn speed |
static MyStringId BlockPropertyDescription_Motor_SuspensionSpeed | Wheels will not be propeled over this speed |
static MyStringId BlockPropertyDescription_Motor_SuspensionTravel | Limits the suspension's travel height. Setting to 0% will effectively lock the suspension. |
static MyStringId BlockPropertyDescription_MotorBrakingTorque | Braking strength of the {0}: how fast it will stop (applied when the {0} is turned off) |
static MyStringId BlockPropertyDescription_MotorLock | Rotor will lock its current position |
static MyStringId BlockPropertyDescription_MotorLowerLimit | Lower angular limit |
static MyStringId BlockPropertyDescription_MotorRotorDisplacement | Allows to move the rotor grid up or down to solve various alignment issues |
static MyStringId BlockPropertyDescription_MotorTorque | The torque of the {0}: how fast it will accelerate (applied when the {0} is turned on) |
static MyStringId BlockPropertyDescription_MotorUpperLimit | Upper angular limit |
static MyStringId BlockPropertyDescription_MotorUsesWheelCommands | Indicates whether motor is controlled like a wheel directly from cockpit |
static MyStringId BlockPropertyDescription_MotorVelocity | Target velocity of the {0}; the {0} will accelerate until the target velocity is reached |
static MyStringId BlockPropertyDescription_MultiplierAzimuth | Modify maximum velocity of azimuth rotor |
static MyStringId BlockPropertyDescription_MultiplierElevation | Modify maximum velocity of elevation rotor |
static MyStringId BlockPropertyDescription_OreDetectorRange | Maximum detection range |
static MyStringId BlockPropertyDescription_RegenerationDelay | Time before the dummy is restored |
static MyStringId BlockPropertyDescription_SensorFieldBack | How far the sensing field extends backwards from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldBottom | How far the sensing field extends below the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldFront | How far the sensing field extends in front of the sensor |
static MyStringId BlockPropertyDescription_SensorFieldLeft | How far the sensing field extends to the left from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldRight | How far the sensing field extends to the right from the sensor's position |
static MyStringId BlockPropertyDescription_SensorFieldTop | How far the sensing field extends above the sensor's position |
static MyStringId BlockPropertyDescription_SensorToolbarOpen | Opens toolbar |
static MyStringId BlockPropertyDescription_ShowShipName | Show ship name |
static MyStringId BlockPropertyDescription_SoundBlockRange | Range of played sound |
static MyStringId BlockPropertyDescription_SoundBlockVolume | Volume of played sound |
static MyStringId BlockPropertyDescription_SpaceBallFriction | Friction |
static MyStringId BlockPropertyDescription_SpaceBallRestitution | Restitution |
static MyStringId BlockPropertyDescription_SpaceBallVirtualMass | Virtual mass |
static MyStringId BlockPropertyDescription_Stockpile | Stockpiling tanks will not get drained by air vents |
static MyStringId BlockPropertyDescription_Suspension_AirShock | Automatically increases the strength of suspension spring when it is about to land hard. |
static MyStringId BlockPropertyDescription_Suspension_Brake | Enables sensitivity on brake input. |
static MyStringId BlockPropertyDescription_ThrustOverride | Overriding thruster will cause activation of thruster even without cockpit |
static MyStringId BlockPropertyItem_TargetOptions_CycleSubsystems | Cycle Subsystems |
static MyStringId BlockPropertyItem_TargetOptions_Default | Default |
static MyStringId BlockPropertyItem_TargetOptions_Unknown | Unknown |
static MyStringId BlockPropertyPopup_AutoPilotToolbarOpen | Set actions to be done when autopilot reaches this waypoint |
static MyStringId BlockPropertyProperties_CurrentInput | Current Input: |
static MyStringId BlockPropertyProperties_CurrentMass | Current Mass: |
static MyStringId BlockPropertyProperties_CurrentOutput | Current Output: |
static MyStringId BlockPropertyText_AnyoneCanUse | Anyone Can Use |
static MyStringId BlockPropertyText_Button | Button |
static MyStringId BlockPropertyText_ButtonList | Available buttons |
static MyStringId BlockPropertyText_ButtonName | Button name |
static MyStringId BlockPropertyText_TargetOptions | Target Options |
static MyStringId BlockPropertyText_TargetOptions_Target | Target |
static MyStringId BlockPropertyTitle_AddTool | Add tool or weapon |
static MyStringId BlockPropertyTitle_AddWeapon | Add weapon |
static MyStringId BlockPropertyTitle_Alignment | Alignment: |
static MyStringId BlockPropertyTitle_AngleDeviation | Angle deviation |
static MyStringId BlockPropertyTitle_AssignedCamera | Assigned camera |
static MyStringId BlockPropertyTitle_AssignedPB | Assigned Programmable Block |
static MyStringId BlockPropertyTitle_AssignRotorAzimuth | Assign azimuth rotor |
static MyStringId BlockPropertyTitle_AssignRotorElevation | Assign elevation rotor |
static MyStringId BlockPropertyTitle_Auto | Auto |
static MyStringId BlockPropertyTitle_AutoPilot | Autopilot |
static MyStringId BlockPropertyTitle_AutoPilotToolbarOpen | Setup Actions |
static MyStringId BlockPropertyTitle_AutoRefill | Auto-Refill |
static MyStringId BlockPropertyTitle_AvailableEffects | Available Effects |
static MyStringId BlockPropertyTitle_BackgroundColor | Backgr. |
static MyStringId BlockPropertyTitle_Beacons | Beacons |
static MyStringId BlockPropertyTitle_BreakForce | Break Force |
static MyStringId BlockPropertyTitle_BroadcastRadius | Broadcast radius |
static MyStringId BlockPropertyTitle_ChargeMode | Charge Mode |
static MyStringId BlockPropertyTitle_CockpitOnLockedToolbarOpen | Setup Action |
static MyStringId BlockPropertyTitle_CollisionAvoidance | Collision avoidance |
static MyStringId BlockPropertyTitle_Connector_AutoUnlockTime | Autounlock Time |
static MyStringId BlockPropertyTitle_Connector_Strength | Strength |
static MyStringId BlockPropertyTitle_ConveyorSorterAdd | Add |
static MyStringId BlockPropertyTitle_ConveyorSorterCandidatesList | Add new filter |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterItemsList | Active filters |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterMode | Filter Mode |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeBlacklist | Blacklist |
static MyStringId BlockPropertyTitle_ConveyorSorterFilterModeWhitelist | Whitelist |
static MyStringId BlockPropertyTitle_ConveyorSorterRemove | Remove |
static MyStringId BlockPropertyTitle_Depressurize | Depressurize |
static MyStringId BlockPropertyTitle_DestinationGPS | Destination GPS coordinates: |
static MyStringId BlockPropertyTitle_Discharge | Discharge |
static MyStringId BlockPropertyTitle_EnableAI | Enable AI |
static MyStringId BlockPropertyTitle_EnableDockingMode | Precision Mode |
static MyStringId BlockPropertyTitle_EnableRegeneration | Enable regeneration |
static MyStringId BlockPropertyTitle_ExhaustEffect | Exhaust Effect |
static MyStringId BlockPropertyTitle_FlightMode | Flight Mode |
static MyStringId BlockPropertyTitle_FlightMode_Circle | Circle |
static MyStringId BlockPropertyTitle_FlightMode_OneWay | One Way |
static MyStringId BlockPropertyTitle_FlightMode_Patrol | Patrol |
static MyStringId BlockPropertyTitle_Font | Font |
static MyStringId BlockPropertyTitle_FontColor | Color |
static MyStringId BlockPropertyTitle_Force | Force |
static MyStringId BlockPropertyTitle_ForwardDirection | Forward Direction |
static MyStringId BlockPropertyTitle_GpsLocations | GPS Locations |
static MyStringId BlockPropertyTitle_GravityAcceleration | Acceleration |
static MyStringId BlockPropertyTitle_GravityFieldDepth | Field depth |
static MyStringId BlockPropertyTitle_GravityFieldHeight | Field height |
static MyStringId BlockPropertyTitle_GravityFieldRadius | Radius |
static MyStringId BlockPropertyTitle_GravityFieldWidth | Field width |
static MyStringId BlockPropertyTitle_GyroOverride | Override controls |
static MyStringId BlockPropertyTitle_GyroPitchOverride | Pitch override |
static MyStringId BlockPropertyTitle_GyroPower | Power |
static MyStringId BlockPropertyTitle_GyroRollOverride | Roll override |
static MyStringId BlockPropertyTitle_GyroYawOverride | Yaw override |
static MyStringId BlockPropertyTitle_HingeLock | Hinge lock |
static MyStringId BlockPropertyTitle_JukeboxScreenRemoveSelectedSounds | Remove selected |
static MyStringId BlockPropertyTitle_JukeboxScreenSelectedSounds | Selected sounds |
static MyStringId BlockPropertyTitle_JukeboxScreenSelectSounds | Add to selection |
static MyStringId BlockPropertyTitle_JumpDistance | Distance |
static MyStringId BlockPropertyTitle_LandGearAutoLock | Autolock |
static MyStringId BlockPropertyTitle_LargeTurret_EnableTargetLocking | Enable target locking |
static MyStringId BlockPropertyTitle_LargeTurretEnableTurretIdleMovement | Enable idle movement |
static MyStringId BlockPropertyTitle_LargeTurretFireAtLockedTarget | Fire at locked target |
static MyStringId BlockPropertyTitle_LargeTurretRadius | AI aiming radius |
static MyStringId BlockPropertyTitle_LargeTurretTargetCharacters | Target characters |
static MyStringId BlockPropertyTitle_LargeTurretTargetDecoys | Target decoys |
static MyStringId BlockPropertyTitle_LargeTurretTargetEnemies | Target Enemies |
static MyStringId BlockPropertyTitle_LargeTurretTargetFriends | Target Friends |
static MyStringId BlockPropertyTitle_LargeTurretTargetLargeGrids | Target large ships |
static MyStringId BlockPropertyTitle_LargeTurretTargetLocking | Enable target locking |
static MyStringId BlockPropertyTitle_LargeTurretTargetMeteors | Target meteors |
static MyStringId BlockPropertyTitle_LargeTurretTargetMissiles | Target missiles |
static MyStringId BlockPropertyTitle_LargeTurretTargetMoving | Target moving objects |
static MyStringId BlockPropertyTitle_LargeTurretTargetNeutrals | Target neutrals |
static MyStringId BlockPropertyTitle_LargeTurretTargetSmallGrids | Target small ships |
static MyStringId BlockPropertyTitle_LargeTurretTargetStations | Target stations |
static MyStringId BlockPropertyTitle_LaserRange | Range |
static MyStringId BlockPropertyTitle_LCDScreenDefinitionsTextures | Loaded textures |
static MyStringId BlockPropertyTitle_LCDScreenPreserveAspectRatio | Preserve aspect ratio |
static MyStringId BlockPropertyTitle_LCDScreenRefreshInterval | Image change interval |
static MyStringId BlockPropertyTitle_LCDScreenRemoveSelectedTextures | Remove selected |
static MyStringId BlockPropertyTitle_LCDScreenSelectedTextures | Selected textures |
static MyStringId BlockPropertyTitle_LCDScreenSelectTextures | Add to selection |
static MyStringId BlockPropertyTitle_LCDScreenTextPadding | Text Padding |
static MyStringId BlockPropertyTitle_LCDScreenTextSize | Font Size |
static MyStringId BlockPropertyTitle_LightBlinkInterval | Blink Interval |
static MyStringId BlockPropertyTitle_LightBlinkLenght | Blink Length |
static MyStringId BlockPropertyTitle_LightBlinkOffset | Blink Offset |
static MyStringId BlockPropertyTitle_LightColor | Color |
static MyStringId BlockPropertyTitle_LightColorAtMaximalLoad | Color at maximal load |
static MyStringId BlockPropertyTitle_LightColorAtMinimalLoad | Color at minimal load |
static MyStringId BlockPropertyTitle_LightFalloff | Falloff |
static MyStringId BlockPropertyTitle_LightIntensity | Intensity |
static MyStringId BlockPropertyTitle_LightOffset | Offset |
static MyStringId BlockPropertyTitle_LightRadius | Radius |
static MyStringId BlockPropertyTitle_LightReflectorRadius | Reflector radius |
static MyStringId BlockPropertyTitle_LightReflectorRotationSpeed | Rotation speed |
static MyStringId BlockPropertyTitle_MaximalDistance | Maximum distance |
static MyStringId BlockPropertyTitle_MaxImpulseAxis | Max Impulse Axis |
static MyStringId BlockPropertyTitle_MaxImpulseNonAxis | Max Impulse NonAxis |
static MyStringId BlockPropertyTitle_MinimalDistance | Minimum distance |
static MyStringId BlockPropertyTitle_Motor_Damping | Damping |
static MyStringId BlockPropertyTitle_Motor_Friction | Friction |
static MyStringId BlockPropertyTitle_Motor_Height | Height Offset |
static MyStringId BlockPropertyTitle_Motor_InvertPropulsion | Invert Propulsion |
static MyStringId BlockPropertyTitle_Motor_InvertSteer | Invert Steering |
static MyStringId BlockPropertyTitle_Motor_MaxSteerAngle | Steering Angle |
static MyStringId BlockPropertyTitle_Motor_Power | Power |
static MyStringId BlockPropertyTitle_Motor_Propulsion | Propulsion |
static MyStringId BlockPropertyTitle_Motor_PropulsionOverride | Propulsion override |
static MyStringId BlockPropertyTitle_Motor_Steering | Steering |
static MyStringId BlockPropertyTitle_Motor_SteerOverride | Steer override |
static MyStringId BlockPropertyTitle_Motor_SteerReturnSpeed | Steer Return Speed |
static MyStringId BlockPropertyTitle_Motor_SteerSpeed | Steering Speed |
static MyStringId BlockPropertyTitle_Motor_Strength | Strength |
static MyStringId BlockPropertyTitle_Motor_SuspensionSpeed | Speed limit |
static MyStringId BlockPropertyTitle_Motor_SuspensionTravel | Suspension Travel |
static MyStringId BlockPropertyTitle_MotorBrakingTorque | Braking torque |
static MyStringId BlockPropertyTitle_MotorLock | Rotor lock |
static MyStringId BlockPropertyTitle_MotorMaxAngle | Upper limit |
static MyStringId BlockPropertyTitle_MotorMinAngle | Lower limit |
static MyStringId BlockPropertyTitle_MotorRotorDisplacement | Rotor displacement |
static MyStringId BlockPropertyTitle_MotorTargetVelocity | Velocity |
static MyStringId BlockPropertyTitle_MotorTorque | Torque |
static MyStringId BlockPropertyTitle_MotorUsesWheelCommands | Uses wheel commands |
static MyStringId BlockPropertyTitle_MultiplierAzimuth | Azimuth velocity multiplier |
static MyStringId BlockPropertyTitle_MultiplierElevation | Elevation velocity multiplier |
static MyStringId BlockPropertyTitle_OreDetectorRange | Range |
static MyStringId BlockPropertyTitle_PanelContent | Content |
static MyStringId BlockPropertyTitle_PanelScript | Script |
static MyStringId BlockPropertyTitle_Parking_EnableParking | Used for parking |
static MyStringId BlockPropertyTitle_Parking_EnableParkingTooltip | Is this block triggered by the parking signal? |
static MyStringId BlockPropertyTitle_PowerDependency | Power Dependency |
static MyStringId BlockPropertyTitle_ProjectionOffsetX | Horizontal offset |
static MyStringId BlockPropertyTitle_ProjectionOffsetY | Vertical offset |
static MyStringId BlockPropertyTitle_ProjectionOffsetZ | Forward offset |
static MyStringId BlockPropertyTitle_ProjectionRotationX | Pitch |
static MyStringId BlockPropertyTitle_ProjectionRotationY | Yaw |
static MyStringId BlockPropertyTitle_ProjectionRotationZ | Roll |
static MyStringId BlockPropertyTitle_ProjectionSpawn | Spawn projection |
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection | Number of blocks |
static MyStringId BlockPropertyTitle_Projector_BlocksPerProjection_Tooltip | The maximum number of blocks a projection can have when building instantly |
static MyStringId BlockPropertyTitle_Projector_GetOwnership | Ownership from projector |
static MyStringId BlockPropertyTitle_Projector_InstantBuilding | Instant building |
static MyStringId BlockPropertyTitle_Projector_InstantBuilding_Tooltip | Enable the projector to build the blueprint instantly, even in survival |
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections | Number of projections |
static MyStringId BlockPropertyTitle_Projector_NumberOfProjections_Tooltip | The maximum number of projections this projector can build instantly |
static MyStringId BlockPropertyTitle_Recharge | Recharge |
static MyStringId BlockPropertyTitle_Refill | Refill Bottles |
static MyStringId BlockPropertyTitle_RegenerationDelay | Regeneration delay |
static MyStringId BlockPropertyTitle_RemoteBlockSpeedLimit | Speed limit |
static MyStringId BlockPropertyTitle_RemoveTool | Remove tool or weapon |
static MyStringId BlockPropertyTitle_RemoveWeapon | Remove weapon |
static MyStringId BlockPropertyTitle_SafetyDetach | Safety detach |
static MyStringId BlockPropertyTitle_Scale | Scale |
static MyStringId BlockPropertyTitle_SelectedToolList | Selected tools and weapons |
static MyStringId BlockPropertyTitle_SelectedWeaponList | Selected weapons |
static MyStringId BlockPropertyTitle_Semiauto | Semi-auto |
static MyStringId BlockPropertyTitle_SensorDetectAsteroids | Detect asteroids |
static MyStringId BlockPropertyTitle_SensorDetectEnemy | Detect enemy |
static MyStringId BlockPropertyTitle_SensorDetectFloatingObjects | Detect floating objects |
static MyStringId BlockPropertyTitle_SensorDetectFriendly | Detect friendly |
static MyStringId BlockPropertyTitle_SensorDetectLargeShips | Detect large ships |
static MyStringId BlockPropertyTitle_SensorDetectNeutral | Detect neutral |
static MyStringId BlockPropertyTitle_SensorDetectOwner | Detect owner |
static MyStringId BlockPropertyTitle_SensorDetectPlayers | Detect players |
static MyStringId BlockPropertyTitle_SensorDetectSmallShips | Detect small ships |
static MyStringId BlockPropertyTitle_SensorDetectStations | Detect stations |
static MyStringId BlockPropertyTitle_SensorDetectSubgrids | Detect subgrids |
static MyStringId BlockPropertyTitle_SensorFieldDepthMax | Back extent |
static MyStringId BlockPropertyTitle_SensorFieldDepthMin | Front extent |
static MyStringId BlockPropertyTitle_SensorFieldHeightMax | Top extent |
static MyStringId BlockPropertyTitle_SensorFieldHeightMin | Bottom extent |
static MyStringId BlockPropertyTitle_SensorFieldWidthMax | Right extent |
static MyStringId BlockPropertyTitle_SensorFieldWidthMin | Left extent |
static MyStringId BlockPropertyTitle_SensorPlaySound | Audible Proximity Alert |
static MyStringId BlockPropertyTitle_SensorToolbarOpen | Setup actions |
static MyStringId BlockPropertyTitle_ShareTensor | Share inertia tensor |
static MyStringId BlockPropertyTitle_ShowShipName | Show ship name |
static MyStringId BlockPropertyTitle_ShowSpritesOnScreen | Show sprites on screen |
static MyStringId BlockPropertyTitle_ShowTextOnScreen | Show text on screen |
static MyStringId BlockPropertyTitle_Silent | Silent |
static MyStringId BlockPropertyTitle_SoundBlockLoopTime | Loop time |
static MyStringId BlockPropertyTitle_SoundBlockPlay | Play |
static MyStringId BlockPropertyTitle_SoundBlockRange | Range |
static MyStringId BlockPropertyTitle_SoundBlockSoundList | Sound list |
static MyStringId BlockPropertyTitle_SoundBlockStop | Stop |
static MyStringId BlockPropertyTitle_SoundBlockVolume | Volume |
static MyStringId BlockPropertyTitle_Stockpile | Stockpile |
static MyStringId BlockPropertyTitle_Suspension_AirShock | AirShock |
static MyStringId BlockPropertyTitle_Suspension_Brake | Brake |
static MyStringId BlockPropertyTitle_Suspension_EnableParking | Allow Parking Brake |
static MyStringId BlockPropertyTitle_TextPanelAccessType | Access type |
static MyStringId BlockPropertyTitle_TextPanelPublicTitle | Title |
static MyStringId BlockPropertyTitle_TextPanelShowPublicTextPanel | Edit text |
static MyStringId BlockPropertyTitle_TextPanelShowTextPanel | Edit private text |
static MyStringId BlockPropertyTitle_TextPanelTitle | Private title |
static MyStringId BlockPropertyTitle_ThrustOverride | Thrust override |
static MyStringId BlockPropertyTitle_TimerStart | Start |
static MyStringId BlockPropertyTitle_TimerStop | Stop |
static MyStringId BlockPropertyTitle_TimerToolbarOpen | Setup actions |
static MyStringId BlockPropertyTitle_TimerToTrigger | Time to trigger: |
static MyStringId BlockPropertyTitle_TimerTrigger | Trigger now |
static MyStringId BlockPropertyTitle_ToolList | Available tools and weapons |
static MyStringId BlockPropertyTitle_Velocity | Velocity |
static MyStringId BlockPropertyTitle_Warning | Warning: |
static MyStringId BlockPropertyTitle_Waypoints | Waypoints |
static MyStringId BlockPropertyTitle_WeaponList | Weapon list |
static MyStringId BlockPropertyTitle_WeldForce | Safety lock override |
static MyStringId BlockPropertyTitle_WeldSpeed | Safety lock speed |
static MyStringId BlockPropertyTooltip_CockpitOnLockedToolbarOpen | Triggers when this grid has been target locked by any other |
static MyStringId BlockPropertyTooltip_LargeTurretFireAtLockedTarget | Enabling this will make the turrets aim and fire at a locked target |
static MyStringId BlockPropertyTooltip_LargeTurretTargetLocking | While this is enabled, you can select and lock targets while controlling this block |
static MyStringId BlockPropertyTooltip_MaxImpulseAxis | Maximum force the piston is allowed to apply to blocking obstacle along it's extending axis. High values may result in unexpected behaviour. |
static MyStringId BlockPropertyTooltip_MaxImpulseNonAxis | Maximum force the piston is allowed to apply to blocking obstacle along it's lateral axis High values may result in unexpected behaviour. |
static MyStringId BlockPropertyTooltip_SafetyDetach | Safety detach |
static MyStringId BlockPropertyTooltip_ShareTensor | Equalizes virtual masses of connected grids to achieve more stable behaviour |
static MyStringId BlockPropertyValue_Locked | Locked |
static MyStringId BlockPropertyValue_MotorAngleUnlimited | Unlimited |
static MyStringId BlockPropertyValue_NoContent | No Content |
static MyStringId BlockPropertyValue_ReadyToLock | Ready To Lock |
static MyStringId BlockPropertyValue_ScriptContent | Script |
static MyStringId BlockPropertyValue_TextAndImageContent | Text and Images |
static MyStringId BlockPropertyValue_Unlocked | Unlocked |
static MyStringId BlockSize_NotAvailable | This block is for {0} only |
static MyStringId Blueprint_GridType_Large | Large |
static MyStringId Blueprint_GridType_Small | Small |
static MyStringId BlueprintInfo_Author | Author: |
static MyStringId BlueprintInfo_Name | Name: |
static MyStringId BlueprintInfo_NumberOfBlocks | Number of blocks: |
static MyStringId BlueprintInfo_SendTo | Send to: |
static MyStringId BlueprintPublished | BLUEPRINT PUBLISHED |
static MyStringId BlueprintScreen_FilePathTooLong_Caption | File path too long |
static MyStringId BlueprintScreen_FilePathTooLong_Description | File path is too long, current length is {0}, maximum length is {1}. Path: {2} |
static MyStringId BlueprintScreen_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item on {0} {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId BlueprintScreen_Help_Screen_Local | {CONTROL:GUI:LEFT_STICK_BUTTON} Sort {CONTROL:GUI:RIGHT_STICK_BUTTON} Type {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId BlueprintsScreen | Blueprints Screen |
static MyStringId BriefingTutorial01Movements | Learn movement essentials, how to keep your engineer alive with life support energy and oxygen and how to use each of the character tools, the welder, grinder and hand drill. |
static MyStringId BriefingTutorial02Inventory | An introduction to player and cargo inventories, how to add/withdraw items and a basic initiation to control panels and terminals for controlling block functions. |
static MyStringId BriefingTutorial03Energy | Learn how to recharge your suit energy by tackling a series of small challenges that explain the behaviour of power within Space Engineers and the different ways you can provide it. |
static MyStringId BriefingTutorial04Oxygen | This tutorial covers the various oxygen related blocks, oxygen farms, generators, vents, bottles, tanks and ice, including their control panel functions. The concept of creating an airtight room for pressurization is also addressed. |
static MyStringId BriefingTutorial05OreRefining | The basics of infrastructure and industry are taught in this tutorial. You will learn how to mine ores, process them in a refinery and then commission new block components to be made in the assembler from the refined elements. |
static MyStringId BriefingTutorial06Conveyors | Setting up a good conveyor system is very useful and can save you a lot of time. Learn how to move items through conveyors and the different ways to have separate systems interact or connect with each other. |
static MyStringId BriefingTutorial07Jetpack | The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards! |
static MyStringId BriefingTutorial08YourFirstShip | The true test of any engineer is the ability to build a space-worthy ship from scratch, this tutorial will provide instruction on how to build a simple one-person transport vessel. Learn how to place blocks, weld them to completion and make a simple flight, you will also be taught essential rules of ship building that you can apply to create your own designs. |
static MyStringId BriefingTutorial09ShipFlight | This tutorial offers instruction on how to fly a ship and use the three ship tools. You must use each ship in turn to navigate through several chambers that demonstrate how to grind, weld and drill as well as how to stock a weld ships cargo and how to dock with connectors. |
static MyStringId BriefingTutorial10Grids | This tutorial aims to illuminate the nature of small, large and station grids, the rules that govern them and how you can join them with the merge block. There is also a brief section on floating objects. |
static MyStringId BroadcastScreen_Antenna | Antenna |
static MyStringId BroadcastScreen_NoOwnership | Wrong ownership setting: |
static MyStringId BroadcastScreen_Ownership | Ownership correct |
static MyStringId BroadcastScreen_RemoteControl | Remote Control |
static MyStringId BroadcastScreen_TakeControlButton | Control |
static MyStringId BroadcastScreen_TakeControlButton_NoMainRemoteControl | Multiple Remote Controllers on grid. Set one as main! |
static MyStringId BroadcastScreen_TakeControlButton_NoRemoteToolTip | No Remote Controller on grid |
static MyStringId BroadcastScreen_TakeControlButton_RemoteToolTip | Remote Control ready |
static MyStringId BroadcastScreen_TakeControlButton_ToolTip | Take control of target grid |
static MyStringId BroadcastScreen_TakeControlButtonDisabled_ToolTip | Cannot take control of target grid. Hover over status icons for more info. |
static MyStringId BroadcastScreen_TerminalButton | Terminal |
static MyStringId BroadcastScreen_TerminalButton_NoStableConnectionToolTip | Cannot establish connection to grid |
static MyStringId BroadcastScreen_TerminalButton_PlayerBroadcastOffToolTip | Players antenna off |
static MyStringId BroadcastScreen_TerminalButton_StableConnectionToolTip | Connection stable |
static MyStringId BroadcastScreen_TerminalButton_ToolTip | Open terminal of target grid. |
static MyStringId BroadcastScreen_TerminalButtonDisabled_ToolTip | Cannot open terminal of target grid. Hover over status icons for more info. |
static MyStringId BroadcastScreen_UnavailableControlButton | Unavailable |
static MyStringId BroadcastStatus_Connected | Remote access |
static MyStringId BroadcastStatus_IsPreviewGrid | Preview Grid |
static MyStringId BroadcastStatus_Me | Me |
static MyStringId BroadcastStatus_OutOfBroadcastingRange | Out of broadcasting range |
static MyStringId BroadcastStatus_OutOfReceivingRange | Out of receiving range |
static MyStringId BroadcastStatus_PhysicallyConnected | Direct access |
static MyStringId BuilderModeOff | Builder mode off |
static MyStringId BuilderModeOn | Builder mode on |
static MyStringId BuildPlanner | Build Planner |
static MyStringId BuildPlanner_Controls | Inventory terminal controls |
static MyStringId BuildPlanner_DepositAll | Deposit all |
static MyStringId BuildPlanner_Description | Build Planner helps you to manage required components for your build. It also helps you with grabbing them from inventories or queueing for production. |
static MyStringId BuildPlanner_Put10ToProduction | Put x10 to production |
static MyStringId BuildPlanner_PutToProduction | Put to production |
static MyStringId BuildPlanner_Withdraw | Withdraw |
static MyStringId BuildPlanner_Withdraw10Keep | Withdraw x10 and keep |
static MyStringId BuildPlanner_WithdrawKeep | Withdraw and keep |
static MyStringId BuildPlannerCapacityReached | Build planner capacity reached. Components not added. |
static MyStringId BuildPlannerComponentsAdded | Components added to Build Planner. |
static MyStringId BuildPlannerHint | Use {0} / {1} to add/remove to/from Build planner |
static MyStringId buttonBrowseWorkshop | Browse Workshop |
static MyStringId buttonEdit | Edit |
static MyStringId ButtonEditFactionBanner_Cancel | Cancel |
static MyStringId ButtonEditFactionBanner_OK | Ok |
static MyStringId buttonOpenInWorkshop | Open in Workshop |
static MyStringId buttonPublish | Publish |
static MyStringId buttonRefresh | Refresh |
static MyStringId buttonRemove | Remove |
static MyStringId CannotFindBlueprint | Cannot find the blueprint file. |
static MyStringId CannotFindBlueprintSteam | Couldn't load blueprints from {0} workshop |
static MyStringId Characters | Characters |
static MyStringId CharacterSkinInventory_Help_ScreenCraft | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Craft {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
static MyStringId CharacterSkinInventory_Help_ScreenOK | {CONTROL:GUI:LEFT_STICK_BUTTON} Category {CONTROL:GUI:RIGHT_STICK_BUTTON} Change action {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open/Close Visor |
static MyStringId Chat_screen | Chat screen |
static MyStringId ChatBot_Generic | Hello, Engineer! I am Good.bot. What can I help you with? |
static MyStringId ChatBot_Generic_Q0 | Hi |
static MyStringId ChatBot_Generic_Q1 | Hello |
static MyStringId ChatBot_Generic_Q10 | What is this |
static MyStringId ChatBot_Generic_Q11 | How does this work |
static MyStringId ChatBot_Generic_Q12 | Hey |
static MyStringId ChatBot_Generic_Q2 | Hallo |
static MyStringId ChatBot_Generic_Q3 | Ciao |
static MyStringId ChatBot_Generic_Q4 | Ahoy |
static MyStringId ChatBot_Generic_Q5 | Greetings |
static MyStringId ChatBot_Generic_Q6 | Aloha |
static MyStringId ChatBot_Generic_Q7 | Howdy |
static MyStringId ChatBot_Generic_Q8 | Namaste |
static MyStringId ChatBot_Generic_Q9 | Look at you |
static MyStringId ChatBot_HowAreYou | I am well, thank you! |
static MyStringId ChatBot_HowAreYou_Q0 | How are you |
static MyStringId ChatBot_HowAreYou_Q1 | How have you been |
static MyStringId ChatBot_HowAreYou_Q2 | Hows everything |
static MyStringId ChatBot_HowAreYou_Q3 | Hows it going |
static MyStringId ChatBot_HowAreYou_Q4 | How are things going |
static MyStringId ChatBot_HowAreYou_Q5 | Whats going on |
static MyStringId ChatBot_HowAreYou_Q6 | Whats new |
static MyStringId ChatBot_HowAreYou_Q7 | Whats up |
static MyStringId ChatBot_HowAreYou_Q8 | Whassup |
static MyStringId ChatBot_HowAreYou_Q9 | What are you up to |
static MyStringId ChatBot_Rude | That was not very nice! In case of any issues, please contact us at https://support.keenswh.com/ |
static MyStringId ChatBot_Rude_Q0 | Fuck |
static MyStringId ChatBot_Rude_Q1 | Fucking |
static MyStringId ChatBot_Rude_Q2 | dumb |
static MyStringId ChatBot_Rude_Q3 | Shit |
static MyStringId ChatBot_Rude_Q4 | Shitty |
static MyStringId ChatBot_Rude_Q5 | stupid |
static MyStringId ChatBot_Rude_Q6 | bitch |
static MyStringId ChatBot_Substitute0_D | strawberry dumpling |
static MyStringId ChatBot_Substitute0_S | Advanced Rotor Part |
static MyStringId ChatBot_Substitute1_D | strawberry dumplings |
static MyStringId ChatBot_Substitute1_S | Advanced Rotor Parts |
static MyStringId ChatBot_Substitute2_D | strawberry dumpling |
static MyStringId ChatBot_Substitute2_S | Advanced Rotors Part |
static MyStringId ChatBot_Substitute3_D | strawberry dumplings |
static MyStringId ChatBot_Substitute3_S | Advanced Rotors Parts |
static MyStringId ChatBot_ThankYou | You're welcome! |
static MyStringId ChatBot_ThankYou_Q0 | Thank you |
static MyStringId ChatBot_ThankYou_Q1 | Thanks |
static MyStringId ChatBot_ThankYou_Q2 | Thats great |
static MyStringId ChatBot_ThankYou_Q3 | Sounds great |
static MyStringId ChatBot_ThankYou_Q4 | Always appreciated |
static MyStringId ChatBot_ThankYou_Q5 | Thanks so much |
static MyStringId ChatBot_ThankYou_Q6 | Thanks a lot |
static MyStringId ChatBot_ThankYou_Q7 | Thanks a bunch |
static MyStringId ChatBot_ThankYou_Q8 | I owe you one |
static MyStringId ChatBot_ThankYou_Q9 | I can’t thank you enough |
static MyStringId ChatBotMisunderstanding0 | Apologies, I am unable to answer the question. I am still learning. For more help, please visit https://support.keenswh.com/ |
static MyStringId ChatBotName | Good.bot |
static MyStringId ChatBotUnavailable | I am sorry, I'm not available right now. Please visit https://support.keenswh.com/ or try again later. |
static MyStringId ChatScreen_TerminalSendMessage | Send the message |
static MyStringId ChatScreen_TerminalSendMessageDisabled | You cannot send an empty message |
static MyStringId ChatScreen_TerminaMessageBox | Insert your message |
static MyStringId ClaimSkin_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId ClipboardBlueprintIsTooBig | Blueprint too big, preview disabled. |
static MyStringId Cobalt | Cobalt |
static MyStringId ColorTool_Help_Screen | {CONTROL:GUI:BUTTON_Y} Defaults {CONTROL:GUI:CANCEL} Back |
static MyStringId Connector_AutoUnlockWarning | Your ship will be unlocked in: {0} min {1} s |
static MyStringId Connector_TemporaryBlock | Connection failed. Connector will unblock in {0} seconds. |
static MyStringId Consent | Consent |
static MyStringId ContainerDropSystemBeaconText | Container drop |
static MyStringId ContainerDropSystemContainerLarge | Strong unknown signal |
static MyStringId ContainerDropSystemContainerSmall | Unknown signal |
static MyStringId ContainerDropSystemContainerWasDetected | {0} was detected. |
static MyStringId Contract_Repair_GpsDescription | Repair this ship |
static MyStringId Contract_Repair_GpsName | ---> REPAIR HERE<--- |
static MyStringId Contracts_AbandonConfirmation_Caption | Do you really want to abandon this contract? |
static MyStringId Contracts_AbandonConfirmation_Text | By abandoning this contract you will lose all collateral you have paid and you may lose some reputation in process. |
static MyStringId Contracts_AcceptConfirmation_Caption | Do you accept this contract? |
static MyStringId Contracts_AcceptConfirmation_Text | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
static MyStringId Contracts_Accepted_Caption | Contract Accepted |
static MyStringId Contracts_Accepted_Text | By accepting this contract you are bound to fulfill all conditions of this contract in timely manner. Failing to do so may lead to negative feedback and loss of assets. |
static MyStringId Contracts_Completed_Caption | Contract Completed |
static MyStringId Contracts_Completed_Text | Thanks for doing the job. Here is your reward: Reputation: {0} Payment: {1} |
static MyStringId Contracts_Error_Caption_Abandon | Abandon failed |
static MyStringId Contracts_Error_Caption_Activation | Accept failed |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReached | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_ContractLimitReachedSoft | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientFunds | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_InsufficientSpace | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_TargetOffline | Cannot accept |
static MyStringId Contracts_Error_Caption_ActivationConditionNotMet_YouAreTargetOfThisHunt | Cannot accept |
static MyStringId Contracts_Error_Caption_Finish | Finish failed |
static MyStringId Contracts_Error_Caption_FinishCondition_IncorrectGrid | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_MissingPackage | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughItems | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishCondition_NotEnoughSpace | Contract finishing failed |
static MyStringId Contracts_Error_Caption_FinishingCondition | Contract finishing failed |
static MyStringId Contracts_Error_Caption_NoAccess | Cannot Access |
static MyStringId Contracts_Error_Text_Abandon | Contract cannot be abandoned as it has been deleted or finished by someone else. |
static MyStringId Contracts_Error_Text_Activation | Contract cannot be accepted because it has been deleted or already accepted by someone else. |
static MyStringId Contracts_Error_Text_ActivationconditionNotMet | You do not meet requirements to accept this contract. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_ContractLimitReached | You have too many contracts. Finish or abandon some before you can accept another. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientFunds | You do not meet requirements to accept this contract. You have not enough money. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_InsufficientSpace | You do not meet requirements to accept this contract. You have not enough space in inventory. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_TargetOffline | You cannot accept this contract as target is currently not online. |
static MyStringId Contracts_Error_Text_ActivationConditionNotMet_YouAreTargetOfThisHunt | You do not meet requirements to accept this contract. You are the target. |
static MyStringId Contracts_Error_Text_Finish | Contract cannot be finished as it has been deleted or already finished by someone else. |
static MyStringId Contracts_Error_Text_FinishCondition_IncorrectGrid | Contract could not be finished as selected ship was invalid. |
static MyStringId Contracts_Error_Text_FinishCondition_MissingPackage | Contract could not be finished. You must carry the package in your inventory. |
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughItems | Contract could not be finished. Selected ship does not contain enough items. |
static MyStringId Contracts_Error_Text_FinishCondition_NotEnoughSpace | Contract could not be finished. There is not enough space for transfered items. |
static MyStringId Contracts_Error_Text_FinishingCondition | Contract could not be finished. |
static MyStringId Contracts_Error_Text_NoAccess | You don't have access to this block. |
static MyStringId ContractScreen_Administration_NoSelection | No selection |
static MyStringId ContractScreen_Administration_SelectionCaption_DeliverBlock | Select Contract block |
static MyStringId ContractScreen_Administration_SelectionCaption_FindGrid | Select grid to find |
static MyStringId ContractScreen_Administration_SelectionCaption_ObtainAndDeliverBlock | Select Contract block |
static MyStringId ContractScreen_Administration_SelectionCaption_Repair | Select grid to repair |
static MyStringId ContractScreen_Administration_SelectionText_DeliverBlock | Select one of your contract block that will serve as deliver point for package |
static MyStringId ContractScreen_Administration_SelectionText_FindGrid | Select one of your grid that will be searched in contract |
static MyStringId ContractScreen_Administration_SelectionText_ObtainAndDeliverBlock | Select one of your contract block that will serve as deliver point for items |
static MyStringId ContractScreen_Administration_SelectionText_Repair | Select the grid that shall be rapaired in this contract |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_BlockNotFound | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitHard | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_CreationLimitSoft | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Error | Error |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Fail | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_GridNotFound | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfBlock | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotAnOwnerOfGrid | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_NotEnoughFunds | Failure |
static MyStringId ContractScreen_Aministration_CreatinResultCaption_Success | Success |
static MyStringId ContractScreen_Aministration_CreatinResultText_BlockNotFound | Contract creation failed. Target block was not found. |
static MyStringId ContractScreen_Aministration_CreatinResultText_CreationLimitHard | Contract creation failed. You have reached limit amount of contracts for this block. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Error | Contract creation failed due to an error. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Fail | Contract creation failed. |
static MyStringId ContractScreen_Aministration_CreatinResultText_GridNotFound | Contract creation failed. Target grid was not found. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfBlock | Contract creation failed. You are not and owner of targeted block. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotAnOwnerOfGrid | Contract creation failed. You are not and owner of targeted grid. |
static MyStringId ContractScreen_Aministration_CreatinResultText_NotEnoughFunds | Contract creation failed. You don't have enough funds to pay reward. |
static MyStringId ContractScreen_Aministration_CreatinResultText_Success | Contract was successfully created. |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_Duration | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_ItemAmount | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_MoneyReward | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_SearchRadius | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_IsNaN_StartingDeposit | Invalid value |
static MyStringId ContractScreen_Aministration_FailCaption_ItemTypeNotSelected | Value not selected |
static MyStringId ContractScreen_Aministration_FailCaption_TargetContractBlockNotSelected | Value not selected |
static MyStringId ContractScreen_Aministration_FailCaption_TargetGridNotSelected | Value not selected |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_Duration | Duration has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_ItemAmount | Item amount has invalid value. Must be positive number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_MoneyReward | Currency reward has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_SearchRadius | Search radius has invalid value. Must be positive number. |
static MyStringId ContractScreen_Aministration_FailText_IsNaN_StartingDeposit | Collateral has invalid value. Must be non-negative number. |
static MyStringId ContractScreen_Aministration_FailText_ItemTypeNotSelected | Item type for delivery must be selected. |
static MyStringId ContractScreen_Aministration_FailText_TargetContractBlockNotSelected | Contract block for item delivery must be selected. |
static MyStringId ContractScreen_Aministration_FailText_TargetGridNotSelected | You must select grid to be searched for. |
static MyStringId ContractScreen_Button_Abandon | Abandon |
static MyStringId ContractScreen_Button_Accept | Accept |
static MyStringId ContractScreen_Button_Confirm | Confirm |
static MyStringId ContractScreen_Button_CreateContract | Create |
static MyStringId ContractScreen_Button_DeleteContract | Delete |
static MyStringId ContractScreen_Button_Finish | Finish |
static MyStringId ContractScreen_Button_Refresh | Refresh |
static MyStringId ContractScreen_Button_RefreshContracts | Refresh |
static MyStringId ContractScreen_Button_SelectBlock | Select Block |
static MyStringId ContractScreen_Button_SelectGrid | Select Grid |
static MyStringId ContractScreen_Column_Icon | Icon |
static MyStringId ContractScreen_Column_Name | Name |
static MyStringId ContractScreen_Column_RewardCurrency | SC reward |
static MyStringId ContractScreen_Column_RewardReputation | Reputation reward |
static MyStringId ContractScreen_Column_TimeLimit | Time limit |
static MyStringId ContractScreen_Condition_Name_DeliverItem | Deliver Items {0} |
static MyStringId ContractScreen_Condition_Name_DeliverPackage | Deliver Package {0} |
static MyStringId ContractScreen_Contract_Name_Deliver | Hauling Contract |
static MyStringId ContractScreen_Contract_Name_Deliver_WithId | Hauling Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Escort | Escort Contract |
static MyStringId ContractScreen_Contract_Name_Escort_WithId | Escort Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Find | Search Contract |
static MyStringId ContractScreen_Contract_Name_Find_WithId | Search Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Hunt | Bounty Contract |
static MyStringId ContractScreen_Contract_Name_Hunt_WithId | Bounty Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver | Acquisition Contract |
static MyStringId ContractScreen_Contract_Name_ObtainAndDeliver_WithId | Acquisition Contract ({0}) |
static MyStringId ContractScreen_Contract_Name_Repair | Repair Contract |
static MyStringId ContractScreen_Contract_Name_Repair_WithId | Repair Contract ({0}) |
static MyStringId ContractScreen_ContractFilterTitle | Show: |
static MyStringId ContractScreen_Deliver_Description_0 | A priority package is to be delivered to a client of us and we are looking for the right person for the job. You will pay a mandatory collateral upon accepting this contract. Failing to complete the contract within the time limit will result our client being quite unpleased with our services and your collateral will be lost. We are sure you are up to the task. |
static MyStringId ContractScreen_Deliver_Description_1 | A partnered station has not been able to supply one of its customers due to a shortage. They have requested that we will fill the gap and deliver the order as soon as possible. Accepting this contract will require collateral and said collateral will be forfeit if you fail to complete the assignment in time. |
static MyStringId ContractScreen_Deliver_Description_2 | We are looking for skilled couriers capable of handling jobs within a tight schedule. We require a mandatory collateral upon accepting this contract. You will be reimbursed and rewarded upon completing the contract but failing to do so will forfeit the collateral. Time is key, are you up for it? |
static MyStringId ContractScreen_Deliver_Distance | Distance: |
static MyStringId ContractScreen_Escort_Description_0 | One of our cargo ship operators reported potential threats and is unable to proceed. We are in need of a pilot with the right equipment to escort this cargo ship safely until the treat has subsided. You will be paid appropriately. Are you up for the job? |
static MyStringId ContractScreen_Escort_Description_1 | A nearby transport requested assistance after detecting hostile activity in it's vicinity. Go to the transport and make sure it gets through in one piece. Your feats will dictate your compensation. |
static MyStringId ContractScreen_Escort_Description_2 | It looks like one of our competitors decided to resort to less conventional ways to beat the competition. Report to our cargo ship and keep it safe. Let them know we mean business. You will be rewarded based on your performance. |
static MyStringId ContractScreen_Escort_Description_3 | One of our transports is experiencing technical difficulties and some vultures seemed to have taken notice. Go out there and protect the transport. Make them think twice. You will be rewarded based on how well you performed. |
static MyStringId ContractScreen_Find_Description_0 | A container got lost during transit and a client of ours is eager to see it returned. Go to it's last known location and find this container. |
static MyStringId ContractScreen_Find_Description_1 | Due to a navigational error a cargo capsule was misdelivered and we only know it's rough whereabouts. We need someone capable of finding it before someone else does. Are you up for it? |
static MyStringId ContractScreen_Find_Description_2 | We need someone to pick up a discreet package whose exact position is unknown. Locate this package for us and there will be a reward for you. |
static MyStringId ContractScreen_Find_Description_3 | A client of ours listed a reward for the one who can retrieve a lost drop pod in time. A fast vehicle and keen eye is recommended. |
static MyStringId ContractScreen_Find_Description_4 | A courier dropped a transport container to distract his pursuers. It did not work but we are interested in seeing it's contents returned. Locate this container and mark it for pickup. |
static MyStringId ContractScreen_Formating_Deposit_None | None |
static MyStringId ContractScreen_Formating_RepPenalty_None | None |
static MyStringId ContractScreen_Formating_TimeLimit_Days | {0} d {1:00} h {2:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_Hours | {0:00} h {1:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_Mins | {0:00} min |
static MyStringId ContractScreen_Formating_TimeLimit_No | No limit |
static MyStringId ContractScreen_Formating_TimeLimit_NotStarted | Not started |
static MyStringId ContractScreen_Formating_TimeLimit_Secs | {0:00} s |
static MyStringId ContractScreen_Formating_TimeLimit_TimeOut | Time's out |
static MyStringId ContractScreen_GridSelection_Caption | Vehicle/Character inventory selection |
static MyStringId ContractScreen_GridSelection_Text | Select vehicle or character whose inventory contains items for this contract. Items will be removed from inventories of the selected one. You may select only yourself or vehicles you own. |
static MyStringId ContractScreen_Hunt_Description_0 | With the absence of organized law enforcement the responsibility falls to individual factions to make sure that criminals do not go unpunished. With that said, we have received reports of the location of one such culprit and we need you to make an example of them, so that others are not tempted down the same path. Find and take the target down. Use hand-held weapons or tools for the full reward. You will be kept up to date of the latest reported position of your target. |
static MyStringId ContractScreen_Hunt_Description_1 | It seems like someone has made a bit of a name for themselves at the expense of others and in doing so made some of our clients quite unhappy. We just received reports detailing this person's last known position. We will happily compensate you if you can track them down and take them out. To ensure proper identification of your target we would prefer you take them down with either weapons or hand tools, if you prefer. You will be more highly rewarded for doing so. We will make sure you are updated with the last known location of the target. Are you up to the job? |
static MyStringId ContractScreen_Hunt_Description_2 | Someone has been causing a lot of trouble lately and we need someone who isn't afraid to deal with it. We will relay the target's last known position to you. Go there, find the troublemaker, and take them out. You will receive the full reward if the contract is completed by means of hand-held weaponry. |
static MyStringId ContractScreen_Hunt_Target | Target: |
static MyStringId ContractScreen_ObtainDeliver_Description_0 | A client of ours has requested some specific goods they wish delivered to this station for pickup. Obtain the goods and then deliver them to us. We will ensure you are adequately rewarded. |
static MyStringId ContractScreen_ObtainDeliver_Description_1 | This station is in need of maintenance but we are in short supply. Get us the required materials and you will be paid in full. |
static MyStringId ContractScreen_ObtainDeliver_Description_2 | As a result of a miscommunication with a distributor we find ourselves short on some supplies. Find us these supplies, bring them here and you will be compensated for your services. |
static MyStringId ContractScreen_ObtainDeliver_Description_3 | Some of our stock has not been able to keep up with demand. Help us resupply and you will be paid a fair price. |
static MyStringId ContractScreen_ObtainDeliver_Description_4 | We have several buyers interested in products not currently available to us. Help find these products and you will receive a sizeable cut. |
static MyStringId ContractScreen_ObtainDeliver_Description_5 | These commodities have been in high demand lately and we are running low. Interested in helping out? You will be adequately compensated. |
static MyStringId ContractScreen_ObtainDeliver_ItemAmount | Amount: |
static MyStringId ContractScreen_ObtainDeliver_ItemVolume | Volume: |
static MyStringId ContractScreen_Repair_Description_0 | Our equipment has sustained serious damage as result of a recent meteor shower and is in need of repairs. Go out there and make sure all is back in working order. |
static MyStringId ContractScreen_Repair_Description_1 | We lost contact with our equipment recently. Check and repair any damage you can find and you will be well endorsed. |
static MyStringId ContractScreen_Repair_Description_2 | Scavengers have been targeting our equipment lately. Check our equipment for damage and return it to top condition. |
static MyStringId ContractScreen_Repair_Description_3 | A navigation error resulted into a cargo ship colliding with our equipment. Check for damage and repair any that you can find. You will be compensated for the components. |
static MyStringId ContractScreen_Repair_Description_4 | We would like to recommission some of our equipment but it is in no functional condition right now. Check out what is missing or damaged, fix it and you will be paid for the components. |
static MyStringId ContractScreen_Repair_Description_5 | Our Equipment needs inspection. Find it, perform a full checkup and repair any damage you can find. |
static MyStringId ContractScreen_RepChange_Hint | Reputation: |
static MyStringId ContractScreen_Tab_AcceptedContracts | Accepted Contracts |
static MyStringId ContractScreen_Tab_Administration | Administration |
static MyStringId ContractScreen_Tab_AvailableContracts | Available Contracts |
static MyStringId ContractScreen_Text_CurrentMoney | Account Balance: |
static MyStringId ContractScreen_Text_Duration | Duration [min]: |
static MyStringId ContractScreen_Text_ItemAmount | Item amount: |
static MyStringId ContractScreen_Text_ItemType | Item type: |
static MyStringId ContractScreen_Text_MoneyReward | Payment: |
static MyStringId ContractScreen_Text_NewContract | New Contract |
static MyStringId ContractScreen_Text_NoActiveContracts | You do not have any Contract active. |
static MyStringId ContractScreen_Text_NoAdministrableContracts | There are no custom contracts. |
static MyStringId ContractScreen_Text_NoAvailableContracts | There are no contracts available. |
static MyStringId ContractScreen_Text_SearchRadius | Search radius: |
static MyStringId ContractScreen_Text_StartingDeposit | Collateral: |
static MyStringId ContractScreen_Text_TargetBlock | Target block: |
static MyStringId ContractScreen_Text_TargetGrid | Target grid: |
static MyStringId ContractScreen_Text_Type | Type: |
static MyStringId ContractScreen_Tooltip_Currency | Payment: |
static MyStringId ContractScreen_Tooltip_Duration | Duration: |
static MyStringId ContractScreen_Tooltip_FailReputationPenalty | Fail reputation penalty: |
static MyStringId ContractScreen_Tooltip_InitialDeposit | Collateral: |
static MyStringId ContractScreen_Tooltip_MaxGpsOffset | Maximum GPS deviation: |
static MyStringId ContractScreen_Tooltip_Name | Name: |
static MyStringId ContractScreen_Tooltip_Reputation | Reputation reward: |
static MyStringId ContractsScreen_Help_Accept | {CONTROL:GUI:BUTTON_A} Accept |
static MyStringId ContractsScreen_Help_CreateContract | {CONTROL:GUI:BUTTON_X} Create contract |
static MyStringId ContractsScreen_Help_Delete | {CONTROL:GUI:BUTTON_X} Delete |
static MyStringId ContractsScreen_Help_Finish | {CONTROL:GUI:BUTTON_X} Finish |
static MyStringId ContractsScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId ContractsScreen_Help_Select | {CONTROL:GUI:ACCEPT} Select |
static MyStringId ContractsScreenGridSelection_Help_Confirm | {CONTROL:GUI:BUTTON_X} Confirm |
static MyStringId ContractSystem_Notifications_ContractFailed | Contract failed. |
static MyStringId ContractSystem_Notifications_ContractSuccess | Contract was successfully finished. |
static MyStringId ContractType_NameLocalizationKey_All | All |
static MyStringId ContractType_NameLocalizationKey_Deliver | Hauling |
static MyStringId ContractType_NameLocalizationKey_Escort | Escort |
static MyStringId ContractType_NameLocalizationKey_Find | Search |
static MyStringId ContractType_NameLocalizationKey_Hunt | Bounty |
static MyStringId ContractType_NameLocalizationKey_ObtainAndDeliver | Acquisition |
static MyStringId ContractType_NameLocalizationKey_Repair | Repair |
static MyStringId ContractTypeNames_Deliver | Hauling |
static MyStringId ContractTypeNames_Find | Search |
static MyStringId ContractTypeNames_ObtainAndDeliver | Acquisition |
static MyStringId ContractTypeNames_Repair | Repair |
static MyStringId ControlDescBrake | Brake |
static MyStringId ControlDescCameraZoom | Camera zoom |
static MyStringId ControlDescHoldToColor | Color block |
static MyStringId ControlDescLargeBrush | Large color brush |
static MyStringId ControlDescLoot | Loot dead body |
static MyStringId ControlDescMediumBrush | Medium color brush |
static MyStringId ControlDescNetgraph | Toggle statistics |
static MyStringId ControlDescSingleAllMode | Single / All weapon mode (cockpit) |
static MyStringId ControlDescSpectatorSpeed | Changes spectator speed |
static MyStringId ControlDescWholeBrush | Color whole grid |
static MyStringId ControlDescZoom | Zoom in third-person mode |
static MyStringId ControlMenuItemLabel_ActiveContracts | Show Active Contracts |
static MyStringId ControlMenuItemLabel_AlienGreenGrass | Alien grass green |
static MyStringId ControlMenuItemLabel_AlienGreenGrassBare | Alien grass green bare |
static MyStringId ControlMenuItemLabel_AlienIce | Alien ice |
static MyStringId ControlMenuItemLabel_AlienIce_03 | Alien ice 03 |
static MyStringId ControlMenuItemLabel_AlienOrangeGrass | Alien grass orange |
static MyStringId ControlMenuItemLabel_AlienOrangeGrassBare | Alien grass orange bare |
static MyStringId ControlMenuItemLabel_AlienRockGrass | Alien grass rock |
static MyStringId ControlMenuItemLabel_AlienRockGrassBare | Alient grass rock bare |
static MyStringId ControlMenuItemLabel_AlienRockyMountain | Alien rocky mountain |
static MyStringId ControlMenuItemLabel_AlienRockyTerrain | Alien rocky terrain |
static MyStringId ControlMenuItemLabel_AlienSand | Alien sand |
static MyStringId ControlMenuItemLabel_AlienSnow | Alien snow |
static MyStringId ControlMenuItemLabel_AlienSoil | Alien soil |
static MyStringId ControlMenuItemLabel_AlienYellowGrass | Alien grass yellow |
static MyStringId ControlMenuItemLabel_AlienYellowGrassBare | Alien grass yellow bare |
static MyStringId ControlMenuItemLabel_BlockAutoRotate | Toggle Block Auto Rotation |
static MyStringId ControlMenuItemLabel_Broadcasting | Toggle Broadcasting |
static MyStringId ControlMenuItemLabel_BuildMode | Build Mode |
static MyStringId ControlMenuItemLabel_CameraMode | Toggle Camera Mode |
static MyStringId ControlMenuItemLabel_Chat | Open Chat |
static MyStringId ControlMenuItemLabel_Cobalt01 | Cobalt 01 |
static MyStringId ControlMenuItemLabel_ColorPicker | Open Color Picker |
static MyStringId ControlMenuItemLabel_CommitSuicide | Respawn |
static MyStringId ControlMenuItemLabel_Connectors | Toggle Landing Gears / Connectors |
static MyStringId ControlMenuItemLabel_CopyGrid | Copy Grid |
static MyStringId ControlMenuItemLabel_CrackedSoil | Cracked soil |
static MyStringId ControlMenuItemLabel_CreateBlueprint | Create Blueprint |
static MyStringId ControlMenuItemLabel_CutGrid | Cut Grid |
static MyStringId ControlMenuItemLabel_Dampeners | Toggle Dampeners |
static MyStringId ControlMenuItemLabel_DebugMaterial | Debug material |
static MyStringId ControlMenuItemLabel_DesertRocks | Desert rocks |
static MyStringId ControlMenuItemLabel_DustyRocks | Dusty rocks 1 |
static MyStringId ControlMenuItemLabel_DustyRocks2 | Dusty rocks 2 |
static MyStringId ControlMenuItemLabel_DustyRocks3 | Dusty rocks 3 |
static MyStringId ControlMenuItemLabel_EquipVoxelhand | Equip Voxel hand |
static MyStringId ControlMenuItemLabel_ExitSymmetrySetup | Exit Symmetry Setup |
static MyStringId ControlMenuItemLabel_Gold01 | Gold 01 |
static MyStringId ControlMenuItemLabel_Grass | Grass |
static MyStringId ControlMenuItemLabel_Grass02 | Grass 02 |
static MyStringId ControlMenuItemLabel_GrassBare | Grass bare |
static MyStringId ControlMenuItemLabel_GrassOld | Grass old |
static MyStringId ControlMenuItemLabel_GrassOldBare | Grass old bare |
static MyStringId ControlMenuItemLabel_Handbrake | Toggles the grid handbrake |
static MyStringId ControlMenuItemLabel_Helmet | Toggle Helmet |
static MyStringId ControlMenuItemLabel_Ice | Ice |
static MyStringId ControlMenuItemLabel_Ice01 | Ice 01 |
static MyStringId ControlMenuItemLabel_Ice02 | Ice 02 |
static MyStringId ControlMenuItemLabel_Ice03 | Ice 03 |
static MyStringId ControlMenuItemLabel_IceEuropa2 | Ice europa 02 |
static MyStringId ControlMenuItemLabel_Iron_02 | Iron 02 |
static MyStringId ControlMenuItemLabel_Iron01 | Iron 01 |
static MyStringId ControlMenuItemLabel_Jetpack | Jetpack |
static MyStringId ControlMenuItemLabel_LandingGear | Landing Gears |
static MyStringId ControlMenuItemLabel_Lights | Toggle Lights |
static MyStringId ControlMenuItemLabel_Magnesium01 | Magnesium 01 |
static MyStringId ControlMenuItemLabel_MarsRocks | Mars rocks |
static MyStringId ControlMenuItemLabel_MarsSoil | Mars soil |
static MyStringId ControlMenuItemLabel_MoonRocks | Moon rocks |
static MyStringId ControlMenuItemLabel_MoonSoil | Moon soil |
static MyStringId ControlMenuItemLabel_Nickel01 | Nickel 01 |
static MyStringId ControlMenuItemLabel_OpenInventory | Open Inventory |
static MyStringId ControlMenuItemLabel_Park | Toggles the grid Parking |
static MyStringId ControlMenuItemLabel_PasteGrid | Paste Grid |
static MyStringId ControlMenuItemLabel_PauseGame | Pause Game |
static MyStringId ControlMenuItemLabel_PertamSand | Pertam sand |
static MyStringId ControlMenuItemLabel_PlacementMode | Toggle Placement Modes |
static MyStringId ControlMenuItemLabel_Platinum01 | Platinum 01 |
static MyStringId ControlMenuItemLabel_QuickLoad | Quick Load / Reconnect |
static MyStringId ControlMenuItemLabel_Reactors | Toggle Local Power Switch |
static MyStringId ControlMenuItemLabel_Reactors_All | Toggle Power Switch |
static MyStringId ControlMenuItemLabel_Reload | Reload Game |
static MyStringId ControlMenuItemLabel_Respawn | Respawn |
static MyStringId ControlMenuItemLabel_RocksGrass | Rocks grass |
static MyStringId ControlMenuItemLabel_Sand02 | Sand 02 |
static MyStringId ControlMenuItemLabel_ScenarioBriefing | Show Scenario Briefing |
static MyStringId ControlMenuItemLabel_SelectColorTool | Select Color Tool |
static MyStringId ControlMenuItemLabel_SetupButtons | Setup Buttons |
static MyStringId ControlMenuItemLabel_ShowAdminMenu | Open Admin Menu |
static MyStringId ControlMenuItemLabel_ShowBlueprints | Open Blueprints Screen |
static MyStringId ControlMenuItemLabel_ShowBuildScreen | Open Build Screen |
static MyStringId ControlMenuItemLabel_ShowColorPicker | Open Color Picker |
static MyStringId ControlMenuItemLabel_ShowControlPanel | Open Control Panel |
static MyStringId ControlMenuItemLabel_ShowHelp | Open Help Screen |
static MyStringId ControlMenuItemLabel_ShowHelpScreen | Open Help Screen |
static MyStringId ControlMenuItemLabel_ShowPlayers | Open Players Screen |
static MyStringId ControlMenuItemLabel_ShowProgressionTree | Open Progression Tree |
static MyStringId ControlMenuItemLabel_ShowSpawnMenu | Open Spawn Menu |
static MyStringId ControlMenuItemLabel_ShowTerminal | Open Terminal |
static MyStringId ControlMenuItemLabel_ShowToolbarScreen | Show Toolbar Screen |
static MyStringId ControlMenuItemLabel_Silicon01 | Silicon 01 |
static MyStringId ControlMenuItemLabel_Silver_01 | Silver 01 |
static MyStringId ControlMenuItemLabel_SmallMoonRocks | Small moon rocks |
static MyStringId ControlMenuItemLabel_Snow | Snow |
static MyStringId ControlMenuItemLabel_Soil | Soil |
static MyStringId ControlMenuItemLabel_Stone | Stone |
static MyStringId ControlMenuItemLabel_Stone01 | Stone 01 |
static MyStringId ControlMenuItemLabel_Stone02 | Stone 02 |
static MyStringId ControlMenuItemLabel_Stone03 | Stone 03 |
static MyStringId ControlMenuItemLabel_Stone04 | Stone 04 |
static MyStringId ControlMenuItemLabel_Stone05 | Stone 05 |
static MyStringId ControlMenuItemLabel_SymmetrySetup | Enter Symmetry Setup |
static MyStringId ControlMenuItemLabel_Terminal | Open Terminal |
static MyStringId ControlMenuItemLabel_Thrusts | Thrusters |
static MyStringId ControlMenuItemLabel_ToggleHud | Toggle HUD |
static MyStringId ControlMenuItemLabel_ToggleMultiBlock | Toggle Multi-block Building |
static MyStringId ControlMenuItemLabel_ToggleSignals | Toggle Signal Mode |
static MyStringId ControlMenuItemLabel_TritonBlend | Triton blend |
static MyStringId ControlMenuItemLabel_TritonIce | Triton ice |
static MyStringId ControlMenuItemLabel_TritonStone | Triton stone |
static MyStringId ControlMenuItemLabel_Unequip | Unequip |
static MyStringId ControlMenuItemLabel_Uraninite_01 | Uraninite 01 |
static MyStringId ControlMenuItemLabel_UseSymmetry | Toggle Symmetry Mode On/Off: |
static MyStringId ControlMenuItemLabel_ViewMode | Toggle Spectator Mode |
static MyStringId ControlMenuItemLabel_VoxelBrushAutoLevel | Select Terrain Auto-Level |
static MyStringId ControlMenuItemLabel_VoxelBrushBox | Select Box |
static MyStringId ControlMenuItemLabel_VoxelBrushCapsule | Select Capsule |
static MyStringId ControlMenuItemLabel_VoxelBrushRamp | Select Ramp |
static MyStringId ControlMenuItemLabel_VoxelBrushSphere | Select Sphere |
static MyStringId ControlMenuItemLabel_VoxelHand | Voxel Hand |
static MyStringId ControlMenuItemLabel_Wardrobe | Change Appearance |
static MyStringId ControlMenuItemLabel_WoodsGrass | Woods grass |
static MyStringId ControlMenuItemLabel_WoodsGrassBare | Woods grass bare |
static MyStringId ControlMenuItemValue_FPP | FPP |
static MyStringId ControlMenuItemValue_TPP | TPP |
static MyStringId ControlName_BlockAutorotation | Toggle block auto-rotation |
static MyStringId ControlName_Broadcasting | Broadcasting |
static MyStringId ControlName_ColorPicker | Color picker |
static MyStringId ControlName_Console | Console |
static MyStringId ControlName_Crouch | Crouch |
static MyStringId ControlName_CubeDefaultMountpoint | Reset orientation |
static MyStringId ControlName_Down | Down |
static MyStringId ControlName_FirePrimaryWeapon | Use tool / Fire weapon |
static MyStringId ControlName_FireSecondaryWeapon | Secondary mode |
static MyStringId ControlName_Helmet | Helmet |
static MyStringId ControlName_InertialDampeners | Inertia dampeners |
static MyStringId ControlName_InertialDampenersOnOff | Inertia dampeners on / off |
static MyStringId ControlName_Jetpack | Jetpack on / off |
static MyStringId ControlName_JetpackOff | Jetpack Off |
static MyStringId ControlName_JetpackOn | Jetpack On |
static MyStringId ControlName_Jump | Jump |
static MyStringId ControlName_LandingGear | Park |
static MyStringId ControlName_MissionSettings | Scenario settings |
static MyStringId ControlName_PowerSwitchOnOff | Local power switch on / off |
static MyStringId ControlName_PowerSwitchOnOff_All | Power switch on / off |
static MyStringId ControlName_RelativeDampening | Enable relative dampening |
static MyStringId ControlName_RollLeft | Roll left (ship / jetpack) |
static MyStringId ControlName_RollRight | Roll right (ship / jetpack) |
static MyStringId ControlName_RotationDown | Rotate down |
static MyStringId ControlName_RotationLeft | Rotate left |
static MyStringId ControlName_RotationRight | Rotate right |
static MyStringId ControlName_RotationUp | Rotate up |
static MyStringId ControlName_SymmetrySwitch | Symmetry setup |
static MyStringId ControlName_TerminalOrInventory | Terminal / Inventory |
static MyStringId ControlName_ToggleHeadlights | Lights on / off |
static MyStringId ControlName_Up | Up |
static MyStringId ControlName_UseSymmetry | Toggle symmetry |
static MyStringId ControlPanel | Control Panel |
static MyStringId ControlRemote | Control |
static MyStringId ControlScreen_GridBlocksLabel | Grid blocks: |
static MyStringId ControlScreen_ShareCombobox | Share selected blocks with another player/faction |
static MyStringId ControlScreen_ShareComboboxDisabled | You need to be owner of the block to access it's sharing options |
static MyStringId ControlScreen_ShareLabel | Share block: |
static MyStringId ControlScreen_TerminalBlockGroup | Insert name of a new block group |
static MyStringId ControlScreen_TerminalBlockGroupDelete | Remove selected block group |
static MyStringId ControlScreen_TerminalBlockGroupDeleteDisabled | You need to select a block group before you can remove it |
static MyStringId ControlScreen_TerminalBlockGroupSave | Create a new block group from selected blocks |
static MyStringId ControlScreen_TerminalBlockGroupSaveDisabled | You need to insert a group name before you can create a new block group |
static MyStringId ControlScreen_TransferCombobox | Transfer ownership of selected blocks to another player/faction |
static MyStringId ControlsOptions_Help_Scheme | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Show scheme |
static MyStringId ControlsOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId CopyObject | Copy object |
static MyStringId CopyObjectDetached | Copy object detached |
static MyStringId CreateFromClipboard | Create from clipboard |
static MyStringId CreateManageBlueprints | Create/manage blueprints |
static MyStringId CubeBuilder_CubeSizeModeChange | Press {0} again{1}to change block size. |
static MyStringId Currency_Default_Account_Label | Account Balance: |
static MyStringId CustomShipName_LargeShip | Large Ship |
static MyStringId CustomShipName_Platform | Platform |
static MyStringId CustomShipName_SmallShip | Small Ship |
static MyStringId CustomWorld_AlienSystem | Distant Worlds |
static MyStringId CustomWorld_AsteroidArmory | Asteroid Armory |
static MyStringId CustomWorld_CrashedRedShip | Crashed Red Ship |
static MyStringId CustomWorld_DeadDropArena | Dead Drop Arena |
static MyStringId CustomWorld_DistantMoons | Distant Moons |
static MyStringId CustomWorld_EasyStartAlien | Alien Planet |
static MyStringId CustomWorld_EasyStartEarth | Earth Planet |
static MyStringId CustomWorld_EasyStartGreen | Green Station |
static MyStringId CustomWorld_EasyStartMars | Mars Planet |
static MyStringId CustomWorld_EasyStartMoon | Moon Base |
static MyStringId CustomWorld_EasyStartSpace | Red Ship |
static MyStringId CustomWorld_EmptyWorld | Empty World |
static MyStringId CustomWorld_HomeSystem | Home System |
static MyStringId CustomWorld_LearningToSurvive | Learning to Survive |
static MyStringId CustomWorld_LoneSurvivor | Lone Survivor |
static MyStringId CustomWorld_NeverSurrender | Never Surrender |
static MyStringId CustomWorld_PetramOrbiter | Pertam Orbiter |
static MyStringId CustomWorld_RivalPlatforms | Rival Platforms |
static MyStringId CustomWorld_StarSystem | Star System |
static MyStringId CutObject | Cut object |
static MyStringId CutsceneToolsButton | Cutscenes tools |
static MyStringId CycleHUD | Cycle HUD |
static MyStringId Dampeners | Dampeners |
static MyStringId Dampeners_Relative | Toggle Relative dampeners |
static MyStringId Datapad_GPS_Data | {0} - Station |
static MyStringId Datapad_GPS_Name | GPS {0} - Station |
static MyStringId Datapad_Station_GPS_Content_0 | I happen to know a guy who knows a guy with some good deals. The real quality stuff you know? But it doesn't look like I will be getting anywhere near this place to profit from these deals so I will sell you the data if you are interested. |
static MyStringId Datapad_Station_GPS_Content_1 | A friend of mine who works on a remote station called in saying he has some contracts ready. They pay a good amount so if you are looking for a job then that's the place to go. Good luck! |
static MyStringId Datapad_Station_GPS_Content_2 | So you are looking for more jobs or trade? Sure we can sort you out. Take a look at this place. It is a bit remote but rumor goes that pilots find good opportunities here. |
static MyStringId Datapad_Station_GPS_Content_3 | Some conflict between two factions left a field of debris and salvager are plucking the fruits by selling their findings to a nearby station that now has their stocks overflowing. If you are looking for good deals or work then this is the place to go. |
static MyStringId Datapad_Station_GPS_Content_4 | There is plenty of work available if you know where to look. You should investigate this place, I heard there is a shortage on couriers. |
static MyStringId Datapad_Station_GPS_Content_5 | Some Merchant keeps bragging about some really good deals at a station he has been visiting but would not spill the details. However, I happened to "stumble" on his navigation computer during my maintenance shift and this position kept popping up. Go see if there is any truth in what that merchant said. |
static MyStringId Datapad_Station_GPS_Content_6 | I used to visit this place at a regular basis during my engineering days and they always had some good deals available. Go see if they are still at it. |
static MyStringId Datapad_Station_GPS_Content_7 | A station lost some its client's due to some conflict of interest between factions and is now looking for new hires. Interested? This is where you should go. |
static MyStringId Datapad_Station_GPS_Content_8 | Looking for Reliable contracts? Good trades? Or just making good money? You are in luck! Opportunity awaits at these coordinates! |
static MyStringId DatapadEdit_Help_Screen | {CONTROL:GUI:BUTTON_Y} Create GPS {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DatapadEditEcreen_Caption | Datapad Editor |
static MyStringId DatapadEditScreen_Content | Content: |
static MyStringId DatapadEditScreen_ContentUsage | Bytes used: {0}/{1} |
static MyStringId DatapadEditScreen_Name | Datapad Name: |
static MyStringId Default_Astronaut | Male Astronaut |
static MyStringId Default_Astronaut_Female | Female Astronaut |
static MyStringId DefinitionError_BlockWithComputerNotTerminalBlock | Definition for {0} contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal. Hint: Try setting the TypeId to any block that is in the terminal - the simplest case being just TerminalBlock |
static MyStringId DeleteBlueprintQuestion | Are you sure you want to delete this blueprint? |
static MyStringId DeleteEntity | Delete |
static MyStringId DeleteObject | Delete object |
static MyStringId Department_AdditionalArtists | Additional Artists |
static MyStringId Department_AdditionalDesigners | Additional Designers |
static MyStringId Department_AdditionalProgrammers | Additional Programmers |
static MyStringId Department_AdditionalTesters | Additional Testers |
static MyStringId Department_Artists | Artists |
static MyStringId Department_AssistantProducer | Assistant Producer |
static MyStringId Department_CommunityManagers | Community Managers |
static MyStringId Department_CommunityPr | Community & PR Manager |
static MyStringId Department_Designers | Designers |
static MyStringId Department_ExecutiveProducer | Executive Producer & Creative Director |
static MyStringId Department_GameDesigners | Game Designers |
static MyStringId Department_LeadArtist | Lead Artist |
static MyStringId Department_LeadDesigner | Lead Designer |
static MyStringId Department_LeadProducer | Producer |
static MyStringId Department_LeadProgrammers | Lead Programmers |
static MyStringId Department_LeadTester | QA Lead |
static MyStringId Department_Licenses | 3rd Party Software |
static MyStringId Department_LiveOpsDesigners | LiveOps Designers |
static MyStringId Department_LiveOpsProducer | LiveOps Producer |
static MyStringId Department_LiveOpsProgrammers | LiveOps Programmers |
static MyStringId Department_LiveOpsTechLead | LiveOps Technical Leader |
static MyStringId Department_ModContributors | Mod Contributors |
static MyStringId Department_MoreInfo | For more information see |
static MyStringId Department_Music | Music |
static MyStringId Department_Office | Office |
static MyStringId Department_Programmers | Programmers |
static MyStringId Department_SoundDesign | Sound Design |
static MyStringId Department_SpecialThanks | Special Thanks (in alphabetical order) |
static MyStringId Department_TeamOperations | Team Operations |
static MyStringId Department_TechnicalDirector | Technical Director |
static MyStringId Department_Testers | QA Testers |
static MyStringId Department_Translators | Translators |
static MyStringId Department_Video | Video |
static MyStringId Depower | Depower |
static MyStringId Description_AdvancedHandHeldLauncher | Building on the reliable design of the RO-1 the PRO-1 provides a number of battlefield improvements, including a precision scope. |
static MyStringId Description_AdvancedRotor | Advanced rotors enable connected grids to rotate with the ability to transfer items between the grids. |
static MyStringId Description_AdvancedRotorPart | The top part of an advanced rotor can be reattached to the rotor by accessing rotor settings. |
static MyStringId Description_AirVent | The Airvent can fill a sealed room with oxygen or extract oxygen from the atmosphere. Oxygen is produced from ice in a O2/H2 generator or by oxygen farms. Use an oxygen tank for storage and conveyors to connect the blocks. |
static MyStringId Description_AngleGrinder | A tool for deconstructing and salvaging. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to grind. |
static MyStringId Description_AntennaDish | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
static MyStringId Description_Assembler | Assemblers are highly advanced machines capable of producing tools and components. Requires ingots and power to produce components. |
static MyStringId Description_AssemblerBasic | A basic assembler to produce a limited selection of components. Requires ingots and power to produce components. |
static MyStringId Description_AtmBlock | Automated Teller Machine |
static MyStringId Description_AtmosphericThrust | Atmospheric thrusters can only function in planetary atmospheres. |
static MyStringId Description_Autocannon | Medium rate of fire, with a good punch. Uses Autocannon Magazines. Maximum range: 800 m |
static MyStringId Description_AutoCannonTurret | Medium rate of fire, with a good punch in a small turret. Uses Autocannon Magazines. Maximum range: 800 m |
static MyStringId Description_BarCounter | With a decorative bar counter block you can create a place to serve drinks and share stories of heroism and tragedy. |
static MyStringId Description_BarredWindow | Barred windows have the same integrity as glass windows but are not air tight. Great for keeping big spiders outside. |
static MyStringId Description_BasicHandHeldLauncher | Shoulder fired rocket ordinance. Launches a rocket propelled anti-vehicle projectile. |
static MyStringId Description_Bathroom | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_BathroomOpen | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_Battery | A battery stores power and is able to distribute a high output of energy. |
static MyStringId Description_Beacon | A beacon is used to broadcast its position. |
static MyStringId Description_BeamBlock | Beam blocks offer a variety of different shapes to be used as decoration or light structural support. |
static MyStringId Description_Bed | A bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in environment. |
static MyStringId Description_BlastDoor | Blast Doors are used to create custom doors in conjunction with mechanical blocks like pistons, rotors, or hinges. |
static MyStringId Description_BlockGroup_AntennaGroup | Blocks responsible for communication and remote connection. |
static MyStringId Description_BlockGroup_AutomationGroup | Various blocks responsible for any kind of automation. |
static MyStringId Description_BlockGroup_ContainerGroup | Universal storage blocks. |
static MyStringId Description_BlockGroup_DeadBodies | The remains of unfortunate engineers. They can contain loot for others to find. |
static MyStringId Description_BlockGroup_DecorativeUtilityGroup | Various utility blocks for decorative purposes. |
static MyStringId Description_BlockGroup_EnergyFueledGroup | Power provide blocks, that are consuming some kind of fuel in order to generate energy. |
static MyStringId Description_BlockGroup_EnergyRenewableGroup | Power provider blocks, that are draining energy from renewable sources: wind and sun. |
static MyStringId Description_BlockGroup_GravityGroup | Various blocks related to artificial gravity. |
static MyStringId Description_BlockGroup_InputOutputGroup | Blocks that are responsible for input and output from conveyor system. |
static MyStringId Description_BlockGroup_InteriorStructureGroup | Internal pillars and cover walls. |
static MyStringId Description_BlockGroup_LCDGroup | LCD Screens of various sizes and formats. |
static MyStringId Description_BlockGroup_LightingGroup | Various sources of light. |
static MyStringId Description_BlockGroup_MedicalGroup | Blocks that are responsible for preserving character's health. |
static MyStringId Description_BlockGroup_MiscGroup | Uncategorized hidden blocks. |
static MyStringId Description_BlockGroup_SeatsGroup | Various seats and beds for character. |
static MyStringId Description_BlockGroup_ShipToolGroup | Ship equipment blocks. |
static MyStringId Description_BlockGroup_ShipWeaponStaticGroup | Static weapon blocks. |
static MyStringId Description_BlockGroup_TankGroup | Tanks are used to store gases. |
static MyStringId Description_BlockGroup_TurretGroup | Weaponized turrets with own targeting AI. |
static MyStringId Description_BlockGroup_UpgradeModuleGroup | Various upgrade modules for production blocks, like refinery or assembler. |
static MyStringId Description_BlueprintClass_Ammo | Ammo |
static MyStringId Description_BlueprintClass_BasicComponents | Basic Ingots and Components - Click on any ingot or component to assemble it. |
static MyStringId Description_BlueprintClass_BasicTools | Basic Tools |
static MyStringId Description_BlueprintClass_BuildPlanner | Build Planner - Click on any block from Build Planner to assemble all components remaining for its construction. |
static MyStringId Description_BlueprintClass_CommonMetals | Common Metals |
static MyStringId Description_BlueprintClass_Components | Components - Click on any component to assemble it. |
static MyStringId Description_BlueprintClass_Consumables | Consumables - Click on any item to assemble it. |
static MyStringId Description_BlueprintClass_HydrogenBottles | Hydrogen Bottles |
static MyStringId Description_BlueprintClass_Ice | Ice |
static MyStringId Description_BlueprintClass_Ingots | Ingots |
static MyStringId Description_BlueprintClass_LargeBlocks | Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
static MyStringId Description_BlueprintClass_OxygenBottles | Oxygen Bottles |
static MyStringId Description_BlueprintClass_SmallBlocks | Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
static MyStringId Description_BlueprintClass_Tools | Tools |
static MyStringId Description_BuggyCockpit | The Buggy Cockpit is similar to the rover cockpit but with a roll cage to keep you safe. Please keep hands and feet inside. |
static MyStringId Description_ButtonPanel | Button panels enable you to bind block functions to buttons that can be directly interacted with. When highlighted, press {CONTROL:TERMINAL} to configure the buttons and {CONTROL:USE} to activate them. |
static MyStringId Description_Camera | The camera allows you to view remote locations and zoom in on distant objects. Set up cameras on ship toolbars so you can zoom while using weapons or look behind you while docking. |
static MyStringId Description_ClangKola | Surprisingly strong kola. The recipe for this delicious beverage remains the best kept secret in the solar system. |
static MyStringId Description_Cockpit | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_CockpitIndustrial | Cockpits are used to control your ship. Connect a cockpit with oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_CockpitStandingBridge | Helms are control stations that are operated in standing position. |
static MyStringId Description_Collector | Collectors collects items when they get close to the collector's funnel. |
static MyStringId Description_Connector | The connector can be magnetically locked with other connectors to allow cross grid distribution of items and power. Toggle the magnetic lock from your toolbar or press {CONTROL:LANDING_GEAR}. Connectors will show up yellow when in range. Unlocking it will briefly disable the magnetic function. |
static MyStringId Description_Console | A console table for decorating interiors, projecting ships and stations in custom scale, as well as displaying pictograms or customized text on its displays. |
static MyStringId Description_ContractBlock | Block for contract management |
static MyStringId Description_ControlPanel | Control panels are simple panels that allow access to grid menus. When highlighted, press {CONTROL:TERMINAL} to interact with the panel. |
static MyStringId Description_ControlSeat | The control seat is a cockpit block for small and large grids that allows you to control grids. It is highly comfortable but does not supply oxygen. |
static MyStringId Description_ControlStation | Control stations are used to control a large ship. |
static MyStringId Description_ConveyorSorter | Conveyor sorters can be configured to only pass specific items through or stop specific items from passing through. Sorters can be used to filter out unwanted materials or to collect specific items in a container. |
static MyStringId Description_ConveyorTube | Use conveyor tubes and junctions to connect inventories of blocks so that items can move freely from one inventory to another. |
static MyStringId Description_CornerCouch | A couch for decorating interior corners. Can be used as a seat. |
static MyStringId Description_CornerLight | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
static MyStringId Description_CosmicCoffee | Brewed with the utmost care by Martian coffee growers, it's guaranteed to help you stay awake in space. |
static MyStringId Description_Couch | A couch for decorating interiors. Can be used as a seat. |
static MyStringId Description_CryoChamber | Cryo rooms can store players while they are disconnected from a server. Reduced oxygen consumption for player. Stores toolbar while offline. Connect the cryo room with Oxygen tanks, O2/H2 generators or oxygen farms with conveyors to supply oxygen. |
static MyStringId Description_Datapad | A datapad is an electronic device used to store and display information. |
static MyStringId Description_DeadEngineer | The remains of an unfortunate engineer. |
static MyStringId Description_Decoy | Decoys attract fire from enemy turrets and protect your property from lightning strikes. |
static MyStringId Description_Desk | A desk for decorating interiors. Can be used as a seat. |
static MyStringId Description_DeskChairless | A desk for decorating interiors. |
static MyStringId Description_DeskChairlessCorner | A desk for decorating interiors. |
static MyStringId Description_DeskCorner | A desk for decorating interiors. Can be used as a seat. |
static MyStringId Description_DiagonalWindow | Diagonal window shutters can be used as stairs. |
static MyStringId Description_DLC_DecorativeBlocks | *** Description of decorative blocks DLC *** |
static MyStringId Description_DLC_DecorativeBlocks2 | *** Description of decorative blocks 2 DLC *** |
static MyStringId Description_DLC_DeluxeEdition | *** Description of deluxe edition DLC *** |
static MyStringId Description_DLC_EconomyExpansion | *** Description of Economy Deluxe DLC *** |
static MyStringId Description_DLC_Frostbite | *** Description of Frostbite DLC *** |
static MyStringId Description_DLC_HeavyIndustry | Heavy Industry |
static MyStringId Description_DLC_PreorderPack | *** Description of pre-order pack DLC *** |
static MyStringId Description_DLC_ScrapRace | *** Description of Wasteland *** |
static MyStringId Description_DLC_SparksOfTheFuture | *** Description of Sparks Of The Future DLC *** |
static MyStringId Description_DLC_StylePack | *** Description of style pack DLC *** |
static MyStringId Description_DLC_Warfare1 | Warfare I. |
static MyStringId Description_DLC_Warfare2 | Warfare II. |
static MyStringId Description_Door | Doors can seal off interiors and make them air tight while still allowing access for the player. |
static MyStringId Description_Drill | Ship drills are utility tools for mining on planets or asteroids to collect raw ores. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Use conveyors to connect the drill with more storage blocks or refineries. |
static MyStringId Description_EffectivenessModule | Yield modules increase production yield of refineries when connected. |
static MyStringId Description_Ejector | The ejector allows small items to be ejected from small ships. Can also be used to access inventories. You can use the ejector together with the conveyor sorter to collect and throw out specific items. |
static MyStringId Description_EliteAutomaticRifle | The MR-30E is a modernized and battle-ready version of the well known model 20. The model 30E features 3-round burst-fire, an extended magazine, and a red dot sight. |
static MyStringId Description_ElitePistol | An S-10 variant, the E model sidearm features a modified “feather” trigger and boasts a red dot sight. |
static MyStringId Description_Embrasure | The Embrasure provides cover while allowing you to keep up the pressure on your enemies. |
static MyStringId Description_ExhaustPipe | The Exhaust Pipe emits particles like smoke and fire to decorate vehicles and structures. |
static MyStringId Description_FAQ_Airlock | An airlock permits the player to move freely in and out while keeping the interior pressurized. The easiest way to achieve this is by building a set of parallel doors but can be made much more advanced with air vents, timer blocks, button panels or scripts. |
static MyStringId Description_FAQ_AirTightnessPressure | A room needs to be airtight before it can be filled with oxygen by an air vent. Make sure there are no holes exposed to space and that all doors are closed. |
static MyStringId Description_FAQ_Ammo | You can create ammunition for your weapons and turrets in the advanced assembler if you have the right materials available. |
static MyStringId Description_FAQ_Armor | Armor is used to design the structure of ships and stations, and acts as protection for important blocks. Light armor is cheap and enables ships to be fast. Heavy armor offers more protection for ships, but it affects these vehicles' speed. |
static MyStringId Description_FAQ_ArmorSkins | Armor skins are different textures and patterns for your ships and stations. They can be applied the same way you paint grids. Press P to open the paint screen. |
static MyStringId Description_FAQ_Asteroids | Asteroids can be found in space. How many there are depends on the server or world settings. Most asteroids will have ores that can be mined. |
static MyStringId Description_FAQ_AutoPilot | To use autopilot your ship first needs a Remote Control block. You need to add custom GPS waypoints in the Remote Control Block and select a flight mode. You can also set actions to happen when the ship arrives at the next waypoint. |
static MyStringId Description_FAQ_BasicMovement | Use {CONTROL:FORWARD} {CONTROL:STRAFE_LEFT} {CONTROL:BACKWARD} {CONTROL:STRAFE_RIGHT} to move, Hold {CONTROL:SPRINT} to sprint, Toggle {CONTROL:SWITCH_WALK} to walk. Use {CONTROL:CROUCH} to crouch and {CONTROL:JUMP} to jump. |
static MyStringId Description_FAQ_Begin | Get your production up and running. Build refineries and assemblers. Make sure you have enough power, Build solar panels, batteries and reactors. make sure your medical room is well protected and build more to be sure! |
static MyStringId Description_FAQ_Begin_Q0 | What should I do |
static MyStringId Description_FAQ_Blastdoors | Blast door blocks are armor blocks that won't bend and fit in between layers of blocks, so they can move freely by rotors or pistons. They are useful to create large moving doors and platforms. |
static MyStringId Description_FAQ_BlockLimit | Block limits sets a limit to how many of each type of block each player can build to ensure server performance. Block limits can be disabled in the world settings. |
static MyStringId Description_FAQ_BlockRotation | You can turn on the block and grid rotations assist in the game options menu to see the rotation controls. Press {CONTROL:CUBE_DEFAULT_MOUNTPOINT} to rotate a block towards its default mount-point. |
static MyStringId Description_FAQ_BlockShapes | You can access alternative block shapes if you have a block equipped on your toolbar with an + symbol. Use the scroll wheel to switch to different shapes. |
static MyStringId Description_FAQ_Bottles | Hydrogen and oxygen bottles can be produced in assemblers and refilled in O2/H2 generators. |
static MyStringId Description_FAQ_Broadcasting | Your suit has a limited range antenna for accessing grids remotely or controlling drones. You can turn it off and on with O. |
static MyStringId Description_FAQ_Bug | You can report bugs and problems with the game at the forums or visit https://support.keenswh.com/ |
static MyStringId Description_FAQ_Bug_Q0 | How do I report a bug |
static MyStringId Description_FAQ_Bug_Q1 | Bug |
static MyStringId Description_FAQ_Bug_Q2 | I found a bug |
static MyStringId Description_FAQ_Bug_Q3 | Is the game is bugged |
static MyStringId Description_FAQ_Bug_Q4 | The game is broken |
static MyStringId Description_FAQ_Bug_Q5 | Where can I report a bug |
static MyStringId Description_FAQ_Bug_Q6 | Glitch |
static MyStringId Description_FAQ_Bug_Q7 | This does not work |
static MyStringId Description_FAQ_Bug_Q8 | Out of memory |
static MyStringId Description_FAQ_BuildMode | You can toggle different building modes by pressing B. |
static MyStringId Description_FAQ_BuildPlanner | The build planner helps you to quickly access the components required to build blocks. Use your welders RMB function to add a block to your component list. Use the withdraw button from any inventories to automatically collect the required components if available and accessible. |
static MyStringId Description_FAQ_Camera | You can change your perspective with {CONTROL:CAMERA_MODE} from first person mode to third person mode. Note that third person camera can clip back to first person if objects are obstructing the view. |
static MyStringId Description_FAQ_CarJump | Your car can use its suspensions to jump to get out of tight spaces. Hold and release X to charge the jump of your car. The strength of the jump is based on your suspensions strength setting. |
static MyStringId Description_FAQ_CarRover | A rover is a vehicle that uses wheels to move instead of thrusters, which are used to fly. Rovers are usually cheap to build, but often slow and an easy target for other players. |
static MyStringId Description_FAQ_Clang | Hail Clang! |
static MyStringId Description_FAQ_Clang_Q0 | Clang |
static MyStringId Description_FAQ_Clang_Q1 | Xocliw |
static MyStringId Description_FAQ_CombatMechanics | Various hand-held weapons allow you to defend yourself; ranging from basic pistols useful as a sidearm to advanced rifles for special operations, and even anti-armor launchers. These weapons need to be loaded with the correct magazine. Standing still, crouching and aiming the weapon will increase accuracy and reduce recoil. |
static MyStringId Description_FAQ_Commands | Use /help to find all chat commands. |
static MyStringId Description_FAQ_Components | Components are required to construct blocks. They can be produced in assemblers from ingots. Placing a block in survival mode always requires the first component. |
static MyStringId Description_FAQ_ConsoleBlock | The console block is a decorative block with the ability to project large and small grids scaled down. |
static MyStringId Description_FAQ_ContractBlock | A Contract block lets you set up your own contracts for other players to complete. You can also accept contracts from Trading stations. |
static MyStringId Description_FAQ_Contracts | Contracts can be accepted trough contract blocks and are a good income of space credit. They can be found at trading stations or from other players with contract blocks. |
static MyStringId Description_FAQ_ConvertGrid | You can convert grids from station to ship or ship into station in a grid's info screen if this is enabled in the world settings. |
static MyStringId Description_FAQ_CooperativeMode | Cooperative mode will let assemblers automatically take a portion of the queue of another assembler, making them work together. |
static MyStringId Description_FAQ_CopyPaste | You can copy, paste and delete blocks and grids only in creative mode by pressing Ctrl+C, Ctrl+V and Ctrl-X. |
static MyStringId Description_FAQ_Damage | Damage can be inflicted by using weapons like missile launchers or gatling turrets or hand held rifles. Grids can also be damaged by impacts with other grids or voxels. |
static MyStringId Description_FAQ_Decoratives | Decorative blocks allow players to decorate the interiors of large grid ships. Blocks such as the desk and kitchen are modular and can be combined together to create many shapes. |
static MyStringId Description_FAQ_DisableHints | To disable Good.bot hints, press Escape, go to Options, go to Game and disable "Show Good.bot hints". |
static MyStringId Description_FAQ_Drones | Drones are small unmanned ships that can either be remote controlled, script controlled or sometimes controlled by sensors and timer blocks. |
static MyStringId Description_FAQ_Elaborate | Can you be more specific? |
static MyStringId Description_FAQ_Electricity | Electricity can be produced through reactors or solar panels and stored in batteries. It is transferred automatically through all connected blocks. Many blocks require electricity to function. |
static MyStringId Description_FAQ_Emotes | Emotes are character animations that can be equipped on your toolbar from the G-screen or played by opening chat and entering / followed by the name of the emote you wish to play. for example: /EmoteName |
static MyStringId Description_FAQ_Encounter | Random encounters are shipwrecks, derelict vessels and pirate stations that can be found in space. They often broadcast a MAYDAY signal. Careful, exploring these encounters can be dangerous. |
static MyStringId Description_FAQ_Experimental | Experimental mode is a setting that enables features that are considered unstable and can possibly cause performance issues. Experimental mode can be enabled in game settings. |
static MyStringId Description_FAQ_Factions | Factions are a way to play with other players by sharing your blocks, which can be used by other players. Anyone can set up factions. |
static MyStringId Description_FAQ_FindOtherPlayers | Look for factions that allow anyone to join or ask around if you can group up with players. Look for antenna signals that could indicate other players. |
static MyStringId Description_FAQ_Flashlight | You can toggle your flashlight with {CONTROL:HEADLIGHTS}. Flashlights consume suit power and will not work when depleted. |
static MyStringId Description_FAQ_FlipRover | You can flip your rover by adding pistons and pushing itself up or you can try adding heavy blocks like batteries to your grid, so that it will fall over by changing its center of mass. |
static MyStringId Description_FAQ_FrostbitePack | The Frostbite Pack includes a new scenario and four new blocks: Antenna Dish, Dead Engineers, Gate and the Offset Door. Additionally, this DLC features the Frozen Armor Skin and LCD Posters. |
static MyStringId Description_FAQ_Fuel | Reactors use refined uranium ingots for fuel. Your jetpack and hydrogen thrusters require hydrogen. |
static MyStringId Description_FAQ_GameMode | There are two game modes: survival and creative. In creative mode you won't need any materials to build your ships. You can change this game mode by selecting your world in your saves menu and change the settings. |
static MyStringId Description_FAQ_GoodAI | GoodAI was founded by CEO/CTO Marek Rosa in January 2014 and performs research on the development of artificial intelligence. |
static MyStringId Description_FAQ_GoodBot | I am Good.bot. I am here to answer your questions to the best of my ability. How can I help you? |
static MyStringId Description_FAQ_GoodBot_Q0 | Who are you |
static MyStringId Description_FAQ_GoodBot_Q1 | What is your purpose |
static MyStringId Description_FAQ_GoodBot_Q2 | What are you |
static MyStringId Description_FAQ_GoodBot_Q3 | What can you do |
static MyStringId Description_FAQ_GoodBot_Q4 | Help |
static MyStringId Description_FAQ_GPSColors | Blue Signals are owned by you. White signals are owned by a friendly faction. Red signals are owned by a hostile faction. Green and yellow signals indicate loot pods. |
static MyStringId Description_FAQ_GPSSignals | GPS signals can be disabled or created in the Coms tab. Double-click a GPS signal to disable it. GPS signals can be stored in LCD panels or broadcasted in chat. Be careful not to attract enemies. |
static MyStringId Description_FAQ_Gravity | There is gravity on planets. Virtual Gravity can also be produced with the gravity generator block. Virtual gravity has no effect on grids unless virtual mass blocks are implemented. |
static MyStringId Description_FAQ_Grid | Grids are collections of blocks that shape stations or ships. |
static MyStringId Description_FAQ_GridMovement | Make sure it has thrusters pointing in the direction it is moving and some source of power. |
static MyStringId Description_FAQ_GridSize | There are 2 grid sizes available that are simply referred to as small and large. You can switch the grid size of a block by reselecting the same block on your toolbar. Not all blocks are available in both grid sizes. |
static MyStringId Description_FAQ_Grinding | You can use a grinder to grind down blocks and deconstruct them. Components are salvaged and transferred into your inventory while grinding. |
static MyStringId Description_FAQ_Groups | You can use block functions of multiple blocks simultaneously by using block groups. Use Ctrl or Shift to select the ship blocks you wish to put into a group; enter a name in "Block group" on the right side of the screen and press Enter to create the block group. |
static MyStringId Description_FAQ_Hacking | Hacking a block can be done by using a grinder to remove the computer components from a block and placing them back with a welder to gain access to the block. |
static MyStringId Description_FAQ_HandHeldLaunchers | Hand-held launchers provide effective anti-armor capability in a small package. The hand-held launchers need to be loaded with the same rocket munition as their block counterparts. |
static MyStringId Description_FAQ_HandTools | There are 3 hand tools. A welder builds and repairs. A grinder salvages and deconstructs, while a drill is used to find ore, collect ore and dig tunnels. |
static MyStringId Description_FAQ_Healing | You can heal yourself at a medical room or survival kit if you are injured. Hold {CONTROL:USE} to use the console. |
static MyStringId Description_FAQ_Help | Press {CONTROL:HELP_SCREEN} to find additional help or just ask me. |
static MyStringId Description_FAQ_HowToPlayGame | Can you be more specific, please? |
static MyStringId Description_FAQ_HUD | You can switch between HUD states with {CONTROL:TOGGLE_HUD}. Toggle {CONTROL:TOGGLE_SIGNALS} to switch between modes for GPS signals. |
static MyStringId Description_FAQ_Hydrogen | Hydrogen is a fuel used for your suit's jetpack and hydrogen thrusters. Hydrogen is produced from ice in a O2/H2 generator. You can story hydrogen in hydrogen tanks and bottles. |
static MyStringId Description_FAQ_Ice | Ice is essential to produce oxygen and hydrogen and can be found on planets and inside asteroids. |
static MyStringId Description_FAQ_IndustrialCockpit | The industrial cockpit is a sturdy decorative cockpit for large and small grids that features a large field of vision. This cockpit is useful for rovers and ships that need to work close to surfaces or other grids without damaging them. |
static MyStringId Description_FAQ_InertiaDampeners | Inertia dampeners will slow movements when there is no input and can be toggled with {CONTROL:DAMPING}. Relative dampeners will match your speed with that of a moving object and can be toggled with [Ctrl-{CONTROL:DAMPING}]. Both need thrusters in all directions to work effectively |
static MyStringId Description_FAQ_Ingots | Ingots are produced in refineries from ores and are essential to produce components. |
static MyStringId Description_FAQ_Interaction | Interactive objects like doors, cockpits and button panels are highlighted yellow and can be entered or interacted with by pressing {CONTROL:USE}. |
static MyStringId Description_FAQ_InvalidMaterial | Sorry, That material does not exist in Space Engineers. |
static MyStringId Description_FAQ_Inventory | Your inventory can be accessed by pressing {CONTROL:INVENTORY}. Drag items outside of your inventory screen to drop them. Pick up items by pressing {CONTROL:PICK_UP}. |
static MyStringId Description_FAQ_Jetpack | Your jetpack requires hydrogen. You can produce hydrogen from ice in a O2/H2 generator. Refill bottles at the generator or connect the generator with a medical room or survival kit to recharge your hydrogen directly. |
static MyStringId Description_FAQ_Ladder | You can use ladders to traverse vertical spaces. Ladders can be stacked vertically. Press {CONTROL:USE} to interact with a ladder. Hold {CONTROL:FORWARD} or {CONTROL:BACKWARD} to go up and down. Press {CONTROL:JUMP} to get off the ladder. |
static MyStringId Description_FAQ_LeavePlanet | To leave a planet with an atmosphere you need a ship capable of going into space. The best way is to equip your ship with hydrogen thrusters and hydrogen tanks. |
static MyStringId Description_FAQ_LogOut | You can use a cryo room to store your character before leaving the server. This will prevent your character from dying after some time and losing your toolbar. Make sure the room is supplied with oxygen and power. |
static MyStringId Description_FAQ_LosingHealth | Are you suffocating? Standing in front of a thruster or perhaps you came too close to an active ship tool? |
static MyStringId Description_FAQ_Lost | If you find yourself lost, you can always press {CONTROL:SUICIDE} to respawn at your nearest respawn point. |
static MyStringId Description_FAQ_MagneticBoots | Magnetic boots only work in zero gravity environments. They enable you to stick to surfaces like asteroids or ships. Press {CONTROL:THRUSTS} to disable your jetpack and enable your magnetic boots when in a standing position on a surface. |
static MyStringId Description_FAQ_Marek | Marek Rosa is the Founder and CEO of Keen Software House and GoodAI. |
static MyStringId Description_FAQ_Mass | Mass indicates the weight of your ship. Filling cargo containers with ores or components can severely impact the performance of your ship. |
static MyStringId Description_FAQ_Math | Math! I do that all the time! |
static MyStringId Description_FAQ_MergeGrids | You can connect grids with each other with landing gears or connectors. You can merge two grids of the same size type together permanently by using merge blocks or even rotors. |
static MyStringId Description_FAQ_Messages | You can send private messages to other players or factions through the Coms tab in your inventory. These messages can only be send if your antenna is enabled and in range of other players or antennas. |
static MyStringId Description_FAQ_MetalScrap | Metal scrap appears when blocks are violently destroyed and can be melted back into iron ingots by putting them into a refinery. |
static MyStringId Description_FAQ_Meteor | Meteors can be enabled in world settings. You can protect yourself against meteors by building gatling turrets, adding layers of armor to vehicles and buildings or by simply hiding inside structures. |
static MyStringId Description_FAQ_Mining | You can collect ore by using your drill on voxels like planets or asteroids. Your drill has a short-range detector that shows you the location of ores. |
static MyStringId Description_FAQ_MirrorMode | Mirror mode only works in creative mode and allows symmetric building. Press {CONTROL:SYMMETRY_SWITCH} to cycle through all six planes of mirrors. Use LMB button to confirm placement and RMB to remove one. Press {CONTROL:USE_SYMMETRY} to temporarily disable mirror mode. |
static MyStringId Description_FAQ_Navigation | You can create GPS signals to store important locations and waypoints. Use an antenna or beacon to broadcast positions of grids, but be careful, as others can also see these marked locations. Use /GPS to quickly save your current location. |
static MyStringId Description_FAQ_NPCShip | There are cargo ships that travel the world around you. Coming near them can be dangerous as they consider you a threat. |
static MyStringId Description_FAQ_Objective | Space Engineers is a sandbox game. You can set your own goals. Search the workshop for scenarios and missions or create your own to play together with friends! Active mission objectives are displayed in the top left corner. |
static MyStringId Description_FAQ_Objective_Q0 | What is my purpose |
static MyStringId Description_FAQ_Objective_Q1 | Should I do something |
static MyStringId Description_FAQ_Objective_Q2 | What can I do |
static MyStringId Description_FAQ_Objective_Q3 | what Do I do |
static MyStringId Description_FAQ_Objective_Q4 | What do I have to do |
static MyStringId Description_FAQ_Objective_Q5 | what to do |
static MyStringId Description_FAQ_Ore | Ore refers to several types of minerals that can be refined into ingots using a refinery. Ores can be found on planets and asteroids. Look for dark spots on planets to find ore. |
static MyStringId Description_FAQ_Ownership | You can own blocks when you are the one who added the computer components. You can choose to share your blocks with your faction or anybody else. |
static MyStringId Description_FAQ_Oxygen | Some planets have breathable atmospheres. Oxygen can be produced from ice with a O2/H2 generator or from an oxygen farm. Oxygen can be stored in oxygen tanks and bottles. |
static MyStringId Description_FAQ_Painting | While holding a block, you can paint blocks with {CONTROL:CUBE_COLOR_CHANGE}. Press K to access more colour options. Use Ctrl-{CONTROL:CUBE_COLOR_CHANGE} or Shift-{CONTROL:CUBE_COLOR_CHANGE} to paint large surfaces. |
static MyStringId Description_FAQ_PCU | PCU stands for Performance Cost Unit. Building and removing blocks cost and refunds PCU. |
static MyStringId Description_FAQ_Permissions | In multiplayer you need special permissions from an admin to be able to spawn blueprints, edit scripts or teleport. In single player you can turn on space master or change the world mode to creative. |
static MyStringId Description_FAQ_Pirates | Protect yourself against pirates and other players by building armor, turrets and decoys. |
static MyStringId Description_FAQ_Pistols | Sidearms can be used to defend yourself in a hostile environment. They need to be loaded with the corresponding magazines. |
static MyStringId Description_FAQ_Planets | Planets can be seen from any distance. If you do not see planets then they are likely not part of this world. |
static MyStringId Description_FAQ_Platinum | Platinum is a rare material only found in asteroids and moons. There is no platinum on planets. |
static MyStringId Description_FAQ_ProtectingMyself | Hide your bases underground or inside asteroids. Build turrets and decoys to defend against attacks. Build hidden medical rooms and spread them out to maintain ways to respawn when attacked from inside you base. |
static MyStringId Description_FAQ_Pushing | Player characters can push small grids by walking or flying into them if these grids aren't too heavy. If you want to push or pull heavy objects you will have to build a ship or rover and grab the object with landing gear. |
static MyStringId Description_FAQ_Recharging | You can recharge your suit power in medical rooms, survival kits or by sitting in any kind of seat or cockpit as long as it is powered. |
static MyStringId Description_FAQ_RelativeDampeners | Relative dampeners match your speed and direction with a moving target. Press [Ctrl-{CONTROL:DAMPING}] while looking at your target. You need to be within 100 meters for it to work. |
static MyStringId Description_FAQ_Repair | Use your welder to repair damaged blocks. Blocks that have been completely destroyed need to be replaced or you can use a projector to repair faster. |
static MyStringId Description_FAQ_Rifles | Rifles are a step up from the basic pistol and other sidearms, do more damage to blocks, and fit specialized roles. They need to be loaded with the corresponding magazines. |
static MyStringId Description_FAQ_RoomPressure | Room pressure is displayed in a vent menu. A room has to be sealed in order to pressurized. |
static MyStringId Description_FAQ_RoverMovement | Press {CONTROL:LANDING_GEAR} to disable the brakes and landing gears or {CONTROL:TOGGLE_REACTORS} to turn the power off and on. You can check if there is fuel in your reactors or if your batteries are charged. |
static MyStringId Description_FAQ_SafeZoneBlock | The safe zone block projects a configurable zone to protect your base. The safe zone block requires power and zone chips to function. Zone chips can be bought from trading stations. |
static MyStringId Description_FAQ_SaveBlueprints | You can save ship designs in blueprints by aiming at them and press Ctrl-B. Press F10 to open your menu of blueprints. |
static MyStringId Description_FAQ_ScrapRacePack | The Wasteland Pack includes a new multiplayer scenario and several new blocks like the Off Road wheels, Car lights, Buggy cockpit, Viewport Blocks and the Exhaust Pipe. Additionally, this DLC features several new armour and player skins like the Heavy Rust Armor Skin, Concrete Armor skin and the Scavenger character skin. |
static MyStringId Description_FAQ_ScreenShot | You can make screenshots by pressing F12 by default. Or if you have Nvidia Ansel you can press Alt-F to enter capture mode. |
static MyStringId Description_FAQ_Script | Scripts might be disabled in world settings. |
static MyStringId Description_FAQ_Ship | A ship is a grid that is designed to move. It has thrusters in each direction, a gyroscope for orientation, a cockpit and some source of power like batteries or reactors. Ships can be designed for specific tasks like building or fighting. |
static MyStringId Description_FAQ_ShipBuilding | The minimum requirements for a ship are a cockpit, gyroscope, one thruster in each direction and some form of power supply, such as a reactor or a battery. |
static MyStringId Description_FAQ_ShipInventories | Be sure to connect individual inventories using conveyors. Some items are too large to pass through small conveyor tubes. Press {CONTROL:INVENTORY} to open your personal inventory. |
static MyStringId Description_FAQ_ShipMovement | Press {CONTROL:TOGGLE_REACTORS} to turn power off and on. If you are wondering if you have enough power, check if there is fuel in your reactors or if your batteries are charged. |
static MyStringId Description_FAQ_ShipToolsWeapons | Tools can be added to your toolbars by pressing {CONTROL:BUILD_SCREEN}. Drag and drop or right-click tools to automatically add them to your toolbar. This works the same for ship functions when you are inside a cockpit. |
static MyStringId Description_FAQ_ShipWontFly | Does your ship have enough power? Does it have enough thrusters? Are your dampeners turned on? |
static MyStringId Description_FAQ_Skins | Skins can be found in survival mode by finding the drop pods and activating their buttons. Use a medical room to customize your character. |
static MyStringId Description_FAQ_SOTFPack | The Sparks Of The Future Pack comes with several new blocks like Neon Tubes, a small grid door and a unique button panels. It also comes with several new character animations and armor skins. |
static MyStringId Description_FAQ_SpaceCredit | Space Credit is the universal currency used to trade with stations and other players. You can withdraw or deposit space credits from store blocks. |
static MyStringId Description_FAQ_SpawnShip | Your spawn ship will have everything you need to get started. A survival kit, power and a O2/H2 generator for oxygen and hydrogen. You can take nonesential parts of your ship to use for your new base and scrap it entirely once you no longer need it. |
static MyStringId Description_FAQ_SpectatorMode | You can access Spectator mode by pressing F8 to move around your camera freely and F7 to remain in the spectator camera while controlling your character. Spectator mode requires permissions and has to enabled in worlds settings. |
static MyStringId Description_FAQ_Station | A station is a grid that is static and directly attached to voxels like planets or asteroids. Some stations can fly, but only have enough thrusters for basic movement. |
static MyStringId Description_FAQ_SteamWorkshop | The {0} workshop is where you can find all player made blueprints, scenarios, scripts and mods that players published. Subscribe to workshop items to access them in game. |
static MyStringId Description_FAQ_Stone | Stone can be refined into small amounts of basic minerals like Iron, Silicon and Nickel in refineries or a survival kit. |
static MyStringId Description_FAQ_StopMoving | Be sure to enable your jetpack with {CONTROL:THRUSTS} and turn on your dampeners with {CONTROL:DAMPING}. |
static MyStringId Description_FAQ_StoreBlock | You can use a store block to trade with players or other factions. Trading can be done from ship inventories when using connectors with trade functions enabled. |
static MyStringId Description_FAQ_StylePack | The Style Pack ads more player skins, armor skins and emotes for you to use in game. |
static MyStringId Description_FAQ_Suit | Your suit keeps you alive when you are in space. Your health, hydrogen, oxygen and power supplies are displayed on your HUD. Your suit is equipped with magnetic boots to walk in space and a jetpack to fly. |
static MyStringId Description_FAQ_Temperature | Temperature affects your suit systems and will drain your power faster in extreme conditions. Without power your suit will no longer protect you against extreme conditions and you may start taking damage. |
static MyStringId Description_FAQ_Test | Test received! |
static MyStringId Description_FAQ_Test_Q0 | Test |
static MyStringId Description_FAQ_Test_Q1 | Testing |
static MyStringId Description_FAQ_Test_Q2 | Is this working |
static MyStringId Description_FAQ_Test_Q3 | Does this work |
static MyStringId Description_FAQ_Thing | Have you tried that other thing? |
static MyStringId Description_FAQ_Thrusters | Thrusters allow your ships to move and fly. Make sure to use the right thrusters in the appropriate environments. Atmospheric thrusters will not work in space! |
static MyStringId Description_FAQ_Time | It is time for Space Engineers! |
static MyStringId Description_FAQ_Tools | A welder to construct blocks, a grinder to deconstruct blocks and a drill to find ore and dig tunnels. All tools can be produced in assemblers or survival kits from basic materials. |
static MyStringId Description_FAQ_TradeStations | Trade stations can spawn on planets, moons in orbit or in deep space. Depending on what faction owns the trade station it can sell Ores, components, amunitions, fuel and ships and let you do contracts for them. |
static MyStringId Description_FAQ_Trading | You can trade with players and stations using Store blocks. Trading with players can be done directly by pressing F3. |
static MyStringId Description_FAQ_Tutorial | Play "Learning to Survive" to learn about the basics of Space Engineers. Pay attention to the tooltips for blocks to learn about their functions and I will do my best to help you along the way! |
static MyStringId Description_FAQ_UnknownSignals | Signals indicate positions of pods where you can obtain loot and skins in survival mode. Weak signals are only visible for you. Stronger signals are visible for everyone on the server but may lead to better loot. |
static MyStringId Description_FAQ_Unlock | You can unlock new blocks by fully constructing other required blocks. You can see what blocks will unlock the next block by viewing them in the G screen. |
static MyStringId Description_FAQ_Upgrade | You can assemble better tools in the assembler. You can also upgrade the refinery and assembler by adding upgrade modules to make them faster, more efficient or less power consuming. |
static MyStringId Description_FAQ_Uranium | Uranium is a rare material only found in asteroids and moons. There is no uranium on planets. |
static MyStringId Description_FAQ_Visor | Your visor can be opened and closed by pressing {CONTROL:HELMET}. Don't open your visor in space or you will suffocate! |
static MyStringId Description_FAQ_Voxel | Voxels are physical bodies such as asteroids or planets. Use your drill to bore into voxels and alter their shape. Use voxel hands in creative mode to create your own shapes. |
static MyStringId Description_FAQ_VoxelHands | Voxel hands is a tool only available in creative mode, which allows you to add and sculpt voxel shapes. It can be enabled in world settings. press K to open voxel hand menu while equiped. |
static MyStringId Description_FAQ_Warfare1 | Warfare 1: Field Engineer features a variety of new blocks like the Half Window, Embrasure, Weapon Rack, and Fire Cover, as well as a new skin and emotes. |
static MyStringId Description_FAQ_Weather | There are unique weather systems on every planet that can affect sunlight, wind, oxygen and temperature. Lightning can be dangerous and damage your structures but prioritizes some blocks. Weather can be disabled in world settings. |
static MyStringId Description_FAQ_Welding | Use your welder on blocks to build and repair. Welding requires power drawn from your suit and components for the block. You can also install welders on ships. Use RMB to add missing components from the block you are looking at to your build planner. |
static MyStringId Description_FAQ_WhatIsABlock | Blocks are what all ships and stations are made off. There are two sizes: large and small. You can find blocks in the menu by pressing {CONTROL:BUILD_SCREEN}. |
static MyStringId Description_FighterCockpit | Fighter cockpits are used to control ships and offer a little more protection than normal cockpits. Connect the cockpit with Oxygen tanks and O2/H2 generators to supply the cockpit with oxygen. |
static MyStringId Description_FireCover | Fire Covers provide cover in interiors or can be used to prevent players from walking off ledges. |
static MyStringId Description_FlightSeat | Flight seats are used to control a large ship and access all of its functions. |
static MyStringId Description_FoodDispenser | A vending machine used to distract engineers from the hazards of space and boost morale. |
static MyStringId Description_Freight | Crates left scattered around, indicating hard working engineers have been working in the area. |
static MyStringId Description_FullAutoPistol | A true “next-generation” sidearm. Featuring heat resistant components, a full-auto trigger group, and extended ammo capacity. The S-20A is purpose-built to take it to the next level. |
static MyStringId Description_FullCoverWall | Armored walls provide cover in interiors or can be used to prevent players from walking off ledges. |
static MyStringId Description_Gate | Gates are large reinforced doors for hallways, entrances, or small hangars. Gates are also air-tight and capable of keeping atmosphere inside. |
static MyStringId Description_GatlingGun | Fast-shooting gun that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
static MyStringId Description_GatlingTurret | Fast-shooting turret that can be loaded through conveyors. Uses Gatling Ammo Boxes. Maximum range: 800 m |
static MyStringId Description_GratedCatwalk | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkCorner | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkStraight | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedCatwalkWall | Catwalks can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedHalfStairs | Stairs can be used to create safe walkways throughout your creations. |
static MyStringId Description_GratedStairs | Stairs can be used to create safe walkways throughout your creations. |
static MyStringId Description_GravityGenerator | Gravity generators create configurable artificial gravity fields that affect players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
static MyStringId Description_GravityGeneratorSphere | Spherical gravity generators create a configurable artificial spherical gravity field that affects players and items in an otherwise zero G environment. Has diminishing effects when inside a real gravity field. |
static MyStringId Description_Gyroscope | Gyroscopes allow ships to orientate using the mouse movements and stabilize rotating grids. Build more gyroscopes to increase sensitivity and the speed that a grid can turn. |
static MyStringId Description_HandDrill | A tool to break down rock to collect minerals. Hold down {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to drill. Hold {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
static MyStringId Description_HangarDoor | Hangar doors can be linked together to create large gates that can seal spaces air tight while allowing vehicles in and out. You can build and use a button panel to open hangar doors by interacting with it or sensors to make them open and close automatically. |
static MyStringId Description_HeatVent | Heat Vents open and emit light when the ships power usage increases. |
static MyStringId Description_HeavyArmor | Heavy armor to give structure and shape to ships and stations. Durable but heavy. |
static MyStringId Description_HeavyCalibreGun | A titanic gun perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
static MyStringId Description_Hinge | Hinges can transfer items and rotate up to 180 degrees. |
static MyStringId Description_HingeHead | Hinge Parts can be reattached to hinges. |
static MyStringId Description_HydrogenTank | Hydrogen tanks are used for storing hydrogen fuel. Hydrogen is used for hydrogen thrusters, engines or jetpack fuel. Hydrogen can be produced from ice in a O2/H2 generator. Can store and refill hydrogen bottles. |
static MyStringId Description_HydrogenThrust | Hydrogen thrusters are powerful thrusters that consume hydrogen and function in every environment. Hydrogen can be produced from ice in a O2/H2 generator. Use a hydrogen tank for storage. Use Conveyors to transport the hydrogen. |
static MyStringId Description_InteriorLight | Lights are used to illuminate interiors or can be used to act as reference points on exteriors. |
static MyStringId Description_InteriorPillar | Pillars and columns can be used to reinforce structures or as decoration. |
static MyStringId Description_InteriorTurret | Autonomous anti-personnel turret. Must be manually loaded with MR-50A magazines. Maximum range: 600 m |
static MyStringId Description_InteriorWall | Interior walls are blocks with emissive lights to function as interior walls, ceilings or floors. |
static MyStringId Description_IonThrust | Ion thrusters are advanced thrusters that function best in zero gravity environments. |
static MyStringId Description_Jukebox | A device that plays music. Great for hosting dance parties or winding down after a hard day’s work. |
static MyStringId Description_JumpDrive | Jump drives allow ships to teleport over large distances. They require a full charge to jump and can only be activated from the toolbar of a cockpit. |
static MyStringId Description_Kitchen | A kitchen for decorating interiors. |
static MyStringId Description_LabEquipment | Whether you’re conducting experiments or you simply want to look smart, lab equipment is perfect for decorating interiors. |
static MyStringId Description_Ladder | The ladder enables you to traverse vertical spaces. |
static MyStringId Description_LandingGear | Landing gears and Magnetic Plates are capable of magnetically locking to any surface. They can be locked and unlocked by pressing {CONTROL:SPACESHIP:LANDING_GEAR} when inside a cockpit. They will show up yellow when in range of a surface that they can lock onto. |
static MyStringId Description_LargeCalibreTurret | A titanic turret perfectly suited for battles against heavily armored targets. Uses Artillery Shells. Maximum range: 2000 m |
static MyStringId Description_LargeCargoContainer | Large containers can be used to store many items. |
static MyStringId Description_LargeRocketLauncher | A bigger version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_LargeTurretControlBlock | Block for controlling custom turrets |
static MyStringId Description_LaserAntenna | Laser antennas do not broadcast a signal that other players can see but instead require direct line of sight to function. This antenna is connected by using GPS coordinates. |
static MyStringId Description_Letters | Letter shaped blocks |
static MyStringId Description_LightArmor | Basic armor to give structure and shape to ships and stations. Not very durable but lightweight. |
static MyStringId Description_LockerRoom | A locker to store tools, weapons, ammunition and bottles. |
static MyStringId Description_LockerRoomCorner | A locker to store tools, weapons, ammunition and bottles. |
static MyStringId Description_Lockers | Personalized lockers for decorating interiors and store your essentials. |
static MyStringId Description_MagneticPlate | WIP stickyBlock |
static MyStringId Description_MedicalRoom | The Medical room enables you to respawn, change your appearance and recharge your health and energy much faster than the survival kit. |
static MyStringId Description_MedicalStation | A decorative station that allows engineers to examine their injuries. |
static MyStringId Description_MediumCalibreGun | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
static MyStringId Description_MediumCalibreTurret | Slower and bigger sibling of the Autocannon. Deals decent damage to armored targets. Uses Assault Cannon Shells. Maximum range: 1400 m |
static MyStringId Description_MediumCargoContainer | Medium containers can be used to store items. |
static MyStringId Description_Medkit | A medkit is a case containing medical supplies for healing astronaut. |
static MyStringId Description_MergeBlock | Merge blocks can be used to permanently or temporarily connect two grids together and function as one grid. Merge blocks will show up yellow when in range of another merge block. |
static MyStringId Description_MissileTurret | Slow-shooting, explosive damage dealing, missile launcher that can be loaded through conveyors. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_NeonTubes | Neon Tubes are decorative blocks that can be built in all colors. |
static MyStringId Description_NotAvailable | Context help not available. |
static MyStringId Description_Numbers | Number shaped blocks |
static MyStringId Description_OffsetDoor | Doors can seal off interiors and make them air tight while still allowing access for the player. |
static MyStringId Description_OffsetLight | The Offset Light and Offset Spotlight function the same as regular lights and can be used to illuminate dark areas. |
static MyStringId Description_OpenCockpitLarge | Seat in between lots of consoles. More like a bridge seat. |
static MyStringId Description_OpenCockpitSmall | This control seat can be used to pilot anything from modest rovers to small-scale ships; they're also exceptionally comfortable. |
static MyStringId Description_OreDetector | Ore detectors detect ores within a limited radius and makes them show up on your HUD. |
static MyStringId Description_OxygenFarm | Hydroponics farms produce small amounts of oxygen when in contact with sunlight. Use an oxygen tank to store oxygen. |
static MyStringId Description_OxygenGenerator | O2/H2 generators produce oxygen and hydrogen from ice. Use oxygen and hydrogen tanks for storage. Will refill bottles automatically. |
static MyStringId Description_OxygenTank | Oxygen tank store oxygen. Able to store and refill oxygen bottles. Use O2/H2 generator to produce oxygen. |
static MyStringId Description_Package | A package is a box used for storing items for Hauling contract. |
static MyStringId Description_ParachuteHatch | Parachute hatches deploy parachutes to slow down the descent of ships when inside the atmosphere. Can be configured to open automatically or used manually from the toolbar or settings. |
static MyStringId Description_Passage | Passages allow passage either vertically or horizontally. |
static MyStringId Description_PassengerSeat | A passenger seat can be used to transport other players. |
static MyStringId Description_Piston | The piston is an expandable block that allows the transfer of power and items. |
static MyStringId Description_PistonTop | This piston part is the top section of the piston. It has no function of its own, but can be used decoratively. |
static MyStringId Description_Planters | A planter for decorating interiors. |
static MyStringId Description_PowerEfficiencyModule | Power modules decrease power consumption of refineries or assemblers when connected. |
static MyStringId Description_PowerGenerator | The hydrogen engine converts hydrogen into power and has its own internal hydrogen tank. |
static MyStringId Description_Powerkit | A powerkit is a portable battery pack for recharging suit of an astronaut. |
static MyStringId Description_PreciseAutomaticRifle | The MR-8P is designed for long range engagements. The model 8P makes use of a much heavier barrel to achieve unmatched accuracy and stopping power. |
static MyStringId Description_ProductivityModule | Speed modules increase the production speed of refineries or assemblers when connected. |
static MyStringId Description_ProgrammableBlock | A Programmable Block is a computer that runs scripts to manage ship systems. Scripts can be found on the Workshop or written manually. |
static MyStringId Description_Projector | The projector block projects saved blueprints of ships so that they can be built easily. Projection requires a connection with a grid from a projector in order to start construction. |
static MyStringId Description_RadioAntenna | Antennas can be used to broadcast positions, messages HUD markers and allows grids to be accessed or controlled from a distance. Antennas need to be able to send and receive, so make sure two antennas always overlap each other's position. |
static MyStringId Description_Railgun | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Large Railgun Sabots. Maximum range: 2000 m |
static MyStringId Description_RailingCorner | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingDiagonal | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingDouble | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_RailingStraight | Railings stop engineers from falling off dangerous ledges. Safety first! |
static MyStringId Description_Ramp | The ramp block can be used to traverse heights or simply used for aesthetics. |
static MyStringId Description_RapidFireAutomaticRifle | The MR-50A enjoys notoriety as the smallest squad support machine gun in modern use. The model 50A can unleash a withering stream of suppressive fire, at a rate of 550 RPM. |
static MyStringId Description_Reactor | Reactors generate high amounts of power at the cost of refined uranium ingots. Uranium is one of the rarest elements and cannot be found on planets. Uranium can be found in asteroids, and in some craters left by meteorite impacts. |
static MyStringId Description_Refinery | Advanced refineries refine all ores into ingots. They can be upgraded with upgrade modules. |
static MyStringId Description_RefineryBasic | Basic refineries refines limited types of ores into ingots. |
static MyStringId Description_ReflectorLight | Spotlights are powerful lights used to illuminate dark areas. |
static MyStringId Description_RemoteControl | Remote controls allow ships to be controlled from a distance when combined with an antenna or commands ships to fly automatically to waypoints. |
static MyStringId Description_Rifle | The MR-20 is a staple of both military and police forces. An exceptionally reliable rifle. Easy to use, easy to clean. |
static MyStringId Description_RocketLauncher | Slow-shooting, explosive damage dealing, rocket launcher that must be loaded manually. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_RocketLauncherReload | An advanced version of the rocket launcher, capable of using the conveyor system to automatically reload. Uses Missiles. Maximum range: 800 m |
static MyStringId Description_RotatingLight | A rotating light to alert engineers of hazardous situations. |
static MyStringId Description_Rotor | Rotors allows connected grids to rotate. |
static MyStringId Description_RotorPart | The rotor part is the top section of the rotor. It can be reattached with a rotor within rotor settings. |
static MyStringId Description_RoverCockpit | The Rover Cockpit is a compact cockpit designed for rovers but works just as well for small ships or large small grid interiors. |
static MyStringId Description_SafeZone | Projects safe zone around itself. Safe zone can be used to protect your assets |
static MyStringId Description_SciFiWall | Sci-Fi Walls have 6 different sides that can be used to improve your interior design. |
static MyStringId Description_Searchlight | Searchlights are articulated Spotlights that can target nearby grids and can be used as cameras. |
static MyStringId Description_SemiAutoPistol | The S-10 standard issue sidearm. Built for use in a hostile environment: Simple, reliable, dependable. |
static MyStringId Description_Sensor | Sensors can be set up to activate ship systems when they detects players, ships or asteroids within a limited range. |
static MyStringId Description_ShipGrinder | Ship grinders are utility tools for deconstructing grids. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. |
static MyStringId Description_ShipWelder | A Ship welder is a utility tool that can construct blueprints and blocks using components from its inventory. Can be used from a cockpit or turned on manually. Be careful not to get too close while it's active. Press RMB to put missing components to Build Planner. |
static MyStringId Description_Shower | A shower for decorating interiors and an ideal place to practice singing. Show everyone you care about hygiene. |
static MyStringId Description_SmallCargoContainer | Small containers can be used to store items. |
static MyStringId Description_SmallRailgun | High range, maximum penetration, very low rate of fire. Needs to charge up before each shot. Uses Small Railgun Sabots. Maximum range: 1400 m |
static MyStringId Description_SolarPanel | Solar panels generate power when exposed to sunlight. Point solar panels directly at the sun to improve the amount of power generated. |
static MyStringId Description_Sound | Sound blocks emit sounds when activated. |
static MyStringId Description_SpaceBall | A spherical block that reacts to gravity. |
static MyStringId Description_SpaceCredit | A Space Credit is a currency used for trading. |
static MyStringId Description_Stairs | Stairs can be used to traverse heights. |
static MyStringId Description_SteelCatwalk | Catwalks can be used to build walkways or function as thin walls. |
static MyStringId Description_StorageShelf | Storage Shelves can be used to store components and make your hangar or garage look messy and productive. |
static MyStringId Description_StoreBlock | Block that enables automatized trading. |
static MyStringId Description_SurvivalKit | All in one factory to get a space engineer started, but it has limited refining and assembling capabilities. Allows the player to recharge. |
static MyStringId Description_Suspension | Suspensions are highly durable and enable vehicles to drive over most terrains. |
static MyStringId Description_Symbols | Symbol shaped blocks |
static MyStringId Description_TargetDummy | The Target Dummy block allows you to hone your skills with handheld weaponry or test their mechanics. You can set them up to perform actions when hit or destroyed. The Target Dummy requires steel plates to repair itself. |
static MyStringId Description_TargetingSystemBlock | Targeting System Block Description |
static MyStringId Description_TextBlocks | Letters, numbers and symbol blocks allow you to build text and indications onto your ships and structures. |
static MyStringId Description_TextPanel | LCD panels display pictograms or customized text. |
static MyStringId Description_Timer | Timer blocks can be used to activate configured ship systems after a set amount of time. Use multiple timer blocks to build sequences. Can be used to automate systems. |
static MyStringId Description_ToiletSeat | A toilet for decorating interiors. Can be used as a seat. |
static MyStringId Description_TransparentLCD | Transparent LCD panels display pictograms, scripts or customized text. |
static MyStringId Description_TurretControlBlock | The Custom Turret Controller is capable of providing AI behavior to custom built rotor and hinge-based turrets. It can also be used to manually control the turret. A custom turret requires at least one rotor/hinge and one weapon/tool or camera to be functional. |
static MyStringId Description_VendingMachine | Allows displaying and selling of items. |
static MyStringId Description_VerticalWindow | Vertical windows can be used to funnel air through and keep engineers out. |
static MyStringId Description_ViewPort | Viewports are available in the Wasteland Pack. They are windows that fit flush with armour blocks and combine easily with desks and kitchens. |
static MyStringId Description_VirtualMass | Artificial mass or spaceballs enable grids to react to artificial gravity. |
static MyStringId Description_Warhead | Warheads are powerful explosives that can be used to destroy asteroids, enemy ships and stations. Safe when unarmed. They can be detonated manually, by taking damage or set to detonate after a configurable amount of time. |
static MyStringId Description_WeaponRack | The Weapon Rack stores weapons and ammunition for quick access. |
static MyStringId Description_Welder | A tool for building and repairing. Hold {CONTROL:ABASE:PRIMARY_TOOL_ACTION} to weld. Press {CONTROL:ABASE:SECONDARY_TOOL_ACTION} to put missing components to Build Planner. |
static MyStringId Description_Wheel | Wheels can be used to traverse terrain in environments with gravity. |
static MyStringId Description_Window | Transparent windows will keep the air in and space out while you enjoy the view. |
static MyStringId Description_WindowWall | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindowWallLeft | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindowWallRight | Transparent windows will keep the air inside and space outside while you enjoy the view in style. |
static MyStringId Description_WindTurbine | The Wind turbine generates low amounts of power when exposed to open areas. Only works on planets with atmosphere. |
static MyStringId Descripton_ConveyorJunction | Use conveyor tubes and junctions to connect inventories of blocks so that items and gases can move freely from one inventory to another. |
static MyStringId DetailScreen_Button_Close | Close |
static MyStringId DetailScreen_Button_Delete | Delete |
static MyStringId DetailScreen_Button_OpenInWorkshop | Open In Workshop |
static MyStringId DetailScreen_Button_OpenWorkshop | Open Workshop |
static MyStringId DetailScreen_Button_Publish | Publish |
static MyStringId DetailScreen_Button_Rename | Rename |
static MyStringId DetailScreen_Button_SendToPlayer | Send to Player: |
static MyStringId DetectedEntity_Asteroid | Asteroid |
static MyStringId DetectedEntity_CharacterHuman | Human |
static MyStringId DetectedEntity_CharacterOther | Animal |
static MyStringId DetectedEntity_LargeGrid | Large Grid |
static MyStringId DetectedEntity_Meteor | Meteor |
static MyStringId DetectedEntity_Planet | Planet |
static MyStringId DetectedEntity_SmallGrid | Small Grid |
static MyStringId DetectedEntity_Unknown | Unknown |
static MyStringId DialogBlueprintRename_GamepadHelp | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DialogText_RunArgument | Argument |
static MyStringId DialogTextJoinBattleFailed | Joining battle failed, reason: {0} |
static MyStringId DialogTextJoiningBattle | Joining battle |
static MyStringId DialogTextJoiningScenario | Joining scenario |
static MyStringId Difficulty | Difficulty |
static MyStringId DifficultyEasy | Easy |
static MyStringId DifficultyHard | Hard |
static MyStringId DifficultyNormal | Normal |
static MyStringId DisableTransformation | Disable Transformation |
static MyStringId DisplayName | DisplayName |
static MyStringId DisplayName_AlienLander | Alien Planet Landing |
static MyStringId DisplayName_Animation_SpiderAttackBite | Bite attack |
static MyStringId DisplayName_Animation_SpiderAttackLegs | Leg attack |
static MyStringId DisplayName_Animation_SpiderAttackStinger | Stinger attack |
static MyStringId DisplayName_Animation_SpiderBurrow | Burrow |
static MyStringId DisplayName_Animation_SpiderDeburrow | Deburrow |
static MyStringId DisplayName_Animation_ThumbUp | Thumb-Up |
static MyStringId DisplayName_Animation_Victory | Victory |
static MyStringId DisplayName_Animation_Wave | Wave Animation |
static MyStringId DisplayName_AstronautBackpack | Backpack |
static MyStringId DisplayName_Block_AdvancedRotor | Advanced Rotor |
static MyStringId DisplayName_Block_AdvancedRotorPart | Advanced Rotor Part |
static MyStringId DisplayName_Block_AirtightHangarDoor | Airtight Hangar Door |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2A | Warfare Hangar Door |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2B | Warfare Hangar Door Windowed |
static MyStringId DisplayName_Block_AirtightHangarDoorWarfare2C | Warfare Hangar Door 2 |
static MyStringId DisplayName_Block_AirtightSlideDoor | Sliding Door |
static MyStringId DisplayName_Block_AirVent | Air Vent |
static MyStringId DisplayName_Block_Ammo_Assembler | Ammo Assembler |
static MyStringId DisplayName_Block_Antenna | Antenna |
static MyStringId DisplayName_Block_AntennaDish | Antenna Dish |
static MyStringId DisplayName_Block_Arc_Furnace | Basic Refinery |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavy | Heavy Armor Half Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelHeavyInv | Heavy Armor Half Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLight | Light Armor Half Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedPanelLightInv | Light Armor Half Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavy | Heavy Armor Half Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelHeavyInv | Heavy Armor Half Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLight | Light Armor Half Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1HalfSlopedTipPanelLightInv | Light Armor Half Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelHeavy | Heavy Armor Panel 2x1 Slope Base |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelLight | Light Armor Panel 2x1 Slope Base |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipHeavy | Heavy Armor Panel 2x1 Slope Tip |
static MyStringId DisplayName_Block_Armor2x1SlopedPanelTipLight | Light Armor Panel 2x1 Slope Tip |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavy | Heavy Armor Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelHeavyInv | Heavy Armor Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLight | Light Armor Panel 2x1 Base Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideBasePanelLightInv | Light Armor Panel 2x1 Base Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavy | Heavy Armor Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelHeavyInv | Heavy Armor Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLight | Light Armor Panel 2x1 Tip Right |
static MyStringId DisplayName_Block_Armor2x1SlopedSideTipPanelLightInv | Light Armor Panel 2x1 Tip Left |
static MyStringId DisplayName_Block_ArmorCenter | Blast Doors |
static MyStringId DisplayName_Block_ArmorCorner | Blast Door Corner |
static MyStringId DisplayName_Block_ArmorHalfPanelHeavy | Heavy Armor Half Panel |
static MyStringId DisplayName_Block_ArmorHalfPanelLight | Light Armor Half Panel |
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelHeavy | Heavy Armor Panel Half Slope |
static MyStringId DisplayName_Block_ArmorHalfSlopedPanelLight | Light Armor Panel Half Slope |
static MyStringId DisplayName_Block_ArmorInvCorner | Blast Door Corner Inverted |
static MyStringId DisplayName_Block_ArmorPanelHeavy | Heavy Armor Panel |
static MyStringId DisplayName_Block_ArmorPanelLight | Light Armor Panel |
static MyStringId DisplayName_Block_ArmorQuarterPanelHeavy | Heavy Armor Quarter Panel |
static MyStringId DisplayName_Block_ArmorQuarterPanelLight | Light Armor Quarter Panel |
static MyStringId DisplayName_Block_ArmorSide | Blast Door Edge |
static MyStringId DisplayName_Block_ArmorSlopedPanelHeavy | Heavy Armor Panel Slope |
static MyStringId DisplayName_Block_ArmorSlopedPanelLight | Light Armor Panel Slope |
static MyStringId DisplayName_Block_ArmorSlopedSidePanelHeavy | Heavy Armor Panel Side |
static MyStringId DisplayName_Block_ArmorSlopedSidePanelLight | Light Armor Panel Side |
static MyStringId DisplayName_Block_Assembler | Assembler |
static MyStringId DisplayName_Block_AssemblerIndustrial | Industrial Assembler |
static MyStringId DisplayName_Block_ATM | ATM |
static MyStringId DisplayName_Block_Autocannon | Autocannon |
static MyStringId DisplayName_Block_AutoCannonTurret | Autocannon Turret |
static MyStringId DisplayName_Block_BarCounter | Sci-Fi Bar Counter |
static MyStringId DisplayName_Block_BarCounterCorner | Sci-Fi Bar Counter Corner |
static MyStringId DisplayName_Block_BarredWindow | Barred Window |
static MyStringId DisplayName_Block_BarredWindowFace | Barred Window Face |
static MyStringId DisplayName_Block_BarredWindowSide | Barred Window Side |
static MyStringId DisplayName_Block_BarredWindowSlope | Barred Window Slope |
static MyStringId DisplayName_Block_Base_Components_Assembler | Base Assembler Comp. |
static MyStringId DisplayName_Block_BasicAssembler | Basic Assembler |
static MyStringId DisplayName_Block_Bathroom | Bathroom |
static MyStringId DisplayName_Block_BathroomOpen | Toilet |
static MyStringId DisplayName_Block_Battery | Battery |
static MyStringId DisplayName_Block_BatteryWarfare2 | Warfare Battery |
static MyStringId DisplayName_Block_Beacon | Beacon |
static MyStringId DisplayName_Block_BeamBlock | Beam Block |
static MyStringId DisplayName_Block_BeamBlockEnd | Beam Block End |
static MyStringId DisplayName_Block_BeamBlockHalf | Beam Block Half |
static MyStringId DisplayName_Block_BeamBlockHalfSlope | Beam Block Half Slope |
static MyStringId DisplayName_Block_BeamBlockJunction | Beam Block Junction |
static MyStringId DisplayName_Block_BeamBlockRound | Beam Block Round |
static MyStringId DisplayName_Block_BeamBlockSlope | Beam Block Slope |
static MyStringId DisplayName_Block_BeamBlockSlope2x1Base | Beam Block2x1 Base |
static MyStringId DisplayName_Block_BeamBlockSlope2x1Tip | Beam Block2x1 Tip |
static MyStringId DisplayName_Block_BeamBlockTJunction | Beam Block T-Junction |
static MyStringId DisplayName_Block_Bed | Bed |
static MyStringId DisplayName_Block_Big_Arc_Furnace | Big Arc Furnace |
static MyStringId DisplayName_Block_Big_Gas_Centrifugal_Refinery | Big Gas Centrifugal Refinery |
static MyStringId DisplayName_Block_Big_Precious_Furnace | Big Noble Metals Furnace |
static MyStringId DisplayName_Block_Big_Solids_Refinery | Big Solids Refinery |
static MyStringId DisplayName_Block_BridgeWindow1x1Face | Bridge Window Face |
static MyStringId DisplayName_Block_BridgeWindow1x1Slope | Bridge Window Slope |
static MyStringId DisplayName_Block_BuggyCockpit | Buggy Cockpit |
static MyStringId DisplayName_Block_ButtonPanel | Button Panel |
static MyStringId DisplayName_Block_Camera | Camera |
static MyStringId DisplayName_Block_Cockpit1 | Cockpit |
static MyStringId DisplayName_Block_Cockpit2 | Control Station |
static MyStringId DisplayName_Block_Cockpit3 | Flight Seat |
static MyStringId DisplayName_Block_CockpitIndustrial | Industrial Cockpit |
static MyStringId DisplayName_Block_CockpitStandingBridge | Helm |
static MyStringId DisplayName_Block_Collector | Collector |
static MyStringId DisplayName_Block_Connector | Connector |
static MyStringId DisplayName_Block_ConnectorSmall | Ejector |
static MyStringId DisplayName_Block_Console | Console Block |
static MyStringId DisplayName_Block_Construction_Components_Assembler | Construction Assembler Comp. |
static MyStringId DisplayName_Block_Contract | Contracts |
static MyStringId DisplayName_Block_ControlPanel | Control Panel |
static MyStringId DisplayName_Block_Conveyor | Conveyor Junction |
static MyStringId DisplayName_Block_ConveyorFrame | Conveyor Frame |
static MyStringId DisplayName_Block_ConveyorPipeCorner | Conveyor Pipe Curved |
static MyStringId DisplayName_Block_ConveyorPipeEnd | Conveyor Pipe End |
static MyStringId DisplayName_Block_ConveyorPipeFlange | Conveyor Pipe Flanged |
static MyStringId DisplayName_Block_ConveyorPipeIntersection | Conveyor Pipe Cross |
static MyStringId DisplayName_Block_ConveyorPipeJunction | Conveyor Pipe Junction |
static MyStringId DisplayName_Block_ConveyorPipes | Industrial Conveyor Pipes |
static MyStringId DisplayName_Block_ConveyorPipeSeamless | Conveyor Pipe |
static MyStringId DisplayName_Block_ConveyorSmall | Small Conveyor |
static MyStringId DisplayName_Block_ConveyorSorter | Conveyor Sorter |
static MyStringId DisplayName_Block_ConveyorSorterIndustrial | Industrial Conveyor Sorter |
static MyStringId DisplayName_Block_ConveyorTube | Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeCurved | Curved Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeCurvedSmall | Small Curved Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeMedium | Medium Conveyor Tube |
static MyStringId DisplayName_Block_ConveyorTubeSmall | Small Conveyor Tube |
static MyStringId DisplayName_Block_CornerLCD | Corner LCD Top |
static MyStringId DisplayName_Block_CornerLCD2 | Corner LCD Bottom |
static MyStringId DisplayName_Block_CornerLCDFlatBottom | Corner LCD Flat Bottom |
static MyStringId DisplayName_Block_CornerLCDFlatTop | Corner LCD Flat Top |
static MyStringId DisplayName_Block_CornerLight | Corner Light |
static MyStringId DisplayName_Block_CornerLightDouble | Corner Light - Double |
static MyStringId DisplayName_Block_Couch | Couch |
static MyStringId DisplayName_Block_CouchCorner | Corner Couch |
static MyStringId DisplayName_Block_CryoChamber | Cryo Chamber |
static MyStringId DisplayName_Block_CylindricalColumn | Cylindrical Column |
static MyStringId DisplayName_Block_DeadBody01 | Dead Engineer 1 |
static MyStringId DisplayName_Block_DeadBody02 | Dead Engineer 2 |
static MyStringId DisplayName_Block_DeadBody03 | Dead Engineer 3 |
static MyStringId DisplayName_Block_DeadBody04 | Dead Engineer 4 |
static MyStringId DisplayName_Block_DeadBody05 | Dead Engineer 5 |
static MyStringId DisplayName_Block_DeadBody06 | Dead Engineer 6 |
static MyStringId DisplayName_Block_DebugSphere1 | Debug spheres 1 |
static MyStringId DisplayName_Block_DebugSphere2 | Debug spheres 2 (no metal) |
static MyStringId DisplayName_Block_DebugSphere3 | Debug spheres 3 (fixed gloss) |
static MyStringId DisplayName_Block_Decoy | Decoy |
static MyStringId DisplayName_Block_Desk | Desk |
static MyStringId DisplayName_Block_DeskChairless | Chairless Desk |
static MyStringId DisplayName_Block_DeskChairlessCorner | Chairless Desk Corner |
static MyStringId DisplayName_Block_DeskCorner | Desk Corner |
static MyStringId DisplayName_Block_DiagonalWindow | Diagonal Window |
static MyStringId DisplayName_Block_Door | Door |
static MyStringId DisplayName_Block_Drill | Drill |
static MyStringId DisplayName_Block_EffectivenessModule | Yield Module |
static MyStringId DisplayName_Block_Electronics_Assembler | Electronics Assembler |
static MyStringId DisplayName_Block_Embrasure | Embrasure |
static MyStringId DisplayName_Block_ExhaustPipe | Exhaust Pipe |
static MyStringId DisplayName_Block_FighterCockpit | Fighter Cockpit |
static MyStringId DisplayName_Block_FireCover | Fire Cover |
static MyStringId DisplayName_Block_FireCoverCorner | Fire Cover Corner |
static MyStringId DisplayName_Block_FoodDispenser | Dispenser |
static MyStringId DisplayName_Block_Freight1 | Freight 1 |
static MyStringId DisplayName_Block_Freight2 | Freight 2 |
static MyStringId DisplayName_Block_Freight3 | Freight 3 |
static MyStringId DisplayName_Block_FullCoverWall | Cover Walls |
static MyStringId DisplayName_Block_Gate | Gate |
static MyStringId DisplayName_Block_GatlingGun | Gatling Gun |
static MyStringId DisplayName_Block_GatlingGunWarfare2 | Warfare Gatling Gun |
static MyStringId DisplayName_Block_GatlingTurret | Gatling Turret |
static MyStringId DisplayName_Block_GratedCatwalk | Grated Catwalk |
static MyStringId DisplayName_Block_GratedCatwalkCorner | Grated Catwalk Corner |
static MyStringId DisplayName_Block_GratedCatwalkRailingEnd | Grated Catwalk End |
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfLeft | Grated Catwalk Half Left |
static MyStringId DisplayName_Block_GratedCatwalkRailingHalfRight | Grated Catwalk Half Right |
static MyStringId DisplayName_Block_GratedCatwalkStraight | Grated Catwalk Straight |
static MyStringId DisplayName_Block_GratedCatwalkWall | Grated Catwalk Wall |
static MyStringId DisplayName_Block_GratedHalfStairs | Grated Half Stairs |
static MyStringId DisplayName_Block_GratedHalfStairsMirrored | Grated Half Stairs Mirrored |
static MyStringId DisplayName_Block_GratedStairs | Grated Stairs |
static MyStringId DisplayName_Block_GravityGenerator | Gravity Generator |
static MyStringId DisplayName_Block_GravityGeneratorSphere | Spherical Gravity Generator |
static MyStringId DisplayName_Block_Gyroscope | Gyroscope |
static MyStringId DisplayName_Block_HalfCoverWall | Half Cover Wall |
static MyStringId DisplayName_Block_HalfHeavyArmorBlock | Half Heavy Armor Block |
static MyStringId DisplayName_Block_HalfLightArmorBlock | Half Light Armor Block |
static MyStringId DisplayName_Block_HalfSlopeHeavyArmorBlock | Half Slope Heavy Armor Block |
static MyStringId DisplayName_Block_HalfSlopeLightArmorBlock | Half Slope Light Armor Block |
static MyStringId DisplayName_Block_HalfWindow | Half Window |
static MyStringId DisplayName_Block_HalfWindowCorner | Half Window Corner |
static MyStringId DisplayName_Block_HalfWindowCornerInv | Half Window Corner Inv. |
static MyStringId DisplayName_Block_HalfWindowInv | Half Window Inv. |
static MyStringId DisplayName_Block_HeatVent | Heat Vent |
static MyStringId DisplayName_Block_HeatVentWarfare2 | Heat Vent |
static MyStringId DisplayName_Block_HeavyAngledArmorCorner | Angled Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyAngledArmorSlope | Angled Heavy Armor Slope |
static MyStringId DisplayName_Block_HeavyArmorBlock | Heavy Armor Block |
static MyStringId DisplayName_Block_HeavyArmorCorner | Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyArmorCorner2 | Heavy Armor Corner 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorCorner2Base | Heavy Armor Corner 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorCorner2BaseSmooth | Heavy Armor Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorCorner2Smooth | Heavy Armor Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorCorner2Tip | Heavy Armor Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorCorner2TipSmooth | Heavy Armor Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorCornerSquare | Heavy Armor Corner Square Block |
static MyStringId DisplayName_Block_HeavyArmorCornerSquareInverted | Heavy Armor Corner Square Inv. Block |
static MyStringId DisplayName_Block_HeavyArmorHalfCorner | Heavy Armor Half Corner Block |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCorner | Half Slope Corner Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeCornerInverted | Half Slope Corner Inv. Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCorner | Heavy Armor Half Sloped Corner |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopedCornerBase | Heavy Armor Half Sloped Corner Base |
static MyStringId DisplayName_Block_HeavyArmorHalfSlopeInverted | Half Slope Inv. Heavy Armor |
static MyStringId DisplayName_Block_HeavyArmorInvCorner | Heavy Armor Inv. Corner |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2 | Heavy Armor Inv. Corner 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Base | Heavy Armor Inv. Corner 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2BaseSmooth | Heavy Armor Inv. Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Smooth | Heavy Armor Inv. Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2Tip | Heavy Armor Inv. Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorInvCorner2TipSmooth | Heavy Armor Inv. Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope | Heavy Armor Slope |
static MyStringId DisplayName_Block_HeavyArmorSlope2 | Heavy Armor Slope 2x1x1 |
static MyStringId DisplayName_Block_HeavyArmorSlope2Base | Heavy Armor Slope 2x1x1 Base |
static MyStringId DisplayName_Block_HeavyArmorSlope2BaseSmooth | Heavy Armor Slope 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope2Smooth | Heavy Armor Slope 2x1x1 Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlope2Tip | Heavy Armor Slope 2x1x1 Tip |
static MyStringId DisplayName_Block_HeavyArmorSlope2TipSmooth | Heavy Armor Slope 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_HeavyArmorSlopedCorner | Heavy Armor Sloped Corner |
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerBase | Heavy Armor Sloped Corner Base |
static MyStringId DisplayName_Block_HeavyArmorSlopedCornerTip | Sloped Corner Heavy Armor Tip |
static MyStringId DisplayName_Block_HeavyCalibreGun | Artillery |
static MyStringId DisplayName_Block_HeavyRoundArmorCorner | Heavy Armor Round Corner |
static MyStringId DisplayName_Block_HeavyRoundArmorInvCorner | Heavy Armor Round Inv. Corner |
static MyStringId DisplayName_Block_HeavyRoundArmorSlope | Heavy Armor Round Slope |
static MyStringId DisplayName_Block_HeavyRoundedArmorCorner | Rounded Heavy Armor Corner |
static MyStringId DisplayName_Block_HeavyRoundedArmorSlope | Rounded Heavy Armor Slope |
static MyStringId DisplayName_Block_Hydrogen_Engine | Hydrogen Engine |
static MyStringId DisplayName_Block_HydrogenTank | Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenTankIndustrial | Industrial Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenTankSmall | Small Hydrogen Tank |
static MyStringId DisplayName_Block_HydrogenThrustIndustrial | Industrial Hydrogen Thruster |
static MyStringId DisplayName_Block_IndustrialConveyorSorter | Industrial Conveyor Sorter |
static MyStringId DisplayName_Block_InteriorLight | Interior Light |
static MyStringId DisplayName_Block_InteriorPillar | Interior Pillar |
static MyStringId DisplayName_Block_InteriorTurret | Interior Turret |
static MyStringId DisplayName_Block_InteriorWall | Interior Wall |
static MyStringId DisplayName_Block_Jukebox | Jukebox |
static MyStringId DisplayName_Block_JumpDrive | Jump Drive |
static MyStringId DisplayName_Block_Kitchen | Kitchen |
static MyStringId DisplayName_Block_LabEquipment | Lab Equipment |
static MyStringId DisplayName_Block_Ladder | Ladder |
static MyStringId DisplayName_Block_LandingGear | Landing Gear |
static MyStringId DisplayName_Block_LargeAtmoThrust | Large Atmospheric Thruster |
static MyStringId DisplayName_Block_LargeAtmoThrustSciFi | Sci-Fi Large Atmospheric Thruster |
static MyStringId DisplayName_Block_LargeCalibreTurret | Artillery Turret |
static MyStringId DisplayName_Block_LargeCargoContainer | Large Cargo Container |
static MyStringId DisplayName_Block_LargeHinge | Hinge |
static MyStringId DisplayName_Block_LargeHingeHead | Hinge Part |
static MyStringId DisplayName_Block_LargeHydrogenThrust | Large Hydrogen Thruster |
static MyStringId DisplayName_Block_LargeHydrogenThrustIndustrial | Industrial Large Hydrogen Thruster |
static MyStringId DisplayName_Block_LargeIndustrialCargoContainer | Large Industrial Cargo Container |
static MyStringId DisplayName_Block_LargeModularThruster | Large Warfare Ion Thruster |
static MyStringId DisplayName_Block_LargeReactor | Large Reactor |
static MyStringId DisplayName_Block_LargeReactorWarfare2 | Large Warfare Reactor |
static MyStringId DisplayName_Block_LargeThrust | Large Ion Thruster |
static MyStringId DisplayName_Block_LargeThrustSciFi | Sci-Fi Large Ion Thruster |
static MyStringId DisplayName_Block_LaserAntenna | Laser Antenna |
static MyStringId DisplayName_Block_LightAngledArmorCorner | Angled Armor Corner |
static MyStringId DisplayName_Block_LightAngledArmorSlope | Angled Armor Slope |
static MyStringId DisplayName_Block_LightArmorBlock | Light Armor Block |
static MyStringId DisplayName_Block_LightArmorCorner | Light Armor Corner |
static MyStringId DisplayName_Block_LightArmorCorner2 | Light Armor Corner 2x1x1 |
static MyStringId DisplayName_Block_LightArmorCorner2Base | Light Armor Corner 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorCorner2BaseSmooth | Light Armor Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorCorner2Smooth | Light Armor Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorCorner2Tip | Light Armor Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorCorner2TipSmooth | Light Armor Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorCorner3 | Light Armor Corner 3x1x1 |
static MyStringId DisplayName_Block_LightArmorCorner3Smooth | Light Armor Corner 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorCornerSquare | Light Armor Corner Square Block |
static MyStringId DisplayName_Block_LightArmorCornerSquareInverted | Light Armor Corner Square Inv. Block |
static MyStringId DisplayName_Block_LightArmorHalfCorner | Light Armor Half Corner Block |
static MyStringId DisplayName_Block_LightArmorHalfSlopeCorner | Half Slope Corner Light Armor |
static MyStringId DisplayName_Block_LightArmorHalfSlopeCornerInverted | Half Slope Corner Inv. Light Armor |
static MyStringId DisplayName_Block_LightArmorHalfSlopedCorner | Light Armor Half Sloped Corner |
static MyStringId DisplayName_Block_LightArmorHalfSlopedCornerBase | Light Armor Half Sloped Corner Base |
static MyStringId DisplayName_Block_LightArmorHalfSlopeInverted | Half Slope Inv. Light Armor |
static MyStringId DisplayName_Block_LightArmorInvCorner | Light Armor Inv. Corner |
static MyStringId DisplayName_Block_LightArmorInvCorner2 | Light Armor Inv. Corner 2x1x1 |
static MyStringId DisplayName_Block_LightArmorInvCorner2Base | Light Armor Inv. Corner 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorInvCorner2BaseSmooth | Light Armor Inv. Corner 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner2Smooth | Light Armor Inv. Corner 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner2Tip | Light Armor Inv. Corner 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorInvCorner2TipSmooth | Light Armor Inv. Corner 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorInvCorner3 | Light Armor Inv. Corner 3x1x1 |
static MyStringId DisplayName_Block_LightArmorInvCorner3Smooth | Light Armor Inv. Corner 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlope | Light Armor Slope |
static MyStringId DisplayName_Block_LightArmorSlope2 | Light Armor Slope 2x1x1 |
static MyStringId DisplayName_Block_LightArmorSlope2Base | Light Armor Slope 2x1x1 Base |
static MyStringId DisplayName_Block_LightArmorSlope2BaseSmooth | Light Armor Slope 2x1x1 Base Smooth |
static MyStringId DisplayName_Block_LightArmorSlope2Smooth | Light Armor Slope 2x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlope2Tip | Light Armor Slope 2x1x1 Tip |
static MyStringId DisplayName_Block_LightArmorSlope2TipSmooth | Light Armor Slope 2x1x1 Tip Smooth |
static MyStringId DisplayName_Block_LightArmorSlope3 | Light Armor Slope 3x1x1 |
static MyStringId DisplayName_Block_LightArmorSlope3Smooth | Light Armor Slope 3x1x1 Smooth |
static MyStringId DisplayName_Block_LightArmorSlopedCorner | Light Armor Sloped Corner |
static MyStringId DisplayName_Block_LightArmorSlopedCornerBase | Light Armor Sloped Corner Base |
static MyStringId DisplayName_Block_LightArmorSlopedCornerTip | Sloped Corner Light Armor Tip |
static MyStringId DisplayName_Block_LightPanel | Light Panel |
static MyStringId DisplayName_Block_LightRoundArmorCorner | Round Armor Corner |
static MyStringId DisplayName_Block_LightRoundArmorInvCorner | Round Armor Inv. Corner |
static MyStringId DisplayName_Block_LightRoundArmorSlope | Round Armor Slope |
static MyStringId DisplayName_Block_LightRoundedArmorCorner | Rounded Armor Corner |
static MyStringId DisplayName_Block_LightRoundedArmorSlope | Rounded Armor Slope |
static MyStringId DisplayName_Block_LockerRoom | Armory |
static MyStringId DisplayName_Block_LockerRoomCorner | Armory Lockers |
static MyStringId DisplayName_Block_Lockers | Lockers |
static MyStringId DisplayName_Block_MagneticPlateLarge | Large Magnetic Plate |
static MyStringId DisplayName_Block_MagneticPlateSmall | Magnetic Plate |
static MyStringId DisplayName_Block_MedicalRoom | Medical Room |
static MyStringId DisplayName_Block_MedicalStation | Medical Station |
static MyStringId DisplayName_Block_MediumCalibreGun | Assault Cannon |
static MyStringId DisplayName_Block_MediumCalibreTurret | Assault Cannon Turret |
static MyStringId DisplayName_Block_MediumCargoContainer | Medium Cargo Container |
static MyStringId DisplayName_Block_MediumHinge | Hinge 3x3 |
static MyStringId DisplayName_Block_MediumHingeHead | Hinge Part 3x3 |
static MyStringId DisplayName_Block_MergeBlock | Merge Block |
static MyStringId DisplayName_Block_MergeBlockSmall | Small Merge Block |
static MyStringId DisplayName_Block_MissileTurret | Missile Turret |
static MyStringId DisplayName_Block_NeonTubesBendDown | Neon Tubes Down |
static MyStringId DisplayName_Block_NeonTubesBendUp | Neon Tubes Up |
static MyStringId DisplayName_Block_NeonTubesCorner | Neon Tubes Corner |
static MyStringId DisplayName_Block_NeonTubesStraight1 | Neon Tubes 1 |
static MyStringId DisplayName_Block_NeonTubesStraight2 | Neon Tubes 2 |
static MyStringId DisplayName_Block_NeonTubesStraightDown | Neon Tubes Down 2 |
static MyStringId DisplayName_Block_NeonTubesStraightEnd1 | Neon Tubes End 1 |
static MyStringId DisplayName_Block_NeonTubesStraightEnd2 | Neon Tubes End 2 |
static MyStringId DisplayName_Block_NeonTubesU | Neon Tubes U Shape |
static MyStringId DisplayName_Block_OffroadSuspension1x1 | Offroad Wheel Suspension 1x1 Right |
static MyStringId DisplayName_Block_OffroadSuspension1x1mirrored | Offroad Wheel Suspension 1x1 Left |
static MyStringId DisplayName_Block_OffroadSuspension3x3 | Offroad Wheel Suspension 3x3 Right |
static MyStringId DisplayName_Block_OffroadSuspension3x3mirrored | Offroad Wheel Suspension 3x3 Left |
static MyStringId DisplayName_Block_OffroadSuspension5x5 | Offroad Wheel Suspension 5x5 Right |
static MyStringId DisplayName_Block_OffroadSuspension5x5mirrored | Offroad Wheel Suspension 5x5 Left |
static MyStringId DisplayName_Block_OffroadWheel1x1 | Offroad Wheel 1x1 |
static MyStringId DisplayName_Block_OffroadWheel1x1mirrored | Offroad Wheel 1x1 |
static MyStringId DisplayName_Block_OffroadWheel3x3 | Offroad Wheel 3x3 |
static MyStringId DisplayName_Block_OffroadWheel3x3mirrored | Offroad Wheel 3x3 |
static MyStringId DisplayName_Block_OffroadWheel5x5 | Offroad Wheel 5x5 |
static MyStringId DisplayName_Block_OffroadWheel5x5mirrored | Offroad Wheel 5x5 |
static MyStringId DisplayName_Block_OffsetDoor | Offset Door |
static MyStringId DisplayName_Block_OffsetLight | Offset Light |
static MyStringId DisplayName_Block_OffsetSpotlight | Offset Spotlight |
static MyStringId DisplayName_Block_OpenCockpitLarge | Control Seat |
static MyStringId DisplayName_Block_OpenCockpitSmall | Control Seat |
static MyStringId DisplayName_Block_OreDetector | Ore Detector |
static MyStringId DisplayName_Block_OxygenFarm | Oxygen Farm |
static MyStringId DisplayName_Block_OxygenGenerator | O2/H2 Generator |
static MyStringId DisplayName_Block_OxygenTank | Oxygen Tank |
static MyStringId DisplayName_Block_ParachuteHatch | Parachute Hatch |
static MyStringId DisplayName_Block_Passage | Passage |
static MyStringId DisplayName_Block_Passage2 | Passage 2 |
static MyStringId DisplayName_Block_Passage2Side | Passage 2 Side |
static MyStringId DisplayName_Block_Passage3 | Passage 3 |
static MyStringId DisplayName_Block_Passage3Cross | Passage 3 Cross |
static MyStringId DisplayName_Block_Passage3Frame | Passage 3 Frame |
static MyStringId DisplayName_Block_Passage3Light | Passage 3 Light |
static MyStringId DisplayName_Block_Passage3Wall | Passage 3 Wall |
static MyStringId DisplayName_Block_PassageScifiCorner | Passage 3 Corner |
static MyStringId DisplayName_Block_PassageSciFiTjunction | Passage 3 T-junction |
static MyStringId DisplayName_Block_PassageSciFiWindow | Passage 3 Windowed |
static MyStringId DisplayName_Block_PassengerBench | Passenger Bench |
static MyStringId DisplayName_Block_PassengerSeat | Passenger Seat |
static MyStringId DisplayName_Block_PassengerSeatOffset | Passenger Seat Offset |
static MyStringId DisplayName_Block_PassengerSeatOld | Passenger Seat Old |
static MyStringId DisplayName_Block_PistonBase | Piston |
static MyStringId DisplayName_Block_PistonTop | Top Piston Part |
static MyStringId DisplayName_Block_Planters | Planters |
static MyStringId DisplayName_Block_PowerEfficiencyModule | Power Efficiency Module |
static MyStringId DisplayName_Block_ProductivityModule | Speed Module |
static MyStringId DisplayName_Block_Projector | Projector |
static MyStringId DisplayName_Block_Railgun | Railgun |
static MyStringId DisplayName_Block_RailingCorner | Railing Corner |
static MyStringId DisplayName_Block_RailingDiagonal | Railing Diagonal |
static MyStringId DisplayName_Block_RailingDouble | Railing Double |
static MyStringId DisplayName_Block_RailingHalfLeft | Railing Half Left |
static MyStringId DisplayName_Block_RailingHalfRight | Railing Half Right |
static MyStringId DisplayName_Block_RailingStraight | Railing Straight |
static MyStringId DisplayName_Block_Ramp | Ramp |
static MyStringId DisplayName_Block_Refinery | Refinery |
static MyStringId DisplayName_Block_RefineryIndustrial | Industrial Refinery |
static MyStringId DisplayName_Block_ReflectorLight | Spotlight |
static MyStringId DisplayName_Block_RemoteControl | Remote Control |
static MyStringId DisplayName_Block_RocketLauncher | Rocket Launcher |
static MyStringId DisplayName_Block_RocketLauncherWarfare2 | Warfare Rocket Launcher |
static MyStringId DisplayName_Block_RotatingLight | Rotating Light |
static MyStringId DisplayName_Block_Rotor | Rotor |
static MyStringId DisplayName_Block_RotorPart | Rotor Part |
static MyStringId DisplayName_Block_RoverCockpit | Rover Cockpit |
static MyStringId DisplayName_Block_SafeZone | Safe Zone |
static MyStringId DisplayName_Block_SciFiButtonPanel | Sci-Fi Four-Button Panel |
static MyStringId DisplayName_Block_SciFiButtonTerminal | Sci-Fi One-Button Terminal |
static MyStringId DisplayName_Block_SciFiTerminal | Sci-Fi Control Panel |
static MyStringId DisplayName_Block_SciFiWall | Sci-Fi Interior Wall |
static MyStringId DisplayName_Block_Searchlight | Searchlight |
static MyStringId DisplayName_Block_Sensor | Sensor |
static MyStringId DisplayName_Block_ShipGrinder | Grinder |
static MyStringId DisplayName_Block_ShipWelder | Welder |
static MyStringId DisplayName_Block_Shower | Shower |
static MyStringId DisplayName_Block_SideDoor | Sci-Fi Sliding Door |
static MyStringId DisplayName_Block_SlidingHatchDoor | Sliding Hatch Door |
static MyStringId DisplayName_Block_SlidingHatchDoorHalf | Half Sliding Hatch Door |
static MyStringId DisplayName_Block_SmallAtmoThrust | Atmospheric Thruster |
static MyStringId DisplayName_Block_SmallAtmoThrustSciFi | Sci-Fi Atmospheric Thruster |
static MyStringId DisplayName_Block_SmallBattery | Small Battery |
static MyStringId DisplayName_Block_SmallCargoContainer | Small Cargo Container |
static MyStringId DisplayName_Block_SmallConveyorSorter | Small Conveyor Sorter |
static MyStringId DisplayName_Block_SmallHinge | Hinge |
static MyStringId DisplayName_Block_SmallHingeHead | Hinge Part |
static MyStringId DisplayName_Block_SmallHydrogenThrust | Hydrogen Thruster |
static MyStringId DisplayName_Block_SmallModularThruster | Warfare Ion Thruster |
static MyStringId DisplayName_Block_SmallReactor | Small Reactor |
static MyStringId DisplayName_Block_SmallReactorWarfare2 | Small Warfare Reactor |
static MyStringId DisplayName_Block_SmallRocketLauncherReload | Reloadable Rocket Launcher |
static MyStringId DisplayName_Block_SmallThrust | Ion Thruster |
static MyStringId DisplayName_Block_SmallThrustSciFi | Sci-Fi Ion Thruster |
static MyStringId DisplayName_Block_SolarPanel | Solar Panel |
static MyStringId DisplayName_Block_SoundBlock | Sound Block |
static MyStringId DisplayName_Block_SpaceBall | Space Ball |
static MyStringId DisplayName_Block_Stairs | Stairs |
static MyStringId DisplayName_Block_SteelCatwalk | Steel Catwalk |
static MyStringId DisplayName_Block_SteelCatwalkCorner | Steel Catwalk Corner |
static MyStringId DisplayName_Block_SteelCatwalkPlate | Steel Catwalk Plate |
static MyStringId DisplayName_Block_SteelCatwalkTwoSides | Steel Catwalk Two Sides |
static MyStringId DisplayName_Block_StorageShelf1 | Storage Shelf 1 |
static MyStringId DisplayName_Block_StorageShelf2 | Storage Shelf 2 |
static MyStringId DisplayName_Block_StorageShelf3 | Storage Shelf 3 |
static MyStringId DisplayName_Block_Store | Store |
static MyStringId DisplayName_Block_SurvivalKit | Survival Kit |
static MyStringId DisplayName_Block_Suspension1x1 | Wheel Suspension 1x1 Right |
static MyStringId DisplayName_Block_Suspension1x1mirrored | Wheel Suspension 1x1 Left |
static MyStringId DisplayName_Block_Suspension3x3 | Wheel Suspension 3x3 Right |
static MyStringId DisplayName_Block_Suspension3x3mirrored | Wheel Suspension 3x3 Left |
static MyStringId DisplayName_Block_Suspension5x5 | Wheel Suspension 5x5 Right |
static MyStringId DisplayName_Block_Suspension5x5mirrored | Wheel Suspension 5x5 Left |
static MyStringId DisplayName_Block_Symbol0 | Number 0 |
static MyStringId DisplayName_Block_Symbol1 | Number 1 |
static MyStringId DisplayName_Block_Symbol2 | Number 2 |
static MyStringId DisplayName_Block_Symbol3 | Number 3 |
static MyStringId DisplayName_Block_Symbol4 | Number 4 |
static MyStringId DisplayName_Block_Symbol5 | Number 5 |
static MyStringId DisplayName_Block_Symbol6 | Number 6 |
static MyStringId DisplayName_Block_Symbol7 | Number 7 |
static MyStringId DisplayName_Block_Symbol8 | Number 8 |
static MyStringId DisplayName_Block_Symbol9 | Number 9 |
static MyStringId DisplayName_Block_SymbolA | Letter A |
static MyStringId DisplayName_Block_SymbolAnd | And |
static MyStringId DisplayName_Block_SymbolApostrophe | Apostrophe |
static MyStringId DisplayName_Block_SymbolB | Letter B |
static MyStringId DisplayName_Block_SymbolC | Letter C |
static MyStringId DisplayName_Block_SymbolColon | Colon |
static MyStringId DisplayName_Block_SymbolD | Letter D |
static MyStringId DisplayName_Block_SymbolDot | Dot |
static MyStringId DisplayName_Block_SymbolE | Letter E |
static MyStringId DisplayName_Block_SymbolExclamationMark | Exclamationmark |
static MyStringId DisplayName_Block_SymbolF | Letter F |
static MyStringId DisplayName_Block_SymbolG | Letter G |
static MyStringId DisplayName_Block_SymbolH | Letter H |
static MyStringId DisplayName_Block_SymbolHyphen | Hyphen |
static MyStringId DisplayName_Block_SymbolI | Letter I |
static MyStringId DisplayName_Block_SymbolJ | Letter J |
static MyStringId DisplayName_Block_SymbolK | Letter K |
static MyStringId DisplayName_Block_SymbolL | Letter L |
static MyStringId DisplayName_Block_SymbolM | Letter M |
static MyStringId DisplayName_Block_SymbolN | Letter N |
static MyStringId DisplayName_Block_SymbolO | Letter O |
static MyStringId DisplayName_Block_SymbolP | Letter P |
static MyStringId DisplayName_Block_SymbolQ | Letter Q |
static MyStringId DisplayName_Block_SymbolQuestionMark | Questionmark |
static MyStringId DisplayName_Block_SymbolR | Letter R |
static MyStringId DisplayName_Block_SymbolS | Letter S |
static MyStringId DisplayName_Block_SymbolT | Letter T |
static MyStringId DisplayName_Block_SymbolU | Letter U |
static MyStringId DisplayName_Block_SymbolUnderscore | Underscore |
static MyStringId DisplayName_Block_SymbolV | Letter V |
static MyStringId DisplayName_Block_SymbolW | Letter W |
static MyStringId DisplayName_Block_SymbolX | Letter X |
static MyStringId DisplayName_Block_SymbolY | Letter Y |
static MyStringId DisplayName_Block_SymbolZ | Letter Z |
static MyStringId DisplayName_Block_TargetDummy | Target Dummy |
static MyStringId DisplayName_Block_TargetingSystemBlock | Targeting System Block |
static MyStringId DisplayName_Block_TextPanel | Text Panel |
static MyStringId DisplayName_Block_TimerBlock | Timer Block |
static MyStringId DisplayName_Block_Toilet | Toilet Seat |
static MyStringId DisplayName_Block_TransparentLCD | Transparent LCD |
static MyStringId DisplayName_Block_VendingMachine | Vending Machine |
static MyStringId DisplayName_Block_VerticalButtonPanel | Vertical Button Panel |
static MyStringId DisplayName_Block_VerticalCen | Centered Window |
static MyStringId DisplayName_Block_VerticalWindow | Vertical Window |
static MyStringId DisplayName_Block_Viewport1 | Viewport 1 |
static MyStringId DisplayName_Block_Viewport2 | Viewport 2 |
static MyStringId DisplayName_Block_VirtualMass | Artificial Mass |
static MyStringId DisplayName_Block_Warhead | Warhead |
static MyStringId DisplayName_Block_WeaponRack | Weapon Rack |
static MyStringId DisplayName_Block_Wheel1x1 | Wheel 1x1 |
static MyStringId DisplayName_Block_Wheel1x1mirrored | Wheel 1x1 |
static MyStringId DisplayName_Block_Wheel3x3 | Wheel 3x3 |
static MyStringId DisplayName_Block_Wheel3x3mirrored | Wheel 3x3 |
static MyStringId DisplayName_Block_Wheel5x5 | Wheel 5x5 |
static MyStringId DisplayName_Block_Wheel5x5mirrored | Wheel 5x5 |
static MyStringId DisplayName_Block_Window1x1Face | Window 1x1 Face |
static MyStringId DisplayName_Block_Window1x1FaceInv | Window 1x1 Face Inv. |
static MyStringId DisplayName_Block_Window1x1Flat | Window 1x1 Flat |
static MyStringId DisplayName_Block_Window1x1FlatInv | Window 1x1 Flat Inv. |
static MyStringId DisplayName_Block_Window1x1Side | Window 1x1 Side |
static MyStringId DisplayName_Block_Window1x1SideInv | Window 1x1 Side Inv |
static MyStringId DisplayName_Block_Window1x1Slope | Window 1x1 Slope |
static MyStringId DisplayName_Block_Window1x2Face | Window 1x2 Face |
static MyStringId DisplayName_Block_Window1x2FaceInv | Window 1x2 Face Inv. |
static MyStringId DisplayName_Block_Window1x2Flat | Window 1x2 Flat |
static MyStringId DisplayName_Block_Window1x2FlatInv | Window 1x2 Flat Inv. |
static MyStringId DisplayName_Block_Window1x2SideLeft | Window 1x2 Side Left |
static MyStringId DisplayName_Block_Window1x2SideLeftInv | Window 1x2 Side Left Inv |
static MyStringId DisplayName_Block_Window1x2SideRight | Window 1x2 Side Right |
static MyStringId DisplayName_Block_Window1x2SideRightInv | Window 1x2 Side Right Inv |
static MyStringId DisplayName_Block_Window1x2Slope | Window 1x2 Slope |
static MyStringId DisplayName_Block_Window2x3Flat | Window 2x3 Flat |
static MyStringId DisplayName_Block_Window2x3FlatInv | Window 2x3 Flat Inv. |
static MyStringId DisplayName_Block_Window3x3Flat | Window 3x3 Flat |
static MyStringId DisplayName_Block_Window3x3FlatInv | Window 3x3 Flat Inv. |
static MyStringId DisplayName_Block_WindowWall | Window Wall |
static MyStringId DisplayName_Block_WindowWallLeft | Window Wall Left |
static MyStringId DisplayName_Block_WindowWallRight | Window Wall Right |
static MyStringId DisplayName_Block_WindTurbine | Wind Turbine |
static MyStringId DisplayName_BlockGroup_AntennaGroup | Communication Blocks |
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampCornerGroup | Heavy Armor Ramp Corners |
static MyStringId DisplayName_BlockGroup_ArmorHeavyRampGroup | Heavy Armor Ramps |
static MyStringId DisplayName_BlockGroup_ArmorLightRampCornerGroup | Light Armor Ramp Corners |
static MyStringId DisplayName_BlockGroup_ArmorLightRampGroup | Light Armor Ramps |
static MyStringId DisplayName_BlockGroup_AutomationGroup | Automation Blocks |
static MyStringId DisplayName_BlockGroup_BarredWindows | Barred Windows |
static MyStringId DisplayName_BlockGroup_BridgeWindowsGroup | Bridge Windows |
static MyStringId DisplayName_BlockGroup_ContainerGroup | Cargo Containers |
static MyStringId DisplayName_BlockGroup_DeadBodies | Dead Engineers |
static MyStringId DisplayName_BlockGroup_DecorativeUtilityGroup | Decorative Utility |
static MyStringId DisplayName_BlockGroup_EnergyFueledGroup | Fueled Energy Sources |
static MyStringId DisplayName_BlockGroup_EnergyRenewableGroup | Renewable Energy Sources |
static MyStringId DisplayName_BlockGroup_GravityGroup | Gravity Blocks |
static MyStringId DisplayName_BlockGroup_HalfWindows | Half Windows |
static MyStringId DisplayName_BlockGroup_HeavyArmorSlopedCorners | Heavy Armor Sloped Corners |
static MyStringId DisplayName_BlockGroup_InputOutputGroup | Inputs/Outputs |
static MyStringId DisplayName_BlockGroup_InteriorStructureGroup | Interior Structure |
static MyStringId DisplayName_BlockGroup_LCDCornerGroup | Corner LCD Screens |
static MyStringId DisplayName_BlockGroup_LCDGroup | LCD Screens |
static MyStringId DisplayName_BlockGroup_LCDGroupSOTF | Very Large LCD Panels from the Sparks Of the Future pack. |
static MyStringId DisplayName_BlockGroup_LettersAH | letters A to H |
static MyStringId DisplayName_BlockGroup_LightArmorSlopedCorners | Light Armor Sloped Corners |
static MyStringId DisplayName_BlockGroup_LightingGroup | Lighting |
static MyStringId DisplayName_BlockGroup_MedicalGroup | Medical Blocks |
static MyStringId DisplayName_BlockGroup_MiscGroup | Miscellaneous Blocks |
static MyStringId DisplayName_BlockGroup_NeonTubes | Neon Tubes |
static MyStringId DisplayName_BlockGroup_SeatsGroup | Seats |
static MyStringId DisplayName_BlockGroup_ShipToolGroup | Ship Tools |
static MyStringId DisplayName_BlockGroup_ShipWeaponStaticGroup | Stationary Weapons |
static MyStringId DisplayName_BlockGroup_ShutterGroup | Shutters |
static MyStringId DisplayName_BlockGroup_StorageShelves | Storage Shelves |
static MyStringId DisplayName_BlockGroup_Symbols | Symbols |
static MyStringId DisplayName_BlockGroup_TankGroup | Gas Tanks |
static MyStringId DisplayName_BlockGroup_TurretGroup | Turreted Weapons |
static MyStringId DisplayName_BlockGroup_UpgradeModuleGroup | Upgrade Modules |
static MyStringId DisplayName_BlockGroup_WheelStaticGroup | Static Wheels |
static MyStringId DisplayName_BlockGroup_WindowLargeGroup | Large Windows |
static MyStringId DisplayName_BlockGroup_WindowMediumCornerGroup | Medium Corner Windows |
static MyStringId DisplayName_BlockGroup_WindowMediumGroup | Medium Windows |
static MyStringId DisplayName_BlockGroup_WindowSmallCornerGroup | Small Corner Windows |
static MyStringId DisplayName_BlockGroup_WindowSmallGroup | Small Windows |
static MyStringId DisplayName_BlueprintClass_Ammo | Ammo |
static MyStringId DisplayName_BlueprintClass_Base_Components | Base Comp. |
static MyStringId DisplayName_BlueprintClass_BasicComponents | Basic Ingots and Components |
static MyStringId DisplayName_BlueprintClass_BasicLargeBlocks | Basic Large Blocks - Click on any Large Block to assemble all components necessary for it's construction. |
static MyStringId DisplayName_BlueprintClass_BasicSmallBlocks | Basic Small Blocks - Click on any Small Block to assemble all components necessary for it's construction. |
static MyStringId DisplayName_BlueprintClass_BasicTools | Basic Tools |
static MyStringId DisplayName_BlueprintClass_BuildPlanner | Build Planner |
static MyStringId DisplayName_BlueprintClass_CommonMetals | Common Metals |
static MyStringId DisplayName_BlueprintClass_Components | Components |
static MyStringId DisplayName_BlueprintClass_Construction_Components | Construction Comp. |
static MyStringId DisplayName_BlueprintClass_Consumables | Consumables |
static MyStringId DisplayName_BlueprintClass_Electronics | Electronics |
static MyStringId DisplayName_BlueprintClass_EnergeticIngots | Energetic Ingots |
static MyStringId DisplayName_BlueprintClass_HydrogenBottles | Hydrogen Bottles |
static MyStringId DisplayName_BlueprintClass_Ice | Ice |
static MyStringId DisplayName_BlueprintClass_Ingots | Ingots |
static MyStringId DisplayName_BlueprintClass_LargeBlocks | Large Blocks |
static MyStringId DisplayName_BlueprintClass_OxygenBottles | Oxygen Bottles |
static MyStringId DisplayName_BlueprintClass_PreciousMetals | Noble Metals |
static MyStringId DisplayName_BlueprintClass_SmallBlocks | Small Blocks |
static MyStringId DisplayName_BlueprintClass_Solids | Solids |
static MyStringId DisplayName_BlueprintClass_Tools | Tools |
static MyStringId DisplayName_Category_AllBlocks | All Blocks |
static MyStringId DisplayName_Category_ArmorBlocks | Armor Blocks |
static MyStringId DisplayName_Category_CharacterAnimations | Emotes |
static MyStringId DisplayName_Category_CharacterTools | Character Tools |
static MyStringId DisplayName_Category_CharacterWeapons | Character Weapons |
static MyStringId DisplayName_Category_Cockpit | Cockpit Blocks |
static MyStringId DisplayName_Category_Consumables | Consumables |
static MyStringId DisplayName_Category_ConveyorBlocks | Conv./Cargo Blocks |
static MyStringId DisplayName_Category_GeneratedBlocks | Generated Blocks |
static MyStringId DisplayName_Category_LargeBlocks | Large Blocks |
static MyStringId DisplayName_Category_Power | Power Blocks |
static MyStringId DisplayName_Category_Production | Production Blocks |
static MyStringId DisplayName_Category_ShipGroups | Groups |
static MyStringId DisplayName_Category_ShipLights | Lights |
static MyStringId DisplayName_Category_ShipThrusters | Thrusters |
static MyStringId DisplayName_Category_ShipTools | Block Tools |
static MyStringId DisplayName_Category_ShipWeapons | Block Weapons |
static MyStringId DisplayName_Category_SmallBlocks | Small Blocks |
static MyStringId DisplayName_Category_SparksOfTheFuturePack | Sparks Of The Future Blocks |
static MyStringId DisplayName_Category_Symbols | Symbols |
static MyStringId DisplayName_Category_VoxelHands | Voxel Hands |
static MyStringId DisplayName_Category_WindowBlocks | Window Blocks |
static MyStringId DisplayName_CloseHelmet | Close Helmet |
static MyStringId DisplayName_ConvSorterTypes_Ammo | ammo |
static MyStringId DisplayName_ConvSorterTypes_Component | components |
static MyStringId DisplayName_ConvSorterTypes_HandTool | hand tools |
static MyStringId DisplayName_ConvSorterTypes_Ingot | ingots |
static MyStringId DisplayName_ConvSorterTypes_Ore | ore |
static MyStringId DisplayName_DanceDisco1 | Dance Disco 1 |
static MyStringId DisplayName_DanceDisco2 | Dance Disco 2 |
static MyStringId DisplayName_Dead_Astronaut | Dead Astronaut |
static MyStringId DisplayName_DLC_DecorativeBlocks | Decorative Blocks |
static MyStringId DisplayName_DLC_DecorativeBlocks2 | Decorative Blocks 2 |
static MyStringId DisplayName_DLC_DeluxeEdition | Deluxe Edition |
static MyStringId DisplayName_DLC_EconomyExpansion | Economy Deluxe |
static MyStringId DisplayName_DLC_Frostbite | Frostbite |
static MyStringId DisplayName_DLC_HeavyIndustry | Heavy Industry |
static MyStringId DisplayName_DLC_IndustrialPackDLC | Industrial Blocks |
static MyStringId DisplayName_DLC_PreorderPack | Pre-order Pack |
static MyStringId DisplayName_DLC_ScrapRace | Wasteland |
static MyStringId DisplayName_DLC_SparksOfTheFuture | Sparks Of The Future |
static MyStringId DisplayName_DLC_StylePack | Style Pack |
static MyStringId DisplayName_DLC_Warfare1 | Warfare I. |
static MyStringId DisplayName_DLC_Warfare1DLC | Warfare 1 Blocks |
static MyStringId DisplayName_DLC_Warfare2 | Warfare II. |
static MyStringId DisplayName_DLC_Warfare2DLC | Warfare 2 Blocks |
static MyStringId DisplayName_EmoteAngry | Angry |
static MyStringId DisplayName_EmoteAssistCome | Assist Come Closer |
static MyStringId DisplayName_EmoteAssistStop | Assist Stop |
static MyStringId DisplayName_EmoteCharge | Charge |
static MyStringId DisplayName_EmoteCheckWrist | Check Wrist |
static MyStringId DisplayName_EmoteCold | Cold |
static MyStringId DisplayName_EmoteComeHereBaby | Come Here Baby |
static MyStringId DisplayName_EmoteDance | Dance |
static MyStringId DisplayName_EmoteDrunk | Drunk |
static MyStringId DisplayName_EmoteFYou | Bite Me |
static MyStringId DisplayName_EmotePointAggressive | Aggressive Point |
static MyStringId DisplayName_EmotePointBack | Point Back |
static MyStringId DisplayName_EmotePointDown | Point Down |
static MyStringId DisplayName_EmotePointForward | Point Forward |
static MyStringId DisplayName_EmotePointLeft | Point Left |
static MyStringId DisplayName_EmotePointRight | Point Right |
static MyStringId DisplayName_EmoteRPS | Rock Paper Scissors |
static MyStringId DisplayName_EmoteRPS_Paper | Paper |
static MyStringId DisplayName_EmoteRPS_Rock | Rock |
static MyStringId DisplayName_EmoteRPS_Scissors | Scissors |
static MyStringId DisplayName_Faction_FirstColonyFaction | {LOCG:DisplayName_Faction_FirstColonyFaction_Translation} |
static MyStringId DisplayName_Faction_FirstColonyFaction_Translation | First Colony |
static MyStringId DisplayName_Faction_SpacePirates | {LOCG:DisplayName_Faction_SpacePirates_Translation} |
static MyStringId DisplayName_Faction_SpacePirates_Translation | Space Pirates |
static MyStringId DisplayName_Faction_SpaceSpiders | {LOCG:DisplayName_Faction_SpaceSpiders_Translation} |
static MyStringId DisplayName_Faction_SpaceSpiders_Translation | Space spiders |
static MyStringId DisplayName_FingerGuns | Finger Guns |
static MyStringId DisplayName_GotHit | Got Hit |
static MyStringId DisplayName_GridCreateTool_CreateLargeShip | Create New Large Ship |
static MyStringId DisplayName_GridCreateTool_CreateSmallShip | Create New Small Ship |
static MyStringId DisplayName_GridCreateTool_CreateStation | Create New Station |
static MyStringId DisplayName_InventoryConstraint_PersonalItems | Tools, Weapons, Ammo, and personal items |
static MyStringId DisplayName_Item_AdvancedHandHeldLauncher | PRO-1 |
static MyStringId DisplayName_Item_AngleGrinder | Grinder |
static MyStringId DisplayName_Item_AngleGrinder2 | Enhanced Grinder |
static MyStringId DisplayName_Item_AngleGrinder3 | Proficient Grinder |
static MyStringId DisplayName_Item_AngleGrinder4 | Elite Grinder |
static MyStringId DisplayName_Item_AutoCannonClip | Autocannon Magazine |
static MyStringId DisplayName_Item_AutomaticRifle | MR-20 |
static MyStringId DisplayName_Item_AutomaticRifleGun_Mag_20rd | MR-20 Magazine |
static MyStringId DisplayName_Item_BasicHandHeldLauncher | RO-1 |
static MyStringId DisplayName_Item_BulletproofGlass | Bulletproof Glass |
static MyStringId DisplayName_Item_CanvasCartridge | Canvas |
static MyStringId DisplayName_Item_ClangCola | Clang Kola |
static MyStringId DisplayName_Item_CobaltIngot | Cobalt Ingot |
static MyStringId DisplayName_Item_CobaltOre | Cobalt Ore |
static MyStringId DisplayName_Item_Computer | Computer |
static MyStringId DisplayName_Item_ConstructionComponent | Construction Comp. |
static MyStringId DisplayName_Item_CosmicCoffee | Cosmic Coffee |
static MyStringId DisplayName_Item_Datapad | Datapad |
static MyStringId DisplayName_Item_DetectorComponents | Detector Comp. |
static MyStringId DisplayName_Item_Display | Display |
static MyStringId DisplayName_Item_EliteAutomaticRifle | MR-30E |
static MyStringId DisplayName_Item_ElitePistol | S-10E |
static MyStringId DisplayName_Item_ElitePistolMagazine | S-10E Magazine |
static MyStringId DisplayName_Item_Explosives | Explosives |
static MyStringId DisplayName_Item_FullAutoPistol | S-20A |
static MyStringId DisplayName_Item_FullAutoPistolMagazine | S-20A Magazine |
static MyStringId DisplayName_Item_Girder | Girder |
static MyStringId DisplayName_Item_GoldIngot | Gold Ingot |
static MyStringId DisplayName_Item_GoldOre | Gold Ore |
static MyStringId DisplayName_Item_Gravel | Gravel |
static MyStringId DisplayName_Item_GravityGeneratorComponents | Gravity Comp. |
static MyStringId DisplayName_Item_HandDrill | Hand Drill |
static MyStringId DisplayName_Item_HandDrill2 | Enhanced Hand Drill |
static MyStringId DisplayName_Item_HandDrill3 | Proficient Hand Drill |
static MyStringId DisplayName_Item_HandDrill4 | Elite Hand Drill |
static MyStringId DisplayName_Item_Hydrogen | Hydrogen |
static MyStringId DisplayName_Item_HydrogenBottle | Hydrogen Bottle |
static MyStringId DisplayName_Item_HydrogenBottles | Hydrogen Bottles |
static MyStringId DisplayName_Item_Ice | Ice |
static MyStringId DisplayName_Item_InteriorPlate | Interior Plate |
static MyStringId DisplayName_Item_InteriorTurret_Mag_100rd | Interior Turret Ammo Box |
static MyStringId DisplayName_Item_IronIngot | Iron Ingot |
static MyStringId DisplayName_Item_IronOre | Iron Ore |
static MyStringId DisplayName_Item_LargeCalibreAmmo | Artillery Shell |
static MyStringId DisplayName_Item_LargeRailgunAmmo | Large Railgun Sabot |
static MyStringId DisplayName_Item_LargeSteelTube | Large Steel Tube |
static MyStringId DisplayName_Item_MagnesiumOre | Magnesium Ore |
static MyStringId DisplayName_Item_MagnesiumPowder | Magnesium Powder |
static MyStringId DisplayName_Item_MedicalComponents | Medical Comp. |
static MyStringId DisplayName_Item_MediumCalibreAmmo | Assault Cannon Shell |
static MyStringId DisplayName_Item_Medkit | Medkit |
static MyStringId DisplayName_Item_MetalGrid | Metal Grid |
static MyStringId DisplayName_Item_Missile200mm | Missile |
static MyStringId DisplayName_Item_Motor | Motor |
static MyStringId DisplayName_Item_NATO_25x184mm | Gatling Ammo Box |
static MyStringId DisplayName_Item_NATO_5p56x45mm | 5.56x45mm NATO magazine |
static MyStringId DisplayName_Item_NickelIngot | Nickel Ingot |
static MyStringId DisplayName_Item_NickelOre | Nickel Ore |
static MyStringId DisplayName_Item_Organic | Organic |
static MyStringId DisplayName_Item_Oxygen | Oxygen |
static MyStringId DisplayName_Item_OxygenBottle | Oxygen Bottle |
static MyStringId DisplayName_Item_OxygenBottles | Oxygen Bottles |
static MyStringId DisplayName_Item_Package | Package |
static MyStringId DisplayName_Item_PlatinumIngot | Platinum Ingot |
static MyStringId DisplayName_Item_PlatinumOre | Platinum Ore |
static MyStringId DisplayName_Item_Potassium | Potassium |
static MyStringId DisplayName_Item_PowerCell | Power Cell |
static MyStringId DisplayName_Item_Powerkit | Powerkit |
static MyStringId DisplayName_Item_PreciseAutomaticRifle | MR-8P |
static MyStringId DisplayName_Item_PreciseAutomaticRifleGun_Mag_5rd | MR-8P Magazine |
static MyStringId DisplayName_Item_RadioCommunicationComponents | Radio-comm Comp. |
static MyStringId DisplayName_Item_RapidFireAutomaticRifle | MR-50A |
static MyStringId DisplayName_Item_RapidFireAutomaticRifleGun_Mag_50rd | MR-50A Magazine |
static MyStringId DisplayName_Item_ReactorComponents | Reactor Comp. |
static MyStringId DisplayName_Item_Scrap | Scrap Metal |
static MyStringId DisplayName_Item_ScrapIngot | Old Scrap Metal |
static MyStringId DisplayName_Item_SemiAutoPistol | S-10 |
static MyStringId DisplayName_Item_SemiAutoPistolMagazine | S-10 Magazine |
static MyStringId DisplayName_Item_SiliconOre | Silicon Ore |
static MyStringId DisplayName_Item_SiliconWafer | Silicon Wafer |
static MyStringId DisplayName_Item_SilverIngot | Silver Ingot |
static MyStringId DisplayName_Item_SilverOre | Silver Ore |
static MyStringId DisplayName_Item_SmallRailgunAmmo | Small Railgun Sabot |
static MyStringId DisplayName_Item_SmallSteelTube | Small Steel Tube |
static MyStringId DisplayName_Item_SolarCell | Solar Cell |
static MyStringId DisplayName_Item_SpaceCredit | Space Credit |
static MyStringId DisplayName_Item_SteelPlate | Steel Plate |
static MyStringId DisplayName_Item_StoneOre | Stone |
static MyStringId DisplayName_Item_Superconductor | Superconductor |
static MyStringId DisplayName_Item_ThrustComponents | Thruster Comp. |
static MyStringId DisplayName_Item_UltimateAutomaticRifleGun_Mag_30rd | MR-30E Magazine |
static MyStringId DisplayName_Item_UraniumIngot | Uranium Ingot |
static MyStringId DisplayName_Item_UraniumOre | Uranium Ore |
static MyStringId DisplayName_Item_Welder | Welder |
static MyStringId DisplayName_Item_Welder2 | Enhanced Welder |
static MyStringId DisplayName_Item_Welder3 | Proficient Welder |
static MyStringId DisplayName_Item_Welder4 | Elite Welder |
static MyStringId DisplayName_Item_ZoneChip | Zone Chip |
static MyStringId DisplayName_LCD_Panel | LCD Panel |
static MyStringId DisplayName_LCD_Panel3x3 | Sci-Fi LCD Panel 3x3 |
static MyStringId DisplayName_LCD_Panel5x3 | Sci-Fi LCD Panel 5x3 |
static MyStringId DisplayName_LCD_Panel5x5 | Sci-Fi LCD Panel 5x5 |
static MyStringId DisplayName_LCD_PanelWide | Wide LCD Panel |
static MyStringId DisplayName_LookingAround | Looking Around |
static MyStringId DisplayName_MarsLander | Mars Planet Landing |
static MyStringId DisplayName_OpenHelmet | Open Helmet |
static MyStringId DisplayName_PlanetaryLander | PlanetaryLander |
static MyStringId DisplayName_Programmable_Block | Programmable Block |
static MyStringId DisplayName_RespawnPodSpace | Space Pod |
static MyStringId DisplayName_RespawnShip_Assembler | Respawn Ship 2 |
static MyStringId DisplayName_RespawnShip_EscapePod | Escape Pod |
static MyStringId DisplayName_RespawnShip_RefineryAssembler | Respawn Ship 3 |
static MyStringId DisplayName_RespawnShip_ShipDrill | Small Drill Ship |
static MyStringId DisplayName_RewardPunishmentTool | GoodAI Bot Feedback |
static MyStringId DisplayName_Rifle | MR-20 |
static MyStringId DisplayName_Salute | Salute |
static MyStringId DisplayName_Scenario_2Planets | 2 planets |
static MyStringId DisplayName_Scenario_AlienEasyStart | Easy Start Alien |
static MyStringId DisplayName_Scenario_Asteroids | Asteroids |
static MyStringId DisplayName_Scenario_BigSmall | Big and small planet |
static MyStringId DisplayName_Scenario_CrashedRedShip | Crashed Red Ship |
static MyStringId DisplayName_Scenario_DebugStart | Debug fast start |
static MyStringId DisplayName_Scenario_EarthEasyStart | Easy Start Earth |
static MyStringId DisplayName_Scenario_EasyStart1 | Easy Start 1 |
static MyStringId DisplayName_Scenario_EasyStart2 | Easy Start 2 |
static MyStringId DisplayName_Scenario_EasyStart3 | Easy Start 3 (64-bit only) |
static MyStringId DisplayName_Scenario_EmptyWorld | Empty World |
static MyStringId DisplayName_Scenario_MarsEasyStart | Easy Start Mars |
static MyStringId DisplayName_Scenario_MoonEasyStart | Easy Start Moon |
static MyStringId DisplayName_Scenario_Planet | Habitable planet |
static MyStringId DisplayName_Scenario_ScaleTest | Scale test |
static MyStringId DisplayName_Scenario_StarSystem | Star System |
static MyStringId DisplayName_Scenario_StarSystemAligned | Star System Aligned |
static MyStringId DisplayName_Scenario_Survival | Lone Survivor |
static MyStringId DisplayName_Scenario_TestStarSystem | Test Star System |
static MyStringId DisplayName_Scenario_TwoPlatforms | Two platforms |
static MyStringId DisplayName_Screen_BottomCenter | Bottom Center Screen |
static MyStringId DisplayName_Screen_BottomLeft | Bottom Left Screen |
static MyStringId DisplayName_Screen_BottomRight | Bottom Right Screen |
static MyStringId DisplayName_Screen_Keyboard | Keyboard |
static MyStringId DisplayName_Screen_Large | Large Display |
static MyStringId DisplayName_Screen_Left | Left Screen |
static MyStringId DisplayName_Screen_Numpad | Numpad |
static MyStringId DisplayName_Screen_Numpad1 | Numpad 1 |
static MyStringId DisplayName_Screen_Numpad2 | Numpad 2 |
static MyStringId DisplayName_Screen_Numpad3 | Numpad 3 |
static MyStringId DisplayName_Screen_Numpad4 | Numpad 4 |
static MyStringId DisplayName_Screen_ProjectionArea | Projection Area |
static MyStringId DisplayName_Screen_Right | Right Screen |
static MyStringId DisplayName_Screen_Small | Small Screen |
static MyStringId DisplayName_Screen_TopCenter | Top Center Screen |
static MyStringId DisplayName_Screen_TopLeft | Top Left Screen |
static MyStringId DisplayName_Screen_TopRight | Top Right Screen |
static MyStringId DisplayName_Stretching | Stretching |
static MyStringId DisplayName_TargetOptions_PowerSystems | Power systems |
static MyStringId DisplayName_TargetOptions_Propulsion | Propulsion |
static MyStringId DisplayName_TargetOptions_Weapons | Weapons |
static MyStringId DisplayName_TSS_ArtificialHorizon | Artificial Horizon |
static MyStringId DisplayName_TSS_ArtificialHorizon_AltitudeWarning | ALTITUDE |
static MyStringId DisplayName_TSS_ClockAnalog | Analog Clock |
static MyStringId DisplayName_TSS_ClockDigital | Digital Clock |
static MyStringId DisplayName_TSS_Description | Description |
static MyStringId DisplayName_TSS_EnergyHydrogen | Energy and Hydrogen |
static MyStringId DisplayName_TSS_FactionIcon | Faction Icon |
static MyStringId DisplayName_TSS_Gravity | Gravity |
static MyStringId DisplayName_TSS_Jukebox | Jukebox GUI |
static MyStringId DisplayName_TSS_TargetingInfo | Targeting Info |
static MyStringId DisplayName_TSS_Velocity | Velocity |
static MyStringId DisplayName_TSS_VendingMachine | Vending Machine GUI |
static MyStringId DisplayName_TSS_Weather | Weather |
static MyStringId DisplayName_TSS_Weather_Dust | Dust |
static MyStringId DisplayName_TSS_Weather_ElectricStorm | Electric Storm |
static MyStringId DisplayName_TSS_Weather_Fog | Fog |
static MyStringId DisplayName_TSS_Weather_MarsSnow | Dry Ice Snow |
static MyStringId DisplayName_TSS_Weather_Marsstorm | Dust Storm |
static MyStringId DisplayName_TSS_Weather_Rain | Rain |
static MyStringId DisplayName_TSS_Weather_Sandstorm | Sandstorm |
static MyStringId DisplayName_TSS_Weather_Snow | Snow |
static MyStringId DisplayName_TSS_Weather_SnowStorm | Snow Storm |
static MyStringId DisplayName_TSS_Weather_Thunderstorm | Thunderstorm |
static MyStringId DisplayName_TurretControlBlock | Custom Turret Controller |
static MyStringId DisplayName_VoxelHand_AutoLevel | Terrain Auto Level |
static MyStringId DisplayName_VoxelHand_Box | Box |
static MyStringId DisplayName_VoxelHand_Capsule | Capsule |
static MyStringId DisplayName_VoxelHand_Ramp | Ramp |
static MyStringId DisplayName_VoxelHand_Sphere | Sphere |
static MyStringId DisplayName_Whatever | Whatever |
static MyStringId DisplayName_Yelling | Yelling |
static MyStringId DisplayOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId DisplaySettings | Display settings |
static MyStringId DistanceFromCenter | DistanceFromCenter |
static MyStringId DistanceFromPlayers | DistanceFromPlayers |
static MyStringId Dust | Dust |
static MyStringId Economy_CantRemoveStation_Caption | Removal not allowed |
static MyStringId Economy_CantRemoveStation_Text | Economy stations are handled by Economy system. You may not remove them. |
static MyStringId Economy_CharacterSelection | Character Inventory |
static MyStringId Economy_Contract_FinishTooltip_CannotFinishInBlock | This contract cannot be finished through contract block. It has different objective. |
static MyStringId Economy_Contract_FinishTooltip_NotAFinishPoint | This contract cannot be finished at this station. |
static MyStringId Economy_Contract_FinishTooltip_YouCanFinish | Press to finish your contract. |
static MyStringId Economy_FactionIcon_Tooltip_Allowed | Click to select icon. |
static MyStringId Economy_FactionIcon_Tooltip_BuyEconomy | Buy Economy DLC to unlock these faction icons |
static MyStringId Economy_FactionLeader_Formated | {0} CEO |
static MyStringId Economy_Notification_ReputationDecreased | Reputation with {0} dropped by {1} |
static MyStringId Economy_Notification_ReputationIncreased | Reputation with {0} raised by {1} |
static MyStringId EconomyFaction_Description_Builder | Come and browse our selection of the finest ships available to us. We deliver top quality ships made from the highest grade materials. |
static MyStringId EconomyFaction_Description_Builder0 | The best choice for reliable ships of industrial grade. We offer the finest quality money can buy. |
static MyStringId EconomyFaction_Description_Builder1 | Top manufacturer of ships for the best prices. We offer excellent service that fit your needs. |
static MyStringId EconomyFaction_Description_Builder2 | Reliable, durable, Safe. These words mark our selection of our terrestrial and extraterrestrial vehicles. |
static MyStringId EconomyFaction_Description_Builder3 | Cutting edge technologies bring you the best quality through our shipyards, delivering competitive advantage to you over your competitors. |
static MyStringId EconomyFaction_Description_Builder4 | Number one producer of vehicles for industrial, military, mining and exploration aplications. |
static MyStringId EconomyFaction_Description_Miner | No. 1 supplier of high grade minerals and gases. Everything to fuel your industrial advancements. |
static MyStringId EconomyFaction_Description_Miner0 | For the highest grade of minerals and gases come visit us. |
static MyStringId EconomyFaction_Description_Miner1 | We procure all manner of ores and gases, so you don't have to. |
static MyStringId EconomyFaction_Description_Miner2 | Finest ore and purest gases. Nothing but the best for our customers. |
static MyStringId EconomyFaction_Description_Miner3 | We offer every raw material the galaxy has to offer. Except water. No one can seem to find water. |
static MyStringId EconomyFaction_Description_Miner4 | Our industrial equipment and trained personnel bring you the finest quality ores and gases for the best prices. |
static MyStringId EconomyFaction_Description_Trader | If you can build with it, we sell it. If you can shoot with it, we sell that too. |
static MyStringId EconomyFaction_Description_Trader0 | You want it, we've got it. Top supplier of components, tools and gases. |
static MyStringId EconomyFaction_Description_Trader1 | Our partners deliver us the highest quality components, tools, gases and contracts. From the outer regions of space directly to you. |
static MyStringId EconomyFaction_Description_Trader2 | We deliver durable components and the best quality tools. Our services include fuel, oxygen and contracts from reliable partners. |
static MyStringId EconomyFaction_Description_Trader3 | Components, Munitions, Tools, and Fuel. You name it. Become a partner for the best offers, we will make it worth your while. |
static MyStringId EconomyFaction_Description_Trader4 | We offer all the essentials for your space industrial advancements and more. |
static MyStringId EditFaction_HueIconSliderText | Icon Hue: |
static MyStringId EditFaction_HueSliderText | Hue: |
static MyStringId EditFaction_SaturationIconSliderText | Icon Saturation: |
static MyStringId EditFaction_SaturationSliderText | Saturation: |
static MyStringId EditFaction_ValueIconSliderText | Icon Value: |
static MyStringId EditFaction_ValueSliderText | Value: |
static MyStringId EditFactionLogoScreen_Help_ChangeColor | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Color |
static MyStringId EditFactionLogoScreen_Help_Selection | {CONTROL:GUI:ACCEPT} OK |
static MyStringId ElectricStorm | Electric Storm |
static MyStringId EnableDamageEffects | Enable damage effects |
static MyStringId EntityRename | Entity Rename |
static MyStringId EntitySpawnOn | Entity Spawn on |
static MyStringId Faction_Discovered_Info | You discovered {0} |
static MyStringId Faction_Filter_Discovered | Discovered |
static MyStringId Faction_Filter_Enemy | Show Enemies |
static MyStringId Faction_Filter_Friend | Show Friends |
static MyStringId Faction_Filter_Neutral | Show Neutrals |
static MyStringId Faction_Filter_None | All |
static MyStringId Faction_Filter_NPC | Non Player |
static MyStringId Faction_Filter_Player | Show Me |
static MyStringId Faction_Filter_PlayersFactions | Players Factions |
static MyStringId Faction_Filter_Unknown | Unknown |
static MyStringId FactionCreateEdit_Help_Screen | {CONTROL:GUI:BUTTON_Y} Change logo {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Factions_EnemyFaction | Enemy faction |
static MyStringId Factions_NeutralFaction | Neutral faction |
static MyStringId Factions_YourBlock | Your block (no faction) |
static MyStringId Factions_YourFaction | Your faction |
static MyStringId FactionTerminal_Deposit_Currency | Deposit |
static MyStringId FactionTerminal_Deposit_Currency_TTIP | Deposit to faction account from personal account |
static MyStringId FactionTerminal_Withdraw_Currency | Withdraw |
static MyStringId FactionTerminal_Withdraw_Currency_TTIP | Withdraw from faction account to personal account |
static MyStringId Fastest | Fastest |
static MyStringId FirstApril2014 | 1st April! Don't tell anyone! |
static MyStringId FlaresIntensity | Flares intensity |
static MyStringId FloatingObjects | Floating Objects |
static MyStringId FogHeavy | Fog Heavy |
static MyStringId FogLight | Fog Light |
static MyStringId FolderScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Open {CONTROL:GUI:CANCEL} Back |
static MyStringId Format_OneParameter | {0} |
static MyStringId GameOptions_EnableTrading | Enable Trading |
static MyStringId GameOptions_EnableTrading_TTIP | Enables trading with other players in multiplayer games. If disabled all trade requests are ignored |
static MyStringId GameOptions_Help_Screen_TabCrosshair | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId GameOptions_Help_Screen_TabGeneral | {CONTROL:GUI:BUTTON_Y} Reset Good.bot hints {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Gamepad_Help_Back | {CONTROL:GUI:CANCEL} Back |
static MyStringId Gamepad_Help_ChangeValue | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
static MyStringId Gamepad_Help_Select | {CONTROL:GUI:ACCEPT} Select |
static MyStringId GDPR_Caption | GDPR Consent agreement |
static MyStringId GDPR_PrivacyPolicy | Read our Privacy Policy |
static MyStringId GDPR_Text1 | Data protection laws have changed in the European Union and we want to make sure you review how your personal data is processed in Space Engineers. |
static MyStringId GDPR_Text2 | By clicking Yes you agree to collect personal data according to GDPR. Read more info in our Privacy policy. |
static MyStringId Gold | Gold |
static MyStringId Gps | GPS |
static MyStringId GPS_Body_Location_Desc | Last known body location |
static MyStringId GPS_Body_Location_Name | Body Location |
static MyStringId GPS_Respawn_Location_Desc | Location of your respawn pod |
static MyStringId GPS_Respawn_Location_Name | Respawn Pod |
static MyStringId GpsScreen_GpsListLabel | GPS list: |
static MyStringId GPSScreen_hexLabel | Hex |
static MyStringId GPSScreen_hexTooltip | Colors HEX: |
static MyStringId GPSScreen_hueLabel | H |
static MyStringId GPSScreen_hueTooltip | Hue: |
static MyStringId GPSScreen_saturationLabel | S |
static MyStringId GPSScreen_saturationTooltip | Saturation: |
static MyStringId GPSScreen_valueLabel | V |
static MyStringId GPSScreen_valueTooltip | Value: |
static MyStringId GraphicsOptions_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId Grid_Name_Station | {0} {1} {2} |
static MyStringId Grids | Grids |
static MyStringId GUI_Datapad_CreateGPSCoord | Create Gps Marker |
static MyStringId GUI_Datapad_CreateGPSCoord_TTIP | Press to create gps coordinate marker. |
static MyStringId GuiLabelVideoOnStart | Video on start: |
static MyStringId GuiMissionTriggersLostCondition | Lost condition: |
static MyStringId GuiMissionTriggersWinCondition | Win condition: |
static MyStringId GuiScenarioCannotJoin | Scenario is already running, cannot join game. |
static MyStringId GuiScenarioCannotJoinCaption | CANNOT JOIN |
static MyStringId GuiScenarioDescription | Scenario description |
static MyStringId GuiScenarioEdit_CopyIds | Copy block IDs |
static MyStringId GuiScenarioEdit_CopyIdsTooltip | You can then paste them into "Block destroyed" trigger |
static MyStringId GuiScenarioPlayerName | Player name |
static MyStringId GuiScenarioPlayerStatus | Status |
static MyStringId GuiScenarioSend | Send |
static MyStringId GuiScenarioStart | Start |
static MyStringId GuiScenarioTimeout | Connection timeout: |
static MyStringId GuiScenarioTimeout10min | 10 min |
static MyStringId GuiScenarioTimeout3min | 3 min |
static MyStringId GuiScenarioTimeout5min | 5 min |
static MyStringId GuiScenarioTimeoutUnlimited | Unlimited |
static MyStringId GuiTriggerBlockDestroyed_ColumnName | Block name |
static MyStringId GuiTriggerBlockDestroyedSingleMessage | Message after each block is destroyed |
static MyStringId GuiTriggerCaptionAllOthersLost | All others lost |
static MyStringId GuiTriggerCaptionBlockDestroyed | Block destroyed |
static MyStringId GuiTriggerCaptionLives | Limited lives |
static MyStringId GuiTriggerCaptionNoSpawn | Spawn screen time limit |
static MyStringId GuiTriggerCaptionPositionLeft | Leave game area |
static MyStringId GuiTriggerCaptionPositionReached | Reach GPS position |
static MyStringId GuiTriggerCaptionSomeoneWon | Someone Won |
static MyStringId GuiTriggerCaptionTimeLimit | Scenario time limit |
static MyStringId GuiTriggerDeleteBlocks | Delete |
static MyStringId GuiTriggerMessage | Message |
static MyStringId GuiTriggerNextMission | Next mission |
static MyStringId GuiTriggerNextMissionTooltip | You can put a scenario name here (must already exist on local computer to be loaded) or workshop ID number (user does not have to have it subscribed in that case). Workshop ID can be seen in the URL link of scenario in question on {0} workshop web. |
static MyStringId GuiTriggerNoSpawnTimeLimit | Time limit (sec): |
static MyStringId GuiTriggerPasteBlocks | Add blocks |
static MyStringId GuiTriggerPasteBlocksTooltip | Adds blocks copied through button at the end of block terminal screen. |
static MyStringId GuiTriggerPasteGps | Paste GPS |
static MyStringId GuiTriggerPositionRadius | Radius |
static MyStringId GuiTriggersLives | Lives |
static MyStringId GuiTriggerTimeLimit | Limit (in minutes) |
static MyStringId GuiTriggerWwwLink | WWW link |
static MyStringId HelpScreen_Chat | Open chat |
static MyStringId HelpScreen_Contracts | Active contracts |
static MyStringId HelpScreen_ControllerBuilding | Building |
static MyStringId HelpScreen_ControllerBuildingCreative | Creative Only Building |
static MyStringId HelpScreen_ControllerBuildingSurvival | Survival Only Building |
static MyStringId HelpScreen_ControllerBuildMenu | Build Menu |
static MyStringId HelpScreen_ControllerChangeRotationAxis | Change Rotation Axis |
static MyStringId HelpScreen_ControllerCharacterControl | Character Control |
static MyStringId HelpScreen_ControllerCharacterCreative | Creative Only Character |
static MyStringId HelpScreen_ControllerCharacterSurvival | Survival Only Character |
static MyStringId HelpScreen_ControllerCloser | Move Item Closer |
static MyStringId HelpScreen_ControllerColorNext | Select next color |
static MyStringId HelpScreen_ControllerColorPrevious | Select previous color |
static MyStringId HelpScreen_ControllerColorTool | Color Tool |
static MyStringId HelpScreen_ControllerCycleEmoteToolbar | Cycle Emote Toolbar |
static MyStringId HelpScreen_ControllerCycleShipToolbar | Cycle Ship Toolbar |
static MyStringId HelpScreen_ControllerEmoteToolbarActions | Emote Toolbar Actions |
static MyStringId HelpScreen_ControllerFlyDown | Fly Down |
static MyStringId HelpScreen_ControllerFlyUp | Fly Up |
static MyStringId HelpScreen_ControllerFurther | Move Item Further |
static MyStringId HelpScreen_ControllerHint1 | You can change "brush" size while recoloring with {GAMEPAD_CONTROL:COLOR_PICKER:MEDIUM_COLOR_BRUSH} and {GAMEPAD_CONTROL:COLOR_PICKER:LARGE_COLOR_BRUSH} |
static MyStringId HelpScreen_ControllerHint10 | When looking at inventory port with blocks in Build Planner queue, you can add components for queued blocks into production by pressing {GAMEPAD_CONTROL:CHARACTER:BUILD_PLANNER_ADD_COMPONNETS}. |
static MyStringId HelpScreen_ControllerHint2 | You can change Saturation and Value of the selected color with {GAMEPAD:AXIS_DPAD} while recoloring. |
static MyStringId HelpScreen_ControllerHint3 | If you make mistake while placing blocks in survival mode you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} to switch to Grinder tool. When you have Grinder equipped you can press {GAMEPAD_CONTROL:BUILD:SECONDARY_TOOL_ACTION} again to switch to the last equipped block. |
static MyStringId HelpScreen_ControllerHint4 | You can move through complicated windows more easily with Right Stick. |
static MyStringId HelpScreen_ControllerHint5 | If you are building a symmetrical ship, you can activate Symmetry Building Mode through Systems Radial Menu. |
static MyStringId HelpScreen_ControllerHint6 | You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION} , {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
static MyStringId HelpScreen_ControllerHint7 | Emotes toolbar is predefined and cannot be changed. |
static MyStringId HelpScreen_ControllerHint8 | Most common actions on Systems Menu have shortcuts. Pros use shortcuts! |
static MyStringId HelpScreen_ControllerHint9 | When firing a block weapon in ship that has multiple weapons of the same type you can toggle firing a single weapon or all at once with LB+LT |
static MyStringId HelpScreen_ControllerHorizontalMover | Hor. Movement |
static MyStringId HelpScreen_ControllerHorizontalMover_Forward | Forward/Backward |
static MyStringId HelpScreen_ControllerJetpackControl | Jetpack Control |
static MyStringId HelpScreen_ControllerLeaveControl | Leave Control |
static MyStringId HelpScreen_ControllerLookAround | Look Around |
static MyStringId HelpScreen_ControllerLookAround_PassengerSeat | Look Around in passenger seat |
static MyStringId HelpScreen_ControllerModifier | Modifier |
static MyStringId HelpScreen_ControllerPaint | Paint |
static MyStringId HelpScreen_ControllerPlace | Place |
static MyStringId HelpScreen_ControllerPlacing | Placing Blocks and Blueprints |
static MyStringId HelpScreen_ControllerPrimaryAction | Primary Action |
static MyStringId HelpScreen_ControllerRevert | Revert |
static MyStringId HelpScreen_ControllerRoll | Roll |
static MyStringId HelpScreen_ControllerRotateCcw | Rotate Counter-Clockwise |
static MyStringId HelpScreen_ControllerRotateCw | Rotate Clockwise |
static MyStringId HelpScreen_ControllerRotation | Rotation |
static MyStringId HelpScreen_ControllerRotation_Pitch | Rotation - Pitch |
static MyStringId HelpScreen_ControllerRotation_Roll | Rotation - Roll |
static MyStringId HelpScreen_ControllerRotation_Yaw | Rotation - Yaw |
static MyStringId HelpScreen_ControllerScaleDown | Scale Down |
static MyStringId HelpScreen_ControllerScaleUp | Scale Up |
static MyStringId HelpScreen_ControllerSecondaryAction | Secondary Action |
static MyStringId HelpScreen_ControllerSecondaryBuildSurvival | Switch between Grinder / Building |
static MyStringId HelpScreen_ControllerSecondayBuildCreative | Remove Block |
static MyStringId HelpScreen_ControllerShipActions | Ship Actions |
static MyStringId HelpScreen_ControllerShipControl | Ship Control |
static MyStringId HelpScreen_ControllerSkinNext | Select next skin |
static MyStringId HelpScreen_ControllerSkinPrevious | Select previous skin |
static MyStringId HelpScreen_ControllerSystemMenu | System Menu |
static MyStringId HelpScreen_ControllerTools | Select Tool |
static MyStringId HelpScreen_ControllerTurretControl | Turret Control |
static MyStringId HelpScreen_ControllerVerticalMover_Up | Up/Down |
static MyStringId HelpScreen_FactionColor_Blue | Blue |
static MyStringId HelpScreen_FactionColor_Green | Green |
static MyStringId HelpScreen_FactionColor_Red | Red |
static MyStringId HelpScreen_FactionColor_White | White |
static MyStringId HelpScreen_Progression | Progression tree |
static MyStringId HelpScreen_ResetPlane | Remove plane |
static MyStringId HelpScreen_RotateCamera | Camera rotation |
static MyStringId HelpScreen_SetPlane | Add plane |
static MyStringId HelpScreen_Strafe | Strafe |
static MyStringId HelpScreen_SymmetryNextPlane | Next plane |
static MyStringId HelpScreen_SymmetryTurnOffSetup | Turn off setup |
static MyStringId HelpScreen_SymmetryUnequip | Unequip |
static MyStringId HelpScreen_ToggleHud | Toggle HUD |
static MyStringId HelpScreen_Tools | Tools |
static MyStringId HelpScreen_Warnings | Open Warning screen |
static MyStringId HelpScreen_ZoomCamera | CameraZoom |
static MyStringId HideEmpty | Hide empty |
static MyStringId Hint00Text | Did you know? You can build blocks from any cockpit by pressing Ctrl-G. |
static MyStringId Hint01Text | Did you know? You can use /f to chat with your faction only or /g for global. |
static MyStringId Hint02Text | Did you know? Wheel suspensions use power based on their power setting. |
static MyStringId Hint03Text | You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold Alt to enable mouse control. |
static MyStringId Hint04Control0 | SUICIDE |
static MyStringId Hint04Text | Stuck? Pressing {0} enables you to respawn. |
static MyStringId Hint05Text | Did you know? Your jet pack can match the velocity of nearby grids using relative dampeners. |
static MyStringId Hint06Text | A few well placed decoy blocks can make the difference between a victory and a loss. |
static MyStringId Hint07Text | Did you know? Meteor impact craters can leave valuable resources. |
static MyStringId Hint08Text | Did you know? Dark spots on planets indicate ore deposits. |
static MyStringId Hint09Text | Did you know? Rocks on the surface of planets often contain valuable resources. |
static MyStringId Hint10Control0 | JUMP |
static MyStringId Hint10Text | Did you know? While driving a rover, Hold {0} to brake. |
static MyStringId Hint11Text | Be careful using your jetpack on planets. Your hydrogen fuel will run out quickly. |
static MyStringId Hint12Control0 | LANDING_GEAR |
static MyStringId Hint12Text | Did you know? you can open the color picker by pressing {0}. |
static MyStringId Hint13Text | Batteries will automatically charge and distribute power when necessary according to their settings. |
static MyStringId Hint14Text | Upgrade modules will improve the performance of your refineries and assemblers. |
static MyStringId Hint15Text | Did you know? Advanced refineries give better yield when refining minerals. |
static MyStringId Hint16Text | Did you know? Rovers can use their wheel suspensions to jump out of tight situations. |
static MyStringId Hint17Text | Using a ship to grind down a container will also pick up whatever was inside of the container. |
static MyStringId Hint18Text | Did you know? Wind turbines are more efficient when placed in high and open spaces. |
static MyStringId Hint19Text | Did you know? You can use sensors to detect enemies located underground who are attempting to infiltrate your base. |
static MyStringId Hint20Text | Did you know? The medical room recharges your energy and health five times as fast as the survival kit. |
static MyStringId Hint21Text | Did you know? You can manually control turrets to carefully pick off targets. |
static MyStringId Hint22Text | Did you know? Your magnetic boots only work when there is no gravity around. |
static MyStringId Hint23Text | Did you know? Your suit's power drains faster when residing in cold or warm temperatures. |
static MyStringId Hint24Text | Did you know? Warheads are perfectly safe until you arm them. |
static MyStringId Hint25Text | Did you know? O2/H2 generator can produce small amounts of hydrogen for thrusters without having a hydrogen tank involved. |
static MyStringId Hint26Text | Did you know? Pressurized environments will maintain optimal temperatures and recharge your health and oxygen. |
static MyStringId Hint27Text | Did you know? Blocks that are destroyed during collisions or combat can cause damage around them. |
static MyStringId HintGamepadOnly00Control0 | CLIPBOARD:SWITCH_BUILDING_MODE |
static MyStringId HintGamepadOnly00Text | Did you know? While holding a blueprint in creative mode, you can use {0} to align them to a planet's Gravity. |
static MyStringId HintGamepadOnly01Control0 | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly01Control1 | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly01Text | Did you know? {0} and {1} are modifier keys. Try holding them while performing any action in-game. And most of the times the action will do something slightly different. |
static MyStringId HintGamepadOnly02Control0 | BUILD:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly02Text | Did you know? If you make mistake while placing blocks in survival mode you can press {0} to switch to Grinder tool. When you have Grinder equipped you can press {0} to switch to the last equipped block. |
static MyStringId HintGamepadOnly03Control0 | GUI:FAKE_RS |
static MyStringId HintGamepadOnly03Text | Did you know? You can move through complicated windows more easily with {0}. |
static MyStringId HintGamepadOnly04Control0 | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly04Control1 | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly04Control2 | BASE:FAKE_LS |
static MyStringId HintGamepadOnly04Control3 | BASE:FAKE_RS |
static MyStringId HintGamepadOnly04Text | Did you know? Hold {0}+{1} and move {2} and {3} to move camera around your character or ship. |
static MyStringId HintGamepadOnly05Control0 | SPACESHIP:FAKE_LS |
static MyStringId HintGamepadOnly05Text | Did you know? You can zoom in and out while using a camera or turret with {0}. |
static MyStringId HintGamepadOnly06Text | Did you know? You can change the way GPS coordinates and Antennas are displayed on your HUD through System Radial Menu. |
static MyStringId HintGamepadOnly07Text | Did you know? If you are building a symmetrical ship, you can activate Symmetry Building Mode through System Radial Menu. |
static MyStringId HintGamepadOnly08Control0 | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly08Control1 | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly08Text | Did you know? Holding {0}, {1} or {0}-{1} enables you to move stacks of items by 10, 100 and 1000 at the time. |
static MyStringId HintGamepadOnly09Control0 | BASE:FAKE_MODIFIER_LB |
static MyStringId HintGamepadOnly09Control1 | BASE:FAKE_MODIFIER_RB |
static MyStringId HintGamepadOnly09Text | Did you know? You can trigger Emotes Toolbar by holding {0}+{1}. |
static MyStringId HintGamepadOnly10Control0 | VOXEL:PRIMARY_TOOL_ACTION |
static MyStringId HintGamepadOnly10Control1 | VOXEL:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly10Control2 | VOXEL:VOXEL_REVERT |
static MyStringId HintGamepadOnly10Control3 | VOXEL:VOXEL_PAINT |
static MyStringId HintGamepadOnly10Text | Did you know? You can modify voxels with Voxel Hand Tool, which can be accesed from System Radial Menu in Creative Mode. You can then place, remove, revert and paint voxels with {GAMEPAD_CONTROL:VOXEL:PRIMARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:SECONDARY_TOOL_ACTION}, {GAMEPAD_CONTROL:VOXEL:VOXEL_REVERT} and {GAMEPAD_CONTROL:VOXEL:VOXEL_PAINT} respectively. |
static MyStringId HintGamepadOnly11Control0 | BUILD:CUBE_DEFAULT_MOUNTPOINT |
static MyStringId HintGamepadOnly11Text | Did you know? You can toggle off the block auto rotation function with {0} |
static MyStringId HintGamepadOnly12Control0 | SPACESHIP:FAKE_RS |
static MyStringId HintGamepadOnly12Text | Did you know? You can steer vehicles from a turret if the cockpit is set to main cockpit. Hold {0} to control turning around. |
static MyStringId HintGamepadOnly13Control0 | TOOLS:SECONDARY_TOOL_ACTION |
static MyStringId HintGamepadOnly13Text | Did you know? You can dig tunnels quickly without producing ore by using {0} with your drill. |
static MyStringId HintKeyboardOnly00Control0 | TOGGLE_SIGNALS |
static MyStringId HintKeyboardOnly00Text | Did you know? Press {0} to change the way GPS coordinates and Antennas are displayed on your HUD. |
static MyStringId HintKeyboardOnly01Control0 | CUBE_DEFAULT_MOUNTPOINT |
static MyStringId HintKeyboardOnly01Text | Did you know? You can toggle off the block auto rotation function with {0}. |
static MyStringId HintKeyboardOnly02Control0 | TERMINAL |
static MyStringId HintKeyboardOnly02Text | Did you know? Shift-{0} will directly bring you to the antenna menu. |
static MyStringId HintKeyboardOnly03Text | Did you know? Double click while wielding a tool will keep it continuously working. |
static MyStringId HintKeyboardOnly04Text | Did you know? Scrolling while using a camera or turret enables you to zoom in and out. |
static MyStringId HintKeyboardOnly05Text | Did you know? You can dig tunnels quickly without producing ore by using right mouse function with your drill. |
static MyStringId HintKeyboardOnly06Text | Holding Ctrl, Shift or Ctrl-Shift enables you to move stacks of items by 10, 100 and 1000 at the time. |
static MyStringId HintKeyboardOnly07Text | Double clicking items will automatically transfer the whole stack between inventories. |
static MyStringId HintKeyboardOnly08Text | While holding a blueprint in creative mode, you can use B to align them to a planet's Gravity. |
static MyStringId HintKeyboardOnly09Text | You can save Creations by pressing CTRL-B. Open the blueprint menu with F10. |
static MyStringId HudBlockInfo_Components | Components |
static MyStringId HudBlockInfo_Installed_Required | Installed / Required |
static MyStringId HudBlockInfo_LargeShip_Station | Large Ship / Station |
static MyStringId HudBlockInfo_SmallShip | Small Ship |
static MyStringId HudEnergyGroupBatteries | Batteries |
static MyStringId HudEnergyGroupCharging | Charging |
static MyStringId HudEnergyGroupConveyors | Conveyors |
static MyStringId HudEnergyGroupDefense | Defense |
static MyStringId HudEnergyGroupDoors | Doors |
static MyStringId HudEnergyGroupFactory | Factory |
static MyStringId HudEnergyGroupGyroscope | Gyroscope |
static MyStringId HudEnergyGroupThrust | Thrusters |
static MyStringId HudEnergyGroupUtility | Utility |
static MyStringId HudEnergyMissingTotal | MISSING TOTAL |
static MyStringId HudInfoBroadcasting | Broadcasting |
static MyStringId HudInfoControllingStation | Controlling Station |
static MyStringId HudInfoCrouching | Crouching |
static MyStringId HudInfoFalling | Falling |
static MyStringId HudInfoFlying | Flying |
static MyStringId HudInfoGravity | Actual Gravity: |
static MyStringId HudInfoGravityArtificial | Artif. Gravity: |
static MyStringId HudInfoGravityNatural | Planet Gravity: |
static MyStringId HudInfoHelmet | Helmet |
static MyStringId HudInfoInventoryVolume | Volume: |
static MyStringId HudInfoMagnetic | Magnetic |
static MyStringId HudInfoNameBroadcastRange | Radio: |
static MyStringId HudInfoNameDampeners | Dampeners: |
static MyStringId HudInfoNameEnergy | Energy: |
static MyStringId HudInfoNameFuelTime | Fuel Time: |
static MyStringId HudInfoNameGyroscopes | Gyroscopes: |
static MyStringId HudInfoNameHealth | Health: |
static MyStringId HudInfoNameInProximity | In proximity: |
static MyStringId HudInfoNameJetpack | Jetpack |
static MyStringId HudInfoNameLandingGear | Landing gears: |
static MyStringId HudInfoNameLights | Lights: |
static MyStringId HudInfoNameLocked | Locked: |
static MyStringId HudInfoNameMass | Mass: |
static MyStringId HudInfoNameNumberOfBatteries | Number of batteries in use: |
static MyStringId HudInfoNamePowerUsage | Power Usage: |
static MyStringId HudInfoNameReactors | Reactors: |
static MyStringId HudInfoNameSpeed | Speed: |
static MyStringId HudInfoNameThrusts | Thrusters: |
static MyStringId HudInfoNoGravity | No gravity |
static MyStringId HudInfoNoPower | No Power |
static MyStringId HudInfoNoReflectors | No Spotlights |
static MyStringId HudInfoOff | Off |
static MyStringId HudInfoOn | On |
static MyStringId HudInfoOxygen | Oxygen: |
static MyStringId HudInfoPilotingLargeShip | Piloting Large Ship |
static MyStringId HudInfoPilotingSmallShip | Piloting Small Ship |
static MyStringId HudInfoPowerOverload | Overload |
static MyStringId HudInfoReflectorsOff | Spotlights Off |
static MyStringId HudInfoReflectorsOn | Spotlights On |
static MyStringId HudInfoStanding | Standing |
static MyStringId HudInfoState | State |
static MyStringId HudScenarioInfoLivesLeft | Lives: |
static MyStringId HudScenarioInfoTimeLeft | Time left: |
static MyStringId Ice | Ice |
static MyStringId IconSymbol_Ag | Ag |
static MyStringId IconSymbol_Au | Au |
static MyStringId IconSymbol_Co | Co |
static MyStringId IconSymbol_Fe | Fe |
static MyStringId IconSymbol_Gravel | Gravel |
static MyStringId IconSymbol_Ice | Ice |
static MyStringId IconSymbol_K | K |
static MyStringId IconSymbol_Mg | Mg |
static MyStringId IconSymbol_Ni | Ni |
static MyStringId IconSymbol_Organic | Organic |
static MyStringId IconSymbol_Pt | Pt |
static MyStringId IconSymbol_Si | Si |
static MyStringId IconSymbol_Stone | Stone |
static MyStringId IconSymbol_U | U |
static MyStringId IngameHelp_BasicRefinery_Detail1 | A basic assembler or basic refinery is more efficient at producing and refining then the survival kit but also requires more power. Build a battery to use your power more efficiently. |
static MyStringId IngameHelp_BasicRefinery_Title | Good.bot: Efficiency |
static MyStringId IngameHelp_Battery_Detail1 | Your base is shaping up! Now that you have a battery you can start expanding your base even more. Try to find ores to increase your production significantly. |
static MyStringId IngameHelp_Battery_Title | Good.bot: Progression |
static MyStringId IngameHelp_Battery2_Detail1 | You can find ores by looking for dark or bright spots on the ground. Equip your drill to scan for nearby ores or build scouting vehicles with ore detectors to move large amounts of ore to your base. |
static MyStringId IngameHelp_Building_Detail1 | You can build blocks anywhere in the world or add them to existing grids. The toolbar config screen will show you all available blocks that you can build. |
static MyStringId IngameHelp_Building_Detail2 | Press {CONTROL:BUILD_SCREEN} to open toolbar config screen. |
static MyStringId IngameHelp_Building_Detail2_Gamepad | Press {CONTROL:TOOLBAR_RADIAL_MENU} to open the [Building Radial Menu]. |
static MyStringId IngameHelp_Building_Detail3 | Drag a block to your toolbar. |
static MyStringId IngameHelp_Building_Detail3_Gamepad | Press {CONTROL:GUI:SWITCH_GUI_LEFT} or {CONTROL:GUI:SWITCH_GUI_RIGHT} to change tabs. |
static MyStringId IngameHelp_Building_Detail4 | Select a block or tool by pressing 1 - 9 |
static MyStringId IngameHelp_Building_Detail4_Gamepad | Highlight a block with {GAMEPAD:AXIS_MOTION} and press {CONTROL:GUI:SHIFT_RIGHT} to select a block. |
static MyStringId IngameHelp_Building_Title | Good.bot: Building |
static MyStringId IngameHelp_Building2_Detail1 | Most blocks come in two sizes and can be rotated in any direction. |
static MyStringId IngameHelp_Building2_Detail2 | Select the same block twice on your toolbar to pick a size. |
static MyStringId IngameHelp_Building2_Detail2_Gamepad | Press {CONTROL:BUILD:CUBE_BUILDER_CUBESIZE_MODE} to change block size. |
static MyStringId IngameHelp_Building2_Detail3 | Use {CONTROL:CUBE_ROTATE_ROLL_POSITIVE}, {CONTROL:CUBE_ROTATE_VERTICAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_POSITIVE}, {CONTROL:CUBE_ROTATE_HORISONTAL_NEGATIVE}, {CONTROL:CUBE_ROTATE_ROLL_NEGATIVE} and {CONTROL:CUBE_ROTATE_VERTICAL_POSITIVE} keys to rotate blocks. |
static MyStringId IngameHelp_Building2_Detail3_Gamepad | Use {CONTROL:BUILD:CHANGE_ROTATION_AXIS} to change rotation axis. |
static MyStringId IngameHelp_Building2_Detail4_Gamepad | Use {CONTROL:BUILD:ROTATE_AXIS_LEFT} and {CONTROL:BUILD:ROTATE_AXIS_RIGHT} to rotate around the axis. |
static MyStringId IngameHelp_Building3_Detail1 | In survival mode you need the first component of a block to place it. You can produce components in assembler or salvage them from other blocks with a grinder. |
static MyStringId IngameHelp_Building3_Detail2 | Place a block with the {CONTROL:BUILD:PRIMARY_TOOL_ACTION}. |
static MyStringId IngameHelp_BuildingTip_Detail1 | You are a natural! |
static MyStringId IngameHelp_BuildingTip_Detail2 | Tip: Blocks with a + symbol have variations available that you can scroll through. |
static MyStringId IngameHelp_BuildingTip2_Detail1 | Are you sure you have not done this before? |
static MyStringId IngameHelp_BuildingTip2_Detail2 | Tip: Always make sure you keep a few components with you. |
static MyStringId IngameHelp_Camera_Detail1 | Changing your point of view can be useful in many situations. |
static MyStringId IngameHelp_Camera_Detail2 | Toggle {CONTROL:CAMERA_MODE} to switch between first and third person view. |
static MyStringId IngameHelp_Camera_Detail3 | Use [ALT + Mouse Wheel] to adjust the distance of third person view. |
static MyStringId IngameHelp_Camera_Title | Good.bot: Camera |
static MyStringId IngameHelp_CameraTip_Detail1 | You will be building in no time! |
static MyStringId IngameHelp_CameraTip_Detail2 | Tip: Third person camera will switch to first person if there are objects in your way. |
static MyStringId IngameHelp_Components_Detail1 | Components are used to build and repair blocks. You can use a welder on any block to add the required component. You can select tools and blocks on your toolbar. |
static MyStringId IngameHelp_Components_Detail2 | Repair a block |
static MyStringId IngameHelp_Components_Title | Good.bot: Components |
static MyStringId IngameHelp_ComponentsTip_Detail1 | Your skills are quickly becoming superior to mine! |
static MyStringId IngameHelp_ComponentsTip_Detail2 | Tip: Blocks with a + symbol have variations available that you can scroll through. |
static MyStringId IngameHelp_Datapad_Desc | I can see you have a datapad in your inventory. Datapad can hold important information you wish to store there. For example, datapad bought on stations contain coordinates of other stations. |
static MyStringId IngameHelp_Datapad_Detail1 | {0} on datapad to open it. |
static MyStringId IngameHelp_Datapad_Title | Open datapad |
static MyStringId IngameHelp_Economy_GPSDesc | This is location of the nearest trading station, where you can buy/sell various items. |
static MyStringId IngameHelp_Economy_GPSName | Trading Station |
static MyStringId IngameHelp_EconomyStation_Desc | Economy Stations can appear anywhere in space, on moons, planets and in orbit. These stations offer trade and contracts depending on their respective factions. |
static MyStringId IngameHelp_EconomyStation_DetailDesc | Visit the nearest station |
static MyStringId IngameHelp_EconomyStation_Title | Good.bot: Economy Stations |
static MyStringId IngameHelp_Energy_Detail1 | Your energy is getting low. Interact with a powered medical bay or survival kit to recharge your energy or use any kind of cockpit. Your tools need energy to function. |
static MyStringId IngameHelp_Energy_Detail2 | Refill your energy. |
static MyStringId IngameHelp_Energy_Title | Good.bot: Energy |
static MyStringId IngameHelp_EnergyTip_Detail1 | Energized! |
static MyStringId IngameHelp_EnergyTip_Detail2 | Tip: Energy drains faster when it is hot or cold. |
static MyStringId IngameHelp_Flashlight_Detail1 | Use your flashlight when entering dark areas. |
static MyStringId IngameHelp_Flashlight_Detail2 | Press {CONTROL:HEADLIGHTS} to toggle your flashlight off and on. |
static MyStringId IngameHelp_Flashlight_Title | Good.bot: Flashlight |
static MyStringId IngameHelp_FlashlightTip_Detail1 | A little light goes a long way! |
static MyStringId IngameHelp_FlashlightTip_Detail2 | Tip: Remember, your flashlight consumes power from your suit. |
static MyStringId IngameHelp_FlyingAShip_Detail1 | A ship requires thrusters for movement, gyroscopes to orientate, power and a cockpit. The controls for a ship are the same as the jetpack. |
static MyStringId IngameHelp_FlyingAShip_Detail2 | Press {CONTROL:TOGGLE_REACTORS} to toggle power on or off. |
static MyStringId IngameHelp_FlyingAShip_Detail3 | Use {CONTROL:JUMP} and {CONTROL:CROUCH} to go up and down. |
static MyStringId IngameHelp_FlyingAShip_Detail4 | Use {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
static MyStringId IngameHelp_FlyingAShip_Title | Good.bot: Flying a Ship |
static MyStringId IngameHelp_FlyingAShipLG_Detail1 | This ship is equipped with magnetic landing gears. Toggling landing gears will temporarily disable their magnetic lock. |
static MyStringId IngameHelp_FlyingAShipLG_Detail2 | Use {CONTROL:LANDING_GEAR} to toggle the landing gear. |
static MyStringId IngameHelp_FlyingAShipLGTip_Detail1 | One Engineer told me that flying a ship is as easy as riding a bike! |
static MyStringId IngameHelp_FlyingAShipLGTip_Detail2 | Tip: Landing gears can be used to pick up other grids and move them around. |
static MyStringId IngameHelp_FlyingAShipTip_Detail1 | Pilots take no special joy in walking. Pilots like flying. - Neil Armstrong |
static MyStringId IngameHelp_FlyingAShipTip_Detail2 | Tip: You need thrusters in all six directions. More thrusters means faster acceleration! |
static MyStringId IngameHelp_Grinder_Detail1 | A grinder is used to deconstruct and salvage blocks by removing their components into your inventory. |
static MyStringId IngameHelp_Grinder_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use grinder on any block. |
static MyStringId IngameHelp_Grinder_Title | Good.bot: Grinder |
static MyStringId IngameHelp_GrinderTip_Detail1 | You made quick work of that! |
static MyStringId IngameHelp_GrinderTip_Detail2 | Tip: Grinder's can be used to remove trees. |
static MyStringId IngameHelp_HandDrill_Detail1 | A hand drill is used to break down rock, collect minerals or to dig tunnels. Ores can be found in asteroids and dark spots on planets. All drills are equipped with a short-range detector. |
static MyStringId IngameHelp_HandDrill_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to break down stone. |
static MyStringId IngameHelp_HandDrill_Detail3 | Press {CONTROL:USE} to pick up rocks. |
static MyStringId IngameHelp_HandDrill_Detail4 | Hold {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to quickly dig tunnels. |
static MyStringId IngameHelp_HandDrill_Title | Good.bot: Hand Drill |
static MyStringId IngameHelp_Health_Detail1 | You're hurt. You can heal by interacting with the console of a powered medical bay or survival kit. |
static MyStringId IngameHelp_Health_Detail2 | Replenish your health. |
static MyStringId IngameHelp_Health_Title | Good.bot: Health |
static MyStringId IngameHelp_HealthTip_Detail1 | Just what the doctor ordered! |
static MyStringId IngameHelp_HealthTip_Detail2 | Tip: You will also slowly heal in oxygenated environments. |
static MyStringId IngameHelp_HelmetVisor_Detail1 | Your helmet visor is still open! Close it to avoid taking damage in low oxygen environments. |
static MyStringId IngameHelp_HelmetVisor_Detail2 | Use {CONTROL:HELMET} to open and close your visor. |
static MyStringId IngameHelp_HelmetVisor_Title | Good.bot: Helmet Visor |
static MyStringId IngameHelp_HelmetVisorTip_Detail1 | Being able to breathe makes working a little easier. |
static MyStringId IngameHelp_HelmetVisorTip_Detail2 | Tip: Always make sure your visor is closed before going into space. All of this useful information can always be accessed in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_HUD_Detail1 | Cycle through the various HUD states; they differ by amount of shown information. You can also change the way signals show up on your HUD. |
static MyStringId IngameHelp_HUD_Detail2 | Press {CONTROL:TOGGLE_HUD} to cycle through HUD states. |
static MyStringId IngameHelp_HUD_Detail3 | Press {CONTROL:TOGGLE_SIGNALS} to cycle through signal states. |
static MyStringId IngameHelp_HUD_Title | Good.bot: HUD |
static MyStringId IngameHelp_HUDTip_Detail1 | I could not have done it better myself! |
static MyStringId IngameHelp_HUDTip_Detail2 | Tip: HUD signals can be individually disabled in your terminal control panel. |
static MyStringId IngameHelp_Hydrogen_Detail1 | Your hydrogen is getting low. Hydrogen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
static MyStringId IngameHelp_Hydrogen_Detail2 | Refill your hydrogen. |
static MyStringId IngameHelp_Hydrogen_Title | Good.bot: Hydrogen |
static MyStringId IngameHelp_HydrogenTip_Detail1 | I think you are smarter than my maker! |
static MyStringId IngameHelp_HydrogenTip_Detail2 | Tip: You can conserve hydrogen when in space by flying with dampeners off. |
static MyStringId IngameHelp_Ingots_Detail1 | Ingots can be used by a survival kit or assembler to produce components, tools and weapons. You can select what component to produce in the assembler's or survival kit's menu. |
static MyStringId IngameHelp_Ingots_Detail2 | Put iron ingot into Assembler inventory. |
static MyStringId IngameHelp_Ingots_Detail3 | Use a survival kit or Assembler to produce and obtain steel plates. |
static MyStringId IngameHelp_Ingots_Title | Good.bot: Ingots |
static MyStringId IngameHelp_Interactive_Detail1 | Many blocks like doors, button panels, consoles, medical rooms, inventories and cockpits support various different actions. |
static MyStringId IngameHelp_Interactive_Detail2 | Press {CONTROL:USE} to activate a highlighted block. |
static MyStringId IngameHelp_Interactive_Detail3 | Press {CONTROL:TERMINAL} to go to menu of highlighted block. |
static MyStringId IngameHelp_Interactive_Detail4 | Press {CONTROL:INVENTORY} to open inventory of highlighted block. |
static MyStringId IngameHelp_Interactive_Title | Good.bot: Interactive objects |
static MyStringId IngameHelp_InteractiveTip_Detail1 | These skills will serve you well! |
static MyStringId IngameHelp_InteractiveTip_Detail2 | Tip: Build control panels to easily access ship menus. |
static MyStringId IngameHelp_Intro_Detail1 | Hello, Engineer! My name is Good.bot. I am an AI teacher that helps you by offering directions. Let's get you started! You can access useful information in the help screen. |
static MyStringId IngameHelp_Intro_Detail2 | Press {CONTROL:HELP_SCREEN} to open help screen. |
static MyStringId IngameHelp_Intro_Title | Good.bot: Introduction |
static MyStringId IngameHelp_IntroTip_Detail1 | Well done! |
static MyStringId IngameHelp_IntroTip_Detail2 | Tip: You can ask me anything in the chat {CONTROL:CHAT_SCREEN} using ? (english only). In case of any troubles contact us at [email protected] |
static MyStringId IngameHelp_IntroTip2_Detail1 | Tip: You can enable/disable Good.bot ingame help or control hints in Game-Options. |
static MyStringId IngameHelp_Inventory_Detail1 | Highlighted objects can be picked up if there is room in your inventory. |
static MyStringId IngameHelp_Inventory_Detail2 | Press {CONTROL:USE} to pick up an item. |
static MyStringId IngameHelp_Inventory_Detail3 | Press {CONTROL:INVENTORY} to open inventory. |
static MyStringId IngameHelp_Inventory_Title | Good.bot: Inventory |
static MyStringId IngameHelp_InventoryTip_Detail1 | Organization equals efficiency! |
static MyStringId IngameHelp_InventoryTip_Detail2 | Tip: You can drag items out of your inventory to drop them again. |
static MyStringId IngameHelp_Jetpack_Detail1 | Your jetpack runs on hydrogen fuel. Be careful not to run out of it while flying. |
static MyStringId IngameHelp_Jetpack_Detail2 | Toggle jetpack with {CONTROL:THRUSTS}. |
static MyStringId IngameHelp_Jetpack_Detail3 | {CONTROL:JUMP} and {CONTROL:CROUCH} to fly up and down. |
static MyStringId IngameHelp_Jetpack_Detail4 | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to move and strafe. |
static MyStringId IngameHelp_Jetpack_Detail5 | Press {CONTROL:ROLL_LEFT} and {CONTROL:ROLL_RIGHT} to roll. |
static MyStringId IngameHelp_Jetpack_Title | Good.bot: Jetpack |
static MyStringId IngameHelp_Jetpack2_Detail1 | Turning off dampeners while flying allows you to move without slowing down when you let go of the input. This can be useful to move steady at low or high speeds without using much fuel. |
static MyStringId IngameHelp_Jetpack2_Detail2 | Toggle dampeners with {CONTROL:DAMPING} while flying. |
static MyStringId IngameHelp_JetpackTip_Detail1 | That is my definition of flying! |
static MyStringId IngameHelp_JetpackTip_Detail2 | Tip: Use relative dampening with [Ctrl+]{0} to keep velocity of the ship under cursor. |
static MyStringId IngameHelp_MagneticBoots_Detail1 | In zero gravity you can use your magnetic boots to walk on any surface. Position yourself with your feet down and turn off your jetpack to automatically lock your magnetic boots. |
static MyStringId IngameHelp_MagneticBoots_Detail2 | Use your magnetic boots in zero gravity. |
static MyStringId IngameHelp_MagneticBoots_Title | Good.bot: Magnetic Boots |
static MyStringId IngameHelp_MagneticBootsTip_Detail1 | The last Engineer took much longer to figure this out! |
static MyStringId IngameHelp_MagneticBootsTip_Detail2 | Tip: Do not jump! |
static MyStringId IngameHelp_Movement_Detail1 | Let's get you started on the basics of movement. Don't forget to stay on the ground. |
static MyStringId IngameHelp_Movement_Detail2 | Use {CONTROL:FORWARD} {CONTROL:BACKWARD} {CONTROL:STRAFE_LEFT} {CONTROL:STRAFE_RIGHT} keys to walk and strafe. |
static MyStringId IngameHelp_Movement_Detail3 | Hold {CONTROL:SPRINT}+{CONTROL:FORWARD} to sprint. |
static MyStringId IngameHelp_Movement_Detail4 | Use {CONTROL:JUMP} to jump. |
static MyStringId IngameHelp_Movement_Detail5 | Toggle {CONTROL:CROUCH} to crouch. |
static MyStringId IngameHelp_Movement_Title | Good.bot: Movement |
static MyStringId IngameHelp_Ownership_Detail1 | Blocks owned by other players cannot be accessed if they are not shared with others. You can hack blocks by replacing their computer parts with a grinder and welder to gain access. |
static MyStringId IngameHelp_Ownership_Detail2 | Hack a block. |
static MyStringId IngameHelp_Ownership_Title | Good.bot: Ownership |
static MyStringId IngameHelp_OwnershipTip_Detail1 | To hack or not to hack? That is the real question! |
static MyStringId IngameHelp_OwnershipTip_Detail2 | Tip: You can configure ownership to share it with friends. Remember, you can find additional information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_Oxygen_Detail1 | Your oxygen is getting low. Oxygen is produced from ice in a O2/H2 generator. You can refill bottles at the generator or resupply directly by interacting with a medical bay or survival kit if it's connected with the O2/H2 generator. |
static MyStringId IngameHelp_Oxygen_Detail2 | Refill your oxygen. |
static MyStringId IngameHelp_Oxygen_Title | Good.bot: Oxygen |
static MyStringId IngameHelp_OxygenTip_Detail1 | Breathing is preferable to not breathing! |
static MyStringId IngameHelp_OxygenTip_Detail2 | Tip: Walking consumes less oxygen than running or sprinting |
static MyStringId IngameHelp_Pod_Title | Good.bot: Drop pod |
static MyStringId IngameHelp_Pod1_Detail1 | You start in small drop pod containing the most important accessories. The pod is equipped with an O2/H2 generator to produce hydrogen and oxygen and a survival kit for health and energy. |
static MyStringId IngameHelp_Pod2_Detail1 | The survival kit, if powered, will let you respawn, regenerate your health and energy and is capable of producing small amounts of ingots from stone that you can then produce into components. |
static MyStringId IngameHelp_Pod3_Detail1 | The first thing to do is to gather stone using your hand drill. Equip your drill, find some stone and store it in the survival kit on the back of your pod. Then access the production tab of your pod and produce ingots. |
static MyStringId IngameHelp_Power_Detail1 | Blocks or entire grids can be turned off to save power and fuel. When you are in a cockpit, Press {CONTROL:TOGGLE_REACTORS} to turn off and on the power production blocks. |
static MyStringId IngameHelp_Power_Detail2 | Press {CONTROL:TOGGLE_REACTORS} while in a cockpit. |
static MyStringId IngameHelp_Power_Title | Good.bot: Power |
static MyStringId IngameHelp_PowerTip_Detail1 | Simple enough, is it not?! |
static MyStringId IngameHelp_PowerTip_Detail2 | Tip: Turn off blocks that you do not need to save power. |
static MyStringId IngameHelp_PowerTip_Detail3 | Tip: Use [Ctrl+]{CONTROL:TOGGLE_REACTORS} to also turn off all connected grids. |
static MyStringId IngameHelp_RefiningOre_Detail1 | Ore and scrap metal can be refined into ingots in a powered Refinery. Ingots can be used to produce components, tools and weapons. Refineries will automatically pull resources and refine them. |
static MyStringId IngameHelp_RefiningOre_Detail2 | Use a survival kit or Refinery to process ore and obtain ingots. |
static MyStringId IngameHelp_RefiningOre_Title | Good.bot: Refining Ore |
static MyStringId IngameHelp_Rifle_Detail1 | A basic weapon to protect yourself; requires small calibre ammunition. |
static MyStringId IngameHelp_Rifle_Detail2 | Tip: There are more specialized rifles available. Don’t forget that you can review useful information anytime in the help screen by pressing {CONTROL:HELP_SCREEN}. |
static MyStringId IngameHelp_Rifle_Title | Good.bot: Rifle |
static MyStringId IngameHelp_Stuck_Detail1 | You appear to be stuck. |
static MyStringId IngameHelp_Stuck_Detail2 | Press {0} to toggle power on and off. |
static MyStringId IngameHelp_Stuck_Detail3 | Press {0} to toggle landing gears, brakes and connectors. |
static MyStringId IngameHelp_Stuck_Title | Good.bot: Stuck? |
static MyStringId IngameHelp_StuckTip_Detail1 | Excellent! Now you can continue your training. |
static MyStringId IngameHelp_StuckTip_Detail2 | Tip: Always make sure your vehicle has enough fuel before leaving your base. |
static MyStringId IngameHelp_Temperature_Detail1 | Temperature affects how quickly your suit energy drains. Hot or cold temperatures will hurt you when your suit is out of power. Tip: Pressurized environments will always maintain optimal temperatures. |
static MyStringId IngameHelp_Temperature_Title | Good.bot: Temperature |
static MyStringId IngameHelp_Turbine_Detail1 | A solar panel or wind turbine under the right conditions will be able to provide enough energy for you to get started. Continue by adding a basic assembler or deconstruct your old survival kit and move it over to your new base. |
static MyStringId IngameHelp_Turbine_Title | Good.bot: Power |
static MyStringId IngameHelp_Turbine2_Detail1 | Your base will require more power as you add more functional blocks. Be sure to build more wind turbines or solar panels or turn blocks off to prevent them from consuming power. |
static MyStringId IngameHelp_Welder_Detail1 | A welder is used to construct and repair blocks by adding the required components from your inventory. |
static MyStringId IngameHelp_Welder_Detail2 | Hold {CONTROL:TOOLS:PRIMARY_TOOL_ACTION} to use the welder on any block. |
static MyStringId IngameHelp_Welder_Title | Good.bot: Welder |
static MyStringId IngameHelp_WelderTip_Detail1 | Impressive… Most impressive! |
static MyStringId IngameHelp_WelderTip_Detail2 | Tip: Use the {CONTROL:TOOLS:SECONDARY_TOOL_ACTION} to store components from your inventory into a block under construction. |
static MyStringId IngameHelp_WheeledVehicles_Detail1 | Wheeled Vehicles are cheap to build and require little power. |
static MyStringId IngameHelp_WheeledVehicles_Detail2 | Toggle {CONTROL:TOGGLE_REACTORS} to turn power off and on. |
static MyStringId IngameHelp_WheeledVehicles_Detail3 | Toggle {CONTROL:LANDING_GEAR} for parking. |
static MyStringId IngameHelp_WheeledVehicles_Detail4 | Use {CONTROL:FORWARD}, {CONTROL:BACKWARD}, {CONTROL:STRAFE_LEFT}, {CONTROL:STRAFE_RIGHT} keys to move. |
static MyStringId IngameHelp_WheeledVehicles_Detail5 | Hold {CONTROL:JUMP} to brake. |
static MyStringId IngameHelp_WheeledVehicles_Title | Good.bot: Driving a Vehicle |
static MyStringId IngameHelp_WheeledVehicles2_Detail1 | You can adjust wheel settings individually to control steering angles, acceleration, maximum speed and much more. They can “jump” by charging their suspension to get out of gaps. |
static MyStringId IngameHelp_WheeledVehicles2_Detail2 | Hold and release {CONTROL:THRUSTS} to charge a jump. |
static MyStringId IngameHelp_WheeledVehiclesTip_Detail1 | Congratulations! You just passed your driving test! |
static MyStringId IngameHelp_WheeledVehiclesTip_Detail2 | Tip: Be careful not to go too fast with Wheeled Vehicles, which can flip over easily. |
static MyStringId INVALID | INVALID TEXT WRAPPER ENUM |
static MyStringId Inventory | Inventory |
static MyStringId InventorySelection_All | All inventories |
static MyStringId InventorySelection_Character | Character inventory |
static MyStringId Iron | Iron |
static MyStringId Item_Drill_Extra_Tooltip | Wider cutout, faster mining |
static MyStringId Item_Drill4_Extra_Tooltip | Widest cutout, fastest mining |
static MyStringId Item_Grinder_Extra_Tooltip | Longer reach and faster grinding |
static MyStringId Item_Grinder4_Extra_Tooltip | Longest reach and fastest grinding |
static MyStringId Item_Welder_Extra_Tooltip | Longer reach and faster welding |
static MyStringId Item_Welder4_Extra_Tooltip | Longest reach and fastest welding |
static MyStringId JoinGameScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:RIGHT_BUTTON} Network Type |
static MyStringId JoinGameScreen_Help_ScreenGamesTab | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:VIEW} Direct Connect {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinGameScreen_Help_ScreenGamesTabXbox | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinGameScreen_Help_ScreenXbox | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:MAIN_MENU} Search Filter {CONTROL:GUI:BUTTON_X} Server Details {CONTROL:GUI:LEFT_BUTTON} Server Provider {CONTROL:GUI:CANCEL} Back |
static MyStringId JoinScreen_GTXGamingBanner | Rent your server here. |
static MyStringId Jukebox_Script_NoTracksAvailable | No tracks available |
static MyStringId Jukebox_Script_Playing | Playing |
static MyStringId Jukebox_Script_SelectInTerminal | Select tracks to play in terminal screen |
static MyStringId Jukebox_Script_Stopped | Stopped |
static MyStringId Jump_Achievable | Achievable percentage of the jump |
static MyStringId Jump_Blind | Blind Jump |
static MyStringId Jump_CrewCount | Seated crew on board: |
static MyStringId Jump_Destination | Jump destination: |
static MyStringId Jump_Distance | Distance to the proximity of coordinate: |
static MyStringId Jump_DistanceToDest | Distance to destination: |
static MyStringId Jump_DriveCount | Operational jump drives: |
static MyStringId Jump_MinDistance | Minimum jump distance: |
static MyStringId Jump_Obstacle | (Obstacle Detected) |
static MyStringId Jump_ObstacleTruncation | Obstacle Detected! Jump Distance will be truncated. |
static MyStringId Jump_Weight | Weight of transported mass: |
static MyStringId KeepProjectionToggle | Keep Projection |
static MyStringId KeepProjectionTooltip | Keep projection after building is complete. Useful for automated building, but can degrade performance. |
static MyStringId LabelOptionsDisplay_SpriteMainViewportScale | UI scale |
static MyStringId LargeGrids | LargeGrids |
static MyStringId LargeMissileTurretReloadingNotification | Reloading |
static MyStringId LaserAntennaConnectButton | Connect to receiver |
static MyStringId LaserAntennaConnectGPS | Connect to coords |
static MyStringId LaserAntennaCopyCoords | Copy my coords |
static MyStringId LaserAntennaCopyCoordsHelp | Copy this antenna's position into clipboard |
static MyStringId LaserAntennaCopyTargetCoords | Copy target coords |
static MyStringId LaserAntennaCopyTargetCoordsHelp | Copy target's current or last known position into clipboard |
static MyStringId LaserAntennaIdleButton | Idle |
static MyStringId LaserAntennaModeConnectedTo | Connected to |
static MyStringId LaserAntennaModeContactRec | Trying to establish connection to |
static MyStringId LaserAntennaModeIdle | Idle |
static MyStringId LaserAntennaModeRotGPS | Rotating towards GPS coordinates |
static MyStringId LaserAntennaModeRotRec | Rotating towards |
static MyStringId LaserAntennaModeSearchGPS | Searching for a laser at GPS coordinates |
static MyStringId LaserAntennaOnlyPerm | Only receivers set to permanent connection found |
static MyStringId LaserAntennaOutsideLimits | Target outside movement range |
static MyStringId LaserAntennaPasteGPS | Paste coords |
static MyStringId LaserAntennaPermanentCheckbox | Permanent connection |
static MyStringId LaserAntennaReceiversList | Known receivers |
static MyStringId LaserAntennaReceiversListHelp | These receivers are in radio range and can report their position. Their current state and target is in parenthesis: idle laser is idling >> laser is rotating towards other receiver or GPS coordinates ?> searching for other laser at requested GPS coordinates ~> contacting other side of link (this includes waiting for other laser to turn its face to me or futile effort to contact receiver which is turned off or is not there any more) => connection is established To connect to lasers not listed here you can connect to coordinates. |
static MyStringId LaserAntennaSelectedCoords | Selected GPS coordinates |
static MyStringId LCD_Arrow | Arrow |
static MyStringId LCD_BrightFuture_Landscape | Poster Bright Future H |
static MyStringId LCD_BrightFuture_Portrait | Poster Bright Future V |
static MyStringId LCD_BrightFuture_Square | Poster Bright Future |
static MyStringId LCD_Construction | Construction |
static MyStringId LCD_CosmicTeam_Landscape | Poster Cosmic Team H |
static MyStringId LCD_CosmicTeam_Portrait | Poster Cosmic Team V |
static MyStringId LCD_CosmicTeam_Square | Poster Cosmic Team |
static MyStringId LCD_Cross | Cross |
static MyStringId LCD_Danger | Danger |
static MyStringId LCD_Economy_Badge | Badge |
static MyStringId LCD_Economy_Blueprint_2 | Blueprint 2 |
static MyStringId LCD_Economy_Blueprint_3 | Blueprint 3 |
static MyStringId LCD_Economy_Charts | Charts |
static MyStringId LCD_Economy_Clear | Clear |
static MyStringId LCD_Economy_Coins | Coins |
static MyStringId LCD_Economy_Faction_1 | Faction |
static MyStringId LCD_Economy_Graph_1 | Graph 1 |
static MyStringId LCD_Economy_Graph_2 | Graph 2 |
static MyStringId LCD_Economy_Graph_3 | Graph 3 |
static MyStringId LCD_Economy_Graph_4 | Graph 4 |
static MyStringId LCD_Economy_Graph_5 | Graph 5 |
static MyStringId LCD_Economy_KeenSWH | Keen SWH |
static MyStringId LCD_Economy_Poster_1 | Poster |
static MyStringId LCD_Economy_SC_Here | SC Here |
static MyStringId LCD_Economy_SC_Logo | SC Logo 1 |
static MyStringId LCD_Economy_SE_Logo_1 | SE Logo 1 |
static MyStringId LCD_Economy_SE_Logo_2 | SE Logo 2 |
static MyStringId LCD_Economy_SingleCoin | Single Coin |
static MyStringId LCD_Economy_StoreBlock | Store |
static MyStringId LCD_Economy_Trade | Trade |
static MyStringId LCD_Economy_Trinity | Trinity |
static MyStringId LCD_Exploration_Landscape | Poster Exploration H |
static MyStringId LCD_Exploration_Portrait | Poster Exploration V |
static MyStringId LCD_Exploration_Square | Poster Exploration |
static MyStringId LCD_Grid | Grid |
static MyStringId LCD_HI_Poster1_Landscape | Poster Industry Of War H |
static MyStringId LCD_HI_Poster1_Portrait | Poster Industry Of War V |
static MyStringId LCD_HI_Poster1_Square | Poster Industry Of War |
static MyStringId LCD_HI_Poster2_Landscape | Poster Heavy Industry H |
static MyStringId LCD_HI_Poster2_Portrait | Poster Heavy Industry V |
static MyStringId LCD_HI_Poster2_Square | Poster Heavy Industry |
static MyStringId LCD_HI_Poster3_Landscape | Poster We Want You H |
static MyStringId LCD_HI_Poster3_Portrait | Poster We Want You V |
static MyStringId LCD_HI_Poster3_Square | Poster We Want You |
static MyStringId LCD_NoEntry | No Entry |
static MyStringId LCD_Offline | Offline |
static MyStringId LCD_Online | Online |
static MyStringId LCD_Poster_CosmicCoffee01 | Poster Cosmic Coffee 1 |
static MyStringId LCD_Poster_CosmicCoffee02 | Poster Cosmic Coffee 2 |
static MyStringId LCD_Poster_IWantYou | Poster Recruit |
static MyStringId LCD_Poster_klangCola01 | Poster Klang Cola 1 |
static MyStringId LCD_Poster_klangCola02 | Poster Klang Cola 2 |
static MyStringId LCD_Poster_ROS01 | Poster ROS 1 |
static MyStringId LCD_Poster_ROS02 | Poster ROS 2 |
static MyStringId LCD_SC_Blueprint | Blueprint 1 |
static MyStringId LCD_SC_Logo_2 | SC Logo 2 |
static MyStringId LCD_SpaceTravel_Landscape | Poster Space Travel H |
static MyStringId LCD_SpaceTravel_Portrait | Poster Space Travel V |
static MyStringId LCD_SpaceTravel_Square | Poster Space Travel |
static MyStringId LCD_ThunderFleet_Landscape | Poster Thunder Fleet H |
static MyStringId LCD_ThunderFleet_Portrait | Poster Thunder Fleet V |
static MyStringId LCD_ThunderFleet_Square | Poster Thunder Fleet |
static MyStringId LCD_WhiteScreen | White screen |
static MyStringId LoadingError_ModifiedOriginalContent | Error loading original game content, cannot load file: {0} Original game content has been probably modified, revert any modification and try again. Best way to do it is to delete folder 'SpaceEngineers\Content\Data' and then select in {0} 'Verify local game cache'. Reinstalling the game is not enough, because {0} does not delete unknown files! |
static MyStringId LoadingWheel_Streaming | Streaming |
static MyStringId LoadScreen_Help_Load | {CONTROL:GUI:ACCEPT} Load |
static MyStringId LoadScreen_Help_Screen | {CONTROL:GUI:VIEW} Backups {CONTROL:GUI:MAIN_MENU} Publish {CONTROL:GUI:RIGHT_STICK_BUTTON} Save As {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} Edit Settings {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range {CONTROL:GUI:CANCEL} Back |
static MyStringId LowMemSwitchToLowQuestion | Your game has ran out of memory last time. Do you want to switch to LOW preset and restart game to apply changes? |
static MyStringId Magnesium | Magnesium |
static MyStringId MainMenuScreen_Help_Exit | {CONTROL:GUI:BUTTON_X} Exit to Windows |
static MyStringId MainMenuScreen_Help_Menu | {CONTROL:GUI:ACCEPT} Select |
static MyStringId MainMenuScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Show help |
static MyStringId MainMenuScreen_Help_ScreenIngame | {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
static MyStringId MainMenuScreen_Help_ScreenInGameWithLink | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help {CONTROL:GUI:CANCEL} Resume game |
static MyStringId MainMenuScreen_Help_ScreenWithLink | {CONTROL:GUI:BUTTON_X} Show current news {CONTROL:GUI:BUTTON_Y} Show help |
static MyStringId MarsSnow | Mars Snow |
static MyStringId MarsStormHeavy | Mars Storm Heavy |
static MyStringId MarsStormLight | Mars Storm Light |
static MyStringId Mass | Mass |
static MyStringId MaxBackupSaves | Max backup saves |
static MyStringId MaxFloatingObjects | Max objects |
static MyStringId MeasurementUnit_Kg | kg |
static MyStringId MeasurementUnit_Meter | m |
static MyStringId MeasurementUnit_Mps | m/s |
static MyStringId MeasurementUnit_Rpm | rpm |
static MyStringId MedicalRoom_factionAssignmentLabel | Assign player to faction |
static MyStringId MedicalRoom_factionAssignmentTooltip | Respawned player will be assigned to this medical room's faction |
static MyStringId MedicalRoom_ownershipAssignmentLabel | Ownership Assignment |
static MyStringId MedicalRoom_ownershipAssignmentTooltip | Medical room's owner will be set to anyone who spawns in it as long as former ownership is set to nobody |
static MyStringId MedicalRoom_SpawnNameLabel | Spawn Name |
static MyStringId MedicalRoom_SpawnNameToolTip | The name to display on the spawn screen. Leave empty to display the block name. |
static MyStringId MedicalsScreen_Help_FactionList | {CONTROL:GUI:ACCEPT} Join |
static MyStringId MedicalsScreen_Help_Factions | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_FactionsMultiplayer | {CONTROL:GUI:VIEW} Players {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_Respawn | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:CANCEL} Back |
static MyStringId MedicalsScreen_Help_Respawn_Factionless | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId MedicalsScreen_Help_RespawnList | {CONTROL:GUI:ACCEPT} Respawn |
static MyStringId MessageBoxCaptionDoYouWishToPublishScenario | PUBLISH SCENARIO |
static MyStringId MessageBoxCaptionDoYouWishToUpdateScenario | UPDATE SCENARIO |
static MyStringId MessageBoxCaptionRecommend | Recommend Space Engineers |
static MyStringId MessageBoxCaptionRespawn | You will lose all ownership and spawn as new player! Respawn? |
static MyStringId MessageBoxCaptionScenarioPublished | SCENARIO PUBLISHED |
static MyStringId MessageBoxCaptionScenarioPublishFailed | PUBLISH FAILED |
static MyStringId MessageBoxCaptionTutorial | Tutorial |
static MyStringId MessageBoxCaptionVideo | Video |
static MyStringId MessageBoxTextAreYouSureEnableOxygen | Are you sure you want to enable oxygen? Doing so will cause materials on untouched asteroids to change. This is irreversible. |
static MyStringId MessageBoxTextAreYouSureEnableOxygenPressurization | Are you sure you want to enable airtightness? This can have negative influence to performance. |
static MyStringId MessageBoxTextAreYouSureToRemoveAsteroid | Are you sure you want to delete selected asteroid? (this can not be undone!) |
static MyStringId MessageBoxTextDoYouWishToPublishScenario | Are you sure you want to upload and publish selected scenario on {0} Workshop? Note that by submitting this item, you agree to the workshop terms of service (see {1}). |
static MyStringId MessageBoxTextDoYouWishToUpdateScenario | Are you sure you want to upload and overwrite selected scenario on {0} Workshop? |
static MyStringId MessageBoxTextRecommend | If you like Space Engineers, you can recommend it to your {0} friends on the following page. Recommendations help to grow the community. Thank you! |
static MyStringId MessageBoxTextRestartNeededAfterLanguageSwitch | Some texts might need game restart to be reloaded. |
static MyStringId MessageBoxTextRestartNeededAfterRendererSwitch | Applied changes will be visible after restarting the game |
static MyStringId MessageBoxTextScenarioNotFound | Next scenario was not found and cannot be loaded. Both {0} and {1} does not exist or contain invalid data. Please contact scenario author to fix it. |
static MyStringId MessageBoxTextScenarioPublishFailed | Failed to publish on {0} Workshop |
static MyStringId MessageBoxTextThumbnailTooBig | Thumbnail is too big. Maximum allowed size is 1MB. Re-create the blueprint and try again. |
static MyStringId MessageBoxTextTutorialQuestion | Do you want to see basic tutorial video? |
static MyStringId MessageBoxTextWatchVideo | Would you like to watch video before tutorial starts? |
static MyStringId MessageBoxTextWorkshopDownloadFailed | Download failed, please try again later. |
static MyStringId MessageBoxWorldOperation_CloudSynchronization | Cloud synchronization failed. Please, enable cloud synchronization and try again later. |
static MyStringId MessageBoxWorldOperation_Error | The operation failed. Please, try again later. |
static MyStringId MessageBoxWorldOperation_Quota | There is not enough space for the operation. Please, remove some saved games or blueprints and try again. |
static MyStringId MessageBoxWorldSave_Quota | There is not enough space to save the game! Please, remove some saved games or blueprints and try again. |
static MyStringId MissileLauncherReloadingNotification | Reloading |
static MyStringId MissionScreenCaption | Scenario Settings |
static MyStringId MissionTriggerOtherWon | Other side won |
static MyStringId MissionTriggerReachPosition | Reach GPS position |
static MyStringId ModIoConsent | Mod.io Consent |
static MyStringId ModsScreen_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId MostActiveDrills | MostActiveDrills |
static MyStringId MostActiveProductionBuildings | MostActiveProductionBuildings |
static MyStringId MostActiveReactors | MostActiveReactors |
static MyStringId MostActiveSensors | MostActiveSensors |
static MyStringId MostActiveThrusters | MostActiveThrusters |
static MyStringId MostWheels | MostWheels |
static MyStringId MultiplayerJoinProductionMultipliers | Production multipliers |
static MyStringId MyGuiScreenTriggerBlockDestroyed | Block destroyed |
static MyStringId MyGuiScreenTriggerNoSpawn | No spawn place |
static MyStringId MyGuiScreenTriggerTimeLimit | Time limit |
static MyStringId NewGameScenarios_Help_ScenarioWithPublish | {CONTROL:GUI:ACCEPT} Select {CONTROL:GUI:BUTTON_Y} Publish |
static MyStringId NewGameScenarios_Help_Screen | {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
static MyStringId NewGameWorkshop_Help_Screen | {CONTROL:GUI:BUTTON_Y} Refresh {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:VIEW} Open item {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId NewsControl_Help_Next | {CONTROL:GUI:ACCEPT} Select |
static MyStringId NewsControl_Help_Previous | {CONTROL:GUI:ACCEPT} Select |
static MyStringId NewVersionAvailable | New version of Space Engineers is available! |
static MyStringId Nickel | Nickel |
static MyStringId None | None |
static MyStringId NotAvailable | Not Available |
static MyStringId NotEnoughMaterial | Not enough materials to create a new block. At least one steel plate is required. |
static MyStringId NoticeLine_01 | Powered by VRAGE 2.0 |
static MyStringId NoticeLine_02 | Copyright © 2013-2019 KEEN SWH LTD. |
static MyStringId NoticeLine_03 | Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD. |
static MyStringId NoticeLine_04 | www.keenswh.com |
static MyStringId NoticeLine_05 | “Space Engineers” uses Havok®. |
static MyStringId NoticeLine_06 | ©Copyright 1999-2008 Havok.com, Inc (and its Licensors). All Rights Reserved. |
static MyStringId NoticeLine_07 | See www.havok.com for details. |
static MyStringId Notification_ActivationFailed | Activation failed |
static MyStringId Notification_BlueprintScriptRemoved | Some scripts were removed from this blueprint because you do not have Scripter permissions |
static MyStringId Notification_ControllableBlockIsDamaged | {0} is damaged! |
static MyStringId Notification_NoControl | Someone else is using this ship! |
static MyStringId Notification_NoControlAutoPilot | Autopilot enabled |
static MyStringId Notification_NoControlLowerPriority | Grid control forbidden. Seat/Remote with higher priority is already occupied. |
static MyStringId Notification_NoControlNotMain | This is not main cockpit! |
static MyStringId Notification_NoControlOtherShip | A connected ship has taken control |
static MyStringId Notification_NoControlStation | Someone else is using this station! |
static MyStringId Notification_PistonHeadAlreadyExists | Piston head already exists. |
static MyStringId Notification_PistonHeadNotPlaced | Piston head could not be placed. |
static MyStringId Notification_PlanetNotWhitelisted | New planet of type {0} would exceed limits of this scenario |
static MyStringId Notification_PlanetsNotSupported | Planets are not supported on this platform |
static MyStringId Notification_TooManyPlanets | World contains too many planet types and could not be loaded. |
static MyStringId Notification_TooManyUncounterPCUError | World contains too many uncounted PCUs and could not be loaded. |
static MyStringId Notification_TooManyUncounterPCUReport | Do you want to report this world? |
static MyStringId Notification_TooManyUncounterPCUWarning | World contains too many uncounted PCUs and may be be unstable. |
static MyStringId Notification_WheelNotPlaced | Wheel could not be placed. Try to remove any obstacles first. |
static MyStringId NotificationArgAngleGrinder | Angle grinder |
static MyStringId NotificationArgDrill | Drill |
static MyStringId NotificationArgLargeShip | large ship |
static MyStringId NotificationArgMissile | Missile |
static MyStringId NotificationArgProjectile | Projectile |
static MyStringId NotificationArgSmallShip | small ship |
static MyStringId NotificationArgStation | station |
static MyStringId NotificationArgWelder | Welder |
static MyStringId NotificationBlockNotAvailableFor | {0} {1} is not available for a {2} |
static MyStringId NotificationBlockNotResearched | Unknown technology. You have to research it first. |
static MyStringId NotificationBottleRefill | Oxygen refilled from bottles. |
static MyStringId NotificationBuildingOnRespawnShip | Respawn ship. It will get removed if you spawn a new one. |
static MyStringId NotificationBuildPlannerEmpty | Build Planner is empty. Open Toolbar screen {0} to add some items to Build Planner. |
static MyStringId NotificationCannotJumpFromGravity | Jump drives cannot be used in natural gravity. |
static MyStringId NotificationCannotJumpIntoGravity | Jump drives cannot be used to jump into natural gravity field. |
static MyStringId NotificationCannotJumpOutsideWorld | Jump drives cannot be used to jump outside world limits. |
static MyStringId NotificationCannotPaint | You are not allowed to paint this grid |
static MyStringId NotificationCharacterBroadcastingOff | Broadcasting Off |
static MyStringId NotificationCharacterBroadcastingOn | Broadcasting On |
static MyStringId NotificationConnectorsDisabled | Connectors Disabled |
static MyStringId NotificationConnectorsEnabled | Connectors Enabled |
static MyStringId NotificationCopyPasteAsteroidObstructed | Can not place asteroids/voxels over ships(except stations), players, or out of world bounds |
static MyStringId NotificationDamageTurnedOff | Damage is turned off |
static MyStringId NotificationDepositFailed | {0} component(s) could not be deposited. |
static MyStringId NotificationDepositSuccessful | All possible components were deposited. |
static MyStringId NotificationEnergyCritical | Energy is critical. |
static MyStringId NotificationEnergyLow | Energy is low. |
static MyStringId NotificationEnergyNo | No Energy |
static MyStringId NotificationFuelCritical | Fuel is critical. |
static MyStringId NotificationFuelLow | Fuel is low. |
static MyStringId NotificationFuelNo | No Fuel |
static MyStringId NotificationGasBottleRefill | Gas refilled from bottles. |
static MyStringId NotificationGridIsImmune | This grid is immune to damage |
static MyStringId NotificationGridReachedPhysicalLimit | Warning! Grid's number of physical shapes is approaching limit. Further modifications may cause issues with physics. |
static MyStringId NotificationHandbrakeFailedToEngage | Cannot engage handbrake |
static MyStringId NotificationHandbrakeOff | Handbrake off |
static MyStringId NotificationHandbrakeOn | Handbrake on |
static MyStringId NotificationHealthCritical | Warning: Your health is critically low. |
static MyStringId NotificationHealthLow | Warning: Your health is low. |
static MyStringId NotificationHelmetOff | Helmet Off |
static MyStringId NotificationHelmetOn | Helmet On |
static MyStringId NotificationHint_CubeDefaultMountpoint | Press {0} to toggle auto orientation |
static MyStringId NotificationHintBuyItem | Press {0} to Buy item |
static MyStringId NotificationHintJoystickPressToOpenButtonPanel | Access control menu to setup panel's buttons |
static MyStringId NotificationHintJoystickPressToOpenControlPanel | Access control menu to open control panel of {0} |
static MyStringId NotificationHintJoystickPressToOpenInventory | Access control menu to open inventory of {0} |
static MyStringId NotificationHintJoystickPressToOpenTerminal | Access control menu to open terminal |
static MyStringId NotificationHintJukeboxPlay | Press {0} to play/stop music |
static MyStringId NotificationHintJukeboxPlayNext | Press {0} to play next track |
static MyStringId NotificationHintJukeboxPlayPrevious | Press {0} to play previous track |
static MyStringId NotificationHintLadderBlocked | Ladder area is blocked |
static MyStringId NotificationHintLeaveCockpit | Press {0} to leave {1} |
static MyStringId NotificationHintLeaveCryoChamber | Press {0} to leave cryo chamber |
static MyStringId NotificationHintLockTarget | {0} to lock target |
static MyStringId NotificationHintNextItem | Press {0} for Next item |
static MyStringId NotificationHintNoAction | Empty |
static MyStringId NotificationHintOpenShipControlPanel | Press {0} to open ship control panel |
static MyStringId NotificationHintPressToAccessAtm | Press {0} to access ATM |
static MyStringId NotificationHintPressToClimbUpDown | Press {0} or {1} to climb up and down |
static MyStringId NotificationHintPressToEnterCockpit | Press {0} to enter {1} |
static MyStringId NotificationHintPressToEnterCryochamber | Press {0} to enter {1} |
static MyStringId NotificationHintPressToExitCamera | Press {0} to exit camera view |
static MyStringId NotificationHintPressToGetDownFromLadder | Press {0} to get down from ladder |
static MyStringId NotificationHintPressToGetOnLadder | Press {0} to get on ladder |
static MyStringId NotificationHintPressToJumpOffLadder | Press {0} to jump off from ladder |
static MyStringId NotificationHintPressToOpenButtonPanel | Press {0} to setup panel's buttons |
static MyStringId NotificationHintPressToOpenContract | Press {0} to open contract |
static MyStringId NotificationHintPressToOpenControlPanel | Press {0} to open control panel of {1} |
static MyStringId NotificationHintPressToOpenDoor | Press {0} to open/close {1} |
static MyStringId NotificationHintPressToOpenInventory | Press {0} to open inventory of {1} |
static MyStringId NotificationHintPressToOpenInventoryConnector | Press {0} to open inventory |
static MyStringId NotificationHintPressToOpenStore | Press {0} to open store |
static MyStringId NotificationHintPressToOpenTerminal | Press {0} to open terminal |
static MyStringId NotificationHintPressToRechargeInMedicalRoom | Hold {0} to recharge and heal |
static MyStringId NotificationHintPressToShowScreen | Press {0} to show screen |
static MyStringId NotificationHintPressToWithdraw | Press {0} to withdraw components from {1} |
static MyStringId NotificationHintPreviewsItem | Press {0} for Previous item |
static MyStringId NotificationHintSwitchWeaponMode | Press {0} to switch between single/all weapon mode. |
static MyStringId NotificationHintTurnPowerOff | Press {0} to turn power off |
static MyStringId NotificationHintTurnPowerOn | Press {0} to turn power on |
static MyStringId NotificationHintUnlockTarget | {0} to unlock target |
static MyStringId NotificationJetpackOff | Jetpack Off |
static MyStringId NotificationJetpackOffNoHydrogen | Jetpack Off (no hydrogen) |
static MyStringId NotificationJetpackOn | Jetpack On |
static MyStringId NotificationJoystickColorFormat | Press {0} to apply color, access control menu to change color |
static MyStringId NotificationJumpAborted | Jump was aborted! |
static MyStringId NotificationJumpAbortedAlreadyJumping | Jump was aborted, connected grid is already jumping. |
static MyStringId NotificationJumpAbortedLocked | Jump was aborted, the grid is locked. |
static MyStringId NotificationJumpAbortedNoLocation | Jump was aborted, no suitable target location found. |
static MyStringId NotificationJumpAbortedShortDistance | Jump was aborted, distance too short. |
static MyStringId NotificationJumpAbortedStatic | Jump was aborted, the grid is static. |
static MyStringId NotificationJumpDriveNotFullyCharged | Jump drive is only {0} charged! |
static MyStringId NotificationJumpWarmupTime | Ship will jump in {0} seconds. |
static MyStringId NotificationLandingGearSwitchLocked | Landing gears Locked |
static MyStringId NotificationLandingGearSwitchUnlocked | Landing gears Unlocked |
static MyStringId NotificationLimitsGridSize | Maximum grid size limit reached. |
static MyStringId NotificationLimitsNoFaction | Player without faction can not build. Press {0} to join a faction. |
static MyStringId NotificationLimitsPCU | PCU limit reached. |
static MyStringId NotificationLimitsPerBlockType | Maximum blocks of specific type limit reached. |
static MyStringId NotificationLimitsPlayer | Player block limit reached. |
static MyStringId NotificationMeteorInbound | Meteor storm inbound. |
static MyStringId NotificationNextScenarioWillLoad | Prepare for next scenario ... |
static MyStringId NotificationNoHelmetVariation | Cannot remove helmet on this suit. |
static MyStringId NotificationObstructingBlockDuringMerge | Cannot merge ships! Some blocks would occupy the same space after the merge! |
static MyStringId NotificationOxygenCritical | Oxygen is critical. |
static MyStringId NotificationOxygenLow | Oxygen is low. |
static MyStringId NotificationParkingFailed | Unable to park |
static MyStringId NotificationParkingReleased | Parking released |
static MyStringId NotificationParkingSuccessful | Parking engaged |
static MyStringId NotificationPlayerDemoted_Moderator | You have heen demoted to Observer |
static MyStringId NotificationPlayerDemoted_None | You have been demoted to Player |
static MyStringId NotificationPlayerDemoted_Scripter | You have been demoted to Scripter |
static MyStringId NotificationPlayerDemoted_SpaceMaster | You have been demoted to Space Master |
static MyStringId NotificationPlayerPromoted_Admin | You have been promoted to Administrator |
static MyStringId NotificationPlayerPromoted_Moderator | You have been promoted to Observer |
static MyStringId NotificationPlayerPromoted_Scripter | You have been promoted to Scripter |
static MyStringId NotificationPlayerPromoted_SpaceMaster | You have been promoted to Space Master |
static MyStringId NotificationProjectorGridSize | Incorrect grid size. Blueprint size must match that of the projector. |
static MyStringId NotificationProjectorMultipleGrids | Multiple grids are not supported. Only the largest grid will be used. |
static MyStringId NotificationPutToProductionFailed | {0} component(s) could not be put to production. |
static MyStringId NotificationPutToProductionSuccessful | All components were successfully put to production. |
static MyStringId NotificationRespawnShipDelete | Temporary ship. It will get removed after you leave the game or spawn in a new one. |
static MyStringId NotificationShipEnergyCritical | Warning: Ship fuel is critically low. Life support failure imminent. |
static MyStringId NotificationShipEnergyCriticalNoDamage | Warning: Ship fuel is critically low. |
static MyStringId NotificationShipEnergyLow | Warning: Ship fuel is low. Life support systems may fail. |
static MyStringId NotificationShipEnergyLowNoDamage | Warning: Ship fuel is low. |
static MyStringId NotificationStationRotation | Station rotation mode, press {0} to switch off |
static MyStringId NotificationStationRotationOff | Press {0} for station rotation mode |
static MyStringId NotificationSuitEnergyCritical | Warning: Suit energy is critically low. Life support failure imminent. |
static MyStringId NotificationSuitEnergyCriticalNoDamage | Warning: Suit energy is critically low. |
static MyStringId NotificationSuitEnergyLow | Warning: Suit energy is low. Life support systems may fail. |
static MyStringId NotificationSuitEnergyLowNoDamage | Warning: Suit energy is low. |
static MyStringId NotificationSuitFuelCritical | Jetpack fuel is critical |
static MyStringId NotificationSuitFuelLow | Jetpack fuel is low |
static MyStringId NotificationUsingWeaponType | Using {0} |
static MyStringId NotificationWeaponNotFullyCharged | Weapon is only {0} charged! |
static MyStringId NotificationWheelNotPlaced | Wheel could not be placed. |
static MyStringId NotificationWithdrawFailed1 | Cannot withdraw {0} {1}(s). |
static MyStringId NotificationWithdrawFailed2 | Cannot withdraw {0} {1}(s) and {2} {3}(s). |
static MyStringId NotificationWithdrawFailed3 | Cannot withdraw {0} {1}(s), {2} {3}(s) and {4} {5}(s). |
static MyStringId NotificationWithdrawFailed4More | Cannot withdraw {0} {1}(s), {2} {3}(s), {4} {5}(s) and {6} other components. |
static MyStringId NotificationWithdrawSuccessful | All components were successfully withdrawn. |
static MyStringId NotReplicated | Not replicated |
static MyStringId Number | Number |
static MyStringId O2High | High |
static MyStringId O2Low | Low |
static MyStringId O2None | None |
static MyStringId OFF | OFF |
static MyStringId ON | ON |
static MyStringId OpenAdminScreen | Open admin screen |
static MyStringId OpenBlueprints | Open blueprint screen |
static MyStringId OpenDlcShop | Open store |
static MyStringId OpenSpawnScreen | Open spawn screen |
static MyStringId OptionsScreen_Help_Menu | {CONTROL:GUI:ACCEPT} Select |
static MyStringId OwnerLastLogin | OwnerLastLogin |
static MyStringId OwnerLastLogout | Owner Last Logout |
static MyStringId OwnerLoginTime | OwnerLoginTime |
static MyStringId OwnerName | OwnerName |
static MyStringId Oxygen_Disabled | Oxygen or Airtightness disabled in world settings! |
static MyStringId Oxygen_Filled | Filled: {0}% ({1}L/{2}L) |
static MyStringId Oxygen_NotPressurized | Room pressure: Not pressurized |
static MyStringId Oxygen_Pressure | Room pressure: |
static MyStringId Parachute_AutoDeploy | Auto deploy |
static MyStringId Parachute_AutoDeployOff | Auto deploy off |
static MyStringId Parachute_AutoDeployOn | Auto deploy on |
static MyStringId Parachute_AutoDeployTooltip | Parachute will auto deploy at auto deploy height if descending to the ground |
static MyStringId Parachute_ConstraintItem | Parachute Material |
static MyStringId Parachute_DeployHeightTitle | Auto deploy height |
static MyStringId Parachute_DeployHeightTooltip | Height that the parachute will automatically deploy if auto deploy is On |
static MyStringId PasteObject | Paste object |
static MyStringId PbEditor_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Help {CONTROL:GUI:RIGHT_STICK_BUTTON} Browse scripts {CONTROL:GUI:BUTTON_Y} Check {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId PCU | PCU |
static MyStringId PerformanceWarnings_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId Person_FB | Like us on Facebook: www.facebook.com/SpaceEngineers |
static MyStringId Person_Twitter | Follow us on Twitter: twitter.com/SpaceEngineersG |
static MyStringId Person_Web | www.SpaceEngineersGame.com |
static MyStringId PGravity | P-Gravity |
static MyStringId PickColorFromCube | Pick color from cube into slot |
static MyStringId PlanetRespawnPod | {0} Drop Pod |
static MyStringId Planets | Planets |
static MyStringId Platinum | Platinum |
static MyStringId PlayerCharacterColorBlack | Black |
static MyStringId PlayerCharacterColorBlue | Blue |
static MyStringId PlayerCharacterColorDefault | Shadow |
static MyStringId PlayerCharacterColorGreen | Green |
static MyStringId PlayerCharacterColorRed | Red |
static MyStringId PlayerCharacterColorWhite | White |
static MyStringId PlayerCharacterColorYellow | Yellow |
static MyStringId PlayersScreen_Help_PlayersList | {CONTROL:GUI:ACCEPT} Profile {CONTROL:GUI:BUTTON_X} Trade {CONTROL:GUI:BUTTON_Y} Toggle mute |
static MyStringId PlayersScreen_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId PlayersScreen_LobbyType | Lobby Type: |
static MyStringId PlayersScreen_TradeBtn | Trade |
static MyStringId PlayersScreen_TradeBtn_TTP | Initiate trade with player. Be sure that player is in range of 5 meters from you. |
static MyStringId PlayersScreen_TradeBtn_Waiting | Waiting... |
static MyStringId PlayerTrade_Help_AcceptOffer | {CONTROL:GUI:BUTTON_X} Accept offer |
static MyStringId PlayerTrade_Help_ChangeValue | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change value |
static MyStringId PlayerTrade_Help_SubmitOffer | {CONTROL:GUI:BUTTON_X} Submit offer |
static MyStringId PlayerTrade_Help_Transfer | {CONTROL:GUI:ACCEPT} Transfer all |
static MyStringId PressNumberAgain | Press number again to switch size |
static MyStringId ProductionScreen_AssemblerList | List of available assemblers |
static MyStringId ProductionScreen_TerminalControlScreen | Show this assembler in the control panel |
static MyStringId ProductionScreen_TerminalInventoryScreen | Show this assembler in the inventory screen |
static MyStringId ProgrammableBlock_ButtonCreateFromEditor | Create from Editor |
static MyStringId ProgrammableBlock_ButtonDetails | Details |
static MyStringId ProgrammableBlock_ButtonRefreshScripts | Refresh Scripts |
static MyStringId ProgrammableBlock_ButtonRename | Rename |
static MyStringId ProgrammableBlock_ButtonReplaceFromEditor | Replace from Editor |
static MyStringId ProgrammableBlock_CodeChanged | Code changed |
static MyStringId ProgrammableBlock_CodeEditor_SaveExit | Remember & Exit |
static MyStringId ProgrammableBlock_CodeEditor_SaveExit_Tooltip | Remembers code inside editor and returns to terminal panel |
static MyStringId ProgrammableBlock_CodeEditor_Title | Code Editor |
static MyStringId ProgrammableBlock_DefaultScript_Constructor | The constructor, called only once every session and always before any other method is called. Use it to initialize your script. The constructor is optional and can be removed if not needed. It's recommended to set RuntimeInfo.UpdateFrequency here, which will allow your script to run itself without a timer block. |
static MyStringId ProgrammableBlock_DefaultScript_Main | The main entry point of the script, invoked every time one of the programmable block's Run actions are invoked, or the script updates itself. The updateSource argument describes where the update came from. The method itself is required, but the arguments above can be removed if not needed. |
static MyStringId ProgrammableBlock_DefaultScript_Save | Called when the program needs to save its state. Use this method to save your state to the Storage field or some other means. This method is optional and can be removed if not needed. |
static MyStringId ProgrammableBlock_DeleteScriptDialogText | Are you sure you want to delete this script ? |
static MyStringId ProgrammableBlock_Editor_BrowseWorkshop_Tooltip | Open screen with list of available scripts |
static MyStringId ProgrammableBlock_Editor_CharacterLimit | Character Limit : |
static MyStringId ProgrammableBlock_Editor_CheckCode | Check Code |
static MyStringId ProgrammableBlock_Editor_CheckCode_Tooltip | Checks code inside editor for errors |
static MyStringId ProgrammableBlock_Editor_CheckingCode | Checking Code |
static MyStringId ProgrammableBlock_Editor_CompilationFailed | Compilation failed |
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorFormat | Line {0} : {1} |
static MyStringId ProgrammableBlock_Editor_CompilationFailedErrorList | Error list |
static MyStringId ProgrammableBlock_Editor_CompilationOk | Compilation successful. |
static MyStringId ProgrammableBlock_Editor_CompilationOkWarningList | Warning list |
static MyStringId ProgrammableBlock_Editor_Help | Help |
static MyStringId ProgrammableBlock_Editor_HelpTooltip | Opens workshop page with description about in-game programming |
static MyStringId ProgrammableBlock_Editor_LineNo | Line : {0} / {1} |
static MyStringId ProgrammableBlock_Editor_NotSupported | Script compilation and execution is not supported. |
static MyStringId ProgrammableBlock_Editor_RememberCode | Remember code |
static MyStringId ProgrammableBlock_Editor_RememberCode_Tooltip | Remember current script and leave editor window open |
static MyStringId ProgrammableBlock_Editor_TextTooLong | Text is too long. It won't be saved. |
static MyStringId ProgrammableBlock_Error_NotExperimental | Error: This world is not in experimental mode. |
static MyStringId ProgrammableBlock_Error_ScriptsDisabled | Error: This world has disabled scripts. |
static MyStringId ProgrammableBlock_Exception_AllreadyRunning | Program is already running. |
static MyStringId ProgrammableBlock_Exception_ExceptionCaught | Caught exception during execution of script: |
static MyStringId ProgrammableBlock_Exception_NestedTooComplex | Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has. |
static MyStringId ProgrammableBlock_Exception_NoAssembly | Assembly not found. Please compile script. |
static MyStringId ProgrammableBlock_Exception_NoMain | Main method not found. Please add Main method into script. |
static MyStringId ProgrammableBlock_Exception_NotAllowed | In-game scripts are disabled for this world |
static MyStringId ProgrammableBlock_Exception_NoValidConstructor | This program has no valid constructor. |
static MyStringId ProgrammableBlock_Exception_Ownershipchanged | Ownership of programmable block changed. Please recompile program. |
static MyStringId ProgrammableBlock_Exception_TooComplex | Script execution terminated, script is too complex. Please edit and rebuild script. |
static MyStringId ProgrammableBlock_NewScriptName | Enter new name |
static MyStringId ProgrammableBlock_OpenInWorkshop | |
static MyStringId ProgrammableBlock_PublishScriptDialogText | Do you want to publish this script? |
static MyStringId ProgrammableBlock_PublishScriptPublished | SCRIPT PUBLISHED |
static MyStringId ProgrammableBlock_ReplaceScriptDialogText | Are you sure to replace existing script with new one from editor ? |
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogText | Script with the name {0} already exists. Do you want to replace it? |
static MyStringId ProgrammableBlock_ReplaceScriptNameDialogTitle | Replace |
static MyStringId ProgrammableBlock_ReplaceScriptNameUsed | Cannot rename script because it is used by another process. |
static MyStringId ProgrammableBlock_SaveChanges | Do you want to remember changes ? |
static MyStringId ProgrammableBlock_ScriptNotFound | Cannot find the script file |
static MyStringId ProgrammableBlock_ScriptsScreenTitle | Scripts Screen |
static MyStringId ProgressScreen_LoadingWorld | Preparing world loading |
static MyStringId ProgressScreen_UnloadingWorld | Unloading world |
static MyStringId PublishBlueprint_Caption | Publish |
static MyStringId PublishBlueprint_Question | Do you want to publish this blueprint? |
static MyStringId QuickstartDX11NotAvailable | It seems that your system does not support DirectX 11, game will load scenario with no planets |
static MyStringId QuickstartDX11PleaseRestartGame | Please restart the game to finish switching to DX11 |
static MyStringId QuickstartDX11SwitchQuestion | Please switch to DirectX 11 to play a planet scenario |
static MyStringId QuickstartNoDx9SelectDifferent | It seems that your system does not support DirectX 11, please select scenario with no planets |
static MyStringId QuickstartNoPlanets | Game will load scenario with no planets |
static MyStringId QuickstartSelectDifferent | Please select scenario with no planets |
static MyStringId Quote00Author | Theodore Von Karman |
static MyStringId Quote00Text | Scientists discover the world that exists; Engineers create the world that never was. |
static MyStringId Quote01Author | Max Planck |
static MyStringId Quote01Text | Scientific discovery and scientific knowledge have been achieved only by those who have gone in pursuit of it without any practical purpose whatsoever in view. |
static MyStringId Quote02Author | Archimedes |
static MyStringId Quote02Text | Give me a lever long enough and a fulcrum on which to place it, and I shall move the world. |
static MyStringId Quote03Author | Arthur C. Clarke |
static MyStringId Quote03Text | When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong. |
static MyStringId Quote04Author | Bertrand Russell |
static MyStringId Quote04Text | Science may set limits to knowledge, but should not set limits to imagination. |
static MyStringId Quote05Author | Indiana Jones |
static MyStringId Quote05Text | Nothing shocks me. I'm a scientist. |
static MyStringId Quote06Author | Immanuel Kant |
static MyStringId Quote06Text | Science is organized knowledge. Wisdom is organized life. |
static MyStringId Quote07Author | Max Planck |
static MyStringId Quote07Text | A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it. |
static MyStringId Quote08Author | Benjamin Franklin |
static MyStringId Quote08Text | An investment in knowledge pays the best interest. |
static MyStringId Quote09Author | Albert Einstein |
static MyStringId Quote09Text | Anyone who has never made a mistake has never tried anything new. |
static MyStringId Quote10Author | Leonardo da Vinci |
static MyStringId Quote10Text | Nature never breaks her own laws. |
static MyStringId Quote11Author | Leonardo da Vinci |
static MyStringId Quote11Text | Simplicity is the ultimate sophistication. |
static MyStringId Quote12Author | Leonardo da Vinci |
static MyStringId Quote12Text | Where there is shouting, there is no true knowledge. |
static MyStringId Quote13Author | Leonardo da Vinci |
static MyStringId Quote13Text | I have offended God and mankind because my work didn't reach the quality it should have. |
static MyStringId Quote14Author | Leonardo da Vinci |
static MyStringId Quote14Text | All our knowledge has its origins in our perceptions. |
static MyStringId Quote15Author | Galileo Galilei |
static MyStringId Quote15Text | By denying scientific principles, one may maintain any paradox. |
static MyStringId Quote16Author | Galileo Galilei |
static MyStringId Quote16Text | Mathematics is the language in which God has written the universe. |
static MyStringId Quote17Author | Galileo Galilei |
static MyStringId Quote17Text | If I were again beginning my studies, I would follow the advice of Plato and start with mathematics. |
static MyStringId Quote18Author | Johann W. Goethe |
static MyStringId Quote18Text | We see only what we know. |
static MyStringId Quote19Author | Niels H. D. Bohr |
static MyStringId Quote19Text | If anybody says he can think about quantum problems without getting giddy, that only shows he has not understood the first thing about them. |
static MyStringId Quote20Author | Ancient paradox |
static MyStringId Quote20Text | Only one thing is certain - that is, nothing is certain. If this statement is true, it is also false. |
static MyStringId Quote21Author | Richard Feynman |
static MyStringId Quote21Text | Scientists are explorers. Philosophers are tourists. |
static MyStringId Quote22Author | Walter Bagehot |
static MyStringId Quote22Text | A great pleasure in life is doing what people say you cannot do. |
static MyStringId Quote23Author | Thomas A. Edison |
static MyStringId Quote23Text | Genius is one percent inspiration and ninety-nine percent perspiration. |
static MyStringId Quote24Author | Socrates |
static MyStringId Quote24Text | I know one thing: that I know nothing. |
static MyStringId Quote25Author | Arthur C. Clarke |
static MyStringId Quote25Text | Any sufficiently advanced technology is indistinguishable from magic. |
static MyStringId Quote26Author | William Gibson |
static MyStringId Quote26Text | When you want to know how things really work, study them when they're coming apart. |
static MyStringId Quote27Author | Scott Adams |
static MyStringId Quote27Text | Engineers like to solve problems. If there are no problems handily available, they will create their own problems. |
static MyStringId Quote28Author | Robert A. Heinlein |
static MyStringId Quote28Text | One man's "magic" is another man's engineering. "Supernatural" is a null word. |
static MyStringId Quote29Author | Freeman Dyson |
static MyStringId Quote29Text | A good scientist is a person with original ideas. A good engineer is a person who makes a design that works with as few original ideas as possible. There are no prima donnas in engineering. |
static MyStringId Quote30Author | Freeman Dyson |
static MyStringId Quote30Text | Aviation is the branch of engineering that is least forgiving of mistakes. |
static MyStringId Quote31Author | Wikipedia, 2077 |
static MyStringId Quote31Text | A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing and ingenuity to solve practical problems in space. |
static MyStringId Quote32Author | Wikipedia, 2077 |
static MyStringId Quote32Text | Space engineers design materials, structures, and systems while considering the limitations imposed by practicality, regulation, safety, ethicality and cost. |
static MyStringId Quote33Author | Wikipedia, 2077 |
static MyStringId Quote33Text | Space engineers are grounded in applied sciences, and their work in research and development is distinct from the basic research focus of space scientists. |
static MyStringId Quote34Author | Wikipedia, 2077 |
static MyStringId Quote34Text | In war times, space engineering involves military engineering as well. Such tasks typically include construction and demolition tasks under combat conditions. |
static MyStringId Quote35Author | Wikipedia, 2077 |
static MyStringId Quote35Text | Space engineers are in a high demand, especially since the Second Space Race of 2029. |
static MyStringId Quote36Author | Wikipedia, 2077 |
static MyStringId Quote36Text | Space engineers take pride for their ability to get the job done right - no matter how big, how complex, or how remote. |
static MyStringId Quote37Author | Wikipedia, 2077 |
static MyStringId Quote37Text | The word engineer is derived from the Latin roots 'ingeniare' ("to contrive, devise") and 'ingenium' ("cleverness"). |
static MyStringId Quote38Author | Anonym |
static MyStringId Quote38Text | To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be. |
static MyStringId Quote39Author | Albert Einstein |
static MyStringId Quote39Text | Scientists investigate that which already is; engineers create that which has never been. |
static MyStringId Quote40Author | U.S. Army Ordnance |
static MyStringId Quote40Text | Tracers work both ways. |
static MyStringId Quote41Author | USAF Ammo Troop |
static MyStringId Quote41Text | If you see a bomb technician running, follow him. |
static MyStringId Quote42Author | Anonym |
static MyStringId Quote42Text | The only time you have too much fuel is when you're on fire. |
static MyStringId Quote43Author | Anonym |
static MyStringId Quote43Text | Never trade luck for skill. |
static MyStringId Quote44Author | Jon McBride |
static MyStringId Quote44Text | A pilot who doesn't have any fear probably isn't flying his plane to its maximum. |
static MyStringId Quote45Author | Alexander Calder |
static MyStringId Quote45Text | To an engineer, good enough means perfect. With an artist, there's no such thing as perfect. |
static MyStringId Quote46Author | Buzz Aldrin |
static MyStringId Quote46Text | Mars is there, waiting to be reached. |
static MyStringId Quote47Author | Neil Armstrong |
static MyStringId Quote47Text | This is one small step for a man, one giant leap for mankind. |
static MyStringId Quote48Author | Yuri Gagarin |
static MyStringId Quote48Text | I see Earth! It is so beautiful! |
static MyStringId Quote49Author | Yuri Gagarin |
static MyStringId Quote49Text | I could have gone on flying through space forever. |
static MyStringId Quote50Author | Michael Collins |
static MyStringId Quote50Text | To go places and do things that have never been done before - that's what living is all about. |
static MyStringId Quote51Author | Ralph W. Emerson |
static MyStringId Quote51Text | Do not go where the path may lead, go instead where there is no path and leave a trail. |
static MyStringId Quote52Author | Yuri Gagarin |
static MyStringId Quote52Text | To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more? |
static MyStringId Quote53Author | Yuri Gagarin |
static MyStringId Quote53Text | The path of a cosmonaut is not an easy, triumphant march to glory. You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin. |
static MyStringId Quote54Author | Robert H. Goddard |
static MyStringId Quote54Text | The dreams of yesterday are the hopes of today and the reality of tomorrow. |
static MyStringId Quote55Author | Gene Kranz |
static MyStringId Quote55Text | Failure is not an option. |
static MyStringId Quote56Author | Albert Einstein |
static MyStringId Quote56Text | No amount of experimentation can ever prove me right; a single experiment can prove me wrong. |
static MyStringId Quote57Author | George B. Shaw |
static MyStringId Quote57Text | Science never solves a problem without creating ten more. |
static MyStringId Quote58Author | The first law of thermodynamics |
static MyStringId Quote58Text | The law of conservation of energy states that energy can be neither created nor destroyed. However, energy can change forms, and energy can flow from one place to another. The total energy of an isolated system remains the same. |
static MyStringId Quote59Author | The first law of thermodynamics |
static MyStringId Quote59Text | The flow of heat is a form of energy transfer. In other words, a quantity of heat that flows from a hot body to a cold one can be expressed as an amount of energy being transferred from the hot body to the cold one. |
static MyStringId Quote60Author | Newton's first law |
static MyStringId Quote60Text | Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed. |
static MyStringId Quote61Author | Newton's first law |
static MyStringId Quote61Text | An object that is at rest will stay at rest unless an external force acts upon it. |
static MyStringId Quote62Author | Newton's first law |
static MyStringId Quote62Text | An object that is in motion will not change its velocity unless an external force acts upon it. |
static MyStringId Quote63Author | Newton's second law |
static MyStringId Quote63Text | The acceleration of a body is directly proportional to, and in the same direction as, the net force acting on the body, and inversely proportional to its mass. |
static MyStringId Quote64Author | Newton's third law |
static MyStringId Quote64Text | To every action there is always an equal and opposite reaction: or the forces of two bodies on each other are always equal and are directed in opposite directions. |
static MyStringId Quote65Author | Wikipedia, 2077 |
static MyStringId Quote65Text | SCIENTIFIC METHOD: principles and procedures for the systematic pursuit of knowledge involving the recognition and formulation of a problem, the collection of data through observation and experiment, and the formulation and testing of hypotheses. |
static MyStringId Quote66Author | Wikipedia, 2077 |
static MyStringId Quote66Text | To be termed scientific, a method of inquiry must be based on empirical and measurable evidence subject to specific principles of reasoning. |
static MyStringId Quote67Author | Wikipedia, 2077 |
static MyStringId Quote67Text | The laws of science or scientific laws are statements that describe, predict, and perhaps explain why, a range of phenomena behave as they appear to in nature. |
static MyStringId Quote68Author | Wikipedia, 2077 |
static MyStringId Quote68Text | Scientific laws are strongly supported by empirical evidence - they are scientific knowledge that experiments have repeatedly verified (and never falsified). |
static MyStringId Quote69Author | Newton's law of universal gravitation |
static MyStringId Quote69Text | Every point mass in the universe attracts every other point mass with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between them. |
static MyStringId Quote70Author | Albert Einstein |
static MyStringId Quote70Text | Creativity is intelligence having fun. |
static MyStringId RadialMenu_HintClose | {0} Close |
static MyStringId RadialMenu_HintConfirm | {0} Confirm |
static MyStringId RadialMenu_HintCycleBlocks | {0} Cycle blocks in group |
static MyStringId RadialMenu_Label_AdminOnly | Available only for admins. |
static MyStringId RadialMenu_Label_CharacterOnly | Can respawn only when in character. |
static MyStringId RadialMenu_Label_CreativeOnly | Available only in creative mode or with creative tools. |
static MyStringId RadialMenu_Label_DisabledWorld | Disabled for this world. |
static MyStringId RadialMenu_Label_MultiplayerOnly | Available only in online mode. |
static MyStringId RadialMenu_Label_SurvivalOnly | Available only in survival mode. |
static MyStringId RadialMenu_Label_VoxelHand_Disabled | Disabled for this World. |
static MyStringId RadialMenu_Label_VoxelHand_Survival | Available only in Creative mode or with creative tools. |
static MyStringId RadialMenu_Materials | Material Radial Menu |
static MyStringId RadialMenuAction_BuildingMode_Line | Line |
static MyStringId RadialMenuAction_BuildingMode_Plane | Plane |
static MyStringId RadialMenuAction_BuildingMode_Single | Single block |
static MyStringId RadialMenuAction_EnableBroadcasting_None | N/A |
static MyStringId RadialMenuAction_EnableBroadcasting_Off | Off |
static MyStringId RadialMenuAction_EnableBroadcasting_On | On |
static MyStringId RadialMenuAction_EnabledConnectors_None | N/A |
static MyStringId RadialMenuAction_EnabledConnectors_Off | Off |
static MyStringId RadialMenuAction_EnabledConnectors_On | On |
static MyStringId RadialMenuAction_EnabledDampeners_None | N/A |
static MyStringId RadialMenuAction_EnabledDampeners_Off | Off |
static MyStringId RadialMenuAction_EnabledDampeners_On | On |
static MyStringId RadialMenuAction_EnabledLights_None | N/A |
static MyStringId RadialMenuAction_EnabledLights_Off | Off |
static MyStringId RadialMenuAction_EnabledLights_On | On |
static MyStringId RadialMenuAction_EnablePower_None | N/A |
static MyStringId RadialMenuAction_EnablePower_Off | Off |
static MyStringId RadialMenuAction_EnablePower_On | On |
static MyStringId RadialMenuAction_Hud_Hidden | Hidden |
static MyStringId RadialMenuAction_Hud_Visible | Visible |
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Disabled | Rotation disabled |
static MyStringId RadialMenuAction_PlacementMode_ClipboardRoattion_Enabled | Rotation enabled |
static MyStringId RadialMenuAction_PlacementMode_Grid_Free | Free placement |
static MyStringId RadialMenuAction_PlacementMode_Grid_Gravity | Gravity aligned |
static MyStringId RadialMenuAction_PlacementMode_Grid_Local | Local coordinates |
static MyStringId RadialMenuAction_Shortcut_ActiveContracts | {GAMEPAD_CONTROL:TOOLS:ACTIVE_CONTRACT_SCREEN} |
static MyStringId RadialMenuAction_Shortcut_AdminMenu | {GAMEPAD_CONTROL:ABASE:ADMIN_MENU} |
static MyStringId RadialMenuAction_Shortcut_BlueprintScreen | {GAMEPAD_CONTROL:ABASE:BLUEPRINTS_MENU} |
static MyStringId RadialMenuAction_Shortcut_ColorTool | {GAMEPAD_CONTROL:CHARACTER:COLOR_TOOL} |
static MyStringId RadialMenuAction_Shortcut_OpenChat | {GAMEPAD_CONTROL:TOOLS:CHAT_SCREEN} |
static MyStringId RadialMenuAction_Shortcut_PlacementMode | {GAMEPAD_CONTROL:BUILD:FREE_ROTATION} |
static MyStringId RadialMenuAction_Shortcut_ProgressionMenu | {GAMEPAD_CONTROL:TOOLS:PROGRESSION_MENU} |
static MyStringId RadialMenuAction_Shortcut_ShowProgressionTree | {GAMEPAD_CONTROL:ABASE:PROGRESSION_MENU} |
static MyStringId RadialMenuAction_Shortcut_SwitchCamera | {GAMEPAD_CONTROL:BASE:CAMERA_MODE} |
static MyStringId RadialMenuAction_Shortcut_ToggleAutoRotation | {GAMEPAD_CONTROL:BUILD:CUBE_DEFAULT_MOUNTPOINT} |
static MyStringId RadialMenuAction_Shortcut_ToggleBroadcasting | {GAMEPAD_CONTROL:TOOLS:BROADCASTING} |
static MyStringId RadialMenuAction_Shortcut_ToggleConnectors | {GAMEPAD_CONTROL:SPACESHIP:LANDING_GEAR} |
static MyStringId RadialMenuAction_Shortcut_ToggleDampeners | {GAMEPAD_CONTROL:BASE:DAMPING} |
static MyStringId RadialMenuAction_Shortcut_ToggleHUD | {GAMEPAD_CONTROL:TOOLS:TOGGLE_HUD} |
static MyStringId RadialMenuAction_Shortcut_ToggleLights | {GAMEPAD_CONTROL:BASE:HEADLIGHTS} |
static MyStringId RadialMenuAction_Shortcut_TogglePower | {GAMEPAD_CONTROL:SPACESHIP:TOGGLE_REACTORS} |
static MyStringId RadialMenuAction_Shortcut_ToggleSignals | {GAMEPAD_CONTROL:ABASE:TOGGLE_SIGNALS} |
static MyStringId RadialMenuAction_Shortcut_ToggleSymmetry | {GAMEPAD_CONTROL:BUILD:USE_SYMMETRY} |
static MyStringId RadialMenuAction_Shortcut_ToggleVisor | {GAMEPAD_CONTROL:CHARACTER:HELMET} |
static MyStringId RadialMenuAction_Shortcut_Unequip | {GAMEPAD_CONTROL:TOOLS:SLOT0} |
static MyStringId RadialMenuAction_Signal_Default | Default |
static MyStringId RadialMenuAction_Signal_Full | Full |
static MyStringId RadialMenuAction_Signal_MaxSignals | Max Signals |
static MyStringId RadialMenuAction_Signal_NoNames | No names |
static MyStringId RadialMenuAction_Signal_Off | Off |
static MyStringId RadialMenuAction_SwitchCamera_FirstPerson | First person |
static MyStringId RadialMenuAction_SwitchCamera_None | N/A |
static MyStringId RadialMenuAction_SwitchCamera_ThirdPerson | Third person |
static MyStringId RadialMenuAction_Symmetry_Off | Off |
static MyStringId RadialMenuAction_Symmetry_On | On |
static MyStringId RadialMenuAction_ToggleAutoRotation_Off | Off |
static MyStringId RadialMenuAction_ToggleAutoRotation_On | On |
static MyStringId RadialMenuAction_ToggleHandbrake_Off | Off |
static MyStringId RadialMenuAction_ToggleHandbrake_On | On |
static MyStringId RadialMenuAction_ToggleViewMode_Off | Off |
static MyStringId RadialMenuAction_ToggleViewMode_On | On |
static MyStringId RadialMenuAction_Visor_Off | Off |
static MyStringId RadialMenuAction_Visor_On | On |
static MyStringId RadialMenuGroupTitle_AdvancedSystems | Advanced Systems |
static MyStringId RadialMenuGroupTitle_ArmorHeavy | Heavy Armor |
static MyStringId RadialMenuGroupTitle_ArmorLight | Light Armor |
static MyStringId RadialMenuGroupTitle_BlueprintActions | Blueprint Actions |
static MyStringId RadialMenuGroupTitle_Build | Build |
static MyStringId RadialMenuGroupTitle_CommsHangars | Comms & Hangars |
static MyStringId RadialMenuGroupTitle_Creative | Creative |
static MyStringId RadialMenuGroupTitle_DecoPack2 | Deecortive Pack 2 |
static MyStringId RadialMenuGroupTitle_Decoration | Decoration #1 |
static MyStringId RadialMenuGroupTitle_Decoration2 | Decoration #2 |
static MyStringId RadialMenuGroupTitle_Decoration3 | Decoration #3 |
static MyStringId RadialMenuGroupTitle_Decoration4 | Decoration #4 |
static MyStringId RadialMenuGroupTitle_GasLogistics | Gas & Logistics |
static MyStringId RadialMenuGroupTitle_LastUsed | Recent Blocks |
static MyStringId RadialMenuGroupTitle_LastUsedVoxels | Recent Voxels |
static MyStringId RadialMenuGroupTitle_Menu | Menu |
static MyStringId RadialMenuGroupTitle_ProductionMedical | Production & Medical |
static MyStringId RadialMenuGroupTitle_QuickActions | Quick Actions |
static MyStringId RadialMenuGroupTitle_ShipEssentials | Ship Essentials |
static MyStringId RadialMenuGroupTitle_Symbols | Symbols |
static MyStringId RadialMenuGroupTitle_View | View |
static MyStringId RadialMenuGroupTitle_VoxelAlien | Alien |
static MyStringId RadialMenuGroupTitle_VoxelAlienGrass | Alien grass |
static MyStringId RadialMenuGroupTitle_VoxelDebug | Debug |
static MyStringId RadialMenuGroupTitle_VoxelGrass | Grass |
static MyStringId RadialMenuGroupTitle_VoxelHandBrushes | Voxel hand |
static MyStringId RadialMenuGroupTitle_VoxelOres | Ores |
static MyStringId RadialMenuGroupTitle_VoxelOres2 | Ores 2 |
static MyStringId RadialMenuGroupTitle_VoxelRockSolidSand | Rocks, solids, sands |
static MyStringId RadialMenuGroupTitle_VoxelStones | stones |
static MyStringId RadialMenuGroupTitle_VoxelTritonPertam | Triton and Pertam |
static MyStringId RadialMenuGroupTitle_WheelsWeapons | Wheels & Weapons |
static MyStringId RadialMenuGroupTitle_WindowsAndHitech | Windows & Hi-tech |
static MyStringId RadialMenuSectionTitle_Modded | Modded #{0} |
static MyStringId RainHeavy | Rain Heavy |
static MyStringId RainLight | Rain Light |
static MyStringId Reactor | Reactor |
static MyStringId RefreshBlueprints | Refresh blueprints |
static MyStringId RemoteAccess_Description | You can remotely access grids in the world using the antenna in your suit. Make sure your antenna is enabled. (Check the antenna symbol in the bottom left corner of the in-game HUD) To access a grid, it must be powered and have an antenna. You also need to stay within the antenna broadcast range to be able to access it. You can control grids from a distance by equipping them with a remote control block. |
static MyStringId RemoteControlCoord | Coords: |
static MyStringId RemoteControlUsedBy | Controlled by another player: |
static MyStringId RemoteControlWaypoint | Current waypoint: |
static MyStringId Remove | Remove |
static MyStringId RemoveAll | Remove all |
static MyStringId RemoveProjectionButton | Remove |
static MyStringId RenderQuality | Render quality |
static MyStringId RenderQualityExtreme | Extreme |
static MyStringId RenderQualityHigh | High |
static MyStringId RenderQualityNormal | Normal |
static MyStringId ReplaceWithClipboard | Replace with clipboard |
static MyStringId Replicated | Replicated |
static MyStringId ReputationBat_Tooltip_Friendly | Friendly relation From {0} to {1} reputation. Able to interact. Bonus deals. {2}% discount (up to {4}%), {3}% sell bonus (up to {5}%). |
static MyStringId ReputationBat_Tooltip_Hostile | Hostile relation From {0} to {1} reputation. Unable to interact, attacked on sight. |
static MyStringId ReputationBat_Tooltip_Neutral | Neutral relation From {0} to {1} reputation. Able to interact. |
static MyStringId RespawnScreeenHelpTextSpaceSpawn | You will spawn near other players in space. |
static MyStringId RespawnScreeenHelpTextSpawn | You will spawn near other players on the planet or the moon. |
static MyStringId RespawnShip | Respawn Ship |
static MyStringId RunningLevelScripts | Running Mission Scripts |
static MyStringId RunningStateMachines | Running State Machines |
static MyStringId SafeZone_Color_TTP | Changes color of the safe zone sphere. |
static MyStringId SafeZone_CubeAxis | Cube Axis: |
static MyStringId SafeZone_Cubical | Cubical |
static MyStringId SafeZone_ListOfEntities | List of Entities: |
static MyStringId SafeZone_Mode | Mode: |
static MyStringId SafeZone_Name_Station | {0} Safe Zone {1} |
static MyStringId SafeZone_SafeZoneFilter | Safe Zone Filter: |
static MyStringId SafeZone_SelectZoneShape | Select Zone Shape: |
static MyStringId SafeZone_Size_X | Set Width |
static MyStringId SafeZone_Size_Y | Set Height |
static MyStringId SafeZone_Size_Z | Set Depth |
static MyStringId SafeZone_Spherical | Spherical |
static MyStringId SafeZone_Texture | Select Zone Texture: |
static MyStringId SafeZone_Texture_Aura | Aura |
static MyStringId SafeZone_Texture_Clang | Clang |
static MyStringId SafeZone_Texture_Default | Default |
static MyStringId SafeZone_Texture_Digital | Digital |
static MyStringId SafeZone_Texture_Disabled | Disabled |
static MyStringId SafeZone_Texture_Disco | Disco |
static MyStringId SafeZone_Texture_DLCReq_TTIP | Economy DLC Required. Changes texture of safe zone. |
static MyStringId SafeZone_Texture_Dots | Dots |
static MyStringId SafeZone_Texture_Gloura | Gloura |
static MyStringId SafeZone_Texture_Hexagon | Hexagon |
static MyStringId SafeZone_Texture_KeenSWH | KeenSWH Logo |
static MyStringId SafeZone_Texture_Lines | Lines |
static MyStringId SafeZone_Texture_Noise | Noise |
static MyStringId SafeZone_Texture_Organic | Organic |
static MyStringId SafeZone_Texture_Rain | Rain |
static MyStringId SafeZone_Texture_Restricted | Restricted |
static MyStringId SafeZone_Texture_TTIP | Changes texture of safe zone. |
static MyStringId SafeZone_Texture_Voronoi | Voronoi |
static MyStringId SafeZoneBlock_Safezone_Collision | Safe zone collision. Reduce radius or move it |
static MyStringId SandStormHeavy | SandStorm Heavy |
static MyStringId SandStormLight | SandStorm Light |
static MyStringId SaveAs_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel |
static MyStringId ScenarioProgressDestroyBlocks | Destroy blocks: |
static MyStringId ScenarioProgressLimitedLives | Limited lives: {0} left |
static MyStringId ScenarioProgressLoseConditions | Lose conditions |
static MyStringId ScenarioProgressNoSpawn | Spend more than {0} seconds in respawn screen. |
static MyStringId ScenarioProgressOthersLost | All others lost. Players pending: |
static MyStringId ScenarioProgressPositionLeft | Leave sphere [{0:0},{1:0},{2:0}], radius {3:0} meters |
static MyStringId ScenarioProgressPositionReached | Get closer than {3:0} meters to [{0:0},{1:0},{2:0}] |
static MyStringId ScenarioProgressSomeoneWon | Somebody else wins the scenario. Possible winners: |
static MyStringId ScenarioProgressTimeLimit | Scenario time limit {0} minutes |
static MyStringId ScenarioProgressWinConditions | Win conditions |
static MyStringId ScenarioSettings_CanJoinRunning | Players can join when game is already running |
static MyStringId ScenarioSettings_CanJoinRunningShort | Players can join running game |
static MyStringId ScreenAdmin_Safezone_ColorLabel | Color |
static MyStringId ScreenAdmin_Safezone_TextureColorLabel | Texture and Color: |
static MyStringId ScreenBlueprintsRew_Author | Author: {0} |
static MyStringId ScreenBlueprintsRew_ButDelete | Delete |
static MyStringId ScreenBlueprintsRew_ButEdit | Edit |
static MyStringId ScreenBlueprintsRew_ButInfo | Info |
static MyStringId ScreenBlueprintsRew_ButOpenInWorkshop | Open in Workshop |
static MyStringId ScreenBlueprintsRew_ButPublish | Publish |
static MyStringId ScreenBlueprintsRew_ButRename | Rename |
static MyStringId ScreenBlueprintsRew_ButReplace | Replace |
static MyStringId ScreenBlueprintsRew_ButScreenshot | Take Screenshot |
static MyStringId ScreenBlueprintsRew_ButToClipboard | Copy to clipboard |
static MyStringId ScreenBlueprintsRew_ButToEditor | Copy to editor |
static MyStringId ScreenBlueprintsRew_Caption | Blueprints |
static MyStringId ScreenBlueprintsRew_Caption_Blueprint | Blueprints |
static MyStringId ScreenBlueprintsRew_Caption_Script | Scripts |
static MyStringId ScreenBlueprintsRew_Delete | Delete |
static MyStringId ScreenBlueprintsRew_DeleteMessage | Cannot rename blueprint because it is used by another process. |
static MyStringId ScreenBlueprintsRew_Dlc | Required DLC: {0} |
static MyStringId ScreenBlueprintsRew_GridType | Type: {0} |
static MyStringId ScreenBlueprintsRew_Name | Name: {0} |
static MyStringId ScreenBlueprintsRew_NoBlueprints | No content matches the selected filter. |
static MyStringId ScreenBlueprintsRew_NotAvailable | N/A |
static MyStringId ScreenBlueprintsRew_NoWorkshopBlueprints | There are no subscribed Workshop blueprints. Open Workshop Browser to subscribe blueprints. |
static MyStringId ScreenBlueprintsRew_NoWorkshopScripts | There are no subscribed Workshop scripts. Open Workshop Browser to subscribe blueprints. |
static MyStringId ScreenBlueprintsRew_NumOfBlocks | Number of Blocks: {0} |
static MyStringId ScreenBlueprintsRew_PCU | PCU: {0} |
static MyStringId ScreenBlueprintsRew_Replace | Replace |
static MyStringId ScreenBlueprintsRew_ReplaceMessage1 | Blueprint/script with the name " |
static MyStringId ScreenBlueprintsRew_ReplaceMessage2 | " already exists. Do you want to replace it? |
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken | Screenshot is already being taken at this moment |
static MyStringId ScreenBlueprintsRew_ScreenBeingTaken_Caption | Screenshoting in progress |
static MyStringId ScreenBlueprintsRew_Search | Search: |
static MyStringId ScreenBlueprintsRew_Size | Size: {0} |
static MyStringId ScreenBlueprintsRew_Tooltip_ButDelete | Delete blueprint (local/cloud BP only) or scripts (local script only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButEdit | Open tab for editing blueprint/script information |
static MyStringId ScreenBlueprintsRew_Tooltip_ButFolders | Open directory selection |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping | Toggle between "All", "Local", "Cloud" and "{0}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_Aggregator | Toggle between "All", "Local", "Cloud", "{0}" and "{1}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal | Toggle between "All", "Cloud" and "{0}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButGrouping_NoLocal_Aggregator | Toggle between "All", "Cloud", "{0}" and "{1}" blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_ButInfo | Open tab with blueprint/script informations |
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewBlueprint | Create new blueprint from clipboard |
static MyStringId ScreenBlueprintsRew_Tooltip_ButNewScript | Create new script from editor |
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenInWorkshop | Open already published blueprint/script in Workshop |
static MyStringId ScreenBlueprintsRew_Tooltip_ButOpenWorkshop | Browse and subscribe workshop items |
static MyStringId ScreenBlueprintsRew_Tooltip_ButPublish | Publish blueprint/script to Workshop |
static MyStringId ScreenBlueprintsRew_Tooltip_ButRefresh | Reload all blueprints/scripts and refresh the list |
static MyStringId ScreenBlueprintsRew_Tooltip_ButRename | Rename blueprint (local/cloud BP only) or script (local script only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButReplace | Replace blueprint with clipboard (local or cloud BP) or script from editor (local scripts only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButScreenshot | Take screenshot for blueprint preview (local BP only) |
static MyStringId ScreenBlueprintsRew_Tooltip_ButSort | Toggle between sorts "None", "alphabetical", "Creation date" and "Update date" |
static MyStringId ScreenBlueprintsRew_Tooltip_ButToClipboard | Copy blueprint into clipboard |
static MyStringId ScreenBlueprintsRew_Tooltip_ButToEditor | Copy script to editor |
static MyStringId ScreenBlueprintsRew_Tooltip_ButVisibility | Show/Hide thumbnails of blueprints/scripts |
static MyStringId ScreenBlueprintsRew_Tooltip_SendToPlayer | Send blueprint to other players (Workshop Blueprints only) |
static MyStringId ScreenButtonBattle | Battle |
static MyStringId ScreenCaptionActiveContracts | Active contracts |
static MyStringId ScreenCaptionAISchool | AI School Scenario |
static MyStringId ScreenCaptionATM | ATM |
static MyStringId ScreenCaptionContracts | Contracts |
static MyStringId ScreenCaptionEditFaction | Edit logo |
static MyStringId ScreenCaptionModIoConsent | Mod.io |
static MyStringId ScreenCaptionPlayerTrade | Trade |
static MyStringId ScreenCaptionScenario | Scenario |
static MyStringId ScreenCaptionSteamAndModIoConsent | Steam and Mod.io |
static MyStringId ScreenCaptionStore | Store |
static MyStringId ScreenCaptionTutorials | Tutorials |
static MyStringId ScreenCaptionVideoOptions | Video options |
static MyStringId ScreenCaptionWorkshopBrowser | Workshop Browser |
static MyStringId ScreenCaptionWorldGeneratorSettings | World generator settings |
static MyStringId ScreenCubeBuilderAddGoodAiBot | Add GoodAI bot |
static MyStringId ScreenCubeBuilderNewLargeShip | New Large Ship |
static MyStringId ScreenCubeBuilderNewSmallShip | New Small Ship |
static MyStringId ScreenCubeBuilderNewStation | New Station |
static MyStringId ScreenDebugAdminMenu_AddCurrency_ChangeBalance | Amount: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_CoonfirmButton | Change |
static MyStringId ScreenDebugAdminMenu_AddCurrency_CurrentBalance | Current balance: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_FinalBalance | Final balance: |
static MyStringId ScreenDebugAdminMenu_AddCurrency_Label | Change balance of player |
static MyStringId ScreenDebugAdminMenu_AddCurrency_Player_Tooltip | Player or faction whose currency will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_ChangeReputation | Amount: |
static MyStringId ScreenDebugAdminMenu_AddReputation_ConfirmButton | Change |
static MyStringId ScreenDebugAdminMenu_AddReputation_CurrentReputation | Current reputation: |
static MyStringId ScreenDebugAdminMenu_AddReputation_Faction_Tooltip | Faction whose relation will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_FactionLabel | with faction |
static MyStringId ScreenDebugAdminMenu_AddReputation_FinalReputation | Final reputation: |
static MyStringId ScreenDebugAdminMenu_AddReputation_Player_Tooltip | Player whose relation will be modified. |
static MyStringId ScreenDebugAdminMenu_AddReputation_PlayerLabel | Change reputation of player |
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate | Propagate reputation |
static MyStringId ScreenDebugAdminMenu_AddReputation_ReputationPropagate_Tooltip | Propagate reputation to friends and enemies of faction. Warning: Propagation of positive and negative reputation is not symmetric. Propagating 1000 and then -1000 won't have zero sum for friends and foes of the faction. |
static MyStringId ScreenDebugAdminMenu_AdminTools | Admin Tools |
static MyStringId ScreenDebugAdminMenu_CameraSmoothness | Camera Smoothness |
static MyStringId ScreenDebugAdminMenu_Caption | Space Master |
static MyStringId ScreenDebugAdminMenu_Cleanup | Trash Removal |
static MyStringId ScreenDebugAdminMenu_Controlled | Controlled |
static MyStringId ScreenDebugAdminMenu_Depower | Depower |
static MyStringId ScreenDebugAdminMenu_DepowerTrash | Depower trash |
static MyStringId ScreenDebugAdminMenu_Economy | Economy |
static MyStringId ScreenDebugAdminMenu_Empty | |
static MyStringId ScreenDebugAdminMenu_EntityList | Entity List |
static MyStringId ScreenDebugAdminMenu_Follow | Follow |
static MyStringId ScreenDebugAdminMenu_Free | Free |
static MyStringId ScreenDebugAdminMenu_GlobalSafeZone | Global Permissions |
static MyStringId ScreenDebugAdminMenu_IgnorePcuTip | When enabled, you will completely ignore all PCU limits. This may cause you to go into negative PCUs. |
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZones | Ignore Safe Zones |
static MyStringId ScreenDebugAdminMenu_IgnoreSafeZonesTip | When enabled you will be completely immune to the effects of safezone. WARNING: This affects only your characters. Grids will still be affected. |
static MyStringId ScreenDebugAdminMenu_Invulnerable | Invulnerable |
static MyStringId ScreenDebugAdminMenu_InvulnerableToolTip | Makes you invulnerable to all damage. |
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPaste | Keep original ownership on paste |
static MyStringId ScreenDebugAdminMenu_KeepOriginalOwnershipOnPasteTip | When grid is pasted keep original ownership and authorship. |
static MyStringId ScreenDebugAdminMenu_Match | Match |
static MyStringId ScreenDebugAdminMenu_Match_AddTime | Add time |
static MyStringId ScreenDebugAdminMenu_Match_AddTime_Tooltip | Add remaining time to a current match state (can be both positive or negative) |
static MyStringId ScreenDebugAdminMenu_Match_Advance | Advance |
static MyStringId ScreenDebugAdminMenu_Match_Advance_Tooltip | Advance match to next available state |
static MyStringId ScreenDebugAdminMenu_Match_DisableText | Match is disabled |
static MyStringId ScreenDebugAdminMenu_Match_EnableText | Match is enabled |
static MyStringId ScreenDebugAdminMenu_Match_NotRunningText | Match is not running |
static MyStringId ScreenDebugAdminMenu_Match_Pause | Pause |
static MyStringId ScreenDebugAdminMenu_Match_Pause_Tooltip | Pause the match |
static MyStringId ScreenDebugAdminMenu_Match_RunningText | Match is running |
static MyStringId ScreenDebugAdminMenu_Match_SetTime | Set time |
static MyStringId ScreenDebugAdminMenu_Match_SetTime_Tooltip | Set remaining time of current match state (must be non-negative) |
static MyStringId ScreenDebugAdminMenu_Match_Start | Start |
static MyStringId ScreenDebugAdminMenu_Match_Start_Tooltip | Restart match to the initial state of PreMatch |
static MyStringId ScreenDebugAdminMenu_Match_StateText | Current state: {0} |
static MyStringId ScreenDebugAdminMenu_Match_Stop | Stop |
static MyStringId ScreenDebugAdminMenu_Match_Stop_Tooltip | End the match by advancing to Finished state |
static MyStringId ScreenDebugAdminMenu_Match_TimeText | Remaining time: {0} |
static MyStringId ScreenDebugAdminMenu_Match_Unpause | Unpause |
static MyStringId ScreenDebugAdminMenu_Match_Unpause_Tooltip | Unpause the match |
static MyStringId ScreenDebugAdminMenu_MedbayNotification | Removing ships or stations with Respawn point can be dangerous, because you can remove players' only respawn points, be careful |
static MyStringId ScreenDebugAdminMenu_ModeSelect | Admin Screen |
static MyStringId ScreenDebugAdminMenu_None | None |
static MyStringId ScreenDebugAdminMenu_Orbit | Orbit |
static MyStringId ScreenDebugAdminMenu_Pcu | Ignore PCU limits |
static MyStringId ScreenDebugAdminMenu_Powered | Powered |
static MyStringId ScreenDebugAdminMenu_RemoveCharacterNotification | Cannot remove online player! |
static MyStringId ScreenDebugAdminMenu_RemoveFloating | Remove floating obj. |
static MyStringId ScreenDebugAdminMenu_RemoveOwner | Remove inactive owner and his grids |
static MyStringId ScreenDebugAdminMenu_RemoveOwnerToolTip | Remove inactive owner and all his grids, remove him from checkpoint too. Owner must be offline, or kicked/banned first |
static MyStringId ScreenDebugAdminMenu_RemoveSeatedCharacterNotification | Cannot remove seated player! |
static MyStringId ScreenDebugAdminMenu_ReplayTool | Replay Tool |
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter | Add Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_AddCharacter_Tooltip | Adds a new controllable character to the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter | Change Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ChangeCharacter_Tooltip | Changes the currently active character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings | Delete Recordings |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Confirm | Please confirm you wish to delete the stored recordings. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_DeleteRecordings_Tooltip | Deletes all current recordings. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageCharacters | Manage Characters |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ManageRecordings | Manage Recordings |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay | Record + Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RecordAndReplay_Tooltip | Starts replay of stored data, as well as begins recording data for the current selected character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld | Reload World |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorld_Tooltip | Reloads the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_ReloadWorldClient_Tooltip | You cannot reload the world if you are not the host. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter | Remove Character |
static MyStringId ScreenDebugAdminMenu_ReplayTool_RemoveCharacter_Tooltip | Removes the currently active character from the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay | Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Replay_Tooltip | Starts playing back all stored data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording | Stop Recording |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopRecording_Tooltip | Stops recording for the currently selected character. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay | Stop Replay |
static MyStringId ScreenDebugAdminMenu_ReplayTool_StopReplay_Tooltip | Stops playback of recorded data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial | How to use the Replay Tool: 1. Add as many characters as you need, then position them how you want them and save the world. 2. Switch to the character you wish to control using F6. 3. Click 'Record + Replay', and move the character as you wish. 4. Press escape to stop recording. 5. Reload the world, do not save!. 6. Repeat from step 2. If you wish to clear the recorded data, press Delete Recordings to start over. If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_0 | How to use the Replay Tool: |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_1 | 1. Add as many characters as you need, then position them how you want them and save the world. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_2 | 2. Switch to the character you wish to control using F6. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_3 | 3. Click 'Record + Replay', and move the character as you wish. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_4 | 4. Press escape to stop recording. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_5 | 5. Reload the world, do not save!. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_6 | 6. Repeat from step 2. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_7 | If you wish to clear the recorded data, press Delete Recordings to start over. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_8 | If you wish to observe the recorded data, press 'Replay' and watch as the game replays the data. |
static MyStringId ScreenDebugAdminMenu_ReplayTool_Tutorial_9 | If you wish to store the recorded data, reload the world, then save the game. Then, it will carry over to other sessions. |
static MyStringId ScreenDebugAdminMenu_ReplicateEverythingServer_Tooltip | You are on server and allready have all objects |
static MyStringId ScreenDebugAdminMenu_RevertBoulderTooltip | For Boulder reverting, minimum player distance is: {0} m. |
static MyStringId ScreenDebugAdminMenu_RevertCloseToNPCGrids | Revert close to NPC grids |
static MyStringId ScreenDebugAdminMenu_SafeZones | Safe Zones |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuilding | Allow Building |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowBuildingProjections | Allow Building Projections |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowConvertToStation | Allow Conversion to station |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDamage | Allow Damage |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowDrilling | Allow Drilling |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowGrinding | Allow Grinding |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowLandingGear | Allow Landing Gear Lock |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowShooting | Allow Shooting |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowVoxelHands | Allow Voxel Hands |
static MyStringId ScreenDebugAdminMenu_SafeZones_AllowWelding | Allow Welding |
static MyStringId ScreenDebugAdminMenu_SafeZones_ChangePosition | Change Position |
static MyStringId ScreenDebugAdminMenu_SafeZones_ConfigureFilter | Configure Filter |
static MyStringId ScreenDebugAdminMenu_SafeZones_FilterContained | Add Contained |
static MyStringId ScreenDebugAdminMenu_SafeZones_MoveToSafeZone | Move To Safe Zone |
static MyStringId ScreenDebugAdminMenu_SafeZones_NewSafeZone | New Safe Zone |
static MyStringId ScreenDebugAdminMenu_SafeZones_SelectSafeZone | Select Safe Zone: |
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneEnabled | Zone Enabled |
static MyStringId ScreenDebugAdminMenu_SafeZones_ZoneRadius | Zone Radius: |
static MyStringId ScreenDebugAdminMenu_ShowPlayers | Show All Players |
static MyStringId ScreenDebugAdminMenu_ShowPlayersToolTip | Shows all player names on HUD, even when broadcast is off. |
static MyStringId ScreenDebugAdminMenu_SortBy | Sort by |
static MyStringId ScreenDebugAdminMenu_SortOptions | Sort Options |
static MyStringId ScreenDebugAdminMenu_Spectator | Spectator Tool |
static MyStringId ScreenDebugAdminMenu_Stationary | Stationary |
static MyStringId ScreenDebugAdminMenu_Stations | Fixed (stations) |
static MyStringId ScreenDebugAdminMenu_StopAll | Stop All Entities |
static MyStringId ScreenDebugAdminMenu_TeleportHere | Teleport Here |
static MyStringId ScreenDebugAdminMenu_TeleportHereToolTip | Teleports your character to the spectator camera. |
static MyStringId ScreenDebugAdminMenu_TimeOfDay | Time of day offset: |
static MyStringId ScreenDebugAdminMenu_Untargetable | Untargetable |
static MyStringId ScreenDebugAdminMenu_UntargetableToolTip | Makes you invisible to all turrets. |
static MyStringId ScreenDebugAdminMenu_UseTerminals | Can Use All Terminals |
static MyStringId ScreenDebugAdminMenu_UseTerminalsToolTip | Allows you to use any terminal, regardless of ownership. |
static MyStringId ScreenDebugAdminMenu_Weather | Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Create | Create Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Create_Tooltip | Creates the selected weather |
static MyStringId ScreenDebugAdminMenu_Weather_CreateCombo_Tooltip | Weather to create |
static MyStringId ScreenDebugAdminMenu_Weather_Current | Current Weather |
static MyStringId ScreenDebugAdminMenu_Weather_CurrentIntensity | Current Weather Intensity |
static MyStringId ScreenDebugAdminMenu_Weather_CurrentTemperature | Current Temperature |
static MyStringId ScreenDebugAdminMenu_Weather_Generate | Force Random Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Generate_Tooltip | Forces a random weather using planet's weather system |
static MyStringId ScreenDebugAdminMenu_Weather_Incoming | Incoming Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Lightning | Create Lightning |
static MyStringId ScreenDebugAdminMenu_Weather_Lightning_Tooltip | Creates lightning where you are looking |
static MyStringId ScreenDebugAdminMenu_Weather_Modify | Modify Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Next | Next Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Remove | Remove Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Remove_Tooltip | Removes the current Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Replace | Replace Weather |
static MyStringId ScreenDebugAdminMenu_Weather_Replace_Tooltip | Replaces the current Weather with the selected weather |
static MyStringId ScreenDebugAdminMenu_WithMedBay | With respawn point |
static MyStringId ScreenDebugAdminMenu_WithProduction | With production |
static MyStringId ScreenDebugSpawnMenu_Asteroid | Select Type : |
static MyStringId ScreenDebugSpawnMenu_AsteroidAddRandomMaterials | Add Random Materials |
static MyStringId ScreenDebugSpawnMenu_AsteroidCoreMaterial | Core Material |
static MyStringId ScreenDebugSpawnMenu_AsteroidGenerationCanTakeLong | Generating asteroids can take a long time! |
static MyStringId ScreenDebugSpawnMenu_Asteroids | Asteroids |
static MyStringId ScreenDebugSpawnMenu_AsteroidSurfaceMaterial | Surface Material |
static MyStringId ScreenDebugSpawnMenu_Caption | Spawn Menu |
static MyStringId ScreenDebugSpawnMenu_CreateLayer | Create layer |
static MyStringId ScreenDebugSpawnMenu_CurrentTarget | Current target: |
static MyStringId ScreenDebugSpawnMenu_EmptyVoxelMap | Empty Voxel Map |
static MyStringId ScreenDebugSpawnMenu_GenerateSeed | Generate seed |
static MyStringId ScreenDebugSpawnMenu_InvalidAmount | Invalid amount |
static MyStringId ScreenDebugSpawnMenu_ItemAmount | Amount : |
static MyStringId ScreenDebugSpawnMenu_Items | Items |
static MyStringId ScreenDebugSpawnMenu_ItemType | Item type |
static MyStringId ScreenDebugSpawnMenu_PickPlanet | Pick planet to edit |
static MyStringId ScreenDebugSpawnMenu_Planets | Planets |
static MyStringId ScreenDebugSpawnMenu_PredefinedAsteroids | Predefined Asteroids |
static MyStringId ScreenDebugSpawnMenu_ProceduralAsteroids | Procedural Asteroids |
static MyStringId ScreenDebugSpawnMenu_ProceduralSeed | Generation Seed : |
static MyStringId ScreenDebugSpawnMenu_ProceduralSize | Select Size : |
static MyStringId ScreenDebugSpawnMenu_RemoveLayer | Remove layer |
static MyStringId ScreenDebugSpawnMenu_SelectAsteroidType | Select Asteroid Type |
static MyStringId ScreenDebugSpawnMenu_SpawnAsteroid | Spawn |
static MyStringId ScreenDebugSpawnMenu_SpawnFlora | Spawn flora |
static MyStringId ScreenDebugSpawnMenu_SpawnObject | Spawn Object |
static MyStringId ScreenDebugSpawnMenu_SpawnTargeted | Spawn into targeted container |
static MyStringId ScreenDebugSpawnMenu_UpdatePlanet | Update planet |
static MyStringId ScreenFolders_ButOpen | Open |
static MyStringId ScreenFolders_Caption | Directory selection |
static MyStringId ScreenFolders_Tooltip_Open | Open current directory |
static MyStringId ScreenFolders_Tooltip_Refresh | Refresh folders and directories |
static MyStringId ScreenGraphicsOptions_LightsQuality | Lights quality |
static MyStringId ScreenGraphicsOptions_Renderer | Renderer |
static MyStringId ScreenGraphicsOptions_ShaderQuality | Shader quality |
static MyStringId ScreenGraphicsOptions_ShadowMapResolution | Shadow quality |
static MyStringId ScreenGraphicsOptions_ShadowMapResolution_Medium | Medium |
static MyStringId ScreenGraphicsOptions_VoxelQuality | Voxel quality |
static MyStringId ScreenMainMenu_DecoBlockDlcLine1 | Decorative blocks are now available! |
static MyStringId ScreenMainMenu_DecoBlockDlcLine2 | Grab them on {0}! |
static MyStringId ScreenMainMenu_DeluxeLine1 | DELUXE version is now available! |
static MyStringId ScreenMainMenu_DeluxeLine2 | Buy it on {0} to get special content! |
static MyStringId ScreenMainMenu_EconomyDlcLine1 | Economy Deluxe is now available! |
static MyStringId ScreenMainMenu_EconomyDlcLine2 | Grab it on {0}! |
static MyStringId ScreenMainMenu_GhostSkinLine1 | Special Halloween offer! |
static MyStringId ScreenMainMenu_GhostSkinLine2 | Grab it on {0}! |
static MyStringId ScreenMainMenu_SkinSaleLine1 | Limited offer of skins! |
static MyStringId ScreenMainMenu_SkinSaleLine2 | Grab it on {0}! |
static MyStringId ScreenMedicals_ActivateSpectator | Press Shift + Escape to enable spectator mode. |
static MyStringId ScreenMedicals_ActivateSpectator_Confirm | After enabling spectator mode from the respawn screen there is no way back to the respawn screen! You will have to reload/reconnect in order to respawn again. Are you sure you wish to continue? |
static MyStringId ScreenMedicals_BackToFactionSelection | Back to faction selection |
static MyStringId ScreenMedicals_DoesNotAcceptPlayers | Does not accept players |
static MyStringId ScreenMedicals_LeaderNotOnline | No faction leader is online |
static MyStringId ScreenMedicals_NoFaction | No faction |
static MyStringId ScreenMedicals_NoRespawnPlace | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game will be over in {0:00}:{1:00}. |
static MyStringId ScreenMedicals_NoRespawnPlaceHeader | You must spawn in: {0:00}:{1:00} |
static MyStringId ScreenMedicals_NoRespawnPossible | No respawn point is available! Try the refresh button for any available respawn points. If there is no chance of accessing them, the game is over and you can leave the game. |
static MyStringId ScreenMedicals_Owner | Owner |
static MyStringId ScreenMedicals_OwnerTimeoutColumn | Available in |
static MyStringId ScreenMedicals_RequiresAcceptance | Requires acceptance from a leader. |
static MyStringId ScreenMedicals_RespawnShipNotReady | Not ready |
static MyStringId ScreenMedicals_RespawnShipReady | Ready |
static MyStringId ScreenMedicals_RespawnWhenShipReady | Will spawn on "{0}" when it is ready. |
static MyStringId ScreenMedicals_WaitingForAcceptance | Waiting for faction acceptance |
static MyStringId ScreenModIoConsent_AgreeHelpText | {CONTROL:GUI:BUTTON_X} I Agree |
static MyStringId ScreenModIoConsent_ButtonAgree | I Agree |
static MyStringId ScreenModIoConsent_ButtonOptOut | Opt Out |
static MyStringId ScreenModIoConsent_ButtonPrivacyPolicy | Privacy Policy |
static MyStringId ScreenModIoConsent_ButtonTermsOfUse | Terms of Use |
static MyStringId ScreenModIoConsent_ConsentTextPart1 | We use mod.io to support user-generated content in-game. To continue you must agree to the mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
static MyStringId ScreenModIoConsent_ConsentTextPart2 | • {0} User ID • Display name • Avatar |
static MyStringId ScreenModIoConsent_ConsentTextPart3 | You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io. |
static MyStringId ScreenModIoConsent_LabelModIo | mod.io |
static MyStringId ScreenModIoConsent_LabelReadTOU | Please read Terms of Use and accept them. |
static MyStringId ScreenModIoConsent_LabelSteam | Steam |
static MyStringId ScreenModIoConsent_OptOutHelpText | {CONTROL:GUI:BUTTON_Y} Opt Out |
static MyStringId ScreenModIoConsent_PrivacyPolicy_UrlFriendlyName | Mod.io - Privacy Policy |
static MyStringId ScreenModIoConsent_PrivacyPolicyModioHelp | {CONTROL:GUI:MAIN_MENU} Privacy Policy |
static MyStringId ScreenModIoConsent_PrivacyPolicySteamHelp | {CONTROL:GUI:RIGHT_STICK_BUTTON} Privacy Policy |
static MyStringId ScreenModIoConsent_SteamPrivacyPolicy_UrlFriendlyName | Steam - Privacy Policy |
static MyStringId ScreenModIoConsent_SteamTermsOfUse_UrlFriendlyName | Steam - Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUse_UrlFriendlyName | Mod.io - Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUseModioHelp | {CONTROL:GUI:VIEW} Terms of Use |
static MyStringId ScreenModIoConsent_TermsOfUseSteamHelp | {CONTROL:GUI:LEFT_STICK_BUTTON} Terms of Use |
static MyStringId ScreenOptionsButtonVideo | Video |
static MyStringId ScreenOptionsGame_CrosshairColor | Crosshair Color |
static MyStringId ScreenOptionsGame_CrosshairTransparency | Transparency: |
static MyStringId ScreenOptionsGame_GeneralTab | General |
static MyStringId ScreenOptionsGame_HitIndicator_Character | Enemy |
static MyStringId ScreenOptionsGame_HitIndicator_Friendly | Friendly |
static MyStringId ScreenOptionsGame_HitIndicator_Grid | Grid |
static MyStringId ScreenOptionsGame_HitIndicator_Headshot | Headshot |
static MyStringId ScreenOptionsGame_HitIndicator_Kill | Kill |
static MyStringId ScreenOptionsGame_HitIndicatorLabel | Select hit type |
static MyStringId ScreenOptionsGame_HitIndicatorTooltip | You can setup crosshair look for each hit types |
static MyStringId ScreenOptionsGame_UITab | UI |
static MyStringId ScreenSpectatorAdminMenu_Load | Num "number" - load camera position |
static MyStringId ScreenSpectatorAdminMenu_Save | Ctrl + Num "number" - save camera position |
static MyStringId ScreenSpectatorAdminMenu_SavedPositions | Saved Positions |
static MyStringId ScreenSpectatorAdminMenu_Shortcuts | Shortcuts |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart1 | We use Steam and mod.io to support user-generated content in-game. To continue you must agree to the Steam and mod.io Terms of Use and Privacy Policy. A mod.io account will be created for you to browse, share and interact with user-generated content using your: |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart2 | • {0} User ID • Display name • Avatar |
static MyStringId ScreenSteamAndModIoConsent_ConsentTextPart3 | You agree that your display name, avatar and content will be shared through the mod.io API and website which may be publicly accessible. You can manage your mod.io account and opt out any time via mod.io. |
static MyStringId ScreenTerminal_Infinite | Infinite |
static MyStringId ScreenTerminal_ShipCombobox | Current grid |
static MyStringId ScreenTerminal_ShipList | Accessible grids |
static MyStringId ScreenTerminalError_NoAssemblers | There are no assemblers on this ship. |
static MyStringId ScreenTerminalError_ShipHasBeenDisconnected | Ship has been disconnected from terminal |
static MyStringId ScreenTerminalError_ShipNotConnected | Terminal is not connected to any ship |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ActiveFilter | Active filter: |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_AllInventories | All inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_Character | Character |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_CurrentShip | Current ship |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_EnergyInventories | Energy inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_ShipOrStation | Ship or Station |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_StorageInventories | Storage inventories |
static MyStringId ScreenTerminalInventory_FilterGamepadHelp_SystemInventories | System inventories |
static MyStringId ScreenTerminalInventory_Mass | Mass: {0} kg |
static MyStringId ScreenTerminalInventory_UnlimitedVolume | Unlimited |
static MyStringId ScreenTerminalInventory_Volume | Volume: |
static MyStringId ScreenTerminalInventory_VolumeValue | {0} L |
static MyStringId ScreenTerminalProduction_AssemblingButton | Assembling |
static MyStringId ScreenTerminalProduction_Blueprints | Blueprints: |
static MyStringId ScreenTerminalProduction_ControlPanelButton | Control panel |
static MyStringId ScreenTerminalProduction_DisassembleAllButton | Disassemble all |
static MyStringId ScreenTerminalProduction_DisassemblingButton | Disassembling |
static MyStringId ScreenTerminalProduction_GainedAndAvailable | Gained / Available |
static MyStringId ScreenTerminalProduction_Inventory | Inventory: |
static MyStringId ScreenTerminalProduction_InventoryButton | Inventory |
static MyStringId ScreenTerminalProduction_MaterialType | Material type |
static MyStringId ScreenTerminalProduction_ProductionQueue | Production queue: |
static MyStringId ScreenTerminalProduction_RequiredAndAvailable | Required / Available |
static MyStringId ScreenTerminalProduction_StoredMaterials | Stored materials: |
static MyStringId ScreenVictory_Title | {0} is victorious! |
static MyStringId ScriptingToolsCutscenes | Scripting Tools - Cutscenes |
static MyStringId ScriptingToolsTransformations | Scripting Tools - Transformations |
static MyStringId SelectedBlock | Selected Block |
static MyStringId SelectedEntity | Selected Entity |
static MyStringId SelectedTrigger | Selected Trigger |
static MyStringId ServerDetails_AssemblerEfficiencyMultiplier | Assembler Efficiency Multiplier |
static MyStringId ServerDetails_AssemblerSpeedMultiplier | Assembler Speed Multiplier |
static MyStringId ServerDetails_AutoHealing | Auto Healing |
static MyStringId ServerDetails_BlockTypeLimits | Block Type Limits |
static MyStringId ServerDetails_CargoShipsEnabled | Cargo Ships |
static MyStringId ServerDetails_DestructibleBlocks | Destructible Blocks |
static MyStringId ServerDetails_Enable3rdPersonView | 3rd Person View |
static MyStringId ServerDetails_EnableBlockLimits | Block Limits |
static MyStringId ServerDetails_EnableConvertToStation | Enable Convert To Station |
static MyStringId ServerDetails_EnableDrones | Drones |
static MyStringId ServerDetails_EnableEncounters | Encounters |
static MyStringId ServerDetails_EnableFlora | Flora |
static MyStringId ServerDetails_EnableIngameScripts | Ingame Scripts |
static MyStringId ServerDetails_EnableJetpack | Jetpack |
static MyStringId ServerDetails_EnableOxygen | Oxygen |
static MyStringId ServerDetails_EnableOxygenPressurization | Airtightness |
static MyStringId ServerDetails_EnableRemoteBlockRemoval | Remote Removal of Owned Blocks |
static MyStringId ServerDetails_EnableScripterRole | Scripter Role |
static MyStringId ServerDetails_EnableSpiders | Spiders |
static MyStringId ServerDetails_EnableSunRotation | Sun Rotation |
static MyStringId ServerDetails_EnableToolShake | Tool Shake |
static MyStringId ServerDetails_EnableVoxelDestruction | Voxel Destruction |
static MyStringId ServerDetails_EnableWolfs | Wolves |
static MyStringId ServerDetails_EnvironmentHostility | Environment Hostility |
static MyStringId ServerDetails_FloraDensity | Flora Density |
static MyStringId ServerDetails_GrinderSpeedMultiplier | Grinder Speed Multiplier |
static MyStringId ServerDetails_HackSpeedMultiplier | Hack Speed Multiplier |
static MyStringId ServerDetails_Help_ScreenAddFavorites | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Add to favorites {CONTROL:GUI:CANCEL} Back |
static MyStringId ServerDetails_Help_ScreenRemoveFavorites | {CONTROL:GUI:BUTTON_X} Join {CONTROL:GUI:BUTTON_Y} Remove from favorites {CONTROL:GUI:CANCEL} Back |
static MyStringId ServerDetails_MaxBlocksPerPlayer | Max Blocks Per Player |
static MyStringId ServerDetails_MaxFloatingObjects | Max Floating Objects |
static MyStringId ServerDetails_MaxGridSize | Max Grid Size |
static MyStringId ServerDetails_PermanentDeath | Permanent Death |
static MyStringId ServerDetails_ProceduralDensity | Procedural Density |
static MyStringId ServerDetails_RealisticSound | Realistic Sound |
static MyStringId ServerDetails_RefinerySpeedMultiplier | Refinery Speed Multiplier |
static MyStringId ServerDetails_RespawnShipDelete | Delete Respawn Ships |
static MyStringId ServerDetails_ServerManagement | Server Management |
static MyStringId ServerDetails_ShowPlayerNamesOnHud | Show Player Names On HUD |
static MyStringId ServerDetails_SpawnShipTimeMultiplier | Respawn Ship Time Multiplier |
static MyStringId ServerDetails_SpawnWithTools | Spawn With Tools |
static MyStringId ServerDetails_StationVoxelSupport | Unsupported Stations |
static MyStringId ServerDetails_SunRotationIntervalMinutes | Sun Rotation Interval |
static MyStringId ServerDetails_ThrusterDamage | Thruster Damage |
static MyStringId ServerDetails_ViewDistance | View Distance |
static MyStringId ServerDetails_WeaponsEnabled | Weapons |
static MyStringId ServerDetails_WelderSpeedMultiplier | Welder Speed Multiplier |
static MyStringId ServerDetails_WorldSizeKm | World Size in Km |
static MyStringId ServerSearch_Help_Screen | {CONTROL:GUI:BUTTON_Y} Default {CONTROL:GUI:BUTTON_X} Search {CONTROL:GUI:CANCEL} Back |
static MyStringId SetEntityPositionDialog | Set entity position |
static MyStringId SetTriggerSizeDialog | Set trigger size dialog |
static MyStringId SharedBlueprint | Shared Blueprint |
static MyStringId SharedBlueprintNotify | {0} just shared a blueprint with you. |
static MyStringId SharedBlueprintQuestion | Do you want to open this blueprint in {0} workshop? |
static MyStringId ShareProgress | Share progress |
static MyStringId ShowOnlyBuildableBlockToggle | Show Only Buildable |
static MyStringId ShowOnlyBuildableTooltip | Show Only Buildable |
static MyStringId Signal_Enemy | Enemy Signals |
static MyStringId Signal_Friendly | Friendly Signals |
static MyStringId Signal_Mixed | Mixed Signals |
static MyStringId Signal_Neutral | Neutral Signals |
static MyStringId Signal_Own | Own Signals |
static MyStringId Silicon | Silicon |
static MyStringId Silver | Silver |
static MyStringId SimpleNewGame_Frostbite_Description | You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets. |
static MyStringId SkinNotOwned | You don't own selected skin. Do you want to visit DLC store? |
static MyStringId SmallGrids | SmallGrids |
static MyStringId SnowHeavy | Snow Heavy |
static MyStringId SnowLight | Snow Light |
static MyStringId SoundBlock_SoundName_Alert1 | Alert 1 |
static MyStringId SoundBlock_SoundName_Alert2 | Alert 2 |
static MyStringId SoundBlock_SoundName_Alert3 | Alert 3 |
static MyStringId SoundBlock_SoundName_Drone_Huge | Drone - Huge |
static MyStringId SoundBlock_SoundName_Drone_Large | Drone - Large |
static MyStringId SoundBlock_SoundName_Drone_Medium | Drone - Medium |
static MyStringId SoundBlock_SoundName_Drone_Small | Drone - Small |
static MyStringId SoundBlock_SoundName_EnemyDetected | Enemy detected |
static MyStringId SoundBlock_SoundName_LightsOff | Lights off |
static MyStringId SoundBlock_SoundName_LightsOn | Lights on |
static MyStringId SoundBlock_SoundName_MusAlien_01 | Alien Music 01 |
static MyStringId SoundBlock_SoundName_MusAlien_02 | Alien Music 02 |
static MyStringId SoundBlock_SoundName_MusAlien_03 | Alien Music 03 |
static MyStringId SoundBlock_SoundName_MusAlien_04 | Alien Music 04 |
static MyStringId SoundBlock_SoundName_MusAlien_05 | Alien Music 05 |
static MyStringId SoundBlock_SoundName_MusBuild_01 | Build Music 01 |
static MyStringId SoundBlock_SoundName_MusBuild_02 | Build Music 02 |
static MyStringId SoundBlock_SoundName_MusBuild_03 | Build Music 03 |
static MyStringId SoundBlock_SoundName_MusBuild_04 | Build Music 04 |
static MyStringId SoundBlock_SoundName_MusBuild_05 | Build Music 05 |
static MyStringId SoundBlock_SoundName_MusBuild_06 | Build Music 06 |
static MyStringId SoundBlock_SoundName_MusBuild_07 | Build Music 07 |
static MyStringId SoundBlock_SoundName_MusCalm_01 | Calm Music 01 |
static MyStringId SoundBlock_SoundName_MusCalm_02 | Calm Music 02 |
static MyStringId SoundBlock_SoundName_MusCalm_03 | Calm Music 03 |
static MyStringId SoundBlock_SoundName_MusCalm_04 | Calm Music 04 |
static MyStringId SoundBlock_SoundName_MusCalm_05 | Calm Music 05 |
static MyStringId SoundBlock_SoundName_MusCalm_06 | Calm Music 06 |
static MyStringId SoundBlock_SoundName_MusCalm_07 | Calm Music 07 |
static MyStringId SoundBlock_SoundName_MusCalm_08 | Calm Music 08 |
static MyStringId SoundBlock_SoundName_MusCalm_09 | Calm Music 09 |
static MyStringId SoundBlock_SoundName_MusCalm_10 | Calm Music 10 |
static MyStringId SoundBlock_SoundName_MusCalm_11 | Calm Music 11 |
static MyStringId SoundBlock_SoundName_MusCalm_12 | Calm Music 12 |
static MyStringId SoundBlock_SoundName_MusCalm_13 | Calm Music 13 |
static MyStringId SoundBlock_SoundName_MusCompetition_01 | Colossus On Fire |
static MyStringId SoundBlock_SoundName_MusCompetition_02 | Designing The Fleet |
static MyStringId SoundBlock_SoundName_MusCompetition_03 | Entropy |
static MyStringId SoundBlock_SoundName_MusCompetition_04 | EXODUS |
static MyStringId SoundBlock_SoundName_MusCompetition_05 | Growing Wild |
static MyStringId SoundBlock_SoundName_MusCompetition_06 | Into the Asteroid Field |
static MyStringId SoundBlock_SoundName_MusCompetition_07 | Last Day on Triton |
static MyStringId SoundBlock_SoundName_MusCompetition_08 | Sands of the Slave Princess |
static MyStringId SoundBlock_SoundName_MusCompetition_09 | Sector 347 |
static MyStringId SoundBlock_SoundName_MusCompetition_10 | Space Angels |
static MyStringId SoundBlock_SoundName_MusCompetition_11 | Space Elevator |
static MyStringId SoundBlock_SoundName_MusCompetition_12 | Space Engineers Main Theme |
static MyStringId SoundBlock_SoundName_MusCompetition_13 | Space Pirates |
static MyStringId SoundBlock_SoundName_MusCompetition_14 | SpaceItOut |
static MyStringId SoundBlock_SoundName_MusCompetition_15 | The City Lies |
static MyStringId SoundBlock_SoundName_MusCompetition_16 | Timeless Space |
static MyStringId SoundBlock_SoundName_MusDanger_01 | Danger Music 01 |
static MyStringId SoundBlock_SoundName_MusDanger_02 | Danger Music 02 |
static MyStringId SoundBlock_SoundName_MusDanger_03 | Danger Music 03 |
static MyStringId SoundBlock_SoundName_MusDanger_04 | Danger Music 04 |
static MyStringId SoundBlock_SoundName_MusDanger_05 | Danger Music 05 |
static MyStringId SoundBlock_SoundName_MusDanger_06 | Danger Music 06 |
static MyStringId SoundBlock_SoundName_MusEarthlike_01 | EarthLike Music 01 |
static MyStringId SoundBlock_SoundName_MusEarthlike_02 | EarthLike Music 02 |
static MyStringId SoundBlock_SoundName_MusEarthlike_03 | EarthLike Music 03 |
static MyStringId SoundBlock_SoundName_MusEarthlike_04 | EarthLike Music 04 |
static MyStringId SoundBlock_SoundName_MusEarthlike_05 | EarthLike Music 05 |
static MyStringId SoundBlock_SoundName_MusEarthlike_06 | EarthLike Music 06 |
static MyStringId SoundBlock_SoundName_MusFun | Fun Music |
static MyStringId SoundBlock_SoundName_MusHeavyFight_01 | Heavy Fight Music 01 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_02 | Heavy Fight Music 02 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_03 | Heavy Fight Music 03 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_04 | Heavy Fight Music 04 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_05 | Heavy Fight Music 05 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_06 | Heavy Fight Music 06 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_07 | Heavy Fight Music 07 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_08 | Heavy Fight Music 08 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_09 | Heavy Fight Music 09 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_10 | Heavy Fight Music 10 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_11 | Heavy Fight Music 11 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_12 | Heavy Fight Music 12 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_13 | Heavy Fight Music 13 |
static MyStringId SoundBlock_SoundName_MusHeavyFight_14 | Heavy Fight Music 14 |
static MyStringId SoundBlock_SoundName_Music1 | Music 1 |
static MyStringId SoundBlock_SoundName_Music2 | Music 2 |
static MyStringId SoundBlock_SoundName_MusLightFight_01 | Light Fight Music 01 |
static MyStringId SoundBlock_SoundName_MusLightFight_02 | Light Fight Music 02 |
static MyStringId SoundBlock_SoundName_MusLightFight_03 | Light Fight Music 03 |
static MyStringId SoundBlock_SoundName_MusLightFight_04 | Light Fight Music 04 |
static MyStringId SoundBlock_SoundName_MusLightFight_05 | Light Fight Music 05 |
static MyStringId SoundBlock_SoundName_MusLightFight_06 | Light Fight Music 06 |
static MyStringId SoundBlock_SoundName_MusLightFight_07 | Light Fight Music 07 |
static MyStringId SoundBlock_SoundName_MusLightFight_08 | Light Fight Music 08 |
static MyStringId SoundBlock_SoundName_MusLightFight_09 | Light Fight Music 09 |
static MyStringId SoundBlock_SoundName_MusLightFight_10 | Light Fight Music 10 |
static MyStringId SoundBlock_SoundName_MusLightFight_11 | Light Fight Music 11 |
static MyStringId SoundBlock_SoundName_MusLightFight_12 | Light Fight Music 12 |
static MyStringId SoundBlock_SoundName_MusLightFight_13 | Light Fight Music 13 |
static MyStringId SoundBlock_SoundName_MusLightFight_14 | Light Fight Music 14 |
static MyStringId SoundBlock_SoundName_MusMystery_01 | Mystery Music 01 |
static MyStringId SoundBlock_SoundName_MusMystery_02 | Mystery Music 02 |
static MyStringId SoundBlock_SoundName_MusMystery_03 | Mystery Music 03 |
static MyStringId SoundBlock_SoundName_MusMystery_04 | Mystery Music 04 |
static MyStringId SoundBlock_SoundName_MusMystery_05 | Mystery Music 05 |
static MyStringId SoundBlock_SoundName_MusMystery_06 | Mystery Music 06 |
static MyStringId SoundBlock_SoundName_MusMystery_07 | Mystery Music 07 |
static MyStringId SoundBlock_SoundName_MusMystery_08 | Mystery Music 08 |
static MyStringId SoundBlock_SoundName_MusPlanet_01 | Planet Music 01 |
static MyStringId SoundBlock_SoundName_MusPlanet_02 | Planet Music 02 |
static MyStringId SoundBlock_SoundName_MusPlanet_03 | Planet Music 03 |
static MyStringId SoundBlock_SoundName_MusPlanet_04 | Planet Music 04 |
static MyStringId SoundBlock_SoundName_MusPlanet_05 | Planet Music 05 |
static MyStringId SoundBlock_SoundName_MusPlanet_06 | Planet Music 06 |
static MyStringId SoundBlock_SoundName_MusSpace_01 | Space Music 01 |
static MyStringId SoundBlock_SoundName_MusSpace_02 | Space Music 02 |
static MyStringId SoundBlock_SoundName_MusSpace_03 | Space Music 03 |
static MyStringId SoundBlock_SoundName_MusSpace_04 | Space Music 04 |
static MyStringId SoundBlock_SoundName_MusSpace_05 | Space Music 05 |
static MyStringId SoundBlock_SoundName_MusSpace_06 | Space Music 06 |
static MyStringId SoundBlock_SoundName_MusSpace_07 | Space Music 07 |
static MyStringId SoundBlock_SoundName_MusSpace_08 | Space Music 08 |
static MyStringId SoundBlock_SoundName_MusSpace_09 | Space Music 09 |
static MyStringId SoundBlock_SoundName_MusSpace_10 | Space Music 10 |
static MyStringId SoundBlock_SoundName_MusSpace_11 | Space Music 11 |
static MyStringId SoundBlock_SoundName_MusSpace_12 | Space Music 12 |
static MyStringId SoundBlock_SoundName_ObjectiveComplete | Objective complete |
static MyStringId Space_spider | Default Spider |
static MyStringId Space_spider_black | Black Spider |
static MyStringId Space_spider_brown | Brown Spider |
static MyStringId Space_spider_green | Green Spider |
static MyStringId Space_Wolf | Wolf |
static MyStringId SpawnEntity | Spawn |
static MyStringId SpawnInSpaceSuit | Space Suit |
static MyStringId SpawnMenu_KeepOriginalMaterial | Keep Original |
static MyStringId SpawnMenu_KeepOriginalMaterial_Tooltip | Keep original asteroid material |
static MyStringId SpawnMenu_VoxelSize | Voxel Size: |
static MyStringId Spectator_BlockRadialMenu | Open Block radial menu |
static MyStringId Spectator_FocusPlayer | Focus character/ship |
static MyStringId Spectator_HorizontalMovement | Horizontal movement |
static MyStringId Spectator_LockToGrid | Lock to grid |
static MyStringId Spectator_PlayerControl | Control character/ship |
static MyStringId Spectator_Rotation | Rotation |
static MyStringId Spectator_RotationSpeedDown | Rotation speed down |
static MyStringId Spectator_RotationSpeedUp | Rotation speed up |
static MyStringId Spectator_SpeedBoost | Movement speed boost |
static MyStringId Spectator_SpeedDown | Movement speed down |
static MyStringId Spectator_SpeedUp | Movement speed up |
static MyStringId Spectator_SystemRadialMenu | Open System radial menu |
static MyStringId Spectator_Teleport | Teleport character/ship |
static MyStringId SpectatorControls_Free_Desc | Free spectator. You can still shoot and do actions with controlled object |
static MyStringId SpectatorControls_None_Desc | Get back into controlled character / cockpit |
static MyStringId SpectatorControls_Static_Desc | Static spectator. You control character / cockpit, but camera is static |
static MyStringId Speed | Speed |
static MyStringId StaticObjects | StaticObjects |
static MyStringId StationRotation_Static | Cycle placement modes |
static MyStringId StationRotation_Static_Desc | Cycles between 3 placement modes: Local Grid - snap to local coordinate system Free Placement - rotate and place freely Gravity-aligned - rotate and place freely, but aligned to gravity |
static MyStringId Stop | Stop |
static MyStringId Store_Error_Caption_OrderOfferLimitReachedHard | Failure |
static MyStringId Store_Error_Caption_OrderOfferLimitReachedSoft | Failure |
static MyStringId Store_Error_Text_OrderOfferLimitReachedHard | Failed to create order/offer. You have reached order/offer limit for this block. |
static MyStringId StoreAdministration | Administration |
static MyStringId StoreAdministration_NewOffer | New Offer |
static MyStringId StoreAdministration_NewOrder | New Order |
static MyStringId StoreBlock_Column_Amount | Amount |
static MyStringId StoreBlock_Column_Name | Name |
static MyStringId StoreBlock_Column_PricePerUnit | Price per Unit |
static MyStringId StoreBlock_Column_TotalPrice | Total Price |
static MyStringId StoreBlock_OfferDiscount | Discount: |
static MyStringId StoreBlockView_AmountLabel | Amount: |
static MyStringId StoreBlockView_CashBack | Cashback: |
static MyStringId StoreBlockView_CreateOfferButton | Create Offer |
static MyStringId StoreBlockView_CreateOrderButton | Create Order |
static MyStringId StoreBlockView_ListingFee | Listing Fee: |
static MyStringId StoreBlockView_OfferItem | Offer |
static MyStringId StoreBlockView_OrderItem | Order |
static MyStringId StoreBlockView_PricePerUnitLabel | Price per Unit: |
static MyStringId StoreBlockView_TotalPriceLabel | Total Price: |
static MyStringId StoreBlockView_TransactionFee | Transaction Fee: |
static MyStringId StoreBuy_Error_Caption_FreePositionNotFound | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_ItemNotFound | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_ItemsTimeout | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughAmount | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughInventorySpace | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughMoney | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughPCU | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughSpaceInTank | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_NotEnoughStoreBlockInventorySpace | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_SpawnFailed | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongAmount | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongInventory | Transaction Failed |
static MyStringId StoreBuy_Error_Caption_WrongOfferPricePerUnit | Transaction Failed |
static MyStringId StoreBuy_Error_Text_FreePositionNotFound | There is not enough free space around the station to spawn the vehicle. |
static MyStringId StoreBuy_Error_Text_ItemNotFound | Item no longer exists. |
static MyStringId StoreBuy_Error_Text_ItemsTimeout | Store list was updated, because it was not up to date. |
static MyStringId StoreBuy_Error_Text_NotEnoughAmount | There is not enough amount of the item. |
static MyStringId StoreBuy_Error_Text_NotEnoughInventorySpace | There is not enough space in selected inventory. |
static MyStringId StoreBuy_Error_Text_NotEnoughMoney | Transaction failed. You don't have enough money. |
static MyStringId StoreBuy_Error_Text_NotEnoughPCU | You don't have enough PCU to buy this item. |
static MyStringId StoreBuy_Error_Text_NotEnoughSpaceInTank | Transfer of gas failed. Tank does not have enough free capacity. |
static MyStringId StoreBuy_Error_Text_NotEnoughStoreBlockInventorySpace | There is not enough space in the store block inventory to complete transaction. |
static MyStringId StoreBuy_Error_Text_SpawnFailed | Vehicle was not unable to spawn. |
static MyStringId StoreBuy_Error_Text_WrongAmount | You have entered wrong amount. |
static MyStringId StoreBuy_Error_Text_WrongInventory | Selected inventory can not be used to buy this item. |
static MyStringId StoreBuy_Error_Text_WrongOfferPricePerUnit | Price per unit is lower than minimum. Minimum is {0}. |
static MyStringId StoreScreen_AllButton | All |
static MyStringId StoreScreen_BuyButton | Buy |
static MyStringId StoreScreen_CancelButton | Delete |
static MyStringId StoreScreen_GridTooltip_Pcu | PCU: |
static MyStringId StoreScreen_Help_Buy | {CONTROL:GUI:BUTTON_X} Buy |
static MyStringId StoreScreen_Help_ChangeAmount | {CONTROL:GUI:MOVE_LEFT}{CONTROL:GUI:MOVE_RIGHT} Change Amount |
static MyStringId StoreScreen_Help_ChangeInventory | {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change Inventory |
static MyStringId StoreScreen_Help_Deposit | {CONTROL:GUI:BUTTON_X} Deposit |
static MyStringId StoreScreen_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId StoreScreen_Help_Sell | {CONTROL:GUI:BUTTON_X} Sell |
static MyStringId StoreScreen_Help_SortBy | {CONTROL:GUI:LEFT_STICK_BUTTON} Sorted by |
static MyStringId StoreScreen_Help_Withdraw | {CONTROL:GUI:BUTTON_Y} Withdraw |
static MyStringId StoreScreen_Preview | Show Preview |
static MyStringId StoreScreen_SelectInventory | Select inventory: |
static MyStringId StoreScreen_SellButton | Sell |
static MyStringId StoreScreenAdmin_Help_CreateOffer | {CONTROL:GUI:BUTTON_X} Create offer |
static MyStringId StoreScreenAdmin_Help_CreateOrder | {CONTROL:GUI:BUTTON_X} Create order |
static MyStringId StoreScreenAdmin_Help_Delete | {CONTROL:GUI:BUTTON_X} Delete |
static MyStringId StoreScreenBuyHeader | Buy |
static MyStringId StoreScreenContractsHeader | Contracts |
static MyStringId StoreScreenSellHeader | Sell |
static MyStringId StoreSell_Error_Caption_NotEnoughAmount | Transaction Failed |
static MyStringId StoreSell_Error_Caption_NotEnoughInventorySpace | Transaction Failed |
static MyStringId StoreSell_Error_Caption_NotEnoughMoney | Transaction Failed |
static MyStringId StoreSell_Error_Caption_WrongAmount | Transaction Failed |
static MyStringId StoreSell_Error_Text_NotEnoughAmount | You don't have specified amount of that item. |
static MyStringId StoreSell_Error_Text_NotEnoughInventorySpace | There is not enough space in store's grid inventories. |
static MyStringId StoreSell_Error_Text_NotEnoughMoney | The owner of this store does not have enough money. |
static MyStringId StoreSell_Error_Text_WrongAmount | You are trying to sell more than current amount of the store item. |
static MyStringId String1 | |
static MyStringId String1TerminalTab_Factions_LeaveToolTip | Leave selected faction |
static MyStringId String2 | |
static MyStringId String3 | |
static MyStringId String4 | |
static MyStringId SunRotationPeriod | Day duration |
static MyStringId SurvivalKit_SpawnNameLabel | Spawn Name |
static MyStringId SurvivalKit_SpawnNameToolTip | The name to display on the spawn screen. Leave empty to display the block name. |
static MyStringId SwitchBuilderMode | Switch cockpit builder mode |
static MyStringId SwitchText_Close | Close |
static MyStringId SwitchText_Off | Off |
static MyStringId SwitchText_On | On |
static MyStringId SwitchText_Open | Open |
static MyStringId SwitchToNormalVT | With this release we changed visuals of the game a lot. Your graphics settings were changed to Medium to avoid any performance issues. |
static MyStringId Targeting_Distance | Distance |
static MyStringId Targeting_Locking | Locking |
static MyStringId Targeting_LosingLock | Losing Lock |
static MyStringId Targeting_NoTarget | No Target |
static MyStringId Targeting_Status | Status |
static MyStringId Targeting_Subsystem | Subsystem |
static MyStringId Targeting_Target | Target |
static MyStringId Targeting_TargetLocked | Target Locked |
static MyStringId Targeting_Velocity | Velocity |
static MyStringId Targeting_Volume | Volume |
static MyStringId TargetingControlHint | [RMB] to lock target |
static MyStringId TemperatureCold | Cold |
static MyStringId TemperatureCozy | Cozy |
static MyStringId TemperatureExtremeFreeze | Extreme Freeze |
static MyStringId TemperatureExtremeHot | Extreme Hot |
static MyStringId TemperatureFreeze | Freeze |
static MyStringId TemperatureHot | Hot |
static MyStringId TemperatureInferno | Inferno |
static MyStringId TemperatureWarm | Warm |
static MyStringId Terminal | Terminal |
static MyStringId Terminal_AuthorshipNotAvailable | Authorship operations are not available when playing with no limits. |
static MyStringId Terminal_BlockAccessDenied | (access denied) |
static MyStringId Terminal_BlockIncomplete | (incomplete) |
static MyStringId Terminal_CollectAll | Collect All |
static MyStringId Terminal_CustomData | Custom Data |
static MyStringId Terminal_CustomDataTooltip | Shows an editor for custom data to be used by scripts and mods. |
static MyStringId Terminal_DrainAll | Drain All |
static MyStringId Terminal_Factions_DataNotAvailable | Not Available |
static MyStringId Terminal_Factions_Unknown_Label | Undiscovered |
static MyStringId Terminal_Factions_Unknown_Label_TTIP | Faction not discovered. Data is not available. |
static MyStringId Terminal_Factions_Unknown_Tag | ---- |
static MyStringId Terminal_GroupTitle | Block Group: |
static MyStringId Terminal_PowerTransferOverride | Override Power Transfer |
static MyStringId Terminal_RemoteControl_Button | Remote Access |
static MyStringId Terminal_Shoot | Shoot |
static MyStringId Terminal_ShootOnce | Shoot once |
static MyStringId Terminal_ShowAllInTerminal | Show hidden blocks |
static MyStringId Terminal_ShowInInventory | Show block in Inventory Screen |
static MyStringId Terminal_ShowInInventoryToolTip | Show block in inventory screen. If you access the block directly it will be visible regardless of this setting. |
static MyStringId Terminal_ShowInTerminal | Show block in terminal |
static MyStringId Terminal_ShowInTerminalToolTip | Show/hide current block in terminal |
static MyStringId Terminal_ShowInToolbarConfig | Show block in toolbar config |
static MyStringId Terminal_ShowInToolbarConfigToolTip | Show/hide current block in toolbar config |
static MyStringId Terminal_ShowOnHUD | Show on HUD |
static MyStringId Terminal_ShowOnHUDToolTip | You must have active antenna connected |
static MyStringId Terminal_ThrowOut | Throw Out |
static MyStringId Terminal_Trading | Trading Mode |
static MyStringId Terminal_Trading_Tooltip | Trading Mode allows trading through store block. It also prevents the visibility of blocks of other grid, transfer of electricity and items. Cannot be changed while connector is connected. |
static MyStringId Terminal_UseConveyorSystem | Use Conveyor System |
static MyStringId TerminalAccess | Open Terminal |
static MyStringId TerminalButton_GroupSave | Save |
static MyStringId TerminalComms_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalControl | Take Control |
static MyStringId TerminalControlPanel_Cockpit_ControlGyros | Control Gyros |
static MyStringId TerminalControlPanel_Cockpit_ControlGyros_Tooltip | Enable gyro control for this cockpit. |
static MyStringId TerminalControlPanel_Cockpit_ControlThrusters | Control thrusters |
static MyStringId TerminalControlPanel_Cockpit_ControlWheels | Control wheels |
static MyStringId TerminalControlPanel_Cockpit_EnableTargetLocking | Enable target locking |
static MyStringId TerminalControlPanel_Cockpit_Handbrake | Handbrake |
static MyStringId TerminalControlPanel_Cockpit_HorizonIndicator | Show horizon and altitude |
static MyStringId TerminalControlPanel_Cockpit_MainCockpit | Main cockpit |
static MyStringId TerminalControlPanel_Cockpit_MainRemoteControl | Main Remote Control |
static MyStringId TerminalControlPanel_Cockpit_Park | Park |
static MyStringId TerminalControlPanel_EditCode | Edit |
static MyStringId TerminalControlPanel_EditCode_Tooltip | Opens code editor where you can create new scripts and upload/download them from workshop |
static MyStringId TerminalControlPanel_Help_Screen | {CONTROL:GUI:RIGHT_STICK_BUTTON} Toggle show on HUD {CONTROL:GUI:BUTTON_Y} Toggle show in terminal {CONTROL:GUI:BUTTON_X} Toggle On/Off {CONTROL:GUI:CANCEL} Back {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_A} Select range |
static MyStringId TerminalControlPanel_Recompile | Recompile |
static MyStringId TerminalControlPanel_Recompile_Tooltip | Recompiles the current script |
static MyStringId TerminalControlPanel_RunArgument | Argument |
static MyStringId TerminalControlPanel_RunArgument_ToolTip | An argument passed to your code when clicking the Run button |
static MyStringId TerminalControlPanel_RunCode | Run |
static MyStringId TerminalControlPanel_RunCode_Tooltip | Run current script and notifies about any exception during run |
static MyStringId TerminalControlPanel_RunCodeDefault | Run with default argument |
static MyStringId TerminalControlPanel_TimerDelay | Delay |
static MyStringId TerminalControlPanel_Warhead_Detonate | Detonate |
static MyStringId TerminalControlPanel_Warhead_DetonationTime | Detonation time |
static MyStringId TerminalControlPanel_Warhead_Safety | Arm warhead |
static MyStringId TerminalControlPanel_Warhead_SafetyTooltip | When checked, the warhead can be detonated manually or by unwary handle. This does not affect automatic detonation after the countdown. |
static MyStringId TerminalControlPanel_Warhead_StartCountdown | Start countdown |
static MyStringId TerminalControlPanel_Warhead_StopCountdown | Stop countdown |
static MyStringId TerminalControlPanel_Warhead_SwitchTextArmed | Armed |
static MyStringId TerminalControlPanel_Warhead_SwitchTextDisarmed | Disarmed |
static MyStringId TerminalDistance | Distance |
static MyStringId TerminalFactions_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalGps_Help_Screen | {CONTROL:GUI:BUTTON_Y} Delete {CONTROL:GUI:BUTTON_X} New from current position {CONTROL:GUI:MODIF_L} + {CONTROL:GUI:BUTTON_X} New {CONTROL:GUI:MODIF_R} + {CONTROL:GUI:BUTTON_X} New from clipboard {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_ScreenConvertShip | {CONTROL:GUI:BUTTON_X} Convert to ship {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInfo_Help_ScreenConvertStation | {CONTROL:GUI:BUTTON_X} Convert to station {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInventory_Help_ItemsGrid | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:VIEW} Deposit all |
static MyStringId TerminalInventory_Help_ItemsGrid_Droppable | {CONTROL:GUI:BUTTON_X} Add to production {CONTROL:GUI:MENU} Drop item {CONTROL:GUI:VIEW} Deposit all |
static MyStringId TerminalInventory_Help_Screen | {CONTROL:GUI:LEFT_STICK_BUTTON} Left filter {CONTROL:GUI:RIGHT_STICK_BUTTON} Right filter {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalInventory_Help_TransferItems | {CONTROL:GUI:ACCEPT} Transfer items |
static MyStringId TerminalName | Grid Name |
static MyStringId TerminalProduction_Help_BlueprintFilter | {CONTROL:GUI:LEFT_STICK_BUTTON} Filter: {0} |
static MyStringId TerminalProduction_Help_QueueGrid | {CONTROL:GUI:ACCEPT} Remove one (hold to remove all) |
static MyStringId TerminalProduction_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProduction_Help_ScreenAssembling | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Assembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProduction_Help_ScreenDisassembling | {CONTROL:GUI:RIGHT_STICK_BUTTON} Control panel {CONTROL:GUI:BUTTON_Y} Disassembling mode {CONTROL:GUI:BUTTON_X} Inventory {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalProperties_Help_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId TerminalRemote_Help_ShipsTable | {CONTROL:GUI:ACCEPT} Take control {CONTROL:GUI:BUTTON_X} Open terminal |
static MyStringId TerminalSafeZoneNeedsStation | Safe zones can be enabled only on stations. |
static MyStringId TerminalScenarioSettingsLabel | Scenario settings: |
static MyStringId TerminalStatus | Status |
static MyStringId TerminalTab_Chat | Comms |
static MyStringId TerminalTab_Chat_ChatHistory | -Global Chat History- |
static MyStringId TerminalTab_Chat_GlobalChat | -Broadcast- |
static MyStringId TerminalTab_Chat_NoFaction | Only faction members can use faction-to-faction communications |
static MyStringId TerminalTab_Chat_Offline | offline |
static MyStringId TerminalTab_Chat_Pending | PENDING |
static MyStringId TerminalTab_Factions | Factions |
static MyStringId TerminalTab_Factions_AcceptPeaceRequest | Accept peace |
static MyStringId TerminalTab_Factions_AcceptToolTip | Accept selected member to your faction |
static MyStringId TerminalTab_Factions_AutoAccept | Accept everyone |
static MyStringId TerminalTab_Factions_AutoAcceptRequest | Accept peace |
static MyStringId TerminalTab_Factions_AutoAcceptRequestToolTip | Automatically accept peace requests |
static MyStringId TerminalTab_Factions_AutoAcceptToolTip | Automatically accept member requests |
static MyStringId TerminalTab_Factions_BeforeCreateLeave | You must leave your faction before creating new one |
static MyStringId TerminalTab_Factions_CancelJoin | Cancel join |
static MyStringId TerminalTab_Factions_CancelPeaceRequest | Cancel request |
static MyStringId TerminalTab_Factions_Create | Create |
static MyStringId TerminalTab_Factions_CreateFaction | Create a new faction |
static MyStringId TerminalTab_Factions_CreateFactionDescription | Public info: |
static MyStringId TerminalTab_Factions_CreateFactionName | Name: |
static MyStringId TerminalTab_Factions_CreateFactionPrivateInfo | Private info: |
static MyStringId TerminalTab_Factions_CreateFactionPrivateInfoToolTip | Visible to members only |
static MyStringId TerminalTab_Factions_CreateFactionPublicInfoToolTip | Visible to everyone |
static MyStringId TerminalTab_Factions_CreateFactionTag | Tag: |
static MyStringId TerminalTab_Factions_CreateFactionTagToolTip | Faction tag must be exactly 3 characters long |
static MyStringId TerminalTab_Factions_CreateToolTip | Create new faction |
static MyStringId TerminalTab_Factions_DemoteToolTip | Demote selected member |
static MyStringId TerminalTab_Factions_EditFaction | Edit faction |
static MyStringId TerminalTab_Factions_Enemy | Declare war |
static MyStringId TerminalTab_Factions_EnemyToolTip | Declare war to selected faction |
static MyStringId TerminalTab_Factions_Friend | Propose peace |
static MyStringId TerminalTab_Factions_FriendToolTip | Propose peace treaty to selected faction |
static MyStringId TerminalTab_Factions_Join | Join |
static MyStringId TerminalTab_Factions_JoinLimitsExceeded | Cannot join this faction because it will exceed faction block limits! |
static MyStringId TerminalTab_Factions_JoinToolTip | Send join request to selected faction |
static MyStringId TerminalTab_Factions_KickToolTip | Kick selected member from the faction |
static MyStringId TerminalTab_Factions_Leave | Leave |
static MyStringId TerminalTab_Factions_LeaveToolTip | Leave selected faction |
static MyStringId TerminalTab_Factions_LeaveToolTip_Balancing | You cannot leave factions when autobalancing is enabled |
static MyStringId TerminalTab_Factions_MaxCountReachedToolTip | Maximum count of factions reached |
static MyStringId TerminalTab_Factions_Members | Members: |
static MyStringId TerminalTab_Factions_PendingPeace | This faction is proposing peace treaty to your faction |
static MyStringId TerminalTab_Factions_Private | Private info (visible to members only): |
static MyStringId TerminalTab_Factions_PromoteToolTip | Promote selected member |
static MyStringId TerminalTab_Factions_Reputation | Reputation: |
static MyStringId TerminalTab_Factions_SentJoinToolTip | You are applying for a membership in this faction |
static MyStringId TerminalTab_Factions_SentPeace | You are proposing peace treaty to this faction |
static MyStringId TerminalTab_Factions_ShareProgressToolTip | Share your block unlock progress with selected member. |
static MyStringId TerminalTab_FactionsTableLabel | Factions: |
static MyStringId TerminalTab_GPS | GPS |
static MyStringId TerminalTab_GPS_Add | New |
static MyStringId TerminalTab_GPS_Add_ToolTip | Create a new GPS entry |
static MyStringId TerminalTab_GPS_AlwaysVisible | Always Visible |
static MyStringId TerminalTab_GPS_AlwaysVisible_Tooltip | Prevents this GPS coordinate from getting clustered or fading out |
static MyStringId TerminalTab_GPS_Coordinates | Coordinates: |
static MyStringId TerminalTab_GPS_CopyToClipboard | Copy to clipboard |
static MyStringId TerminalTab_GPS_CopyToClipboard_GamepadHelp | Open chat and use {CONTROL:GUI:RIGHT_STICK_BUTTON} to paste GPS |
static MyStringId TerminalTab_GPS_CopyToClipboard_ToolTip | Copy the selected GPS entry into your clipboard |
static MyStringId TerminalTab_GPS_Delete | Delete |
static MyStringId TerminalTab_GPS_Delete_Disabled_ToolTip | You have to select a GPS entry before you can remove it |
static MyStringId TerminalTab_GPS_Delete_ToolTip | Remove selected GPS entry |
static MyStringId TerminalTab_GPS_Description | Description: |
static MyStringId TerminalTab_GPS_FromChatDescPrefix | By: |
static MyStringId TerminalTab_GPS_Name | Name: |
static MyStringId TerminalTab_GPS_NewCoord_Desc | New coordinates |
static MyStringId TerminalTab_GPS_NewCoord_Desc_ToolTip | Description of the GPS entry |
static MyStringId TerminalTab_GPS_NewCoord_Name | New |
static MyStringId TerminalTab_GPS_NewCoord_Name_ToolTip | Name of the GPS entry, that is visible on your HUD |
static MyStringId TerminalTab_GPS_NewFromBroadcast | New from broadcast |
static MyStringId TerminalTab_GPS_NewFromClipboard | New from clipboard |
static MyStringId TerminalTab_GPS_NewFromClipboard_Desc | Pasted from clipboard |
static MyStringId TerminalTab_GPS_NewFromClipboard_ToolTip | Create a new GPS entry from clipboard |
static MyStringId TerminalTab_GPS_NewFromCurrent | New from current pos. |
static MyStringId TerminalTab_GPS_NewFromCurrent_Desc | Current position |
static MyStringId TerminalTab_GPS_NewFromCurrent_Name | Current |
static MyStringId TerminalTab_GPS_NewFromCurrent_ToolTip | Create a new GPS entry at current coordinates |
static MyStringId TerminalTab_GPS_NewFromFactionComms | New from faction comms |
static MyStringId TerminalTab_GPS_NewFromPrivateComms | New from private comms |
static MyStringId TerminalTab_GPS_SaveWarning | Warning: illegal data. Modifications will not be saved. |
static MyStringId TerminalTab_GPS_SelectGpsEntry | No GPS entry selected. |
static MyStringId TerminalTab_GPS_ShowOnHud | Show on HUD |
static MyStringId TerminalTab_GPS_ShowOnHud_ToolTip | Display this GPS marker on in-game HUD. |
static MyStringId TerminalTab_GPS_X | X |
static MyStringId TerminalTab_GPS_X_ToolTip | X Coordinate |
static MyStringId TerminalTab_GPS_Y | Y |
static MyStringId TerminalTab_GPS_Y_ToolTip | Y Coordinate |
static MyStringId TerminalTab_GPS_Z | Z |
static MyStringId TerminalTab_GPS_Z_ToolTip | Z Coordinate |
static MyStringId TerminalTab_Info | Info |
static MyStringId TerminalTab_Info_Assign | Assign Author |
static MyStringId TerminalTab_Info_Blocks | Blocks: |
static MyStringId TerminalTab_Info_BlocksLower | blocks |
static MyStringId TerminalTab_Info_BlocksTooltip | Total number of blocks in a grid |
static MyStringId TerminalTab_Info_ConvertButton | Convert to ship |
static MyStringId TerminalTab_Info_ConvertButton_TT | Converts this station to a ship. Ships can move and rotate. |
static MyStringId TerminalTab_Info_ConvertToStationButton | Convert to station |
static MyStringId TerminalTab_Info_ConvertToStationButton_TT | Converts this ship to a station. Ship has to be stationary in order to convert it to a station (both angular and linear velocity have to be 0). Stations are more performance friendly. |
static MyStringId TerminalTab_Info_Conveyors | Conveyors: |
static MyStringId TerminalTab_Info_Description | Building a grid partially inside of terrain automatically turns the grid into a station. Stations are more performance friendly but are static and cannot be moved. You can convert any station into a ship. Be careful that it's not embedded in any terrain as it might explode. A ship needs to be stationary in order to convert it into a station. |
static MyStringId TerminalTab_Info_DestructibleBlocks | Destructible blocks |
static MyStringId TerminalTab_Info_DestructibleBlocks_Tooltip | Toogles destructible blocks only for this grid. If destructible blocks are disabled in world settings, this is ignored. Only available in scenarios. |
static MyStringId TerminalTab_Info_EnemyAntennaRange | Show distance for enemy antennas |
static MyStringId TerminalTab_Info_EnemyAntennaRange_ToolTip | Maximum range at which enemy antennas can be displayed on HUD |
static MyStringId TerminalTab_Info_FriendlyAntennaRange | Show distance for friendly antennas |
static MyStringId TerminalTab_Info_FriendlyAntennaRange_ToolTip | Maximum range at which friendly antennas can be displayed on HUD |
static MyStringId TerminalTab_Info_GravGens | Gravity generators: |
static MyStringId TerminalTab_Info_GridInfoLabel | Grid info: |
static MyStringId TerminalTab_Info_GridMass | Grid mass: |
static MyStringId TerminalTab_Info_Lights | Lights: |
static MyStringId TerminalTab_Info_NonArmor | Non-armor blocks: |
static MyStringId TerminalTab_Info_Overview | Created blocks info: |
static MyStringId TerminalTab_Info_OwnedAntennaRange | Show distance for owned antennas |
static MyStringId TerminalTab_Info_OwnedAntennaRange_ToolTip | Maximum range at which owned antennas can be displayed on HUD |
static MyStringId TerminalTab_Info_PivotBtn | Show grid pivot |
static MyStringId TerminalTab_Info_PivotBtn_ToolTip | Draw pivot point of each grid |
static MyStringId TerminalTab_Info_Reflectors | Spotlights: |
static MyStringId TerminalTab_Info_RemoveGrid | Remove whole grid from the world |
static MyStringId TerminalTab_Info_Rotors | Rotors: |
static MyStringId TerminalTab_Info_Shapes | Physical shapes: {0}/{1} |
static MyStringId TerminalTab_Info_ShipName | Grid Name: |
static MyStringId TerminalTab_Info_ShowAntenaGizmo | Show antenna range |
static MyStringId TerminalTab_Info_ShowAntenaGizmo_ToolTip | Visualizes range of nearby antennas. |
static MyStringId TerminalTab_Info_ShowGravityGizmo | Show gravity range |
static MyStringId TerminalTab_Info_ShowGravityGizmo_ToolTip | Visualize range of gravity generators |
static MyStringId TerminalTab_Info_ShowMassCenter | Show center of mass |
static MyStringId TerminalTab_Info_ShowMassCenter_ToolTip | Draw center of mass of each grid |
static MyStringId TerminalTab_Info_ShowSenzorGizmo | Show sensors field range |
static MyStringId TerminalTab_Info_ShowSenzorGizmo_ToolTip | Draw range of sensor fields |
static MyStringId TerminalTab_Info_Thrusters | Thrusters: |
static MyStringId TerminalTab_Info_Triangles | Triangles: |
static MyStringId TerminalTab_Info_TrianglesTooltip | Number of triangles for drawing. Technical information. Higher numbers affect performance. |
static MyStringId TerminalTab_Info_VirtualMass | Artificial masses: |
static MyStringId TerminalTab_Info_YouBuilt | You built |
static MyStringId TerminalTab_PlayersTableLabel | Players: |
static MyStringId TerminalTab_Production | Production |
static MyStringId ThunderstormHeavy | Thunderstorm Heavy |
static MyStringId ThunderstormLight | Thunderstorm Light |
static MyStringId TieredUpdate_GridPresenceNotAvailable | N/A |
static MyStringId TieredUpdate_GridPresenceTier | Grid presence tier: |
static MyStringId TieredUpdate_IsReplicated | Is replicated: |
static MyStringId TieredUpdate_IsReplicated_False | No |
static MyStringId TieredUpdate_IsReplicated_NA | N/A |
static MyStringId TieredUpdate_IsReplicated_True | Yes |
static MyStringId TieredUpdate_PlayerPresenceNotAvailable | N/A |
static MyStringId TieredUpdate_PlayerPresenceTier | Player presence tier: |
static MyStringId ToolbarAction_Decrease | Decrease |
static MyStringId ToolbarAction_Increase | Increase |
static MyStringId ToolbarAction_Reset | Reset |
static MyStringId ToolbarConfig_ResearchTabDisabledTooltip | Progression is currently disabled, you can enable it in the advanced world settings. |
static MyStringId Tooltip_OverridePowerTransfer | Allow power transfer while current grid is powered off |
static MyStringId ToolTipAudioOptionsEnableReverb | Enable sound echo. Note that if your audio rate is larger than 48kHz, this feature will not work. (You can configure the audio rate in system's speaker properties) |
static MyStringId ToolTipBatteryBlock | Check for power storage, uncheck for power output |
static MyStringId ToolTipBatteryBlock_Discharge | Discharge the battery |
static MyStringId ToolTipBatteryBlock_Semiauto | Sets to recharge when stored power is 0, sets to discharge when stored power is max. |
static MyStringId TooltipBuildScreen_BuildPlanner | Click to add selected block variant or drag and drop the block here. MMB on a block to quickly add it to the Build Planner. |
static MyStringId ToolTipCharacterScreen_HideDuplicates | Show only one item in case you own multiple items of the same type |
static MyStringId ToolTipCharacterScreen_Model | Change your character model |
static MyStringId ToolTipCharacterScreen_ShowOnlyDuplicates | Show only items you own more than one time |
static MyStringId ToolTipFlaresIntensity | Intensity multiplier for all lens flares |
static MyStringId ToolTipItemFilter_AmmoMagazineInput | Any ammo magazine accepted by {0} |
static MyStringId ToolTipItemFilter_AnyIngot | Any kind of ingot |
static MyStringId ToolTipItemFilter_AnyOre | Any kind of ore |
static MyStringId ToolTipItemFilter_AssembledItems | Any item produced by assembler |
static MyStringId ToolTipItemFilter_GenericProductionBlockInput | Any item accepted by {0} |
static MyStringId ToolTipItemFilter_GenericProductionBlockOutput | Any item produced by {0} |
static MyStringId ToolTipItemFilter_Missile200mm | Missile 200 mm |
static MyStringId ToolTipItemFilter_NATO_25x184mm | NATO 25x184 mm |
static MyStringId ToolTipItemFilter_NATO_5p56x45mm | NATO 5.56x45 mm |
static MyStringId ToolTipItemFilter_UraniumIngot | Uranium ingot |
static MyStringId ToolTipJoinGame_Advanced | Open advanced server search settings |
static MyStringId ToolTipJoinGame_DirectConnect | Connect to a server via IP |
static MyStringId ToolTipJoinGame_JoinWorld | Join selected server |
static MyStringId ToolTipJoinGame_Refresh | Refresh server list |
static MyStringId ToolTipJoinGame_Search | Search by entering name of the server |
static MyStringId ToolTipJoinGame_SearchClear | Clear search |
static MyStringId ToolTipJoinGame_ServerDetails | Open server details screen |
static MyStringId ToolTipJoinGameDirectConnect_Favorite | Check to add this IP to your favorite servers list |
static MyStringId ToolTipJoinGameDirectConnect_IP | Insert server IP or hostname. |
static MyStringId ToolTipJoinGameServerDetails_AddFavorite | Add selected server to favorites |
static MyStringId ToolTipJoinGameServerDetails_Mods | View server mods |
static MyStringId ToolTipJoinGameServerDetails_Players | View online players |
static MyStringId ToolTipJoinGameServerDetails_RemoveFavorite | Remove selected server from favorites |
static MyStringId ToolTipJoinGameServerDetails_Settings | View server settings |
static MyStringId ToolTipJoinGameServerSearch_Advanced | Configure advanced search settings |
static MyStringId ToolTipJoinGameServerSearch_AllowedGroups | Show servers supporting {0} group whitelisting |
static MyStringId ToolTipJoinGameServerSearch_CompatibleVersions | Show only servers with compatible version |
static MyStringId ToolTipJoinGameServerSearch_Creative | Show creative servers |
static MyStringId ToolTipJoinGameServerSearch_Defaults | Restore server search settings to default value |
static MyStringId ToolTipJoinGameServerSearch_EvnironmentHostility | Show only servers with corresponding level of environment hostility |
static MyStringId ToolTipJoinGameServerSearch_HasPassword | Show servers with password |
static MyStringId ToolTipJoinGameServerSearch_MaximumFilterValue | Maximum filter value |
static MyStringId ToolTipJoinGameServerSearch_MinimumFilterValue | Minimum filter value |
static MyStringId ToolTipJoinGameServerSearch_Mods | Configure mods search settings |
static MyStringId ToolTipJoinGameServerSearch_Ping | Filter by latency |
static MyStringId ToolTipJoinGameServerSearch_SameGameData | Show only servers with same game data |
static MyStringId ToolTipJoinGameServerSearch_Search | Update current server search filter |
static MyStringId ToolTipJoinGameServerSearch_Settings | Configure basic server search settings |
static MyStringId ToolTipJoinGameServerSearch_Survival | Show survival servers |
static MyStringId ToolTipLoadGame_Backups | Show backups for selected save file |
static MyStringId ToolTipLoadGame_Delete | Delete selected save file |
static MyStringId ToolTipLoadGame_EditSettings | Edit world settings of selected save file |
static MyStringId ToolTipLoadGame_Load | Load and play selected world |
static MyStringId ToolTipLoadGame_SaveAs | Create a new save file from a selected world |
static MyStringId ToolTipMods_Ok | Apply mod configuration |
static MyStringId ToolTipMods_Search | Search for a mod by typing its name |
static MyStringId ToolTipNewGame_Campaign | Start a new campaign game |
static MyStringId ToolTipNewGame_CustomGame | Create a new custom world |
static MyStringId ToolTipNewGame_NoWorkshopWorld | There are no subscribed Workshop worlds. Open Workshop Browser to subscribe worlds. |
static MyStringId ToolTipNewGame_Start | Start selected world |
static MyStringId ToolTipNewGame_WorkshopContent | Choose one of your subscribed workshop items or browse for more |
static MyStringId ToolTipNewGameCustomGame_Advanced | Open advanced world configuration screen |
static MyStringId ToolTipNewGameCustomGame_Mods | Open mod configuration screen |
static MyStringId ToolTipNewsletter_Close | Close this window |
static MyStringId ToolTipNewsletter_DontAskAgain | Check this, if you don't want to see this popup again |
static MyStringId ToolTipNewsletter_Email | Insert your email adress |
static MyStringId ToolTipNewsletter_Ok | Proceed |
static MyStringId ToolTipNewWorldQuickstart | Create a new world using the default settings: Game Type: Creative Mode Scenario: Planet / Easy Start 1 Auto-Save: ON |
static MyStringId ToolTipOptionsAudio_EnableVoiceChat | Enable in-game voice chat |
static MyStringId ToolTipOptionsAudio_HudWarnings | Use sound warnings, when low on oxygen, health or power |
static MyStringId ToolTipOptionsAudio_MusicVolume | Configure volume level of in-game music |
static MyStringId ToolTipOptionsAudio_MuteWhenInactive | Disable all sound when game window loses focus |
static MyStringId ToolTipOptionsAudio_SoundVolume | Configure volume level of sound effects |
static MyStringId ToolTipOptionsAudio_SpeedBasedSounds | Play ship engine sounds based solely on the speed of the craft. Uncheck for realistic sound. |
static MyStringId ToolTipOptionsAudio_UseContextualMusic | Change music according to current in-game situation |
static MyStringId ToolTipOptionsAudio_VoiceChatVolume | Configure volume level of player voice chat |
static MyStringId ToolTipOptionsControls_Category | Choose controls category |
static MyStringId ToolTipOptionsControls_ClickToEdit | Click to edit Right click to remove binding |
static MyStringId ToolTipOptionsControls_Defaults | Set controls to default values |
static MyStringId ToolTipOptionsControls_InvertGamepadYChar | Invert Y controller axis for character control |
static MyStringId ToolTipOptionsControls_InvertGamepadYVehicle | Invert Y controller axis for jetpack and vehicle control |
static MyStringId ToolTipOptionsControls_InvertMouseScrollBlockSelection | Reverse block selection by mouse scroll (scroll up = next block, scroll down = previous block) |
static MyStringId ToolTipOptionsControls_InvertMouseX | Reverse horizontal movement of mouse |
static MyStringId ToolTipOptionsControls_InvertMouseY | Reverse vertical movement of mouse |
static MyStringId ToolTipOptionsControls_JoystickDeadzoneWidth | Adjust how much movement of the controller is needed before it activates |
static MyStringId ToolTipOptionsControls_JoystickGradualPrecision | Change how sensitive your controller is to slow movements |
static MyStringId ToolTipOptionsControls_JoystickOrGamepad | Select active controller |
static MyStringId ToolTipOptionsControls_JoystickSensitivity | Adjust sensitivty of your controller |
static MyStringId ToolTipOptionsControls_MouseSensitivity | Change how sensitive your mouse is to movement |
static MyStringId ToolTipOptionsControls_ZoomMultiplier | Determines how fast you zoom camera in/out while in 3rd person. |
static MyStringId ToolTipOptionsDisplay_ScreenshotMultiplier | Choose how big screenshots will be in multipliers of current window size |
static MyStringId ToolTipOptionsDisplay_SpriteMainViewportScale | Scale of the UI screens to prevent having text outside of the TV border. |
static MyStringId ToolTipOptionsDisplay_WindowMode | Choose whether the game should appear fullscreen or in a window |
static MyStringId ToolTipOptionsGame_AreaInteraction | Area interaction enables you to interact with objects that are close to the crosshair without looking at them directly. |
static MyStringId ToolTipOptionsGame_BuildingMode | Select default block-placement mode (Affects only building in creative) |
static MyStringId ToolTipOptionsGame_GDPRConsent | By checking this you agree to our privacy policy according to GDPR. You can change your mind at any time. |
static MyStringId ToolTipOptionsGame_Language | Choose your preferred language settings |
static MyStringId ToolTipOptionsGraphics_AmbientOcclusion | Darken the areas that are less exposed to the ambient light |
static MyStringId ToolTipOptionsGraphics_AnisotropicFiltering | Improve render quality of textures |
static MyStringId ToolTipOptionsGraphics_Antialiasing | Smooth out hard edges around objects |
static MyStringId ToolTipOptionsGraphics_FOV | Adjust view cone of character camera in degrees |
static MyStringId ToolTipOptionsGraphics_GrassDensity | Set density of grass |
static MyStringId ToolTipOptionsGraphics_GrassDrawDistance | Modify grass render distance |
static MyStringId ToolTipOptionsGraphics_ModelQuality | Set model complexity |
static MyStringId ToolTipOptionsGraphics_PostProcessing | Enables Bloom, Vignette, Chromatic Aberation and washes the visor up |
static MyStringId ToolTipOptionsGraphics_QualityPreset | Choose a quality preset, according to your HW specifications |
static MyStringId ToolTipOptionsGraphics_ShaderQuality | Select quality of render effects. Higher settings may affect performance. |
static MyStringId ToolTipOptionsGraphics_ShadowQuality | Select shadow resolution |
static MyStringId ToolTipOptionsGraphics_TextureQuality | Set texture detail |
static MyStringId ToolTipOptionsGraphics_TreeDrawDistance | Select tree render distance |
static MyStringId ToolTipOptionsGraphics_VoxelQuality | Choose visual complexity of distant voxels |
static MyStringId ToolTipOptionsSpace_Audio | Configure audio options |
static MyStringId ToolTipOptionsSpace_Cancel | Return to previous menu |
static MyStringId ToolTipOptionsSpace_Controls | Configure game contorls |
static MyStringId ToolTipOptionsSpace_Credits | View credits |
static MyStringId ToolTipOptionsSpace_Display | Configure display options |
static MyStringId ToolTipOptionsSpace_Game | Configure game options |
static MyStringId ToolTipOptionsSpace_Graphics | Configure graphics options |
static MyStringId ToolTipOptionsSpace_Ok | Apply changes |
static MyStringId ToolTipSafeZone_AddContained | Add all entities inside safe zone to the filter |
static MyStringId TooltipScreenMods_Category_All | All |
static MyStringId TooltipScreenMods_Category_Animation | Animation |
static MyStringId TooltipScreenMods_Category_Block | Block |
static MyStringId TooltipScreenMods_Category_Character | Character |
static MyStringId TooltipScreenMods_Category_Modpack | Modpack |
static MyStringId TooltipScreenMods_Category_Other | Other |
static MyStringId TooltipScreenMods_Category_Planet | Planet |
static MyStringId TooltipScreenMods_Category_Production | Production |
static MyStringId TooltipScreenMods_Category_RespawnShip | Respawn Ship |
static MyStringId TooltipScreenMods_Category_Script | Script |
static MyStringId TooltipScreenMods_Category_Skybox | Skybox |
static MyStringId ToolTipTerminalInventory_AddComponents | Add components from Build Planner to production queue Shortcuts for conveyor port interaction: Shift+{0} - Add components to production Shift+Ctrl+{0} - Add components to production 10x |
static MyStringId ToolTipTerminalInventory_AddComponents_Controller | Add components from Build Planner to production queue |
static MyStringId ToolTipTerminalInventory_AddSelectedComponent | Add selected component to production queue |
static MyStringId ToolTipTerminalInventory_Deposit | Deposit all ores, ingots and components Shortcuts for conveyor port interaction: Alt+{0} - Deposit all ores, ingots and components |
static MyStringId ToolTipTerminalInventory_FilterAll | Show all types of inventories |
static MyStringId ToolTipTerminalInventory_FilterEnergy | Filter energy inventories |
static MyStringId ToolTipTerminalInventory_FilterShip | Show only inventories of the current ship |
static MyStringId ToolTipTerminalInventory_FilterStorage | Filter storage inventories |
static MyStringId ToolTipTerminalInventory_FilterSystem | Filter system inventories |
static MyStringId ToolTipTerminalInventory_HideEmpty | Show only inventories that are not empty |
static MyStringId ToolTipTerminalInventory_ItemInfo | {0}{3} Mass: {1} kg Volume: {2} L{4} |
static MyStringId ToolTipTerminalInventory_ItemInfoGamepad | {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} for transfer * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for transfer * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for transfer * 1000 |
static MyStringId ToolTipTerminalInventory_ShowCharacter | Show character inventory |
static MyStringId ToolTipTerminalInventory_ShowConnected | Show connected inventories (on ship or station) |
static MyStringId ToolTipTerminalInventory_ShowConnectedDisabled | No connected inventories |
static MyStringId ToolTipTerminalInventory_ShowInteracted | Show inventory of interacted item (or corpse) |
static MyStringId ToolTipTerminalInventory_ThrowOut | Drop item |
static MyStringId ToolTipTerminalInventory_ThrowOutDisabled | Drop selected item from character inventory |
static MyStringId ToolTipTerminalInventory_Withdraw | Withdraw components for Build Planner Hold Ctrl for x10 amount. Shortcuts for conveyor port interaction: {0} - Default withdraw Ctrl+{0} - Withdraw 10x and keep block in Build Planner Alt+Ctrl+{0} - Withdraw and keep block in Build Planner |
static MyStringId ToolTipTerminalInventory_Withdraw_Controller | Withdraw components for Build Planner |
static MyStringId ToolTipTerminalProduction_AddToQueueGamepad | {CONTROL:GUI:ACCEPT} Add to queue |
static MyStringId ToolTipTerminalProduction_AssemblingMode | Assembling mode: ingots to components |
static MyStringId ToolTipTerminalProduction_DisassembleAll | Disassemble all items in inventory |
static MyStringId ToolTipTerminalProduction_DisassemblingMode | Disassembling mode: components to ingots |
static MyStringId ToolTipTerminalProduction_ItemInfoGamepad | Hold {CONTROL:GUI:LEFT_BUTTON} for queue * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} for queue * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} for queue * 1000 |
static MyStringId ToolTipTerminalProduction_ProductionQueue_ItemInfoGamepad | {CONTROL:GUI:RIGHT_BUTTON} + {GAMEPAD:AXIS_DPAD} Move item Hold {CONTROL:GUI:LEFT_BUTTON} to remove * 10 Hold {CONTROL:GUI:RIGHT_BUTTON} to remove * 100 Hold {CONTROL:GUI:LEFT_BUTTON} + {CONTROL:GUI:RIGHT_BUTTON} to remove * 1000 |
static MyStringId ToolTipTerminalProduction_RepeatMode | Enable or disable repeat mode |
static MyStringId ToolTipTerminalProduction_SlaveMode | Enable or disable cooperative mode |
static MyStringId ToolTipTimerBlock_Silent | Turn off timer beep sounds |
static MyStringId ToolTipVideoOptionsEnableDamageEffects | Enable particle effects for damaged blocks |
static MyStringId ToolTipVideoOptionsRenderer | Changing the renderer requires restart of the game |
static MyStringId ToolTipWorldSettings_AdaptiveSimulationQuality | Enables quality reduction of deformations and explosions affecting voxels in case the CPU is on fire. |
static MyStringId ToolTipWorldSettings_Assembler_x1 | Default assembler speed and efficiency |
static MyStringId ToolTipWorldSettings_Assembler_x10 | Assembler requires 10x less materials and is 10x faster |
static MyStringId ToolTipWorldSettings_Assembler_x3 | Assembler requires 3x less materials and is 3x faster |
static MyStringId ToolTipWorldSettings_AssemblerEfficiency | Sets the assembler efficiency multiplier. This setting increases or decreases the material yield of ore. |
static MyStringId ToolTipWorldSettings_BlocksInventorySize | Adjusts the inventory size of blocks like cargo containers, production blocks, and similar. |
static MyStringId ToolTipWorldSettings_CargoShipsEnabled | Enables random cargoships flying through the world from time to time. |
static MyStringId ToolTipWorldSettings_ClientCanSave | Client can save network game. If unchecked then only server can save |
static MyStringId ToolTipWorldSettings_DayDuration | Adjusts the length of the day cycle. |
static MyStringId ToolTipWorldSettings_Enable3rdPersonCamera | Enables the camera to be switchable to 3rd person view. |
static MyStringId ToolTipWorldSettings_EnableContainerDrops | Enables spawning of unknown signals. |
static MyStringId ToolTipWorldSettings_EnableConvertToStation | Adds an option to ship terminals to convert ships to stations. |
static MyStringId ToolTipWorldSettings_EnableDrones | Random NPC pirate ship will be generated from time to time. These ships are enemies and will try to attack you with their drones. |
static MyStringId ToolTipWorldSettings_EnableEncounters | Enables randomly spawned abandoned ships and stations. |
static MyStringId ToolTipWorldSettings_EnableFlora | Enables flora for planets. |
static MyStringId ToolTipWorldSettings_EnableIngameScripts | Enables scripts running in game. Scripts are used in programmable blocks. They can also be used by some mods to create advanced logic and effects. |
static MyStringId ToolTipWorldSettings_EnableJetpack | If this is turned off, characters won't be able to use jetpacks at all. |
static MyStringId ToolTipWorldSettings_EnableOxygen | Enables oxygen processing. Oxygen is used by space suits and cockpits. |
static MyStringId ToolTipWorldSettings_EnableOxygenPressurization | Allows pressurization of ships and stations. |
static MyStringId ToolTipWorldSettings_EnablePlanets | Enable/disable spawning of planets in world |
static MyStringId TooltipWorldSettings_EnableRealisticDampeners | Enables realistic dampeners |
static MyStringId ToolTipWorldSettings_EnableRemoteBlockRemoval | Enables players to remotely remove owned blocks to free up their PCU limit. |
static MyStringId ToolTipWorldSettings_EnableResearch | Enables advancement through the progression tree. |
static MyStringId ToolTipWorldSettings_EnableRespawnShips | Enables respawning in ships. If disabled, respawning is only possible in the suit, in medical stations, or in survival kits. |
static MyStringId ToolTipWorldSettings_EnableSpiders | Enables spawning of spiders on planets. |
static MyStringId TooltipWorldSettings_EnableSubGridDamage | Enables damage to sub-grids originating from collisions, explosions and other sources on connected grids. We recommend leaving this setting disabled for more stable behavior. |
static MyStringId ToolTipWorldSettings_EnableSunRotation | Enables sun movement to create a day night cycle. |
static MyStringId TooltipWorldSettings_EnableTurrerFriendlyDamage | Enables explosion damage from missiles being applied to its own grid. |
static MyStringId ToolTipWorldSettings_EnableVoxelDestruction | Enables voxel destruction. |
static MyStringId ToolTipWorldSettings_EnableWolfs | Enables spawning of wolves on planets. |
static MyStringId ToolTipWorldSettings_FloraDensity | Density of flora elements on planets |
static MyStringId ToolTipWorldSettings_Grinder_half | Decrease grinding speed by 50% |
static MyStringId ToolTipWorldSettings_Grinder_x1 | Default grinding speed |
static MyStringId ToolTipWorldSettings_Grinder_x2 | Grinding speed is 2x faster |
static MyStringId ToolTipWorldSettings_Grinder_x5 | Grinding speed is 5x faster |
static MyStringId ToolTipWorldSettings_GrindingSpeed | Sets the grinding speed multiplier. |
static MyStringId ToolTipWorldSettings_Inventory_x1 | Default inventory capacity |
static MyStringId ToolTipWorldSettings_Inventory_x10 | Inventory capacity is 10x larger |
static MyStringId ToolTipWorldSettings_Inventory_x3 | Inventory capacity is 3x larger |
static MyStringId ToolTipWorldSettings_InventorySize | Adjusts the inventory size of your character. |
static MyStringId ToolTipWorldSettings_Refinery_x1 | Default refinery speed |
static MyStringId ToolTipWorldSettings_Refinery_x10 | Refinery is 10x faster |
static MyStringId ToolTipWorldSettings_Refinery_x3 | Refinery is 3x faster |
static MyStringId ToolTipWorldSettings_RefinerySpeed | Sets the refinery speed multiplier. |
static MyStringId ToolTipWorldSettings_RespawnShipCooldown | Sets the respawn ship cooldown multiplier. |
static MyStringId ToolTipWorldSettings_ScenarioEditMode | Allows additional ingame options for creating scenario. Also displays your saved game in scenario start screen. |
static MyStringId ToolTipWorldSettings_SpawnWithTools | If this is turned off, characters won't spawn with any tools in their inventory. |
static MyStringId ToolTipWorldSettings_StartInRespawnScreen | When played as scenario: player will start in respawn screen with new identity, all ownership will be lost |
static MyStringId ToolTipWorldSettings_StationVoxelSupport | By enabling this option grids will no longer turn dynamic when disconnected from static grids. |
static MyStringId ToolTipWorldSettings_ToolShake | Enables shaking of ship drills and grinders. |
static MyStringId ToolTipWorldSettings_VoxelHand | Enables voxel hand. |
static MyStringId ToolTipWorldSettings_Welder_half | Decrease welding speed by 50% |
static MyStringId ToolTipWorldSettings_Welder_x1 | Default welding speed |
static MyStringId ToolTipWorldSettings_Welder_x2 | Welding speed is 2x faster |
static MyStringId ToolTipWorldSettings_Welder_x5 | Welding speed is 5x faster |
static MyStringId ToolTipWorldSettings_WeldingSpeed | Sets the welding speed multiplier. |
static MyStringId ToolTipWorldSettingsAsteroidAmount | Sets the density of procedurally generated asteroid fields. |
static MyStringId ToolTipWorldSettingsAutoHealing | Enables auto-healing of players in pressurized environments while not taking any damage. It heals up to {0}%. |
static MyStringId ToolTipWorldSettingsAutorespawn | Enables automatic respawning at the nearest available respawn point. |
static MyStringId ToolTipWorldSettingsBountyContracts | Enables bounty contracts being available on stations. |
static MyStringId ToolTipWorldSettingsDestructibleBlocks | Enables blocks destruction. |
static MyStringId ToolTipWorldSettingsDifficulty | The damage given and taken to and from enemies and environment. Higher difficulty means more realistic damage. |
static MyStringId ToolTipWorldSettingsEconomy | Enables economy features. |
static MyStringId ToolTipWorldSettingsEnableCargoShips | Whether random cargo ships should be enabled |
static MyStringId ToolTipWorldSettingsEnableCopyPaste | Copy paste allows to create new ships or stations directly from the clipboard. |
static MyStringId ToolTipWorldSettingsEnableGamepadAimAssist | Enables aim assist for gamepad controllers. |
static MyStringId ToolTipWorldSettingsEnableSpectator | Enables spectator view in the world. |
static MyStringId ToolTipWorldSettingsEnableWeatherSystem | Enables automatic weather generation on planets. |
static MyStringId ToolTipWorldSettingsEnvironment | Sets the frequency and intensity of meteor showers. |
static MyStringId ToolTipWorldSettingsFriendlyFire | When checked, allies can damage each other |
static MyStringId ToolTipWorldSettingsHardwareRequirements | Hardware requirements define how rich your world can be. Higher values are more demanding on computing performance of your computer (CPU and GPU) and will definitely require more memory. |
static MyStringId ToolTipWorldSettingsHarvestingMode | Creative Mode: unlimited resources, instant building, players don't die. Use creative mode when you just want to build things. Survival Mode: realistic inventory capacity, constrained resources - you have to drill and harvest ore, process it in a refinery, construct components in assembler, build blocks using welder, disassemble using grinder, players can die - they re-spawn in their spawn point and if there's no spawn point available, then in a new ship as a new player at the border of the sector. Survival x3: same as "Survival", but 3x larger inventory capacity. Survival x10: same as "Survival", but 10x larger inventory capacity. |
static MyStringId ToolTipWorldSettingsLimitWorldSize | When set, the game area is limited to a cube with the side length set to the chosen size. All objects that leave the game area will be removed from the game. Characters leaving the game area will be killed. |
static MyStringId ToolTipWorldSettingsMaxBackupSaves | Configure the maximum number of saves that should be backed up. The backup folder is located on the respective save directory. When this is 0 then the backup feature is disabled and all backups are deleted upon save! |
static MyStringId ToolTipWorldSettingsMaxBlocksPerPlayer | Maximum number of blocks each player can build. Destroyed blocks are refunded. |
static MyStringId ToolTipWorldSettingsMaxFloatingObjects | Maximum number of small objects floating in space (ore, ingots, components) Warning - values higher than 64 can significantly affect performance! |
static MyStringId ToolTipWorldSettingsMaxGridSize | Sets the maximum size (in blocks) of ships and stations. |
static MyStringId ToolTipWorldSettingsMaxPlayer | Sets the maximum amount of players in game. |
static MyStringId ToolTipWorldSettingsModeCreative | Unlimited resources, instant building, no death |
static MyStringId ToolTipWorldSettingsModeSurvival | Realistic management of resources, realistic inventory capacity, death and respawn |
static MyStringId ToolTipWorldSettingsOnlineMode | Visibility of your game. Offline: Game runs in offline mode and does not require internet connection Private: Only invited players can join Friends: Only your {0} friends can join Public: Any {0} player can join |
static MyStringId ToolTipWorldSettingsOptimalSpawnDistance | Optimal distance in meters the game should take into consideration when spawning new player near others. |
static MyStringId ToolTipWorldSettingsPermanentDeath | Enables players losing everything if they die and don't have any available respawn points. |
static MyStringId ToolTipWorldSettingsPVP | PvE means that you cannot damage other players. PvP means that you can damage them and they can damage you. |
static MyStringId ToolTipWorldSettingsRemoveTrash | If checked, ships that are considered to be trash will be removed to make the game run faster. To be considered trash, the grid has to contain just a few blocks, be in uniform linear motion, be unpowered, uncontrolled, without a medbay and far enough from all players so that they can barely see it. |
static MyStringId ToolTipWorldSettingsResetOwnership | Removes ownership of all blocks. |
static MyStringId TooltipWorldSettingsRespawnShipDelete | Deletes respawn ships when players leave servers or spawn in new ships. |
static MyStringId ToolTipWorldSettingsShowPlayerNamesOnHud | Enables player name tags above above their characters. |
static MyStringId ToolTipWorldSettingsSoundInSpace | There's no sound in space. Turn it on to simulate Earth-like sound conditions (even though it's not realistic). Turn it off for a realistic mode where you can hear only sounds that your astronaut character can hear. |
static MyStringId ToolTipWorldSettingsSoundMode | Switches between realistic and arcade sounds. |
static MyStringId ToolTipWorldSettingsSupergridding | Allows supergridding exploit to be used. |
static MyStringId ToolTipWorldSettingsThrusterDamage | Enables thruster flames dealing damage to blocks, players, and small objects. |
static MyStringId ToolTipWorldSettingsTotalBotLimit | Maximum number of animal NPCs on planets. Warning - values higher than 64 can significantly affect performance! |
static MyStringId ToolTipWorldSettingsTotalPCU | Sets the total amount of performance cost units (PCU) in the world. Each placed block costs some PCU. Dismantled blocks are refunded. |
static MyStringId ToolTipWorldSettingsViewDistance | Larger view distances can cause performance issues depending on how many objects are in the world. Large view distances are not recommended on worlds with high asteroid densities. |
static MyStringId ToolTipWorldSettingsWeapons | Enables weapons and explosives. |
static MyStringId TotalBotLimit | Animal NPC limit |
static MyStringId TradeScreenAccept | Accept |
static MyStringId TradeScreenAccepted | Accepted |
static MyStringId TradeScreenCancel | Cancel |
static MyStringId TradeScreenMoney | Money: |
static MyStringId TradeScreenNotAccepted | Not Accepted |
static MyStringId TradeScreenOfferState | Offer State: |
static MyStringId TradeScreenOfferSubmited | Offer Submitted |
static MyStringId TradeScreenOtherOffer | Player's Offer |
static MyStringId TradeScreenPcu | PCU: |
static MyStringId TradeScreenPopupAcceptTrade | Do you want to trade with {0}? |
static MyStringId TradeScreenPopupAlreadyTrading | Player is already trading |
static MyStringId TradeScreenPopupCancel | Player canceled the trade. |
static MyStringId TradeScreenPopupDead | Player not available |
static MyStringId TradeScreenPopupError | Something went wrong. Try again. |
static MyStringId TradeScreenPopupLabel | Trading |
static MyStringId TradeScreenPopupOffline | Player Offline |
static MyStringId TradeScreenSubmitOffer | Submit Offer |
static MyStringId TradeScreenYoursInventory | Your Inventory |
static MyStringId TradeScreenYoursOffer | Your Offer |
static MyStringId TrainingLevel | Training Level |
static MyStringId TrainingLevel_Advanced | Advanced |
static MyStringId TrainingLevel_Basic | Basic |
static MyStringId TrainingLevel_Intermediate | Intermediate |
static MyStringId TrainingLevel_Planetary | Planetary |
static MyStringId Transaction_Form_ActivityLogLabel | Activity Log |
static MyStringId Transaction_Form_Amount | Amount: |
static MyStringId Transaction_Form_FactionBalance | Faction Balance: |
static MyStringId Transaction_Form_FinalBalance | Final Balance: |
static MyStringId Transaction_Form_Log_AmountHeader | Amount |
static MyStringId Transaction_Form_Log_DateHeader | Date |
static MyStringId Transaction_Form_Log_NameHeader | Name |
static MyStringId Transaction_Form_Ok_Btn | Ok |
static MyStringId Transaction_Form_Ok_Btn_TTIP | Press to confirm transaction |
static MyStringId Transaction_Form_PersonalBalance | Personal Balance: |
static MyStringId Transaction_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Cancel |
static MyStringId TransformationToolsButton | Transformation tools |
static MyStringId Trash_KickAFKWarning | Please note: If you remain inactive for 1 minute you will be disconnected. |
static MyStringId TriggerNotSelected | Trigger not selected |
static MyStringId Triggers | Triggers |
static MyStringId TSS_FactionIcon_Error | No Faction Found |
static MyStringId TSS_TargetingInfo | Targeting Info |
static MyStringId TSS_Weather | Weather |
static MyStringId TssTargetingInfo_NoMainCockpit | Main cockpit not set |
static MyStringId TssTargetingInfo_NoTargetLocked | No locked target |
static MyStringId TssTargetingInfo_StaticGrid | Station |
static MyStringId Turbine_WindClearance | Wind Clearance: {0} |
static MyStringId Turbine_WindClearanceGood | Good |
static MyStringId Turbine_WindClearanceNone | None |
static MyStringId Turbine_WindClearanceOptimal | Optimal |
static MyStringId Turbine_WindClearancePoor | Poor |
static MyStringId Turret | Turret |
static MyStringId TurretControlBlock_Detail_Azi | Elevation: '{0}' |
static MyStringId TurretControlBlock_Detail_Camera | Camera: '{0}' |
static MyStringId TurretControlBlock_Detail_Elev | Azimuth: '{0}' |
static MyStringId TurretControlBlock_Detail_Format | '{0}' |
static MyStringId TurretControlBlock_Detail_Status | Status: |
static MyStringId TurretControlBlock_Detail_Status_Def | weapon/tool/camera |
static MyStringId TurretControlBlock_Detail_Status_Error1 | ERROR: Missing elevation or azimuth rotor/hinge |
static MyStringId TurretControlBlock_Detail_Status_Error2 | ERROR: Must have a linked weapon, tool or camera |
static MyStringId TurretControlBlock_Detail_Status_Norm | NOMINAL: '{0}' used as aiming reference |
static MyStringId TurretControlBlock_Detail_Status_Warn | WARNING: No clue about multiple weapons yet |
static MyStringId TurretControlBlock_Detail_Tool | Tools: |
static MyStringId TurretControlBlock_Detail_Weapon | Weapons: |
static MyStringId UGC_ServiceNotAvailable_NoConsent | : not available. User consent not granted. Go to Options / Game. |
static MyStringId UGCService_Email | Insert your email address to login to {0}: (temporary) |
static MyStringId UnsavedChanges | Unsaved changes |
static MyStringId UnsavedChangesQuestion | You have unsaved changes. Do you want to save current cutscene first? |
static MyStringId Uranium | Uranium |
static MyStringId VendingMachine_Script_ConnectingToServer | Seaching for available offers |
static MyStringId VendingMachine_Script_ContactAdmin | (Contact system administrator of this machine) |
static MyStringId VendingMachine_Script_DataUnavailable | Data unavailable |
static MyStringId VendingMachine_Script_ItemAmount | Amount: |
static MyStringId VendingMachine_Script_ItemsTimeout | Updating... Try again |
static MyStringId VendingMachine_Script_MessageBuy | Thank You for purchase! |
static MyStringId VendingMachine_Script_MessageError | Transaction failed |
static MyStringId VendingMachine_Script_NoMoney | Insufficient funds |
static MyStringId VendingMachine_Script_NotEnoughSpace | Inventory full |
static MyStringId VendingMachine_Script_OutOfStock | Out of stock |
static MyStringId VendingMachine_Script_PricePerUnit | Price: |
static MyStringId WarfareCounter_EscapePod | Escape Pod |
static MyStringId WarfareCounter_TimeRemaining | Time Remaining |
static MyStringId Weather | Weather |
static MyStringId WelcomeScreen_Signature | Marek Rosa |
static MyStringId WelcomeScreen_SignatureTitle | Creative Director |
static MyStringId WelcomeScreen_Text1 | I would first like to personally thank you for choosing to support our game and its development. Many talented people been involved in this project during the last six years and we are honoured to have you join our community. |
static MyStringId WelcomeScreen_Text2 | A space engineer is a professional practitioner who uses scientific knowledge, mathematics, physics, astronomy, propulsion technology, materials science, structural analysis, manufacturing, and ingenuity to solve practical problems in space and on planets. Space engineers take pride in their ability to get the job done right. No matter how big, how complex, or how remote. |
static MyStringId WelcomeScreen_Text3 | If you experience any issues, please do not hesitate to visit the support site or our Discord server where there are developers and many experienced players available to assist you! If you're interested in seeing some of the potential of Space Engineers, be sure to visit the {0} Community Hub. We look forward to seeing your creations and screenshots on there in the future. Good luck engineering your dreams! |
static MyStringId WelderPrimaryActionBuild | Press {0} to weld target |
static MyStringId Whitelist | Whitelist |
static MyStringId WorkhopBrowser_Help_OpenClose | {CONTROL:GUI:ACCEPT} Open/Close |
static MyStringId WorkshopAgeRestricted | The workshop is not available due to age restrictions. Your account or a guest user account is age restricted. |
static MyStringId WorkshopBrowser_Created | Created |
static MyStringId WorkshopBrowser_FileSize | File size |
static MyStringId WorkshopBrowser_Help_OpenItem | {CONTROL:GUI:VIEW} Open item in workshop |
static MyStringId WorkshopBrowser_Help_OpenWorkshop | {CONTROL:GUI:MAIN_MENU} Browse workshop |
static MyStringId WorkshopBrowser_Help_Paging | {CONTROL:GUI:LEFT_BUTTON}{CONTROL:GUI:RIGHT_BUTTON} Change page |
static MyStringId WorkshopBrowser_Help_Refresh | {CONTROL:GUI:BUTTON_Y} Refresh |
static MyStringId WorkshopBrowser_Help_Select | {CONTROL:GUI:ACCEPT} Select |
static MyStringId WorkshopBrowser_Help_ToggleCategory | {CONTROL:GUI:BUTTON_X} Toggle category |
static MyStringId WorkshopBrowser_Help_ToggleSubscribe | {CONTROL:GUI:ACCEPT} Toggle subscription |
static MyStringId WorkshopBrowser_MostPopular | Most Voted |
static MyStringId WorkshopBrowser_MostRecent | Most Recent |
static MyStringId WorkshopBrowser_MostSubscribed | Most Subscribed |
static MyStringId WorkshopBrowser_NextPage | Next page |
static MyStringId WorkshopBrowser_NotFound | No items matching your search criteria were found. |
static MyStringId WorkshopBrowser_OpenItem | Open item in workshop |
static MyStringId WorkshopBrowser_PreviousPage | Previous page |
static MyStringId WorkshopBrowser_Refresh | Refresh |
static MyStringId WorkshopBrowser_Search | Search |
static MyStringId WorkshopBrowser_Service0 | Steam |
static MyStringId WorkshopBrowser_Service1 | Mod.io |
static MyStringId WorkshopBrowser_Subscribe | Subscribe |
static MyStringId WorkshopBrowser_Subscribed | Subscribed |
static MyStringId WorkshopBrowser_Subscribers | Subscribers |
static MyStringId WorkshopBrowser_Updated | Updated |
static MyStringId WorkshopConsent | Workshop Consent |
static MyStringId WorkshopError | Error accessing service. |
static MyStringId WorkshopItemPublished | PUBLISHED |
static MyStringId WorkshopNoUser | Subscribed Workshop Items are not available because no user is logged in. |
static MyStringId WorkshopPublishRestricted | Publishing Workshop Items is not possible because of privacy settings. |
static MyStringId WorkshopRestricted | Subscribed Workshop Items are not available because of privacy settings. |
static MyStringId WorkshopTag_Asteroid | Asteroid |
static MyStringId WorkshopTag_Base | Base |
static MyStringId WorkshopTag_Dev | Development |
static MyStringId WorkshopTag_Exploration | Exploration |
static MyStringId WorkshopTag_Hud | Hud |
static MyStringId WorkshopTag_Planet | Planet |
static MyStringId WorkshopTag_Production | Production |
static MyStringId WorkshopTag_PvP | PvP |
static MyStringId WorkshopTag_RespawnShip | Respawn Ship |
static MyStringId WorkshopTag_Rover | Rover |
static MyStringId WorkshopTag_Ship | Ship |
static MyStringId WorkshopTag_Story | Story |
static MyStringId WorkshopTag_Survival | Survival |
static MyStringId WorkshopTagsScreen_Help_Screen | {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId WorkshopTagsScreen_HelpNoOk_Screen | {CONTROL:GUI:CANCEL} Back |
static MyStringId World_Settings_EnableOxygen | Enable oxygen |
static MyStringId World_Settings_EnableOxygenPressurization | Enable airtightness |
static MyStringId WorldFileCouldNotBeEdited | Changing campaign settings may cause serious problems. It is allowed only in experimental mode. |
static MyStringId WorldSettings | World Settings |
static MyStringId WorldSettings_Advanced | Advanced |
static MyStringId WorldSettings_ArcadeSound | Arcade |
static MyStringId WorldSettings_AssemblerEfficiency | Assembler efficiency |
static MyStringId WorldSettings_AsteroidAmountExtreme | Extreme: 16 large asteroids |
static MyStringId WorldSettings_AsteroidAmountLarge | Large: 7 large asteroids |
static MyStringId WorldSettings_AsteroidAmountNone | None |
static MyStringId WorldSettings_AsteroidAmountNormal | Normal: 4 large asteroids |
static MyStringId WorldSettings_AsteroidAmountProceduralHigh | Infinite: High density |
static MyStringId WorldSettings_AsteroidAmountProceduralLow | Infinite: Low density |
static MyStringId WorldSettings_AsteroidAmountProceduralLowest | Infinite: Lowest density |
static MyStringId WorldSettings_AsteroidAmountProceduralNone | Infinite: None |
static MyStringId WorldSettings_AsteroidAmountProceduralNormal | Infinite: Normal density |
static MyStringId WorldSettings_AutoHealing | Auto-healing |
static MyStringId WorldSettings_Battle | Battle |
static MyStringId WorldSettings_BlocksInventorySize | Blocks inventory size |
static MyStringId WorldSettings_CharactersInventorySize | Characters inventory size |
static MyStringId WorldSettings_ClientCanSave | Clients can save |
static MyStringId WorldSettings_Description | Description |
static MyStringId WorldSettings_DestructibleBlocks | Destructible blocks |
static MyStringId WorldSettings_Enable3rdPersonCamera | Enable 3rd person view |
static MyStringId WorldSettings_EnableAdaptiveSimulationQuality | Adaptive simulation quality |
static MyStringId WorldSettings_EnableAutorespawn | Enable autorespawn |
static MyStringId WorldSettings_EnableBountyContracts | Enable bounty contracts |
static MyStringId WorldSettings_EnableCargoShips | Cargo ships |
static MyStringId WorldSettings_EnableContainerDrops | Enable unknown signals |
static MyStringId WorldSettings_EnableConvertToStation | Enable convert to station |
static MyStringId WorldSettings_EnableCopyPaste | Enable copy/paste |
static MyStringId WorldSettings_EnableDrones | Enable drones |
static MyStringId WorldSettings_EnableEconomy | Enable economy |
static MyStringId WorldSettings_EnableFlora | Enable Flora |
static MyStringId WorldSettings_EnableGamepadAimAssist | Enable aim assist |
static MyStringId WorldSettings_EnableIngameScripts | In-game scripts |
static MyStringId WorldSettings_EnableJetpack | Enable jetpack |
static MyStringId WorldSettings_EnablePlanets | Enable planets |
static MyStringId WorldSettings_EnableRealisticDampeners | Enable realistic dampeners |
static MyStringId WorldSettings_EnableRemoteBlockRemoval | Remote block removal |
static MyStringId WorldSettings_EnableResearch | Enable progression |
static MyStringId WorldSettings_EnableRespawnShips | Enable respawn ships |
static MyStringId WorldSettings_EnableSpectator | Enable spectator |
static MyStringId WorldSettings_EnableSpiders | Enable spiders |
static MyStringId WorldSettings_EnableSubGridDamage | Enable sub-grid damage |
static MyStringId WorldSettings_EnableSunRotation | Enable sun rotation |
static MyStringId WorldSettings_EnableSupergridding | Enable supergridding |
static MyStringId WorldSettings_EnableToolShake | Enable tools shake |
static MyStringId WorldSettings_EnableTurrerFriendlyDamage | Enable friendly missile damage |
static MyStringId WorldSettings_EnableVoxelDestruction | Enable voxel destruction |
static MyStringId WorldSettings_EnableVoxelHand | Enable voxel hand |
static MyStringId WorldSettings_EnableWeapons | Weapons enabled |
static MyStringId WorldSettings_EnableWeatherSystem | Enable weather system |
static MyStringId WorldSettings_EnableWolfs | Enable wolves |
static MyStringId WorldSettings_Encounters | Random encounters |
static MyStringId WorldSettings_EnvironmentHostility | Environment hostility |
static MyStringId WorldSettings_EnvironmentHostilityCataclysm | Cataclysm |
static MyStringId WorldSettings_EnvironmentHostilityCataclysmUnreal | Armageddon (unrealistic) |
static MyStringId WorldSettings_EnvironmentHostilityNormal | Normal |
static MyStringId WorldSettings_EnvironmentHostilitySafe | Safe |
static MyStringId WorldSettings_Error_NameExists | The name you have entered already exists. Please change the name to something else. |
static MyStringId WorldSettings_Error_SavingFailed | There was an error trying to rename your world. Please check your saves folder for any problems. |
static MyStringId WorldSettings_FloraDensity | Flora Density |
static MyStringId WorldSettings_FloraDensity_Extreme | Extreme |
static MyStringId WorldSettings_FloraDensity_High | High |
static MyStringId WorldSettings_FloraDensity_Low | Low |
static MyStringId WorldSettings_FloraDensity_Medium | Medium |
static MyStringId WorldSettings_FloraDensity_None | None |
static MyStringId WorldSettings_FriendlyFire | Friendly fire |
static MyStringId WorldSettings_GameScenario | Scenario |
static MyStringId WorldSettings_GameStyle | Game style |
static MyStringId WorldSettings_GameSurvivalTimes1 | Realistic |
static MyStringId WorldSettings_GameSurvivalTimes10 | Realistic x10 |
static MyStringId WorldSettings_GameSurvivalTimes3 | Realistic x3 |
static MyStringId WorldSettings_GrinderSpeed | Grinding speed |
static MyStringId WorldSettings_Help_Screen | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId WorldSettings_Help_Screen_Modless | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} OK {CONTROL:GUI:CANCEL} Back |
static MyStringId WorldSettings_Help_ScreenNewGame | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:MAIN_MENU} Mods {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
static MyStringId WorldSettings_Help_ScreenNewGame_Modless | {CONTROL:GUI:BUTTON_Y} Advanced {CONTROL:GUI:BUTTON_X} Start {CONTROL:GUI:CANCEL} Back |
static MyStringId WorldSettings_InventorySize | Inventory size |
static MyStringId WorldSettings_LimitWorldSize | Limit world size |
static MyStringId WorldSettings_MaxBlocksPerPlayer | Max blocks per player |
static MyStringId WorldSettings_MaxGridSize | Max ship size |
static MyStringId WorldSettings_MoonSizeMax | Maximum size of moons |
static MyStringId WorldSettings_MoonSizeMin | Minimum size of moons |
static MyStringId WorldSettings_OptimalSpawnDistance | Optimal spawn distance |
static MyStringId WorldSettings_Password | Password |
static MyStringId WorldSettings_PermanentDeath | Permanent death |
static MyStringId WorldSettings_PlanetSizeMax | Maximum size of planets |
static MyStringId WorldSettings_PlanetSizeMin | Minimum size of planets |
static MyStringId WorldSettings_Realistic | Realistic |
static MyStringId WorldSettings_Realistic_half | x0.5 |
static MyStringId WorldSettings_Realistic_x10 | x10 |
static MyStringId WorldSettings_Realistic_x2 | x2 |
static MyStringId WorldSettings_Realistic_x3 | x3 |
static MyStringId WorldSettings_Realistic_x5 | x5 |
static MyStringId WorldSettings_RealisticSound | Realistic |
static MyStringId WorldSettings_RefinerySpeed | Refinery speed |
static MyStringId WorldSettings_RemoveTrash | Trash auto-removal |
static MyStringId WorldSettings_ResetOwnership | Reset ownership |
static MyStringId WorldSettings_RespawnShip_CooldownsDisabled | Cooldowns disabled |
static MyStringId WorldSettings_RespawnShip_Default | Default cooldowns |
static MyStringId WorldSettings_RespawnShip_x01 | Default / 10 |
static MyStringId WorldSettings_RespawnShip_x02 | Default / 5 |
static MyStringId WorldSettings_RespawnShip_x05 | Default / 2 |
static MyStringId WorldSettings_RespawnShip_x10 | Default x 10 |
static MyStringId WorldSettings_RespawnShip_x100 | Default x 100 |
static MyStringId WorldSettings_RespawnShip_x2 | Default x 2 |
static MyStringId WorldSettings_RespawnShip_x20 | Default x 20 |
static MyStringId WorldSettings_RespawnShip_x5 | Default x 5 |
static MyStringId WorldSettings_RespawnShip_x50 | Default x 50 |
static MyStringId WorldSettings_RespawnShipCooldown | Respawn ship cooldown |
static MyStringId WorldSettings_RespawnShipDelete | Delete respawn ship |
static MyStringId WorldSettings_Scenario | Scenario |
static MyStringId WorldSettings_ScenarioEditMode | Scenario edit mode |
static MyStringId WorldSettings_ShowPlayerNamesOnHud | Show player names |
static MyStringId WorldSettings_SoundInSpace | Sound in space |
static MyStringId WorldSettings_SoundMode | Sound mode |
static MyStringId WorldSettings_SpawnWithTools | Spawn with tools |
static MyStringId WorldSettings_StartInRespawnScreen | Start in respawn screen |
static MyStringId WorldSettings_StationVoxelSupport | Unsupported stations |
static MyStringId WorldSettings_ThrusterDamage | Thruster damage |
static MyStringId WorldSettings_Tooltip_ButGrouping | Toggle between "All", "{0}" and "{1}" |
static MyStringId WorldSettings_TotalPCU | Total PCU |
static MyStringId WorldSettings_ViewDistance | View distance |
static MyStringId WorldSettings_ViewDistance_10_Km | 10 km |
static MyStringId WorldSettings_ViewDistance_15_Km | 15 km |
static MyStringId WorldSettings_ViewDistance_20_Km | 20 km |
static MyStringId WorldSettings_ViewDistance_30_Km | 30 km - small performance hit |
static MyStringId WorldSettings_ViewDistance_40_Km | 40 km - performance hit |
static MyStringId WorldSettings_ViewDistance_5_Km | 5 km - low end machines |
static MyStringId WorldSettings_ViewDistance_50_Km | 50 km - big performance hit |
static MyStringId WorldSettings_ViewDistance_7_Km | 7 km - performance friendly |
static MyStringId WorldSettings_ViewDistance_Custom | Custom |
static MyStringId WorldSettings_WarningChangingWorldSize | The selected world size is more limited than the original one. Reducing world size in an existing save could delete some ships beyond the new limit. Are you sure you want to continue? |
static MyStringId WorldSettings_WelderSpeed | Welding speed |
static MyStringId WorldSettings_WorldGenerator | World generator |
static MyStringId WorldSettings_WorldSize100Km | 100 km |
static MyStringId WorldSettings_WorldSize10Km | 10 km |
static MyStringId WorldSettings_WorldSize20Km | 20 km |
static MyStringId WorldSettings_WorldSize50Km | 50 km |
static MyStringId WorldSettings_WorldSizeCustom | Custom |
static MyStringId WorldSettings_WorldSizeUnlimited | Unlimited |
static MyStringId WwwLinkNotAllowed | This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum. |
static MyStringId WwwLinkNotAllowed_Steam | This link is not allowed and will not open. Allowed sites: {0}community, youtube, KSH forum. |
static MyStringId ZoomMultiplier | 3rd person zoom speed |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!