This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 125
Sandbox.ModAPI.Ingame.IMyGridTerminalSystem
Morten Aune Lyrstad edited this page Apr 16, 2022
·
45 revisions
← Index ← Namespace Index
public interface IMyGridTerminalSystem
Describes terminal system (PB scripting interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Member | Description |
---|---|
$1bool CanAccess(IMyTerminalBlock, $1MyTerminalAccessScope])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.CanAccess) | Checks if the grid terminal system can still access the given IMyTerminalBlock . A block is no longer accessible if it's destroyed, detached, it's ownership has changed or is otherwise disconnected from this grid terminal system. |
$1bool CanAccess(IMyCubeGrid, $1MyTerminalAccessScope])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.CanAccess) | Checks if the grid terminal system can still access the given IMyCubeGrid . A grid is no longer accessible if it's destroyed, detached, it's ownership has changed or is otherwise disconnected from this grid terminal system. |
$1void GetBlockGroups(List$1IMyBlockGroup>, $1Func$1IMyBlockGroup, bool>])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockGroups) | Fills the provided list with the block groups reachable by this grid terminal system. |
$1IMyBlockGroup GetBlockGroupWithName(string)](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockGroupWithName) | Returns the first block group found with the given name. Will returnnull if no block group with that name can be found. |
$1void GetBlocks(List$1IMyTerminalBlock>)](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlocks) | Fills the provided list with all the blocks reachable by this grid terminal system. This means all blocks on the same grid, or connected via rotors, pistons or connectors. |
$1void GetBlocksOfType$1T>(List$1IMyTerminalBlock>, $1Func$1IMyTerminalBlock, bool>])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlocksOfType) | |
$1void GetBlocksOfType$1T>(List$1T>, $1Func$1T, bool>])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlocksOfType) | |
$1IMyTerminalBlock GetBlockWithId(long)](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockWithId) | Attempts to retrieve the block with the given entity ID. |
$1IMyTerminalBlock GetBlockWithName(string)](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockWithName) | Returns the first block found with the given name. |
$1void SearchBlocksOfName(string, List$1IMyTerminalBlock>, $1Func$1IMyTerminalBlock, bool>])](Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.SearchBlocksOfName) | Fills the provided list with the blocks reachable by this grid terminal system. This means all blocks on the same grid, or connected via rotors, pistons or connectors. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!