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Sandbox.ModAPI.Ingame.IMyOxygenTank
Malware edited this page Dec 21, 2018
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← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyGasTank
Sandbox.ModAPI.Ingame.IMyFunctionalBlock
Sandbox.ModAPI.Ingame.IMyTerminalBlock
VRage.Game.ModAPI.Ingame.IMyCubeBlock
VRage.Game.ModAPI.Ingame.IMyEntity
_MyEntityComponentContainer Components _ |
_Inherited from IMyEntity _ |
_long EntityId _ |
_Inherited from IMyEntity _ |
_string Name _ |
_Inherited from IMyEntity _ |
_string DisplayName _ |
_Inherited from IMyEntity _ |
_bool HasInventory _ |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. _Inherited from IMyEntity _ |
_int InventoryCount _ |
Returns the count of the number of inventories this entity has. _Inherited from IMyEntity _ |
_BoundingBoxD WorldAABB _ |
_Inherited from IMyEntity _ |
_BoundingBoxD WorldAABBHr _ |
_Inherited from IMyEntity _ |
_MatrixD WorldMatrix _ |
_Inherited from IMyEntity _ |
_BoundingSphereD WorldVolume _ |
_Inherited from IMyEntity _ |
_BoundingSphereD WorldVolumeHr _ |
_Inherited from IMyEntity _ |
_SerializableDefinitionId BlockDefinition _ |
_Inherited from IMyCubeBlock _ |
_bool CheckConnectionAllowed _ |
_Inherited from IMyCubeBlock _ |
_IMyCubeGrid CubeGrid _ |
Grid in which the block is placed _Inherited from IMyCubeBlock _ |
_string DefinitionDisplayNameText _ |
Definition name _Inherited from IMyCubeBlock _ |
_float DisassembleRatio _ |
Is set in definition Ratio at which is the block disassembled (grinding) _Inherited from IMyCubeBlock _ |
_string DisplayNameText _ |
Translated block name _Inherited from IMyCubeBlock _ |
_bool IsBeingHacked _ |
Hacking of the block is in progress _Inherited from IMyCubeBlock _ |
_bool IsFunctional _ |
True if integrity is above breaking threshold _Inherited from IMyCubeBlock _ |
_bool IsWorking _ |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) _Inherited from IMyCubeBlock _ |
_Vector3I Max _ |
Maximum coordinates of grid cells occupied by this block _Inherited from IMyCubeBlock _ |
_float Mass _ |
Block mass _Inherited from IMyCubeBlock _ |
_Vector3I Min _ |
Minimum coordinates of grid cells occupied by this block _Inherited from IMyCubeBlock _ |
_int NumberInGrid _ |
Order in which were the blocks of same type added to grid Used in default display name _Inherited from IMyCubeBlock _ |
_MyBlockOrientation Orientation _ |
Returns block orientation in base 6 directions _Inherited from IMyCubeBlock _ |
_long OwnerId _ |
Id of player owning block (not steam Id) _Inherited from IMyCubeBlock _ |
_Vector3I Position _ |
Position in grid coordinates _Inherited from IMyCubeBlock _ |
_string CustomName _ |
_Inherited from IMyTerminalBlock _ |
_string CustomNameWithFaction _ |
_Inherited from IMyTerminalBlock _ |
_string DetailedInfo _ |
_Inherited from IMyTerminalBlock _ |
_string CustomInfo _ |
_Inherited from IMyTerminalBlock _ |
_string CustomData _ |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent _Inherited from IMyTerminalBlock _ |
_bool ShowOnHUD _ |
_Inherited from IMyTerminalBlock _ |
_bool ShowInTerminal _ |
_Inherited from IMyTerminalBlock _ |
_bool ShowInToolbarConfig _ |
_Inherited from IMyTerminalBlock _ |
_bool ShowInInventory _ |
_Inherited from IMyTerminalBlock _ |
_bool Enabled _ |
_Inherited from IMyFunctionalBlock _ |
_bool Stockpile _ |
Gets or sets the stockpiling option for this gas tank. When stockpile is on, the tank will only allow itself to be filled, it will not release any gas. _Inherited from IMyGasTank _ |
_bool AutoRefillBottles _ |
Gets or sets whether storage bottles will be filled automatically when placed within this tank. _Inherited from IMyGasTank _ |
_float Capacity _ |
Gets the gas capacity of this tank. _Inherited from IMyGasTank _ |
_double FilledRatio _ |
Gets the current fill level of this tank as a value between 0 (empty) and 1 (full). _Inherited from IMyGasTank _ |
_double GetOxygenLevel() _ |
Gets the current oxygen level of this tank, as a value between 0 (empty) and 1 (full). |
_IMyInventory GetInventory() _ |
Simply get the MyInventoryBase component stored in this entity. _Inherited from IMyEntity _ |
_IMyInventory GetInventory(int index) _ |
Search for inventory component with maching index. _Inherited from IMyEntity _ |
_Vector3D GetPosition() _ |
_Inherited from IMyEntity _ |
_string GetOwnerFactionTag() _ |
Tag of faction owning block _Inherited from IMyCubeBlock _ |
_MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner() _ |
_Inherited from IMyCubeBlock _ |
_MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId) _ |
_Inherited from IMyCubeBlock _ |
_void UpdateIsWorking() _ |
_Inherited from IMyCubeBlock _ |
_void UpdateVisual() _ |
_Inherited from IMyCubeBlock _ |
_bool HasLocalPlayerAccess() _ |
_Inherited from IMyTerminalBlock _ |
_bool HasPlayerAccess(long playerId) _ |
_Inherited from IMyTerminalBlock _ |
_void SetCustomName(string text) _ |
_Inherited from IMyTerminalBlock _ |
_void SetCustomName(StringBuilder text) _ |
_Inherited from IMyTerminalBlock _ |
_void GetActions(List resultList, Func collect) _ |
_Inherited from IMyTerminalBlock _ |
_void SearchActionsOfName(string name, List resultList, Func collect) _ |
_Inherited from IMyTerminalBlock _ |
_ITerminalAction GetActionWithName(string name) _ |
_Inherited from IMyTerminalBlock _ |
_ITerminalProperty GetProperty(string id) _ |
_Inherited from IMyTerminalBlock _ |
_void GetProperties(List resultList, Func collect) _ |
_Inherited from IMyTerminalBlock _ |
_bool IsSameConstructAs(IMyTerminalBlock other) _ |
Determines whether this block is mechanically connected to the other. This is any block connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct. Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change. _Inherited from IMyTerminalBlock _ |
_void RequestEnable(bool enable) _ |
_Inherited from IMyFunctionalBlock _ |
_void RefillBottles() _ |
Refills any stored storage bottles. _Inherited from IMyGasTank _ |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!