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Sandbox.ModAPI.Ingame.IMyTextSurface

Morten Aune Lyrstad edited this page Apr 16, 2022 · 28 revisions

IndexNamespace Index

IMyTextSurface Interface

public interface IMyTextSurface

Describes one of block LCDs where you can write text or draw things (PB scripting interface)

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Inheritors:

Properties

Member Description
TextAlignment Alignment { get; set; } How should the text be aligned
byte BackgroundAlpha { get; set; } Value for offscreen texture alpha channel - for PBR material it is metalness (should be 0) - for transparent texture it is opacity
Color BackgroundColor { get; set; } Gets or sets background color
float ChangeInterval { get; set; } Gets or sets the change interval for selected textures
ContentType ContentType { get; set; } Type of content to be displayed on the screen.
string CurrentlyShownImage { get; } Gets image that is currently shown on the screen. Returns NULL if there are no images selected OR the screen is in text mode.
string DisplayName { get; } Get localized name of this surface.
string Font { get; set; } Gets or sets the font
Color FontColor { get; set; } Gets or sets font color
float FontSize { get; set; } Gets or sets font size
string Name { get; } Gets identifier name of this surface.
bool PreserveAspectRatio { get; set; } Gets or sets preserve aspect ratio of images.
string Script { get; set; } Currently running script
Color ScriptBackgroundColor { get; set; } Gets or sets background color used for scripts.
Color ScriptForegroundColor { get; set; } Gets or sets foreground color used for scripts.
Vector2 SurfaceSize { get; } Gets size of the drawing surface.
float TextPadding { get; set; } Gets or sets text padding from all sides of the panel.
Vector2 TextureSize { get; } Gets size of the texture the drawing surface is rendered to.

Methods

Member Description
void AddImagesToSelection(List<string>, bool = default) Adds image to list of shown images. You can get image ids by GetSelectedImages(List)
void AddImageToSelection(string, bool = default) Adds image to list of shown images. You can get image ids by GetSelectedImages(List)
void ClearImagesFromSelection() Removes images from shown images.
MySpriteDrawFrame DrawFrame() Creates a new draw frame where you can add sprites to be rendered.
void GetFonts(List<string>) Gets a list of available fonts
void GetScripts(List<string>) Gets a list of available scripts
void GetSelectedImages(List<string>) Outputs the selected image ids to the specified list. NOTE: List is not cleared internally.
void GetSprites(List<string>) Gets a list of available sprites
string GetText() Gets current text that is written on surface. Allocates memory (StringBuilder.ToString())! This method doesn't allocate memory ReadText(StringBuilder, bool = default)
Vector2 MeasureStringInPixels(StringBuilder, string, float) Calculates how many pixels a string of a given font and scale will take up.
void ReadText(StringBuilder, bool = default) Gets current text that is written on surface.
void RemoveImageFromSelection(string, bool = default) Removes image from shown images.
void RemoveImagesFromSelection(List<string>, bool = default) Removes images from shown images.
bool WriteText(string, bool = default) Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols
bool WriteText(StringBuilder, bool = default) Writes text to surface. If somebody opened LCD text in popup dialog, text can no longer be added to the surface. Resulting text must is capped with 100000 symbols
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