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Sandbox.ModAPI.Ingame.IMyWheel
Malware edited this page Mar 3, 2019
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← Index ← Namespace Index
public interface IMyWheel: IMyMotorRotor, IMyAttachableTopBlock, IMyCubeBlock, IMyEntity
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Member | Description |
---|---|
Components | Inherited from IMyEntity |
EntityId | Inherited from IMyEntity |
Name | Inherited from IMyEntity |
DisplayName | Inherited from IMyEntity |
HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
InventoryCount | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
WorldAABB | Inherited from IMyEntity |
WorldAABBHr | Inherited from IMyEntity |
WorldMatrix | Inherited from IMyEntity |
WorldVolume | Inherited from IMyEntity |
WorldVolumeHr | Inherited from IMyEntity |
BlockDefinition | Inherited from IMyCubeBlock |
CheckConnectionAllowed | Inherited from IMyCubeBlock |
CubeGrid | Grid in which the block is placed Inherited from IMyCubeBlock |
DefinitionDisplayNameText | Definition name Inherited from IMyCubeBlock |
DisassembleRatio | Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock |
DisplayNameText | Translated block name Inherited from IMyCubeBlock |
IsBeingHacked | Hacking of the block is in progress Inherited from IMyCubeBlock |
IsFunctional | True if integrity is above breaking threshold Inherited from IMyCubeBlock |
IsWorking | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
Max | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
Mass | Block mass Inherited from IMyCubeBlock |
Min | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
NumberInGrid | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
Orientation | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
OwnerId | Id of player owning block (not steam Id) Inherited from IMyCubeBlock |
Position | Position in grid coordinates Inherited from IMyCubeBlock |
IsAttached | Gets whether the top part is attached to a base block Inherited from IMyAttachableTopBlock |
Base | Gets the attached base block Inherited from IMyAttachableTopBlock |
Member | Description |
---|---|
GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
GetPosition() | Inherited from IMyEntity |
GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Inherited from IMyCubeBlock |
GetUserRelationToOwner(long) | Inherited from IMyCubeBlock |
UpdateIsWorking() |
Obsolete Inherited from IMyCubeBlock |
UpdateVisual() |
Obsolete Inherited from IMyCubeBlock |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!