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Sandbox.ModAPI.Ingame.IMyWheel
Morten Aune Lyrstad edited this page Apr 16, 2022
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20 revisions
← Index ← Namespace Index
public interface IMyWheel: IMyMotorRotor, IMyAttachableTopBlock, IMyCubeBlock, IMyEntity
Describes wheel block (PB scripting interface)
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Member | Description |
---|---|
IMyMechanicalConnectionBlock Base { get; } | Gets the attached base block Inherited from IMyAttachableTopBlock |
SerializableDefinitionId BlockDefinition { get; } | Gets definition.Id assigned to this block Inherited from IMyCubeBlock |
bool Closed { get; } | True if the block has been removed from the world. Inherited from IMyEntity |
MyEntityComponentContainer Components { get; } | Gets blocks component logic container Inherited from IMyEntity |
IMyCubeGrid CubeGrid { get; } | Grid in which the block is placed Inherited from IMyCubeBlock |
string DefinitionDisplayNameText { get; } | Definition name Inherited from IMyCubeBlock |
float DisassembleRatio { get; } | Is set in definition Ratio at which is the block disassembled (grinding) Bigger values - longer grinding Inherited from IMyCubeBlock |
string DisplayName { get; } | Gets user friendly name of entity. May be null For block terminal name use DisplayNameText Inherited from IMyEntity |
string DisplayNameText { get; } | Translated block name Inherited from IMyCubeBlock |
long EntityId { get; } | Id of entity Inherited from IMyEntity |
bool HasInventory { get; } | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity |
int InventoryCount { get; } | Returns the count of the number of inventories this entity has. Inherited from IMyEntity |
bool IsAttached { get; } | Gets whether the top part is attached to a base block Inherited from IMyAttachableTopBlock |
bool IsBeingHacked { get; } | Hacking of the block is in progress Inherited from IMyCubeBlock |
bool IsFunctional { get; } | Gets if integrity is above breaking threshold Inherited from IMyCubeBlock |
bool IsWorking { get; } | True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock |
float Mass { get; } | Block mass Inherited from IMyCubeBlock |
Vector3I Max { get; } | Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
Vector3I Min { get; } | Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock |
string Name { get; } | Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@) Inherited from IMyEntity |
int NumberInGrid { get; } | Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock |
MyBlockOrientation Orientation { get; } | Returns block orientation in base 6 directions Inherited from IMyCubeBlock |
long OwnerId { get; } | IdentityId of player owning block (not steam Id) Inherited from IMyCubeBlock |
Vector3I Position { get; } | Position in grid coordinates Inherited from IMyCubeBlock |
BoundingBoxD WorldAABB { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
BoundingBoxD WorldAABBHr { get; } | Gets world axis-aligned bounding box Inherited from IMyEntity |
MatrixD WorldMatrix { get; } | Gets world matrix of this entity Inherited from IMyEntity |
BoundingSphereD WorldVolume { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
BoundingSphereD WorldVolumeHr { get; } | Gets bounding sphere of this entity Inherited from IMyEntity |
Member | Description |
---|---|
IMyInventory GetInventory() | Simply get the MyInventoryBase component stored in this entity. Inherited from IMyEntity |
IMyInventory GetInventory(int) | Search for inventory component with maching index. Inherited from IMyEntity |
string GetOwnerFactionTag() | Tag of faction owning block Inherited from IMyCubeBlock |
MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner() |
Obsolete: GetPlayerRelationToOwner() is useless ingame. Mods should use the one in ModAPI.IMyCubeBlock Relation of local player to the block Should not be called on Dedicated Server. Inherited from IMyCubeBlock |
Vector3D GetPosition() | Gets position in world coordinates Inherited from IMyEntity |
MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long, [MyRelationsBetweenPlayerAndBlock]) | Gets relation to owner of block Inherited from IMyCubeBlock |
void UpdateIsWorking() |
Obsolete Force refresh working state. Call if you change block state that could affect its working status. Inherited from IMyCubeBlock |
void UpdateVisual() |
Obsolete Updates block visuals (ie. block emissivity) Inherited from IMyCubeBlock |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!