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Sandbox.ModAPI.Ingame.MyDetectedEntityInfo

Morten Aune Lyrstad edited this page Apr 16, 2022 · 44 revisions

IndexNamespace Index

MyDetectedEntityInfo Struct

public struct MyDetectedEntityInfo

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll

Fields

Member Description
BoundingBoxD BoundingBox The entity's world-aligned bounding box
long EntityId The entity's EntityId
Vector3D? HitPosition Position where the raycast hit the entity. (can be null if the sensor didn't use a raycast)
string Name The entity's display name if it is friendly, or a generic descriptor if it is not
MatrixD Orientation The entity's absolute orientation at the time it was detected
MyRelationsBetweenPlayerAndBlock Relationship Relationship between the entity and the owner of the sensor
long TimeStamp Time when the entity was detected. This field counts milliseconds, compensated for simspeed
MyDetectedEntityType Type Enum describing the type of entity
Vector3 Velocity The entity's absolute velocity at the time it was detected

Properties

Member Description
Vector3D Position { get; } The entity's position (center of the Bounding Box)

Constructors

Member Description
MyDetectedEntityInfo(long, string, MyDetectedEntityType, Vector3D?, MatrixD, Vector3, MyRelationsBetweenPlayerAndBlock, BoundingBoxD, long)

Methods

Member Description
bool IsEmpty() Determines if this structure is empty; meaning it does not contain any meaningful data
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