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VRage.Game.GUI.TextPanel.MySprite
Morten Aune Lyrstad edited this page Apr 16, 2022
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21 revisions
← Index ← Namespace Index
public struct MySprite: IEquatable<MySprite>
Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll
Implements:
Member | Description |
---|---|
TextAlignment Alignment | Alignment for the text and sprites. |
Color? Color | Color mask to be used when rendering this layer. If not set, white will be used |
string Data | Data to be rendered, depending on what the layer type is. This can be text or a texture path |
string FontId | In case we are rendering text, what font to use. |
Vector2? Position | Render position for this layer. If not set, it will be placed in the center |
float RotationOrScale | Rotation of sprite in radians. Used as scale for text. |
Vector2? Size | Render size for this layer. If not set, it will be sized to take up the whole texture |
SpriteType Type | Type of the render layer |
Member | Description |
---|---|
MySprite(SpriteType = SpriteType.TEXTURE, string = null, Vector2? = default, Vector2? = default, Color? = default, string = null, TextAlignment = TextAlignment.CENTER, float = 0) |
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