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VRage.Game.ModAPI.Ingame.IMyCubeGrid

Malware edited this page Dec 21, 2018 · 43 revisions

Index

IMyCubeGrid Interface

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Implements:

Summary

Grid interface

Properties

Member Description
CustomName Display name of the grid (as seen in Info terminal tab)
GridSize Grid size in meters
GridSizeEnum Grid size enum
IsStatic Determines if the grid is static (unmoveable)
Max Maximum coordinates of blocks in grid
Min Minimum coordinates of blocks in grid
Components Inherited from IMyEntity
EntityId Inherited from IMyEntity
Name Inherited from IMyEntity
DisplayName Inherited from IMyEntity
HasInventory Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.

Inherited from IMyEntity
InventoryCount Returns the count of the number of inventories this entity has.

Inherited from IMyEntity
WorldAABB Inherited from IMyEntity
WorldAABBHr Inherited from IMyEntity
WorldMatrix Inherited from IMyEntity
WorldVolume Inherited from IMyEntity
WorldVolumeHr Inherited from IMyEntity

Methods

Member Description
CubeExists(Vector3I) Returns true if there is any block occupying given position
GetCubeBlock(Vector3I) Get cube block at given position
GridIntegerToWorld(Vector3I) Converts grid coordinates to world space
WorldToGridInteger(Vector3D) Converts world coordinates to grid space cell coordinates
IsSameConstructAs(IMyCubeGrid) Determines whether this grid is mechanically connected to the other. This is any grid connected with rotors or pistons or other mechanical devices, but not things like connectors. This will in most cases constitute your complete construct.
Be aware that using merge blocks combines grids into one, so this function will not filter out grids connected that way. Also be aware that detaching the heads of pistons and rotors will cause this connection to change.
GetInventory() Simply get the MyInventoryBase component stored in this entity.

Inherited from IMyEntity
GetInventory(int) Search for inventory component with maching index.

Inherited from IMyEntity
GetPosition() Inherited from IMyEntity
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