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VRage.Game.ModAPI.Ingame.IMyEntity

Morten Aune Lyrstad edited this page Feb 3, 2022 · 54 revisions

IndexNamespace Index

IMyEntity Interface

public interface IMyEntity

Interface for all entities. (PB scripting interface)

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Inheritors:

Properties

Member Description
Components { get; } Gets blocks component logic container
EntityId { get; } Id of entity
Name { get; } Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)
DisplayName { get; } Gets user friendly name of entity. May be null For block terminal name use DisplayNameText
HasInventory { get; } Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.
InventoryCount { get; } Returns the count of the number of inventories this entity has.
Closed { get; } True if the block has been removed from the world.
WorldAABB { get; } Gets world axis-aligned bounding box
WorldAABBHr { get; } Gets world axis-aligned bounding box
WorldMatrix { get; } Gets world matrix of this entity
WorldVolume { get; } Gets bounding sphere of this entity
WorldVolumeHr { get; } Gets bounding sphere of this entity

Methods

Member Description
GetInventory() Simply get the MyInventoryBase component stored in this entity.
GetInventory(int) Search for inventory component with maching index.
GetPosition() Gets position in world coordinates
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