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VRage.Game.ModAPI.Ingame.IMyEntity

Morten Aune Lyrstad edited this page Apr 16, 2022 · 54 revisions

IndexNamespace Index

IMyEntity Interface

public interface IMyEntity

Interface for all entities. (PB scripting interface)

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Inheritors:

Properties

Member Description
bool Closed { get; } True if the block has been removed from the world.
MyEntityComponentContainer Components { get; } Gets blocks component logic container
string DisplayName { get; } Gets user friendly name of entity. May be null For block terminal name use DisplayNameText
long EntityId { get; } Id of entity
bool HasInventory { get; } Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.
int InventoryCount { get; } Returns the count of the number of inventories this entity has.
string Name { get; } Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)
BoundingBoxD WorldAABB { get; } Gets world axis-aligned bounding box
BoundingBoxD WorldAABBHr { get; } Gets world axis-aligned bounding box
MatrixD WorldMatrix { get; } Gets world matrix of this entity
BoundingSphereD WorldVolume { get; } Gets bounding sphere of this entity
BoundingSphereD WorldVolumeHr { get; } Gets bounding sphere of this entity

Methods

Member Description
IMyInventory GetInventory() Simply get the MyInventoryBase component stored in this entity.
IMyInventory GetInventory(int) Search for inventory component with maching index.
Vector3D GetPosition() Gets position in world coordinates
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