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VRage.Game.ModAPI.Ingame.IMyEntity

Morten Aune Lyrstad edited this page Apr 16, 2022 · 54 revisions

IndexNamespace Index

IMyEntity Interface

public interface IMyEntity

Interface for all entities. (PB scripting interface)

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Inheritors:

Properties

Member Description
\bool Closed { get; } True if the block has been removed from the world.
\MyEntityComponentContainer Components { get; } Gets blocks component logic container
\string DisplayName { get; } Gets user friendly name of entity. May be null For block terminal name use DisplayNameText
\long EntityId { get; } Id of entity
\bool HasInventory { get; } Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null.
\int InventoryCount { get; } Returns the count of the number of inventories this entity has.
\string Name { get; } Some entities can have uniq name, and game can find them by name VRage.ModAPI.IMyEntities.TryGetEntityByName(System.String,VRage.ModAPI.IMyEntity@)
\BoundingBoxD WorldAABB { get; } Gets world axis-aligned bounding box
\BoundingBoxD WorldAABBHr { get; } Gets world axis-aligned bounding box
\MatrixD WorldMatrix { get; } Gets world matrix of this entity
\BoundingSphereD WorldVolume { get; } Gets bounding sphere of this entity
\BoundingSphereD WorldVolumeHr { get; } Gets bounding sphere of this entity

Methods

Member Description
\IMyInventory GetInventory() Simply get the MyInventoryBase component stored in this entity.
\IMyInventory GetInventory(int) Search for inventory component with maching index.
\Vector3D GetPosition() Gets position in world coordinates
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