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VRage.Game.ModAPI.Ingame.IMyInventory.TransferItemFrom
← Index ← IMyInventory
csharp[bool](System.Boolean) TransferItemFrom([IMyInventory](VRage.Game.ModAPI.Ingame.IMyInventory) sourceInventory, [int](System.Int32) sourceItemIndex, [Nullable<T>](System.Nullable`1) targetItemIndex, [Nullable<T>](System.Nullable`1) stackIfPossible, [Nullable<T>](System.Nullable`1) amount)``````csharp[bool](System.Boolean) TransferItemFrom([IMyInventory](VRage.Game.ModAPI.Ingame.IMyInventory) sourceInventory, [IMyInventoryItem](VRage.Game.ModAPI.Ingame.IMyInventoryItem) item, [MyFixedPoint](VRage.MyFixedPoint) amount)
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