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VRage.Game.ModAPI.Ingame.MyItemType
Morten Aune Lyrstad edited this page Apr 16, 2022
·
20 revisions
← Index ← Namespace Index
public struct MyItemType: IComparable<MyItemType>, IEquatable<MyItemType>
Use by MyInventoryItem
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Implements:
Member | Description |
---|---|
\%1string SubtypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.SubtypeId) | Gets Subtype of Item |
\%1string TypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.TypeId) | Gets TypeId of Item |
Member | Description |
---|---|
\%1MyItemType(string, string)](VRage.Game.ModAPI.Ingame.MyItemType..ctor) | |
\%1MyItemType(MyObjectBuilderType, MyStringHash)](VRage.Game.ModAPI.Ingame.MyItemType..ctor) |
Member | Description |
---|---|
\%1static MyItemType MakeAmmo(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeAmmo) | |
\%1static MyItemType MakeComponent(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeComponent) | |
\%1static MyItemType MakeIngot(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeIngot) | |
\%1static MyItemType MakeOre(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeOre) | |
\%1static MyItemType MakeTool(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeTool) | |
\%1static MyItemType Parse(string)](VRage.Game.ModAPI.Ingame.MyItemType.Parse) | |
\%1int CompareTo(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.CompareTo) | |
\%1bool Equals(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.Equals) | |
\%1bool Equals(object)](VRage.Game.ModAPI.Ingame.MyItemType.Equals) | |
\%1int GetHashCode()](VRage.Game.ModAPI.Ingame.MyItemType.GetHashCode) | |
\%1string ToString()](VRage.Game.ModAPI.Ingame.MyItemType.ToString) |
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