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VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine

Malware edited this page Dec 25, 2018 · 42 revisions

Index

MyCommandLine Class

private public MyCommandLine
```csharp

**Namespace:** [VRage.Game.ModAPI.Ingame.Utilities](VRage.Game.ModAPI.Ingame.Utilities)  
**Assembly:** VRage.Game.dll

### Example

### Remarks

###### Properties

|Member|Description|
|---|---|
|[Items](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Items)|Contains all items, both arguments and switches|
|[Switches](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switches)|Contains a list of all detected switches|
|[ArgumentCount](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.ArgumentCount)|Returns the number of non-switch arguments|

###### Methods

|Member|Description|
|---|---|
|[TryParse(string)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.TryParse)|Attempts to parse the given string as a command line|
|[Argument(int)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Argument)|Returns the argument at the given index. Switches are not counted.|
|[Switch(string)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switch)|Determines whether the given switch is set. Switches are specified without their prefixed hyphen.|
|[Switch(string, int)](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Switch)|Gets an argument of a switch. For example, using`Switch("key", 0)`on the command line`someOtherArgument -key value`will return`value`.|
|[Clear()](VRage.Game.ModAPI.Ingame.Utilities.MyCommandLine.Clear)|Clears all arguments|
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