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VRage.Game.ModAPI.Ingame.Utilities.MyIniKey
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public struct MyIniKey: IEquatable<MyIniKey>
Represents the combination of a section and a key in a MyIni structure.
Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll
Implements:
Member | Description |
---|---|
[static MyIniKey EMPTY](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.EMPTY) |
Member | Description |
---|---|
[bool IsEmpty { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.IsEmpty) | Determines whether this MyIniKey is empty. |
[string Name { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Name) | Gets the Key part of this MyIniKey |
[string Section { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Section) | Gets the Section part of this MyIniKey |
Member | Description |
---|---|
[MyIniKey(string, string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey..ctor) |
Member | Description |
---|---|
[static MyIniKey Parse(string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Parse) | Parses a string in the form ofsection/key into a MyIniKey object. |
[static bool TryParse(string, out MyIniKey)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.TryParse) | Parses a string in the form ofsection/key into a MyIniKey object. |
[bool Equals(MyIniKey)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Equals) | Compares this MyIniKey with another. Note that this is equality in the sense of a configuration key, which means the comparison is implicitly case insensitive. |
[bool Equals(object)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Equals) | Compares this MyIniKey with another. Note that this is equality in the sense of a configuration key, which means the comparison is implicitly case insensitive. |
[int GetHashCode()](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.GetHashCode) | Gets the hash code representing this MyIniKey |
[string ToString()](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.ToString) | Generates a string representing this MyIniKey in the form ofsection/key . |
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