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VRage.Game.ModAPI.Ingame.Utilities.MyIniKey

Morten Aune Lyrstad edited this page Apr 16, 2022 · 52 revisions

IndexNamespace Index

MyIniKey Struct

public struct MyIniKey: IEquatable<MyIniKey>

Represents the combination of a section and a key in a MyIni structure.

Namespace: VRage.Game.ModAPI.Ingame.Utilities
Assembly: VRage.Game.dll

Implements:

Fields

Member Description
[static MyIniKey EMPTY](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.EMPTY)

Properties

Member Description
[bool IsEmpty { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.IsEmpty) Determines whether this MyIniKey is empty.
[string Name { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Name) Gets the Key part of this MyIniKey
[string Section { get; }](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Section) Gets the Section part of this MyIniKey

Constructors

Member Description
[MyIniKey(string, string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey..ctor)

Methods

Member Description
[static MyIniKey Parse(string)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Parse) Parses a string in the form ofsection/keyinto a MyIniKey object.
[static bool TryParse(string, out MyIniKey)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.TryParse) Parses a string in the form ofsection/keyinto a MyIniKey object.
[bool Equals(MyIniKey)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Equals) Compares this MyIniKey with another. Note that this is equality in the sense of a configuration key, which means the comparison is implicitly case insensitive.
[bool Equals(object)](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.Equals) Compares this MyIniKey with another. Note that this is equality in the sense of a configuration key, which means the comparison is implicitly case insensitive.
[int GetHashCode()](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.GetHashCode) Gets the hash code representing this MyIniKey
[string ToString()](VRage.Game.ModAPI.Ingame.Utilities.MyIniKey.ToString) Generates a string representing this MyIniKey in the form ofsection/key.
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