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VRageMath.Base27Directions
Malware edited this page Dec 25, 2018
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43 revisions
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private public Base27Directions
```csharp
**Namespace:** [VRageMath](VRageMath)
**Assembly:** VRage.Math.dll
### Example
### Remarks
###### Fields
|Member|Description|
|---|---|
|[Directions](VRageMath.Base27Directions.Directions)||
|[DirectionsInt](VRageMath.Base27Directions.DirectionsInt)||
###### Methods
|Member|Description|
|---|---|
|[IsBaseDirection(ref Vector3)](VRageMath.Base27Directions.IsBaseDirection)||
|[IsBaseDirection(ref Vector3I)](VRageMath.Base27Directions.IsBaseDirection)||
|[IsBaseDirection(Vector3)](VRageMath.Base27Directions.IsBaseDirection)||
|[GetVector(int)](VRageMath.Base27Directions.GetVector)||
|[GetVectorInt(int)](VRageMath.Base27Directions.GetVectorInt)||
|[GetVector(Direction)](VRageMath.Base27Directions.GetVector)||
|[GetVectorInt(Direction)](VRageMath.Base27Directions.GetVectorInt)||
|[GetDirection(Vector3)](VRageMath.Base27Directions.GetDirection)|Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577|
|[GetDirection(Vector3I)](VRageMath.Base27Directions.GetDirection)||
|[GetDirection(ref Vector3)](VRageMath.Base27Directions.GetDirection)||
|[GetDirection(ref Vector3I)](VRageMath.Base27Directions.GetDirection)||
|[GetForward(ref Quaternion)](VRageMath.Base27Directions.GetForward)||
|[GetUp(ref Quaternion)](VRageMath.Base27Directions.GetUp)||
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