This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.Base27Directions
Morten Aune Lyrstad edited this page Apr 16, 2022
·
43 revisions
← Index ← Namespace Index
public class Base27Directions
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
static Vector3[] Directions | |
static Vector3I[] DirectionsInt |
Member | Description |
---|---|
Base27Directions() |
Member | Description |
---|---|
static Direction GetDirection(Vector3) | Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
static Direction GetDirection(Vector3I) | |
static Direction GetDirection(ref Vector3) | |
static Direction GetDirection(ref Vector3I) | |
static Direction GetForward(ref Quaternion) | |
static Direction GetUp(ref Quaternion) | |
static Vector3 GetVector(int) | |
static Vector3 GetVector(Direction) | |
static Vector3I GetVectorInt(int) | |
static Vector3I GetVectorInt(Direction) | |
static bool IsBaseDirection(ref Vector3) | |
static bool IsBaseDirection(ref Vector3I) | |
static bool IsBaseDirection(Vector3) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!