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VRageMath.BoundingBox
Malware edited this page Dec 25, 2018
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public struct BoundingBox: IEquatable<T>
Defines an axis-aligned box-shaped 3D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
Min | The minimum point the BoundingBox contains. |
Max | The maximum point the BoundingBox contains. |
Comparer | |
CornerCount | Specifies the total number of corners (8) in the BoundingBox. |
Member | Description |
---|---|
Corners | |
Center | Calculates center |
HalfExtents | |
Extents | |
Width | |
Height | |
Depth | |
Size | Size |
Matrix | Matrix of AABB, respection center and size |
Perimeter | return perimeter of edges |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingBox. ALLOCATION! |
GetCorners(Vector3[]) | Gets the array of points that make up the corners of the BoundingBox. |
GetCornersUnsafe(*Vector3) | |
Equals(BoundingBox) | Determines whether two instances of BoundingBox are equal. |
Equals(object) | Determines whether two instances of BoundingBox are equal. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingBox. |
CreateMerged(BoundingBox, BoundingBox) | Creates the smallest BoundingBox that contains the two specified BoundingBox instances. |
CreateMerged(ref BoundingBox, ref BoundingBox, ref BoundingBox) | Creates the smallest BoundingBox that contains the two specified BoundingBox instances. |
CreateFromSphere(BoundingSphere) | Creates the smallest BoundingBox that will contain the specified BoundingSphere. |
CreateFromSphere(ref BoundingSphere, ref BoundingBox) | Creates the smallest BoundingBox that will contain the specified BoundingSphere. |
CreateFromPoints(IEnumerable) | |
CreateFromHalfExtent(Vector3, float) | |
CreateFromHalfExtent(Vector3, Vector3) | |
Intersect(BoundingBox) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
Intersects(BoundingBox) | Checks whether the current BoundingBox intersects another BoundingBox. |
Intersects(ref BoundingBox) | |
Intersects(ref BoundingBox, ref bool) | Checks whether the current BoundingBox intersects another BoundingBox. |
IntersectsTriangle(Vector3, Vector3, Vector3) | |
IntersectsTriangle(ref Vector3, ref Vector3, ref Vector3) | |
Intersects(BoundingFrustum) | Checks whether the current BoundingBox intersects a BoundingFrustum. |
Intersects(Plane) | Checks whether the current BoundingBox intersects a Plane. |
Intersects(ref Plane, ref PlaneIntersectionType) | Checks whether the current BoundingBox intersects a Plane. |
Intersects(Line, ref float) | |
Intersects(Ray) | Checks whether the current BoundingBox intersects a Ray. |
Intersects(ref Ray, ref Nullable) | |
Intersects(BoundingSphere) | Checks whether the current BoundingBox intersects a BoundingSphere. |
Intersects(ref BoundingSphere, ref bool) | Checks whether the current BoundingBox intersects a BoundingSphere. |
Intersects(ref BoundingSphere) | |
Intersects(ref BoundingSphereD) | |
Distance(Vector3) | |
DistanceSquared(Vector3) | |
Contains(BoundingBox) | Tests whether the BoundingBox contains another BoundingBox. |
Contains(ref BoundingBox, ref ContainmentType) | Tests whether the BoundingBox contains a BoundingBox. |
Contains(BoundingFrustum) | Tests whether the BoundingBox contains a BoundingFrustum. |
Contains(Vector3) | Tests whether the BoundingBox contains a point. |
Contains(Vector3D) | |
Contains(ref Vector3, ref ContainmentType) | Tests whether the BoundingBox contains a point. |
Contains(BoundingSphere) | Tests whether the BoundingBox contains a BoundingSphere. |
Contains(ref BoundingSphere, ref ContainmentType) | Tests whether the BoundingBox contains a BoundingSphere. |
Translate(Matrix) | Translate |
Translate(Vector3) | Translate |
Transform(Matrix) | |
Transform(MatrixD) | |
Transform(ref Matrix) | |
Transform(ref Matrix, ref BoundingBox) | |
Transform(ref MatrixD) | |
Transform(ref MatrixD, ref BoundingBoxD) | |
Include(ref Vector3) | return expanded aabb (aabb include point) |
GetIncluded(Vector3) | |
Include(Vector3) | |
Include(Vector3, Vector3, Vector3) | |
Include(ref Vector3, ref Vector3, ref Vector3) | |
Include(ref BoundingBox) | return expanded aabb (aabb include aabb) |
Include(BoundingBox) | |
Include(ref Line) | |
Include(BoundingSphere) | |
Include(ref BoundingSphere) | |
Include(ref BoundingFrustum) | |
CreateInvalid() | |
SurfaceArea() | |
Volume() | |
ProjectedArea(Vector3) | |
Inflate(float) | |
Inflate(Vector3) | |
InflateToMinimum(Vector3) | |
Scale(Vector3) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!