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VRageMath.BoundingBox2
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public struct BoundingBox2: IEquatable<BoundingBox2>
Defines an axis-aligned box-shaped 3D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
The maximum point the BoundingBox2 contains.
The minimum point the BoundingBox2 contains.
Calculates center
Size
BoundingBox2(Vector2, Vector2)
static BoundingBox2 CreateFromHalfExtent(Vector2, float)
static BoundingBox2 CreateFromHalfExtent(Vector2, Vector2)
static BoundingBox2 CreateFromPoints(IEnumerable<Vector2>)
Creates the smallest BoundingBox2 that will contain a group of points.
static BoundingBox2 CreateInvalid()
static BoundingBox2 CreateMerged(BoundingBox2, BoundingBox2)
Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
static void CreateMerged(ref BoundingBox2, ref BoundingBox2, out BoundingBox2)
Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
ContainmentType Contains(BoundingBox2)
Tests whether the BoundingBox2 contains another BoundingBox2.
void Contains(ref BoundingBox2, out ContainmentType)
Tests whether the BoundingBox2 contains a BoundingBox2.
ContainmentType Contains(Vector2)
Tests whether the BoundingBox2 contains a point.
void Contains(ref Vector2, out ContainmentType)
Tests whether the BoundingBox2 contains a point.
Determines whether two instances of BoundingBox2 are equal.
Determines whether two instances of BoundingBox2 are equal.
Gets an array of points that make up the corners of the BoundingBox2.
Gets the array of points that make up the corners of the BoundingBox2.
void GetCornersUnsafe(*Vector2)
Gets the hash code for this instance.
BoundingBox2 GetIncluded(Vector2)
BoundingBox2 Include(ref Vector2)
return expanded aabb (abb include point)
BoundingBox2 Include(Vector2, Vector2, Vector2)
BoundingBox2 Include(ref Vector2, ref Vector2, ref Vector2)
BoundingBox2 Include(ref BoundingBox2)
return expanded aabb (abb include point)
BoundingBox2 Include(BoundingBox2)
void InflateToMinimum(Vector2)
BoundingBox2 Intersect(BoundingBox2)
Returns bounding box which is intersection of this and box Result is invalid box when there's no intersection (Min > Max)
Checks whether the current BoundingBox2 intersects another BoundingBox2.
bool Intersects(ref BoundingBox2)
void Intersects(ref BoundingBox2, out bool)
Checks whether the current BoundingBox2 intersects another BoundingBox2.
Returns a String that represents the current BoundingBox2.
BoundingBox2 Translate(Vector2)
Translate
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