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VRageMath.BoundingBox2
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public struct BoundingBox2: IEquatable<BoundingBox2>
Defines an axis-aligned box-shaped 3D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
\Vector2 Max | The maximum point the BoundingBox2 contains. |
\Vector2 Min | The minimum point the BoundingBox2 contains. |
Member | Description |
---|---|
\Vector2 Center { get; } | Calculates center |
\Vector2 Extents { get; } | |
\Vector2 HalfExtents { get; } | |
\float Height { get; } | |
\Vector2 Size { get; } | Size |
\float Width { get; } |
Member | Description |
---|---|
\BoundingBox2(Vector2, Vector2) |
Member | Description |
---|---|
\static BoundingBox2 CreateFromHalfExtent(Vector2, float) | |
\static BoundingBox2 CreateFromHalfExtent(Vector2, Vector2) | |
\static BoundingBox2 CreateFromPoints(IEnumerable\) | Creates the smallest BoundingBox2 that will contain a group of points. |
\static BoundingBox2 CreateInvalid() | |
\static BoundingBox2 CreateMerged(BoundingBox2, BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
\static void CreateMerged(ref BoundingBox2, ref BoundingBox2, out BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
\float Area() | |
\ContainmentType Contains(BoundingBox2) | Tests whether the BoundingBox2 contains another BoundingBox2. |
\void Contains(ref BoundingBox2, out ContainmentType) | Tests whether the BoundingBox2 contains a BoundingBox2. |
\ContainmentType Contains(Vector2) | Tests whether the BoundingBox2 contains a point. |
\void Contains(ref Vector2, out ContainmentType) | Tests whether the BoundingBox2 contains a point. |
\float Distance(Vector2) | |
\bool Equals(BoundingBox2) | Determines whether two instances of BoundingBox2 are equal. |
\bool Equals(object) | Determines whether two instances of BoundingBox2 are equal. |
\Vector2\[] GetCorners() | Gets an array of points that make up the corners of the BoundingBox2. |
\void GetCorners(Vector2\[]) | Gets the array of points that make up the corners of the BoundingBox2. |
\void GetCornersUnsafe(*Vector2) | |
\int GetHashCode() | Gets the hash code for this instance. |
\BoundingBox2 GetIncluded(Vector2) | |
\BoundingBox2 Include(ref Vector2) | return expanded aabb (abb include point) |
\BoundingBox2 Include(Vector2) | |
\BoundingBox2 Include(Vector2, Vector2, Vector2) | |
\BoundingBox2 Include(ref Vector2, ref Vector2, ref Vector2) | |
\BoundingBox2 Include(ref BoundingBox2) | return expanded aabb (abb include point) |
\BoundingBox2 Include(BoundingBox2) | |
\void Inflate(float) | |
\void InflateToMinimum(Vector2) | |
\BoundingBox2 Intersect(BoundingBox2) | Returns bounding box which is intersection of this and box Result is invalid box when there's no intersection (Min > Max) |
\bool Intersects(BoundingBox2) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
\bool Intersects(ref BoundingBox2) | |
\void Intersects(ref BoundingBox2, out bool) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
\float Perimeter() | |
\void Scale(Vector2) | |
\string ToString() | Returns a String that represents the current BoundingBox2. |
\BoundingBox2 Translate(Vector2) | Translate |
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