-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.BoundingBoxD.Intersects
← Index ← BoundingBoxD
public bool Intersects(BoundingBoxD box)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
public bool Intersects(ref BoundingBoxD box)
- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, ref bool result)
Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
- bool result
public void Intersects(ref BoundingBox box, ref bool result)
- BoundingBox box
- bool result
public bool Intersects(BoundingFrustumD frustum)
Checks whether the current BoundingBox intersects a BoundingFrustum.
- BoundingFrustumD frustum
public PlaneIntersectionType Intersects(PlaneD plane)
Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)
Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
- PlaneIntersectionType result
public bool Intersects(ref LineD line)
- LineD line
public bool Intersects(ref LineD line, ref double distance)
public Nullable<T> Intersects(Ray ray)
- Ray ray
public Nullable<T> Intersects(RayD ray)
Checks whether the current BoundingBox intersects a Ray.
- RayD ray
public void Intersects(ref RayD ray, ref Nullable<T> result)
public bool Intersects(BoundingSphereD sphere)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphereD sphere, ref bool result)
Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
- bool result
public bool Intersects(ref BoundingSphereD sphere)
- BoundingSphereD sphere
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!