-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.BoundingBoxD.Intersects
← Index ← BoundingBoxD
bool Intersects(BoundingBoxD box)
Checks whether the current BoundingBox intersects another BoundingBox.
bool Intersects(ref BoundingBoxD box)
void Intersects(ref BoundingBoxD box, ref bool result)
Checks whether the current BoundingBox intersects another BoundingBox.
void Intersects(ref BoundingBox box, ref bool result)
bool Intersects(BoundingFrustumD frustum)
Checks whether the current BoundingBox intersects a BoundingFrustum.
PlaneIntersectionType Intersects(PlaneD plane)
Checks whether the current BoundingBox intersects a Plane.
void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)
Checks whether the current BoundingBox intersects a Plane.
bool Intersects(ref LineD line)
bool Intersects(ref LineD line, ref double distance)
Checks whether the current BoundingBox intersects a Ray.
void Intersects(ref RayD ray, ref Nullable result)
bool Intersects(BoundingSphereD sphere)
Checks whether the current BoundingBox intersects a BoundingSphere.
void Intersects(ref BoundingSphereD sphere, ref bool result)
Checks whether the current BoundingBox intersects a BoundingSphere.
bool Intersects(ref BoundingSphereD sphere)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!