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VRageMath.BoundingBoxD
Malware edited this page Dec 25, 2018
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public sealed struct BoundingBoxD
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
Min | The minimum point the BoundingBox contains. |
Max | The maximum point the BoundingBox contains. |
Comparer | |
CornerCount | Specifies the total number of corners (8) in the BoundingBox. |
Member | Description |
---|---|
Center | Calculates center |
HalfExtents | |
Extents | |
Size | Size |
Matrix | Matrix of AABB, respection center and size |
SurfaceArea | |
Volume | |
Perimeter | return perimeter of edges |
Valid |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingBox. ALLOCATION! |
GetCorners(Vector3D[]) | Gets the array of points that make up the corners of the BoundingBox. |
GetCornersUnsafe(*Vector3D) | |
Equals(BoundingBoxD) | Determines whether two instances of BoundingBox are equal. |
Equals(object) | Determines whether two instances of BoundingBox are equal. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingBox. |
CreateMerged(BoundingBoxD, BoundingBoxD) | Creates the smallest BoundingBox that contains the two specified BoundingBox instances. |
CreateMerged(ref BoundingBoxD, ref BoundingBoxD, ref BoundingBoxD) | Creates the smallest BoundingBox that contains the two specified BoundingBox instances. |
CreateFromSphere(BoundingSphereD) | Creates the smallest BoundingBox that will contain the specified BoundingSphere. |
CreateFromSphere(ref BoundingSphereD, ref BoundingBoxD) | Creates the smallest BoundingBox that will contain the specified BoundingSphere. |
CreateFromPoints(IEnumerable) | |
Intersect(BoundingBoxD) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
Intersects(BoundingBoxD) | Checks whether the current BoundingBox intersects another BoundingBox. |
Intersects(ref BoundingBoxD) | |
Intersects(ref BoundingBoxD, ref bool) | Checks whether the current BoundingBox intersects another BoundingBox. |
Intersects(ref BoundingBox, ref bool) | |
IntersectsTriangle(Vector3D, Vector3D, Vector3D) | |
IntersectsTriangle(ref Vector3D, ref Vector3D, ref Vector3D) | |
Intersects(BoundingFrustumD) | Checks whether the current BoundingBox intersects a BoundingFrustum. |
Intersects(PlaneD) | Checks whether the current BoundingBox intersects a Plane. |
Intersects(ref PlaneD, ref PlaneIntersectionType) | Checks whether the current BoundingBox intersects a Plane. |
Intersects(ref LineD) | |
Intersects(ref LineD, ref double) | |
Intersects(Ray) | |
Intersects(RayD) | Checks whether the current BoundingBox intersects a Ray. |
Intersects(ref RayD, ref Nullable) | |
Intersect(ref LineD, ref LineD) | |
Intersect(ref LineD, ref double, ref double) | |
Intersect(ref RayD, ref double, ref double) | |
Intersects(BoundingSphereD) | Checks whether the current BoundingBox intersects a BoundingSphere. |
Intersects(ref BoundingSphereD, ref bool) | Checks whether the current BoundingBox intersects a BoundingSphere. |
Intersects(ref BoundingSphereD) | |
Distance(Vector3D) | |
DistanceSquared(Vector3D) | |
DistanceSquared(ref Vector3D) | |
Contains(BoundingBoxD) | Tests whether the BoundingBox contains another BoundingBox. |
Contains(ref BoundingBoxD, ref ContainmentType) | Tests whether the BoundingBox contains a BoundingBox. |
Contains(BoundingFrustumD) | Tests whether the BoundingBox contains a BoundingFrustum. |
Contains(Vector3D) | Tests whether the BoundingBox contains a point. |
Contains(ref Vector3D, ref ContainmentType) | Tests whether the BoundingBox contains a point. |
Contains(BoundingSphereD) | Tests whether the BoundingBox contains a BoundingSphere. |
Contains(ref BoundingSphereD, ref ContainmentType) | Tests whether the BoundingBox contains a BoundingSphere. |
Translate(MatrixD) | Translate |
Translate(Vector3D) | Translate |
TransformSlow(MatrixD) | Transform this AABB by matrix. |
TransformSlow(ref MatrixD) | Transform this AABB by matrix. |
TransformFast(MatrixD) | Transform this AABB by matrix. Matrix has to be only rotation and translation. |
TransformFast(ref MatrixD) | Transform this AABB by matrix. Matrix has to be only rotation and translation. |
TransformFast(ref MatrixD, ref BoundingBoxD) | Transform this AABB by matrix. Matrix has to be only rotation and translation. |
Include(ref Vector3D) | return expanded aabb (aabb include point) |
Include(Vector3D) | |
Include(Vector3D, Vector3D, Vector3D) | |
Include(ref Vector3D, ref Vector3D, ref Vector3D) | |
Include(ref BoundingBoxD) | return expanded aabb (aabb include aabb) |
Include(BoundingBoxD) | |
Include(ref LineD) | |
Include(BoundingSphereD) | |
Include(ref BoundingSphereD) | |
Include(ref BoundingFrustumD) | |
CreateInvalid() | |
ProjectedArea(Vector3D) | |
Inflate(double) | |
Inflate(Vector3) | |
GetInflated(double) | |
GetInflated(Vector3) | |
InflateToMinimum(Vector3D) | |
InflateToMinimum(double) | |
AssertIsValid() |
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