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VRageMath.BoundingFrustumD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public class BoundingFrustumD: IEquatable<BoundingFrustumD>
Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
\$1static int CornerCount](VRageMath.BoundingFrustumD.CornerCount) | Specifies the total number of corners (8) in the BoundingFrustumD. |
Member | Description |
---|---|
\$1PlaneD Bottom { get; }](VRageMath.BoundingFrustumD.Bottom) | Gets the bottom plane of the BoundingFrustumD. |
\$1PlaneD Far { get; }](VRageMath.BoundingFrustumD.Far) | Gets the far plane of the BoundingFrustumD. |
\$1PlaneD Item { get; }](VRageMath.BoundingFrustumD.Item) | |
\$1PlaneD Left { get; }](VRageMath.BoundingFrustumD.Left) | Gets the left plane of the BoundingFrustumD. |
\$1MatrixD Matrix { get; set; }](VRageMath.BoundingFrustumD.Matrix) | Gets or sets the Matrix that describes this bounding frustum. |
\$1PlaneD Near { get; }](VRageMath.BoundingFrustumD.Near) | Gets the near plane of the BoundingFrustumD. |
\$1PlaneD Right { get; }](VRageMath.BoundingFrustumD.Right) | Gets the right plane of the BoundingFrustumD. |
\$1PlaneD Top { get; }](VRageMath.BoundingFrustumD.Top) | Gets the top plane of the BoundingFrustumD. |
Member | Description |
---|---|
\$1BoundingFrustumD()](VRageMath.BoundingFrustumD..ctor) | |
\$1BoundingFrustumD(MatrixD)](VRageMath.BoundingFrustumD..ctor) |
Member | Description |
---|---|
\$1ContainmentType Contains(BoundingBoxD)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
\$1void Contains(ref BoundingBoxD, out ContainmentType)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
\$1ContainmentType Contains(BoundingFrustumD)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
\$1ContainmentType Contains(Vector3D)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified point. |
\$1void Contains(ref Vector3D, out ContainmentType)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified point. |
\$1ContainmentType Contains(BoundingSphereD)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
\$1void Contains(ref BoundingSphereD, out ContainmentType)](VRageMath.BoundingFrustumD.Contains) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
\$1bool Equals(BoundingFrustumD)](VRageMath.BoundingFrustumD.Equals) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
\$1bool Equals(object)](VRageMath.BoundingFrustumD.Equals) | Determines whether the specified Object is equal to the BoundingFrustumD. |
\$1Vector3D\$1] GetCorners()](VRageMath.BoundingFrustumD.GetCorners) | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
\$1void GetCorners(Vector3D\$1])](VRageMath.BoundingFrustumD.GetCorners) | Gets an array of points that make up the corners of the BoundingFrustumD. |
\$1void GetCornersUnsafe(*Vector3D)](VRageMath.BoundingFrustumD.GetCornersUnsafe) | |
\$1int GetHashCode()](VRageMath.BoundingFrustumD.GetHashCode) | Gets the hash code for this instance. |
\$1bool Intersects(BoundingBoxD)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
\$1void Intersects(ref BoundingBoxD, out bool)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
\$1bool Intersects(BoundingFrustumD)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
\$1PlaneIntersectionType Intersects(PlaneD)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
\$1void Intersects(ref PlaneD, out PlaneIntersectionType)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects a Plane. |
\$1double? Intersects(RayD)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
\$1void Intersects(ref RayD, out double?)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects a Ray. |
\$1bool Intersects(BoundingSphereD)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
\$1void Intersects(ref BoundingSphereD, out bool)](VRageMath.BoundingFrustumD.Intersects) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
\$1string ToString()](VRageMath.BoundingFrustumD.ToString) | Returns a String that represents the current BoundingFrustumD. |
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