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VRageMath.BoundingFrustumD

Malware edited this page Dec 25, 2018 · 51 revisions

Index

BoundingFrustumD Class

public class BoundingFrustumD: object, IEquatable<T>

Defines a frustum and helps determine whether forms intersect with it.

Namespace: VRageMath
Assembly: VRage.Math.dll

Inheritance: object

Implements:

Example

Remarks

Fields

Member Description
CornerCount Specifies the total number of corners (8) in the BoundingFrustumD.

Properties

Member Description
Item
Near Gets the near plane of the BoundingFrustumD.
Far Gets the far plane of the BoundingFrustumD.
Left Gets the left plane of the BoundingFrustumD.
Right Gets the right plane of the BoundingFrustumD.
Top Gets the top plane of the BoundingFrustumD.
Bottom Gets the bottom plane of the BoundingFrustumD.
Matrix Gets or sets the Matrix that describes this bounding frustum.

Methods

Member Description
GetCorners() Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION!
GetCorners(Vector3D[]) Gets an array of points that make up the corners of the BoundingFrustumD.
GetCornersUnsafe(*Vector3D)
Equals(BoundingFrustumD) Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD.
Equals(object) Determines whether the specified Object is equal to the BoundingFrustumD.
GetHashCode() Gets the hash code for this instance.
ToString() Returns a String that represents the current BoundingFrustumD.
Intersects(BoundingBoxD) Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
Intersects(ref BoundingBoxD, ref bool) Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
Intersects(BoundingFrustumD) Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
Intersects(PlaneD) Checks whether the current BoundingFrustumD intersects the specified Plane.
Intersects(ref PlaneD, ref PlaneIntersectionType) Checks whether the current BoundingFrustumD intersects a Plane.
Intersects(RayD) Checks whether the current BoundingFrustumD intersects the specified Ray.
Intersects(ref RayD, ref Nullable)
Intersects(BoundingSphereD) Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
Intersects(ref BoundingSphereD, ref bool) Checks whether the current BoundingFrustumD intersects a BoundingSphere.
Contains(BoundingBoxD) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
Contains(ref BoundingBoxD, ref ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
Contains(BoundingFrustumD) Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD.
Contains(Vector3D) Checks whether the current BoundingFrustumD contains the specified point.
Contains(ref Vector3D, ref ContainmentType) Checks whether the current BoundingFrustumD contains the specified point.
Contains(BoundingSphereD) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
Contains(ref BoundingSphereD, ref ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
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