This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.BoundingFrustumD
Malware edited this page Dec 25, 2018
·
51 revisions
← Index
public class BoundingFrustumD: object, IEquatable<T>
Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Inheritance: object
Implements:
Member | Description |
---|---|
CornerCount | Specifies the total number of corners (8) in the BoundingFrustumD. |
Member | Description |
---|---|
Item | |
Near | Gets the near plane of the BoundingFrustumD. |
Far | Gets the far plane of the BoundingFrustumD. |
Left | Gets the left plane of the BoundingFrustumD. |
Right | Gets the right plane of the BoundingFrustumD. |
Top | Gets the top plane of the BoundingFrustumD. |
Bottom | Gets the bottom plane of the BoundingFrustumD. |
Matrix | Gets or sets the Matrix that describes this bounding frustum. |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
GetCorners(Vector3D[]) | Gets an array of points that make up the corners of the BoundingFrustumD. |
GetCornersUnsafe(*Vector3D) | |
Equals(BoundingFrustumD) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
Equals(object) | Determines whether the specified Object is equal to the BoundingFrustumD. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingFrustumD. |
Intersects(BoundingBoxD) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
Intersects(ref BoundingBoxD, ref bool) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
Intersects(BoundingFrustumD) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
Intersects(PlaneD) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
Intersects(ref PlaneD, ref PlaneIntersectionType) | Checks whether the current BoundingFrustumD intersects a Plane. |
Intersects(RayD) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
Intersects(ref RayD, ref Nullable) | |
Intersects(BoundingSphereD) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
Intersects(ref BoundingSphereD, ref bool) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
Contains(BoundingBoxD) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(ref BoundingBoxD, ref ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(BoundingFrustumD) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
Contains(Vector3D) | Checks whether the current BoundingFrustumD contains the specified point. |
Contains(ref Vector3D, ref ContainmentType) | Checks whether the current BoundingFrustumD contains the specified point. |
Contains(BoundingSphereD) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
Contains(ref BoundingSphereD, ref ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!