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VRageMath.BoundingFrustumD
Morten Aune Lyrstad edited this page Apr 16, 2022
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51 revisions
← Index ← Namespace Index
public class BoundingFrustumD: IEquatable<BoundingFrustumD>
Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
static int CornerCount | Specifies the total number of corners (8) in the BoundingFrustumD. |
Member | Description |
---|---|
PlaneD Bottom { get; } | Gets the bottom plane of the BoundingFrustumD. |
PlaneD Far { get; } | Gets the far plane of the BoundingFrustumD. |
PlaneD Item { get; } | |
PlaneD Left { get; } | Gets the left plane of the BoundingFrustumD. |
MatrixD Matrix { get; set; } | Gets or sets the Matrix that describes this bounding frustum. |
PlaneD Near { get; } | Gets the near plane of the BoundingFrustumD. |
PlaneD Right { get; } | Gets the right plane of the BoundingFrustumD. |
PlaneD Top { get; } | Gets the top plane of the BoundingFrustumD. |
Member | Description |
---|---|
BoundingFrustumD() | |
BoundingFrustumD(MatrixD) |
Member | Description |
---|---|
ContainmentType Contains(BoundingBoxD) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
void Contains(ref BoundingBoxD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
ContainmentType Contains(BoundingFrustumD) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
ContainmentType Contains(Vector3D) | Checks whether the current BoundingFrustumD contains the specified point. |
void Contains(ref Vector3D, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified point. |
ContainmentType Contains(BoundingSphereD) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
void Contains(ref BoundingSphereD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
bool Equals(BoundingFrustumD) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
bool Equals(object) | Determines whether the specified Object is equal to the BoundingFrustumD. |
Vector3D[] GetCorners() | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
void GetCorners(Vector3D[]) | Gets an array of points that make up the corners of the BoundingFrustumD. |
void GetCornersUnsafe(*Vector3D) | |
int GetHashCode() | Gets the hash code for this instance. |
bool Intersects(BoundingBoxD) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
void Intersects(ref BoundingBoxD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
bool Intersects(BoundingFrustumD) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
PlaneIntersectionType Intersects(PlaneD) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
void Intersects(ref PlaneD, out PlaneIntersectionType) | Checks whether the current BoundingFrustumD intersects a Plane. |
double? Intersects(RayD) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
void Intersects(ref RayD, out double?) | Checks whether the current BoundingFrustumD intersects a Ray. |
bool Intersects(BoundingSphereD) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
void Intersects(ref BoundingSphereD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
string ToString() | Returns a String that represents the current BoundingFrustumD. |
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