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VRageMath.BoundingFrustumD

Morten Aune Lyrstad edited this page Apr 16, 2022 · 51 revisions

IndexNamespace Index

BoundingFrustumD Class

public class BoundingFrustumD: IEquatable<BoundingFrustumD>

Defines a frustum and helps determine whether forms intersect with it.

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
static int CornerCount Specifies the total number of corners (8) in the BoundingFrustumD.

Properties

Member Description
PlaneD Bottom { get; } Gets the bottom plane of the BoundingFrustumD.
PlaneD Far { get; } Gets the far plane of the BoundingFrustumD.
PlaneD Item { get; }
PlaneD Left { get; } Gets the left plane of the BoundingFrustumD.
MatrixD Matrix { get; set; } Gets or sets the Matrix that describes this bounding frustum.
PlaneD Near { get; } Gets the near plane of the BoundingFrustumD.
PlaneD Right { get; } Gets the right plane of the BoundingFrustumD.
PlaneD Top { get; } Gets the top plane of the BoundingFrustumD.

Constructors

Member Description
BoundingFrustumD()
BoundingFrustumD(MatrixD)

Methods

Member Description
ContainmentType Contains(BoundingBoxD) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
void Contains(ref BoundingBoxD, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
ContainmentType Contains(BoundingFrustumD) Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD.
ContainmentType Contains(Vector3D) Checks whether the current BoundingFrustumD contains the specified point.
void Contains(ref Vector3D, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified point.
ContainmentType Contains(BoundingSphereD) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
void Contains(ref BoundingSphereD, out ContainmentType) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
bool Equals(BoundingFrustumD) Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD.
bool Equals(object) Determines whether the specified Object is equal to the BoundingFrustumD.
Vector3D&#91] GetCorners() Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION!
void GetCorners(Vector3D&#91]) Gets an array of points that make up the corners of the BoundingFrustumD.
void GetCornersUnsafe(*Vector3D)
int GetHashCode() Gets the hash code for this instance.
bool Intersects(BoundingBoxD) Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
void Intersects(ref BoundingBoxD, out bool) Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
bool Intersects(BoundingFrustumD) Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
PlaneIntersectionType Intersects(PlaneD) Checks whether the current BoundingFrustumD intersects the specified Plane.
void Intersects(ref PlaneD, out PlaneIntersectionType) Checks whether the current BoundingFrustumD intersects a Plane.
double? Intersects(RayD) Checks whether the current BoundingFrustumD intersects the specified Ray.
void Intersects(ref RayD, out double?) Checks whether the current BoundingFrustumD intersects a Ray.
bool Intersects(BoundingSphereD) Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
void Intersects(ref BoundingSphereD, out bool) Checks whether the current BoundingFrustumD intersects a BoundingSphere.
string ToString() Returns a String that represents the current BoundingFrustumD.
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