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VRageMath.BoundingFrustumD
Morten Aune Lyrstad edited this page Feb 17, 2020
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← Index ← Namespace Index
public class BoundingFrustumD: IEquatable<VRageMath.BoundingFrustumD>
Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
CornerCount | Specifies the total number of corners (8) in the BoundingFrustumD. |
Member | Description |
---|---|
Item { get; } | |
Near { get; } | Gets the near plane of the BoundingFrustumD. |
Far { get; } | Gets the far plane of the BoundingFrustumD. |
Left { get; } | Gets the left plane of the BoundingFrustumD. |
Right { get; } | Gets the right plane of the BoundingFrustumD. |
Top { get; } | Gets the top plane of the BoundingFrustumD. |
Bottom { get; } | Gets the bottom plane of the BoundingFrustumD. |
Matrix { get; set; } | Gets or sets the Matrix that describes this bounding frustum. |
Member | Description |
---|---|
BoundingFrustumD() | |
BoundingFrustumD(MatrixD) |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
GetCorners(Vector3D[]) | Gets an array of points that make up the corners of the BoundingFrustumD. |
GetCornersUnsafe(*Vector3D) | |
Equals(BoundingFrustumD) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
Equals(object) | Determines whether the specified Object is equal to the BoundingFrustumD. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingFrustumD. |
Intersects(BoundingBoxD) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
Intersects(ref BoundingBoxD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
Intersects(BoundingFrustumD) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
Intersects(PlaneD) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
Intersects(ref PlaneD, out PlaneIntersectionType) | Checks whether the current BoundingFrustumD intersects a Plane. |
Intersects(RayD) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
Intersects(ref RayD, out double?) | Checks whether the current BoundingFrustumD intersects a Ray. |
Intersects(BoundingSphereD) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
Intersects(ref BoundingSphereD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
Contains(BoundingBoxD) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(ref BoundingBoxD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(BoundingFrustumD) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
Contains(Vector3D) | Checks whether the current BoundingFrustumD contains the specified point. |
Contains(ref Vector3D, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified point. |
Contains(BoundingSphereD) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
Contains(ref BoundingSphereD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
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