This repository was archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 126
VRageMath.BoundingSphereD
Malware edited this page Dec 25, 2018
·
54 revisions
← Index
public sealed struct BoundingSphereD
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
Center | The center point of the sphere. |
Radius | The radius of the sphere. |
Member | Description |
---|---|
Equals(BoundingSphereD) | Determines whether the specified BoundingSphereD is equal to the current BoundingSphereD. |
Equals(object) | Determines whether the specified Object is equal to the BoundingSphereD. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingSphereD. |
CreateMerged(BoundingSphereD, BoundingSphereD) | Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
CreateMerged(ref BoundingSphereD, ref BoundingSphereD, ref BoundingSphereD) | Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
CreateFromBoundingBox(BoundingBoxD) | Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
CreateFromBoundingBox(ref BoundingBoxD, ref BoundingSphereD) | Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
CreateFromPoints(Vector3D[]) | Creates a BoundingSphereD that can contain a specified list of points. |
CreateFromFrustum(BoundingFrustumD) | Creates the smallest BoundingSphereD that can contain a specified BoundingFrustum. |
Intersects(BoundingBoxD) | Checks whether the current BoundingSphereD intersects with a specified BoundingBoxD. |
Intersects(ref BoundingBoxD, ref bool) | Checks whether the current BoundingSphereD intersects a BoundingBoxD. |
Intersects(RayD) | |
Intersects(BoundingFrustumD) | Checks whether the current BoundingSphereD intersects with a specified BoundingFrustum. |
Intersects(BoundingSphereD) | Checks whether the current BoundingSphereD intersects with a specified BoundingSphereD. |
Intersects(ref BoundingSphereD, ref bool) | Checks whether the current BoundingSphereD intersects another BoundingSphereD. |
Contains(BoundingBoxD) | Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
Contains(ref BoundingBoxD, ref ContainmentType) | Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
Contains(BoundingFrustumD) | Checks whether the current BoundingSphereD contains the specified BoundingFrustum. |
Contains(Vector3D) | Checks whether the current BoundingSphereD contains the specified point. |
Contains(ref Vector3D, ref ContainmentType) | Checks whether the current BoundingSphereD contains the specified point. |
Contains(BoundingSphereD) | Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
Contains(ref BoundingSphereD, ref ContainmentType) | Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
Transform(MatrixD) | Translates and scales the BoundingSphereD using a given Matrix. |
Transform(ref MatrixD, ref BoundingSphereD) | Translates and scales the BoundingSphereD using a given Matrix. |
IntersectRaySphere(RayD, ref double, ref double) | |
Include(BoundingSphereD) | |
Include(ref BoundingSphereD, ref BoundingSphereD) | |
CreateInvalid() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!