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VRageMath.MatrixD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct MatrixD: IEquatable\<MatrixD\>
Defines a matrix.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
static MatrixD Identity | |
static MatrixD Zero | |
double M11 | Value at row 1 column 1 of the matrix. |
double M12 | Value at row 1 column 2 of the matrix. |
double M13 | Value at row 1 column 3 of the matrix. |
double M14 | Value at row 1 column 4 of the matrix. |
double M21 | Value at row 2 column 1 of the matrix. |
double M22 | Value at row 2 column 2 of the matrix. |
double M23 | Value at row 2 column 3 of the matrix. |
double M24 | Value at row 2 column 4 of the matrix. |
double M31 | Value at row 3 column 1 of the matrix. |
double M32 | Value at row 3 column 2 of the matrix. |
double M33 | Value at row 3 column 3 of the matrix. |
double M34 | Value at row 3 column 4 of the matrix. |
double M41 | Value at row 4 column 1 of the matrix. |
double M42 | Value at row 4 column 2 of the matrix. |
double M43 | Value at row 4 column 3 of the matrix. |
double M44 | Value at row 4 column 4 of the matrix. |
Member | Description |
---|---|
Vector3D Backward { get; set; } | Gets and sets the backward vector of the Matrix. |
Vector3D Col0 { get; } | |
Vector3D Col1 { get; } | |
Vector3D Col2 { get; } | |
Vector3D Down { get; set; } | Gets and sets the down vector of the Matrix. |
Vector3D Forward { get; set; } | Gets and sets the forward vector of the Matrix. |
double Item { get; set; } | |
Vector3D Left { get; set; } | Gets and sets the left vector of the Matrix. |
Vector3D Right { get; set; } | Gets and sets the right vector of the Matrix. |
Matrix3x3 Rotation { get; } | |
Vector3D Scale { get; } | |
Vector3D Translation { get; set; } | Gets and sets the translation vector of the Matrix. |
Vector3D Up { get; set; } | Gets and sets the up vector of the Matrix. |
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