This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.MatrixI
Morten Aune Lyrstad edited this page Apr 16, 2022
·
44 revisions
← Index ← Namespace Index
public struct MatrixI
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
\%1Direction Backward](VRageMath.MatrixI.Backward) | |
\%1Direction Right](VRageMath.MatrixI.Right) | |
\%1Vector3I Translation](VRageMath.MatrixI.Translation) | |
\%1Direction Up](VRageMath.MatrixI.Up) |
Member | Description |
---|---|
\%1Vector3I BackwardVector { get; set; }](VRageMath.MatrixI.BackwardVector) | |
\%1Direction Down { get; set; }](VRageMath.MatrixI.Down) | |
\%1Vector3I DownVector { get; set; }](VRageMath.MatrixI.DownVector) | |
\%1Direction Forward { get; set; }](VRageMath.MatrixI.Forward) | |
\%1Vector3I ForwardVector { get; set; }](VRageMath.MatrixI.ForwardVector) | |
\%1Direction Left { get; set; }](VRageMath.MatrixI.Left) | |
\%1Vector3I LeftVector { get; set; }](VRageMath.MatrixI.LeftVector) | |
\%1Vector3I RightVector { get; set; }](VRageMath.MatrixI.RightVector) | |
\%1Vector3I UpVector { get; set; }](VRageMath.MatrixI.UpVector) |
Member | Description |
---|---|
\%1MatrixI(ref Vector3I, Direction, Direction)](VRageMath.MatrixI..ctor) | |
\%1MatrixI(Vector3I, Direction, Direction)](VRageMath.MatrixI..ctor) | |
\%1MatrixI(Direction, Direction)](VRageMath.MatrixI..ctor) | |
\%1MatrixI(ref Vector3I, ref Vector3I, ref Vector3I)](VRageMath.MatrixI..ctor) | |
\%1MatrixI(ref Vector3I, ref Vector3, ref Vector3)](VRageMath.MatrixI..ctor) | |
\%1MatrixI(MyBlockOrientation)](VRageMath.MatrixI..ctor) |
Member | Description |
---|---|
\%1static MatrixI CreateRotation(Direction, Direction, Direction, Direction)](VRageMath.MatrixI.CreateRotation) | |
\%1static void Invert(ref MatrixI, out MatrixI)](VRageMath.MatrixI.Invert) | |
\%1static void Multiply(ref MatrixI, ref MatrixI, out MatrixI)](VRageMath.MatrixI.Multiply) | |
\%1static MyBlockOrientation Transform(ref MyBlockOrientation, ref MatrixI)](VRageMath.MatrixI.Transform) | |
\%1MyBlockOrientation GetBlockOrientation()](VRageMath.MatrixI.GetBlockOrientation) | |
\%1Direction GetDirection(Direction)](VRageMath.MatrixI.GetDirection) | |
\%1Matrix GetFloatMatrix()](VRageMath.MatrixI.GetFloatMatrix) | |
\%1void SetDirection(Direction, Direction)](VRageMath.MatrixI.SetDirection) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!