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VRageMath.MyBlockOrientation
Morten Aune Lyrstad edited this page Apr 16, 2022
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44 revisions
← Index ← Namespace Index
public struct MyBlockOrientation
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
\$1static MyBlockOrientation Identity](VRageMath.MyBlockOrientation.Identity) | |
\$1Direction Forward](VRageMath.MyBlockOrientation.Forward) | |
\$1Direction Up](VRageMath.MyBlockOrientation.Up) |
Member | Description |
---|---|
\$1bool IsValid { get; }](VRageMath.MyBlockOrientation.IsValid) | |
\$1Direction Left { get; }](VRageMath.MyBlockOrientation.Left) |
Member | Description |
---|---|
\$1MyBlockOrientation(Direction, Direction)](VRageMath.MyBlockOrientation..ctor) | |
\$1MyBlockOrientation(ref Quaternion)](VRageMath.MyBlockOrientation..ctor) | |
\$1MyBlockOrientation(ref Matrix)](VRageMath.MyBlockOrientation..ctor) |
Member | Description |
---|---|
\$1bool Equals(object)](VRageMath.MyBlockOrientation.Equals) | |
\$1int GetHashCode()](VRageMath.MyBlockOrientation.GetHashCode) | |
\$1void GetMatrix(out Matrix)](VRageMath.MyBlockOrientation.GetMatrix) | |
\$1void GetQuaternion(out Quaternion)](VRageMath.MyBlockOrientation.GetQuaternion) | |
\$1string ToString()](VRageMath.MyBlockOrientation.ToString) | |
\$1Direction TransformDirection(Direction)](VRageMath.MyBlockOrientation.TransformDirection) | |
\$1Direction TransformDirectionInverse(Direction)](VRageMath.MyBlockOrientation.TransformDirectionInverse) |
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