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VRageMath.MyBlockOrientation

Morten Aune Lyrstad edited this page Apr 16, 2022 · 44 revisions

IndexNamespace Index

MyBlockOrientation Struct

public struct MyBlockOrientation

Namespace: VRageMath
Assembly: VRage.Math.dll

Fields

Member Description
\$1static MyBlockOrientation Identity](VRageMath.MyBlockOrientation.Identity)
\$1Direction Forward](VRageMath.MyBlockOrientation.Forward)
\$1Direction Up](VRageMath.MyBlockOrientation.Up)

Properties

Member Description
\$1bool IsValid { get; }](VRageMath.MyBlockOrientation.IsValid)
\$1Direction Left { get; }](VRageMath.MyBlockOrientation.Left)

Constructors

Member Description
\$1MyBlockOrientation(Direction, Direction)](VRageMath.MyBlockOrientation..ctor)
\$1MyBlockOrientation(ref Quaternion)](VRageMath.MyBlockOrientation..ctor)
\$1MyBlockOrientation(ref Matrix)](VRageMath.MyBlockOrientation..ctor)

Methods

Member Description
\$1bool Equals(object)](VRageMath.MyBlockOrientation.Equals)
\$1int GetHashCode()](VRageMath.MyBlockOrientation.GetHashCode)
\$1void GetMatrix(out Matrix)](VRageMath.MyBlockOrientation.GetMatrix)
\$1void GetQuaternion(out Quaternion)](VRageMath.MyBlockOrientation.GetQuaternion)
\$1string ToString()](VRageMath.MyBlockOrientation.ToString)
\$1Direction TransformDirection(Direction)](VRageMath.MyBlockOrientation.TransformDirection)
\$1Direction TransformDirectionInverse(Direction)](VRageMath.MyBlockOrientation.TransformDirectionInverse)
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