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VRageMath.MyOrientedBoundingBoxD.Contains
← Index ← MyOrientedBoundingBoxD
csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [BoundingBox](VRageMath.BoundingBox) box)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [BoundingBoxD](VRageMath.BoundingBoxD) box)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [BoundingBox](VRageMath.BoundingBox) boxA, ref [MyOrientedBoundingBox](VRageMath.MyOrientedBoundingBox) oboxB)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [MyOrientedBoundingBoxD](VRageMath.MyOrientedBoundingBoxD) other)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains([BoundingFrustumD](VRageMath.BoundingFrustumD) frustum)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains([BoundingFrustumD](VRageMath.BoundingFrustumD) frustum, ref [MyOrientedBoundingBoxD](VRageMath.MyOrientedBoundingBoxD) obox)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere)``````csharp[ContainmentType](VRageMath.ContainmentType) Contains(ref [BoundingSphere](VRageMath.BoundingSphere) sphere, ref [MyOrientedBoundingBox](VRageMath.MyOrientedBoundingBox) box)``````csharp[bool](System.Boolean) Contains(ref [Vector3](VRageMath.Vector3) point)``````csharp[bool](System.Boolean) Contains(ref [Vector3D](VRageMath.Vector3D) point)
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