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VRageMath.MyTransform
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct MyTransform
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
\$1Vector3 Position](VRageMath.MyTransform.Position) | |
\$1Quaternion Rotation](VRageMath.MyTransform.Rotation) |
Member | Description |
---|---|
\$1Matrix TransformMatrix { get; }](VRageMath.MyTransform.TransformMatrix) |
Member | Description |
---|---|
\$1MyTransform(Vector3)](VRageMath.MyTransform..ctor) | |
\$1MyTransform(Matrix)](VRageMath.MyTransform..ctor) | |
\$1MyTransform(ref Vector3)](VRageMath.MyTransform..ctor) | |
\$1MyTransform(ref Matrix)](VRageMath.MyTransform..ctor) |
Member | Description |
---|---|
\$1static MyTransform Transform(ref MyTransform, ref MyTransform)](VRageMath.MyTransform.Transform) | |
\$1static void Transform(ref MyTransform, ref MyTransform, out MyTransform)](VRageMath.MyTransform.Transform) | |
\$1static Vector3 Transform(ref Vector3, ref MyTransform)](VRageMath.MyTransform.Transform) | |
\$1static void Transform(ref Vector3, ref MyTransform, out Vector3)](VRageMath.MyTransform.Transform) |
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