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VRageMath.Plane
Malware edited this page Dec 24, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
Normal | The normal vector of the Plane. |
D | The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
Member | Description |
---|---|
Equals(Plane) | Determines whether the specified Plane is equal to the Plane. |
Equals(object) | Determines whether the specified Object is equal to the Plane. |
GetHashCode() | Gets the hash code for this object. |
ToString() | Returns a String that represents the current Plane. |
Normalize() | Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
Normalize(Plane) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
Normalize(ref Plane, ref Plane) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
Transform(Plane, Matrix) | Transforms a normalized Plane by a Matrix. |
Transform(ref Plane, ref Matrix, ref Plane) | Transforms a normalized Plane by a Matrix. |
Dot(Vector4) | Calculates the dot product of a specified Vector4 and this Plane. |
Dot(ref Vector4, ref float) | Calculates the dot product of a specified Vector4 and this Plane. |
DotCoordinate(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
DotCoordinate(ref Vector3, ref float) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
DotNormal(Vector3) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
DotNormal(ref Vector3, ref float) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
Intersects(BoundingBox) | Checks whether the current Plane intersects a specified BoundingBox. |
Intersects(ref BoundingBox, ref PlaneIntersectionType) | Checks whether the current Plane intersects a BoundingBox. |
Intersects(BoundingFrustum) | Checks whether the current Plane intersects a specified BoundingFrustum. |
Intersects(BoundingSphere) | Checks whether the current Plane intersects a specified BoundingSphere. |
Intersects(ref BoundingSphere, ref PlaneIntersectionType) | Checks whether the current Plane intersects a BoundingSphere. |
RandomPoint() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!