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VRageMath.Ray
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct Ray: IEquatable<Ray>
Defines a ray.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
[Vector3 Direction](VRageMath.Ray.Direction) | Unit vector specifying the direction the Ray is pointing. |
[Vector3 Position](VRageMath.Ray.Position) | Specifies the starting point of the Ray. |
Member | Description |
---|---|
[Ray(Vector3, Vector3)](VRageMath.Ray..ctor) |
Member | Description |
---|---|
[bool Equals(Ray)](VRageMath.Ray.Equals) | Determines whether the specified Ray is equal to the current Ray. |
[bool Equals(object)](VRageMath.Ray.Equals) | Determines whether two instances of Ray are equal. |
[int GetHashCode()](VRageMath.Ray.GetHashCode) | Gets the hash code for this instance. |
[float? Intersects(BoundingBox)](VRageMath.Ray.Intersects) | Checks whether the Ray intersects a specified BoundingBox. |
[void Intersects(ref BoundingBox, out float?)](VRageMath.Ray.Intersects) | Checks whether the current Ray intersects a BoundingBox. |
[float? Intersects(BoundingFrustum)](VRageMath.Ray.Intersects) | Checks whether the Ray intersects a specified BoundingFrustum. |
[float? Intersects(Plane)](VRageMath.Ray.Intersects) | Determines whether this Ray intersects a specified Plane. |
[void Intersects(ref Plane, out float?)](VRageMath.Ray.Intersects) | Determines whether this Ray intersects a specified Plane. |
[float? Intersects(BoundingSphere)](VRageMath.Ray.Intersects) | Checks whether the Ray intersects a specified BoundingSphere. |
[void Intersects(ref BoundingSphere, out float?)](VRageMath.Ray.Intersects) | Checks whether the current Ray intersects a BoundingSphere. |
[string ToString()](VRageMath.Ray.ToString) | Returns a String that represents the current Ray. |
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