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VRageMath.RectangleF
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct RectangleF: IEquatable<RectangleF\>
Structure using the same layout than System.Drawing.RectangleF
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Member | Description |
---|---|
$1Vector2 Position](VRageMath.RectangleF.Position) | The Position. |
$1Vector2 Size](VRageMath.RectangleF.Size) | The Size. |
Member | Description |
---|---|
$1float Bottom { get; }](VRageMath.RectangleF.Bottom) | |
$1Vector2 Center { get; }](VRageMath.RectangleF.Center) | |
$1float Height { get; set; }](VRageMath.RectangleF.Height) | Height of this rectangle. |
$1float Right { get; }](VRageMath.RectangleF.Right) | |
$1float Width { get; set; }](VRageMath.RectangleF.Width) | Width of this rectangle. |
$1float X { get; set; }](VRageMath.RectangleF.X) | Left coordinate. |
$1float Y { get; set; }](VRageMath.RectangleF.Y) | Top coordinate. |
Member | Description |
---|---|
$1RectangleF(Vector2, Vector2)](VRageMath.RectangleF..ctor) | |
$1RectangleF(float, float, float, float)](VRageMath.RectangleF..ctor) |
Member | Description |
---|---|
$1static bool Intersect(ref RectangleF, ref RectangleF, out RectangleF)](VRageMath.RectangleF.Intersect) | Creates a Rectangle defining the area where one rectangle overlaps with another rectangle. |
$1static RectangleF Min(RectangleF?, RectangleF?)](VRageMath.RectangleF.Min) | |
$1bool Contains(int, int)](VRageMath.RectangleF.Contains) | |
$1bool Contains(float, float)](VRageMath.RectangleF.Contains) | |
$1bool Contains(Vector2)](VRageMath.RectangleF.Contains) | |
$1bool Contains(Point)](VRageMath.RectangleF.Contains) | |
$1bool Equals(RectangleF)](VRageMath.RectangleF.Equals) | Equals to other rectangle |
$1bool Equals(object)](VRageMath.RectangleF.Equals) | |
$1int GetHashCode()](VRageMath.RectangleF.GetHashCode) | |
$1string ToString()](VRageMath.RectangleF.ToString) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!