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VRageMath.Vector3.Transform
Vector3 Transform(Vector3 position, Matrix matrix)
Transforms a 3D vector by the given matrix.
Vector3D Transform(Vector3 position, MatrixD matrix)
Transforms a 3D vector by the given matrix.
Vector3 Transform(Vector3 position, ref Matrix matrix)
void Transform(ref Vector3 position, ref Matrix matrix, ref Vector3 result)
Transforms a Vector3 by the given Matrix.
void Transform(ref Vector3 position, ref MatrixI matrix, ref Vector3 result)
Vector3 Transform(Vector3 value, Quaternion rotation)
Transforms a Vector3 by a specified Quaternion rotation.
void Transform(ref Vector3 value, ref Quaternion rotation, ref Vector3 result)
Transforms a Vector3 by a specified Quaternion rotation.
void Transform(Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray)
Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.
void Transform(Vector3[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length)
Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
void Transform(Vector3[] sourceArray, ref Quaternion rotation, Vector3[] destinationArray)
Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.
void Transform(Vector3[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3[] destinationArray, int destinationIndex, int length)
Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.
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