-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.Vector3.TransformNormal
Vector3 TransformNormal(Vector3 normal, Matrix matrix)
Transforms a 3D vector normal by a matrix.
Vector3 TransformNormal(Vector3 normal, MatrixD matrix)
Transforms a 3D vector normal by a matrix.
Vector3 TransformNormal(Vector3D normal, Matrix matrix)
Transforms a 3D vector normal by a matrix.
void TransformNormal(ref Vector3 normal, ref Matrix matrix, ref Vector3 result)
Transforms a vector normal by a matrix.
void TransformNormal(ref Vector3 normal, ref MatrixD matrix, ref Vector3 result)
void TransformNormal(ref Vector3 normal, ref MatrixI matrix, ref Vector3 result)
Vector3 TransformNormal(Vector3 normal, MyBlockOrientation orientation)
void TransformNormal(ref Vector3 normal, MyBlockOrientation orientation, ref Vector3 result)
Vector3 TransformNormal(Vector3 normal, ref Matrix matrix)
void TransformNormal(Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray)
Transforms an array of 3D vector normals by a specified Matrix.
void TransformNormal(Vector3[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!