This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 125
VRageMath.Vector3D.Barycentric
Malware edited this page Jan 26, 2019
·
18 revisions
← Index ← Namespace Index ← Vector3D
public static Vector3D Barycentric(Vector3D value1, Vector3D value2, Vector3D value3, double amount1, double amount2)
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
public static void Barycentric(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, double amount1, double amount2, out Vector3D result)
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
public static void Barycentric(Vector3D p, Vector3D a, Vector3D b, Vector3D c, out double u, out double v, out double w)
Compute barycentric coordinates (u, v, w) for point p with respect to triangle (a, b, c) From : Real-Time Collision Detection, Christer Ericson, CRC Press 3.4 Barycentric Coordinates
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!